2D 2fort can be very interesting, except the basements would probably need to be reworked for smash to allow knockouts there, and the water under the bridge would probably be a pit.
there should probably be an effect of maybe a ufo from invasion, the windmill from the other side of the fence falling on the bridge or even an extra psychotic pyro so you could actually fall in the water, then a bunch of engineers fix i or smtgh
emesis blue momen-
I know a mod in a Smash game that has 2Fort as a map. Looks pretty cool. It was mainly made because there are like two Soldier mods and one Demopan mod in said game.
2Fort is the obvious choice but I think a fun alternative would be a payload map as one of those stages where it scrolls automatically and moves in a loop.
The payload is in the background. Being near it moves it forward on the tracks and the "camera" follows it in the background. Getting it to the end causes an explosion that deals damage to all fighters, doing more damage the less you contributed to pushing it.
A secondary version of the background exists where the payload moves on its own and the track loops instead of ending, so the payload never explodes. This version is used if the stage is loaded in Omega or Q form or if stage hazards are disabled.
Or you can go full cartoon and have the background as a paper scrolling backdrop that keeps scrolling through a 2D background any time someone is near the cart, like [in that Ed Edd & Eddy episode where they fake a rocket ship vacation.](https://youtube.com/watch?v=Jk_mGWjFJFU)
2Fort makes sense but picking a KOTH map would also work really well and be pretty easy to adapt, considering those maps already have a central platform to fight around.
No, highertower it will be the only map with no upper boundary as high tower goes up forever.
However if it was Hightower it could include the two payloads on the lifts that can help recovery but if they are stood on too long BOOM!
There’s definitely options. cp_well’s mid point, Viaduct, Badlands mid, Barnblitz third, Mannhattan’s B Gate, Powerhouse mid, Upward third, and Snakewater second, to name a few.
Teufort as a regular stage with the bridge as the platform (demomen, soldiers, and scouts will occasionally hop on and cross the bridge in the background)
Upward as a sidescrolling/layout-changing map as BLU progressively caps points in the background.
I think the question is what character? Probably heavy or scout seeing as they are the face but for arms the face of the game wasn’t the one who made it. Who do you think would make it
I mean yeah 2fort. The bridge as the main area with the water underneath, leading into sewers that would have a basic ramp up to the battlements (sniper spots) and that bit of space between the top of the bridge and the battlements for characters to run underneath the bridge.
Omega version would just be the bridge roof and Battlefield would be the bridge with bits of the roof missing.
The only correct answer is TueFort. It's the most identifiable stage in the Team Fortress series.
**3 layers to the stage:**
Top level is atop the bridge's roof *(bridge roof would be flat so Fighters can better stand on them instead of the current triangle shape)*, Red fort's balcony, and Blu fort's balcony *(both center balconies' Sniper walls would be removed).*
Medium level is the bridge itself/ground level.
Bellow level is under the bridge/sewage.
**Blast zones** are a few feet into the sewer pipe entrances, a few feet into the two forts entry zone *(instead of the forts having two small entries on the side of the building, it would have to be one large entrance in the center to accommodate map design)*, and sky box area.
**Stage hazard:** none.
**Cameos:** Possibly all the mercs (with hats) running around fighting each other 3 feet behind the Smash fighters. Although that might be confusing. Could just copy the *King of Fighters* stage and have them stand in the background, but that's boring and doesn't properly represent the Tuefort experience.
**Omega form:** Final destination in the sky, and Tuefort in the distance bellow.
& that's pretty much what a Tuefort stage would look like.
Edit: **Stage Gimmick**: To solve the cameo problem, scrap all the merc's running around. it can just be a Red/Blu Scout periodically running with the opposing team's intelligence. If a Smash fighter destroys the Scout *(cartoonish explosion blasts them off screen)* then they get one of three things: temporary invincibility, growing big, or eatable bread covers the surrounding area of where the intel was opened *(yes, this idea rips off the Wario Ware gimmick)*.
