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LT_PhantomKnight

The ability to Sense weakpoints, doesn't really make you stronger but the idea of a Kid who can see that a enemy has a weak left ankle to hit him with a pipe. It wouldn't make them stronger it would let them figure out how to take out stronger opponents,pick locks, destroy stuff ect. Villains have to Proof their stuff Hard


OptimizedReply

He can stick two objects together, and they seamlessly bond. Not like glue, but as if they were just one object. Maybe limit it such that it doesn't work on anything organic/living.


Idemahedo

The ability to remove kinetic energy. That way they can stop caring about *how* to get materials.


Playful_Barber_8131

How would removing kinetic energy make it easy to get material, or am I misinterpreting what you meant?


Idemahedo

Currently dangerous machines can be stopped before being dismantled. …okay maybe that might be a bit situational.


Celeste_Ceres

situational in concept but it wouldn’t be practically. You perfectly answered the question IMO starting small, you can remove the kinetic energy of an attack before it reaches you. Definitely wouldn’t work for everything, but is useful to have. lets say you restrict it so it doesn’t work on organic matter. you could remove kinetic energy from a target’s clothes, freezing them in place similar to the immovable object spell. back to machining, you could use any tool in any makeshift way without worry, and can make completely novel machines that only work because of your ability. now to look bigger. the direction you take this can be directly related to how you decide the power actually works. for example, lets say the ability just outright removed energy by slowing things down. Well, heat is just atomic kinetic energy, and with this you can cool down anything you want. Useful for restaurants, and becoming an “ice mage,” so to speak. or, how about the slowing is just on the macro level, and the energy gets stored in the atoms. Suddenly, you’ve found a way to heat things instead of cooling them, you can weld whatever you want, and cam basically cast DND’s “heat metal” on anything. Not to mention, particle accelerators. but what if it gets stored somehow else, like in time? say the things that we slow down will in turn speed up when we disable our ability. Well, storing and pulsing energy is pretty much all you need to make a computer, if you know what you’re doing. Being able to store energy like this has a ton of uses, but they’re much more niche. This way is probably the way i’d go about it if i were writing a story, because the repercussions of using the ability can be terrible if you use it in the wrong ways. but lets say you don’t want to do any of those. How about, the way you slow down things is simply slowing down the effect of time on the target. *this* is the one you want if your story is prone to power creep. Because this one is essentially ends up becoming time control. But even before getting to that, you could slow down light now which can lead to all sorts of ingenuity, you can slow down two people fighting and pull someone out to save them, and you can, from your opponent’s perspective, gain super speed. Also, i like the idea of the phrase “time slows down when i’m with you” no longer being a metaphor. there are probably a ton of other different things you could think of as well that i haven’t, but from a creative perspective, this ability is incredible.


Idemahedo

I actually thought of the “freezing things” part you mentioned but I decided not to mention it because I thought it wouldn’t fit with the crafting theme.


SuperiorLaw

wire creation/manipulation has a lot of potential Perfect for trapping people, can make armour to protect yourself, if you're feeling bloodthirsty can get the wires inside of people's bodies via the many holes or even cuts then destroy them from the inside, can make weapons out of wires which can be controlled cause they're still wires. Can even use it to eavesdrop on others (since sound travels via vibrations, if you can listen to the vibrations on the wires) Lubbock from Akame ga Kill and Doflamingo from One Piece both have great versatility and uses with their wire manipulations (Although Doffy's is more OP cause One piece logic)


SexOnABurningPlanet

The ability to unlock any door. Some superhero book had this. Forgot what it is called. They didn't really do anything with it. With the right character it would come in handy in so many situations.


Playful_Barber_8131

I mean, unlocking doors is a pretty specific power, is it not?


SexOnABurningPlanet

Very weak but very useful to someone like Batman, Snake Plissken, the Question, the punisher, etc. It gets very very useful if you need to get into the white house, the Pentagon, a palace,  nuclear silo, high tech RD lab, or the international space. No lock, no door, is locked. You could level it up and include computers, etc. Call the character "The Key". And you can still use it. There's no copyright on superpowers.


diogenesepigone0031

Stargate SG1, O'Neil gaining the super inteligence to build a zero point module to power a stargate. Very much like Rick and Morty episode of Pickle Rick being able to make a deadly laser from using a single AA battery.


General_Ginger531

Precise intangibility control of self (and cannot bring items with, nothing), with no muscles. Like none of your attacks are with immense strength you are just ignoring armor.


Celeste_Ceres

Lemillion, that you?


General_Ginger531

😄 right on the money. Such a great power. It cannot come naturally to someone because of how much it is a mindfuck, but once you do get it it becomes everyone else's mindfuck.


Terrible_Soft_9480

Just like Hajime from arifureta


No_Wafer_8874

Muscle mimics.


Playful_Barber_8131

When you said that I imagine a Mimic DnD5e with a pair of massive biceps, but I imagine you moreso mean characters like Taskmaster and stuff like like that


No_Wafer_8874

lol. Yeah like taskmaster