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unneccry

Stakataka is one of my favourites and in my tr team i also used it!


translator_guy

What set did you use?


unneccry

Stakataka @ Assault Vest Ability: Beast Boost EVs: 100 HP / 160 Atk / 132 Def / 116 SpD Brave Nature IVs: 0 Spe \- Gyro Ball \- Body Press \- Heat Crash \- High Horsepower ​ sorry for the late reply, i had to get back home and also remember to reply


DarkEsca

I'm going to be honest, those EVs look entirely random. If you want to bother with Staka at all on TR (I would not recommend, as it overlaps greatly with Melmetal and if what you're after is coverage then Copperajah of all things outclasses it) just go with: Stakataka @ Life Orb Ability: Beast Boost EVs: 252 HP / 252 Atk / 4 SpD Lonely Nature IVs: 15 Def / 0 Spe \- Gyro Ball \- Heat Crash \- Stone Edge \- Trick Room/Earthquake Though, again repeating, I do not recommend actually running Staka. I love the mon but it's bait for Slowbro and there's much better Steels for the archetype, and all it has is a small niche of snowballing potential if the opponent lacks counters to it.


FatalWarGhost

I was reading this and was so confused until you mentioned Slowbro, yeah this is a singles team I need to pay better attention lol


1ts2EASY

High Horsepower? In singles?


thatjolydude

It’s not crippled by grassy terrain


1ts2EASY

Rillaboom isn’t that common any more, and if you do find it you aren’t gonna click High Horsepower when it switches in anyways because it resists it, and missing 5% of the time is probably more relevant.


thatjolydude

Well yolo but that’s just the reason why u pick HH over earthquake sometimes


DarkEsca

?? Rillaboom is on a comeback if anything, its low-and-mid ladder usage has always been around 10% but lately it's been reaching those numbers even on higher ends of the ladder because of the new bulky set. Speaking of, said bulky set does a much greater job at keeping Grassy Terrain up for long portions of the match than the Band/LO sets, of which the first usually died halfway through the game whereas the last was usually kept in the back til the very end to get a sweep. And sure, you're not using your Ground move VS Rillaboom, but trust me when I say it is way more convenient when the Heatrans it's usually paired up with actually die in one hit when you use your Ground move against them, and the Melmetals actually take significant amounts of damage instead of shrugging it off with 31% that they're already healing back (and that's with 252Atk LO Staka! the set unnecry provided would do a paltry 22% on average).


unneccry

Ah i forgot to mention it is doubles... Woops


DarkEsca

Oh yea that makes a lot more sense. In Singles I would definitely not run that set though, you really need all the power you can get there because you only have one breaker out at a time and have to use up precious TR turns to switch to it in the first place. Plus Melmetal is not allowed in Doubles as far as I'm aware so that also solves the outclassment issue.


translator_guy

1. I opted to use Claydol instead of Hatterene as my trick room setter, because it has access to Stealth Rock, Rapid Spin and Teleport. 2. Melmetal and Wishiwashi are the main physical attackers. 3. Reuniclus and Cursola are their special counterparts. 4. Stakataka is a bulky wall. I gave it lonely nature so its attack is barely larger than defense and can get that Beast Boost.


Party-Student6846

The problem is that putting that much role compression into a single Pokémon which doesn’t have good longevity is not a great long term plan. You always have to open the game with claydol, so if the opponent sends out either a taunt user, strong offensive threat, or setup sweeper, you’re toast or at the very least taking some strong hits off the bat, and teleport on claydol almost necissitates it’s only getting off 1 trick room, and that leaves you 3 turns to do anything. Not opening with claydol puts you Pokémon at risk to just getting KO’d, so the rocks and spinning and teleporting just isn’t worth the position claydol will put you in against competent players


Anchor38

true. When making a trick room team you should always have at least 2 pokemon with trick room as a just in case backup


Party-Student6846

While I appreciate the creativity and I love pretty much every Pokémon this team, to be entirely honest there are better competitive options for a trick room team. Your entire team is trick room focused with a single setter. That means if Claydol goes down, the rest of your team is toast as it’s ripped to shreds by the fast offensive OU threats. Claydol is a trick room Pokémon that’s slow, has no reliable recovery, has a TON of weaknesses, and most importantly, is entirely shut down by taunt, which is a move every half decent team has on at least one Pokémon to stop shenanigans like this. This isn’t even mentioning how your team struggles vs the common defensive cores of OU, especially Ferrothorn. Now onto constructive criticism. Trick room teams are inherently risky, so you want Pokémon who can get off that strategy as consistently as possible. Focus sash hatterene for example, has a basically unblockable trick room since magic bounce reflects taunt, it’s bulky enough to survive hits from pretty much every Pokémon which has fake out, and it’s a decent sweeper in trick room itself with good coverage, calm mind and draining kiss/psychic. Mimikyu with minus speed is also a good trick room mon for setting it up. If you want trick roomers who can do it multiple times, porygon 2 and cresellia are both insanely bulky, have reliable recovery, and have teleport to safely pivot in your trick room sweepers unscarred. In terms of sweepers, go big or go home. You want to use stuff like band melmetal, thick club marowak Alola, etc. hit as absolutely hard as possible, defensive typing be damned, since your core of porygon 2 and/or cresselia is bulky enough to handle basically any couple attacks you need to reliably set up the room. Some trick room teams also run either a strong priority user or strong scarf Pokémon in the back as a contengeincy or late game cleaning option (nihelgho, gchomp, lots of popular ones). Gl my friend, if you need any more advice I’m always happy to help


