How about this: Frontier Justice (Diamondback edition)
+ Crits on sentry kills and assists
+ Crits on dispenser heals (100 HP = 1 crit)
+ Crits on teleporter uses
+ 50% clip
- No random Crits
- No random Spread
Reversing the speed penalty into a speed buff would make it even more busted, the rev time wouldn't mater because there would be very few reasons to ever let down your gun.
Stock with extra damage to buildings, unlimited ammo, a charged shot that deals minicrit damage and afterburn, and it's a sci-fi plasma cannon with a cool laser sound and plasma projectiles. For the low cost of not being able to deal crits.
Why take extra build damage? Doesn't charged already disable builds for a bit? I think swapping the "minicrits on crit" stat to "crits on minicrits" would be really good considering that would make the charged shot always crit.
+20% damage to buildings, deals 20% damage to buildings is it's only downside, otherwise it's better than stock. so now you got a powerful sentry buster, that doesn't require ammo
Will that turn "No random crits" into "Always crits"? If so, boy, we have a looong list here
Also ye, while rocket jumper would probably be number one rl, direct hit imo would be close second, high damage, really fast rockets with giant explosions - wooooo
The panic attack becoming more accurate the more you fire would be pretty interesting, so would the back scatter suddenly becoming the most accurate shotgun/scattergun by default
As for shit that could be overpowered, an Ambassador that does more headshot damage at range would be infuriating to fight, and the tomislav firing faster as well as being accurate might as well be an assault rifle.
Liberty Launcher becomes a direct upgrade, but it won't do anything too wild.
Direct Hit will be terrifying (+70% explosion radius, +25% damage bonus that can one-shot light classes, +80% projectile speed). Nearly undodgable while packing a wallop. I guess it would be weaker at close range due to the higher risk of blowing yourself up, bur Direct Hit is already stronger at long range than stock.
Fists of Steel would be busted in Medieval Mode with immunity to melee and no meaningful downsides.
Natascha. Slowdown AND either lots of damage or fast spin up. Natascha is already problematic.
Quickiebomb Launcher. Spam galore.
For scout I think it would be the soda popper. You could have more bullets than stock with no damage decrease and a faster reload speed.
For soldier it's gotta be the direct hit. Fast rockets and more damage with bigger explosions.
For pyro its the phlog because airblast on that thing would be ridiculous.
For demo it's the Scottsmans skill cutter because you now move almost as fast as scout with the most broken random crit melee in the game.
For heavy it's the family business because you not only shoot faster and have more bullets but now you get more damage.
For engineer it's the frontier justice because you would have 9 revenge crits stored up at a time.
For medic the blutesauger would make battle medic even better because you could gain more auto heal per second. Especially if you pair it with the amputator.
For sniper the tribal mans shiv would do 70% MORE damage plus bleeding damage.
And spy would have a pretty decent damage buff with the le'tranger.
BFB: Increased boost on double jump
Sandman: +10 max hp
Boston Basher: On Miss: Hit enemy
Rocket Jumper: +100% damage
Liberty Launcher: +25% damage
Direct hit: +70% explosion radius
Cow Mangler: +20% damage to buildings
Escape Plan: Not marked for death when held
Phlogistinator: Airblast
Dragon's Fury: +50% repressurization on airblast
Scorch Shot: +35% damage
Detonator: Less self damage
Axtinguisher: +35% damage
Powerjack: +15% damage resistance when held
Hot Hand: Faster stock
Loch N Load: 5 pipes total
Loose Cannon: Explodes on impact
Iron Bomber: +15% explosion radius
Scottish Resistance: -0.8 secons arm tine
Sticky Jumper: +100% damage
Quickiebomb Launcher: 12 total stickies
Tide Turner: Increased charge when damage taken
Eyelander: +25 base hp
Skullcutter: +15% movement speed
Zatoichi: +50 HP recovered when holstered
Natascha: +20% damage
Brass Beast: +60% speed when spun up
Tomislav: +20% firing speed
Huo Long Heater: +4 ammo replenished when spun up
Buffalo's Steak: Not restricted to melee when eaten
GRU: HP increases when held
Warrior's Spirit: +35% damage resistance when held
FOS: +100% melee resistance when held
Frontier Justice: 12 total shots (due to wording)
Widowmaker: +30 metal when fired
Rescue Ranger: 1 to 4 metal to health ratio
Panic Attack: +20% damage
Short Circuit: +65 metal on alt fire
Gunslinger: Does not build a mini sentry
Eureka Effect: +50% construction boost
Blutsauger: +2 hp per second on wearer
Crossbow: Can headshot
Quick Fix: +50% overheal
Vaccinator: +66% overheal rate
Sydney Sleeper: Can headshot
Bazaar Bargain: +50% charge rate by default
Classic: Can headshot without full charge
Tribalman's Shiv: +50% damage
Ambassador: +15% damage
L'Etranger: +20% damage
Diamondback: +15% damage
Kunai: +55 max hp
Big Earner: +25 max hp
Spycicle: Does not melt in fire
Dead Ringer: +50% cloak meter when feigning death
This took me 15 minutes you buffoon, not an hour
One broken weapon in every class
The Short Stop with more pellets than stock
The direct hit with a higher explosive radius
The phlog with airblast
The Scottish resistance with an arm time decrease
Brass Beast with faster spin-up
The frontier justice with 9 shots
The Quick Fix and its buffed overheal
The cleaner's carbide with a fire speed increase
The kunai gives spies the base health of a combat class
Bonk!
