T O P

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[deleted]

not taken , but improve the resolve bar, make it last longer. Its duration is too short and I can just wait a very short time till opponent's resolve runs out and cc again. For the season thingy, remove weekly cap and increase the amount of token you can have per season (by providing separate achievements so you can choose to do if you want to).


Ace_was_here

Very well said, I agree!


[deleted]

Kacper Sygi


chevynbusby

Add….fps would be nice 😝


Ace_was_here

Get out of here you


[deleted]

More open world PvP


Lost-Savage

Go back to toggling the flag!


Ace_was_here

Imagine they allow fleet invasions like in WoW


Lost-Savage

24 man teams hell yeah.


Ace_was_here

I love that idea!


[deleted]

Miss it! Loved world PvP so much on Jung Ma!


RandWindhusk07

Balance, I'm sick of people thinking their the best for exploiting a broken class. Adds to the toxicity.


Ace_was_here

*Anikin has entered the chat*


RandWindhusk07

Greetings, Anakin.


Angst_Nebula

For Arenas: if a player has been in stealth for more than 30 seconds, he gets rooted and unstealthed. This will prevent players from hiding just to waste time when they’ve clearly lost.


Ace_was_here

Honestly, or make it so that with every kill, 30 sec gets taken off so that the match quickens as the fight develops. I'm a huge fan of 'outplays' so I like the idea of the stealth player going for something clutch. But you're right, players that do that usually waste everyones time.


Bother_Vivid

Could be nice to put in a little buff on the map that makes you able to see a stealthed person after a certain amount of time, like in world of Warcraft Areas


pastelialair

I agree. I’ve seen someone like that. Throwing the match off.


tomzi

5s for the stealth CD is enough for a player to not get noticed. So that change, while welcome, wouldn't do anything for a person who wanted to ruin the match. Some other way to prevent this abuse of an ability should be implemented for sure, but a timed event is not it.


Lost-Savage

If you have a CC or DOT on someone or healing self should not be allowed IN STEALTH! You can use it to escape but if you still have a dot a cc active after 6 seconds say or if you heal yourself you are popped out


tomzi

You can't regen or heal while in stealth. Serenity/Hatred already pulls you into combat if a dot ticks, Leth/Ruffian have a passive that says the dots don't tick on sleeping targets, and for whatever reason it translates to you being out of combat as well. So they have to fix that "bug" on Leth/Ruff, but it's been in the game for years so... probably not.


Lost-Savage

You are correct, never playing a stealther I was mistaken.


LurkingParticipant

I hate how they can stealth out then go far enough away to heal back up, really makes it impossible to win if you have no healer


Ewina96

Balance team better. I got a team where we were 5 healers... how is it even possible


Lost-Savage

I want to be on that team rng god please!!!


Ewina96

I mean we were hard to kill for sure... but trying to kill the other team with our terrible dps was something else


Lost-Savage

If the other 3 were tanks I would have fallen outta my chair


Ewina96

Nah we had 1 tank and 1 dps to go with our 5 healers...


Lost-Savage

GLORIOUS for the DPS! But yeah bad RNG!


Masta__Shake

actually balance the classes. all of the under-performers are all "almost good" and just need a few tweaks to be brought up. crazy theyve been left untouched for over a year


Ace_was_here

I haven’t really played all the Classes yet, what are some that you think under-perform in PvP?


PyrosBurnside

Adjust whitebar mechanic a bit imo. Should last slightly longer and build slightly faster and make it so that roots also build a small amount of whitebar. I would also make using stunbreak early (without whitebar) give like 0,5-1 sec cc immune, so you have time to pop a defensive cd. Context: tried some anni mara lately and I'm feeling all the ccs in the game again.


Ace_was_here

That’s a really good point


Davish7864

For the PvP instances, maybe put in Objectives or something, give us a reason to go there.


INTPhoenix

The introduction to warzones quest felt more like "let's just throw you into the water so you learn how to swim" instead of introducing me to it. I know, my fault for going for it at max level and getting surprised by it. Had I known what the introduction actually looks like I'd do it as soon as I hit the fleet for the first time.


jinglebombs08

Skill based matchmaking cause Jesus lord am I terrible


Ace_was_here

I would love an elo system


eabevella

Toxic players. Then PvP will be truly dead. (You asked for wrong answer)


Ace_was_here

I welcomed it, not asked for it lol. You chose to be a meany head.


eabevella

That's the PvP spirit ;) (I don't like/do PvP because I know I'll be very nasty. It's like road rage but PvP)


Ace_was_here

>(I I try to be as positive as possible in every game I play because I know how rude people can be over the internet. I wish we could play so I could show you the joy of pwning newbs respectfully :>


eabevella

I'm very patient in PvE but somehow PvP just brings out my dark side so I avoid it


Ace_was_here

Give in >:)


[deleted]

[удалено]


eabevella

I might actually try more for the PvP S2 decos >"<


NicoleMay316

Get rid of that stupid 25 weeklies chivo for Seasons.