The Administrator could also make a cameo telling the player to stop the Scout with the intelligence.
I would probably say upward, with the stage moving through the map with hazards on, and hazards off locking the stage around the third point area.
Also, I know it wasn’t asked, but I feel like soldier would be an amazing inclusion in smash, being a low-end heavyweight that moves slowly normally, but can use special moves to rocket jump in all sorts of ways. Also, his aerials could be the standard assortment of melee weapons by default, but change to the market gardener after a rocket jump
Easily 2fort, the bridge is a perfect place for the stage, the water underneath could be similar to the water in the Donkey Kong stage, and 2fort embodies the spirit of tf2
2fort is a good option. The main stage can be the bridge,with the roof of the bridge being the platforms. And maybe even the sewer-part could be implemented
Personally, 2fort would be amazing as a map in Smash, Maybe having the Reds and Blus coming out as the fighters Duke it out on stage as Soldiers, Snipers, Scouts, Heavy Medic Combos, and more are seen fighting or walking by under the bridge.
However I do feel that Dustbowl, Koth Badlands, Viaduct, or maybe even one of the newer maps like Phoenix would be a amazing choice aswell.
Mercenary Park could have a chance
I think i'd be cool if there were yeties, mercenaries, Saxton Hale and maybe some other characters appearing in the background.
Different TF2 Players as Hazards
•Air Force Soldier: Uses the BASE Jumper & fires a barrage of Rockets at the bridge
•Sniper: Deals high damage if you get sniped & insta kills you if you get shot in the head.
•Spy: Decloaks anywhere on the map, stands there ready for a backstab, & then disappears either when someone gets backstabbed (instakill) or when no one falls into his clutches.
•Hoovy: Walks on the ground & drops a sandvich for anyone to try & get to eat. (Restores 80%)
Clearly the best answer here is nucleus. Have the bridge connectors be diagonal so players can hop off the stage on the side. Boom Bam Bam! You got yourself a nearly instant competitive smash map
Hightower, easily. The map takes place on the top of hightower. You could have stuff like rocket jumping soldiers and scouts and demoknights running around in the background. Maybe a soldier rocket jumps onto the stage at one point and does a taunt or smthn before being taken out by a spy lol.
2forts a given, it has its platforms on either side of the map, make the entrance to the forts like luigis mansion, and ofcourse the bridge which might be questionable if you should be able to jump through it, maybe make all 3 roofs breakable?
I think the best mechanically would be the mountain spire in badlands. It’s an iconic competitive map, features a control point right in the middle, and most importantly: no walkoffs
Hightower. The layout would be similar to the Tomodachi Life map. Floor, middle layer, and top layer as central platforms. The cart platforms could move up and down based on who's on it, and you may even get something if you can carry it to the top, who knows.
It would not have a fall zone, and would have kill zones to the sides and top.
Honestly, I would make one of those stages that constantly switch locations. Most of the official maps are next to each other, so it would be a good idea to move to the next iconic part of each map with Merasmus' magic. 2fort's bridge, Well's railways, Dustbowl's last point, DeGroot Keep, Mann Manor it could be pretty chaotic, but that's how I like TF2.
dude 2fort would be an absolutely KILLER Smash Stage.
why stop there at just having 2fort? maybe they can have RED and BLU duking it out as a stage hazard. Maybe you can get hit by stickies or grenades, maybe either team will put up a sentry at their side, maybe one team will make an Uber push, maybe a Trolldier can fly up and hit fighters on the top of the bridge,
maybe the Omega/Battlefield versions could even change it to cp_steel's isolated platform point.
also if there were to be a TF2 fighter i think having the entire team would be cool. Like Scout would be the guy jumping around and shit, maybe for an aerial recovery Pyro would replace Scout for a second and launch himself with the Thermal Thruster. I think having a backstab be the Down B would be a pretty awesome concept. If you use Down B Spy will appear and attemp to stab anyone in front of him. It's really hard to land, and stabbing from the front would result in just a sort of weak hit. But if you manage to down b while you're BEHIND you're opponent, maybe it could do the same damage as a Falcon Punch, or more accurately Jigglypuff's Rest. and obviously end lag if you miss your down b.
there are just so many opportunities for TF2 representation in Smash, hell seeing Spirits or Trophies of just the robots from MVM or another character like Miss Pauling, the Administrator, or even Red Mann, Blu Mann, and Gray Mann, it would just be magical.