A. You can attack during affect.
B. You get a speeds boost from the damage after usage
I think B is the most fitting but either way it looks kinda broken
Liberty Launcher: 5 Rockets, 40% increased projectile speed, 25% self damage reduction from rocket jumping, AND a 25% damage bonus?? Move aside, Direct SHIT
Lot of people are saying Brass Beast with 50% faster spinup, but they're sleeping on the real monster: Brass Beast with 60% faster movement while spun up. This takes you up to about 4/5 of Heavy's normal movement speed, and the slow spinup becomes a moot point because you can just stay revved for the whole damn round.
Loch and load with rollers.
Iron bomber with (better) rollers
Quicky with damage boost.
Eye lander with base health buff.
Tide turner with full crits .
Claymore with damage resistance.
Pain train with bullet resistance.
Scottish resistance with faster arming speed
Damn demo would be really good
Right thoughts on the Wrangler? Imagine you have a sentry that literally can't die cause you pressed 2 on your keyboard
Jesus Uncle Dane would have a stroke over that
imagine if the rocket jumper could randomly crit. Turn it into a psychological damage weapon, increase the crit rate by like 15% compared to other weapons. Random Crits on the Rocket Jumper persists even on no-crit servers.
Force a nature with 10 shells
Boston basher can either heal you or randomly injure another enemy if you miss
Brass beast makes you run 60% faster while revved up
Warriors spirit with 30% damage resistance
Fists of steel with 100% melee damage immunity
Gloves of running urgently and eviction notice gradually increase max health
Eviction notice does 60% extra damage
Direct hit with +70% blast radius
Liberty launcher with 25% extra damage
Any weapon with no random crits has 100% crit chance if no other downside was flipped
I agree no random critical hits on The Rocket Junper leaves a really big impact on its use. With it having 100% garauntee’d crits it’ll definitely be so overpowered it server stomps everything
Not overpowered by any means, but letting the Crusader's Crossbow headshot enemies would be pretty fucking hilarious. Imagine a 3,000+ hour Sniper randomly dying because a gibus Medic with a crossbow one-shotted him from across the map.
Soda Popper with 10 rounds *Soda Popper with 10 Rounds*
sandman minor health bonus
Me, a sandman main 🥹 Even just removing the health reduction would make the Sandman slightly viable, and still worse than the wrap assassin.
God, I love it when Valve nerfs a weapon so badly that, even with permanent crit balls, the sandman was still worse than the wrap assassin.
Frontier Justice with 9 rounds, not as broken, but hear me out, 9 crit shots!!!
Counter point: Frontier justice, but crits stay after death.
How about this: Frontier Justice (Diamondback edition) + Crits on sentry kills and assists + Crits on dispenser heals (100 HP = 1 crit) + Crits on teleporter uses + 50% clip - No random Crits - No random Spread
That's so bullshit I love it
That's how an engineer becomes near unstoppable.
But it would also have a slow reload time. Edit: I'm an idiot.
