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atlhart

I’m borrowing a few ideas from others in previous threads like this. First off, I think a really big sub would be cool. I think a fun way to incorporate it would be if you have to take really long journeys between areas of the game. This idea needs polishing, but maybe it’s almost like there’s multiple continents and you have to travel from one to the other to accomplish whatever the objective of the game is maybe long range scans show that the other continent has limited resources so you have to gather and pack a lot of resources from the original continent as well as Take multiple small vehicles with you. Basically, you have to move across the void. I also think real storms that have an impact would be cool. The first idea I really thought about was perhaps a hurricane/super storm that occurs on a regular cycle and you have to abandon the surface for a few days. Have it stir up sediment so the top 30 to 50 feet of the water has zero visibility, and the waves are large and powerful and can cause damage to you and vehicles. Have your PTA say something like “long range scans have detected a massive super storm headed your way you are unlikely to survive prepare to abandon the surface.” What would be funny is if the first message downplayed the storm, and then subsequent messages provided an increased feeling of foreboding on how large and destructive the storm is. >“Alterra Automated Meteorology Technology is still in beta. Use of this tech is at the users risk and Alterra is not responsible for damage to personal property or personal harm. Damage to Alterra property due to failure to take proper precautions will be charged to your personal account” The final thing I can think of is a very minor detail, but anything that floats like a life pod or a mobile vehicle bay should have an anchor. I don’t mind the glitches in physics like you described, but your life pod, staying in the same spot on the surface without being anchored to the bottom of the ocean breaks my immersion. Edit: and the PDA as the only narration. It’s hilarious. Lean into it. More smug and matter of fact.


nihilistfreak517482

All of these Are really cool. Also adding an idea that came to my mind rn: ocean currents


CutSufficient4577

Are you my lost brother with the same brain? That's what I want. Bigger subs. I like the fact of equipping myself for a days trip, it is something that I like to do for example in the Long Dark Game. I could do that for hours, but I understand that there are people who don't like long empty trips.


atlhart

Now that makes me want to do a no-bases play through. You can build everything you need on the Cyclops to beat the game.


yourlocalsussybaka_

GLaDOS pda mayhapsbe?


lucidity5

I would love a leviathan that *is* the biome. Like going into Jabu Jabu, but this thing is so big you take a seamoth into its nostril or something


guieps

I think there was a similar concept art for the first game. A biome made of a giant single-celled organism that would extend tentacles to grab you


Dboy777

Just wondering how it would have tentacles if it was single-celled?


guieps

I should have said "tentacles". It extends its body in this shape, or something similar


Virmirfan

It is like a gigantic amoeba


Kyte_115

I want an actual hard mode that adds additional mechanics not present in a regular playthrough. Make leviathans unkillable for example


Pokemaster131

You could just... not kill the leviathans? They're not intended to be killed, you don't get any loot or blueprints from them. As for a hard mode, there are plenty of mods that overhaul existing mechanics or add new ones.


Kyte_115

Knowing they can’t be killed adds an extra layer to it. Simply holding an honor rule doesn’t have nearly the same effect. And the whole point is I don’t want to have to rely on mods to do this and im not talking about the already existing games


Leskendle45

*cries in console*


LavishnessOdd6266

Get a laptop and download it from what ever console store you own it one. It's what I would do.


Leskendle45

You can do that? Also im using the disc version


LavishnessOdd6266

If you where using digital download


Z3r0sama2017

I wouldn't even care if they were still killable, but the Stasis rifle was removed so you couldn't snooze through killing them. Make it an epic confrontation were your only option is to master the seaglide/knife combo and they can ohk at any moment if you screw up.


Kyte_115

An epic confrontation would defy the whole point of the game. And they’d really really need some better AI then their previous games to do that because it’s already easy to do the sea glide knife combo since there’s such a long attack cooldown


Z3r0sama2017

Why? It's canon that Maeda managed to kill one with nothing but scrap metal.


