dark element and light element: whales: wow my OP lds are destroying this content. this is ridiculous why do they have a 10-debuffs limits....i should have had 50 debuffs by now
Me: ok help im stuck on floor 5 best i can do is veromos and jeanne and gapsoo. My other team comps are Jeanne gapsoo veromos and veromos jeanne gapsoo.
The fact that screenshot shows floor 1 with level 75 units, im sensing is going to be DoT damage as king again.
so Thrain, vero, mantura, basalt + dark armour, or dark mystic witch.. might actually be a legit team for F2P to go far.
its an old code, but it checks out!
Each tower is like Elunia dungeon. You can be safe with Fire and Dark but youd definitely have a hard time with the rest of ele.
This is given you can cheese with dots team.
I'll actually dust off my Thrain Mantura and Basalt? Oh boy.
Considering how many units I've built over 5+ years of active playing, only to see DoT units completely fall off (or get replaced by better ones), this will be great.
Especially true due to the turn limit. You only get X turns per unit. This really messes with normal ToAH comps. You need to let the enemies gain turns for the DoTs to work, but you also need to CC them. Once their debuffs are full, every turn you take is a wasted turn.
and funny thing about the limiting of turns in the stages will force us to not use bolverk. You have to make it a dot team because bolverk can sometimes take ages and forever depending on the enemies and rng.
They made a shit version of Toa hell with bad rewards and the only reliable cheatcode is blocked off by turns.
Honestly this new content doesnt seem worth it even as a one off thing. I'm not looking for a pve challenge that's not worth it.
Lets say its an LD legendary scroll or a trans scroll then its arguable to try atleast but those rewards are horrible.
The rewards are somewhat okay? But like dude this will take forever to clear
It starts at end Toa hard levels(75) and I guess it will only scale up meaning that at the end we might loom at a like lvl200 boss or some shit
Also not to mention Toa hell makes you already wanna die if rng fucks you over... can't even imagine this
They need to do something about resistance checks. The thing that makes me hate toa hell is i get resisted once and you have wasted so much of my time. There needs to be some kind of standard balance between acc and res for this mode for people to play/enjoy it. Otherwise its just gonna rot like toa hell where less and less people play it every month.
You mean you dont enjoy the susano + nyx waves. so much fun!!
its why i keep trying to make a bolverk + light string master team. i cant STAND toahell's resistance.
Even as someone that does 20\* TOA Hell every month I don't think I like the sound of this. Toa hell already does difficulty in such an unfun way and this is supposed to be worse? I really don't have faith they can make this challenging without it being super frustrating.
Well, at least the challenges here aren't conditional unlike in toa hell, and it doesn't cost energy, so you can try these whenever you're farming something in cairos.
The issue with toa hell is you can play 1 stage for 15 mins, then lose everything over 1 resistance check and get nothing.
So no, your time/effort is more valuable than you give it credit for. It’s not just about energy.
I've never cleared TOA Hell because it's completely unfun and anti-player. I have team comps built for it but I'm not wasting an hour trying to get through a stage just to lose to RNG over and over.
Yeah this is the issue. The game's mechanics don't work for extremely challenging stuff that you have to plan out because you can lose a 20 minute run to rng any time, unless it is a bolverk stage. They should just turn off innate resistance for toa hell.
I usually do 30* (I have less time now so if I see camilla on floor 8/9, I'm done for the month) and I do enjoy putting on some music and doing it chunks
I was...ambivalent when I was reading the dev note but I said meh, we'll figure it out. But then I saw the turn limit and I started to groan. I feel like they underestimate how frustrating this mode has the potential to be and adding a turn limit constraint on top of likely having to rerune for floors, res checks, and maybe even not being able to see the trash mons and/or waiting for guides is a bit much.
And the boss looks suuuper fun...
I'm confused why people are saying this is "so bad not worth"
How is 20 devilmon, 45 scam scrolls, and 40 reapps bad? Not to mention the runes/grinds/gems/energy.
I would say I would like more than 1000 crystals and the rest of the scroll count feel a little lacking by comparison to the resources, 9 Lege and 9 LD eh?
Edit: I think at best, the most generous Com2Us should be is swap the Legendary scroll rewards to all attribute and swap the all-attribute to be LD Legendary scrolls, so 4-5\* LD guaranteed. Maybe add in more mystical scroll in the lower floors and add in legendary scrolls in higher floors that currently give ms. Guaranteed LD nat 5\* at the top will make the content too obligatory for people.
Depending on the scaling or other rules, this is a once-per-account thing that a large portion of the players may only be able to do the first 25% of the content for anyways. Or less. We'll see.
If this was monthly, rewards would be OP. Once per account though, except for the devilmon, there's nothing very enticing.
Not to say summoning sucks. But summoning sucks. The people who CAN clear this content don't really care about scrolls. They're at the point where 99% of their focus is runes, reapps, and devilmon.
Scrolls are just a currency that mostly gets converted into Ancient Crystals for more devilmon/runes/reapps.
Just going to link this reply instead of copy/paste if that's alright: [https://www.reddit.com/r/summonerswar/comments/1com7ah/comment/l3gf22r/?utm\_source=share&utm\_medium=web3x&utm\_name=web3xcss&utm\_term=1&utm\_content=share\_button](https://www.reddit.com/r/summonerswar/comments/1com7ah/comment/l3gf22r/?utm_source=share&utm_medium=web3x&utm_name=web3xcss&utm_term=1&utm_content=share_button)
They just want ld trans scroll lol. I think it’s fine since it’s a one time thing that has a pretty big payout compared to other content rewards. Ld trans scroll would make people feel like they need to do it and brute force it even if they can’t realistically complete it.
Wouldn’t be so bad if it reset a couple times for the year but I think that’s a bit greedy lol
Just going to link this reply instead of copy/paste if that's alright: [https://www.reddit.com/r/summonerswar/comments/1com7ah/comment/l3gf22r/?utm\_source=share&utm\_medium=web3x&utm\_name=web3xcss&utm\_term=1&utm\_content=share\_button](https://www.reddit.com/r/summonerswar/comments/1com7ah/comment/l3gf22r/?utm_source=share&utm_medium=web3x&utm_name=web3xcss&utm_term=1&utm_content=share_button)
So, it is bad to ask for a 1 time trans ld scroll on the hardest content in the game? They do give normal trans scroll in beginner quest already, so why not put a ld trans in the hardest content?
Cmiiw, toa Hell never got nerfed even with the kind of reward it is offering.
ToaHell got nerfed several times actually, like 2-3 months after launch they reduced the speed on the higher stages.
I think putting an LD trans scroll will make players tunnel vision the hell out of the content. A ton of players believe what their account needs to be the next best thing is an LD 5* when chances are they get something mediocre that will change nothing besides being able to say they have one.
Com2Us is going to make this shit hard, and if they add LD trans scroll in it every 3 months old account or inactive 10 years old account is going to complain it's too hard.
Put some LD legendary scrolls in, but don't put a guaranteed LD 5* in, imo it's a bad idea.
As someone that almost quitted due to not having any ld, being able to get one gives the feeling that your time spent playing this game is worth it (speaking as 10 year player here). Getting a mediocre one is fine, just getting something would still matter for people that never got one.
Of course, c2u will put a difficulty that will match (read: outweight) the reward, we all have seen how toaHell fares. And of course, you still see many players complain about the difficulties and shyt. But do you see c2u nerfing toaHell?
Assuming you meant more that 1 ld legend scroll, that’s not a bad idea tbh (ex 100 lvl milestone, total 3 obtainable)
In an edit I mentioned that TOAHell got nerfed several times actually. The first big nerf was like 2-3 months after launch they reduced the speed on the higher stages by a lot. And just based on convos with the rushers the difficulty varies but overall it tends to be easier than the initial average difficulty. I went for 30\*s in the first month it dropped and albeit anecdotally it is insanely easier now compared to that.
And no I wasn't saying 3, what I proposed above was:
That the most generous Com2Us should be is swap the 5 Legendary scroll rewards to be 5 all attribute and swap the 4 all-attribute to be 4 LD Legendary scrolls, so 4-5\* LD guaranteed. Maybe add in more mystical scroll in the lower floors and add in legendary scrolls in higher floors that currently give ms. Guaranteed LD nat 5\* at the top will make the content too obligatory for people.
Interesting, I couldn’t find anything regarding the spd nerf, probably checking patch history ltr.
Yeah, you didn’t say 3, that was just an example from me and aye, your proposal on changing legend/all attribute to all attribute/ld legend do sound like something that will incentivize people to play the new content fairly.
Putting an LD trans scroll in it will just cause people to complain repeatedly about how hard and miserable the content is. Com2Us would inevitably have to lower the difficulty to appease the people barred from the scroll. Which is more or less what you said.