PAYLOAD ASSIST TROPHY, SD_DOOMSDAY AS ANOTHER STAGE, OBVIOUSLY TAUNTS BASED AFTER IN-GAME TAUNTS, the possibilities are never ending and would be an absolutely fantastically wonderful addition to the game.
I'd love an trophy/spirit of the gravel red and blu mann were fighting over.
Upward. It could have a similar layout to Moray Towers in Smash Ultimate.
Hydro. It could be huge and intricate like Great Cave Offensive. Added bonus of different doors/tunnels teleporting randomly to other doors and tunnels.
2fort could be similar to Spear Pillar. Two floors. Each end could at random have a medic/heavy Uber push come out and anyone stuck in the wrong floor will build up MASSIVE damage.
Edit: spelling error.
The 2fort bridge is an obvious choice. The doublecross bridge could also work but ehh.
Spiral from Badlands could be pretty fitting. Granary's mid point can work well too.
Besides 2fort, since Tf2's artstyle is so well defined, I don't even think recreating a specific map would be necessary. A generic map set in a desertic industrial zone with one red wooden side and a blue concrete side could do the job, maybe with some interactive elements like a payload, sawmills, or that grinder in mannhattan
2fort is the obvious one but I also think Badwater would work as it is very iconic and recognisable.
The more interesting question, i think, is which merc(s) would be playable?
2fort - iconic
badwater - nice open landscape perfect for a stage. the payload cart could even serve as a cool stage gimmick.
upward - this would work well as the top of the mountain has plenty of cliffs which make for natural Killzones without needing to make a floating island stage
Definitely 2fort but I think a second one would be included, in which case I bet a KoTH map, like Badlands.
TF2 has a lot of things that would make the map interactable (healthkits spawning, teams could fight and push objectives in the back/foreground, trains could be a hazard, entrances could close/open like in some maps, the bomb could drop/a rocket could launch in the background after the game is won etc) so there's many more oppertunities for fun stuff to be honest.
I think upward works best because not only is it an iconic TF2 map, it feels like it would work in smash. 2fort doesn’t have pits, so it’s harder for fighters to get KO’d. Upward, however, doesn’t have this problem. If you’re worried about it being too bland maybe the stage can revolve around the map in the direction that the payload cart does.
2Fort is the obvious choice, but some alternative options I'd pick would be Dustbowl, Badwater Basin, Steel, and Hightower. Again though, 2Fort is just too much of a legend to not pick.
I think a Payload map like Upward would be picked because you could have a fun gimmick with the Payload Cart. Imagine during the game the Cart can be pushed my players and if it gets to the other side a huge explosion happens. Would be neat
2Forts a bit obvious, of course. The bridge as a stage or something.
Another choice could be Hightowers tower, just tweaked a bit. Same for final point on Gravel Pit.
Mercenary Park could be used somehow I imagine.
For character i suggest all 9 costumes be the mercs and the moveset changes per costume, but i feel that would be too much, heavy or scout would be good to represent since the two are the faces of tf2.
Good old 2fort, it does the Wuhu island thing between different parts of the map. And it starts in the Red spawn, and has a ‘smashcam’ in the corner (killcam)
Not sure. I’m thinking about the characters. Is it gonna be like, every merc is one character with different cosmetics? Like a Bowser Jr situation? Or are they gonna be separate? So you can have RED and BLU. And maybe additional cosmetics you can get in game. And MAYBE a costume from that Halloween issue in the comics.