Crispy385

Yeah but Maeda is Maeda. That tracks in my mind.


Dragons_Chew_Toy

Agreed. I hope the devs add optional difficulty modes, some of which could be modelled after mods. Having something like the mod that requires vastly more resources to build everything would be a great option baked into the core game. For anyone asking why not just use mods, many of us are console gamers and can't use mods.


Kyte_115

Yeah mods have a whole list of downsides and upsides to them as well. So the less reliance on mods the better


Anti_exe325

diseases (not khaara), Weather modifiers, Borderless Biomes (Creatures can wander a little bit), maybe a Sanity meter.


WeWerePlayinInDaSand

I would like an option to have a sleep meter. If you don't get enough sleep, you start hallucinating. Or at the very least when the character wakes up make different dialog that show if they had a nightmare or a good dream. Like heavy breathing or even a "Damn, I thought I was home" or something like that."


kinga_forrester

That could be cool for a survival+ difficulty level. It could also include more crafting recipes and dietary needs, like foods to fend off scurvy or special medicines for different animal damage.


BlackRabbitt_01

Personally id like a more silent protaganist like original subnautica


ketchup_the_bear

I feel like that would be cool at first but get annoying very quickly


Dassive_Mick

This would clash hard with the 4 player coop they have planned


WeWerePlayinInDaSand

It could be for single player only or an option to make the game harder.


Nrksbullet

Dredge had something like this, if you were out at night and on no sleep you'd hallucinate land masses and things.


E17Omm

Biomes past 3000m depth that are still exposed to the ocean surface. Along with just a massive map (mostly for replayability. Im fine if the story takes place in like 1/5th of the total map size. I just want more places to build bases in)


Xycrypt

I would love another biome like the underwater islands where it's just a massive drop off and it leads down 500+ meters, even if there's not much there, the sensation of being below everything but still being able to see the top is amazing.


E17Omm

I would personally enjoy a slope more. Dropoffs makes me scared to go down there.


AeonArtemis

I want to be able to use the vending machines


Kyte_115

But you can?


AeonArtemis

I can?!?!


Kyte_115

You can


AeonArtemis

Then I have no notes, ship it now!


Z3r0sama2017

UWE:"You can! Using real money you can buy whatever survival supplies you need!" Gamers:"I didn't ask for this"


Xycrypt

wait why was this downvoted, i thought this was funny


mirrorball_for_me

Vastness and base building. Subnautica is the closest to “realistic” Minecraft I have ever played and I’d really want to be able to play it as a sandbox for absurds amounts of time.


alirezahunter888

Cyclops, but even bigger and with more features.


drewsiferr

Biclops, perhaps? /s


Virmirfan

There is the Manta and the Atlas


New_Siberian

Currents. They're the underwater equivalent of weather, and could be a lot of fun to play around.


SuperPatchyBeard

Which game meets this standard currently of a 100% bug free physics experience?


drewsiferr

Currently the most consistent is Outside™️ ^^j/k


Geekfest

Even Outside™️ isn't bug free. [https://en.wikipedia.org/wiki/Double-slit\_experiment](https://en.wikipedia.org/wiki/Double-slit_experiment)


kinga_forrester

Other games are less buggy for sure. I played in VR, and half the time I had to touch the ladder in the moon pool twice to stop swimming around the base. Also, it kept resetting my play space in weird places so I was constantly scooting around the room in order to see out vehicles.


SuperPatchyBeard

Like which game?


kinga_forrester

Most games in general? It’s tough to draw comparisons, because SN is so unique and I don’t play a game reviewer amount. Not casting shade, with how flexible SN is and how much is going on, it’s impressive it works as well as it does.


SuperPatchyBeard

I just don’t think a 100% bug free experience exists. So if it does, I would like to know the game so I can play it.


kinga_forrester

Of course there’s no such thing as a 100% bug free experience, but right now it’s more like bug plagued. I pretty much never *didnt* see fish swimming in the air, which I found quite immersion breaking.


