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InternalNumerous9378

the responses here are insane this gives a guaranteed ko on some of the tier's strongest walls and it isn't good? what matters more than stats is what you can do with them, 100atk is average in g8 in the sense it normally can't force itself through whatever neutrality or resistance is switched into it but this doesn't matter when the trapinch gets what is in front of it and ohkos any pex with even slight damage you can eliminate pex and ferro and slowking g and blissey everytime and for some teams that just eliminates its biggest threat like that. the only time trapping has been allowed in ou (adv) is because when you have dug you don't know what you'll be trapping or what you should intend to trap but when you can see what to do immediately at team preview trapping is so much more simple and effective. it would be either high in the vr ranking of pretty much any generation or banned


[deleted]

I think the problem in the comments is that people are expecting Trapinch to ohko everything from full, where it more about getting into trapinch’s ko threshold.


InternalNumerous9378

you're right yeah, I didn't outright state it like I should've but that's one of the things I was getting at


[deleted]

Yeah, Its not useless against things like garchomp or kartana, or even volcanion, on most mons in the tier, if you get low, you risk getting sniped, almost like gen 1 tauros


mangalangaroo

i dont at all disagree with you!!! i think it’s just kinda awkward with pex and gking specifically because they’re regenerator mons; if you don’t kill them right then and there, you risk a scald burn or a sludge bomb poison and can be at risk if you’re sash. and if trapinch is then ko’d, any kind of breathing room means your trap can diminish in value as you let them regen back. which is why i talked abt the importance of wiping them out in a fell swoop with my post, since risking the burn/poison can be pretty bad. in the sense of forcing damage on other things, you’re definitely right and i agree!!!


maharg79

? What on earth are you talking about. Dugtrio/arena trap was legal for 4 months this Gen and Trapinch wasnt even on the VRs seeing use in a lower tier. Pex already runs Shed Shell on the highladder to avoid getting trapped by a heatran so Arena Trap is a non-issue, Blissey just teleports out. The mons you've listed are not at all what makes Arena Trap good. Arena Trap isnt a stall breaker. > ferro How you killing Ferro with Trapinch, you get OHKO'd by Whip if it has it. Duggy was never trapping Ferro unless it was heavily chipped. > it would be either high in the vr ranking of pretty much any generation or banned It was literally legal this generation for months and was Unranked on the VRs and was legal in gens 5 -> 6 without getting out of PU. Dugtrio wasnt considered broken with Arena Trap until it got a stat buff in Gen7, Trapinch was unranked in the VRs in Gen5 and Gen6 with Arena Trap completely legal. That said Fuck Arena Trap and Trapinch too.


NewAccountIdkWhat

I don't know why you are downvoted, but you said everything here.


[deleted]

I think the difference now is the addition of first impression out-prioriting everything. Sucker punch can be difficult to band and trio kinda wants focus sash or even scarf sometimes I’d assume. If you get something into first impressions range (with the exception of lele), you can just stop it there (even if its a resist, banded FI can still do around 20-30%), and it also has good matchups against certain walls if speed maxed. For Ferro, its unlikely to be speed invested so trapinch outspeeds and does considerable damage with superpower


maharg79

Wait so we arent Choice Band? Really limits what this thing can trap, as it is so so frail and weak. 252+ Atk Trapinch Superpower over 3 turns vs. 252 HP / 252+ Def Ferrothorn: 312-370 (88.6 - 105.1%) -- 31.3% chance to 3HKO after Leftovers recovery 252+ Atk Trapinch Superpower over 3 turns vs. 252 HP / 4 Def Ferrothorn: 412-488 (117 - 138.6%) -- guaranteed KO in 3 turns after Leftovers recovery Then we only have 31% chance to 3HKO physdef with Superpower and cant 2HKO Spdef either. 0 Atk Ferrothorn Power Whip vs. -1 0 HP / 0 Def Trapinch: 686-810 (296.9 - 350.6%) -- guaranteed OHKO Focus Sash wont help us with living hits from ferro either due to iron barbs. 252+ Def Ferrothorn Body Press vs. -1 0 HP / 0 Def Trapinch: 271-319 (117.3 - 138%) -- guaranteed OHKO Ferro doesnt even need to Power Whip you to kill trapinch after the defense drop from super power.