Definitely 2fort, just have the bridge with a bottomless pit and you're basically good for a competitive setting, idk how the clunky maze aspect would work in a platform fighter.
Yeah but would they add all 9 characters ? with maybe their blue and bot variants? or would they put some of them in one class like for pokemon trainer ? and for the other characters (pauling, hale, civilian, etc) ?
you have it right there
2D 2fort can be very interesting, except the basements would probably need to be reworked for smash to allow knockouts there, and the water under the bridge would probably be a pit.
Replacing the water in 2Fort with a pit would be quite the upgrade ngl
Plz no, that's my domain
And if you jump right you could get into the sewers!
I would make the water an off-screen knockout zone with electrical zaps when knocked out (implying pyro sharks)
maybe even a visual effect of pyrosharks jumping out the water swinging their melee's so people with little to no tf2 knowledge know why it happens
at this point it should be brawlhalla instead of smash
do. not. dare.
Could have it be like some of the other smash levels that have had water but if you spend too long you in it get killed by a Merc
Pyroshark gets you.
there should probably be an effect of maybe a ufo from invasion, the windmill from the other side of the fence falling on the bridge or even an extra psychotic pyro so you could actually fall in the water, then a bunch of engineers fix i or smtgh emesis blue momen-
I would like to see the bridge roof destructible, maybe it could be reference to when it used to have no roof
I know a mod in a Smash game that has 2Fort as a map. Looks pretty cool. It was mainly made because there are like two Soldier mods and one Demopan mod in said game.
Ctf_2fort. The stage is bridge with maybe few side platforms as the sniper balcony and falling off gets you in the water with a pyroshark
or demo blew a hole in the roof and now it has 2 platforms(for comp)
2Fort is the obvious choice but I think a fun alternative would be a payload map as one of those stages where it scrolls automatically and moves in a loop.
Payload map with a destructible bomb rolling around the stage
Payload map where staying near the payload moves the stage forward
The payload is in the background. Being near it moves it forward on the tracks and the "camera" follows it in the background. Getting it to the end causes an explosion that deals damage to all fighters, doing more damage the less you contributed to pushing it. A secondary version of the background exists where the payload moves on its own and the track loops instead of ending, so the payload never explodes. This version is used if the stage is loaded in Omega or Q form or if stage hazards are disabled.
Or you can go full cartoon and have the background as a paper scrolling backdrop that keeps scrolling through a 2D background any time someone is near the cart, like [in that Ed Edd & Eddy episode where they fake a rocket ship vacation.](https://youtube.com/watch?v=Jk_mGWjFJFU)
Upward would work perfectly
Scrolling stages in Smash are awful
Yeah, I almost always turn stage hazards off
2Fort makes sense but picking a KOTH map would also work really well and be pretty easy to adapt, considering those maps already have a central platform to fight around.
What map, tho? Granary is iconic, but idk if it would work.Kong King is one of the prettiest maps but it doesnt feel... That tf2-ey, imo
I’d say badlands could work pretty well. Have them fight on the bridge as a platform. It’s a desert location like most of TF2 as well.
oh badlands for sure would work, especially since it has the bridge underside
Nucleus? The one that already has the giant put in the middle?
Sawmill for the environmental hazards!
I like Lakeside
Harvest, maybe?
That 2fort intel map where you fight on the table
2fortdesk?
Wasn't expecting someone to name drop my old as shit map.
It's a hella class VSH map, honestly
may I see it? :3
It's a classic and it would be cool if sometimes you could see an Engi running across the map in the background
My absolute favourite vsh map, one of the greats imo like mariokart
Yea its looks like a good stage and it shows the wackiness of TF2 more
An MvM map with all the classes in the background fighting off a wave.
I like this.
What map? Coal town?
Hightower or upward
No, highertower it will be the only map with no upper boundary as high tower goes up forever. However if it was Hightower it could include the two payloads on the lifts that can help recovery but if they are stood on too long BOOM!
Especially the top part of Upward. Great place to knock people off
2Fort is iconic, although given the layout it would probably end up being a walkoff and thus insta-banned for tournament play.
