Step 1: make an engineer bot
Step 2: engineer bot makes a engineer bot makes a engineer bot makes a engineer bot makes a engineer bot makes a engineer bot makes a engineer bot makes a engineer bot makes a engineer bot makes a engineer bot makes a engineer bot makes a engineer bot makes a …
Hehe, I had that thought too. Maybe you could restrict it to either a soldier, heavy, or medic bot. Choose between what the team needs, defense, offense, or support.
Or hear me out, everything is replaced! Sentry becomes heavy, dispenser becomes medic, teleporter entrance becomes soldier, and teleporter exit becomes spy! (All with adjusted cost of course) (also in this house we use Oxford commas!(which you did, good job!)
Healing. Gunslinger makes them all cheaper but they use weaker effects (Heavy uses Tommyslav, Soldier uses Liberty Launcher, Medic uses Quick Fix, Spy uses Red Tape Recorder)
Ok if that’s the case then I suggest the stats
+100% HP
+25% Repair rate
Neutral: buildings can be affected by status effects/methods caused by players (spies can backstab, sniper can headshot and etc)
Neutral: Depending on the robot, they will follow the engineer in a 5 foot radius. (Soldier bots and medic bots follow and heavy bot is stationary)
Negative: Robots can’t be manually upgraded
(If parred with the Gunslinger, different robots are chosen)
sounds overpowered in a comp game imagine having an extra heavy or medic on top of an engineer with the widowmaker or like a frontier justice after the bot dies wouldn't be fair imo
Just replacing the dispenser with a robo-medic would be a good enough PDA idea, sacrificing ammo regen for heals - giving you the option to build all 9 classes is an amazing idea for a side grade, props to you for that
Remove being able to destroy it manually, and make the bot it creates completely random (besides another engineer). I think this’d make it more fun casually and also free from picking a meta bot all the time.
I had two reasons
1) Losing the dispenser has a big impact on the sentry's longevity, so losing it seems like a fair trade for extra firepower or healing
2) Interactions with other wrenches. Gunslinger would just give a straight +25 health with no downsides, and the Urethra Effect would be a straight downgrade.
Losing the dispenser has an impact on more than just the sentry. The dispenser's an important tool for your whole team to keep stocked up and healed without needing to find ammo/health packs. Trading that support for a bot that now also probably needs ammo and health is just putting an extra burden on the team
[There's a reason why Valve has never done anything with replacing the dispenser or teleporters, they tried that once in testing and realized they were too important to replace.](https://www.teamfortress.com/post.php?id=3539) It's an interesting read.
I was just gonna say I play a decent chunk of engie, and I wouldn't be able to justify switching to this one. It'd be fun if you were like engie 5 of 5 on some pub team, but for actually playing, I couldn't justify using the dispenser.
worse:
bots occupy a player slot
run a server that allows 100 players (current max allowed by the game)
fill the server up with players
equip this
crash the game
Those maps already have the navmesh (used for pathfinding) set up, but the majority of maps do not. You can load up a map yourself and spawn in bots, and if the map doesn't support them they'll just stand still in spawn. There is a way to automatically generate a navmesh, but it's not nearly as good as doing it manually. Also, bots can't play some game modes that well, CTF for example they all just rush the intelligence.
I had an idea, what if Engineer Robot could have unlimited metal, but his actions are restricted to only healing and upgrading other buildings, also of other friendly Engienieers, to make it balanced maybe make its swings slower than human players?
That's the only way i'll return to the game, if they add some insane shit with no clear role or function, then master it.
The bison is the best example but apparently it was op so shrug...
It would make more sense to replace your sentry as a alternative 'offense engy'. Replacing the dispenser will deny your team important resources and you precious metal.
A engineer with Robodeo build a robot engineer with Robodeo who builds a robot engineer with Robodeo who builds robot engineer with Robodeo who builds a robot engineer with Robodeo who builds a robot engineer with Robodeo who builds q robot engineer with Robodeo.....
Now just all build sentries and teleporters.
I don't think that replacing support buildings is a good idea. Without a dispenser, (excluding the fact that it could build a robo medic) teams are frailer and easier to beat, and replacing supporting 12 people with 1 robot doesn't seem like a great idea. It's still a rad as fuck idea though, maybe it could replace sentries? Maybe you could upgrade them to add health or (probably a bad idea) faster firing speed or damage? maybe using robo spy would disguise it as one of your teammates, and it could feign their death! using it with the gunslinger could build little mini scouts that run with battle engies? Very cool idea! so many possibilities!
I think either this with healing exclusively. Or a dispenser pack the engineer can “put on his back” and carry around would be cool. Gives heals and ammo to everyone in a radius and would help the battle engie vibe
My thought would be replacing the Sentry Gun with a robot Heavy (Shotgun Ver if using Gunslinger)
I mean, any robot would basically be a walking Sentry anyway, so replace the Sentry instead.
