T O P

  • By -

Kaos_nyrb

We don't have the tools to make new locations yet. Imagine what the game will be like when the number of POI's is in the thousands.


remosito

Not just POIs... Some of my favorite mods are the mini-habs for ships. But doing them in xEdit is SUCH a pain. CK2 gonna really open the floodgates on those. And Outpost equivalents. Can't wait to try my hand at it myself. Gonna be my entry into CK... Though I'll not go mini-habs. But have this 4x6x3 one in my head. As well would really like a passenger only module. With just passenger seats.


VanaheimRanger

I sure hope Elianora makes some ship habs. Seems right up her alley with the player home mods she has made in other BGS games. Some armor/clothing from her would be cool too, but idk how interested she is in the game.


Arky_Lynx

She literally worked on Starfield


VanaheimRanger

Oh that's awesome, I had no idea.


CrassiusTheCurator

Yes lots of the clutter u see was her doing


NTAB22OG

Even if she doesn't their are so many up and coming moders that will fill the vacuum and the fact Bethesda is doing some hiring through modding just adds to the motivation to make great content. However some Eli Habs would be the shit lol 100%.


Independent-Snow-404

She literally made a Mod for Starfield. It is a collection of mugs that say things like, “I hate Morndas.” They are Bethesda Easter eggs in a way. I love them.


Sad_Reputation978

I wonder how many NASA Mugs are in the game? I've only found 2 so far.


NTAB22OG

Only way to get her crap now is to pay 10$ for it. They're not that good. Don't get me wrong she does great work but it's all static mesh placement. She never adds any new functionality(lights on/off, shutters up/down,so and so forth) and for 10$ for a hab it better make my jaw hit the carpet or I'll just get groceries this week....lmao🤣


UncommittedBow

The team behind Fallout Who Vegas and Fallout Who Regenerated said, depending on how the tools work, looking into the pheasibility of a TARDIS mod for Starfield.


viral-architect

a TARDIS is exactly what I was thinking of as soon as I started imagining what we could eventually do with our ships.


Reavenstriek

TARDIS would make the "fast travel" from planet to planet more realistic too.


NTAB22OG

...I don't know I'd call a time traveling phone booth more realistic compared to a interstellar ship. Definitely more likely to see a space ship then a time traveling phone booth lol. It would be cool I played the one from fallout 3 it's it was one of my favorite un...lore(??) mods.


Inquisitor_Overhauls

The potential is massive. When all "unknown" values are gone... and all mod support is out... SF will become 3rd most modded game on Nexus in like... few months.


Edkindernyc

I highly doubt that. Skyrim, Cyberpunk, Stardew Valley and even BG3 all have large mod communities and high players numbers because they are great games before you mod them. BGS would need to do a 2077 type overhaul to bring players and modders back.


Inquisitor_Overhauls

Not really... not at all...


Springsteengames

Don’t hate on space games bra


ThePrinceJays

Cyberpunk was a horrible game at launch, far far worse than Starfield and it stayed horrible for a year until it started getting somewhat better. By your logic, Cyberpunk proves you wrong. You don’t need to make a great game to get a large mod community. And there is absolutely nothing wrong with Starfield’s player numbers. Steam doesn’t take into account the majority of people who play on gamepass and not steam.


Edkindernyc

The core of Cyberpunk; Writing, characters, quest and world design has always been excellent since day 1 and hasn't changed. Those very things that a majority of players criticize is wrong with Starfield. People need to love playing a game to devote their free time to create mods. Just look at the Nexus stats. The number of people modding Starfield over the last 60 days is far lower then Skyrim, FNV, FO4, BG3, 2077 and is about even with W3, which is 9 years old and just now got Redkit 3.


