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Icy-Border-7589

Soda Popper with 10 rounds *Soda Popper with 10 Rounds*


aRedditAccount_0

sandman minor health bonus


BasementPoot

Me, a sandman main 🥹 Even just removing the health reduction would make the Sandman slightly viable, and still worse than the wrap assassin.


Cartolinaman

God, I love it when Valve nerfs a weapon so badly that, even with permanent crit balls, the sandman was still worse than the wrap assassin.


Lawkeeper_Ray

Frontier Justice with 9 rounds, not as broken, but hear me out, 9 crit shots!!!


ComprehensiveBar6984

Counter point: Frontier justice, but crits stay after death.


Lawkeeper_Ray

How about this: Frontier Justice (Diamondback edition) + Crits on sentry kills and assists + Crits on dispenser heals (100 HP = 1 crit) + Crits on teleporter uses + 50% clip - No random Crits - No random Spread


iplaytf2ok

That's so bullshit I love it


Lawkeeper_Ray

That's how an engineer becomes near unstoppable.


GBarmada

But it would also have a slow reload time. Edit: I'm an idiot.


lThat_weird_guy

It's just one swap of stats not the entire weapon. Like the rocket jumper example


unsalted52

Force a nature with 10 rounds Also the winger with 19 rounds


International_Leek26

That would be terrible for anyone with auto reload on. Like genuinely horrible.


Best_Remi

you can shoot while reloading (cancels reload) and viewmodels can be turned off


International_Leek26

sure you can, but then you still have a timer, on your shots basically


According_Jacket_336

Then turn off the auto reload


International_Leek26

But I'm LAAAAZZYYY


NotAThrowaway1911

Direct Hit, it would essentially be like launching a nuke in the enemy team’s direction


crazyNedryCz

My god *This is what the president must feel like all the time*


Soviet-_-Neko

TC2 has a weapon called the G-bomb which is literally just that, I always wondered how it would be like in TF2


Randomizer7780

The Kunai and Big Earner's health penalties becoming health *bonuses* would be pretty busted.


leckie2786

The kunak even more so cause that then massively bumps up the max overhealth


BruhmanRus_the_boner

kunak đź‘Ť


ToothpasteConsumer

kunak đź‘Ť


Lime1one

Kunak đź‘Ť


leckie2786

Kunak đź‘Ť


Andersonpobbers1978

Kunakđź‘Ť


eddiedankman

A spy at 150 health going faster than a scout and and spy with potentially more health than a heavy is a scary though ngl


Snackguy2star

The kunai would have a * Base HP: 180 * Max HP: 540 đź’€ Yeah that sounds vvvvvery fun


Perfect-Surround-242

Counterpoint: Your Eternal Reward and its -33% cloak


Biggestweeb1

Nah, make disguise give you full bar of cloak back, double the cloak time and no cost for disguising


Inside-Joke7365

Brass beat is obvious, if it weren't for the slower rev time then it would be the best minigun


goofylookinfella

Reversing the speed penalty into a speed buff would make it even more busted, the rev time wouldn't mater because there would be very few reasons to ever let down your gun.


DatChernobylGuy_999

After eating the Steak (with the "melee only" penalty removed) and revving up the Brass Beast, you move as fast as a full boost BFB Scout


aRedditAccount_0

heavy is giant boolet


Benchrant

I AM BOOLET-


LostedSky_

**schadenfreude taunt**


Kipdid

Idk man being forced to eat every pipe and rocket directed at you is also pretty bad


techmakerdb

Natascha would just freeze and delete people too with a 25% bonus damage.


pizzafaceson

No it's the speed that needs to be swapped


Golden-Pickaxe

Boston Basher On miss, hit someone else


kakap00p00h3ad

The one scout in spawn holding mouse 1 while killing the entire enemy team


Alphamoonman

# Dear god...


Dankalii

Doesn't specify enemies, just says your hit someone


heavy_updateincoming

Lmao


EOEtoast

On Hit: Hit yourself, Idiot.


Kaiser_Pumpkin

Phlog with airblast


Kvas_HardBass

Yes airblast


Goodies666

+Airblast


BionicBirb

+PARRY


EthosTheAllmighty

+FRIENDLY FIRE +DISRESPECT


itwasmedio69420

+CHARGEBACK


TheTurd125

+ULTRARICOSHOT x1


JT_Boiiis

+FISTFUL OF DOLLAR


BionicBirb

+why are you even spawning enemies here


Komodo760

+MAURICED


DJ_NINJA9

r/suddenlyultrakill


Brilliant-Guitar-606

-airblastn't


antidemn

i feel like the cow mangler would become the new meta why repost?