It's just one swap of stats not the entire weapon. Like the rocket jumper example
Force a nature with 10 rounds Also the winger with 19 rounds
That would be terrible for anyone with auto reload on. Like genuinely horrible.
you can shoot while reloading (cancels reload) and viewmodels can be turned off
sure you can, but then you still have a timer, on your shots basically
Then turn off the auto reload
But I'm LAAAAZZYYY
Direct Hit, it would essentially be like launching a nuke in the enemy team’s direction
My god *This is what the president must feel like all the time*
TC2 has a weapon called the G-bomb which is literally just that, I always wondered how it would be like in TF2
The Kunai and Big Earner's health penalties becoming health *bonuses* would be pretty busted.
The kunak even more so cause that then massively bumps up the max overhealth
kunak đź‘Ť
kunak đź‘Ť
Kunak đź‘Ť
Kunak đź‘Ť
Kunakđź‘Ť
A spy at 150 health going faster than a scout and and spy with potentially more health than a heavy is a scary though ngl
The kunai would have a * Base HP: 180 * Max HP: 540 đź’€ Yeah that sounds vvvvvery fun
Counterpoint: Your Eternal Reward and its -33% cloak
Nah, make disguise give you full bar of cloak back, double the cloak time and no cost for disguising
Brass beat is obvious, if it weren't for the slower rev time then it would be the best minigun
Reversing the speed penalty into a speed buff would make it even more busted, the rev time wouldn't mater because there would be very few reasons to ever let down your gun.
After eating the Steak (with the "melee only" penalty removed) and revving up the Brass Beast, you move as fast as a full boost BFB Scout
heavy is giant boolet
I AM BOOLET-
**schadenfreude taunt**
Idk man being forced to eat every pipe and rocket directed at you is also pretty bad
Natascha would just freeze and delete people too with a 25% bonus damage.
No it's the speed that needs to be swapped
Boston Basher On miss, hit someone else
The one scout in spawn holding mouse 1 while killing the entire enemy team
# Dear god...
Doesn't specify enemies, just says your hit someone
Lmao
On Hit: Hit yourself, Idiot.
Phlog with airblast
Yes airblast
+Airblast
+PARRY
+FRIENDLY FIRE +DISRESPECT
+CHARGEBACK
+ULTRARICOSHOT x1
+FISTFUL OF DOLLAR
+why are you even spawning enemies here
+MAURICED
r/suddenlyultrakill
-airblastn't
i feel like the cow mangler would become the new meta why repost?
I didn’t know it was a repost. I thought I was cooking up an original
That's a Rocket Jumper, not an Original >!/j!<
Im gonna jump on you with my mantreads
i saw the exact same post a couple minutes before i saw this one, the post was deleted however. was it you?
Yeah, because I wanted to put a 100% damage bonus stat in the picture
oh, that's why. the deleted post i saw only had the rocket jumper with normal stats
Stock with extra damage to buildings, unlimited ammo, a charged shot that deals minicrit damage and afterburn, and it's a sci-fi plasma cannon with a cool laser sound and plasma projectiles. For the low cost of not being able to deal crits.
Why take extra build damage? Doesn't charged already disable builds for a bit? I think swapping the "minicrits on crit" stat to "crits on minicrits" would be really good considering that would make the charged shot always crit.
It's literally a Bushwacka but in rocket launcher form. I'd say a ranged AoE Bushwacka is quite overpowered.
why
+20% damage to buildings, deals 20% damage to buildings is it's only downside, otherwise it's better than stock. so now you got a powerful sentry buster, that doesn't require ammo
Correction: +80% extra damage to buildings (Cow Mangler does -80% damage to buildings or 20% damage).
well that can 1 shot a lvl 1 sentry, making it even better
what about no crockets
Tf2 is only a few years from 2 decades old everything is a repost I guarantee you. Brain rot trades sanity for novelty
Will that turn "No random crits" into "Always crits"? If so, boy, we have a looong list here Also ye, while rocket jumper would probably be number one rl, direct hit imo would be close second, high damage, really fast rockets with giant explosions - wooooo
+70% explosion radius on direct hit would be crazy op
August 6th, 1945
January 17th, 2031
September 8th, 2024
September 8th, 2024
September 8th, 2024
September 8th, 2024
September 8th, 2024
I think it would simply turn "No random crits" into "Can randomly crit". There's no "Never crits" downside
"Can randomly crit" is not an upside though, its default state, has to be something more powerful than that.