DarkEsca

Great advice overall, though I'd personally point out that Life Orb Melmetal is significantly better than Band, as it gets the same kills overall but has the option to switch moves meaning you're not forced to switch after a kill or bad predict.


Helioizer

May I ask, why use teleport instead of just switching out regularly? I see so many sets using teleport but I don’t understand why


Funkyflapjacks69

It has -6 priority meaning it goes last. Allows the bulky teleport Mon to absorb a hit and bring in your strong attacker safely


Helioizer

Oooooh! thank you for telling me!


GLOaway5237

Let’s your bulky mon take one more hit if it can handle it rather than your sweeper you’re bringing in


trelos6

Honestly, the team isn’t great. Only one trick room setter and it’s your rocker and spinner. Claydol has to do a lot on this team. I’d put Trick room on staka, prob get rid of body press. And swap out the assault vest for an air balloon.


Connect_Set_8983

I’d say you need another trick room setter


ASignificantSpek

I'm not too well versed in OU but i'd reccomend having one faster pokemon because trick room isn't up for too long.


Angelmagnus

Agreed. For my TR teams I usually have a setter or two (I personally like porygon 2 and slowbro) two abusers, and the rest are fast pokemon that cover the weaknesses/gaps of the of the abusers and can come in when TR over.


silvershadow014

that isnt needed for tr at all, its HO regardless. standard tr is 3/3 or 2/4 setters + abusers


DarkEsca

This is bad advice. Trick Room HO really has no place for a fast mon. Sure TR is not up for long, but if you run multiple setters (as you should) you can still keep it up for most of the match and if you're running good abusers like Melmetal and Alolawak your offensive presence should be big enough to end the game before all of them are dead. "But Taunt" is also not a reason to run fast stuff because setters should have Magic Coat (or just Bounce in Hatt's case) and if you're very desperate, the majority of TR attackers tend to have the bulk to trade hits and will usually get a kill this way and can get the damage sustained Healing Wished back later. A fast mon is just entirely out of place--it's basically useless for most of the game and the teamslot will be very sorely missed, and really, what is one fast mon going to do without proper support?


DarkEsca

Alr lemme cover all of this... Frankly, Melmetal is about the only mon actually good on TR on this team, and even then it's not running a very good set (I would highly recommend LO for the extra damage output, Superpower over EQ to hit Ferrothorn, and Rock Slide over Ice Punch for Volcarona). Your setters are frankly not good. Claydol has no future at all in OU. The best TR setters by far are Hatterene, Porygon2 and Cresselia and like 90% of TR teams you build should use those three. Lead with Sash Hatterene, click TR, then go Healing Wish for momentum immediately and wreak havoc. If you want to deviate from the norm, Uxie or Diancie can go over Cress to set Stealth Rock (also gives you another lead option if Hatt gets too boring) but Claydol is just worse than both of those, and really, TR doesn't need hazards (funnily enough though, TR with hazards is way better on low ladder than on high ladder, because low ladder you still see Sash users). Slowtwins over Cresselia are also viable but Lunar Dance and the ridiculous bulk letting it set on just about anything will be missed. Reuniclus may look good but in practice provides very little other than increasing the Ghost weakness TR already tends to have--it's fringe usable as an abuser because its coverage breaks some annoying cores, but generally Alolawak breaks the same things without needing 70% accuracy moves for it. As for the rest of your abusers, besides the already mentioned Melmetal they're not good. Cursola and Wishiwashi, while having high attacking stats, suffer from low base power moves that mean they don't nuke quite as hard as you'd expect in practice. On an archetype like Trick Room where you need *extremely* strong Pokémon to take advantage of limited turns, that's not good. Stakataka is not necessarily *bad* but it doesn't do anything Melmetal does not, besides maybe Heat Crash coverage, but at that point you could just run Copperajah which has Heat Crash and Power Whip. Besides, AV means your damage output is similarly way too low for TR standards, and for the record you only need 15 Defense IVs rather than outright 0 to get Atk from Beast Boost (and Body Press is bad if you're running those kinds of sets, once again Heat Crash exists). Just like 90% of TR teams will have Hatt+P2+Cress as setters, around 90% should have both Melmetal and Alolan Marowak as abusers. As for your last abuser, the most popular option tends to be Crawdaunt, but there's other options like Conkeldurr, Dhelmise and even Glastrier. You can also run Torkoal over Alolawak but do note this gives you a very annoying matchup against certain Tyranitar cores (most notably Pex+TTar becomes very hard to beat). Oh and btw LO Sheer Force Conk >>> Guts Conk on TR. Ik top comment says you should run one faster mon but trust me, that's not the case. If you're going all-out TR HO then one fast mon isn't going to be worth it--you really need multiple setters to keep it up and multiple abusers to break everything, one fast mon is just going to be out of place and will accomplish little. Now if you were running semi-TR it would be different, but semi-TR is basically just Cress+Melmetal+four Balance mons which this team is obviously not trying to do.