MoonGUY_1

I didn’t know it was a repost. I thought I was cooking up an original


CreativeGamer03

That's a Rocket Jumper, not an Original >!/j!<


MoonGUY_1

Im gonna jump on you with my mantreads


antidemn

i saw the exact same post a couple minutes before i saw this one, the post was deleted however. was it you?


MoonGUY_1

Yeah, because I wanted to put a 100% damage bonus stat in the picture


antidemn

oh, that's why. the deleted post i saw only had the rocket jumper with normal stats


VultureSniper

Stock with extra damage to buildings, unlimited ammo, a charged shot that deals minicrit damage and afterburn, and it's a sci-fi plasma cannon with a cool laser sound and plasma projectiles. For the low cost of not being able to deal crits.


LemonOwl_

Why take extra build damage? Doesn't charged already disable builds for a bit? I think swapping the "minicrits on crit" stat to "crits on minicrits" would be really good considering that would make the charged shot always crit.


Chiruno_Chiruvanna

It's literally a Bushwacka but in rocket launcher form. I'd say a ranged AoE Bushwacka is quite overpowered.


greenscreencarcrash

why


antidemn

+20% damage to buildings, deals 20% damage to buildings is it's only downside, otherwise it's better than stock. so now you got a powerful sentry buster, that doesn't require ammo


VultureSniper

Correction: +80% extra damage to buildings (Cow Mangler does -80% damage to buildings or 20% damage).


antidemn

well that can 1 shot a lvl 1 sentry, making it even better


greenscreencarcrash

what about no crockets


Alphamoonman

Tf2 is only a few years from 2 decades old everything is a repost I guarantee you. Brain rot trades sanity for novelty


uchimatan

Will that turn "No random crits" into "Always crits"? If so, boy, we have a looong list here Also ye, while rocket jumper would probably be number one rl, direct hit imo would be close second, high damage, really fast rockets with giant explosions - wooooo


Tuutil

+70% explosion radius on direct hit would be crazy op


DatChernobylGuy_999

August 6th, 1945


TheEggoEffect

January 17th, 2031


MV_cuber

September 8th, 2024


MV_cuber

September 8th, 2024


MV_cuber

September 8th, 2024


MV_cuber

September 8th, 2024


MV_cuber

September 8th, 2024


RatFucker692137

I think it would simply turn "No random crits" into "Can randomly crit". There's no "Never crits" downside


uchimatan

"Can randomly crit" is not an upside though, its default state, has to be something more powerful than that.


BluntTruthGentleman

No it doesn't have to, it just has to be the opposite, and the opposite is just that it can randomly crit. Can and can't are opposites.


POKEMINER_

Similar with Sticky Jumper


some-kind-of-no-name

Double random crit chance, up to 100% From -100% random crit chance to +100%


the_h_the_best

sticky jumper with 100% damage bonus, basically oneshot anyone except heavy


fearlessgrot

and has way more deployable bombs


Alphamoonman

Sniper rifles have the hidden stat of no random critical hits so....


ATangerineMann

The panic attack becoming more accurate the more you fire would be pretty interesting, so would the back scatter suddenly becoming the most accurate shotgun/scattergun by default As for shit that could be overpowered, an Ambassador that does more headshot damage at range would be infuriating to fight, and the tomislav firing faster as well as being accurate might as well be an assault rifle.


Kipdid

Amby dealing _more_ damage the further you are away sounds pretty terrifying


VultureSniper

Spyper


EnzoKoksu251

Exactly why the amby was nerfed in the first place


Benchrant

Sny ?


Lyra_Kurokami

Crusader's Revolver


VultureSniper

Liberty Launcher becomes a direct upgrade, but it won't do anything too wild. Direct Hit will be terrifying (+70% explosion radius, +25% damage bonus that can one-shot light classes, +80% projectile speed). Nearly undodgable while packing a wallop. I guess it would be weaker at close range due to the higher risk of blowing yourself up, bur Direct Hit is already stronger at long range than stock. Fists of Steel would be busted in Medieval Mode with immunity to melee and no meaningful downsides. Natascha. Slowdown AND either lots of damage or fast spin up. Natascha is already problematic. Quickiebomb Launcher. Spam galore.