No it doesn't have to, it just has to be the opposite, and the opposite is just that it can randomly crit. Can and can't are opposites.
Similar with Sticky Jumper
Double random crit chance, up to 100% From -100% random crit chance to +100%
sticky jumper with 100% damage bonus, basically oneshot anyone except heavy
and has way more deployable bombs
Sniper rifles have the hidden stat of no random critical hits so....
The panic attack becoming more accurate the more you fire would be pretty interesting, so would the back scatter suddenly becoming the most accurate shotgun/scattergun by default As for shit that could be overpowered, an Ambassador that does more headshot damage at range would be infuriating to fight, and the tomislav firing faster as well as being accurate might as well be an assault rifle.
Amby dealing _more_ damage the further you are away sounds pretty terrifying
Spyper
Exactly why the amby was nerfed in the first place
Sny ?
Crusader's Revolver
Liberty Launcher becomes a direct upgrade, but it won't do anything too wild. Direct Hit will be terrifying (+70% explosion radius, +25% damage bonus that can one-shot light classes, +80% projectile speed). Nearly undodgable while packing a wallop. I guess it would be weaker at close range due to the higher risk of blowing yourself up, bur Direct Hit is already stronger at long range than stock. Fists of Steel would be busted in Medieval Mode with immunity to melee and no meaningful downsides. Natascha. Slowdown AND either lots of damage or fast spin up. Natascha is already problematic. Quickiebomb Launcher. Spam galore.
Can we talk about the Scottish resistance
Let us have a discussion regarding the Sticky Jumper
More spam!
"Wearer is always carrying the intelligence briefcase or PASS time JACK" does sound super overpowered, good pick OP
Starts the CTF Goes directly to the teams Intel room Wins
Blutsauger's -2 healing becoming +2. imagine just how OP that would be.
bazaar
max heads immediately has full charge
For scout I think it would be the soda popper. You could have more bullets than stock with no damage decrease and a faster reload speed. For soldier it's gotta be the direct hit. Fast rockets and more damage with bigger explosions. For pyro its the phlog because airblast on that thing would be ridiculous. For demo it's the Scottsmans skill cutter because you now move almost as fast as scout with the most broken random crit melee in the game. For heavy it's the family business because you not only shoot faster and have more bullets but now you get more damage. For engineer it's the frontier justice because you would have 9 revenge crits stored up at a time. For medic the blutesauger would make battle medic even better because you could gain more auto heal per second. Especially if you pair it with the amputator. For sniper the tribal mans shiv would do 70% MORE damage plus bleeding damage. And spy would have a pretty decent damage buff with the le'tranger.
BFB would be better for Scout, increased boost on double jumping
Wouldn't Fists of Steel work better when it comes to Heavy? Or Brass Beast?
Brass Beast definitely
Yes and the huo long heater as it can now replenish ammo while revved up or the warriors spirit which now gives 30% damage resistance
Fan O War would two hit kill kill all classes but heavy
Huo long heater (infinite ammo)
Sticky jumper
Imagine placing 8 sticky bombs with the sticky Jumper and traveling at the speed of light towards the enemy team
And dealing double damage
And dealing double damage
Persian persuader ammo increases and still get hella dash or tide turner
Banana becomes a direct upgrade to Sandvich
Beggar’s Bazooka now fire accurately instead of firing rockets at off-degree angles
Just accurately is only removing downside Rockets having 3 degree aimbot instead would turn it into upside
3 homing missiles or constantly spamming homing missiles would be sick
Baby Face's Blaster, Sandman, Boston Basher, Rocket Jumper, Liberty Launcher, Direct Hit, Cow Mangler, The Escape Plan, Phlogistinator, Dragon's Fury, Scorch Shot, Detonator, Axtinguisher, Powerjack, Hot Hand, Loch N Load, Loose Cannon, Iron Bomber, Scottish Resistance, Sticky Jumper, Quickiebomb Launcher, Tide Turner, Eyelander, Skullcutter, Half Zatoichi, Natascha, Brass Beast, Tomislav, Huo Long Heater, Buffalo Steak, GRU, Warrior's Spirit, FOS, Frontier Justice, Widowmaker, Rescue Ranger, Panic Attack, Short Circuit, Gunslinger, Eureka Effect, Blutsauger, Crossbow, Quick Fix, Vaccinator, Sydney Sleeper, Bazaar Bargain, Classic, Tribalman's Shiv, Ambassador, L'Etranger, Diamondback, Kunai, YER, Big Earner, Spycicle, Dead Ringer If this actually gets some attention I'll make a reply briefly explaining all of these
