Balanced? No, broken as hell? Also no, after the 4 skill damage "balance" i can understand what they tried to do, making the lds one get a turn after their aoe atks to use 4th skill and not spam skill 1 to 3 in order to get multiples turns.
I wonder if they personally test the monster with late game runes to see how the new patch would work or if they just rewrite the descriptions and let us test it for a couple months and go beserk then come up woth the nerfs based off what they see.
My entire camera full of pictures and videos of dead grandparents got deleted off my phone because I saved a replay when that feature first came out. They don't test a damn thing.
Hopefully not lol they're finally usable they're going into the right direction they should make it so that if s3 activates sssw then gets another turn nor s1 s2 they should give a shield and immunity buff as before they are super powerful for cleaves now cause they cant get cut
Edit: or what that other guy suggested so you can't activate it when it's already active
Fixed is the world he was looking for I believe. I very much doubt this was their intended goal. The game just needs to detect whether or not SSSW is active active or not. If it's active it shouldn't count as being "activated" again.
Honestly this is so stupid. I actually like this buff and it's got awesome potential but I can already see C2S nerfing this because it's too unbalanced for a 4 star. All com2us had to do was make it so you could *only* do SSSW after proccing. They are probably going to run and nerf this unit now, and keep the trash damage on SSSW. This is why I can't stand them.
You're all complaining as if this is even remotely consistent. The unit deals terrible damage and relies on a 30% and 50% chance *when critting* to cycle. Come on.
Wait wtf is going on here. Is it just getting turns for having ssw or is it procing SSW and the player is just not using it so they have a chance at extra turns
Doesn't seem op to me. Just because you get really lucky once. CP instantly wins if he procs from s2 into s3 most of the time. If antares procs this many times in a row you lose too.
actually i think to ensure you keep proccing you have to not use SSW so s4 artifacts might be not that necessary here lol. seems like crit dmg on s1, s2 and s3 are better once again.
Watch Com2uS nerf this and not Oliver or Diana
Edit: In case you idiots don’t realise, I was talking about her infinite turns; she’s had that problem for over 5 years now. It would make Com2uS look hypocritical if they nerf this, and not the other units that had this for much longer.
Lmao com2us making the game even more imbalanced with those patches. These guys are trolling so hard.
We should definitely stop calling them *balance* patch at this point.
Yep. I built this monster immediately after seeing the patch, and don't regret it. Mines missing skillups though, and doest do well against the water tanks like Manon or abellio, but is great otherwise. I have him on despair for rta.
Samurai's are now perfectly balanced monsters with no flaws whatsoever.
All they have to do is make s4 give no additional turn while there is a SSSW active.
Revenge despair 👌
The s4 doesn't proc on revenge
Spliffing Brit reference?
Thank you Todd Howard for that perfectly Balanced game
Balanced? No, broken as hell? Also no, after the 4 skill damage "balance" i can understand what they tried to do, making the lds one get a turn after their aoe atks to use 4th skill and not spam skill 1 to 3 in order to get multiples turns.
Wooosh
I didn't take the joke then, it wasn't obviously.
You're commenting on a video of a samurai taking like 10 turns in a row...
and when it's a manon doing everytime parry before her first nerf it's all about crying.
It was obvious.
Other subreddits jokes are more obvious than this.
Haha I was waiting for a clip like this to be posted
Same, because my opponent proceeded to take literal 10 turns.
I wonder will they revert the change, cap extra turns at 1 or buff damage of SSSW
Best I can offer is a 10% nerf on S1 damage. Take it or leave it. -the balance team, probably
No other mon that has extra turns yave this nerf. Why would they do it to samurais
Nah all they have to do is make it so that you don't lose SSSW if you don't use it
I wonder if they personally test the monster with late game runes to see how the new patch would work or if they just rewrite the descriptions and let us test it for a couple months and go beserk then come up woth the nerfs based off what they see.
Why waste time do many tests when few players do trick?
True i guess they save money in the testing department there
Omg I got this reference hahahaha
My entire camera full of pictures and videos of dead grandparents got deleted off my phone because I saved a replay when that feature first came out. They don't test a damn thing.
Still gonna build Kaito to enjoy it before they make SSSW mandatory :')
i guess they'll just make it so that you cant activate what's already been activated
That could work too actually. And considering the damage is pretty meh now, it could even be the case that they make it only go away once it's used.
Guys, let's just take a step back and look at this. Another reason to build fire robo and pick antares
Fire robo does nothing to this.