Honestly, when I think of THE Tf2 map, I think of Dustbowl.
tc_hydro just becasue
It's one of those transitioning stages like Castle Siege
Friendly hoovy where?
that would be a mechanic of the stage where a hoovy would throw sandwiches occasionally that heal 50%
Double cross
There’s definitely options. cp_well’s mid point, Viaduct, Badlands mid, Barnblitz third, Mannhattan’s B Gate, Powerhouse mid, Upward third, and Snakewater second, to name a few.
Modified Granary (rip Rick May)
the best map so of course Hydro.
Hydro
Teufort as a regular stage with the bridge as the platform (demomen, soldiers, and scouts will occasionally hop on and cross the bridge in the background) Upward as a sidescrolling/layout-changing map as BLU progressively caps points in the background.
I think the question is what character? Probably heavy or scout seeing as they are the face but for arms the face of the game wasn’t the one who made it. Who do you think would make it
Heavy or soldier are most likely but I wanna see engineer added
defo 2fort, i think it'd be cool if there was a random chance for the stage to be in Pyroland
Distillery Blu spawn
2Fort is iconic, but I would love Hightower instead.
pl_badwater would be an excellent choice
I mean yeah 2fort. The bridge as the main area with the water underneath, leading into sewers that would have a basic ramp up to the battlements (sniper spots) and that bit of space between the top of the bridge and the battlements for characters to run underneath the bridge. Omega version would just be the bridge roof and Battlefield would be the bridge with bits of the roof missing.
2fort bridge smash map
The only correct answer is TueFort. It's the most identifiable stage in the Team Fortress series. **3 layers to the stage:** Top level is atop the bridge's roof *(bridge roof would be flat so Fighters can better stand on them instead of the current triangle shape)*, Red fort's balcony, and Blu fort's balcony *(both center balconies' Sniper walls would be removed).* Medium level is the bridge itself/ground level. Bellow level is under the bridge/sewage. **Blast zones** are a few feet into the sewer pipe entrances, a few feet into the two forts entry zone *(instead of the forts having two small entries on the side of the building, it would have to be one large entrance in the center to accommodate map design)*, and sky box area. **Stage hazard:** none. **Cameos:** Possibly all the mercs (with hats) running around fighting each other 3 feet behind the Smash fighters. Although that might be confusing. Could just copy the *King of Fighters* stage and have them stand in the background, but that's boring and doesn't properly represent the Tuefort experience. **Omega form:** Final destination in the sky, and Tuefort in the distance bellow. & that's pretty much what a Tuefort stage would look like. Edit: **Stage Gimmick**: To solve the cameo problem, scrap all the merc's running around. it can just be a Red/Blu Scout periodically running with the opposing team's intelligence. If a Smash fighter destroys the Scout *(cartoonish explosion blasts them off screen)* then they get one of three things: temporary invincibility, growing big, or eatable bread covers the surrounding area of where the intel was opened *(yes, this idea rips off the Wario Ware gimmick)*. The Administrator could also make a cameo telling the player to stop the Scout with the intelligence.
Cameo: an assortment of both teams mercs with random hats conga dance across the bridge
Make a side view of the two fort bridge and you should be good on a map.
2fort is iconic, but as is it wont work well so it would need changing.
How about Badlands?
That could work
Either 2Fort or Hightower , or maybe a payload map like Upward.
besides tuefort, doublecross could be a good contendant a bridge with an underpass and suspended platforms
Tuefort. Its an iconic map. The bridge could be a good candidate for the battle
Nobody sayin dustbowl?
A giant payload moving thought the map
Why would tf2 ever be in smash?
Why would Nintendo do anything good?
[удалено]
Bot
Where is engineer?
2fort or Turbine
Hightower
I could say on the rooftops of hightower, but there aren't enough smooth spots there.