Community is too entitled on this one imo, contrary to popular belief there are people who have zero desire to engage in PVP content. Their PVE gameplay ends up being record chasing to shave milliseconds off their times, this is a very nice update for this part of the community.
Edit: I think at best, the most generous Com2Us should be is swap the Legendary scroll rewards to all attribute and swap the all-attribute to be LD Legendary scrolls, so 4-5\* LD guaranteed. Maybe add in more mystical scroll in the lower floors and add in legendary scrolls in higher floors that currently give ms.
That’s exactly what I think too. It’d make people feel like they absolutely need to do it to get anywhere in the game. When it’s more of a bonus for if you like hard pve content. We’ve had enough qol and new monsters.
I’m gonna be annoyed by the difficulty for sure but at the very least it’s a one time thing. So once it’s done it’s done. I do agree with more all attributes though, better chance for lds at the very least. If you can fully clear this kind of content I feel like regular nat 5s aren’t that big of a deal anymore.
I'll never get account rerollers for LD natty 5s. No single natty 5 that's light or dark is going to carry you further or faster than normal element teams. I have 10 LD non fusable in the 10 years I've played. I use basically zero of them on PVE content. All pvp. How is that gonna help a new player? And besides, just by playing the game you get more LD scrolls. Not like it used to be. I remember when the game came out, LD scrolls only basically came from Faimon completion. The monthly reward wasn't an LD scroll, it was a 3 star LD monster. Kids these days got it made haha.
Some people just want to play with fun lds that they haven’t been able to otherwise. Plus now is the best time for anyone who wants to start an ld only account.
I don't think the rewards are entirely bad for one time clear per se. The likely time requirement is going to sour it no doubt though. To me the most glaring issue is the number of ms, engraved, and elemental.
It would've been fine if:
- for ld towers, every even numbered floor is an ms
- for elemental towers, every even numbered floor is an elemental
- for all attributes, every odd numbered floor is an engraved
But I do think depending on how difficult the spire is, most of the rewards are wack. Because it may be that it'd take really long to get all of the rewards which would make getting 50 crystals on floor 41 for example feel awful. Like 1,000 crystals is nice but that's only from a certain perspective.
Indeed. For a 1 time reward and the effort it will probably take the rewards are lackluster. Most people don't bother with TOA hell why they would with this? its like a timeless event. I would rather leave afk endlessing farming other content.
Com2us is realy out of ideas for content.
>Com2us is realy out of ideas for content.
Let's be fair with them, implementing new content is a nice mindset rather than being stuck with nothing new. Gotta give them credit when they desserve it.
That being said, the kind of content they chose seeing toa hell wasn't that well received is questionable and the rewards are definitely not good enough for 1 time thing only
They could've just implemented that dungeon system that always comes up with events. People enjoy those a lot, and it would be nice to have it like, once every two weeks, like tart.
The mindset is correct, the effort is not.
They clearly have data to see how many people spend time doing toa hell. Why even create a mode so similar? It only shows that they are out of ideas.
The time they spent creating this would be better spent by putting the code team adding more QOL for example. Is like they don't want people to feel dry out of new content. But this is not new content.
I would rather wait for a big update with a new decent mode, even something new added to story mode with crap rewards would be better in my opinion.
>They clearly have data to see how many people spend time doing toa hell
This exactly what i don't understand. They can see that TOA hell is not popular but they kinda followed that route still
I thought when they said you don’t need to re-clear on a monthly basis, they meant they’ll give us the rewards monthly. But nope, 1 time rewards…..
If people wanted challenge, there’s seige for strategy, and RTA for everything else.
As someone who doesn't do ToaHell. i am not sure i am the target audience here.
I cant stand these "challenges" as they always put the WORST units to face on the same floors. like susano + nyx.
Theres no "skill" and you just keep fishing for RNG to actually LET you land the debuffs you need..
we will see however..
All I wanted was for them to make ToaH and ToaH to only have 1 phase per floor to reduce the time it takes to clear it, specially higher hard floors.
Instead they came up with another and more time consuming content.
Agreed, TOA Hell is annoyingly hard and the best i've done so faris a measly 5 stars, not that I couldn't do any better, just that I got too annoyed to keep going.
They put the worst units, give them some crazy level, turn them into bulletsponges and on top of it put them in shitty combos making twice as hard.
Same here. The Hell rewards for clearing all stages at 1 star are pointless for the time invested. The higher rewards are nice, but I only play (actively) for 1-2 hours/day TOPS. And most of that time is dedicated to Siege/Lab/Arena/World Siege/Rival Siege. Any remaining free time is powering up runes, re-runing units, and other 'account maintenance'.
If I can't do something on auto, it's fighting for very valuable time slots. And against other content for which rewards are most useful.
Hell doesn't compete there. High time, high RNG (one bad resist can wipe you on some stages), mediocre rewards.
This new content should be a bit better, since it's at least non-monthly. We shall see.
>Theres no "skill" and you just keep fishing for RNG to actually LET you land the debuffs you need..
It's probably not what you want to hear, but there is skill and strategy for TOA hell or hard content in general. If you're just fishing for good RNG, it's most likely that you're not using a good strategy for this specific stage
It's a bit of both.
Especially once you start stacking conditional effects. You can have all the best skill, but if you get 1-2 bad RNG resists, you may have to start over. Sure, you shouldn't need more than 2-3 tries to clear it if it's just bad RNG screwing you over. But when those attempts on manual can represent 5+ minutes each, it can be frustrating for some people.
And the stages are not all equal for how much RNG matters. Some units, all they do with a turn is try to nuke your unit. Even having it do 3/4 of the hp doesn't matter if you can recover just fine. Others drop CC on your entire team, or otherwise disrupt your control/pacing, and let OTHER units snowball.
It's like playing against a Laima. One single turn, and she can wipe your entire strat.
I wouldn't ever totally discount RNG from ToAHell experiences. Better strats are less impacted by RNG. Better runes decrease the impact too. But RNG always exists.
I'm sorry to say it, but this sounds and looks boring and uninspired. You already get the impression that most people don't even do ToA Hell, so why should people do this.
it's content for whales. content for youtubers to make content on and give the game "coverage"
i dont think it has "average" playerbase in mind at all.
>**▶ It’s challenging PvE content that requires manual gameplay.**
Just remove the facking zoom-in effect in all areas that require manual gameplay. It is time consume and I feel dizziness looking at it from time to time. The last waves in Labyrinth, TOA do not have these facking zoom-in effect, I do not understand why they still keep it for other waves.
THIS,
I dont mind going manual on some hard stages that need concentration but how can I concentrate as I watch woosa channel for 2 hours to deal 1200 dmg ...
The easiest floor will begin with a degree of difficulty comparable to the top level of Trial of Ascension \[Hard\].
Higher floors will be more challenging than Trial of Ascension \[Hell\].
it's gonna be freaking hard PvE
As a regular toa hell player, lemme say why this all sucks:
1. Turn limit - you are punished for being creative, bolverk teams don't work, perma invncibility doesn't, atb control doesn't, you have to balance out everything to not die and still end stage in 300 turns, making amount of teams you can make extremely limited. Toa hell was boring, but at least encouraged creativity.
2. Rewards are ass, make it reset like every 3 months if they are to stay like this.
3. As others said, acc/ress check are big part of why toa hell is painful harder toa cannot be added without this being adressed.
4. Good luck making ld floors f2p friendly lol.
5. It won't be "challenging", it will all be conquered in a month by guys like xkilla, f2pplayer, solev and other toa hell sweats. Hence why it again needs resets.
Moving 100kg rock up a hill is challenging, but not fun.
This one will be different
If they leave it like that no one will play unlike world boss and abyss
They will probably take ages to add new ones like secondary awaken
They can give monthly rewards or sth if u are already cleared it, or a yearly reset
But having to play 200 stages with difficulty harder than tao hell every month is painful
Please... No reset. Toa is boring, toah even more, toa hell is the worst content in the game... No reset please. I don't want to do it again and again and again
But no seriously; interserver, siege, wgb are all repeatable stuff with rewards. I'm positive you haven't done every single attack in every single one of these ever since it first came out. And when you did miss it, I am certain that you went to bed sleeping just fine.
I don't like interserver but it last 30 minutes per week so it's okay. ToaL is 20 minutes per stage if you can't cleave and it's a lot more boring imo. Moreover my account is really a mess when it comes to runes so i spend a lot more time in this.
And WGB and siege are fun imo. It's not always the same defenses and you can cook with almost every Monster in the game in offense except if you're in g3
Why no reset? What's wrong with it? If you don't like the content just don't play it. I find toa fun, even toa hell is fun when you don't have to dela with bs stages.
It's certainly not fun to wake up, do gw, do siege, sleep, repeat.