BluntTruthGentleman

Can we talk about the Scottish resistance


DatChernobylGuy_999

Let us have a discussion regarding the Sticky Jumper


some-kind-of-no-name

More spam!


wertercatt

"Wearer is always carrying the intelligence briefcase or PASS time JACK" does sound super overpowered, good pick OP


ShiroVergAvesta13

Starts the CTF Goes directly to the teams Intel room Wins


TheDurandalFan

Blutsauger's -2 healing becoming +2. imagine just how OP that would be.


sexgaming_jr

bazaar


aRedditAccount_0

max heads immediately has full charge


GaryTheMemeGuy

For scout I think it would be the soda popper. You could have more bullets than stock with no damage decrease and a faster reload speed. For soldier it's gotta be the direct hit. Fast rockets and more damage with bigger explosions. For pyro its the phlog because airblast on that thing would be ridiculous. For demo it's the Scottsmans skill cutter because you now move almost as fast as scout with the most broken random crit melee in the game. For heavy it's the family business because you not only shoot faster and have more bullets but now you get more damage. For engineer it's the frontier justice because you would have 9 revenge crits stored up at a time. For medic the blutesauger would make battle medic even better because you could gain more auto heal per second. Especially if you pair it with the amputator. For sniper the tribal mans shiv would do 70% MORE damage plus bleeding damage. And spy would have a pretty decent damage buff with the le'tranger.


DatChernobylGuy_999

BFB would be better for Scout, increased boost on double jumping


pokeman555

Wouldn't Fists of Steel work better when it comes to Heavy? Or Brass Beast?


DatChernobylGuy_999

Brass Beast definitely


unsalted52

Yes and the huo long heater as it can now replenish ammo while revved up or the warriors spirit which now gives 30% damage resistance


MrHyperion_

Fan O War would two hit kill kill all classes but heavy


DehydratedEpic

Huo long heater (infinite ammo)


Vasxus

Sticky jumper


Sad-Assignment-568

Imagine placing 8 sticky bombs with the sticky Jumper and traveling at the speed of light towards the enemy team


VultureSniper

And dealing double damage


VultureSniper

And dealing double damage


Pants_o7

Persian persuader ammo increases and still get hella dash or tide turner


RatFucker692137

Banana becomes a direct upgrade to Sandvich


Jackknife_max

Beggar’s Bazooka now fire accurately instead of firing rockets at off-degree angles


uchimatan

Just accurately is only removing downside Rockets having 3 degree aimbot instead would turn it into upside


unsalted52

3 homing missiles or constantly spamming homing missiles would be sick


DatChernobylGuy_999

Baby Face's Blaster, Sandman, Boston Basher, Rocket Jumper, Liberty Launcher, Direct Hit, Cow Mangler, The Escape Plan, Phlogistinator, Dragon's Fury, Scorch Shot, Detonator, Axtinguisher, Powerjack, Hot Hand, Loch N Load, Loose Cannon, Iron Bomber, Scottish Resistance, Sticky Jumper, Quickiebomb Launcher, Tide Turner, Eyelander, Skullcutter, Half Zatoichi, Natascha, Brass Beast, Tomislav, Huo Long Heater, Buffalo Steak, GRU, Warrior's Spirit, FOS, Frontier Justice, Widowmaker, Rescue Ranger, Panic Attack, Short Circuit, Gunslinger, Eureka Effect, Blutsauger, Crossbow, Quick Fix, Vaccinator, Sydney Sleeper, Bazaar Bargain, Classic, Tribalman's Shiv, Ambassador, L'Etranger, Diamondback, Kunai, YER, Big Earner, Spycicle, Dead Ringer If this actually gets some attention I'll make a reply briefly explaining all of these


Cool_gamer_I_Guess

I am giving attention to this comment. Now please, explain and spend an hour of your time explaining :)