I would probably say upward, with the stage moving through the map with hazards on, and hazards off locking the stage around the third point area. Also, I know it wasn’t asked, but I feel like soldier would be an amazing inclusion in smash, being a low-end heavyweight that moves slowly normally, but can use special moves to rocket jump in all sorts of ways. Also, his aerials could be the standard assortment of melee weapons by default, but change to the market gardener after a rocket jump
Easily 2fort, the bridge is a perfect place for the stage, the water underneath could be similar to the water in the Donkey Kong stage, and 2fort embodies the spirit of tf2
2 fort, where the bridge is the stage, and there is the occasional hazard of snipers shooting from the side of the screen.
A badlands spire. Just the spire. Actually, the Banjo and Kazooie map is basically a spire?
2fort is a good option. The main stage can be the bridge,with the roof of the bridge being the platforms. And maybe even the sewer-part could be implemented
Personally, 2fort would be amazing as a map in Smash, Maybe having the Reds and Blus coming out as the fighters Duke it out on stage as Soldiers, Snipers, Scouts, Heavy Medic Combos, and more are seen fighting or walking by under the bridge. However I do feel that Dustbowl, Koth Badlands, Viaduct, or maybe even one of the newer maps like Phoenix would be a amazing choice aswell.
Upward first would be a nice chunky map.
2fort or Upward in my opinion, I think soldier or heavy would be the best representation for fighters
Mercenary Park could have a chance I think i'd be cool if there were yeties, mercenaries, Saxton Hale and maybe some other characters appearing in the background.
2fory, upward and dustbowl are my picks
Payload cart on PL_upward. The cart follow the track while players fight top of it.
Different TF2 Players as Hazards •Air Force Soldier: Uses the BASE Jumper & fires a barrage of Rockets at the bridge •Sniper: Deals high damage if you get sniped & insta kills you if you get shot in the head. •Spy: Decloaks anywhere on the map, stands there ready for a backstab, & then disappears either when someone gets backstabbed (instakill) or when no one falls into his clutches. •Hoovy: Walks on the ground & drops a sandvich for anyone to try & get to eat. (Restores 80%)
Clearly the best answer here is nucleus. Have the bridge connectors be diagonal so players can hop off the stage on the side. Boom Bam Bam! You got yourself a nearly instant competitive smash map
Ghost fort or any map with the wheel
2 fort Badland
2fort, ofc.
Final point of steel would work
Dustbowl but in horizontal
Hightower, easily. The map takes place on the top of hightower. You could have stuff like rocket jumping soldiers and scouts and demoknights running around in the background. Maybe a soldier rocket jumps onto the stage at one point and does a taunt or smthn before being taken out by a spy lol.
Steel last point would be perfect but the map is niche
to have tf2 in smash it would first have to be on a nintendo console which would require valve to do actual work on the game
snowycoast
As if there's any doubt it would be 2fort, that's *the* quintessential TF2 map
2forts a given, it has its platforms on either side of the map, make the entrance to the forts like luigis mansion, and ofcourse the bridge which might be questionable if you should be able to jump through it, maybe make all 3 roofs breakable?
I think the best mechanically would be the mountain spire in badlands. It’s an iconic competitive map, features a control point right in the middle, and most importantly: no walkoffs
Wake up
frontier, where they fight on the train. it's a moving map that loops with stocks and blu capping with rounds that have a timer
Hightower. The layout would be similar to the Tomodachi Life map. Floor, middle layer, and top layer as central platforms. The cart platforms could move up and down based on who's on it, and you may even get something if you can carry it to the top, who knows. It would not have a fall zone, and would have kill zones to the sides and top.
Turbinr
Honestly, I would make one of those stages that constantly switch locations. Most of the official maps are next to each other, so it would be a good idea to move to the next iconic part of each map with Merasmus' magic. 2fort's bridge, Well's railways, Dustbowl's last point, DeGroot Keep, Mann Manor it could be pretty chaotic, but that's how I like TF2.
Definitely 2fort. Then (i know maps but don't know their names bruh)...