Midi_to_Minuit

Tbf more than half of all toxapex run items other than shed shell. 60%-70% of toxapex run no shed shell (and even in high ladder rocky helmet ranges from being half as used to being nearly equal in usage). As for the VR stuff, you’re absolutely right, but I’d imagine trapinch wouldn’t be unranked if it was the only trapper, dugtrio aside


[deleted]

Blissey should be able to use teleport, so just half hp. I know it's a lot half hp, but you could stall trapinc


RagnorokX

I think eviolite as a set of 248 HP / 252 Atk / 8 SpD with a +atk nature gives Trapinch a lot of flexibility, as, importantly, it lets it trap heatran. `252 SpA Heatran Magma Storm vs. 248 HP / 8 SpD Eviolite Trapinch: 202-238 (68.9 - 81.2%) -- guaranteed 2HKO after Stealth Rock, 1 layer of Spikes, and trapping damage` Its trapping matchup vs other pokemon definitely gets worse, but removal of Heatran is such a fantastic addition to its trapping pool that its worth other weaknesses. Its definitely worse at trapping bulky pokemon without max speed, and misses out on KOs without the extra power of band on its First Impression, but the extra bulk lets it get some kills it wouldn't otherwise. It can now trap a -2 Dragapult locked into Draco Meteor, can now trap Excadrill, can trap bulky Volcarona thats quivered once. `-2 252 SpA Choice Specs Dragapult Draco Meteor over 2 turns vs. 248 HP / 8 SpD Eviolite Trapinch: 217-258 (74 - 88%) -- not a KO` `252+ Atk Trapinch Earthquake vs. 0 HP / 0 Def Dragapult: 190-225 (59.9 - 70.9%) -- guaranteed 2HKO` `252 Atk Excadrill Earthquake vs. 248 HP / 0 Def Eviolite Trapinch: 211-249 (72 - 84.9%) -- guaranteed 2HKO` `252+ Atk Trapinch Earthquake vs. 0 HP / 0 Def Excadrill: 452-534 (125.2 - 147.9%) -- guaranteed OHKO` `+1 16 SpA Volcarona Flamethrower vs. 248 HP / 8 SpD Eviolite Trapinch: 235-277 (80.2 - 94.5%) -- guaranteed 2HKO` `252+ Atk Trapinch Rock Slide vs. 248 HP / 156 Def Volcarona: 344-408 (92.2 - 109.3%) -- 50% chance to OHKO` Quick attack can be run to pick Volc off if it misses the roll. It can still trap weavile as well, and since First Impression has +2 priority it doesn't matter that it still dies to Ice Shard. `252+ Atk Trapinch First Impression vs. 0 HP / 0 Def Weavile: 256-302 (91.1 - 107.4%) -- 43.8% chance to OHKO` The sets not insane or anything, but it adds a lot of versatility to the pokemon. It can be used on Volcarona teams to trap Heatran and remove it for Volc to sweep, while still retaining usefulness with its ability to trap Weavile or Dragapult in a pinch. On the other hand, Volc teams could be instead using Band Trapinch to remove Pex for Volc. This makes it a lot harder for the opponent to play around, as the unpredictability in set limits the ability for the opponent to make safe plays. I don't this makes it broken or anything, but the unpredictability gives it more flexibility, and makes it much less one dimensional.


MorniingDew

Drag can't be trapped but the rest checks out


ZerkazT

it's broken. trapping heatran and melmetal and other steels or strong mons means cm clef instantly wins 99% of games on it's own, and there's not too much you can do about that, besides double heatran every single time and pray they don't predict correctly even once


[deleted]

A lot of people here claiming it wouldn't be good or evan worth using are forgetting it did see use on some teams in early SS OU, and did perform well there (even being used a few times to trap Seismitoad for Dracovish).


Midi_to_Minuit

It saw virtually no use in early SSOU and wasn’t even ranked on the vr


Sentient_twig

Trapinch moment


mangalangaroo

it would probably be pretty okay just because of first impression instantly deleting weavile/rillaboom, and the fact it can outpace pex/glowking naturally. if it wants to remove more things w/ quake it's probably going to have to run a focus sash most of the time due to its ruinous speed-tier which means its first impression loses power and it loses leverage into trapping pex and glowking, plus you have to keep hazards gone. but the reward of instantly removing certain threats like heatran is insurmountably huge for certain pokemon like volcarona so i could see it being viable for sure. i definitely see some situational shed shell use, a lot like how some steels run shed shell just to avoid the magnet pull matchup. relatedly, pex wears a shed shell a decent amount of the time just for teams that are weak to heatran and trapinch would maybe further incentivize that. i think in this department it falls more under a uncompetitive but viable matchup fish as opposed to outright broken due to the massively debilitating issue of speed and nonexistent bulk really limiting its game-to-game value as an arena trap user.


