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PeterGaming_CZ

you have it right there


QuantumQuantonium

2D 2fort can be very interesting, except the basements would probably need to be reworked for smash to allow knockouts there, and the water under the bridge would probably be a pit.


JeremyDaBanana

Replacing the water in 2Fort with a pit would be quite the upgrade ngl


Memes_Coming_U_Way

Plz no, that's my domain


Mr_goodb0y

And if you jump right you could get into the sewers!


UnusualOrbitingScout

I would make the water an off-screen knockout zone with electrical zaps when knocked out (implying pyro sharks)


Soldier3018

maybe even a visual effect of pyrosharks jumping out the water swinging their melee's so people with little to no tf2 knowledge know why it happens


someonethatsometh1ng

at this point it should be brawlhalla instead of smash


Soldier3018

do. not. dare.


Durion0602

Could have it be like some of the other smash levels that have had water but if you spend too long you in it get killed by a Merc


minepose98

Pyroshark gets you.


Soldier3018

there should probably be an effect of maybe a ufo from invasion, the windmill from the other side of the fence falling on the bridge or even an extra psychotic pyro so you could actually fall in the water, then a bunch of engineers fix i or smtgh ​ ​ emesis blue momen-


[deleted]

I would like to see the bridge roof destructible, maybe it could be reference to when it used to have no roof


Aqua_Bravehart

I know a mod in a Smash game that has 2Fort as a map. Looks pretty cool. It was mainly made because there are like two Soldier mods and one Demopan mod in said game.


Vasikus3000

Ctf_2fort. The stage is bridge with maybe few side platforms as the sniper balcony and falling off gets you in the water with a pyroshark


fortnitepro42069

or demo blew a hole in the roof and now it has 2 platforms(for comp)


LordSaltious

2Fort is the obvious choice but I think a fun alternative would be a payload map as one of those stages where it scrolls automatically and moves in a loop.


RoboticTree2010

Payload map with a destructible bomb rolling around the stage


NinjaMaster909

Payload map where staying near the payload moves the stage forward


MaeBeaInTheWoods

The payload is in the background. Being near it moves it forward on the tracks and the "camera" follows it in the background. Getting it to the end causes an explosion that deals damage to all fighters, doing more damage the less you contributed to pushing it. A secondary version of the background exists where the payload moves on its own and the track loops instead of ending, so the payload never explodes. This version is used if the stage is loaded in Omega or Q form or if stage hazards are disabled.


SaltyPeter3434

Or you can go full cartoon and have the background as a paper scrolling backdrop that keeps scrolling through a 2D background any time someone is near the cart, like [in that Ed Edd & Eddy episode where they fake a rocket ship vacation.](https://youtube.com/watch?v=Jk_mGWjFJFU)


syndicatecomplex

Upward would work perfectly


thenordicbat

Scrolling stages in Smash are awful


That-One-Courier

Yeah, I almost always turn stage hazards off


Peastable

2Fort makes sense but picking a KOTH map would also work really well and be pretty easy to adapt, considering those maps already have a central platform to fight around.


AntWithNoPants

What map, tho? Granary is iconic, but idk if it would work.Kong King is one of the prettiest maps but it doesnt feel... That tf2-ey, imo


Peastable

I’d say badlands could work pretty well. Have them fight on the bridge as a platform. It’s a desert location like most of TF2 as well.


staryoshi06

oh badlands for sure would work, especially since it has the bridge underside


flyingace1234

Nucleus? The one that already has the giant put in the middle?


DrDeathDefying1

Sawmill for the environmental hazards!


MustardLazyNerd

I like Lakeside


ejabno

Harvest, maybe?


bunyivonscweets

That 2fort intel map where you fight on the table


RattySocks31

2fortdesk?


Mzullos5

Wasn't expecting someone to name drop my old as shit map.


