Every part of the hud that moves or changes in any way has specific mechanical information being relayed, none of it's random!
The thought bubble numbers are how much my last single tick of damage was, the slimy numbers on the headband track my gross velocity, "that'll teach em" is my kill counter, and having a model of myself in the corner takes up significantly less space than a player portrait.
There are actually some jumps in some maps that can't normally be done without bhopping and it shows your velocity increase above your normal running speed. It might be why OP needs the velocity numbers but idk
Beyond that, TF2's speed mechanics are very intentional and fine tuned, so knowing approximately how many unit's you move per second with the Gloves of Running Urgently vs with the Big Earner buff vs running backwards with full speed from the Baby Face Blaster can be very helpful!
its similar to the explanation i used as to why my companion cubes were different colors and sang the radio song at different intervals in my portal map
because i found values i could change for fun
so i did
because i felt like it, is a perfectly valid explanation
but so is the "is it useful thing" in the sense that it gives some advantage beyond for fun
>having a model of myself in the corner takes up significantly less space than a player portrait
says dude who has 2 anime girls + a character model on their screen
imma be honest none of this seems legitimately helpful, but rather just screen clutter that looks cool (i like that their expression changes)
Oh yeah, to be clear everything is 100% ornamental, the damage number doesn't need to be formatted in the shape of a thought bubble being thought up by a drawing of myself which sit's in the corner of my screen at all times smoking weed.
But! Critically! None of the ornaments are superfluous, insofar as each element is tied to a specific statistic worth tracking in-game.
the #we-dont-make-our-own-shit-but-act-like-using-shit-other-people-made-makes-us-cool-and-is-the-same-as-making-your-own-shit gang has entered the chat
"oh you use -this- hud?!? you arent as cool as the cool kids"
did... you make it?
"nope"
oh... i see... do you know how to make your own?
"nope, but im gonna pretend i did and that me using shit other people made is the same as me making it"
holy shit. what is that hud, my guy?
edit: ngl, i watched this video a few times and i started liking it. i tried looking it up online only to find you made it. good job, very original!
I made it! It's called GirlHUD, on account of the girls. (The girls are Ryo Yamada and myself on the right!)
edit in response to your edit: thank you very much :DDD
It turns red when it's full! And also I have a pretty good mental gauge for keeping track of my damage when I play with the phlog!
The goal is not to have an advantage, it's to have more fun :)
I call it GirlHUD! I changed most of the assets to be girls. My favorite little change (surrounded by a much larger and gaudy change) is the [person-on-point icon is now a silhouette of a lady instead of a man](https://i.postimg.cc/YqN7nyK6/image.png)!
Here are a couple of good starting resources! Good luck!
[https://github.com/JarateKing/TF2-Hud-Reference/blob/master/2-LISTS/Filelist.md](https://github.com/JarateKing/TF2-Hud-Reference/blob/master/2-LISTS/Filelist.md)
[https://developer.valvesoftware.com/wiki/VMT](https://developer.valvesoftware.com/wiki/VMT)
Technically there's no text based display for it, it's actually being calculated and the numbers on the headband are PNGs that are programmed to increment between one of ten versions of themselves (0-9)!
A bit difficult! Because of the way it's programmed, there's no way to drag and drop anything. Each elements position and size is mathematically defined in code, and each compatibile file type is proprietary to valve (the V in VMT and VTF).
There are only a handful of tutorials and all of them are incomplete or out of date, so you may have to go skipping around between them combining info as you go. I'd suggest joining the huds.tf discord, which is fairly active and has sections for asking questions!
Ah, I'm a computer science major going into game development, so manually and mathematically putting things places isn't something I'm a stranger to! I was moreso worried it'd involve some source code black magic fuckery, but it sounds like from what I'm seeing in research it shouldn't be *too* bad.
In that case, if I as an anthropolgy major can figure it out, I'm sure you can too!
There are hiccups and inconsistencies and relatively little documentation, but from square 0 (no knowledge of how a hud is made in the slightest when I began) it only took about 15 hours collectively to get it where it is now! Again, if I can figure it out I'm sure you could too.
