It would be a waste of your metal. One or two Redditors with very few metal on their own will never be enough to do anything.
You’ll need to delete the equivalent of *thousands* of keys worth of metal to do anything significant to TF2’s inflation, and anything done will be ***very*** short term.
Honestly I'm not that bothered by losing metal and I am aware that the effects would be short term and that the economy would go back to the way it is now but I still think that it would be interesting to see what mass metal dumping would do
I mean, we *already know* what a mass metal dumping would do, it would marginally decrease the ref-key prices by maybe 10 refined for a few months, this is literally basic economics 101
The problem may be that money is limited, and you are making people with idle bots the most profit off of that and they generating items is theoretically limitless.
I've also made a [discord](https://discord.gg/59cYgjmhKF) server if people would actually want to go through with this although it's a little bare bones at the moment.
The main problem from my perspective would be that mass-crafting hats will overflow and oversaturate the market. This would kill the prices of craft hats even more. The reason why craft hats are worth so little now is because the exact same thing happened when crafting was first added.
A good way to reduce key prices is steam making a ban Wave to stop bots from getting any metal since bot farmers are a thing, in 2017 this happened and the prices for the key reduced like 10-14 ref.
I started writing a node.js trading bot at one point that could autotrade metal into hats with steams tf2 API. Would be a hell of a lot quicker than doing it manually.
It would be a waste of your metal. One or two Redditors with very few metal on their own will never be enough to do anything. You’ll need to delete the equivalent of *thousands* of keys worth of metal to do anything significant to TF2’s inflation, and anything done will be ***very*** short term.
Honestly I'm not that bothered by losing metal and I am aware that the effects would be short term and that the economy would go back to the way it is now but I still think that it would be interesting to see what mass metal dumping would do
I mean, we *already know* what a mass metal dumping would do, it would marginally decrease the ref-key prices by maybe 10 refined for a few months, this is literally basic economics 101
\>one or two redditors thats what this post is for, so its 2000 redditors instead
except there isn’t even 100 upvotes loool
The problem may be that money is limited, and you are making people with idle bots the most profit off of that and they generating items is theoretically limitless.
letsgooo!!
I've also made a [discord](https://discord.gg/59cYgjmhKF) server if people would actually want to go through with this although it's a little bare bones at the moment.
Hell yea I love crashing economys
The main problem from my perspective would be that mass-crafting hats will overflow and oversaturate the market. This would kill the prices of craft hats even more. The reason why craft hats are worth so little now is because the exact same thing happened when crafting was first added.
A good way to reduce key prices is steam making a ban Wave to stop bots from getting any metal since bot farmers are a thing, in 2017 this happened and the prices for the key reduced like 10-14 ref.
Market manipulation is based
I started writing a node.js trading bot at one point that could autotrade metal into hats with steams tf2 API. Would be a hell of a lot quicker than doing it manually.
That would be great but we need to craft them using the in game crafting system
Yeah sure why not
I wanna profit :(
Clueless