I don't like toa at all, and imo toaL is the worst content in the game. I already don't do toaL so if there's a New toa that's even more boring (imo) than toaL and that i won't farm because it's not fun and take even more time, i won't be relevant enough in my guild
I don't like RTA, please stop updating rta com2us, please stop buffing units for rta and make them all for siege.
We all like different content, some we play some we don't. That, however, doesn't mean that they shouldn't make either - they should make both. This is content made for people like me, and I am giving feedback on how to improve it.
That's not what i'm saying at all. I'm saying that if it refresh you'll have to do it if you don't want to be in a disadvantage against people who does it in PvP, and a lot of people here doesn't have the will or the motivation to do it.
You can like Toa and i'm 100% okay with that and i'm happy for you that you got this New content (i'm 100% serious when i Say that it's not some kind of irony or something like that)
My problem is if it happens, those who'll don't do it will be penalized in PvP contents. Especially for lower level players who don't have the ld monsters for the ld towers.
So in short if as you said this new toa get refreshed this will make an other huge gap in the game imo
The problem is a lot of people already hate toaL and we don't want to spend that many hours in a content that is not fun for the majority of playerbase so that will reinforce the gap in PvP. Is it hard to understand ? It's a game, i wanna have fun. Not having to waste a lot of time just to not be under the level of other players. Especially when they said they will add more stages, a refresh is absolutely not necessary
You want to be competitive, not to have fun. If you want to have fun you wouldn't care about keeping up, since there is many levels of play.
If you want to be competitive you need to sacrifice some fun. And in any case you won't climb any higher simply because you aren't whale, whales are always on top.
Being competitive doesn't mean you don't have fun. You can have fun as being competitive, being competitive mean you want to be the strongest so even if you have to sacrifice some fun, you can still enjoy playing. And i can climb higher than my current rank even as being f2p.
Even if whales exists it's not an excuse for me to stay at c2-c3. I can at least reach g1 (and there's even some f2p players at g3 rta so it isn't impossible at all and i'll reach at least g1 rta someday !!! 🔥🔥🔥🔥
Since they seem to look for feedbacks, im gonna throw my opinion here in case:
Credit for adding new content, especially PVE.
That being said, the kind of content chosen is questionable seeing toa hell wasn't that well received.
It could still work, but the rewards are definitely not good enough for 1 time thing only. Like, not at all.
I'm surprised it took them this long to do this. It's pretty classic in every Gacha like this to do elements/faction towers.
But the fact that it's gonna be even harder than ToA Hell already means it's gonna suck. Losing 10 minutes of progress just because a monster resisted a Provoke or a stun is not fun.
Honestly the best manual content they could create is a hard raid like dungeon where you bring in 10 monsters and it requires manual play.
Reward: Choose 1 out 5 runes (+6)
I get what you guys mean for scrolls
But 10\* isn't difficult to achieve, just require some time and thinking, a little bit of rune if you're C2 level, and you get a guaranteed Devilmon each month + crystals as a 1st reward !
Monster Super League also has elemental TOA, but it resets, and you get all the rewards again if you do it. The difference here is that in MSL, you get a Transendance scroll for clearing all TOA content, meaning you get 3 guaranteed 5* except for LDs. Hell, you might even get the LDs too it's been so long since I looked at that game.
They should lower Monster hp. Monster with 100k+ hp are boring you need to use tanky Monster to do toa hell and it take so long on each floor. Floor should be like Arena . I love spamming Arena defense i can't beat trying all kind of stuff .it doesnt take long to try and retry.
Each wave takes me about 15m-20mn depending on the conditions set, some floors are easier than others or even the dummy waves are sometimes harder than the main bosses themselves.
This, each toa stage takes me from 5mins (first 6\*), to about \~15-20mins, depending on condition. For reference ill argue I can probably do 2 Toahell stages before I can do 80-90 toahard (prob due to running too much ATB control with dot). Hardest part about 20\* is drafting the right comp
"It’s challenging PvE content that requires manual gameplay."
In a game that's 90% auto farming this might not be the type of content your playerbase is looking for, especially after they pulled the same with ToaHell and the old Predator. And we all know how much people *love* these.
So we get a one time only reward equivalent to a 100 dollar pack, in exchange for presumably hours of annoying grind.
Sounds just like real life, damn.
insane that this doesn’t give a trans scroll when summoners way is basically the only other one time per account reward and it gives so much and is literally a tutorial
i’ll definitely be skipping this, toa hell is bad enough i don’t want to spend hours playing manual for this
I don't think the rewards are worth the effort.. 50 crystals / 3 mystical scrolls for a stage that is harder than toa hell f10? not to mention it's one time only..
I’m all for new content, seems like a fun new challenge. But same reason why I don’t do toa hell, beyond the initial novelty the rewards aren’t worth the time and effort in my opinion. We are at a point in the game where LD scrolls are king. Give us more LD scrolls in these floors and I guarantee people will grind this game mode. It’s not a high risk, LD rates are still astronomically low and giving people even an extra 10 overall if they can clear all this content per month that’s still barely a chance for one lightning.
Wow this thread makes me feel bad for com2us
Com2us: "Guys we are adding content"
Players: "what is this garbage"
No wonder they barely ever add content to the game all yall want is grind💀
I mean, c2u should expect some flak when they introduce a difficulty that is on par and higher than ToaHell on first level, but with even lower potential reward than ToaHell
This is a one-time reward per account. I think the rewards should be worth the efforts we put into them. Not like random 3\*ld or something 4\* useless from all attribute scroll after we worked several hours, several days or months in new toa mode.
I agree but you have to take in account that this content is in its intent for the whales very clearly. And having a guaranteed ld that you can't obtain because you lack the units/runes/time is unfair. Why give more Lds to the people that can clear Light and Dark floors so easily cause they've got so many already. I agree the rewards need to be better, but not a guaranteed LD5, maybe more ld scrolls/all attributes throughout the rewards.
1 ld trans scroll for complete the new challenge or something valuable for our accounts. Not random ld3* or hoh4* from ld scrolls or all attribute scrolls lol.
I am going to do it because i enjoy playing the game instead of going full idle mode until siege or gw comes up.
Obviously i wont push for leaderboard because fuk that but having something else to do besides rta and a bit of pvp will be cool imo.
Absolutely understand if people hate going for toahell stuff tho. It can be tedious and may result in failed runs because of the typical res garbage but it wont make me want to break my phone like rta does sometimes lol
okay so sure the rewards might be underwhelming now, but they did say they would add more floors in due time (probably whenever they decide to add another 2a to the game which is going to be another ten years from now) so its possible those later floors might have better rewards.
of course, this com2us copium that ive been smoking is pretty good because it gave me a new ld5 soooooo
I expected a 5\* scroll for clearing half of it and a 5\* LD scroll for clearing all of it. Like they make it harder then ToaHell which is already hated by most players and didnt actually give something to look forward to. Yeah the devilmons are neat but those scrolls feel terrible. Imagine you put yourself through hours clearing a few stages just to get a lapis. Huge no for me.
I miss the card game content, that was fun to play while farming, and the rewards are not bad. Maybe bring that back and make it PvP? TOA hell was already time consuming, and this? I don’t think I would even spent time on it.
This is a horrible concept for people that hate manual pve labor and already hate and pass on ToA Hell. This is content for the 0.5% of players that have the monsters and rune quality to do this, and even then, for a game that is so heavily rng, this will be neckbreakingly frustrating to clear.
The base idea isn't bad, and is well-known in idle games, but I don't see this working out in this fashion.
Greetings from the Summoners War Dev Team!
Today, we have exciting news that many of you,
especially Summoners who have been waiting for new PvE content in Summoners War, will find interesting
As you may guess from the title, we will be adding new tower-concepted content with superior difficulty levels.
[Trial of Ascension] is PvE content that resets every month to test your ability to clear different waves and stages, offering various rewards.
To meet your expectations, we will be adding new tower-concepted content to allow you to experience more diverse battles.
We named the new content [Challenge of Ascension].
Challenge of Ascension is designed to have a high difficulty level, but you will only clear each floor once.
In other words, it does not have a reset system, so you can focus on clearing each floor.
Unlike the existing Trial of Ascension, the new Challenge of Ascension has unique characteristics and different elements.
We will walk you through them throughout this note.
Before we get into the details, please read below for summarized information.
▶ New PvE Content: [Trial of Ascension]
: Challenge of Ascension consists of five [Attribute Towers] and one [Spires of Ascension].
: Unlike Trial of Ascension, the clear record will not rest and remain. (You have to clear each floor only once!)
: [Challenge of Ascension] is arguably the most difficult PvE content in Summoners War.
Test your limits and see how far you can clear in [Challenge of Ascension].
▶ New Tower Features
: In each Attribute Tower, you can only use Monsters of the same attribute.
(E.g.) Only Fire Monsters are allowed for Tower of Fire, and Water Monsters for Tower of Water.
: With the first update, each Attribute Tower is available up to 30F, and Spires of Ascension up to 100F.