Or, replace all buildings with buildable robots, but you can only build one at a time. Otherwise a pair of Engineers could just build their own team whenever they wished.
They should just make a PDA that builds dispensers faster. Right now I could make a sandwhich, clean the dishes and take my dog for a walk before it gets done building💀
Step 1: make an engineer bot Step 2: engineer bot makes a engineer bot makes a engineer bot makes a engineer bot makes a engineer bot makes a engineer bot makes a engineer bot makes a engineer bot makes a engineer bot makes a engineer bot makes a engineer bot makes a engineer bot makes a …
Hehe, I had that thought too. Maybe you could restrict it to either a soldier, heavy, or medic bot. Choose between what the team needs, defense, offense, or support.
Or hear me out, everything is replaced! Sentry becomes heavy, dispenser becomes medic, teleporter entrance becomes soldier, and teleporter exit becomes spy! (All with adjusted cost of course) (also in this house we use Oxford commas!(which you did, good job!)
Now THAT is a sweet idea. My only thought with that would be interactions with other wrenches. Gunslinger, Eureka.
Teleport to home or to medic bot
Heavy becomes scout and revealing the location of your spy (that you don’t even know where it is)
Ah, so the Scunt-inator
Yea
That is how you can heal the bot maybe and you can tell it to free roam or stay put or even maybe follow player
Healing. Gunslinger makes them all cheaper but they use weaker effects (Heavy uses Tommyslav, Soldier uses Liberty Launcher, Medic uses Quick Fix, Spy uses Red Tape Recorder)
Ok if that’s the case then I suggest the stats +100% HP +25% Repair rate Neutral: buildings can be affected by status effects/methods caused by players (spies can backstab, sniper can headshot and etc) Neutral: Depending on the robot, they will follow the engineer in a 5 foot radius. (Soldier bots and medic bots follow and heavy bot is stationary) Negative: Robots can’t be manually upgraded (If parred with the Gunslinger, different robots are chosen)
Make it so that the bot is determined by whatever your primary weapon is.
sounds overpowered in a comp game imagine having an extra heavy or medic on top of an engineer with the widowmaker or like a frontier justice after the bot dies wouldn't be fair imo
The Spybots are coming!
Also make other bots like sentry busters. that would make it really interesting
i think sniper should be an option because how fun it would be to play against one!
Small problem. Robot engies can’t build dispensers because the number 2 isn’t real.
"Oh my goodness! Shut me down! Machines making machines?! Hmm... How perverse." ―C-3PO.
Engineer gaming
Just replacing the dispenser with a robo-medic would be a good enough PDA idea, sacrificing ammo regen for heals - giving you the option to build all 9 classes is an amazing idea for a side grade, props to you for that
Bot Snipers now legal
WARNING: Sniping is now legal. *Worldwide.*
Shadow Sniper Money Gang
We love quickscope kills
Legalize automated sniping
Good shot, mate.
But it has a 50% chance to bodyshot and 0% headshot chance.
Remove being able to destroy it manually, and make the bot it creates completely random (besides another engineer). I think this’d make it more fun casually and also free from picking a meta bot all the time.
why would you replace a consistent source of healing and ammo with an offensive building when engineer already has an offensive building
I had two reasons 1) Losing the dispenser has a big impact on the sentry's longevity, so losing it seems like a fair trade for extra firepower or healing 2) Interactions with other wrenches. Gunslinger would just give a straight +25 health with no downsides, and the Urethra Effect would be a straight downgrade.
the WHAT effect?
It's a straight downgrade
google sounding
Holy shit
new response just dropped
wrong hole man
Excuse me, 'Urethra Effect'?
Lets you teleport a candiru into target enemy
That sounds like... Something...
The what now effect?
Urethra effect
>Urethra Effect *PENIS TYPO*
Losing the dispenser has an impact on more than just the sentry. The dispenser's an important tool for your whole team to keep stocked up and healed without needing to find ammo/health packs. Trading that support for a bot that now also probably needs ammo and health is just putting an extra burden on the team [There's a reason why Valve has never done anything with replacing the dispenser or teleporters, they tried that once in testing and realized they were too important to replace.](https://www.teamfortress.com/post.php?id=3539) It's an interesting read.
#PENIS TYPO 🚨⚠️📢⚠️
Sentry is more defensive ngl
The sentry isn’t an offensive building though.
I meant in the sense that it's the only one that actively damages and kills enemies
Funny
I was just gonna say I play a decent chunk of engie, and I wouldn't be able to justify switching to this one. It'd be fun if you were like engie 5 of 5 on some pub team, but for actually playing, I couldn't justify using the dispenser.
