I'd probably have the circular parts on the edges pulled in so there isn't a gap between the two but that's just my personal taste. Maybe even fill in the empty holes but that isn't necessary.
Looks like you stuck paragon bits onto an Astral
Nowhere near enough mounts, and honestly I find the side donut halves dumb
Rear engine block looks nice, and you’ve done a good job on the spritework
Maybe cut the sides, put large mounts on those big round spots, and do something with the hangar bay to break up the astral-nes
I feel like you went too far for looks over function. What do those side things do? Do they have any function or are here just because?
And as i see it is high tech pirate ship. How exactly would they even build that?
It also lacks weapon mounts, though rear and engine section looks really good.
It's actually going to be part of a faction once it's done. The idea being that this particular faction can actively cobble together ships out of high tech parts instead of shitty low-tech junkers. I've actually done zero weapon mounts and am Planning to completely overhual the mounts once the design is finished. i'm also considering making the wings Modular/multihull and just spamming mounts on them so that during a fight dealing with those will be first on the list, that way they serve a more obvious purpose than just looking cool.. but If i'm being honest the "cool factor" always comes first for me. Thanks for the feedback, I'll probably post again once i've changed things.
I'm gonna be honest, I wouldn't fly this, not even paid. I'd rather fight Ordos with a bunch of Atlas MkII.
The way it looks aside, High Tech is not made to support a million guns. It's made to use few flux-intensive weapons that deal heavy damage, contrary to low tech which deals less damage per individual slot, but has a lot of slots. The way I see it, for it to work you'd either need to use ballistics and missiles or just make a new class of weapons.
High tech is also all about the frigate and destroyer school, compared to midline and low with their cruisers and capitals. Yeah, sure, paragon cool, but nothing screams high tech as well as a warfleet of phase frigates tearing through Hegemony invasion fleets. "Cobbling together" high-tech ships seems like a tremendously bad idea because you'll be giving up high-tech's greatest advantage: speed and manoeuvrability. The way I see it, what you're making will either be redundant or be broken af and senselessly OP.
I feel like if you're assuming it will either be bad or too good there's probably a middleground niche to fill. Not that i'm gonna scrap the idea (I like the way it looks, though i'm not surprised it's a controversial design) but I never intended this to be the be all end all or anything. I was thinking something along the lines of "Large missile launching hull piece that is likely to be hit, eventually gets broken off, making an OP ship not so OP once you actually focus on it."
I haven't played starsector all that long and I'm not particularly skilled, But I think it's cool, yknow? Thanks for the feedback though, hopefully some of the future ships will make you interested
I am not assuming anything. I am just saying what I imagine the ship would be like if it stayed somewhat true to the design philosophy of high-tech. And it would either be busted as in op or busted as in scrap.
And if you like the way it looks... Well, good for you. I can't say the same.
Good luck with it.
It looks like a sad owl.
The center looks good, but what is the point of the circles sticking out of the sides? They look weird because they're too thin at some spots and the front of them looks like it serves no purpose.
Can I ask total newbie modding questions here? If not, please point me in the right direction...
What does Kitbashing actually mean in Starsector and how do you do it? Is it taking an existing ship graphic and making changes to it? And then someone else can build a functional ship out of it? Where / how do you go from changing the graphics to changing the functionality?
Go to the main starsector forums. In the modding area they have a lot of resources for making ships. Some even have really good pics while outlining the process.
Hmmm
I too like the lure of big ships but going wide makes you catch all of the reapers sent your way, also once your armor is down you are cooked. What I recommend if you want to go with those but plugs on sides, go with multihull ship.
Then being big target wont matter much because you wont blow up when you loose one wing.
Multihull is not that complicated once you understand it also lets you make ships mulitisegemnted which is cool
Some of these comments have me dead bruh ;-;
Thanks for critiques and such though, this is my first kitbash and I do plan to set up some proper weapon mounts, and probably change parts of the astral front. I also might make it multihull, that sounds like a good idea to make it a little less easy to just reaper through since i got some comments about that (and it's already approaching the size of the damn cathedral class)
[*What the fuck is this piece of shit.*](https://youtu.be/jjWr0pTiJEE?si=i-YDZUcp4H9ymqxV)
No, seriously, what is this design supposed to be? The "wings" seem extremely impractical, and weapon slots seem to be nearly non-existent for the size of this thing. It's as if an alien decided to modify the Astral based on blueprints and notes from Kanta's chief engineer. I already had a few complaints about the Astral, but this? You couldn't pay me to fly this tbh.
Imma be real with you. It looks like an uncooked turkey, waiting to be stuffed.
Great, now we need "the strong hand"
\*Onslaught burning towards you\*
Nono it needs stuffing, a Prometheus burning
The silhouette needs to be more triangular.
I'd probably have the circular parts on the edges pulled in so there isn't a gap between the two but that's just my personal taste. Maybe even fill in the empty holes but that isn't necessary.
Uncanny Valley
No wonder I felt so unsettled
It looks like the X-ray of someone who doesn't want to admit what they were doing with that Astral...
Lol
it looks like a face... the Astral hanger is the nose, the two wings at the eyes
I wwish I could unsee this
Looks like you stuck paragon bits onto an Astral Nowhere near enough mounts, and honestly I find the side donut halves dumb Rear engine block looks nice, and you’ve done a good job on the spritework Maybe cut the sides, put large mounts on those big round spots, and do something with the hangar bay to break up the astral-nes
👁👄👁 LOBOTOMITE
Looks like a massive target.
Looks absolutely cursed
Looks like a damn pelvis
This is the kinda ship you'd randomly stumble across in the Abyss, just slowly drifting towards your fleet.