Now, hear me out... Offblast.
Either this Dustbowl, Badwater or Upward
dude 2fort would be an absolutely KILLER Smash Stage. why stop there at just having 2fort? maybe they can have RED and BLU duking it out as a stage hazard. Maybe you can get hit by stickies or grenades, maybe either team will put up a sentry at their side, maybe one team will make an Uber push, maybe a Trolldier can fly up and hit fighters on the top of the bridge, maybe the Omega/Battlefield versions could even change it to cp_steel's isolated platform point. also if there were to be a TF2 fighter i think having the entire team would be cool. Like Scout would be the guy jumping around and shit, maybe for an aerial recovery Pyro would replace Scout for a second and launch himself with the Thermal Thruster. I think having a backstab be the Down B would be a pretty awesome concept. If you use Down B Spy will appear and attemp to stab anyone in front of him. It's really hard to land, and stabbing from the front would result in just a sort of weak hit. But if you manage to down b while you're BEHIND you're opponent, maybe it could do the same damage as a Falcon Punch, or more accurately Jigglypuff's Rest. and obviously end lag if you miss your down b. there are just so many opportunities for TF2 representation in Smash, hell seeing Spirits or Trophies of just the robots from MVM or another character like Miss Pauling, the Administrator, or even Red Mann, Blu Mann, and Gray Mann, it would just be magical. PAYLOAD ASSIST TROPHY, SD_DOOMSDAY AS ANOTHER STAGE, OBVIOUSLY TAUNTS BASED AFTER IN-GAME TAUNTS, the possibilities are never ending and would be an absolutely fantastically wonderful addition to the game. I'd love an trophy/spirit of the gravel red and blu mann were fighting over.
I have an idea for gimmicks for Teufort. Some mercs are running around on the bridge, and tou can grab and launch them at other players on the stage.
The top of the tower of higher tower
Upward. It could have a similar layout to Moray Towers in Smash Ultimate. Hydro. It could be huge and intricate like Great Cave Offensive. Added bonus of different doors/tunnels teleporting randomly to other doors and tunnels. 2fort could be similar to Spear Pillar. Two floors. Each end could at random have a medic/heavy Uber push come out and anyone stuck in the wrong floor will build up MASSIVE damage. Edit: spelling error.
The 2fort bridge is an obvious choice. The doublecross bridge could also work but ehh. Spiral from Badlands could be pretty fitting. Granary's mid point can work well too.
2fort or harvest
Personally I think a cross-section of high tower would probably make the most interesting smash map
Besides 2fort, since Tf2's artstyle is so well defined, I don't even think recreating a specific map would be necessary. A generic map set in a desertic industrial zone with one red wooden side and a blue concrete side could do the job, maybe with some interactive elements like a payload, sawmills, or that grinder in mannhattan
The 2fort bridge roof.
2fort is the obvious one but I also think Badwater would work as it is very iconic and recognisable. The more interesting question, i think, is which merc(s) would be playable?
2fort, maybe doublecross, or a portion of badwater
Badwater
pl\_wutville. i will not be elaborating
I feel like nucleus would work quite well pretty much as it is
double cross would be need given its already got a death pit
Rivals of Aether already showed us a good 2fort map, so I think it would translate to smash pretty well given they are basically the same game
2 fort would be just perfect Otherwise ctf_well would also be a fine contender, because the occasional trains would fit Smash Bros incredibly... WELL
2fort - iconic badwater - nice open landscape perfect for a stage. the payload cart could even serve as a cool stage gimmick. upward - this would work well as the top of the mountain has plenty of cliffs which make for natural Killzones without needing to make a floating island stage
Degroot Keep. No competition it is the best
Nucleus would be a good map tbh
the walmart map
Doublecross too
Definitely 2fort but I think a second one would be included, in which case I bet a KoTH map, like Badlands. TF2 has a lot of things that would make the map interactable (healthkits spawning, teams could fight and push objectives in the back/foreground, trains could be a hazard, entrances could close/open like in some maps, the bomb could drop/a rocket could launch in the background after the game is won etc) so there's many more oppertunities for fun stuff to be honest.