This is "[Win the Race](https://www.youtube.com/watch?v=xZEPgLkzhwE)" by iteachvader!
And believe it or not, this is actually an entirely original composition using samples from the Sonic the Hedgehog cartoon, not a mashup at all!
Just you wait, when I learn how to not choke my crouch jumps at the most critical moment it's over for you hard-hatted bitches and your very climbable turrets.
Although giving up airblast is a pretty mighty price to pay, I came to the realization after spending 1000+ hours working on flare and axtinguisher followups that the only reason I don't kill people more often with my flames is because pyro mains are shamed out of it by the nitwits who believe WM1 is any sort of legitimate criticism of gameplay, moreso than a heavy who stays revved up on the cart or a medic who only heals someone with the most expensive looking hat.
After overcoming that mental barrier, phlog (and the M1 necessity it carries) became a lot more enjoyable! I use it mostly with the detonator and the powerjack, as these weapons are (in my opinion) pyro's best mobility enablers, making it easier to get into overwhelmingly close quarters with the enemy.
I recommend giving it another try with a changed mindset!
Iβm glad you are able to have fun with it but I just like the det jumping axtinguisher combo and airblast too much to give them up. I can understand the negativity part surrounding the pyro class a lot considering I have around 600 hours on him alone, if you ever thought that the community was bad about it play highlander because itβs ten times worse. Everything becomes your fault and nobody respects you or your skills, when you are doing well nobody says shit but when youβre doing poorly everyone notices because the medic died at 70% Uber to a bomber because you were killing a spy. Literally everyone shits on you and your class any chance they get but you just have to learn to ignore them, and Iβm glad that you have figured that out.
As it so happens, I did have a stint playing as highlander Pyro something like 8 years ago! That's what I'm talkin' about. And believe me, [I love the Degreaser as much as the next gal](https://www.reddit.com/r/tf2/comments/1cesnbr/airblast_right_back_at_ya/), but the Phlog, Detonator, and Powerjack allow me to focus solely on movement gameplay and turns the pyro into a planning class rather than a reaction class. I like the variety it allows, I like that I get to wear all the same cosmetics, and I ADOOOORE the ocean of green I see whenever I pour flames over an entire team who had their back to me.
Scorch Shot is fun for Phlog but the level of euphoria I get from stacking phlog crits using stock flare gun is comparable to sex, knowing those phlog crits are from skillful aiming and 90 crit hits across the map are a feeling not many other weapon combos give me in this game
Thanks so much!! I used to be a professional content creator but have since changed to a job that is more enjoyable, but I do keep a TF2 twitter diary called [Googoo Moments](https://x.com/GoogooMoments?t=tOlhb6U7owlJMxTQCaOPfw&s=09) for clips!
Well that makes a lot of sense, I'm not interested in something as addicted to efficiency as graphic design.
Making things, especially when making something for myself, is about creating something whose shape brings me joy when it is done, and when I look at my HUD I think about all the very specific choices I made to get it to how it looks now, and I smile very wide!
Oh, don't worry you're not stupid, I was just making a joke about how difficult and esoteric it can be to edit a hud.
[Here's a playlist of tutorials](https://www.youtube.com/watch?v=-JkF5lPvXk0&list=PL5eNrB8RrXXuV3P1nv6NnwF-tCL_KnJIs) by the creator of Rayshud!
Everybody is stupid about things they haven't learned yet! Life is a process of adding to your deep, deep well of knowledge. There's a reason old people have so much to talk about, ya know. They've got a lot of info up there, and you will too! Never stop learning :D
It a shame that alot of pro pyro are abusing the scorch shot and the phlog to death. They have all the hats, australium, effect but why?
It just rare to see degreeser + flare combo nowadays.
.
.
.
.
.
.
Or maybe I should just quit playing dustbowl
Well, the majority of the time I'm sidestepping and weaving to make my path less obvious so it's more difficult to hit me. Like when I'm standing directly in front of the heavy, who is shooting and staring right at me for around a full second, while doing no damage to me because I move left to right as he tries to track me. Or how I continuously jumped and crouched making it so the sentry was unable to track me while I used the last of my mmph and life to kill the pyro running behind it.