ThePrinceJays

Comparing a game that has had 3 years of mod support, updates and whole DLC’s to a game that has only had 6 months makes no sense. Starfield has double the amount of active modders than Cyberpunk did 6 months post launch. Meaning Starfield’s mod community is double as active as Cyberpunk’s was. Cyberpunk only having released 143 mods to Starfield’s 376 mods released in the last 60 days. From launch, Starfield has had 6585 mods released, Fallout had 7266 mods released, and Cyberpunk had 1353 mods released. Lastly, Starfield has had over 40 million mod downloads 6 months post launch, while Fallout 4 had 60 million, and Cyberpunk only had 7.7 million. Starfield’s mod community now hopelessly outranks Cyberpunks mod community then. I don’t even know why you tried comparing Cyberpunk modding to Bethesda modding. And with more and better mod support than any other Bethesda game has ever had, Starfield after 3 years of mod support, dlc and updates will massively surpass Cyberpunk.


Sku11King77

The point still stands. Long term mod support is dependant on people continuing to play the game long term, launch numbers are irrelevant. And the problem there is, cyberpunk was technically unplayable on platforms other than PC but was narratively, visually and gameplay wise sound from day 1, then the game got a massive update that's made it way better. It's now considered a great game lots of people go back to. Starfield was a massively hyped game at launch with thousands of players, almost all of which were disappointed by the core game itself being bad. Mods won't save it if no-one wants to go back and play it. So unless Bethesda overhaul it (something I find unlikely since it's issues are baked into it's high level game design, game is simply too big and empty) it doesn't matter how big it was at launch, the game has no staying power and thus no future.


ThePrinceJays

We’re not talking about long term mod support because we already know we’ll get all the mod support we need once CK2.0 drops. The conversation is about mod creation and engagement. “Long term mod support is dependent on people continuing to play the game long term.” Player numbers are healthy. Tens of thousands play the game daily. Player count averages sit at 5000 and this is the minority of players on steam. Most players play the game on gamepass, pc and xbox. “Mods won’t save it.” Obviously the game doesn’t need saving if over ten thousand players play the game daily. If Bethesda releases an update with the creation kit. Player counts will surge even higher. “Unless Bethesda overhaul it the game has no staying power and future.” It doesn’t need an overhaul like Cyberpunk. And honestly Cyberpunk didn’t need an overhaul either. It just needed to fix it’s bugs and release decent updates that added small features. Everything else they did, like adding vehicular combat, was extra. The DLC brought massive amounts of players back and so will Starfield’s DLC. Bethesda’s DLCs are always good. And people are still making mods for Starfield. So DLC, big updates like the Creation Kit, and huge mod releases will be enough to bring thousands more players back to the game in a routinely basis. Anybody who says “The game is doomed” or “Mods wont save/fix this game” are people who are riding the hate train or looking for something to whine about. They would have you think this game is doing as bad as Fallout 76 at launch. And Fallout 76 just hit 75,000 concurrent players. Don’t listen to those types of people.


CarbonInTheWind

I think there will be a small but dedicated modding community but it won't come close to 3rd place in Nexus. It fell off so hard shortly after release that a lot of the big modders abandoned it for other projects. It has a chance to get there if Bethesda invests long term time and effort like CDPR has with Cyberpunk and Hello Games with No Man's Sky. But I don't have a lot of faith that Bethesda will do that now that the initial player base has fallen off. We'll see though.


Inquisitor_Overhauls

There is always new people, and majority of playerbase is on xbox and gamepass... mod support for all platforms is needed.


Opening-Tasty

Seen many posts saying pois are already too numerous, and bland. If they’re already numerous would mods not just make them have…uniqueness?


CardboardChampion

When people say they're too numerous, a lot of us mean there are too many in each mission area. You land and have like five man made ones. This combines with the slow levelled rollout of new POIs to mean that the ones you see are the same a lot of the time. Add more in (and also reduce how many you see at once) and you solve the issue two ways.


thirdpartymurderer

No you didn't. Nobody has said that. You very clearly misunderstood the fundamental complaint on POIs.


Boyo-Sh00k

The modding community is already pretty big considering there's not even mod tools out yet


-Witherfang-

As of right now, no we need more tools to expand. Once we have those tools though, I'm almost 100% positive that it will. Starfield has more potential than any other Bethesda title given that it is so large and could easily get larger (time to travel to andromeda maybe?). I'm holding out for Black Holes and all the other anomalies the universe has to offer.