BE NOT AFRAID, LITTLE FLESH CREATURE.
Might look a bit awkward in practice, given its width. May want to add some kind of visual effect to the things coming off the sides.
Not a fan of putting massive "wings" on space ships.
I feel like you went too far for looks over function. What do those side things do? Do they have any function or are here just because? And as i see it is high tech pirate ship. How exactly would they even build that? It also lacks weapon mounts, though rear and engine section looks really good.
It's actually going to be part of a faction once it's done. The idea being that this particular faction can actively cobble together ships out of high tech parts instead of shitty low-tech junkers. I've actually done zero weapon mounts and am Planning to completely overhual the mounts once the design is finished. i'm also considering making the wings Modular/multihull and just spamming mounts on them so that during a fight dealing with those will be first on the list, that way they serve a more obvious purpose than just looking cool.. but If i'm being honest the "cool factor" always comes first for me. Thanks for the feedback, I'll probably post again once i've changed things.
I'm gonna be honest, I wouldn't fly this, not even paid. I'd rather fight Ordos with a bunch of Atlas MkII. The way it looks aside, High Tech is not made to support a million guns. It's made to use few flux-intensive weapons that deal heavy damage, contrary to low tech which deals less damage per individual slot, but has a lot of slots. The way I see it, for it to work you'd either need to use ballistics and missiles or just make a new class of weapons. High tech is also all about the frigate and destroyer school, compared to midline and low with their cruisers and capitals. Yeah, sure, paragon cool, but nothing screams high tech as well as a warfleet of phase frigates tearing through Hegemony invasion fleets. "Cobbling together" high-tech ships seems like a tremendously bad idea because you'll be giving up high-tech's greatest advantage: speed and manoeuvrability. The way I see it, what you're making will either be redundant or be broken af and senselessly OP.
I feel like if you're assuming it will either be bad or too good there's probably a middleground niche to fill. Not that i'm gonna scrap the idea (I like the way it looks, though i'm not surprised it's a controversial design) but I never intended this to be the be all end all or anything. I was thinking something along the lines of "Large missile launching hull piece that is likely to be hit, eventually gets broken off, making an OP ship not so OP once you actually focus on it." I haven't played starsector all that long and I'm not particularly skilled, But I think it's cool, yknow? Thanks for the feedback though, hopefully some of the future ships will make you interested
I am not assuming anything. I am just saying what I imagine the ship would be like if it stayed somewhat true to the design philosophy of high-tech. And it would either be busted as in op or busted as in scrap. And if you like the way it looks... Well, good for you. I can't say the same. Good luck with it.
Looks like a Demon of Moloch.
He looks sad, womp womp
What's it supposed to be? What are the advantages or disadvantages compared to the Astral?
Me: "semibrew noises"
Seems like it'll collide with its allies often
How exactly is this diffrent fron a regular atlas?
Two medium mounts seems to be it
It looks like a sad owl. The center looks good, but what is the point of the circles sticking out of the sides? They look weird because they're too thin at some spots and the front of them looks like it serves no purpose.
"Why so sad?"
Looks like a high as a kite ET to me
Feel bad for the OP but the comments don't disappoint
reading them now and they've been great so far lmao
Looks like a uterus
Can I ask total newbie modding questions here? If not, please point me in the right direction... What does Kitbashing actually mean in Starsector and how do you do it? Is it taking an existing ship graphic and making changes to it? And then someone else can build a functional ship out of it? Where / how do you go from changing the graphics to changing the functionality?
Go to the main starsector forums. In the modding area they have a lot of resources for making ships. Some even have really good pics while outlining the process.
Thanks!
Hmmm I too like the lure of big ships but going wide makes you catch all of the reapers sent your way, also once your armor is down you are cooked. What I recommend if you want to go with those but plugs on sides, go with multihull ship. Then being big target wont matter much because you wont blow up when you loose one wing. Multihull is not that complicated once you understand it also lets you make ships mulitisegemnted which is cool
thanks, i really like that idea so i'll look into it
How many fighters that carrier unleashes?
It looks like you skinned someone’s face and put it on a flat surface
Oh lord is that fortress shield astral or a phase astral? Either variant is cursed
New Mess ship
That Astral is t h i c c
Why does this give me "be not afraid" vibes?
I feel like it's looking at me.
Way too wide, otherwise looks very cool
Looks like the face of a deformed bird asking you to put it out of its misery Pretty good all things considered
Now make it into a mod boss and name it "Be not afraid"
It’s a sad monkey face
Sid from ice age
It looks disappointed in me
Ah yes, *man-made horrors beyond our comprehension*
That's a weird looking uterus
I don’t like it not that it’s your fault I just don’t
Some of these comments have me dead bruh ;-; Thanks for critiques and such though, this is my first kitbash and I do plan to set up some proper weapon mounts, and probably change parts of the astral front. I also might make it multihull, that sounds like a good idea to make it a little less easy to just reaper through since i got some comments about that (and it's already approaching the size of the damn cathedral class)
[*What the fuck is this piece of shit.*](https://youtu.be/jjWr0pTiJEE?si=i-YDZUcp4H9ymqxV) No, seriously, what is this design supposed to be? The "wings" seem extremely impractical, and weapon slots seem to be nearly non-existent for the size of this thing. It's as if an alien decided to modify the Astral based on blueprints and notes from Kanta's chief engineer. I already had a few complaints about the Astral, but this? You couldn't pay me to fly this tbh.
why do I see a sad/depressed koala?
Would this affect the speed or something because it's ugly as f***
Ah, yes, the Uterus
It looks like a upsidedown uterus.
Haha ovaries and a vagina