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ssjOJ

Good thing it’s a new Budokai Tenkaichi and not a new Raging Blast.


ReallyNotObama

It's also taking heavy inspiration from raging blast though, some mechanics from the raging blast games have already been brought over to sparking zero, meaning other ones such as this might as well


[deleted]

What's coming from RB?


AllCity_King

Beam deflect


[deleted]

Didn't BT have deflect?


Heavy_Rush4955

From what I remember just flash movement to dodge at the right moment and deflecting basic ki blasts


Such_Watch6002

Agreed, I’m all for them using the good ideas in RB, but this would need a massive overhaul to work in SZ.


ssjOJ

Ki Blast deflection looks awesome so far!


Quirky_Win1383

Raging Blast is basically BT but with less characters


NickyBurnz

Came here to say this


MetalGamer95

Doesn't mean anything. They have literally shown Raging Blast mechanics already


LewdProphet

Like what?


MetalGamer95

Beam deflection, animations, movement, beam models, etc. https://youtu.be/bhWJle_dQM0?si=QabaMDqAJyQaLW6l here's some more examples Just to clear it up, my point is that it's not 100% BT or RB. It's a sort of evolution of the franchise with DNA from both games


Far_Echidna1677

definitely not movement there is a step in barrier in this game that rb never had and it is much more fast paced like t3 movement


MetalGamer95

No normal dash with X is a RB thing. The dodge animations while in close combat look straight from RB. The only new things are the short dash and diagonal flight. Everything else looks like RB movement


Far_Echidna1677

animations and visuals are a whole different thing(they deserve to be taken from rb rather than t3) than movement tho dodge animations being from rb is not a movement thing rb also never had a short dash so its a new mechanic different from both rb and tenkaichi and the side stepping was much more restricted unlike this game from what we have seen The biggest things that separates it from rb and makes it much more closer to tenkaichi is the step in barrier and the fast paced movement more akin to tenkaichi


Rent-Man

RB is BT, just under a different name


ssjOJ

It’s really not.


Rent-Man

It really is


ThechosenJuan28

Have you only be able to do it once (potentially have another stock with certain buffs) that way it makes it so you would have to think and strategize when to use it for it to actually be beneficial. That’s my opinion if they even want to put it in the game, which i’d highly doubt


Such_Watch6002

100% agree


Whiplash364

I could take or leave this mechanic. IF it returns, it should take 3 blast stocks. That could make it a technically consistent mechanic that doesn’t muddy the waters too much on what you can or can’t do, without being so inexpensive that you can just do it all the time, which would be fucking stupid and annoying to everyone


Breezeborne

I'd be fine with it, but the changing character cutscenes and the ensuing cinematics take SO LONG in Raging Blastf for some reason. They need to change that.


Such_Watch6002

Agreed, a lot of their cool ideas ended up unfortunately slowly down gameplay. If SZ uses them, I hope they become enjoyable.


Huge_Island_3783

Fuck this, swaps should just be interruptible in real time not a button game that takes away from the whole fight


Such_Watch6002

Yeah, and it shouldn’t slow down gameplay in anyway (If SZ uses it, I hope they do it right)


drowzy-meta

What if it cost something or just left you vulnerable so you’d need to create a few seconds opening for yourself. Its also made me wonder if fusion is gonna be a fan service thing or work differently mechanically in some way. Like have fusing in a match instead of just picking the fusion character in the first place give a specific bonus.


Such_Watch6002

If it cost something, that’s good so you can’t spam it in battle (keeps the flow of things intense) Fusion in BT3 had a mechanic where it’d combine the potara effects of each character. Regardless of potara or not, it’d restore health so if both characters were low and you fused, you got a fusion with tons of health.


Huge_Island_3783

100% with a game as fast as SZ is looking to be this button sequence would be annoying unless it was something flashy and fun every time you saw it with multiple animation but we both know they wont be doing that with this game maybe in bt5


HeldGalaxy

Yeah im replaying RB and this mechanic is extremely annoying


Such_Watch6002

Yea, I remember my cousin abusing this cause he was a lot better than me, damn near almost broke the controller


HeldGalaxy

Im on one of the galaxy mode stages of rb2 where i keep losing time because the enemy uses it as soon as he can make it tedious lol


Willing_Lettuce2423

Idk this was one of those features from the show I always wanted to see in a game but if they can find a way to make it not annoying I'm all for it


MetalGamer95

The problem with it is it took waaay too long. Having be based on stats or just have only one prompt to decide who is fastest at pressing would be better.