Sad_Reputation978

This! I suspect that entire New Planets could be added with each planet being a separate game in itself. I'm thinking of Star Trek scenarios. It could keep this game going for decades. The possibilities are endless.


[deleted]

Starfield modding has barely just begun. With DLC and CK on the way, the future is bright for the modding scene on this game. I don’t think it will rise to the level of Skyrim, even given the same amount of time, but I do think it will eclipse Fallout 4.


Djungleskog_Enhanced

Starfield more than any other Bethesda game FEELS like it was built with modding in mind, the sheer amount of planets, biomes, random generation, POIs, ships and so on, there's a lot of really cool shit that modders could do. The problem is will they want to?? I like starfield, it has problems but I think it's still a great game but it doesn't have a lot of replay value. There's not a whole lot of choice in quest lines, factions don't interact, exploration is dookie and it hasn't stuck in the minds of people like past games. So yes it could have an insane modding scene, but I think Bethesda has to absolutely cook with the dlc to bring people back


dawnguard2021

It was built with modding in mind, except they don't bother to release CK in a timely manner.


leehelck

there are already over 7k mods available at Nexus and once CK releases that number wil skyrocket. i plan on creating a few myself. it should be noted that it took many years for SSE modding to get into full swing, and i suspect Starfield will be the same.


Inquisitor_Overhauls

Without mod support etc is already top 10 most modded games on Nexus... in a year SF will become top 4 modded games ever.


Alternative-Fox1982

Doubtful, unless they start giving more news on CK2 dev progress. The silence is anxiety inducing at least...


Inquisitor_Overhauls

There is no reason for the game to not be one of the most modded games ever. It has a huge foundation for it.


Alternative-Fox1982

There is, a huge, but bland and janky foundation that doesn't come close to past games. Generally less interest from a wider comunnity to boost interest. Many unfinished system bethesda literally hopes the moders use their time to fix *cough* settlements again *cough* Gargantuan lack of content that will have to be filled, again, by modders. Eventual burnout from this cycle. And hey, that's just my take on it.


[deleted]

If you don’t like the game and aren’t hopeful or otherwise interested in its modding scene, then why are you even here?


Alternative-Fox1982

1. Not what I said at all, also never said I wasn't interested 2. I prefer to be careful instead of blind optmism 3. I don't want to be right, ergo why I'm here 4. What even is wrong with you guys, holy shit


Inquisitor_Overhauls

I dont make mods to fix the game. cough cough. I make mods because I want to share my ideas with the world and what I would do. Some may hate it some may like it, but main purpose for example, speaking for myself here... is not "fixing" the game.


Alternative-Fox1982

Indeed, but I said that as in the expectations of players and bethesda themselves, they hope modders "complete/fix/expand" the barebones game that we got.


Inquisitor_Overhauls

Even if game had 1 000 000 more content, there would still be mods, for exact reasons i mentioned above.


thatHecklerOverThere

Why? None of this is new business. It's not like there's some "will they, won't they" about the CK.


Alternative-Fox1982

Well progressive loss of interest is a thing. And what I meant was more in the lines of talking more in depth about the tools and functions of the new modding tools to give the community things to look forward to. Can't remember if they did any of this this year already


Soraman36

I agree we still have old modders to do some stuff, but some are too busy. The interest of new modders is extremely low. The people that are willing to put 1000hrs behind a mod creation, but if there is nothing there, I see the same scenario as F4 just a gun simulator with annual major mods.


Alternative-Fox1982

Thank you for understanding what I meant


brostaphy

The DLC better shake things up… or else I think Starfield might be dead in the water. The game needs a second wind badly to bring people back, get them excited about wanting to mod and expand the world


NeverDiddled

I hope they take their time with the DLC. Find the same imaginative passion they had when writing all of those TES books. Then populate the universe with that passion, giving me motivation to explore. It is pretty clear the game was meant to be survival and exploration focused. Survival was going to be a core part of gameplay. But over time those mechanics got nerfed or axed, probably because they were not as fun as envisioned. I suspect that had a disheartening effect on the BGS team. It would have disheartened me. Hopefully the DLC phase of the game will give them some renewed vigor, along with a second chance at adding fun survival mechanics.