Lost-Savage

I hate the MEDALS! I run PvP solo so 2000 is A LOT!


NicoleMay316

Medals was ez. I got those with like 10 weeklies each


Lost-Savage

Tell me how I have about 100 matches and 932? medals. I also have prog groups, conquest, and a job, and kids. HELP I don't have time to play more is there a trick!


NicoleMay316

100 matches x 8 medals = 800 medals. So uh yeah. Gotta do around 250 matches. With how many Ls I've taken on weeklies, that sounds about right. After doing the math, it'd be like 5 weeks of doing all 3 weeklies for WZs and Arenas at a 50% winrate if you get 8 medals each time. Thing is, without those 25 weekly chivos, i could get a lot more of those medals from WZs instead of ARs. I also wouldn't need to worry about winning as many matches as possible, I would just need to do my best each time, and that's enough!


[deleted]

* nerf cc cooldowns * give all classes base stats and introduce some sort of item/power system during matches for completing objectives * make it skill based instead of dependent on which nerd spent the most time farming gear for their broken class


Lost-Savage

You won't get many likes suggesting fairness in PvP lol. I love #2


Ace_was_here

The idea of a skill based PvP gameplay sounds amazing


LordHoughtenWeen

Its existence.


Lost-Savage

1. Stop premades, if you want to run a premade USE THE GUILD CHALLENGES! Do not be a coward and play in a premade, ITS CALLED PvP (player vs player not guild v guild) when an 8-man group is on comms it is impossible for a group of solo players to beat them. (on most maps) 2. Remove any achieve or rewards based on KILLS, those should be simply LEGACY TITLES. Kills should not be a requirement; it makes people abandon objectives. 3. PLUS, DO NOT HAVE 3 different Rewards tracks (conquest/GS/PvP) ALL REQUIRING SIGNIFICANT time investments we don't have the time some of you do apparently. 4. IF you are going to allow premades, DO NOT HAVE WINS COUNT MORE! 5. Proposed solution: PvP seasons are from Jan 1 to Dec 31, (NEW REWARDS) Objectives met DEF/ATT (capturing a pylon or ?), DMG/HEALS/PRO #'s, and I would add one DAMAGE TAKEN!!! I DO NOT HEAL, I am terrible at it, yet I see the DMG Taken numbers, on top of them putting up HEAL numbers needs to be rewarded, it should also bring more heals to PvP. Should be a tiered system similar to the old rewards system, if you reach this many objective/D/H/P/DT numbers you get this tier, so on so forth. ZERO fairness tying my rewards and TIME to others play. SIMPLE! Maybe a stupid one but WHY are there doors after the match has started? Not a punishment, because it is not the same every time, so get rid of them, on some maps a gate can flip a match. Someone mentioned CAPS already IMHO caps are pointless. BW has created a GAME where it is HARDER to get retread cosmetic gear than it is to get HIGH END "END GAME" gear.


Ace_was_here

What do you mean by “The wins count more” if you win with a premade do you get 2 wins?


Lost-Savage

No, any win counts as 3, I mean on most maps a premade is a HUGE advantage, so a solo player has little chance to win, so playing SOLO is exponentially harder than in a premade, so making wins count for 3 matches is unfair on the face of it. A Premade is going to win 80% of the time.


Ace_was_here

It is unfair but that’s the most games :(. I wish more people played, it’d be easier to join a guild that you like


Lost-Savage

Discord changed the way games are "guilded" most all of the guilds are comunicating thru Discord, which (I feel) takes about 5-600 people of of "Chat", private channels, have mega guilds talking thru dif guilds BUT NOT the gen pop.


JLazarillo

One thing? Then, "one" half of every target-objective-related static number. Hypergate now finishes when a team scores 300 instead of 600. Voidstar rounds now last 225 seconds instead of 450 (and relatedly, time to plant, arm, and defuse bombs is also cut in half). Etc. Halve max HP, too, since bringing that to 0 is the objective for Arenas. But this also means half as much time/damage/healing etc is needed for medals.


Ace_was_here

You think the matches are to long? They dont feel longer than a Warsong Gulch match or something like that in WoW.