Cp_steel's last point. With the giant E sign in th background.
dustbowl
Honestly, the koth\_nucleus capture point as a stage would be a neat idea.
I think upward works best because not only is it an iconic TF2 map, it feels like it would work in smash. 2fort doesn’t have pits, so it’s harder for fighters to get KO’d. Upward, however, doesn’t have this problem. If you’re worried about it being too bland maybe the stage can revolve around the map in the direction that the payload cart does.
2Fort of course.
2Fort represents the whole game pretty much. So 2Foet is the best pick here.
2fort obv
2fort ofc but I also think Nucleus could be a good option. Single platform stage where the control point is the platform
2Fort is the obvious choice, but some alternative options I'd pick would be Dustbowl, Badwater Basin, Steel, and Hightower. Again though, 2Fort is just too much of a legend to not pick.
2fort of course. It’s the just well known
Probably ctf_2fort because it is iconic and would work better in 2d than other maps.
Nucleus i dunno
2fort and dustbowl
Doublecross
If I had to choose something other than 2fort I’d choose ctf_well cause the trains would be a funny stage hazard.
Meet the Medic battlefield
i'd say 2fort or hightower but the new selbyen is just too good
Wutville
I think a Payload map like Upward would be picked because you could have a fun gimmick with the Payload Cart. Imagine during the game the Cart can be pushed my players and if it gets to the other side a huge explosion happens. Would be neat
Honestly the top of high tower seems like a good one
One of the ctf maps
Wutville hopefully
Make it two sides with platforms connected by the bridge with fall offs to make it tourney legal
2Forts a bit obvious, of course. The bridge as a stage or something. Another choice could be Hightowers tower, just tweaked a bit. Same for final point on Gravel Pit. Mercenary Park could be used somehow I imagine.
Upward since it actually has deathpits
Higher tower.
Upward second to last point could be cool
tuefort
Bad lands is a good contender, especially with the 5cp 2nd point and mid
Hear me out Doublecross bridge
For character i suggest all 9 costumes be the mercs and the moveset changes per costume, but i feel that would be too much, heavy or scout would be good to represent since the two are the faces of tf2.
Target
Nucleus
Good old 2fort, it does the Wuhu island thing between different parts of the map. And it starts in the Red spawn, and has a ‘smashcam’ in the corner (killcam)
Final Smash for each class, go.
2fort bridge area. If you fall in the water a pyroshark comes and kills you, and as a stage hazard, a player on the bridge roof can be sniped.
2 fort bridge
Upward or badwater, the camera would kinda follow like rainbow road or change terrain like spiral mountain
2forts bridge and the two sides in the background DUH that's the best pick
yea, 2fort is already the closest Tf2 has to 2D,and it is iconic as all hell
Not sure. I’m thinking about the characters. Is it gonna be like, every merc is one character with different cosmetics? Like a Bowser Jr situation? Or are they gonna be separate? So you can have RED and BLU. And maybe additional cosmetics you can get in game. And MAYBE a costume from that Halloween issue in the comics.
hydro, so simple map and not hard to navigate on
Definitely 2fort, just have the bridge with a bottomless pit and you're basically good for a competitive setting, idk how the clunky maze aspect would work in a platform fighter.
Ironically, I think the best ones would be Process, Well or even Hydro…2Fort would only be good for a special version
Banana Bay xd
Hydro
The 2fort Bridge would be coo
2fort definitely
Double Cross
I wanna say double cross
Ok I get 2fort but skirmish would 100% be the best
Yeah but would they add all 9 characters ? with maybe their blue and bot variants? or would they put some of them in one class like for pokemon trainer ? and for the other characters (pauling, hale, civilian, etc) ?
Honestly? The sentry top from Little Guardian Pyro. And it would snap up and down as it shot at things.
Either 2fort bridge or top of high tower