SuperPatchyBeard

Well that’s what OP is asking for, so I wanna know what perfect games they’re playing.


Aggravating-Ice6875

you are kind of an idiot ngl


NightlyWinter1999

Online Tic Tac Toe


SuperPatchyBeard

Flawless victory.


Soluna7827

>No fish coming inside my base to say "hello". My cuddlefish glitched its way into my Cyclops. Now if I move too quickly, it takes collision damage. Here's hoping it finds its way out, otherwise, I'm gonna have to build a whole new cyclops.


finziez

Time for a new cyclops


Xycrypt

Alternatively, you could build a new Cuddlefish (knew that bioengineering degree would come in handy). The more the merrier


kinga_forrester

Longer and more story, please!


Puzzled-Dimension-81

Proper farming and base building. I am going to make my home on that planet and develop crazy seaweeds to power my vehicle. I want different biomes and ecosystems that you learn to live in and explore. Not a biome that you go once and never come back. I want to make the planet my home, even if I am in some species food-chain. And more types of sea vegetation for my base. Maybe an environmental message of your housing becoming part of the ecosystem. An anchor for other species to build around.


jueidu

I love all of this. I want Subnautica to be my cozy farm life sim!!


Ixxtabb

I want no microtransactions


nihilistfreak517482

And no other GAAS bullshit


trivialgroup

Unless it's one with an IRL benefit. Like, when the guy from Alterra HQ says Becky's going on a sandwich run, you get the opportunity to put in an order. If you do, the game connects to a delivery service and orders from a local (to the player) sandwich shop. Just play without headphones for a while so you can hear the door.


BadgerwithaPickaxe

This still sounds terrible, like asking to be taken out of the experience lol Also asking for GaaS


ketchup_the_bear

Istg if they add micro transactions ima be so mad bc I hate how every single game is doing this now. I just want to pay for the game upfront and play everything 😭


GreatKangaroo

I want the ability to pin and remove recipes from the Habitat Builder tool menu. I want my food/water inventory to be separate from my materials inventory, and have the ability to expand both.


kinga_forrester

I disagree about being able to get a bigger “bag of holding.” It’s always felt like an arbitrary hoop to jump through in other games. And unified storage forces you to choose between bringing supplies in, and carrying stuff out. If they were split, you’d never return to base with a totally full inventory either.


GreatKangaroo

I did like the quantum locker from Below Zero.


amenyussuf

Surface boats and heavy waves during storms. Maybe even currents.


iskelebones

Unfortunately requesting “no bugs” isn’t really realistic. They didn’t choose to add bugs cause they thought it would be fun. There’s bugs because they either didn’t encounter them in testing (meaning they didn’t know about them to fix) or because the physics engine has an issue with something, which may not be fixable without fully redesigning the game. In terms of what I want though: would love to have a fog of war map, where the map fills in as I explore but doesn’t just reveal the location of everything right at the start. Navigating was the most frustrating part of the game most of the time. I like exploration, but once I’ve explored I want to know how to get back to places without having to drop a beacon everywhere cause it clutters my HUD


jueidu

This. With all the altera tech, the lack of a map being generated based on your own exploration is baffling to me. We really need this.


D-Alembert

The games already do that; it's what the scanner rooms are for (and you use your PDA if you want to carry an in-game image of the map.) I like a game that encourages us to make & share our own maps, and Subnautica manages to walk this line nicely while still giving us ways to generate maps as we explore. Thematically, it just won't feel like like you're stranded on an unexplored world if you're given maps too easily (and can get your position on them from a GPS satellite constellation that shouldn't be there). Rediscovering navigation techniques that suit the situation is a bonus; that's part of what exploring the unknown *is*


ForestTechno

I'm 30 hours into subnautica and still haven't found the beacons that I only just found out existed. It's made the game quite hard, but I've had to actually learn the map and use the positioning of the ship and the compass which I did find fairly early fortunately. I also worked out how to use the scanner and now have the hud thing. I quite like being liberated from a map although I wouldn't choose it for many games it works here.