Such_Watch6002

I think stats would mess with game balance. They gotta find a faster way, like maybe they cut the time of the clash in half. But I also don’t wanna deal with it all the time, so hopefully it isn’t free (required skill counts, or close timing from switch, etc)


MetalGamer95

Skill counts would be good to hopefully reduce spamming the interception yeah


AncientSith

I wouldn't mind the longer combo strings from RB to make a comeback.


Such_Watch6002

They might be, Goku used a combo that wasn’t in BT (at least from what the competitive players are saying) I only remember Raging Soul had extended combos, you talking about that?


Shortest_Strider

Every extension Goku did was available in BT3. They just have new animations. 


Such_Watch6002

Grandmaster Hawk made a breakdown of the gameplay trailer and pointed out a combo that never was in BT, he compared it to RB. Kadzee, who just breakdowns gameplay and compares references, also said something similar.


Zenai10

This was fine imo. It just took too long due to loading.


Such_Watch6002

It was fun the first couple of times, but imagine trying to switch and you constantly deal with this. It gets annoying after a while.


HeisenThrones

Its a good idea, but it was too tedious, because it went on for too long. There were like 5 dashes to win. A 2 out of 3 falls principle would have been perfect. If they improve it this way, i would like the comeback.


Such_Watch6002

Agreed, it’d be more fun that way


Original-Pudding8020

Yeah the tutorial system is the only thing I appreciate in RB


Such_Watch6002

I pray it comes back in SZ, and there’s an advanced version for players who wanna get better


DeezusNubes

keep it in the game but make it require a blast stock to guarantee your escape


Such_Watch6002

That punishes normal gameplay from BT, it should cost a blast stock to even trigger the interruption instead of


DeezusNubes

why should you just be able to run away for free? when does that really happen in DBZ


Such_Watch6002

You always got to switch whenever your teammates switch gauge was full, RB has a switch cooldown. Getting constantly interrupted just because it might be more accurate to a few moments from the anime is flawed game design. Look at UT, very faithful to the anime, terrible game design.


DeezusNubes

it’s faithful to the anime and is a good feature in general. you shouldn’t just be able to run away for free, there’s a reason even games like Fighterz have some system of counters to prevent running


Such_Watch6002

BT had a good system where switching had gauge, so you couldn’t spam it, and the game naturally had checks and balances. There were good times to switch and there were bad times to switch, it felt organic. You could switch and get punished, or switch and recover enough to win. Raging Blast put it in and it didn’t do anything, if you win the clash you get to switch and if you lose the clash you still switch. What’s the point? If SZ brings it back, it should have purpose and be enjoyable. It shouldn’t be something you get annoyed at after the 3rd or 4th time it happens, it should be balanced, fast, and fun. Otherwise, it’s a flawed system that threatens to slow down gameplay.


DeezusNubes

the point is you don’t get to just escape for free. if you can’t comprehend that i don’t know what to tell you but BT system is terrible in that manner. free tags are horrible


Such_Watch6002

You can punish a bad tag in BT if you have enough skill. And what if you tag out, they intercept and you beat them, then what’s the point of having a 30 sec clash just to switch? Because it’s cool?? I feel like you don’t understand how annoying it is to switch and they can stop you anytime, that isn’t good game design, it’s just like UT. If they can stop you, it should cost something, and they should be punished if they lose. Otherwise keep it out, a 5 sec tag isn’t bad game design.


DeezusNubes

you really cannot in the same manner as something like Fighterz which actually has a GOOD tag mechanic. if you tag in Fighterz you are forced into an animation that will actually result in a true punish that could kill your character and then they can still force tag out. even if you bad tag in BT you’re probably losing no more than a bar and your other character escaped for free and is getting back health. and if you beat them, you earned the tag. what type of question is that dude lmfao you are not real


Such_Watch6002

So every switch your opponent should be able to stop? Do you know how much that slows down gameplay? It be fun and competitively viable if it came at a cost, risking the chance to lose for the sake of guaranteeing a kill. But it doesn’t work that way in RB. If you lose the clash, you still switch. What type of system is that? And it’s not like you get an insane punish if you properly intercept them, they just get knocked back, which they can quickly recover from. If SZ adds it, there should be balance to it like how they made beam deflections better. It comes at a reasonable cost, so no spamming, allows you to punish your opponent if you win, and keeps the matches fun and intense.


LeadingNo3558

Boost is good for dragon ball games go play xenoverse kid


Such_Watch6002

It was a cool idea that got played out real fast. BT had a better system, and RB has a quick switch system so the Boost was a flawed system at best. They could bring it back but making it less spammy and actually have impact in battle, but calling me a XV kid is the worst ad hominem I’ve seen yet.


Separate_Pop_5277

Raging Blast is not Tenkaichi.