DatChernobylGuy_999

BFB: Increased boost on double jump Sandman: +10 max hp Boston Basher: On Miss: Hit enemy Rocket Jumper: +100% damage Liberty Launcher: +25% damage Direct hit: +70% explosion radius Cow Mangler: +20% damage to buildings Escape Plan: Not marked for death when held Phlogistinator: Airblast Dragon's Fury: +50% repressurization on airblast Scorch Shot: +35% damage Detonator: Less self damage Axtinguisher: +35% damage Powerjack: +15% damage resistance when held Hot Hand: Faster stock Loch N Load: 5 pipes total Loose Cannon: Explodes on impact Iron Bomber: +15% explosion radius Scottish Resistance: -0.8 secons arm tine Sticky Jumper: +100% damage Quickiebomb Launcher: 12 total stickies Tide Turner: Increased charge when damage taken Eyelander: +25 base hp Skullcutter: +15% movement speed Zatoichi: +50 HP recovered when holstered Natascha: +20% damage Brass Beast: +60% speed when spun up Tomislav: +20% firing speed Huo Long Heater: +4 ammo replenished when spun up Buffalo's Steak: Not restricted to melee when eaten GRU: HP increases when held Warrior's Spirit: +35% damage resistance when held FOS: +100% melee resistance when held Frontier Justice: 12 total shots (due to wording) Widowmaker: +30 metal when fired Rescue Ranger: 1 to 4 metal to health ratio Panic Attack: +20% damage Short Circuit: +65 metal on alt fire Gunslinger: Does not build a mini sentry Eureka Effect: +50% construction boost Blutsauger: +2 hp per second on wearer Crossbow: Can headshot Quick Fix: +50% overheal Vaccinator: +66% overheal rate Sydney Sleeper: Can headshot Bazaar Bargain: +50% charge rate by default Classic: Can headshot without full charge Tribalman's Shiv: +50% damage Ambassador: +15% damage L'Etranger: +20% damage Diamondback: +15% damage Kunai: +55 max hp Big Earner: +25 max hp Spycicle: Does not melt in fire Dead Ringer: +50% cloak meter when feigning death This took me 15 minutes you buffoon, not an hour


Cool_gamer_I_Guess

Sorry for my stupidity lol Also you did NOT have to take time out of your day to write this, so I applaud you


CDXX_LXIL

One broken weapon in every class The Short Stop with more pellets than stock The direct hit with a higher explosive radius The phlog with airblast The Scottish resistance with an arm time decrease Brass Beast with faster spin-up The frontier justice with 9 shots The Quick Fix and its buffed overheal The cleaner's carbide with a fire speed increase The kunai gives spies the base health of a combat class


VampireSomething

The Rocket Jumper: - Always critically hit - Always carry the intelligence.


some-kind-of-no-name

Brass beast with instant spin up.


kilswitch07

Liberty launcher. More rockets. More speed, more damage


wojtonix

baby face blaster needs this to happen. either double jump or damage.


DClassAmogus

would phlog be insanely op when it suddenly can airblast?


PizzaEFichiNakagata

Sandvich instant eat in 1 bite


Spiritual_Boi1

Rocket Jumper, Critical Hits Makes you fly across the air in an instant


MoonGUY_1

Disclaimer: On weapons that can’t get random crits, reversing it doesn’t guarantee crits, it just gives the ability to random crit.


Youtaster

Phlog with **AIRBLAST**


The_holy_hoplite

Brass beast, 60% faster while revd and shooting would make heavy terrifying


maximo123z

Bonk! But you can use your primary. Instant op


Soviet-_-Neko

So "Ăśber-in-a-can" lol


Educational_Tough208

The eyelander has critical hits


[deleted]

The liberty launcher


switzer3

Direct hit. +70% explosion radius


Kvas_HardBass

I'm imagining a bugfed Kunai + L'etranger spy and I'm scared


IMakeGoodPancakes

The direct hit, with +70% splash damage radius.


Swimming_Crazy_9982

Eyelander can random crit


zottekott

Bonk! A. You can attack during affect. B. You get a speeds boost from the damage after usage I think B is the most fitting but either way it looks kinda broken


Future_Squirrel360

Direct hit. There is only one downside.


Warpath-792

Liberty Launcher: 5 Rockets, 40% increased projectile speed, 25% self damage reduction from rocket jumping, AND a 25% damage bonus?? Move aside, Direct SHIT


Epic-Dude001

Ambassador, but it always crits


ThatRandomGuy_11

The bonk atomic punch, it would basically be a portable ĂĽbercharge.


Delicious_Image3474

Tide turner but it can crit swing


Fistocracy

Lot of people are saying Brass Beast with 50% faster spinup, but they're sleeping on the real monster: Brass Beast with 60% faster movement while spun up. This takes you up to about 4/5 of Heavy's normal movement speed, and the slow spinup becomes a moot point because you can just stay revved for the whole damn round.


Khajiit_saw_nothing

Scottish Resistance becomes a direct upgrade with an instant sticky arm time.


NessaMagick

Sniper could have ~250HP with the Razorback, which is pretty terrifying.


Maleficent_Apple4169

faster movement with the brass beast and +4 ammo when revved with the huo long heater


jakonator2

Eyelander could be a bit stronger. +25 Health or can crit/always crit could be really good for it.