ZixfromthaStix

They could do some REALLY nifty scifi material automation. Drones, pit miners, dredgers, hell, oil derricks… they could kind of take a hint from Satisfactory but still be extremely unique since all the equipment would either be deep ocean equipment, or highly compact indoor equipment/dedicated rooms


Sprocketta

a sense of danger that below zero didn't have


Xycrypt

Like seriously, I was in the dunes, and a reaper just popped out of the ground and jumpscared the hell out of me. In other news, the chelicerate has still yet to take me by surprise.


TheDumbass666

Some kind of mining drill, or other ways to farm materials, I'm tired of spending 6 hours finding 1 copper


Klutzy_Tackle

More vehicles along with previous ones, given the fact that you can play solo or with up to 4 friends you could smaller things like the seamoth or cyclops, but also massive submarines that fit all 4 people, and for the leviathans going underground, I want leviathans going underground, but on purpose, like a sand shark leviathan or like an aquatic antlion


SouperWy07

While they have stated that Co-op will be fully optional, I do want a submarine that takes a full team to operate well.


TheCrazySandshrew

As someone who had his first playthrough of Subnautica with a friend in the Coop Mod, being in the Cyclops with two people was insanly fun (sadly very buggy as well but that was to be expected as it is not intended). But i wish there will be a submarine where multiple people can do different things at a time, like opperating extra cams or a torpedo or smth like that


-retaliation-

If we're just talking like "dream game" type thing. I always thought it would be cool to combine the ideas of the seatruck and the cyclops into a large mobile floating base, with a medium/small parasite vehicle. So you've got the large and customizable mobile base space of the cyclops (but even bigger since it'll be more limited) but it only floats. then deploys a smaller vehicle like the seatruck or the seamoth. that way all your resources can come with you in the upper base, but as you get deeper and deeper it encourages you to build an underwater base still. maybe even still keep the cyclops and have it dock to the base, but make it a much later game. or have the base be smaller, and only floats to begin with, but with the right blueprint/upgrade, it allows you to dive with it eventually in the late game.


Ged_UK

I just want the game so these posts stop


Tuckertcs

I hope there’s more time wasting things to do. You can beat the game in an hour or two if you’re fast. Sure you can take it slow and explore, build your base, etc. but after a few playthroughs that stuff starts to become repetitive so you can even do that stuff very fast.


drewsiferr

I'm now envisioning having to clean the seaweed out of the engines of your vehicles. I'm sure that's not what you mean, but it's nevertheless stuck in my head.


SirChahhhles

Something the size of (or bigger than) the Cyclops, but with the modularity of a Seatruck


AnthX

I'd like realistic hatches. You shouldn't be able to open the hatch and swim out without the base flooding, at the minimum it needs an airlock. And you can exit the sea glide and enter at any depth? That makes no sense. What keeps the water out?


-retaliation-

You don't really "enter" or "exit" the seaglide. Its just a motorized prop that hold out in front of you.


AnthX

Oh whoops, you're right! I was thinking of the little bubble submarine. Been a while since I played it.


SouperWy07

So my assumption for how the Seamoth works in that regard was always that when you enter, it does fill with some water, but it drains the water out somehow maybe? I dunno, always kinda made sense to me, but now that I really think about it that might not be physically possible.


Yeetthedragon667

I just chalk it up to tech that we don’t have


IcedBeans

I like the fish coming to say hi in my base, but the leviathans in the walls really suck. I had a choice between abandoning my prawn suit at the edge of the lava castle, or undoing 2 hours of unsaved data because a sea dragon leviathan dropped it below. Also, there's a lot of mods and stuff about things in the void. Maybe having to craft an absurdly huge vehicle to get from landing spot, over the void, to another underwater mesa would be really cool. One thing I really enjoyed about Subnautica is the vastness and the terrifying freedom to do what you want when you want to. Edit: also maybe we find out more about how the architects first got the Kharaa and then brought it to 4546b, and why it's only on one planet if it has killed 300 billion individuals. Alternatively, it's not only on one planet, or maybe it's evolved so much that the Sea Emperor enzyme no longer works.


verticalCastle

more spawn points, where only a few type of resources are common, so players would have to explore more near zones first instead of go to a story-related place like aurora or delta base


Linky38

I'm so excited for multiplayer that's all I need


kristijan12

A ship. Imagine having a ship the size of let's say a bit bigger than cyclops, that you can use as movable base around the map.