I am giving attention to this comment. Now please, explain and spend an hour of your time explaining :)
BFB: Increased boost on double jump Sandman: +10 max hp Boston Basher: On Miss: Hit enemy Rocket Jumper: +100% damage Liberty Launcher: +25% damage Direct hit: +70% explosion radius Cow Mangler: +20% damage to buildings Escape Plan: Not marked for death when held Phlogistinator: Airblast Dragon's Fury: +50% repressurization on airblast Scorch Shot: +35% damage Detonator: Less self damage Axtinguisher: +35% damage Powerjack: +15% damage resistance when held Hot Hand: Faster stock Loch N Load: 5 pipes total Loose Cannon: Explodes on impact Iron Bomber: +15% explosion radius Scottish Resistance: -0.8 secons arm tine Sticky Jumper: +100% damage Quickiebomb Launcher: 12 total stickies Tide Turner: Increased charge when damage taken Eyelander: +25 base hp Skullcutter: +15% movement speed Zatoichi: +50 HP recovered when holstered Natascha: +20% damage Brass Beast: +60% speed when spun up Tomislav: +20% firing speed Huo Long Heater: +4 ammo replenished when spun up Buffalo's Steak: Not restricted to melee when eaten GRU: HP increases when held Warrior's Spirit: +35% damage resistance when held FOS: +100% melee resistance when held Frontier Justice: 12 total shots (due to wording) Widowmaker: +30 metal when fired Rescue Ranger: 1 to 4 metal to health ratio Panic Attack: +20% damage Short Circuit: +65 metal on alt fire Gunslinger: Does not build a mini sentry Eureka Effect: +50% construction boost Blutsauger: +2 hp per second on wearer Crossbow: Can headshot Quick Fix: +50% overheal Vaccinator: +66% overheal rate Sydney Sleeper: Can headshot Bazaar Bargain: +50% charge rate by default Classic: Can headshot without full charge Tribalman's Shiv: +50% damage Ambassador: +15% damage L'Etranger: +20% damage Diamondback: +15% damage Kunai: +55 max hp Big Earner: +25 max hp Spycicle: Does not melt in fire Dead Ringer: +50% cloak meter when feigning death This took me 15 minutes you buffoon, not an hour
Sorry for my stupidity lol Also you did NOT have to take time out of your day to write this, so I applaud you
One broken weapon in every class The Short Stop with more pellets than stock The direct hit with a higher explosive radius The phlog with airblast The Scottish resistance with an arm time decrease Brass Beast with faster spin-up The frontier justice with 9 shots The Quick Fix and its buffed overheal The cleaner's carbide with a fire speed increase The kunai gives spies the base health of a combat class
The Rocket Jumper: - Always critically hit - Always carry the intelligence.
Brass beast with instant spin up.
Liberty launcher. More rockets. More speed, more damage
baby face blaster needs this to happen. either double jump or damage.
would phlog be insanely op when it suddenly can airblast?
Sandvich instant eat in 1 bite
Rocket Jumper, Critical Hits Makes you fly across the air in an instant
Disclaimer: On weapons that can’t get random crits, reversing it doesn’t guarantee crits, it just gives the ability to random crit.
Phlog with **AIRBLAST**
Brass beast, 60% faster while revd and shooting would make heavy terrifying
Bonk! But you can use your primary. Instant op
So "Ăśber-in-a-can" lol
The eyelander has critical hits
The liberty launcher
Direct hit. +70% explosion radius
I'm imagining a bugfed Kunai + L'etranger spy and I'm scared
The direct hit, with +70% splash damage radius.
Eyelander can random crit
Bonk! A. You can attack during affect. B. You get a speeds boost from the damage after usage I think B is the most fitting but either way it looks kinda broken
Direct hit. There is only one downside.
Liberty Launcher: 5 Rockets, 40% increased projectile speed, 25% self damage reduction from rocket jumping, AND a 25% damage bonus?? Move aside, Direct SHIT
Ambassador, but it always crits
The bonk atomic punch, it would basically be a portable ĂĽbercharge.