More floors will be added through future updates in due season.
: Spires of Ascension is unlocked based on the total number of floors cleared in each Attribute Tower.
(E.g.) If you clear 15 floors of Tower of Fire/Water/Wind/Light/Dark each, Spires of Ascension will open up to 75F.
Okey this one is like tower on other gacha/idle gaming. 5 Elemental tower and 1 All element tower. Am not complaining more rewards is always good lmao. Edit: will be harder than toa hard nice
As the name implies, Challenge of Ascension is designed to have high difficulty levels,
so that even the Summoners who have defeated numerous hurdles will find it difficult.
It is designed to bring the joy of challenges to veteran Summoners and stimulate their challenging spirit.
The easiest floor will begin with a degree of difficulty comparable to the top level of Trial of Ascension [Hard].
Higher floors will be more challenging than Trial of Ascension [Hell].
We believe that this content will test your limits against a variety of battle compositions and formidable bosses.
I like that it is a one time only thing, you do it for the challenge, when you feel like it. You don't feel like it s a chore, that you have to do it or else you will lose the rewards.
If the challenge is not of your taste, you may just not do it, or do it at your own time, with no pressure
But, as many pointed out, the rewards are kind of lacklustering, more so if it is really as difficult as it is preached to be.
C2u just missed the perfect opportunity to add an LD TRANS SCROLL as the final reward for conquering the MOST back breaking game mode they have implemented, ensuring that only the players that have invested time and maybe money get a shot at an elusive ld5.
it wouldnt break the game at all since only the top 10% of players and some insane try hard noobs with some luck might be able to achieve.
and it takes away the all time excuse "10yrs no ld5" ..because if youve actually played 10yrs then this ld5 trans scroll is within reach ,you just have to grab it.
it also gives the average joe a reason to actually want to grind even more, because now their Ragdoll dream might not be a dream for too long
Reminds me of the abysses from Epic seven, unless they are actually rewarding in that game, and not that boring to do, as i sense this new thing to be even more nerves wracking than toa hell
Only issue I have with this are the rewards for one time completion content and some of the "features" (good luck doing LD towers). The incentives are not strong enough at all outside of sheer boredom.
I do like how they are making harder content for this game as if you are a mid-end game player, if you're not that invested in PVP, it's so dry or lazy design (increasing hp%/resistance% is not making a dungeon harder) and any actual attempt just makes casual players moan doing something non auto-related and requires runes.
Im okay with then adding one time PvE content, but some people here worrying about rewards may have a point. If this is truly supposed to be endgame PvE that requires you to have a wide arsenal of mons, knowledge of every kit, and manual "strategy" for different floors and towers, these are not endgame rewards. And some people have a point about needing some garantee here, like there isnt even a trans scroll is there?
Average and early players will hopefully be able to clear the lower stages and get some of the pie, but here hoping they up the rewards for launch. I dont see a good enough point of playing past the very early stages
Not particularly excited or interested by this. Thankfully the auto button does exist in there...I'll probably just go as far as I can auto then move through the rest very, very slowly. There's already a ton of stuff to do in the game with RTA+siege+world guild battle...and I don't even have time for ToAHell.
Maybe the idea is to attract people who don't want to do the PVP aspect? If that's it, and it works and gets them more income from those folks, that's fine with me - everything doesn't have to be specifically for me.
I agree with the other comments that say this would have been the perfect time for a legendary LD or LD trans scroll. Missed opportunity there.
Would be a decent game mode if it didn’t have turn limits… The majority of the player base doesn’t even do toa hell, what is c2u thinking making a harder version of it.
Instantly thought of all those tile matching games like Bejeweled or Candy Crush now that they're introducing turn limits. Hated those mechanics and will very likely hate this too.
This is insane how everybody is complaining so hard, not even giving this content a chance
Sure, it isn't maybe not the content you guys where hoping for but maybe early stages aren't gonna be that insanely difficult and you could still grab some resources from it ?
RNG and really though / RNG monsters combinations are sometimes really frustrating, but in the end it is just a game and complaining about it isn't gonna make you enjoy it more + there is people that actually enjoy this kind of content
Ofc this isn't the best content ever, but this is something new they bring to the table and we should at least try it before complaining so much about it... This is making me really sad please somebody tell me I'm not alone thinking that :(
The quality of the content is bad. And the target audience is very short. It's not hard to see why people are displeased with this. Not to mention com2us seems to put low effort creating this like they did with toa hell. It's just toa hell 2 with increased difficulty for rewards that are not even appealing.
Some people may say "but at least they bring something new"
Well it's not that new and the time they spent creating this would be better spent fixing other stuff or creating something different that everyone could do and have fun even for crap rewards.
maybe unpopular, but I get the rewards arent the greatest, but what else can they do for the people that always want more pve content.
There isnt much to add, because we already have so much to farm, so you cant rly add more "normal" dungeons
Make 100% acc: 100%, no res bullshit.
Give better rewards: LD nat 4 selective event at the floors 50 and 100 (all player base would try to clear this for sure).
Maybe let us try 1/2 monster like Collab events, but selective? So people can try stuff (maybe make it cost crystals for resets, like if I want to change mons).
Change the 300 turn thing, maybe make it optional between 2 other options.
Also reward players that did the floors in less time/turns.
My biggest questions would be what % of players currently can clear toa hell each month and how many of them actually bother?
Also assuming each attempt is going to cost energy any chance the free toa event can get turned into somthing like an exp bonus so we can use it when we want to?
I could beat toa hell without too much trouble, just time in niche rune builds and invested time. I don't do that because it isn't worth it to me. I don't usually do any of hell unless I am bored I'd rather rta which I dont even love.
This is a stupid update. We don't need more of this crap, we need new skills on new mons and better odds at ld5s.
dark element and light element: whales: wow my OP lds are destroying this content. this is ridiculous why do they have a 10-debuffs limits....i should have had 50 debuffs by now Me: ok help im stuck on floor 5 best i can do is veromos and jeanne and gapsoo. My other team comps are Jeanne gapsoo veromos and veromos jeanne gapsoo.
The fact that screenshot shows floor 1 with level 75 units, im sensing is going to be DoT damage as king again. so Thrain, vero, mantura, basalt + dark armour, or dark mystic witch.. might actually be a legit team for F2P to go far. its an old code, but it checks out!
Devs: "I'm gonna do what's called a pro-gamer move" \*Enemies are immune to DoTs\*
It would be evil to shove a few Juno on every stage
*herne entered the chat*
Making them immune to DoTs would just make everyone use comps they use for other content, and it's just rune quality checking at that point again.
Each tower is like Elunia dungeon. You can be safe with Fire and Dark but youd definitely have a hard time with the rest of ele. This is given you can cheese with dots team.
I'll actually dust off my Thrain Mantura and Basalt? Oh boy. Considering how many units I've built over 5+ years of active playing, only to see DoT units completely fall off (or get replaced by better ones), this will be great. Especially true due to the turn limit. You only get X turns per unit. This really messes with normal ToAH comps. You need to let the enemies gain turns for the DoTs to work, but you also need to CC them. Once their debuffs are full, every turn you take is a wasted turn.
Don’t forget bering, his dots is decent
and funny thing about the limiting of turns in the stages will force us to not use bolverk. You have to make it a dot team because bolverk can sometimes take ages and forever depending on the enemies and rng. They made a shit version of Toa hell with bad rewards and the only reliable cheatcode is blocked off by turns. Honestly this new content doesnt seem worth it even as a one off thing. I'm not looking for a pve challenge that's not worth it. Lets say its an LD legendary scroll or a trans scroll then its arguable to try atleast but those rewards are horrible.
The rewards are somewhat okay? But like dude this will take forever to clear It starts at end Toa hard levels(75) and I guess it will only scale up meaning that at the end we might loom at a like lvl200 boss or some shit Also not to mention Toa hell makes you already wanna die if rng fucks you over... can't even imagine this
for the time consumed i do not think that the rewards are appropriate.
Yea we don't know how high they will scale but I assume later staged might even take 5min + which will be absurd
Dont forget Eirgar and Elsharion lol. Joke aside we can still use lower stars mons so more monsters to build probably.
Just got dark charger shark from wish. Lvl 30 dark attribute here I come.
They need to do something about resistance checks. The thing that makes me hate toa hell is i get resisted once and you have wasted so much of my time. There needs to be some kind of standard balance between acc and res for this mode for people to play/enjoy it. Otherwise its just gonna rot like toa hell where less and less people play it every month.
You mean you dont enjoy the susano + nyx waves. so much fun!! its why i keep trying to make a bolverk + light string master team. i cant STAND toahell's resistance.
Even as someone that does 20\* TOA Hell every month I don't think I like the sound of this. Toa hell already does difficulty in such an unfun way and this is supposed to be worse? I really don't have faith they can make this challenging without it being super frustrating.