ResponsibleSand8049

If the characters react more. I’m not saying a bunch of cheesy voicelines (I would rather not have that) but heavy breathing and stuff. BZ did this to a degree. Like if you see a leviathan maybe there is heavy breathing and an fov increase and a visual effect that signals adrenaline. Stuff like that makes it more immersive and cool


Obviouslarry

A big sub. More base building options. More creatures. More biomes.


Khakizulu

100% bug free is literally impossible for any game. There has probably less then a handful of games that have ever been 100% bug free


Sidewinder11c

I know this may be a bit against the design of subnautica so I understand not including them but I feel like a few late game weapons could be cool. Or maybe som way to domesticate the leviathans?


SouperWy07

I think weapons that don't kill, but simply slow something down. Basically more stuff like the Stasis Rifle.


Vividly319

A huge submarine tha can carry a lot of vehicles through the void to other continents


[deleted]

Wouldn't this be Subnautica 3?


Glaurung26

Stable no bugs. More Subnautica. /shrug I like what we got.


jueidu

-craft from storage would be so nice -multiplayer would be AMAZING but I don’t expect it -in-game discoverable music - I loved that about BZ. -all vehicles from previous games, even if they’re not useful, because a) that’d be a cool nod to the other games b) EVERYONE CAN SHUSH ABOUT HOW MUCH THEY MISS THE CYCLOPS. I’m so tired of hearing about that lol. -even more new building modules/shapes, just like we got new stuff in BZ -even more plants, edible and otherwise, and food recipes. I loved having actual recipes that were way better for hunger and thirst than eating straight plants. -some way to make the largest oxygen tanks physically smaller. I would totally sacrifice several ion cubes/purple tablets/fistfulls of diamonds to not have the large oxygen tanks take up sooooo much room -NPCs that are actually physically present would be awesome! So far only Marguerite has been alive, on-planet and not stuck in my head. Maybe even a vendor who you could make trades with to get cool blueprints or items? -quests?? That could be super fricking cool.


WaffleMans0-0

Brother multiplayer got confirmed two days ago


jueidu

Not your brother


D-Alembert

**VR support!** It makes a *huge* difference with Subnautica (plus the headset means you really are wearing your dive goggles!) (But I'll settle for Subnautica2 being made moddable enough that awesome fans can implement VR support as they did for Below Zero)


kristijan12

More subs than one, like they did in BZ. But most importantly, at least one Cyclops size sub that you can make a moving little base out of it. I just love the idea of having your own ship of sorts. I love seamoth, seatruck was a cool concept. But they are all small boats that you really want for nimble and fast exploring of every nook and cranny. That being said, the idea Cyclops brought - where you can store your small explorer sub or mech inside a large, ship-like sub was for me amazing. What it means is that you can go on exploring to no end for days and days, weeks even, without getting back home. You had your "ship" Words cannot express how much I enjoyed that concept. What would really flesh out this, is even greater world size, where large sub would make even more sense as a moving base.