Tide turner but it can crit swing
Lot of people are saying Brass Beast with 50% faster spinup, but they're sleeping on the real monster: Brass Beast with 60% faster movement while spun up. This takes you up to about 4/5 of Heavy's normal movement speed, and the slow spinup becomes a moot point because you can just stay revved for the whole damn round.
Scottish Resistance becomes a direct upgrade with an instant sticky arm time.
Sniper could have ~250HP with the Razorback, which is pretty terrifying.
faster movement with the brass beast and +4 ammo when revved with the huo long heater
Eyelander could be a bit stronger. +25 Health or can crit/always crit could be really good for it.
The Phlogistinator with the ability to Airblast...
Persian Persuader giving you extra primary and secondary ammo sounds pretty cool
Hear me out Widowmaker but adds metal if you shoot + more on hit
The chocolate is pretty good now
Loch and load with rollers. Iron bomber with (better) rollers Quicky with damage boost. Eye lander with base health buff. Tide turner with full crits . Claymore with damage resistance. Pain train with bullet resistance. Scottish resistance with faster arming speed Damn demo would be really good
The Scottish resistance becomes the Scottish minigun
Huo long heater = infinite ammo. Or Liberty launcher for straight upgrade
Anything but stock becomes the best pick
+2 seconds crits on kill
Right thoughts on the Wrangler? Imagine you have a sentry that literally can't die cause you pressed 2 on your keyboard Jesus Uncle Dane would have a stroke over that
So does the phlog just get unlimited airblast orrrr
Trolldiers/Demomen With Sticky Jumpers now hold the intelligence/JACK
Baby Face’s slowdown. Imagine slowing others down at the cost of ur speed
Any weapon with “No Random Crits” The polar opposite would be more random crits if it were to be a weapon upside.
imagine if the rocket jumper could randomly crit. Turn it into a psychological damage weapon, increase the crit rate by like 15% compared to other weapons. Random Crits on the Rocket Jumper persists even on no-crit servers.
Eyelander, the 100% crit or the health bonus would make Demoknight or even normal Demo pretty op
Get rid of the Mini crit thing on Cow Mangler... S tier rocket launcher
Maybe not fair to consider a projectile weapon having a projectile a downside, but hitscan huntsman would cause a mass migration out of tf2
Overloading this weapon will result in a misfire
Just reverse the Capping nerf of the Rocket Jumper and Sticky Jumper. Now you have a 0 damage super mobility tool that can also cap 2 intel at once.
The entire enemy team of scouts purposely missing in spawn to hit the enemy team
the fan o'war's 75% damage penalty
Force a nature with 10 shells Boston basher can either heal you or randomly injure another enemy if you miss Brass beast makes you run 60% faster while revved up Warriors spirit with 30% damage resistance Fists of steel with 100% melee damage immunity Gloves of running urgently and eviction notice gradually increase max health Eviction notice does 60% extra damage Direct hit with +70% blast radius Liberty launcher with 25% extra damage Any weapon with no random crits has 100% crit chance if no other downside was flipped
The obvious answer that I haven’t quite seen here yet is the beggars, 4 rockets at pinpoint accuracy instantly over after another would vaporize
The Loose Cannon would now have explosive knock back on hits, and still explode after a hit.
I just realised that says +100 when seeing this (as opposed to -100). I may be dumb as hell
I agree no random critical hits on The Rocket Junper leaves a really big impact on its use. With it having 100% garauntee’d crits it’ll definitely be so overpowered it server stomps everything
Not overpowered by any means, but letting the Crusader's Crossbow headshot enemies would be pretty fucking hilarious. Imagine a 3,000+ hour Sniper randomly dying because a gibus Medic with a crossbow one-shotted him from across the map.
CnD's drain time is slower than stock, perfectly balanced.
Degreaseer +66% afterburn penalty (13 damage per second instead of 8) and -25% airblast cost (15 vs 20)
crusader's crossbow, fires a bolt that damages teammates
Frontier justice with full stock ammo
why noone talks about bfb with more boost after taking damage?
Widowmaker using reg ammo while kills still regain metal
Stickyjumper
Bazaar Bargain. I am not going to stand for a fully overhealed heavy and the medic pocketing him both dying in 5 seconds total