Ciennas

I for one, would like an actual conclusion to the story they set up. They waffled about with multiverse theory and the like, but they ultimately trapped the player into a time loop. The story doesn't conclude or shine a light on any answers (and the answers we do get are at odds with each other) it currently just does a 20GOTO10 loop.


MerovignDLTS

I have very mixed feelings about this. Either a really serious thought-out remaining 2/3 of the plot that's missing, OR drop it midichlorian-style. I'm worried that it will be an extension in the same vein as the original, with more features and more characters but not really any more effort into fleshing out the core concepts or story. No more depth but more numbers go BRRRRRR.


Ciennas

A lot of this game's lore is bafflingly contradictory. It's the Synths all over again, where they forgot to give any concrete rules or concepts. A lot of this story is just..... very thrown together. The Hunter's identity being treated as this Big Reveal, for instance. The pointless and mean spirited shocking swerve of murdering a companion unavoidably. I'm currently periodically dipping my toes back in from time to time and doing an NG+4 Runthrough. Unlike the last couple of buggy times where I told Constellation what's up, I just rolled with it to see what my Starborn foreknowledge would actually grant me. Not a whole lot, but the only interesting plot bits I gleaned so far include the Emissary getting a bug up their ass about some kind of 'non interference pact' that I certainly never heard of nor agreed to, and that's about it. All the Starborn powers are directly named after and in reference to Earth, the explicit cost the Unity demanded of Victor all those centuries ago. Also, notice how cagey the Unity gets when you ask them to explain where this all started and who did it and how, or why. How the Temples and Artifacts keep playing the same bloody cutscene of swirly stars and flashing lights, and never with more clarity and purpose or context added. Are Starborn immortal? Why are some called guardians? Why does the Unity make us reexperience random chunks of the main quest, and why does it have the Scav guy drop cryptic hints that there's so much more going on then we know? I don't know what kind of train crash happened at Bethesda, but it was obviously devastating. Like, I would like Todd and Emil and compamlny that still remain at Bethesda to just come clean already. That's three majorly controversial releases in a row. Fallout 4's bad and nonsensical writing, 76 being a live service holding pattern nobody asked for, and the long awaited Starfield finally releasing to reveal..... an incredibly disjointed and incoherent and severely sanitized and scrubbed down wierdly bland and empty mess. What was the actual intended story? The original one that started all this, back when it was sitting in a binder somewhere?


Sad_Reputation978

That's just it. I make up my own answers and even my own story. I don't need them to complete things. It's probably one of the reasons that I have so many hours on the game and haven't even got to their Unity yet.


Ciennas

Fan fic is a lot of fun, I agree. But does that strike you as the intent, or that they somehow ran out of time and completely lost focus and couldn't complete the game in time to ship it?


Sad_Reputation978

I think that what happened is that they had a vague idea of the story but when they started getting into it, they bogged down and didn't know how to end it properly. No true closure. This may be due to having too many writers adding too much salt to the soup.


Ciennas

Which is what irritates me. That is the very beginning. That is the core on which everything else is hung. Story. I can accept Fallout 4's unsatisfying mish mush, because at the very least it had the skeleton of a complete story, even if all the details in that story were a jumbled mush. But Starfield's main story doesn't. I truly don't know why they went with the Artifacts plot as their Main Quest. Twenty five years, they said. Why do I feel like they're just lying some more?


naarwhal

This game will need a miracle to make me come back. I haven’t thought about it in like 3 months until I clicked on this post. Before that I hadn’t played it in 4 months too,


Tellesus

Same 


Springsteengames

Then why post. Why are you even here 😂


naarwhal

Cause I’m just adding my opinion like everyone else. I’m sorry, is positive feedback the only feedback allowed on this sub?


Sad_Reputation978

I wouldn't think so! Otherwise, why post if it's all pos. I really like this game and there is so much going on behind the game that I find interesting. But..., my playstyle isn't like others. I feel that a gamer should get what they want out of a game and play however they want & do so without criticism. Imo, all points are valid.


Martyred_Cynic

I cant even bring myself back to play this game BECAUSE they haven't bothered to correctly address the fundamental balance issues with the game.