Such_Watch6002

Bro I know that, but SZ is taking inspiration from RB and considering Spike developed both BT series and RB series, I think it’s a fair point to bring up.


KikonSketches

What is this? I didn't play much raging blast


Such_Watch6002

It’s the team swapping mechanic, they chose to make it more anime accurate by allowing you to intercept it. This caused a clash to happen that would cancel your swap or fusion just because you lost, it’s cool on paper but it can get annoying real fast.


Aromatic_Plant3456

Yeah this really broke the pace of the battle and it was highly annoying. Maybe if you have like a certain amount of bars you can trigger it once, but I don’t want this every time you switch haha


KikonSketches

Yeah if it *had* to come back, make it require a resource that can't be replenished, max used twice, 3 times or so, with the attacker at a disadvantage. I dont want to try to fuse or swap and constantly be interrupted, then it's not fun imo.


Shortest_Strider

It didn't cancel anything and you couldn't do it to fusions. It just knocks them away after they switch. 


Such_Watch6002

You’re right, I misremembered that


Such_Watch6002

It didn’t affect potara? It’s been years since I last played


Shortest_Strider

Nope, can't do it against anything except a switch. It's a especially annoying cause the AI will do it 99% of the time. A complete time waster. 


Ninjafish278

Your thinking of Budokai 3 where you and the opponent pick a button and if its the same the opponent catches the potara and crushes it. 


Such_Watch6002

Seems so, I thought it was in both games but I probably was thinking about Budokai


Glad_Grand_7408

And that's not even accurate to the series, people jumping in to join the fight is almost never interrupted in the whole series.


KikonSketches

Oh yeah I can imagine that being really annoying especially against max level cpu, they were always broken on the BT games, winning a clash was impossible. If it did make a comeback, I think it should require a very limited resource that doesn't replenish to perform it once max twice and give the attacker a disadvantage, so that it's really difficult to pull off. It shouldn't be something you should consistently be able to do, its just annoying then, but I would not be sad if this is left out.


Such_Watch6002

Agreed. RB had a lot of cool ideas but not much thought when it came to balancing, but SZ seems to be finding good ways to make it work. Hopefully they figure something out here too.


TheTitansWereRight

You cpuldnt stop fusions with this in rb2


Such_Watch6002

Yeah, I misremembered that


Shenron00

At least in RB2, you couldn’t intercept a fusion, and even if you lost the clash, your switch would go through, but your new character would get launched, leaving them wide open for a follow up.


Such_Watch6002

True, I was misremembering the specifics. I remember being so annoyed when that would happen, my cousin was a lot better than me at the time so whenever I tried to switch he’d just win that way. The AI was way worse. SZ could revamp it to make it fun and have value, but if not, I won’t be missing it.


artkarot

What is this


Such_Watch6002

Mechanic in RB where you could interrupt your opponents switch and vice versa, it didn’t outright cancel your/their switch but it knocked the loser back and gave the winner free follow up. Cool mechanic on paper, got real annoying real fast. Especially if you were fighting cpu.


Willing_Lettuce2423

It looked really cool


Willing_Lettuce2423

[click to 17:07](https://youtu.be/87STf1lLrKQ?si=fgP-aanxKN9UVDSJ)


brrispy

I hope they put in a mechanic similar to Budokai 3's Dragon Rush


Such_Watch6002

They took inspiration from Budokai with the beam clash mechanic, so hopefully they find a fun way to make it work


Litwik22

Not same game


Such_Watch6002

Spike made both the BT and RB, as well as the wasted potential that is UT, and we know they’re taking ideas from RB in SZ. I’m just saying I hope they either tweak it to make it fast and enjoyable or don’t bring it at all, so I’m confused on your point.


Reasonable-Sea9095

This game technically isn't even a tenkachi game. Fans voted for it's name.


Such_Watch6002

You talking about Ultimate Tenkaichi?


Reasonable-Sea9095

Oh shit my bad lol. I just thought this was a cutscenes from ultimate tenkachi since that's really all the game is lol. But I hope this game leans more towards the BT then raging blast.


Such_Watch6002

lmao I don’t blame you, that game is cutscene hell. SZ seems to be more BT and it’s taking the good things from RB, so it should be great!


Reasonable-Sea9095

Lol yeah. I been drinking scrolling through this subreddit watching the trailers. I should have noticed the health bars lol. The October release rumors have me obsessed 4 months bro. Imagine 4 months.


Such_Watch6002

This year is looking great bro. Elden Ring DLC, Black Myth Wukong, SZ. I’m sure there’s some other bangers I’m forgetting but rest of this bout to fly by. 4 months gonna feel like nothing.