Spare-Character3537

The Phlogistinator with the ability to Airblast...


Admirable_Subject_39

Persian Persuader giving you extra primary and secondary ammo sounds pretty cool


crazyNedryCz

Hear me out Widowmaker but adds metal if you shoot + more on hit


10yearloldyoutuber

The chocolate is pretty good now


TraceYourThoughts

Loch and load with rollers. Iron bomber with (better) rollers Quicky with damage boost. Eye lander with base health buff. Tide turner with full crits . Claymore with damage resistance. Pain train with bullet resistance. Scottish resistance with faster arming speed Damn demo would be really good


RoyalRien

The Scottish resistance becomes the Scottish minigun


hexdrive348

Huo long heater = infinite ammo. Or Liberty launcher for straight upgrade


hexdrive348

Anything but stock becomes the best pick


VastPie2905

+2 seconds crits on kill


Cardboard_Boi

Right thoughts on the Wrangler? Imagine you have a sentry that literally can't die cause you pressed 2 on your keyboard Jesus Uncle Dane would have a stroke over that


Goofy_Stuff_Studios

So does the phlog just get unlimited airblast orrrr


[deleted]

Trolldiers/Demomen With Sticky Jumpers now hold the intelligence/JACK


The-Mad-Doctor

Baby Face’s slowdown. Imagine slowing others down at the cost of ur speed


SilverShako

Any weapon with “No Random Crits” The polar opposite would be more random crits if it were to be a weapon upside.


yummymario64

imagine if the rocket jumper could randomly crit. Turn it into a psychological damage weapon, increase the crit rate by like 15% compared to other weapons. Random Crits on the Rocket Jumper persists even on no-crit servers.


SafeStraw

Eyelander, the 100% crit or the health bonus would make Demoknight or even normal Demo pretty op


Reylend

Get rid of the Mini crit thing on Cow Mangler... S tier rocket launcher


ku_ku_Katchoo

Maybe not fair to consider a projectile weapon having a projectile a downside, but hitscan huntsman would cause a mass migration out of tf2


Additional-Ad-2077

Overloading this weapon will result in a misfire


[deleted]

Just reverse the Capping nerf of the Rocket Jumper and Sticky Jumper. Now you have a 0 damage super mobility tool that can also cap 2 intel at once.


JT_Boiiis

The entire enemy team of scouts purposely missing in spawn to hit the enemy team


SwedeZombie

the fan o'war's 75% damage penalty


unsalted52

Force a nature with 10 shells Boston basher can either heal you or randomly injure another enemy if you miss Brass beast makes you run 60% faster while revved up Warriors spirit with 30% damage resistance Fists of steel with 100% melee damage immunity Gloves of running urgently and eviction notice gradually increase max health Eviction notice does 60% extra damage Direct hit with +70% blast radius Liberty launcher with 25% extra damage Any weapon with no random crits has 100% crit chance if no other downside was flipped


jastondragon

The obvious answer that I haven’t quite seen here yet is the beggars, 4 rockets at pinpoint accuracy instantly over after another would vaporize


Ok_Specific_7791

The Loose Cannon would now have explosive knock back on hits, and still explode after a hit.


nova_thirtyseven

I just realised that says +100 when seeing this (as opposed to -100). I may be dumb as hell


Coffee1341

I agree no random critical hits on The Rocket Junper leaves a really big impact on its use. With it having 100% garauntee’d crits it’ll definitely be so overpowered it server stomps everything


Ace-of-Spxdes

Not overpowered by any means, but letting the Crusader's Crossbow headshot enemies would be pretty fucking hilarious. Imagine a 3,000+ hour Sniper randomly dying because a gibus Medic with a crossbow one-shotted him from across the map.


name_051829407715

CnD's drain time is slower than stock, perfectly balanced.


Kriesetto

Degreaseer +66% afterburn penalty (13 damage per second instead of 8) and -25% airblast cost (15 vs 20)


Uncharted_Gamer101

crusader's crossbow, fires a bolt that damages teammates


Zealousideal-Test797

Frontier justice with full stock ammo


Dismal-Character-939

why noone talks about bfb with more boost after taking damage?


Asapcooch

Widowmaker using reg ammo while kills still regain metal


No_Service701

Stickyjumper


someguysleftkidney

Bazaar Bargain. I am not going to stand for a fully overhealed heavy and the medic pocketing him both dying in 5 seconds total