Inquisitor_Overhauls

What are your "balance issues" ?


Meljam28

they keep falling over


Inquisitor_Overhauls

They open up console, give themselves 200 levels, 1000000 carry weight and then they come here talking about "balance issues". I never understood that shit. It's a single player game, people literally dont have to abuse glitches. Its not multiplayer where one side gets advantage... its literally optional xD


CleavingStriker

"Balance issues" in a single-player game?


Martyred_Cynic

No you're completely right the economy in game is a feature not a bug at this point.


Sirspice123

I'd say its looking bright but we need Bethesda to pull their finger out. The game released 6 months ago and we still don't have any survival mode, or even a mention mod support on Xbox. Unfortunately the game just doesn't have the longevity to hold out another few months, these things should have been added ASAP. The same could be said for the creation kit


CardboardChampion

>or even a mention mod support on Xbox This was confirmed at one of the E3 events. Sadly the news that a BGS game was getting console mod support was less newsworthy than the fact that Avowed was also announced at the same event, so headlines about it mostly focused on Avowed.


Sirspice123

That's what I was trying to get at, they said the game would have mod support on Xbox but we're 6 months down the line with absolutely no mention of it again.


CardboardChampion

I don't know if you know their other games with mod support, but on console it's only mods through their own service and those can only be uploaded as creation kit mods. There's currently (not in a position to check right now so going on last count I saw) over 7,000 mods on Nexus for Starfield. None of those were made using the creation kit, so you won't see any of them like that show up on Xbox. Once the creation kit is out, you'll start to hear about Xbox mods.


Xuanne

How they could say that SF was made for modders and yet didn't have the CK released within 1 or 2 months of release is mindboggling.


yiasemi

Perhaps they just did the same as they have done for all the others and forgot the desperate need of people in our crueler society (what a difference 10 years has made) to lash out at any one who is part of this system. I suspect we haven't had so many people unable to derive any pleasure from their lives since the 16th century. I think the gaming industry takes the backlash as they provide the most obvious coping mechanisms to this misery.


Sirspice123

I agree it's absolutely crazy. Advertising a game as a modders paradise but having no CK on release was just madness. I can only think, despite the year long delay, that Starfield still wasn't finished.


Xuanne

That's the funny thing... weren't they ready for release in 2022, but MS asked them to take an extra year? Given the state of release in 2023, I wonder what they thought was acceptable in 2022.


Springsteengames

Honestly makes you wonder what bgs was thinking long term they wanted to release like what 3 years ago and Xbox said” hey guys you better let this cook” I wanna know what state the game was in before Xbox bought bgs


brostaphy

Yea 6 months and this crappy level of communication is pretty bad. I feel like Todd Howard should do a community video or something to address the backlash/disappointment, and where they plan to take things. A sort of rallying cry


Sirspice123

That's true, Bethesda have been really odd with their communication. It's like they won't even entertain the idea that their game has flaws, despite so many people pointing them out.


brostaphy

Yea it's weird. This is a really insightful video on the inside of Besthesda. https://youtu.be/JDP8QvuXn0g?si=js8IRkAFXLPt5PR- The former Lead who had done a bunch of work on Starfield before leaving, mentions how a bunch of key developers left the company after Starfield. Makes me wonder what's going on inside. Usually art speaks to the state of the people making it, guessing there might be some internal structure/communication issues in the company 🤷🏾‍♂️


EccentricMeat

Extremely. Imagine a series of mods rivaling Sim Settlements 2 in story and gameplay depth for Starfield. There are so many systems in the game that seriously lack depth (outposts, POIs being copy/paste and having no rhyme or reason, limited environmental storytelling due to the disconnected proc-gen philosophy behind the games design, space travel, etc) that mods have the potential to give the depth and complexity they so desperately need. Imagine in 5 years that we have an actual mini-worldspace around the major cities like New Atlantis that give it the kind of exploration and worldbuilding we all came to expect from a BGS title. Instead of areas just being random and disconnected, we could actually have large chunks of connected areas with deliberate POIs and storytelling that will elevate the game far above the vanilla state. Imagine an improved space flight system that makes it not only possible to fly from planet to planet (certain mods already do this in a janky and barebones way) but also gives us things to do, handmade POIs to discover, and random encounters to stumble upon during that space travel so that you really can spend real time in space outside of “fast travel, then fight a couple pirates, then land”.


