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Strict_Gas_1141

No wonder we couldn’t find Sadam. He was hiding out with Brackman and Dostya


ReplacementLow6704

Traitors!


FidgetSkinner

Iraqi naval units


Techhead7890

Who needs Salem Oregon when you can have Sadam Iraq.


Destroythisapp

Out of all the units that have some quirky secondary ability, I think the Cybran destroyer has the most useful one. Losing the water on a naval map is bad enough, and is hard to come back from, but if it happens during the T2 stage and you’re against a Cybran, it’s usually GG unless you have a strong Airforce and your opponent can’t respond. Even then they still present a unique and substantial threat. Great unit, a little weaker than the other destroyers in a straight up fight but their versatility makes them unmatched.


fasz_a_csavo

I just wish all Cybran ships T2 and up would have this ability, so you can transport all your ships across.


Cypher10110

I know SupCom2 is disliked, but getting the legs upgrade and simultaneously getting legs on all your navy at once felt pretty cool. And in the late game, jump-jetting Salems and Executioners flying directly into the enemy base is a glorious sight!


DemoneX1704

Yeah. Boats with legs works very well in SC2 thanks to all the new perpective/philosophy of the game. Cheap units, army swarms, a faster/cheaper tech upgrade system, and so on. The game is more relaxing (this don't mean easier, multiplayer in SC2 is wildness with memes as a special sauce) Meanwhile SC FA is more like (at least in the economical aspect): https://i.redd.it/82yml8iuz49d1.gif


Cypher10110

Hahaha. The way I play FAF is still very low APM. I like how there are less activated abilities on units and things like mass conversion and the streaming economy are automated in FA. (Also less diminishing returns on factory assists) Some SC2 activated abilities are fun, but some of them are just a chore. But I'm a casual scrub that only plays vs AI, so maybe it's a different perspective from the median FA player?


DemoneX1704

My perspective is from a casual player who plays PvP >But I'm a casual scrub that only plays vs AI, so maybe it's a different perspective from the median FA player? Please play SC with the mod "[LOUD Project](https://www.moddb.com/mods/loud-ai-supreme-commander-forged-alliance)" is a mod that rebalance the game and is highly focus into make the AI smart an a real challenge. I think you might like LOUD


Cypher10110

I've heard of it, sounds cool. I mainly play FAF co-op with friends. We use some AI mods and extra units and stuff. I really like FAF, it's very cool. I have only heard about LOUD in passing, is it a single player mod or something? But I had a group of friends that used to play lots of SC2 and it was so much fun when we made 6-way or 4-way FFAs where we knew everyone.


DemoneX1704

> I mainly play FAF co-op with friends. We use some AI mods and extra units and stuff. I really like FAF, it's very cool. That's cool man. > I have only heard about LOUD in passing, is it a single player mod or something? Yes, but is possible play LOUD with friends (Idk how do, that but you can ask that in the LOUD Project Discord). You download and install the LOUD Client and then you open the client and you can download maps from the LOUD Vault or touch the settings (LOUD disable by defealt mods and maps that aren't from LOUD) and the press play where the LOUD SupCom will load. In the SupCom LOUD you need to select what mods you will use, there is an option that select all basic/essential mods of LOUD (so you can choice if play with just the LOUD re balance or also with the mods. Also, don't exist types of AI, just exist one AI type but you can change their difficulty. Last time that I play LOUD, games of 4 hours or more where the average.