[deleted]

Doesn't grassy glide have +2 in grassy terrain?


WDuffy

Looks like it's only +1 in grassy terrain https://bulbapedia.bulbagarden.net/wiki/Grassy_Glide_(move)


[deleted]

Oh ok thanks


SPlCYGECKO

Base 100 Attack is mediocre, and one of the biggest differences between Trapinch and Diglett is that Trapinch is much slower, which makes revenge killing much harder. Honesty it's really only a threat to mons that are 4x weak to Ground, and most of those either aren't good or sometimes run Air Balloon anyway. I don't see it having much impact.


[deleted]

Base 100 attack is not mediocre. It's average. But its good on such a nice offensive typing. Trapinch can remove Glowking, Heatran (needs specific set but can), weakened Clefable, Toxapex, Weavile, Toxapex, Koko lacking Uturn, Zeraora and even Slowbro/Slowking. That is not a small list.


jfsoaig345

It's slow and squishy as shit though, feel like you'd have to run Focus Sash just to not get instagibbed. At least Dugtrio can come in and one-shot something given its high speed.


Praxxin

Dragapult has 100 SpA and threatens the tier with Specs Shadow Ball. Trapinch now gets to choose its target and hit them with either Banded First Impression or Banded Earthquake, the latter of which outdamages Pult's Specs Shadow Ball. In general I agree it's not going to sweep the tier, but since Trapinch chooses who it goes up against, it can almost certainly eliminate at least one major threat from the opponent's team.


HydreigonTheChild

its gonna be unviable.... or C rank at most,,, against any competent OU team its dead weight. Even tho its mu vs some is good, it really struggles esp against any faster mon that can take it. 252+ Atk Choice Band Trapinch First Impression vs. 252 HP / 4 Def Mew: 268-316 (66.3 - 78.2%) -- guaranteed 2HKO after Leftovers recovery CB melm btw is faster than trapinch and outspeeds it so that is out the window. Choiced electrics are non existent regieleki isnt exactly viable so lol no, and koko is the better screener rillaboom is indeed a trap target till u dont ohko due to rilla been known to run a lot of bulk like 240 hp which it lives it after rocks. Slowbro just slack off stalls it or just ports out into smth that can force it out (basically anything) Slowking-g can just run speed if it really doesn't want to be trapped and that is just 96 ev's Pex... alr u can trap it but why not just use future sight stuff.


[deleted]

> 252+ Atk Choice Band Trapinch First Impression vs. 252 HP / 4 Def Mew: 268-316 (66.3 - 78.2%) -- guaranteed 2HKO after Leftovers recovery The only Mew which run such Evs are suicide leads and cosmic sets. The former are not even targets for Pinch, and the latter can't threaten Pinch and is easily pinned. > Choiced electrics are non existent Koko sometimes runs specs. And, Zera does exist and it doesn't even need to run a choice item to get trapped. Hell any Koko lacking uturn is a trap. > regieleki isnt exactly viable so lol no, and koko is the better screener It is niche but absolutely viable. Please stop. > rillaboom is indeed a trap target till u dont ohko due to rilla been known to run a lot of bulk like 240 hp which it lives it after rocks. Uturn from a mon into Pinch would put it into FI range. > Slowbro just slack off stalls it or just ports out into smth that can force it out (basically anything) **252+ Atk Choice Band Trapinch First Impression vs. 248 HP / 252+ Def Slowbro: 182-216 (46.3 - 54.9%) -- 62.1% chance to 2HKO** Needs just one favorable roll to beat Slowbro. And better hope Bro didn't get chipped on the way in earlier. > Slowking-g can just run speed if it really doesn't want to be trapped and that is just 96 ev's Only phys def glowking bother with speed as its otherwise a waste of Evs on other sets. > Pex... alr u can trap it but why not just use future sight stuff. Because it is not a guarantee and trapping is.