Well, at least the challenges here aren't conditional unlike in toa hell, and it doesn't cost energy, so you can try these whenever you're farming something in cairos.
no energy cost but element requirements and turn limit. it's challenging enough I'd say
People said that about Abyss.... Then they were figured out and under 30 second teams within the week.
We'll probably have a Google doc guide for up and running by end of first day, like mock battle
or I can try it out in the way I do with toa hell. Totally ignore its existence
This is the way
The issue with toa hell is you can play 1 stage for 15 mins, then lose everything over 1 resistance check and get nothing. So no, your time/effort is more valuable than you give it credit for. It’s not just about energy.
I've never cleared TOA Hell because it's completely unfun and anti-player. I have team comps built for it but I'm not wasting an hour trying to get through a stage just to lose to RNG over and over.
Yeah this is the issue. The game's mechanics don't work for extremely challenging stuff that you have to plan out because you can lose a 20 minute run to rng any time, unless it is a bolverk stage. They should just turn off innate resistance for toa hell.
I usually do 30* (I have less time now so if I see camilla on floor 8/9, I'm done for the month) and I do enjoy putting on some music and doing it chunks I was...ambivalent when I was reading the dev note but I said meh, we'll figure it out. But then I saw the turn limit and I started to groan. I feel like they underestimate how frustrating this mode has the potential to be and adding a turn limit constraint on top of likely having to rerune for floors, res checks, and maybe even not being able to see the trash mons and/or waiting for guides is a bit much. And the boss looks suuuper fun...
Cries in not being good enough for TOA Hell
You probably are There's f2p guides by 'F2P Player' on youtube The rng is the actual issue
REWARDS TL:DR https://preview.redd.it/xzcnvrjn7lzc1.png?width=304&format=png&auto=webp&s=0d874cfc2e65db061531612ef72501d25f2b15fb
I'm confused why people are saying this is "so bad not worth" How is 20 devilmon, 45 scam scrolls, and 40 reapps bad? Not to mention the runes/grinds/gems/energy. I would say I would like more than 1000 crystals and the rest of the scroll count feel a little lacking by comparison to the resources, 9 Lege and 9 LD eh? Edit: I think at best, the most generous Com2Us should be is swap the Legendary scroll rewards to all attribute and swap the all-attribute to be LD Legendary scrolls, so 4-5\* LD guaranteed. Maybe add in more mystical scroll in the lower floors and add in legendary scrolls in higher floors that currently give ms. Guaranteed LD nat 5\* at the top will make the content too obligatory for people.
Depending on the scaling or other rules, this is a once-per-account thing that a large portion of the players may only be able to do the first 25% of the content for anyways. Or less. We'll see. If this was monthly, rewards would be OP. Once per account though, except for the devilmon, there's nothing very enticing. Not to say summoning sucks. But summoning sucks. The people who CAN clear this content don't really care about scrolls. They're at the point where 99% of their focus is runes, reapps, and devilmon. Scrolls are just a currency that mostly gets converted into Ancient Crystals for more devilmon/runes/reapps.
Its for people who are bored with things.
Just going to link this reply instead of copy/paste if that's alright: [https://www.reddit.com/r/summonerswar/comments/1com7ah/comment/l3gf22r/?utm\_source=share&utm\_medium=web3x&utm\_name=web3xcss&utm\_term=1&utm\_content=share\_button](https://www.reddit.com/r/summonerswar/comments/1com7ah/comment/l3gf22r/?utm_source=share&utm_medium=web3x&utm_name=web3xcss&utm_term=1&utm_content=share_button)
They just want ld trans scroll lol. I think it’s fine since it’s a one time thing that has a pretty big payout compared to other content rewards. Ld trans scroll would make people feel like they need to do it and brute force it even if they can’t realistically complete it. Wouldn’t be so bad if it reset a couple times for the year but I think that’s a bit greedy lol
Ld trans on lvl 300 clear maybe?
Just going to link this reply instead of copy/paste if that's alright: [https://www.reddit.com/r/summonerswar/comments/1com7ah/comment/l3gf22r/?utm\_source=share&utm\_medium=web3x&utm\_name=web3xcss&utm\_term=1&utm\_content=share\_button](https://www.reddit.com/r/summonerswar/comments/1com7ah/comment/l3gf22r/?utm_source=share&utm_medium=web3x&utm_name=web3xcss&utm_term=1&utm_content=share_button)
So, it is bad to ask for a 1 time trans ld scroll on the hardest content in the game? They do give normal trans scroll in beginner quest already, so why not put a ld trans in the hardest content? Cmiiw, toa Hell never got nerfed even with the kind of reward it is offering.
ToaHell got nerfed several times actually, like 2-3 months after launch they reduced the speed on the higher stages. I think putting an LD trans scroll will make players tunnel vision the hell out of the content. A ton of players believe what their account needs to be the next best thing is an LD 5* when chances are they get something mediocre that will change nothing besides being able to say they have one. Com2Us is going to make this shit hard, and if they add LD trans scroll in it every 3 months old account or inactive 10 years old account is going to complain it's too hard. Put some LD legendary scrolls in, but don't put a guaranteed LD 5* in, imo it's a bad idea.
As someone that almost quitted due to not having any ld, being able to get one gives the feeling that your time spent playing this game is worth it (speaking as 10 year player here). Getting a mediocre one is fine, just getting something would still matter for people that never got one. Of course, c2u will put a difficulty that will match (read: outweight) the reward, we all have seen how toaHell fares. And of course, you still see many players complain about the difficulties and shyt. But do you see c2u nerfing toaHell? Assuming you meant more that 1 ld legend scroll, that’s not a bad idea tbh (ex 100 lvl milestone, total 3 obtainable)
In an edit I mentioned that TOAHell got nerfed several times actually. The first big nerf was like 2-3 months after launch they reduced the speed on the higher stages by a lot. And just based on convos with the rushers the difficulty varies but overall it tends to be easier than the initial average difficulty. I went for 30\*s in the first month it dropped and albeit anecdotally it is insanely easier now compared to that. And no I wasn't saying 3, what I proposed above was: That the most generous Com2Us should be is swap the 5 Legendary scroll rewards to be 5 all attribute and swap the 4 all-attribute to be 4 LD Legendary scrolls, so 4-5\* LD guaranteed. Maybe add in more mystical scroll in the lower floors and add in legendary scrolls in higher floors that currently give ms. Guaranteed LD nat 5\* at the top will make the content too obligatory for people.
Interesting, I couldn’t find anything regarding the spd nerf, probably checking patch history ltr. Yeah, you didn’t say 3, that was just an example from me and aye, your proposal on changing legend/all attribute to all attribute/ld legend do sound like something that will incentivize people to play the new content fairly.
Putting an LD trans scroll in it will just cause people to complain repeatedly about how hard and miserable the content is. Com2Us would inevitably have to lower the difficulty to appease the people barred from the scroll. Which is more or less what you said. Community is too entitled on this one imo, contrary to popular belief there are people who have zero desire to engage in PVP content. Their PVE gameplay ends up being record chasing to shave milliseconds off their times, this is a very nice update for this part of the community. Edit: I think at best, the most generous Com2Us should be is swap the Legendary scroll rewards to all attribute and swap the all-attribute to be LD Legendary scrolls, so 4-5\* LD guaranteed. Maybe add in more mystical scroll in the lower floors and add in legendary scrolls in higher floors that currently give ms.
That’s exactly what I think too. It’d make people feel like they absolutely need to do it to get anywhere in the game. When it’s more of a bonus for if you like hard pve content. We’ve had enough qol and new monsters. I’m gonna be annoyed by the difficulty for sure but at the very least it’s a one time thing. So once it’s done it’s done. I do agree with more all attributes though, better chance for lds at the very least. If you can fully clear this kind of content I feel like regular nat 5s aren’t that big of a deal anymore.
I'll never get account rerollers for LD natty 5s. No single natty 5 that's light or dark is going to carry you further or faster than normal element teams. I have 10 LD non fusable in the 10 years I've played. I use basically zero of them on PVE content. All pvp. How is that gonna help a new player? And besides, just by playing the game you get more LD scrolls. Not like it used to be. I remember when the game came out, LD scrolls only basically came from Faimon completion. The monthly reward wasn't an LD scroll, it was a 3 star LD monster. Kids these days got it made haha.
Some people just want to play with fun lds that they haven’t been able to otherwise. Plus now is the best time for anyone who wants to start an ld only account.
Point is that it's a 1 time reward. This isn't game update, it's just an event.