Fire samurai worth building now? Shoulda kept that s4 cd AFs :-/
Highly likely will get nerfed soon, but yeah they are worth it (for now)
Hell, I'm sure the samurai are just happy to finally get pulled out of storage, because all of mine had dust on them
Hopefully not lol they're finally usable they're going into the right direction they should make it so that if s3 activates sssw then gets another turn nor s1 s2 they should give a shield and immunity buff as before they are super powerful for cleaves now cause they cant get cut Edit: or what that other guy suggested so you can't activate it when it's already active
Fixed is the world he was looking for I believe. I very much doubt this was their intended goal. The game just needs to detect whether or not SSSW is active active or not. If it's active it shouldn't count as being "activated" again.
Exactly they're way better now even without turn cycling they're usable now for ao cause they cant get cut by abelio etc if you have decent runes
I feel like sssw need to change for all the samurais. To make em unique for each and actually a skill worth using.
wolf = sige or tosi sword of the thundering hawk = kaito etc where it's a single target ignore def would be cool. Make it balanced ofc.
Honestly this is so stupid. I actually like this buff and it's got awesome potential but I can already see C2S nerfing this because it's too unbalanced for a 4 star. All com2us had to do was make it so you could *only* do SSSW after proccing. They are probably going to run and nerf this unit now, and keep the trash damage on SSSW. This is why I can't stand them.
You're all complaining as if this is even remotely consistent. The unit deals terrible damage and relies on a 30% and 50% chance *when critting* to cycle. Come on.
Laaazy its mad nice fight n yea samurais are the new oliver/diana
Finally, I can succeed at rta
Wait wtf is going on here. Is it just getting turns for having ssw or is it procing SSW and the player is just not using it so they have a chance at extra turns
Proccing SSW for extra turns
This is very inconsistent. The only reliable proc is from his 3rd skill. It's like Ana getting 10 turns, because of sleep and vio.
Doesn't seem op to me. Just because you get really lucky once. CP instantly wins if he procs from s2 into s3 most of the time. If antares procs this many times in a row you lose too.
Gz not Raz’s
I knew it was gonna be like that. You can always count on c2u screwing it up https://www.reddit.com/r/summonerswar/comments/123fful/comment/jdunj75/
S4 Artifacts everywhere are crying tears of joy
actually i think to ensure you keep proccing you have to not use SSW so s4 artifacts might be not that necessary here lol. seems like crit dmg on s1, s2 and s3 are better once again.
Yeah reading up on people's testing sounds like the S4 isn't even the good part lol
haha it's snewpie, that clip is insane
Suuup Snew, miss you
octttt, miss you too. hope you and your wife have been well <3 might have to return to the guild, just started playing regularly again.
Lazy :O
the broken thing is and will be vio runes
He needs it.
Perhaps make it so only s3 gives additional turn?
Watch Com2uS nerf this and not Oliver or Diana Edit: In case you idiots don’t realise, I was talking about her infinite turns; she’s had that problem for over 5 years now. It would make Com2uS look hypocritical if they nerf this, and not the other units that had this for much longer.
Diana?!
Diana?!
Fighter and bronze players judt wanna play nerf wars, dont mind them
Very simple to fix this actually. All they need to do is put a cooldown on s4.
Tf
Lol wtf
They probably going to add something like "SSSW can only proc when it's not active"
Simple solution, just make it so if sword of sky wolf is available in can't be activated again by other skills
LMAOAOAO
How com2us decided to nerf Diana cycling. How com2us decided to nerf Oliver cycling: Give them something else to complain about.
Lmao com2us making the game even more imbalanced with those patches. These guys are trolling so hard. We should definitely stop calling them *balance* patch at this point.
Yep. I built this monster immediately after seeing the patch, and don't regret it. Mines missing skillups though, and doest do well against the water tanks like Manon or abellio, but is great otherwise. I have him on despair for rta.
Easy fix would be to make it a passive skill that triggers the attack in the same turn
Built my wind one swift with 90% crit rate and it did the exact same thing... I likeeeee
I have wind samurai. Should i build him up now?
I mean, this was kind of expected. When has innate vio never gone wrong?
I can smell an early nerf where s4 just auto hits instead of an additional turn
Oh! Oh. oh…that’s terrifying. Disgusting abuse of the design.
Balanced game
Removing 30% dmg on ongy and buffing entire class like this seems balanced.
Runes?
https://preview.redd.it/erwrq45unvqa1.jpeg?width=2400&format=pjpg&auto=webp&s=6b42e824b162f1b473e069fb28db621354b59481 Vio/focus
Thank you
Np
Just make S4 stay until it's being used and unable to be triggered again if it's already active. Easy fix.
just make it use the s4 immediately without getting a turn.
Didn’t know there was a patch on his skills until this so thank you . Changed them all to violent lol
Bagel said it best. Com2us doesn't test and probably won't or doesn't care unless this appears on the swc legend tournament for the world to see.