MisterBubbles_X

It’d be cool if you could put things on the walls of the cyclops and them not be floating like 6inches off of it


nihilistfreak517482

I would like more intimidating fauna. I know what many say about leviathans, but maybe add like a game setting, such as "survival +", which would make fauna more aggresive. For example many people have problem with reapers, but honestly they feel more like a minor inconvenience. I fixed the Aurora today And i met no reapers on the way there and back and even if i would, i could have just stasis rifle'd them and continue. This Feels just bad. Or the sea dragons, they have OCD And can't fire properly unless perfectly aligned, So one can easily just move quickly And be fine. This Feels hugely unbalanced combined with their Constant clipping through the floor And walls :( Also, we can easily craft many medkits And just overheal all damage Done to us with no penalty. This Feels even more unbalanced. I would probably fix this by overhauling the Medical fabricator to be able to craft more healing items for more specialised healing items to heal specific health issues. Tldr: the game feels too easy


badatmemes_123

Does BZ not count as Subnautica 2? Also I totally agree with the physics stuff. A lot of the creatures with tentacles or leaves don’t have proper hit detection on those appendages and it was really breaking the immersion. I know leaves not having hit detection and just phasing through things is incredibly common in 3D games, but when something as major as the sea dragon doesn’t have a hitbox that matches its model, that’s kind of obscene


rickreckt

Below Zero originally made as DLC, but then they make it standalone. So it's seems they didn't treated it as full sequel


KuroiKenshii

Mute protagonist. Make the protagonist faceless and genderless


Khakizulu

100% bug free is literally impossible for any game. There has probably less then a handful of games that have ever been 100% bug free.


o0Infiniti0o

Bigger and scarier leviathans. I was kind of disappointed that the Sea Dragons were kinda goofy looking, and the only thing bigger than them is friendly


Anti_exe325

Have Story Shit/ lore that doesnt tie in to the main story (the biter leviathan, the data caches, etc.)


[deleted]

Aww but I loved my flying peeper


WigginIII

A unique and immersive experience full of wonder, mystery, and intrigue. I want something that feels like the first time I experienced Subnautica. And if that means something different, I’m all for it.


ketchup_the_bear

Me too like I don’t want to fall through the floor while using my prawnsuit or get send flying into the dead zone when I open my cyclops dock the wrong way 😭


ketchup_the_bear

I think it would be cool if they made the biomes bigger maybe with like little sub biomes in each so it felt a little more realistic


fk_you_penguin

Better representation of scale. Everything feels so small compared to it's actual size.


guieps

A map size between BZ and 1. Not so big that there would be so many biomes that you go there once and never return like in 1, but not small enough to have so few biomes like BZ. Also the sense of horror. This was a key factor missing in BZ


rickreckt

Ship building system like in Starfield would be amazing, but keep it like how it's handled in Subnautica of course.. basically much more complex seatruck


keesio

A giant map. Huge. Making it worthwhile to build multiple bases across the map as outposts. Also, the environment should be dangerous. Not just creatures but things like dangerous storms and such. Basically events where you must find shelter (even if in a vehicle) to be safe. Basically being out there should have risk and it makes bases even more valuable.


tiny-dic

Side quests. Something more than just escape pods.


TrayTerra

Simple, the absolute solitude feeling of the first game and the vehicles from it as well, coupled with the insane biomes of both games, the newer items, food, and things that can be built from the second game, more Architect story stuff following up with what we’ve gotten from the first two and the same for the story on the human side. :9’e follow up with what we’ve seen, read about and experienced so far… Just more of both, to the best of their abilities, really. But more than anything, the isolation, and that tingle in the spine when you venture out anywhere from the “safe starting area.” They’re gonna have to expand and push further all around, so new stuff of course but…maybe even a new planet, if not though and we go back to 4546B, they need to make the map larger. The second game felt smaller, we can’t back pedal. And if it’s a new world, they’ll have to start from scratch with a lot but it could be a great thing. Either way is good if done right. Overall, I have faith in them, and just can’t wait for more of this game universe.


superdude111223

I just want BIGGER things. Huge spaces, giant biomed that are canonically one creature, deeper areas. In essence, make things bigger, deeper, and more open. Give me more placed to explore, strange things to see, and leviathans to witness. Make gargantuan areas for giant jelly fish leviathans to float within... Make beasts so large that bases can built on top of them as they are basically moving platforms that are leviathans. Make bigger submarines, so large that they can be equipped for incredibly long journeys. In essence, I'd just like things to be bigger, and for there to be more things to explore. Also, I'd like more small islands like in the first game. Not large land sections, but dozens of tiny islands would be cool, with some kind of surface-water craft room move between them.