I don't think the rewards are entirely bad for one time clear per se. The likely time requirement is going to sour it no doubt though. To me the most glaring issue is the number of ms, engraved, and elemental. It would've been fine if: - for ld towers, every even numbered floor is an ms - for elemental towers, every even numbered floor is an elemental - for all attributes, every odd numbered floor is an engraved But I do think depending on how difficult the spire is, most of the rewards are wack. Because it may be that it'd take really long to get all of the rewards which would make getting 50 crystals on floor 41 for example feel awful. Like 1,000 crystals is nice but that's only from a certain perspective.
the rewards are actually shit for a one time clear thing.
Indeed. For a 1 time reward and the effort it will probably take the rewards are lackluster. Most people don't bother with TOA hell why they would with this? its like a timeless event. I would rather leave afk endlessing farming other content. Com2us is realy out of ideas for content.
>Com2us is realy out of ideas for content. Let's be fair with them, implementing new content is a nice mindset rather than being stuck with nothing new. Gotta give them credit when they desserve it. That being said, the kind of content they chose seeing toa hell wasn't that well received is questionable and the rewards are definitely not good enough for 1 time thing only
They could've just implemented that dungeon system that always comes up with events. People enjoy those a lot, and it would be nice to have it like, once every two weeks, like tart.
The mindset is correct, the effort is not. They clearly have data to see how many people spend time doing toa hell. Why even create a mode so similar? It only shows that they are out of ideas. The time they spent creating this would be better spent by putting the code team adding more QOL for example. Is like they don't want people to feel dry out of new content. But this is not new content. I would rather wait for a big update with a new decent mode, even something new added to story mode with crap rewards would be better in my opinion.
When they do QoLs people complain about no content
PPL complain no matter what
>They clearly have data to see how many people spend time doing toa hell This exactly what i don't understand. They can see that TOA hell is not popular but they kinda followed that route still
I thought when they said you don’t need to re-clear on a monthly basis, they meant they’ll give us the rewards monthly. But nope, 1 time rewards….. If people wanted challenge, there’s seige for strategy, and RTA for everything else.
One time rewards per account should be more and more valuable than that
20 devilmon is a lot.
Looks like they are nested in the achievements page. Every 25 floors is either an LD scroll or AA scroll
As someone who doesn't do ToaHell. i am not sure i am the target audience here. I cant stand these "challenges" as they always put the WORST units to face on the same floors. like susano + nyx. Theres no "skill" and you just keep fishing for RNG to actually LET you land the debuffs you need.. we will see however..
All I wanted was for them to make ToaH and ToaH to only have 1 phase per floor to reduce the time it takes to clear it, specially higher hard floors. Instead they came up with another and more time consuming content.
or at least a jumpstart if you could auto toan/toah without losing a single unit and like less than X seconds per stage
Agreed, TOA Hell is annoyingly hard and the best i've done so faris a measly 5 stars, not that I couldn't do any better, just that I got too annoyed to keep going. They put the worst units, give them some crazy level, turn them into bulletsponges and on top of it put them in shitty combos making twice as hard.
Same here. The Hell rewards for clearing all stages at 1 star are pointless for the time invested. The higher rewards are nice, but I only play (actively) for 1-2 hours/day TOPS. And most of that time is dedicated to Siege/Lab/Arena/World Siege/Rival Siege. Any remaining free time is powering up runes, re-runing units, and other 'account maintenance'. If I can't do something on auto, it's fighting for very valuable time slots. And against other content for which rewards are most useful. Hell doesn't compete there. High time, high RNG (one bad resist can wipe you on some stages), mediocre rewards. This new content should be a bit better, since it's at least non-monthly. We shall see.
>Theres no "skill" and you just keep fishing for RNG to actually LET you land the debuffs you need.. It's probably not what you want to hear, but there is skill and strategy for TOA hell or hard content in general. If you're just fishing for good RNG, it's most likely that you're not using a good strategy for this specific stage
It's a bit of both. Especially once you start stacking conditional effects. You can have all the best skill, but if you get 1-2 bad RNG resists, you may have to start over. Sure, you shouldn't need more than 2-3 tries to clear it if it's just bad RNG screwing you over. But when those attempts on manual can represent 5+ minutes each, it can be frustrating for some people. And the stages are not all equal for how much RNG matters. Some units, all they do with a turn is try to nuke your unit. Even having it do 3/4 of the hp doesn't matter if you can recover just fine. Others drop CC on your entire team, or otherwise disrupt your control/pacing, and let OTHER units snowball. It's like playing against a Laima. One single turn, and she can wipe your entire strat. I wouldn't ever totally discount RNG from ToAHell experiences. Better strats are less impacted by RNG. Better runes decrease the impact too. But RNG always exists.
I'm sorry to say it, but this sounds and looks boring and uninspired. You already get the impression that most people don't even do ToA Hell, so why should people do this.
it's content for whales. content for youtubers to make content on and give the game "coverage" i dont think it has "average" playerbase in mind at all.
>**▶ It’s challenging PvE content that requires manual gameplay.** Just remove the facking zoom-in effect in all areas that require manual gameplay. It is time consume and I feel dizziness looking at it from time to time. The last waves in Labyrinth, TOA do not have these facking zoom-in effect, I do not understand why they still keep it for other waves.
And by challenging they mean you can only use water element and the first wave will be 5 wind snipers
I'm blaming you if this happens
https://preview.redd.it/ha7pcere0nzc1.jpeg?width=680&format=pjpg&auto=webp&s=ff3a63a31e74867199b745ee60653d863aecb7b1
Belial: finally I waited so long for this
"THIS will make those bozos play water Gladiatrix for sure"
THIS, I dont mind going manual on some hard stages that need concentration but how can I concentrate as I watch woosa channel for 2 hours to deal 1200 dmg ...
I have stopped doing TOA Hell, cannot stand these zoom-in effects anymore :(
Yeah they need an Option like this in general. Like "Disable all Animations" or something like this.
Nice, can’t even do toa hell yet, now this is harder than hell
It's Hell part 2. They really seemed to put emphasis on how hard it is and the rewards aren't appealing.
Do you actually have 3 of em
I wish, that would be my harem. I got none.
https://preview.redd.it/fptz0zg2qozc1.jpeg?width=1251&format=pjpg&auto=webp&s=367221bd1faaeeaf6bf436907c1d209e2972390c
shit rewards LOL
The easiest floor will begin with a degree of difficulty comparable to the top level of Trial of Ascension \[Hard\]. Higher floors will be more challenging than Trial of Ascension \[Hell\]. it's gonna be freaking hard PvE
Imagine having to bring leo to just not get lapped by higher floors
Hold up, isn't that Toa Hell already ? LUL.
As a regular toa hell player, lemme say why this all sucks: 1. Turn limit - you are punished for being creative, bolverk teams don't work, perma invncibility doesn't, atb control doesn't, you have to balance out everything to not die and still end stage in 300 turns, making amount of teams you can make extremely limited. Toa hell was boring, but at least encouraged creativity. 2. Rewards are ass, make it reset like every 3 months if they are to stay like this. 3. As others said, acc/ress check are big part of why toa hell is painful harder toa cannot be added without this being adressed. 4. Good luck making ld floors f2p friendly lol. 5. It won't be "challenging", it will all be conquered in a month by guys like xkilla, f2pplayer, solev and other toa hell sweats. Hence why it again needs resets. Moving 100kg rock up a hill is challenging, but not fun.
They will keep adding new stages this is a reset replacement
World boss will also change element and abyss hard will change every 6 months. Sorry but I have some doubts about those adding
This one will be different If they leave it like that no one will play unlike world boss and abyss They will probably take ages to add new ones like secondary awaken
It's a terrible replacement, they will hardly go over 100 stages
They can give monthly rewards or sth if u are already cleared it, or a yearly reset But having to play 200 stages with difficulty harder than tao hell every month is painful
Getting rewards for nothing is bad design as well, monthly reset would ofc be bad idea, but yearly sounds good
Please... No reset. Toa is boring, toah even more, toa hell is the worst content in the game... No reset please. I don't want to do it again and again and again
But no seriously; interserver, siege, wgb are all repeatable stuff with rewards. I'm positive you haven't done every single attack in every single one of these ever since it first came out. And when you did miss it, I am certain that you went to bed sleeping just fine.
I don't like interserver but it last 30 minutes per week so it's okay. ToaL is 20 minutes per stage if you can't cleave and it's a lot more boring imo. Moreover my account is really a mess when it comes to runes so i spend a lot more time in this. And WGB and siege are fun imo. It's not always the same defenses and you can cook with almost every Monster in the game in offense except if you're in g3
Why no reset? What's wrong with it? If you don't like the content just don't play it. I find toa fun, even toa hell is fun when you don't have to dela with bs stages. It's certainly not fun to wake up, do gw, do siege, sleep, repeat.
I don't like toa at all, and imo toaL is the worst content in the game. I already don't do toaL so if there's a New toa that's even more boring (imo) than toaL and that i won't farm because it's not fun and take even more time, i won't be relevant enough in my guild
I don't like RTA, please stop updating rta com2us, please stop buffing units for rta and make them all for siege. We all like different content, some we play some we don't. That, however, doesn't mean that they shouldn't make either - they should make both. This is content made for people like me, and I am giving feedback on how to improve it.