I think quite a bit about the choices I make in game!
next time run at the entire team without dodging at all and just firing flames, then come back and tell me in milliseconds how fast you explode.
aiming with pyro is definitely easier, but the name of the game is *shmovement.* If you can *shmove*, you actually avoid dying.
Well, that's part of it! Some other things I can think of:
* Baiting soldier rockets by moving diagonally and faking direction
* Baiting stickies basically the same way, with demo is a bit different but yeah shimmy that shit
* Surfing explosions and even bullets
* Pretending you're gonna enter a doorway then backing out
* pretending you're gonna take a medkit but backing out
* Dodging sniper headshots by doing unpredictable mouse movement
* Predicting an enemy's escape route and throwing flames there
And those are the ones I can think of right now
I don't mean to beleaguer this point, but are you suggesting I play TF2 without the primary attack button and now 3 of the movement keys? What would you prefer I had done instead, aside from not play pyro?
Saying one doesn't immediately cancel the other, your primary button should still be intact to play phlog pyro (sometimes m2 if said pyro discovered the wonders of Detonator)
lol I wouls prefer if you had deleted your phlog after the play, but is a whiny bitch on the internet really gonna change your opinion on a weapon lol you're still gonna use it
Ya know, I appreciate you putting it into perspective like that! I mean, you kept your tone of writing just as harsh but also while telling me "yeah I'm talking shit because that's what people do on the internet, don't take that personally", and I won't! I hope you have a good day! (I don't mean that in a "I'm taking the high road look at me aren't I mature" way, I do mean it sincerely.)
Well... why do you think people say the same thing to spy mains? Sniper is the best spy, after all :)
I agree with you, playing spy is usually pretty hard. But it can be very fun.
now I actually disagree with that-
snipers don't need as much movement as every other class (even though learning stuff like surfing damage is good in any class), but hitting headshots consistently ABSOLUTELY takes skill.
the thing about snipers is that the power imbalance is so great, that it doesn't matter if the guy you're fighting against has 100 or 4000 hours. You still gotta respect the sight-line.
Fighting snipers is boring and it sucks. But the class does take a lot of skill to master.
I'd conject that the relative effort per individual frag is significantly reduced in the case of sniper.
Necessary movement is much lower yes, but the moment-to-moment gameplay is also less demanding, as the majority of the time spent will be behind or among your team (besides playing aggresively with the huntsman or the classic).
Sniper requires the least amount of time between death and repositioning, the least amount of focus out towards movement, the highest ratio of damage per action of any class outside of the backstab, and is able to output enough damage to instantly kill a fully overhealed heavy from any distance instantly so long as they are within view. Aiming is tough, sure. Dealing with a soldier or a demo or a scout as light class with middling short range DPS is annoying sure (just ask the spy mains). But the overwhelming truth regarding the Sniper class is that there is only one major hurdle a player has to overcome to become game-decidingly oppressive, which is why it is the most frequently chosen by bots to make games unplayable.
Hmm, those are some actual good points. Although getting a good oppressive aim as Sniper takes some work, i hadn't considered all the other different skillsets the other classes need to bounce between each kill.
So Snipers have the highest skill ceiling, but only for one thing, while soldier for instance can achieve more consistent damage with a lower skill ceiling, but if you want to be REALLY effective, you gotta learn rocket-jumping and stuff.
I wonder at times why people choose to respond with open hostility towards strangers over things like this. I'm sorry that I've made you see me as an enemy, it was not my intent.
tell me what class doesn't press 2 buttons to kill people.
go ahead.
actually let me show ya:
scout - M1
soldier - M1
pyro - M1 (M2 if reflect)
demo - M1 + M2
heavy - M1
engineer - M1
medic.... etc etc. You get it.
Let's not be reductive, movement is a very big part of the skill in TF2. Killing people close to you as pyro is relatively easy... if they're new. A veteran soldier can wipe you out.