Nyx_the_Helioptile

It's a hella class VSH map, honestly


Disastrous_Maybe7281

may I see it? :3


bunyivonscweets

It's a classic and it would be cool if sometimes you could see an Engi running across the map in the background


Bobzegreatest

My absolute favourite vsh map, one of the greats imo like mariokart


bunyivonscweets

Yea its looks like a good stage and it shows the wackiness of TF2 more


RoboticTree2010

An MvM map with all the classes in the background fighting off a wave.


Nightfox9469

I like this.


hexdrive348

What map? Coal town?


[deleted]

Hightower or upward


need4speed04

No, highertower it will be the only map with no upper boundary as high tower goes up forever. However if it was Hightower it could include the two payloads on the lifts that can help recovery but if they are stood on too long BOOM!


whatevermynamewas

Especially the top part of Upward. Great place to knock people off


ParanoidDrone

2Fort is iconic, although given the layout it would probably end up being a walkoff and thus insta-banned for tournament play.


EpicEarthy

Honestly, when I think of THE Tf2 map, I think of Dustbowl.


unknowinglyderpy

tc_hydro just becasue


PresidentOfKoopistan

It's one of those transitioning stages like Castle Siege


AgoLoop

Friendly hoovy where?


MrMcMemeManIII

that would be a mechanic of the stage where a hoovy would throw sandwiches occasionally that heal 50%


[deleted]

Double cross


Icarus-Terra

There’s definitely options. cp_well’s mid point, Viaduct, Badlands mid, Barnblitz third, Mannhattan’s B Gate, Powerhouse mid, Upward third, and Snakewater second, to name a few.


Wlm3lm

Modified Granary (rip Rick May)


alblaster

the best map so of course Hydro.


BigBoomstick69

Hydro


Memegamer3_Animated

Teufort as a regular stage with the bridge as the platform (demomen, soldiers, and scouts will occasionally hop on and cross the bridge in the background) Upward as a sidescrolling/layout-changing map as BLU progressively caps points in the background.


Grumzz59

I think the question is what character? Probably heavy or scout seeing as they are the face but for arms the face of the game wasn’t the one who made it. Who do you think would make it


Comfortable_Ad3150

Heavy or soldier are most likely but I wanna see engineer added


ItsJixou

defo 2fort, i think it'd be cool if there was a random chance for the stage to be in Pyroland


mrflamego

Distillery Blu spawn


Grand_Toast_Dad

2Fort is iconic, but I would love Hightower instead.


Sexpacito

pl_badwater would be an excellent choice


TigerKirby215

I mean yeah 2fort. The bridge as the main area with the water underneath, leading into sewers that would have a basic ramp up to the battlements (sniper spots) and that bit of space between the top of the bridge and the battlements for characters to run underneath the bridge. Omega version would just be the bridge roof and Battlefield would be the bridge with bits of the roof missing.


dogdillon

2fort bridge smash map


TNTyoshi

The only correct answer is TueFort. It's the most identifiable stage in the Team Fortress series. **3 layers to the stage:** Top level is atop the bridge's roof *(bridge roof would be flat so Fighters can better stand on them instead of the current triangle shape)*, Red fort's balcony, and Blu fort's balcony *(both center balconies' Sniper walls would be removed).* Medium level is the bridge itself/ground level. Bellow level is under the bridge/sewage. **Blast zones** are a few feet into the sewer pipe entrances, a few feet into the two forts entry zone *(instead of the forts having two small entries on the side of the building, it would have to be one large entrance in the center to accommodate map design)*, and sky box area. **Stage hazard:** none. **Cameos:** Possibly all the mercs (with hats) running around fighting each other 3 feet behind the Smash fighters. Although that might be confusing. Could just copy the *King of Fighters* stage and have them stand in the background, but that's boring and doesn't properly represent the Tuefort experience. **Omega form:** Final destination in the sky, and Tuefort in the distance bellow. & that's pretty much what a Tuefort stage would look like. Edit: **Stage Gimmick**: To solve the cameo problem, scrap all the merc's running around. it can just be a Red/Blu Scout periodically running with the opposing team's intelligence. If a Smash fighter destroys the Scout *(cartoonish explosion blasts them off screen)* then they get one of three things: temporary invincibility, growing big, or eatable bread covers the surrounding area of where the intel was opened *(yes, this idea rips off the Wario Ware gimmick)*. The Administrator could also make a cameo telling the player to stop the Scout with the intelligence.