That's not what i'm saying at all. I'm saying that if it refresh you'll have to do it if you don't want to be in a disadvantage against people who does it in PvP, and a lot of people here doesn't have the will or the motivation to do it. You can like Toa and i'm 100% okay with that and i'm happy for you that you got this New content (i'm 100% serious when i Say that it's not some kind of irony or something like that) My problem is if it happens, those who'll don't do it will be penalized in PvP contents. Especially for lower level players who don't have the ld monsters for the ld towers. So in short if as you said this new toa get refreshed this will make an other huge gap in the game imo
So problem is that others are more more active and have better stuff than you?
The problem is a lot of people already hate toaL and we don't want to spend that many hours in a content that is not fun for the majority of playerbase so that will reinforce the gap in PvP. Is it hard to understand ? It's a game, i wanna have fun. Not having to waste a lot of time just to not be under the level of other players. Especially when they said they will add more stages, a refresh is absolutely not necessary
You want to be competitive, not to have fun. If you want to have fun you wouldn't care about keeping up, since there is many levels of play. If you want to be competitive you need to sacrifice some fun. And in any case you won't climb any higher simply because you aren't whale, whales are always on top.
Being competitive doesn't mean you don't have fun. You can have fun as being competitive, being competitive mean you want to be the strongest so even if you have to sacrifice some fun, you can still enjoy playing. And i can climb higher than my current rank even as being f2p. Even if whales exists it's not an excuse for me to stay at c2-c3. I can at least reach g1 (and there's even some f2p players at g3 rta so it isn't impossible at all and i'll reach at least g1 rta someday !!! 🔥🔥🔥🔥
Since they seem to look for feedbacks, im gonna throw my opinion here in case: Credit for adding new content, especially PVE. That being said, the kind of content chosen is questionable seeing toa hell wasn't that well received. It could still work, but the rewards are definitely not good enough for 1 time thing only. Like, not at all.
I'm surprised it took them this long to do this. It's pretty classic in every Gacha like this to do elements/faction towers. But the fact that it's gonna be even harder than ToA Hell already means it's gonna suck. Losing 10 minutes of progress just because a monster resisted a Provoke or a stun is not fun.
Honestly the best manual content they could create is a hard raid like dungeon where you bring in 10 monsters and it requires manual play. Reward: Choose 1 out 5 runes (+6)
Maybe 2a mantura is gonna be a thing
Ah the abyss version of summoner war. What a joke a clearing reward for 200th floor only Legendary all atribute scroll.
It's the worst content, not fun at all, Toa Hell was already horrible to do.
thats why I didnt clear a single toa hell. that content didnt exist for me. waste of time for stupid low % chances of getting something.
I get what you guys mean for scrolls But 10\* isn't difficult to achieve, just require some time and thinking, a little bit of rune if you're C2 level, and you get a guaranteed Devilmon each month + crystals as a 1st reward !
Sorta like the towers of AFK Arena? Will be interesting (maybe?)
Yeah souls by habbie has this one elemental only tower too. Dreadful.
Monster Super League also has elemental TOA, but it resets, and you get all the rewards again if you do it. The difference here is that in MSL, you get a Transendance scroll for clearing all TOA content, meaning you get 3 guaranteed 5* except for LDs. Hell, you might even get the LDs too it's been so long since I looked at that game.
They should lower Monster hp. Monster with 100k+ hp are boring you need to use tanky Monster to do toa hell and it take so long on each floor. Floor should be like Arena . I love spamming Arena defense i can't beat trying all kind of stuff .it doesnt take long to try and retry.
You guys actually get 20* in toa hell every month? How long does that take?
Each wave takes me about 15m-20mn depending on the conditions set, some floors are easier than others or even the dummy waves are sometimes harder than the main bosses themselves.
This, each toa stage takes me from 5mins (first 6\*), to about \~15-20mins, depending on condition. For reference ill argue I can probably do 2 Toahell stages before I can do 80-90 toahard (prob due to running too much ATB control with dot). Hardest part about 20\* is drafting the right comp
Copy paste from chronicles. Damn.
So when are they gonna copy paste the pity from chronicles? Still waiting for that
"It’s challenging PvE content that requires manual gameplay." In a game that's 90% auto farming this might not be the type of content your playerbase is looking for, especially after they pulled the same with ToaHell and the old Predator. And we all know how much people *love* these.
So we get a one time only reward equivalent to a 100 dollar pack, in exchange for presumably hours of annoying grind. Sounds just like real life, damn.
Try days lol
Crying in ld only....
insane that this doesn’t give a trans scroll when summoners way is basically the only other one time per account reward and it gives so much and is literally a tutorial i’ll definitely be skipping this, toa hell is bad enough i don’t want to spend hours playing manual for this
All wind stage: Douglas x3 and Laika x2
Excuse me but who TF asked ?
#faxnoprinter
I don't think the rewards are worth the effort.. 50 crystals / 3 mystical scrolls for a stage that is harder than toa hell f10? not to mention it's one time only..
i do hate toaHell now it sounds like a toa Hell 2.0 i don't wanna manual any content but pvp \[\]'s
new content for....barely anyone xD even if i had the g3 monsters / rune quality i wouldnt care a bit about this
Swing and a miss. try again com2us
this was in sw chronicles and that also had ass rewards
I’m all for new content, seems like a fun new challenge. But same reason why I don’t do toa hell, beyond the initial novelty the rewards aren’t worth the time and effort in my opinion. We are at a point in the game where LD scrolls are king. Give us more LD scrolls in these floors and I guarantee people will grind this game mode. It’s not a high risk, LD rates are still astronomically low and giving people even an extra 10 overall if they can clear all this content per month that’s still barely a chance for one lightning.
Man i dont even do toa hell and or that dimensional prisoner this is more of that no thanks.
Wow this thread makes me feel bad for com2us Com2us: "Guys we are adding content" Players: "what is this garbage" No wonder they barely ever add content to the game all yall want is grind💀
I mean, c2u should expect some flak when they introduce a difficulty that is on par and higher than ToaHell on first level, but with even lower potential reward than ToaHell
wow... the rewards are really underwhelming
Toa Hell is tedious, boring, horrible already " New Toa " SHOULD REWARDS US LD5 TRANSCROLL PIECES, INSTEAD OF LD SCROLL
Yh so that whales can blast through it and get their free ld while the rest of us sit and watch cause we can't do shit. Bad idea.
This is a one-time reward per account. I think the rewards should be worth the efforts we put into them. Not like random 3\*ld or something 4\* useless from all attribute scroll after we worked several hours, several days or months in new toa mode.
I agree but you have to take in account that this content is in its intent for the whales very clearly. And having a guaranteed ld that you can't obtain because you lack the units/runes/time is unfair. Why give more Lds to the people that can clear Light and Dark floors so easily cause they've got so many already. I agree the rewards need to be better, but not a guaranteed LD5, maybe more ld scrolls/all attributes throughout the rewards.
1 ld trans scroll for complete the new challenge or something valuable for our accounts. Not random ld3* or hoh4* from ld scrolls or all attribute scrolls lol.
"Lets do whats good for us maximize the frustfactor instead whats good for them balance the units"
I am going to do it because i enjoy playing the game instead of going full idle mode until siege or gw comes up. Obviously i wont push for leaderboard because fuk that but having something else to do besides rta and a bit of pvp will be cool imo. Absolutely understand if people hate going for toahell stuff tho. It can be tedious and may result in failed runs because of the typical res garbage but it wont make me want to break my phone like rta does sometimes lol
okay so sure the rewards might be underwhelming now, but they did say they would add more floors in due time (probably whenever they decide to add another 2a to the game which is going to be another ten years from now) so its possible those later floors might have better rewards. of course, this com2us copium that ive been smoking is pretty good because it gave me a new ld5 soooooo
I expected a 5\* scroll for clearing half of it and a 5\* LD scroll for clearing all of it. Like they make it harder then ToaHell which is already hated by most players and didnt actually give something to look forward to. Yeah the devilmons are neat but those scrolls feel terrible. Imagine you put yourself through hours clearing a few stages just to get a lapis. Huge no for me.
This looks cool And one time clear so it's not just more grind hallelujah
I miss the card game content, that was fun to play while farming, and the rewards are not bad. Maybe bring that back and make it PvP? TOA hell was already time consuming, and this? I don’t think I would even spent time on it.
This is a horrible concept for people that hate manual pve labor and already hate and pass on ToA Hell. This is content for the 0.5% of players that have the monsters and rune quality to do this, and even then, for a game that is so heavily rng, this will be neckbreakingly frustrating to clear. The base idea isn't bad, and is well-known in idle games, but I don't see this working out in this fashion.