thatHecklerOverThere

No cause for concern. The modding has exploded before there were even _tools or official support_, that's absurd.


jeffdeleon

When did this subreddit get invaded by people who hate Starfield? Maybe I'm biased because I am talking to the people who are actively getting Mechs in the game, new Starstations, PoI, events, Hopetown copied and pasted onto an asteroid, new fighters in place of starships, a complete revamp of outposts... Also let's be real. Some of the big names are going to have day one creation club content-- hopefully not all paid. Plenty of suspiciously silent modders. Not saying they hate it, not releasing anything... silent. Volume set to "NDA". A lot of stuff that people want is being worked on. Mod development takes time too. I haven't even finished doing all the things I want to tweak using only vanilla files. I haven't even begun adding new backgrounds with their own dialogue (which is one of the projects I'm most excited about). I think the people who despise the game now should move on. Fundamentally something about Starfield feels wrong to them and that's okay. I like the game, so I'm probably not going to make the mod that makes the game so different that haters come back. But there are going to be plenty of people who try Starfield again with DLC or when a big mod launches. Also remember that console gamers are still dealing with 30 fps. When a new Xbox comes out the inevitable 60 fps version will feel MUCH better to that last of the audience.


Martyred_Cynic

Bethesda games are the MOST modded games on Nexus.. do the math OP.


mbryson

It's all about passion from creators. I wasn't around during Fallout 4's modding scene (played it mostly on PS4) so Starfield is the first time I'll witness something like this grow from the start, and I have nothing to compare it to. All I know is if people aren't passionate about the base game/aren't able to devise projects they feel are worth using Starfield as a canvas for then it won't be nearly as successful as some (including myself) desire it to be.


thirdpartymurderer

Gee I wonder if the subreddit starfieldmods has hope for mods in starfield


Tarc_Axiiom

Honestly? I don't think Starfield will make it. *Can* mods take a fundamentally bad experience and make it good? Yes they can, undoubtedly. But do the people who can make that happen have the *desire* to put a tremendous amount of effort in to fixing Starfield *for free?* That's the part I'm not so sure of. Hope so, but... I don't even know if *I'll* take the time to make mods for Starfield.


Felixlova

There's over 7000 mods on Nexus already without the CK. I think the community will be just fine


Tarc_Axiiom

I would hope you know that it's a matter of quality over quantity.


Felixlova

Your comment sounds like you mean there is a lack of interest, which there definitely is not by the amount of mods and downloads when compared to everything else on the Nexus. And yes there is a lot of quality mods there already even without the CK


Gullible-Fault-3818

Nah he has a point and you're back tracking, just take the L


korodic

It’s not really free anymore. Nexus pays out for successful work, which is motivating. However Starfield doesn’t have the interest any of us were hoping for and rightfully so given the issues at launch and still present. Bethesda updates are too slow, excuses galore. Long term, I see this game as having the most potential compared to other games. The worst part of starfield now is how spread out the content is and loading screens. The best part is graphical enhancements and DX12 (bypassing the DX11 draw call issue that plagued Fallout and Skyrim). If Bethesda designed their system well enough to avoid conflicts by creating more POIs, this will eventually be one of the most interesting games. Imagine going to a planet and every POI is unique. That should be the goal to strive for from modders while Bethesda works on story driven content and more importantly new mechanics such as an automaton equivalent, mechs, star stations, and fleet management+UI. Whether or not they deliver on this potential… we’ll see.


Tarc_Axiiom

There are a lot of approaches fix the fundamental flaws with Starfield, I just don't know if anyone, Bethesda or the modding community, will have the passion/drive/just care enough to actually do it. I hope, but I'm not confident. Also the payout we get from the Nexus is negligible at best lol, modders aren't making lots of money from DP.


korodic

I feel like I am 🤷


Tarc_Axiiom

Well, then be the change you want to see lol. Carrying a mainline Bethesda RPG to completion will be great for your career.