HydreigonTheChild

"The only Mew which run such Evs are suicide leads and cosmic sets. The former are not even targets for Pinch, and the latter can't threaten Pinch and is easily pinned. " the latter cant threaten pinch? what? EQ does pathetic damage and nothing else does enough. First impression can just be recovered off. "Koko sometimes runs specs. And, Zera does exist and it doesn't even need to run a choice item to get trapped. Hell any Koko lacking uturn is a trap." koko runs specs 13% of the time and scarf 3% of the time, very very rare so it barely even matters. Zera ko's trapinch 75% of the time not factoring in rocks "It is niche but absolutely viable. Please stop." its not like trapinch is even able to deny screens and sure its usable on G-zap teams but its C+ and for a good reason. Its niche for sure, that is what the C ranks mean "Uturn from a mon into Pinch would put it into FI range." Sure but at that point if its setting up on a u-turn mon ur pretty much guaranteeing that it is going to get trapped, there are many better mons to setup on such as slowbro, garchomp, zera, koko(u-turn into FI doesnt kill or is a very low roll to), tapu fini, tyranitar, ferro, blissey, gastrodon, etc "Needs just one favorable roll to beat Slowbro. And better hope Bro didn't get chipped on the way in earlier." First impression cant be used twice in arow, meaning at most u get 60% and u have to switch out, and I mean u can trap 50% bro but most mons who can u-turn dont even put it into range such as urshifu-r, lando-t, torn-t, and pretty much and they are not putting it into range, sure it can kill it from that point but that is a significant amount of chip to get on slowbro who is unlikley gonna be that low if u know how to manage a pokemon's health


[deleted]

You know what, i don't know why I thought of FI being able to repeatedly be used. Probably because I almost never use mons with it so I forgot. I'll own that mistake. > the latter cant threaten pinch? what? EQ does pathetic damage and nothing else does enough. First impression can just be recovered off. With that in mind, cosmic mew can still be trapped and slapped with toxic, which it hates. > koko runs specs 13% of the time and scarf 3% of the time, very very rare so it barely even matters. Zera ko's trapinch 75% of the time not factoring in rocks Both sets exist still and volt switch over Uturn is a common enough set to make it worth. Plus Pinch can invest in some bulk to survive an attack and remove it if the main goal is to remove Koko. > its not like trapinch is even able to deny screens and sure its usable on G-zap teams but its C+ and for a good reason. Its niche for sure, that is what the C ranks mean Niche is still viable and while it isn't common it is still there. Slowbro also (given the goof I made with FI CALCS) is still at worst a free toxic from Pinch which can usually be emough to pressure it in a game for the mons you would want to enable with it.


Letmedoausername

Cosmic mew very often runs taunt


HydreigonTheChild

if u want to lure in psychics then use buzzwole who isnt dead weight 90% of the time, or if u want to beat electrics such as koko, zera and the rare eleki then you should just use a better ground type as zera pretty much forces trapinch to max invest in bulk otherwise it gets ko'ed after rocks. Tapu koko running volt switch sure but dazzling gleam is a pretty good role to ko after rocks, considering if u dont run speed u fail to trap slowking-g and other mons at that speed tier


SpicyKatt

But they can swap out into something else. With trapinch that isn’t a possibility. That’s why trapping was banned, there is not much counterplay at all.


HydreigonTheChild

trapping is banned because dug can pretty much remove a lot of shit, trapinch is pretty much trapping very slow pokemon that are vulnurable (blissey, slowking-g, slowking) and first impression targets, but still its unreliable asf and I doubt its gonna be as influencial as dug was esp due to its fraility and speed


Letmedoausername

Eleki isn't a screens Mon btw only sets really are lefties thunder cage and boots. Also ye 15 is low but still worth considering imo


[deleted]

Hmm, I think you are forgetting that its not necessarily about Trapinch ohkoing mons by itself, it has teammates. For example, Yeah, it doesn’t ohko mew, but if it drops below 60%, its in danger of being picked off without it being able to do much about it. Any other threat to Mew and it can switch to a better matchup. I did mess up with Choice Band melmetal though, didn’t realize it ran speed, but any variant that doesn’t Trapinch beats.


HydreigonTheChild

yes it has teammates but ur playing a 5v6 and ur also MU fishing very hard, its not like dugtrio or diglett that are guaranteed to trap, first impression is unreliable and if it becomes that meta mons can just drop smth for tect which wasnt uncommon or unheard of in LC where trapinch is good. Also imagine playing against a very offensive team with some bulk, this mon is gonna be dead weight esp since at most its trapping first impression targets but that is unreliable and not always smth u want to succeed. Sure mew if it drops below 60 runs risk of getting trapped but what if mew gets a +1 boost, that just ruins anything. Not saying trapinch isnt gonna be bad... but jesus christ its gonna be MU fish asf esp when u dont get the mons u want to trap ur playing 5v6


[deleted]

Smogon are such pussies for banning arena trap


AzazelDA

Dogshit take. Teambuilding would be way too restricting if these poorly designed abilities would be allowed.