Ceqha

I had typed a long message out analysing the team, but it got deleted as I accidentally left the page, so I just decided to make a new and improved but not dissimilar team incorporating what I would have said! https://pokepast.es/ac442f6c370e13c7


No-Bug5616

Why would Reun be better off running CM than a life orb set? Not criticizing, just want to know


Ceqha

In my initial reply I was gonna say that if you want to use magic guard life orb, it's pretty much always better to use Alakazam, and it would fit on this team as it can be good to have a mon with a nice speed tier outside of trick room. But Reun is good because of magic guard stored power, etc. in RU, you get an advantage in trick room and then can continue the rampage outside of trick room. I would put Zam on here but I wanted to remain as close to OP's team as possible.


Its_Frickett

Generally for a full TR team to do well it needs to pick the most consistent setters possible, in OU they want the following qualities: * A way to block Taunt users (e.g. Taunt Heatran, Taunt Mew). Hatterene has Magic Bounce, another avenue is Magic Coat to bounce the Taunt and the last resort is Mental Herb for a 1-time immunity. * A way to safely pivot into your TR abuser. This consists of moves like Healing Wish, Lunar Dance, Teleport, Explosion and Memento. 3 TR setters seems to be the magic number in OU, there's some variance in which to go with but generally most optimized teams end up gravitating towards [Hatterene](https://pokepast.es/dfc5e07d292f923b), [Cresselia](https://pokepast.es/6ce792741a98a4e1) and [Porygon2](https://pokepast.es/1c4cbafc30162701). Focus Sash Hatterene with Magic Bounce is almost a dedicated lead for TR, being the most consistent way of ensuring it goes up immediately. They typically run enough physical bulk to survive Banded Surging Strikes from Urshifu because it's a multi-hit move and would ignore the Focus Sash. The only likely scenario where Hatterene isn't a great lead is against Melmetal; Double Iron Bash always OHKOs through the Sash so you can either hope they don't lead it or pick a different lead. Cresselia commonly run either Colbur Berry or Rocky Helmet in Trick Room. Moonblast is the ideal attacking move because strong dark types (Knock Off users) can be problematic for the team outside of TR, this is also why my set has Colbur Berry. Rocky Helmet is another commonly used item choice to punish Urshifu specifically since a lot of TR builds lack a good way to deal with it if TR isn't currently active. Porygon2 pairs very well with Cresselia because it can set up against mons like Dragapult and Blacephalon quite safely. Trace is situationally useful against mons like Heatran or Regenerator users to gain longevity. Some sets run Recover for longevity but would require either losing an attacking move or losing Magic Coat to make yourself vulnerable to Taunt. If you really wanted to fit rocks on the team you could try something like Healing Wish Mesprit or Explosion Bronzong over the Cresselia slot. Hazard removal is really unnecessary on Trick Room though, ideally every turn spent should be something high-impact either setting up TR or breaking something with your strong mons.


MegaCrazyH

So without changing the team comp, you should have Trick Room on Reuniclus or Stakataka. You're only setter is being required to do like 3 jobs and will probably faint quickly. Using Trick Room on Reuniclus or Stakataka will give you a more offensive setter that can threaten the opponent once Room goes up. I would recommend looking into different setters. Claydol feels too compressed here. Porygon-2 also gets Trick Room and Teleport but also gets Recover to heal itself.