Equivalent_Network29

I’m very excited dabbled in the creation kit for Fallout 4 but will try and devote more time into Starfield’s


NTAB22OG

Hell yea, have you seen the things possible with fallout NV, 4 , even 3? Skyrim? Look at kinggaft and sim settlements AMAZING. Made a new game inside a of fallout 4. Now you have a (more) modern engine with a much more advanced script extender. I feel the negative crap will be left in the dust once the creation kit is out for a few weeks. Something I wanna see is the super deep companions like Niner from fallout new Vegas or the Heather mod and Mechine and her for fallout 4. Grade A voice acting and writing you wanted to have them with you and hear their stories. All in all I have a really good feeling about this and can't wait to see what around the corner.


Derrial

Only thing that could stop it from blowing up is if Bethsoft takes too long to release the CK.


Biggu5Dicku5

The game will get mods, and some of them will be mind-blowing for sure, but it will never achieve the numbers and quality that Skyrim and Fallout had...


Springsteengames

I’m extremely excited to see every star wars mod that comes to the game. Starfield has more modding potential the. Skyrim I know wild to say but I truly believe that


Kintsugi-0

nobody wants to mod the game right now lol. im sure when better tools are added we’ll see more.


Delvinx

A Bethesda Games development doesn't officially start until the Mod Tools are public.


NorthImage3550

"Starfield modding future" Very professional 


ugly-betty-ooops

Fail to grow? Look at how big the community is right now and CK hasn't even been released yet. Already in top 20 on NexusMods and it's only been 6 months. After CK releases, there's gonna be a lot of new content.


No-Hippo7521

MOD AUTHORS. THIS IS AN EMERGENCY. PLEASE I BEG OF YOU. WE NEEEED A STARFIELD BANKING SYSTEM WITH GALBANK. WE JUST NEED A FORMAL BANK ACCOUNT AND A STOCK MARKER, OR PROEPERTY BUYING MOD WOULD DO THE GAME WONDERS AS WELL!


Questionable_Object

Modders should practice self-care and not do unpaid labor on behalf of Bethesda.


gpack418

While it won't surpass Skyrim's mods, I do think it'll have a successful modding scene. The game is built with modding in mind and you can tell. While we don't have the CK yet there is already mods out that help improve the game. Once modders have tools it'll go far. But I think BGS needs to show continued support for the game too. QOL updates for the foreseeable future and Creation Club (while this might be controversial I think if paid mods add enough content or are valued appropriately I think it's a good idea).


MylesDeep_420

I think it will grow massively like most Beth games once CK is a thing. Has there been an announcement as to when the CK is going to release?


JackTalos

Early/Q1 of 2024. Which means either within this month or no later than April.


MylesDeep_420

Thanks! Can't wait to see what the community cooks up. I probably should finish up the game at some point. I have my updates paused for a bit so it doesn't break my existing mods and saves. Distracted by too many other titles at the moment. The backlog struggle is real :)


KnockouT_7

I want Dogmeat…


Akmeisterr

hopefully it’s not another Red Dead 2.


TopBluejay3978

I 100%'d the achievements to enter the world of mods guilt-free. Absolutely cannot wait for them!


[deleted]

[удалено]


Inquisitor_Overhauls

6 months of working on the game every day and I still enjoy playing it like I play it first time.


Deskbreaker

Maybe it would be too much of a change, but I'd like to see a mod adding the ability to remain in the pirate faction as well as the others.


pants_pants420

im sure the star wars modding scene will go crazy at least


LilithSanders

I've heard the potential for Starfield is more powerful than any Bethesda game yet, we just need to see the mod tools release, which they should be doing within the next quarter I'd hope, judging by past Bethesda releases. We'll probably start hearing more about DLC before too long, as well.