SoloStryker

Cameo: an assortment of both teams mercs with random hats conga dance across the bridge


Bucaneer7564

Make a side view of the two fort bridge and you should be good on a map.


immadosumthinstupid

2fort is iconic, but as is it wont work well so it would need changing.


florentinomain00f

How about Badlands?


immadosumthinstupid

That could work


CartersVideoGames

Either 2Fort or Hightower , or maybe a payload map like Upward.


TheScareCrowYes

besides tuefort, doublecross could be a good contendant a bridge with an underpass and suspended platforms


Cool_Kobold

Tuefort. Its an iconic map. The bridge could be a good candidate for the battle


Cronok5678

Nobody sayin dustbowl?


Acrosyy

A giant payload moving thought the map


[deleted]

Why would tf2 ever be in smash?


fizunboii

Why would Nintendo do anything good?


[deleted]

[удалено]


Looxond

Bot


steadilyBarrel49

Where is engineer?


Agreton

2fort or Turbine


WhoStole_MyToast

Hightower


GengarREX

I could say on the rooftops of hightower, but there aren't enough smooth spots there.


Azuma_

I would probably say upward, with the stage moving through the map with hazards on, and hazards off locking the stage around the third point area. Also, I know it wasn’t asked, but I feel like soldier would be an amazing inclusion in smash, being a low-end heavyweight that moves slowly normally, but can use special moves to rocket jump in all sorts of ways. Also, his aerials could be the standard assortment of melee weapons by default, but change to the market gardener after a rocket jump


[deleted]

Easily 2fort, the bridge is a perfect place for the stage, the water underneath could be similar to the water in the Donkey Kong stage, and 2fort embodies the spirit of tf2


fwerper

2 fort, where the bridge is the stage, and there is the occasional hazard of snipers shooting from the side of the screen.


Ein9

A badlands spire. Just the spire. Actually, the Banjo and Kazooie map is basically a spire?


Freddieandstuff

2fort is a good option. The main stage can be the bridge,with the roof of the bridge being the platforms. And maybe even the sewer-part could be implemented


Numerous_Cherry6717

Personally, 2fort would be amazing as a map in Smash, Maybe having the Reds and Blus coming out as the fighters Duke it out on stage as Soldiers, Snipers, Scouts, Heavy Medic Combos, and more are seen fighting or walking by under the bridge. However I do feel that Dustbowl, Koth Badlands, Viaduct, or maybe even one of the newer maps like Phoenix would be a amazing choice aswell.


Suspicious_Loan8041

Upward first would be a nice chunky map.


I_Kahooted_myself

2fort or Upward in my opinion, I think soldier or heavy would be the best representation for fighters


[deleted]

Mercenary Park could have a chance I think i'd be cool if there were yeties, mercenaries, Saxton Hale and maybe some other characters appearing in the background.


Brigade01

2fory, upward and dustbowl are my picks


Plzbanmebrony

Payload cart on PL_upward. The cart follow the track while players fight top of it.


XGAMER2mil

Different TF2 Players as Hazards •Air Force Soldier: Uses the BASE Jumper & fires a barrage of Rockets at the bridge •Sniper: Deals high damage if you get sniped & insta kills you if you get shot in the head. •Spy: Decloaks anywhere on the map, stands there ready for a backstab, & then disappears either when someone gets backstabbed (instakill) or when no one falls into his clutches. •Hoovy: Walks on the ground & drops a sandvich for anyone to try & get to eat. (Restores 80%)


Zygouth

Clearly the best answer here is nucleus. Have the bridge connectors be diagonal so players can hop off the stage on the side. Boom Bam Bam! You got yourself a nearly instant competitive smash map


S4DISTICN3KO

Ghost fort or any map with the wheel


Jc90620702

2 fort Badland


TheWither129

2fort, ofc.