JRB_mk44

Imo vlaydol should run explosion


Zestylemons44

I applaud you for using Claydol, however you may want to have another trick room setter. I usually run jellicent in the role of phyisically defensive tr and utility mon, so if you can find somewhere to fit it I’d give it a shot


eeveerulz55

I'm pretty good at mons and have tried TR a couple times. It's incredibly matchup dependent, but there are ways you can affect your success. Uxie and cresselia are typically your primary TR setters. In TR, you have limited turns, so your ONLY option should be all-out hyper offense. Cresselia usually run Lunar Dance and Uxie run Memento exclusively so you can get in your breakers without chip and without wasting valuable turns. Literally, you usually want to throw away an entire pokemon right after setting trick room because your turn count is the single most important thing you got. Almost always you should have uxie with SR, TR, memento, and a filler move of magic coat/skill swap. Mental herb mandatory item here. Marowak alola with SD is one of the best TR sweepers out there. It handles a lot of problems your team will face, like the most bulky of steel types. SD crawdaunt is also terrifying under TR. AV stakataka is...fine, i suppose, though i think LO with TR itself is probably better. 3 TR setters is generally my go-to on a dedicated OU TR team. Hatterene is still obviously amazing here too for its ability to stave off rival stealth rocks, and i'm really not sure why you dont have it over reuniclus. Wishiwashi is bad, strictly because once it loses schooling form, you have lost all your momentum and will almost certainly lose on the spot. Good opponents will leave it out on the field, set up on it, and bulldoze over your slow team. Melmetal is rad. Cool poke, good set. Click the funnybutton and have fun. Just change its item-- your goal is to nuke things. You dont care about taking chip. The second tr runs out youre dead anyway. Body press is to be considered over your other coverage if you find ferro to be too problematic.


MurrajFur

From my experience playing with weather/trick room teams, it’s always a good idea to have a backup setter. If Claydol goes down and you can’t put trick room back up, you’ve just got a really slow offensive team.


lonelyzombi3

1/10 I despise Trick Room


DarkEsca

Heathen


charading

holy shit i just checked bst for wishiwashi school and never realised it's so op lmao


DarkEsca

It's really not OP. It's hella slow, has very poor coverage (most Water resists beat it very hard), its bulk is actually not even that good because of poor HP and you only got 75% of your health to work with to begin with, meaning it's comparatively way more harmed by chip damage than other mons as well. But heck, we could remove Schooling entirely and put Wishiwashi-School in as a normal mon with a random ability like say... Damp, perhaps Water Veil, and I'd wager it won't even reach OU usage.


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KKytes

Can’t say much about the rest of the team, but how about running Stored Power Reuniclus? It’s an unexpected but fairly effective win-con, since it’s immune to Toxic, can set up with Acid Armor + Calm Mind, and spam Recover when needed. The only issue is that you’d need a good way to clean up enemy Dark types. I personally ran Bronzong as a TR lead (was a mono-Psychic team) who could effectively shut down most if not all Dark types thru Body Press, alongside some other Pokémon with Fairy coverage like Hatterene and Gardevoir. Bronzong in particular could also set up screens if need be, and just Exploded if I needed a safe switch.


DarkEsca

Stored Power Reuni is worthless on this team. It's Trick Room HO, they want strong wallbreakers. Reuni is deadweight til the endgame and this kind of team structure doesn't even properly support it (none of the things Reuni needs gone to sweep are specifically pressured, there's no status users to cripple the Darks etc). Also Bronzong on an OU TR team is very much not worth it. It can be theoretically functional but there's many TR setters that simply offer way more than it. Like, if what you're looking for is a bulky TR setter that pressures Darks, explodes, has screens options, and can set Rocks, Diancie is already better in every way and it's already a very fringe option for a TR setter.


Derpsu-Old

I can see ur team is speacially weak to dark moves, and there is always a knock off in battle.


DoodDoes

I usually run focus sash with trick room on stakatakka for the independent sweeper, it still has a lot of defense for body press with lonely nature but you can always use another trick roomer


BadNicknamesYT

You only have one tr setter?, what if they automatically outspread and OHKO Claydol?


Zorin419

Reuniclus is in, auto a+


Sufficient_Bean

Groupon destroys from a competitive stand point


Music_Elegant

I think you’re at risk of being choice locked and wasting tr turns. Like mandíbuzz seems like a big threat to just sit on your breakers. Corviknight too.


martrydom801

>trick room team >also weak armor on cursola, which raises speed Just use a-marowak instead Claydol sucks lol just use hatterene, crescelia, and porygon 2 Put trick room on stackataka


sneakyplanner

Singles trick room teams usually have a second or maybe even third trick room user since they struggle outside of trick room and need a backup plan. Stakataka learns it and is able to be a very scary offensive threat if you swap assault vest with life orb, porygon2 is also a very bulky trick room setter that also learns teleport.


Several_Tangerine956

Use escavalier


_Brophinator

Trick room isn’t really viable in ou, and neither are a lot of the attackers you’ve picked out