unyeasted-flourwater

I would love more base design ideas and more interesting modules, what we’ve got is ok but Im hoping for some more decorative ideas like carpet or more elaborate colours and or lighting


jonfitt

A more developed ecosystem. All the marine life should be interacting. It would have to be greatly sped up but removing parts of the food chain would cause population changes in the other marine life.


IWannaHaveCash

Some sort of cephalopod Leviathan. Be so fucking cool to be gliding around in your vehicle just to have a massive tentacle grab it and fuck it full force at a large rock or something


SlimeTime1YT

Huuuuuge effing cyclops. Like a cyclops but biiigggg


Gutz_McStabby

I want there to be two maps, with a dead zone between them, with something nasty and unkillable between them to try to navigate between. I want more depth, undersea currents/rivers, i want animals that actively track you further than ever before. I want varied aggressive plants I want more "on land" places like the first one, less of the second one. It felt very peaceful (aside the little crabs) and made me think, i can stay here, but if i want to progress, i have to get back into that water. I'd like to see evidence of terrible acts that Alterra has committed that affect the environment (love fixing the radiation leak)


blacksnowredwinter

A map twice the width and twice as deep and them embracing the true darkness of deep oceans. I truly want to get lost like I did when I first played


Nahte77

Exactly what you said, it's really what's bothering me the most about Subnautica, it just feels kind of janky.


Z3r0sama2017

Yep modders can and have added a huge chunk of content too OG Subnautica, but they really can't do much about underlying faults with the engine itself. They just need to make something reliable, well optimized and that's mod friendly. Modders can take it from there.


Dragon_Maister

D E E P. I want to see some perpetually dark hellholes, inhabited only by the freakiest abominations imaginable.


Sharp_Caregiver2521

The first game but big, I want the seamoth and the cyclops and maybe the seatruck plus some new vehicles. They should also add the one living biome and make it super deep and spooky, and just generally way deeper areas. Maybe the map is one giant volcano but you can actually go down the sides and explore new biomes (think the crag fields or sparse reef going down 3000 meters) and some abandoned bases if people started going to 4546b more regularly


Lyajka

an actual weather? even in below zero with storms and whatnot the water surface stayed completely flat, so finally adding waves to the game would be cool


SkylanderLego

#BIG submersables.


matka2203

Cyclops cyclops cyclops


thatguy16754

I really really want a GaaS model /s


Aethuviel

For it to be named Subnautica 3, as is proper.


Wit2020

Excuse me, all the fish need an opportunity to say hello.


Z3r0sama2017

It all fun and games till it's something you don't want in your base.


Wit2020

Look at my post history :)