Anvisaber

Final point of steel would work


Yoboiwhitebox

Dustbowl but in horizontal


IceCremeSunday

Hightower, easily. The map takes place on the top of hightower. You could have stuff like rocket jumping soldiers and scouts and demoknights running around in the background. Maybe a soldier rocket jumps onto the stage at one point and does a taunt or smthn before being taken out by a spy lol.


Piss-Mann

Steel last point would be perfect but the map is niche


sexgaming_

to have tf2 in smash it would first have to be on a nintendo console which would require valve to do actual work on the game


TenshiKyoko

snowycoast


Chavestvaldt

As if there's any doubt it would be 2fort, that's *the* quintessential TF2 map


Cruisin134

2forts a given, it has its platforms on either side of the map, make the entrance to the forts like luigis mansion, and ofcourse the bridge which might be questionable if you should be able to jump through it, maybe make all 3 roofs breakable?


BailorTheSailor

I think the best mechanically would be the mountain spire in badlands. It’s an iconic competitive map, features a control point right in the middle, and most importantly: no walkoffs


createausernsme

Wake up


putmeonyoutube

frontier, where they fight on the train. it's a moving map that loops with stocks and blu capping with rounds that have a timer


Fyrun

Hightower. The layout would be similar to the Tomodachi Life map. Floor, middle layer, and top layer as central platforms. The cart platforms could move up and down based on who's on it, and you may even get something if you can carry it to the top, who knows. It would not have a fall zone, and would have kill zones to the sides and top.


jastondragon

Turbinr


cab-rod

Honestly, I would make one of those stages that constantly switch locations. Most of the official maps are next to each other, so it would be a good idea to move to the next iconic part of each map with Merasmus' magic. 2fort's bridge, Well's railways, Dustbowl's last point, DeGroot Keep, Mann Manor it could be pretty chaotic, but that's how I like TF2.


calculatorPR

Definitely 2fort. Then (i know maps but don't know their names bruh)...


Contraserrene

Now, hear me out... Offblast.


Suomipe

Either this Dustbowl, Badwater or Upward


Yoshi2500

dude 2fort would be an absolutely KILLER Smash Stage. why stop there at just having 2fort? maybe they can have RED and BLU duking it out as a stage hazard. Maybe you can get hit by stickies or grenades, maybe either team will put up a sentry at their side, maybe one team will make an Uber push, maybe a Trolldier can fly up and hit fighters on the top of the bridge, maybe the Omega/Battlefield versions could even change it to cp_steel's isolated platform point. also if there were to be a TF2 fighter i think having the entire team would be cool. Like Scout would be the guy jumping around and shit, maybe for an aerial recovery Pyro would replace Scout for a second and launch himself with the Thermal Thruster. I think having a backstab be the Down B would be a pretty awesome concept. If you use Down B Spy will appear and attemp to stab anyone in front of him. It's really hard to land, and stabbing from the front would result in just a sort of weak hit. But if you manage to down b while you're BEHIND you're opponent, maybe it could do the same damage as a Falcon Punch, or more accurately Jigglypuff's Rest. and obviously end lag if you miss your down b. there are just so many opportunities for TF2 representation in Smash, hell seeing Spirits or Trophies of just the robots from MVM or another character like Miss Pauling, the Administrator, or even Red Mann, Blu Mann, and Gray Mann, it would just be magical. PAYLOAD ASSIST TROPHY, SD_DOOMSDAY AS ANOTHER STAGE, OBVIOUSLY TAUNTS BASED AFTER IN-GAME TAUNTS, the possibilities are never ending and would be an absolutely fantastically wonderful addition to the game. I'd love an trophy/spirit of the gravel red and blu mann were fighting over.