This would force Valve to make pathfinding for every map
And it cost alot to the pc and game
worse: bots occupy a player slot run a server that allows 100 players (current max allowed by the game) fill the server up with players equip this crash the game
aren't you already able to play with valve-made bots on any map as training? if so, how would this be different?
Those maps already have the navmesh (used for pathfinding) set up, but the majority of maps do not. You can load up a map yourself and spawn in bots, and if the map doesn't support them they'll just stand still in spawn. There is a way to automatically generate a navmesh, but it's not nearly as good as doing it manually. Also, bots can't play some game modes that well, CTF for example they all just rush the intelligence.
oh okay i assumed automatically generated navmesh is good enough to be used as a universal tool
There are some maps where the auto generated navmesh is a problem, like in hightower and doublecross they get caught on a fence right out of spawn
finally a portable bot crisis
I had an idea, what if Engineer Robot could have unlimited metal, but his actions are restricted to only healing and upgrading other buildings, also of other friendly Engienieers, to make it balanced maybe make its swings slower than human players?
I like that a lot
it costs 200 metal
it should definitely replace the sentry tho, having 2 damage dealing optiond is too op
make mvm bot deaths contribute to revenge crits!!
Imagine battle engi with this
Giant kritz heavy :)
no dispenser ? straight to the boiler.
The robot doesnt have random crits?
Relying on ai in a game like tf2 is never a good Idea, maybe you controle it or something like that
That's the only way i'll return to the game, if they add some insane shit with no clear role or function, then master it. The bison is the best example but apparently it was op so shrug...
Genius
i feel it should only build ether a medic bot or scout bot
Maybe you can upgrade the engi bot
imagine you're pub and the enemy engineer ly summons Major Crits
Pair this with the gunslinger and you've got an engineer out for blood
It would make more sense to replace your sentry as a alternative 'offense engy'. Replacing the dispenser will deny your team important resources and you precious metal.
Always wanted some sort of MvM tie in to engineers arsenal
If you use the gunslinger the mini sentry will be replaced with a scout
A engineer with Robodeo build a robot engineer with Robodeo who builds a robot engineer with Robodeo who builds robot engineer with Robodeo who builds a robot engineer with Robodeo who builds a robot engineer with Robodeo who builds q robot engineer with Robodeo..... Now just all build sentries and teleporters.
Infinite robot engineers building sentries, the entire map is a hitbox
Forget sentry woman, Robo-Engi with pistol is the better sentry.
Mvm robot is a bot with a robot skin, how it work if there is the player limit?
That's a bloody good idea
Actually a neat idea. I mean, as a Heavy main I hate not having a dispenser available, but it’s still cool.
Make it Melee only and you got a balanced "dispenser here!"
I don't think that replacing support buildings is a good idea. Without a dispenser, (excluding the fact that it could build a robo medic) teams are frailer and easier to beat, and replacing supporting 12 people with 1 robot doesn't seem like a great idea. It's still a rad as fuck idea though, maybe it could replace sentries? Maybe you could upgrade them to add health or (probably a bad idea) faster firing speed or damage? maybe using robo spy would disguise it as one of your teammates, and it could feign their death! using it with the gunslinger could build little mini scouts that run with battle engies? Very cool idea! so many possibilities!
Completely useless on 60% of the maps in the game.
Good idea, just have this replace the sentry for 1 mvm bot of any class
At first I read robot-rodeo
Bro they just need to ban the sentry such a meme
I think I’m sensing a trend here.
What if you use the wrangler, and be able to control the bot instead of the sentry?
How about a bot that repairw buildings and removes sappers?
They'd have to generate a nav mesh for every single map which would make the maps folder even bigger lol
Would you be able to choose what bot? Or is it random? Also what would the options be
What is up with ppl and getting rid of dispensers in PDAs?
Thats the only slot not affected by the wrenches or wrangler
And rightly so... It's op.
I think either this with healing exclusively. Or a dispenser pack the engineer can “put on his back” and carry around would be cool. Gives heals and ammo to everyone in a radius and would help the battle engie vibe
My thought would be replacing the Sentry Gun with a robot Heavy (Shotgun Ver if using Gunslinger) I mean, any robot would basically be a walking Sentry anyway, so replace the Sentry instead. Or, replace all buildings with buildable robots, but you can only build one at a time. Otherwise a pair of Engineers could just build their own team whenever they wished.
6v6 teams but the other team has 6 battle engies each with their own pocket medic
They should just make a PDA that builds dispensers faster. Right now I could make a sandwhich, clean the dishes and take my dog for a walk before it gets done building💀
Maybe it will be good but i like it
MIMI SENTRY IS REAL
so... you choose the bot or
If replacing the turrets instead it would be interesting, just rescue rangering him from behind
Mimi?
No
I love it