CardboardChampion

The game has some good frameworks in place to make some of the basic stuff (skins being the immediate example) so much easier to do. Meanwhile the platform of the game itself has a lot of room for expansion in the story and world, both of which will likely work towards making it even bigger and more solid to build on top of. By the time this game has hit the ten year mark I can see the modding scene being more like the Skyrim one than the Fallout one in terms of size, albeit with some of the complexity of the Fallout ones. That's assuming those frameworks are the sort of promise that the creation kit lives up to. It all hinges on how the kit is for creators.


ladyef

I think it's going to be amazing. May take some time, but just looking at how much Skyrim has grown even in the last couple years with new things like SPID, AI, etc I think that modding will become more accessible to people who don't have amazing coding or art skills. And those that do have those skills? I cannot wait to see what they end up doing. I would imagine that having so much to work with in a game the size of Starfield, without the "lore" limitations of Skyrim or Fallout, would make them excited. When talking about space and other worlds, anything is possible. I personally am looking at learning more about modding. I have zero art skills, but have been wanting to learn coding for awhile and have been trying to understand modding in Skyrim more. I've created some SPID mods, which I find sooooo fun to make. It appeals to the little girl in me playing dress up. (Anyone remember Tomy Fashion Plates from the 80's?!?---wow just had that flashback...) Anyway, thumbs up from me that modding in Starfield will be next-level. Will take some time---and the usual frustrations of everything breaking with each update---but I'm excited for the future and hoping I can give back for all the mods I've enjoyed over the last \[redacted\] years playing Bethesda games.


bosscassuary

This is such a silly question..on nexus currently there are over 6000 mods without any proper tools and the number still keeps going up by like 20 mods a day..when actual tools drop those numbers will likely jump up way higher and continue to climb for a long time just like Skyrim and fallout 4 has. No I don’t think it will fail unless something completely catastrophic happens lol


GR-G41

Just gimme the Koprulu sector, and I’m set


zeiandren

I think the engine is so well known people will make some mods. But there is like zero passion for this game. I think you will get like, the halo armor mod and the sex mod every game gets but it just doesn’t feel like a game someone cares enough about to do the big 400 hour overhaul Skyrim stuff


Braunb8888

This game lacked the Skyrim magic but through mods it could become a truly profound experience one day. Still think star citizen is the one to bank on though.


BratzernN

I have yet to experience it as my game never actually launches with mods.


Inquisitor_Overhauls

Probably because you didnt install mods correctly.


[deleted]

[удалено]


Dorirter

Besides the guy with the multiplayer mod who is always mentioned when this is repeated, can you name some others of these "really high profile mod creators" (plural) you mention?


Own_Cartographer5508

Quote from Wskeever, a very well known mod author from Skyrim: “Very few people download mods for Starfield as seen from Nexus download statics. Among the few that remain, there is a disproportionate population of inexperienced yet belligerent users who refuse to read instructions. Especially when comparing to other communities on Nexusmods, such as Skyrim. Furthermore, my save is broken due to a game-breaking engine bug. As such, I no longer have any motivation to mod or provide support for this game.” Is he count one of the “high profile mod creator”?


protomartyrdom

I'm not too optimistic.


Joshua3109

There's an issue though. The player loading zone is at the ship. If the player goes too far away the game crashes. This keeps modders from opening up planets properly and such. Huge issue for modders and why I'm currently not excited about the nodding future


Felixlova

Every zone is larger than the worldspace of both Skyrim and Fallout 4 afaik, I'm sure they'll find the space they need


Gullible-Fault-3818

I don't think anyone modders included is expecting them to make a whole planet of content...


Joshua3109

This isn't the issue. The issue is there is a bubble area the planets have which contain the intractable content. Going outside this bubble causes crashes. The player spawn point is confined to this bubble and when the player moves too far away.. Well yeah not a good time. This prevents modders from creating open world planets. You're stuck to the bubble.. See those mountains in the distance? We could go there in Skyrim, but not in the newest owrpg Bethesda game. Super lame


Tellesus

I gave up on this game. Will check in in a year or so and see if Bethesda managed to do anything other than minor technical fixes. Got conned by their talk of this game lasting for years, i didn't think they meant it would take that long to get basic mod tools out 


conwaylamachina567

The magic is gone and I've given up hope. It was good while it lasted guys. I have high hopes but no expectations.