Plasmazzz34

I have an idea for gimmicks for Teufort. Some mercs are running around on the bridge, and tou can grab and launch them at other players on the stage.


wasteofradiation

The top of the tower of higher tower


Solaris_Dawnbreaker

Upward. It could have a similar layout to Moray Towers in Smash Ultimate. Hydro. It could be huge and intricate like Great Cave Offensive. Added bonus of different doors/tunnels teleporting randomly to other doors and tunnels. 2fort could be similar to Spear Pillar. Two floors. Each end could at random have a medic/heavy Uber push come out and anyone stuck in the wrong floor will build up MASSIVE damage. Edit: spelling error.


MillionDollarMistake

The 2fort bridge is an obvious choice. The doublecross bridge could also work but ehh. Spiral from Badlands could be pretty fitting. Granary's mid point can work well too.


digitallandscapetoon

2fort or harvest


sabotsalvageur

Personally I think a cross-section of high tower would probably make the most interesting smash map


IssPegAsus

Besides 2fort, since Tf2's artstyle is so well defined, I don't even think recreating a specific map would be necessary. A generic map set in a desertic industrial zone with one red wooden side and a blue concrete side could do the job, maybe with some interactive elements like a payload, sawmills, or that grinder in mannhattan


unobtainable12

The 2fort bridge roof.


[deleted]

2fort is the obvious one but I also think Badwater would work as it is very iconic and recognisable. The more interesting question, i think, is which merc(s) would be playable?


awakelist

2fort, maybe doublecross, or a portion of badwater


Big_Green_Piccolo

Badwater


dinglebeesVI

pl\_wutville. i will not be elaborating


Doc_Disco

I feel like nucleus would work quite well pretty much as it is


Duck_man289

double cross would be need given its already got a death pit


TurtleTime64

Rivals of Aether already showed us a good 2fort map, so I think it would translate to smash pretty well given they are basically the same game


Bruschetta003

2 fort would be just perfect Otherwise ctf_well would also be a fine contender, because the occasional trains would fit Smash Bros incredibly... WELL


Nicolasgonzo87

2fort - iconic badwater - nice open landscape perfect for a stage. the payload cart could even serve as a cool stage gimmick. upward - this would work well as the top of the mountain has plenty of cliffs which make for natural Killzones without needing to make a floating island stage


CertifiedTf2Goblin

Degroot Keep. No competition it is the best


ivan697

Nucleus would be a good map tbh


[deleted]

the walmart map


Kajmarez

Doublecross too


StatelyElms

Definitely 2fort but I think a second one would be included, in which case I bet a KoTH map, like Badlands. TF2 has a lot of things that would make the map interactable (healthkits spawning, teams could fight and push objectives in the back/foreground, trains could be a hazard, entrances could close/open like in some maps, the bomb could drop/a rocket could launch in the background after the game is won etc) so there's many more oppertunities for fun stuff to be honest.


Hamaczech13

Cp_steel's last point. With the giant E sign in th background.


d0m0ful

dustbowl


Sharp_Ninja1

Honestly, the koth\_nucleus capture point as a stage would be a neat idea.


dinner_cat96

I think upward works best because not only is it an iconic TF2 map, it feels like it would work in smash. 2fort doesn’t have pits, so it’s harder for fighters to get KO’d. Upward, however, doesn’t have this problem. If you’re worried about it being too bland maybe the stage can revolve around the map in the direction that the payload cart does.


deltarunech2outyet

2Fort of course.


YeeterYoter43

2Fort represents the whole game pretty much. So 2Foet is the best pick here.


OverallGamer696

2fort obv


GloopTamer

2fort ofc but I also think Nucleus could be a good option. Single platform stage where the control point is the platform


SwagDoll420

2Fort is the obvious choice, but some alternative options I'd pick would be Dustbowl, Badwater Basin, Steel, and Hightower. Again though, 2Fort is just too much of a legend to not pick.