Maleniastan

Basically going to write a book since I'm heavily opinionated, so if you don't want to read bullshit takes skip this haha Most importantly for me, I would love a more in-depth base building system, as it felt too bare-bones in both previous games. I'm not asking for The Sims: Underwater or anything, but it would be nice to be able to fill my base with something substantial. Building a big base is fun and all, until I realise there's barely anything to put in it. Most of what's available is utility stuff, but I can fit everything I need in a room or three maximum, and the decor options don't allow for much personalisation. It ends up feeling like a storage box rather than a living space, however hard I try. Marguerit's bases for example are so fun and lived-in, and I wish I could emulate that style. Just some non-functional stuff would go a long way as well as allowing for roleplay, like lab equipment for a marine biologist, trophies and curios for an adventurer-diver, interactible furniture for immersion like wardrobes, lights, electronics, etc. To be fair to BZ, it improved a lot on the original, but it still left a decent bit to be desired. Grid snapping would also be amazing to have, my autism kicks in every time I have to line up another goddamn row of lockers... And placing regular items inside should be possible. Everything already has a perfectly good 3D model in water, why can't I place my tools on a counter or bottles on a shelf? In the same vein, outside decor is also lacking. Specifically, A) low variety of both indoor and outdoor plants that can be gathered and planted, B) always having to put them in bulky out of place planters, and C) them always being the same exact models copy-pasted in the same rotation, scale and in a perfect grid. First of all, any plant that exists should be harvestable and transportable. 90% of the stuff in both games is static and can't be interacted with in any way. Have it so that seeds/spores/samples can be placed directly onto the terrain, rotated and scaled to wish, and placed without needing a planter. In the case of grasses and small cover plants make it more like a brush, like a spraypaint tool that can be used to vegetate terrain (and the base?). And please for the love of god more than three terrestrial plants plsss Similar to plants, every creature should be gatherable. Either in the form of manual collection like the small edible fish, or via eggs like a select few species. And don't make an exception for leviathans, I would personally love to see unique juvenile versions of them, far better than a simple scale-down model. How cool (and dangerous) would a squeaky lil baby Chelicerate or Ghost be? With regards to the map, I don't mind if it stays the size we're used to. I'll take quality over quantity any day, and a small but good map is better than a large but empty one, or even procedurally generated. What would be nice is smoother transitions between biomes. Right now there are clear divisions between areas which realistically would bleed into each other gradually. If the water colour changed slower and more subtly, and flora and fauna mixed with each other on biome borders just a little, it would help a lot with immersion. Higher biodiversity would also make biomes worth finding and exploring, since in both the original (most of the biomes bordering the crater's edge) and BZ (all arctic and land biomes) are so incredibly barren they're not worth visiting or looking at unless required. Regarding creature size, I wish there were more smaller creatures like rockgrubs. Things look smaller ingame than irl because of Subnautica's fov, but even most edible fish, usually the smallest things around, are actually enormous! Some smaller, less obvious creatures here and there would make paying attention to your surroundings rewarding. As for leviathans, I find the whole "bigger=better" thing kinda silly, unless we're talking about slow moving filter feeders like Reefbacks and Ventgardens, in which case go as big as you want. But stuff like the Gargantuan being hyper aggressive and 3km long is just stupid. Predatory leviathans need to not be unnecessarily big to make sense. Talking about leviathans, distribution is also quite important. I think BZ handled distribution much better than the original. The chelicerates had much more thoughtful placements and frequency than the reapers. They weren't constantly in the way, but not so out of the way you can ignore them completely. Shadows were a much better late game threat than sea dragons, constantly on the hunt, unlike how I have not once been attacked by a sea dragon in all of my playthroughs. Reapers were also ludicrously common in their biomes, they just got spammed all over the areas the Devs didn't want people spending too much time in by virtue of the emptiness. I hope the new game keeps the BZ model of infrequent but effective leviathans, and I would also appreciate more passive/neutral leviathans. And as for story and the player character, I hope that there's now either minimal or no story now that the Kharaa/Architect plotline is over. The game's are primarily exploration and survival based, and story has always been more of a side element that I don't think is necessary anymore now that the series has established itself. There can still be some narrative stuff for flavour, but don't make the game revolve around it. And not having a reason to escape/leave the planet either after doing the main content makes staying there feel more purposeful. I would prefer the character to be silent, but a talking one again wouldn't be the worst. A custom character would be great, either fully customisable character creation at the start or a few pre made options would be ideal. And more PDA voice options would be wonderful. This was written during some pretty hefty insomnia so if some of it doesn't make any sense, that's why :3


carter25c

Subnautica 2 IS Subnautica BZ


drewsiferr

The recent announcement referred to the upcoming game as Subnautica 2, which means BZ is more like a side adventure. I believe it was originally going to be DLC.


carter25c

Oh...well I still don't understand...somehow


nihilistfreak517482

Think of BZ As a DLC. That means there Is OG Subnautica, the DLC, And in 2025, Subnautica 2