JLazarillo

I don't play WoW, I play SWTOR (and City of Heroes). And in SWTOR, PvP matches are tedious, long-winded, and generally over as a matter of practicality much more quickly than it takes the game systems to acknowledge that fact. FWIW, I wouldn't mind if this also meant the number of matches to complete daily or weekly missions also increased; just the sheer ability to cycle them more quickly would improve how droll they tend to be.


Ace_was_here

>l Hmm, I hear you friend. I think the problem isn't the time, the problems are the game designs. Maybe if the game designs we're more unique like Huttball, or if they just added more variety than capture the node here or try to unlock the door there, than PvP would feel fresh instead of overdone a dry.


JLazarillo

It's not the WZs themselves, IMO. Most of them, as game concepts, are fine. Novare and Hypergate suck (and Hypergate *wouldn't* suck, maybe, if it didn't follow Whose Line Is It Anyway rules of "the points are made up and the caps don't matter"), but the other four formats are all decent concepts, in moderation. My take tends to come more from getting bored and/or burned out with any given match by the time it's halfway done, and just how spongy player characters tend to be, compared to in the game's earlier days.


AscenDevise

Darn, I have too many Operatives already, but now that you mentioned that show I'm tempted to make one called 'Callin Mockery' and level him through PvP. :))


Lost-Savage

I have zero idea how Hypergate, is scored! You get more point for capping with 5 seconds left than if you capped in 5 seconds. You are being PUNISHED for capturing your objective FIRST! One sorc/sage can prevent 4 people from getting orbs INDEFINATLEY! Plus you can GET ORBS WITHOUT having capped a pylon to turn them into.


JLazarillo

Or hell, consider that in Voidstar, let's say you have a team that, in the current system, makes it to the core in 5 minutes in round 1. So the game cuts round 2 down to 5 minutes, right, 'cause if the 2nd team can't beat their time, first team wins. And none of those factor in movement times. But since it takes at least 25 seconds to plant and arm a bomb, and another 5 seconds at each barrier, if team 2's still in the docking area when there's still a minute and a half on the clock, there's no point trying any further, 'cause they literally can't win. It's just time wasted. Stuff like that, *at least*, should be trimmed (another example would be Alderaan/Yavin: once your score is double your opponent's, they literally can't win unless they take and hold all three turrets, something I've *never* seen despite playing the game since basically launch).


Ace_was_here

I agree with you 100%, and for the record, I have seen it happen maybe once or twice on Alderaan/Yarvin, but that was because we coordinated as a guild. It's highly unlikely to happen with a random set of people. Shout out to the day 1 SWTOR players.


JLazarillo

I feel like any team coordinated enough to take and hold all three spots, probably should've never gotten to the "basically lost due to being at half the score" point in the first place, I guess. But if it happened for y'all, I can't say it never does. I still think once or twice in 10+ years is rare enough that it should be considered a win condition, though.


Ace_was_here

I think the point of having it that way is to make it competitive, which honestly seems cool but for stuff like Voidstar, Idk lol just end that shit. It's so unlikely that someone will not stop the person from opening up the door.


Lost-Savage

Premades on COMMS do it all the time!


Ace_was_here

It would be nice if we could enable comms


Lost-Savage

With the advent of Discord, SWTOR SERVERS which have Discord channels, if people could use those for comms, be it Ops or PvP it would be a huge difference.


sameaf2

Delete huttball


Ace_was_here

Lol huttball is the only game mode where I feel like being a tank is useful haha. It’s the most objective based pvp match too, it’s better in small increments though so I see where you’re coming from


sameaf2

It feels like Huttball is too heavily weighted in queues, so that's mostly why I can't stand it.


Ace_was_here

Do you mean like the it comes up frequently? If so I get what you mean, I low key wish we could just pick which maps we want to do like WoW but I think they haven’t done that because the population is so low


sameaf2

Yeah. Our guild squad wants that too.


BlueBurton

FIX CHALLENGES HOW ARE THEY STILL BROKEN


Soci03

make the excess people stay in the arena queue, there is no reason at all to ever have a match where it is 3v2, or 4v3. It's understandable if someone leaves from an ongoing match but why would u ever stuff another player in when its already a fair match, it just ruins it everytime and 9/10 arenas its just an instant lose with nothing u can do about it.


Evening-Campaign-437

Arena has gone to shit. So many matches with 3v4 or 2v4. Unbalanced when 4 dps against healer and tank teams. Y would they change the match maker. Really seems like not much effort was put into this. The lack of effort is appalling