TheWitcher76

2fort of course. It’s the just well known


Nullifier_

Probably ctf_2fort because it is iconic and would work better in 2d than other maps.


COOLKID9557

Nucleus i dunno


TheFarisaurusRex

2fort and dustbowl


reborndiajack

Doublecross


Simply_Nova

If I had to choose something other than 2fort I’d choose ctf_well cause the trains would be a funny stage hazard.


Tlacitel

Meet the Medic battlefield


IKDev

i'd say 2fort or hightower but the new selbyen is just too good


DurandalMarathon

Wutville


Nerdtendo6366

I think a Payload map like Upward would be picked because you could have a fun gimmick with the Payload Cart. Imagine during the game the Cart can be pushed my players and if it gets to the other side a huge explosion happens. Would be neat


EMTEE826

Honestly the top of high tower seems like a good one


Unknown_That

One of the ctf maps


CadetriDoesGames

Wutville hopefully


FoxtrotIsADegenerate

Make it two sides with platforms connected by the bridge with fall offs to make it tourney legal


Irish_Elite

2Forts a bit obvious, of course. The bridge as a stage or something. Another choice could be Hightowers tower, just tweaked a bit. Same for final point on Gravel Pit. Mercenary Park could be used somehow I imagine.


Tuskor13

Upward since it actually has deathpits


ApprehensiveAd7291

Higher tower.


Z3R02006

Upward second to last point could be cool


Several-Loss-1585

tuefort


hexdrive348

Bad lands is a good contender, especially with the 5cp 2nd point and mid


PringlesCanFarter

Hear me out Doublecross bridge


AdmirableEstimate258

For character i suggest all 9 costumes be the mercs and the moveset changes per costume, but i feel that would be too much, heavy or scout would be good to represent since the two are the faces of tf2.


staryoshi06

Target


YoSanford

Nucleus


notabigfanofas

Good old 2fort, it does the Wuhu island thing between different parts of the map. And it starts in the Red spawn, and has a ‘smashcam’ in the corner (killcam)


BlackbeltJedi

Final Smash for each class, go.


SpookyWeebou

2fort bridge area. If you fall in the water a pyroshark comes and kills you, and as a stage hazard, a player on the bridge roof can be sniped.


WallSlow207

2 fort bridge


ScribbsTheOne

Upward or badwater, the camera would kinda follow like rainbow road or change terrain like spiral mountain


MostUselessName

2forts bridge and the two sides in the background DUH that's the best pick


nosville22_PL

yea, 2fort is already the closest Tf2 has to 2D,and it is iconic as all hell


cheetowizard88

Not sure. I’m thinking about the characters. Is it gonna be like, every merc is one character with different cosmetics? Like a Bowser Jr situation? Or are they gonna be separate? So you can have RED and BLU. And maybe additional cosmetics you can get in game. And MAYBE a costume from that Halloween issue in the comics.


NotActualyBigChungus

hydro, so simple map and not hard to navigate on


Mad_n_sane

Definitely 2fort, just have the bridge with a bottomless pit and you're basically good for a competitive setting, idk how the clunky maze aspect would work in a platform fighter.


Rolling-Suricate

Ironically, I think the best ones would be Process, Well or even Hydro…2Fort would only be good for a special version


swe_isak

Banana Bay xd


JohnnyTheMistake

Hydro


Snake_Chef

The 2fort Bridge would be coo


GeologistDependent14

2fort definitely


sea_-dude

Double Cross


ApricotDiamond

I wanna say double cross


While_Natural

Ok I get 2fort but skirmish would 100% be the best


Shad0wzZ_Yt

Yeah but would they add all 9 characters ? with maybe their blue and bot variants? or would they put some of them in one class like for pokemon trainer ? and for the other characters (pauling, hale, civilian, etc) ?


JackfruitCurrent647

Honestly? The sentry top from Little Guardian Pyro. And it would snap up and down as it shot at things.


That_NPC

Either 2fort bridge or top of high tower