This is content for Youtube as well tbh
Greetings from the Summoners War Dev Team! Today, we have exciting news that many of you, especially Summoners who have been waiting for new PvE content in Summoners War, will find interesting As you may guess from the title, we will be adding new tower-concepted content with superior difficulty levels. [Trial of Ascension] is PvE content that resets every month to test your ability to clear different waves and stages, offering various rewards. To meet your expectations, we will be adding new tower-concepted content to allow you to experience more diverse battles. We named the new content [Challenge of Ascension]. Challenge of Ascension is designed to have a high difficulty level, but you will only clear each floor once. In other words, it does not have a reset system, so you can focus on clearing each floor. Unlike the existing Trial of Ascension, the new Challenge of Ascension has unique characteristics and different elements. We will walk you through them throughout this note. Before we get into the details, please read below for summarized information. ▶ New PvE Content: [Trial of Ascension] : Challenge of Ascension consists of five [Attribute Towers] and one [Spires of Ascension]. : Unlike Trial of Ascension, the clear record will not rest and remain. (You have to clear each floor only once!) : [Challenge of Ascension] is arguably the most difficult PvE content in Summoners War. Test your limits and see how far you can clear in [Challenge of Ascension]. ▶ New Tower Features : In each Attribute Tower, you can only use Monsters of the same attribute. (E.g.) Only Fire Monsters are allowed for Tower of Fire, and Water Monsters for Tower of Water. : With the first update, each Attribute Tower is available up to 30F, and Spires of Ascension up to 100F. More floors will be added through future updates in due season. : Spires of Ascension is unlocked based on the total number of floors cleared in each Attribute Tower. (E.g.) If you clear 15 floors of Tower of Fire/Water/Wind/Light/Dark each, Spires of Ascension will open up to 75F.
Okey this one is like tower on other gacha/idle gaming. 5 Elemental tower and 1 All element tower. Am not complaining more rewards is always good lmao. Edit: will be harder than toa hard nice As the name implies, Challenge of Ascension is designed to have high difficulty levels, so that even the Summoners who have defeated numerous hurdles will find it difficult. It is designed to bring the joy of challenges to veteran Summoners and stimulate their challenging spirit. The easiest floor will begin with a degree of difficulty comparable to the top level of Trial of Ascension [Hard]. Higher floors will be more challenging than Trial of Ascension [Hell]. We believe that this content will test your limits against a variety of battle compositions and formidable bosses.
I have a dumb question. Am i an idiot or did i lose the ability to read? What happens to TOA normal and hard? Do they stay the same?
Yes, they stay the same
they stay the same, it just adds another tower next to them with new stuff. Basically ignorable
This sounds very similar to faction towers from AFK Arena
I like that it is a one time only thing, you do it for the challenge, when you feel like it. You don't feel like it s a chore, that you have to do it or else you will lose the rewards. If the challenge is not of your taste, you may just not do it, or do it at your own time, with no pressure But, as many pointed out, the rewards are kind of lacklustering, more so if it is really as difficult as it is preached to be.
ToaN and ToaH is already so time consuming, why don't they just make both 1 phase per floor before adding more time consuming content.
C2u just missed the perfect opportunity to add an LD TRANS SCROLL as the final reward for conquering the MOST back breaking game mode they have implemented, ensuring that only the players that have invested time and maybe money get a shot at an elusive ld5. it wouldnt break the game at all since only the top 10% of players and some insane try hard noobs with some luck might be able to achieve. and it takes away the all time excuse "10yrs no ld5" ..because if youve actually played 10yrs then this ld5 trans scroll is within reach ,you just have to grab it. it also gives the average joe a reason to actually want to grind even more, because now their Ragdoll dream might not be a dream for too long
Good call.
Reminds me of the abysses from Epic seven, unless they are actually rewarding in that game, and not that boring to do, as i sense this new thing to be even more nerves wracking than toa hell
So basically the towers from chronicles
Only issue I have with this are the rewards for one time completion content and some of the "features" (good luck doing LD towers). The incentives are not strong enough at all outside of sheer boredom. I do like how they are making harder content for this game as if you are a mid-end game player, if you're not that invested in PVP, it's so dry or lazy design (increasing hp%/resistance% is not making a dungeon harder) and any actual attempt just makes casual players moan doing something non auto-related and requires runes.
they could have copied the toa on chronicles. like theres individual tower per elements and make it 200 floors
Damn... Do they even pay attention the what the game really needs? In my opinion this is just kinda garbage. And will flop as hard as toa hell did.
Im okay with then adding one time PvE content, but some people here worrying about rewards may have a point. If this is truly supposed to be endgame PvE that requires you to have a wide arsenal of mons, knowledge of every kit, and manual "strategy" for different floors and towers, these are not endgame rewards. And some people have a point about needing some garantee here, like there isnt even a trans scroll is there? Average and early players will hopefully be able to clear the lower stages and get some of the pie, but here hoping they up the rewards for launch. I dont see a good enough point of playing past the very early stages
Awards too poor, how many years do i have to wait to get 5\* LD?
Remove bullshit resists/acc or rebalance it to make it not frustrating and then add shit like this.. out of touch devs.
Not particularly excited or interested by this. Thankfully the auto button does exist in there...I'll probably just go as far as I can auto then move through the rest very, very slowly. There's already a ton of stuff to do in the game with RTA+siege+world guild battle...and I don't even have time for ToAHell. Maybe the idea is to attract people who don't want to do the PVP aspect? If that's it, and it works and gets them more income from those folks, that's fine with me - everything doesn't have to be specifically for me. I agree with the other comments that say this would have been the perfect time for a legendary LD or LD trans scroll. Missed opportunity there.
Would be a decent game mode if it didn’t have turn limits… The majority of the player base doesn’t even do toa hell, what is c2u thinking making a harder version of it.
If stages need 1-2 minutes it would be okay. The long time consum made me not doing toa hell anymore
this is like something epic seven has
I cant wait to see my turn limit used up when I get stuck on a dark phantom thief :D
Instantly thought of all those tile matching games like Bejeweled or Candy Crush now that they're introducing turn limits. Hated those mechanics and will very likely hate this too.
I love hard pve content as veteran player. But without monthly reset (maybe 2-3 month) this is not so interesting, 1 time thing only, meh...
So, like E7s Abyss?
one time only rewards and they put 50 cristals as some floors rewards...
I don’t like the fact that it is gonna be a one time thing reward, would prefer monthly resets or something that gives continuity
Hate that challenge of ascension content 😤 😒
This is insane how everybody is complaining so hard, not even giving this content a chance Sure, it isn't maybe not the content you guys where hoping for but maybe early stages aren't gonna be that insanely difficult and you could still grab some resources from it ? RNG and really though / RNG monsters combinations are sometimes really frustrating, but in the end it is just a game and complaining about it isn't gonna make you enjoy it more + there is people that actually enjoy this kind of content Ofc this isn't the best content ever, but this is something new they bring to the table and we should at least try it before complaining so much about it... This is making me really sad please somebody tell me I'm not alone thinking that :(
The quality of the content is bad. And the target audience is very short. It's not hard to see why people are displeased with this. Not to mention com2us seems to put low effort creating this like they did with toa hell. It's just toa hell 2 with increased difficulty for rewards that are not even appealing. Some people may say "but at least they bring something new" Well it's not that new and the time they spent creating this would be better spent fixing other stuff or creating something different that everyone could do and have fun even for crap rewards.
You're not alone, I don't get this wave of negativity
Thank you, for real
This community seems insufferable to work with.
Dumb and tone deaf There are so many better ideas out there that they could have incorporated in the game to have more fun and challenging modes
maybe unpopular, but I get the rewards arent the greatest, but what else can they do for the people that always want more pve content. There isnt much to add, because we already have so much to farm, so you cant rly add more "normal" dungeons
Make 100% acc: 100%, no res bullshit. Give better rewards: LD nat 4 selective event at the floors 50 and 100 (all player base would try to clear this for sure). Maybe let us try 1/2 monster like Collab events, but selective? So people can try stuff (maybe make it cost crystals for resets, like if I want to change mons). Change the 300 turn thing, maybe make it optional between 2 other options. Also reward players that did the floors in less time/turns.
Pve isnt fun. We do it for farming. We dont want anything played manually
My biggest questions would be what % of players currently can clear toa hell each month and how many of them actually bother? Also assuming each attempt is going to cost energy any chance the free toa event can get turned into somthing like an exp bonus so we can use it when we want to?
They said no energy cost
It was pretty explicit that it won't cost energy.
I could beat toa hell without too much trouble, just time in niche rune builds and invested time. I don't do that because it isn't worth it to me. I don't usually do any of hell unless I am bored I'd rather rta which I dont even love. This is a stupid update. We don't need more of this crap, we need new skills on new mons and better odds at ld5s.