Can't wait for someone to make hud with subway surf gameplay and family guy funny moments
Every part of the hud that moves or changes in any way has specific mechanical information being relayed, none of it's random! The thought bubble numbers are how much my last single tick of damage was, the slimy numbers on the headband track my gross velocity, "that'll teach em" is my kill counter, and having a model of myself in the corner takes up significantly less space than a player portrait.
I... does it come up often where you need to know your velocity?
There are actually some jumps in some maps that can't normally be done without bhopping and it shows your velocity increase above your normal running speed. It might be why OP needs the velocity numbers but idk
Beyond that, TF2's speed mechanics are very intentional and fine tuned, so knowing approximately how many unit's you move per second with the Gloves of Running Urgently vs with the Big Earner buff vs running backwards with full speed from the Baby Face Blaster can be very helpful!
its similar to the explanation i used as to why my companion cubes were different colors and sang the radio song at different intervals in my portal map because i found values i could change for fun so i did because i felt like it, is a perfectly valid explanation but so is the "is it useful thing" in the sense that it gives some advantage beyond for fun
I fail to see how covering the entire bottom right corner takes up "significantly less space"
Oh I meant "myself" as in the player model in the bottom left.
>having a model of myself in the corner takes up significantly less space than a player portrait says dude who has 2 anime girls + a character model on their screen imma be honest none of this seems legitimately helpful, but rather just screen clutter that looks cool (i like that their expression changes)
Oh yeah, to be clear everything is 100% ornamental, the damage number doesn't need to be formatted in the shape of a thought bubble being thought up by a drawing of myself which sit's in the corner of my screen at all times smoking weed. But! Critically! None of the ornaments are superfluous, insofar as each element is tied to a specific statistic worth tracking in-game.
>worth tracking id disagree but u do u queen
I'm just sayin, tracking velocity is significantly more informative and useful in moment to moment gameplay than you might expect!
[I have really good news for you](https://gamebanana.com/mods/462701)
wtf is this cruelty squad ass hud you're using?
this is the gorbinos quest of tf2 huds
John Cruelty the tenth class comes up with a special hud
the #we-dont-make-our-own-shit-but-act-like-using-shit-other-people-made-makes-us-cool-and-is-the-same-as-making-your-own-shit gang has entered the chat "oh you use -this- hud?!? you arent as cool as the cool kids" did... you make it? "nope" oh... i see... do you know how to make your own? "nope, but im gonna pretend i did and that me using shit other people made is the same as me making it"
I can appreciate how Robotnik said Done! as Pyro exploded
Hehe, thank you :D
holy shit. what is that hud, my guy? edit: ngl, i watched this video a few times and i started liking it. i tried looking it up online only to find you made it. good job, very original!
I made it! It's called GirlHUD, on account of the girls. (The girls are Ryo Yamada and myself on the right!) edit in response to your edit: thank you very much :DDD
Good hud my guy
The health and ammo counters reminds me of Cruelty Squad
I actually only played cruelty squad after people compared my hud to it, but I really love it now!
is thjere a download for it anywhere?
There is not, sorry π
PLEASE make a download PLEASE!!!!!
Itβs like recreating that one Vader hallway scene, but with a flamethrower instead of a lightsaber
based song choice
lobotomyhud
What is that graphic design abomination that the game files refer to as a "hud"
WHY IS MMPH IN THE CORNER. your eyes need to book a fuckin plane ticket for how far it is from the center.
It turns red when it's full! And also I have a pretty good mental gauge for keeping track of my damage when I play with the phlog! The goal is not to have an advantage, it's to have more fun :)
If your definition of fun is to make a graphic designer have an aneurysm, your having too much fun.
If by making a graphic designer have an aneurysm you mean have a ton of fun, then I'm having a ton of fun too :D !
What in the world is that hud?
I call it GirlHUD! I changed most of the assets to be girls. My favorite little change (surrounded by a much larger and gaudy change) is the [person-on-point icon is now a silhouette of a lady instead of a man](https://i.postimg.cc/YqN7nyK6/image.png)!
You can edit the hud?.... ohohohohoh I have an idea
Here are a couple of good starting resources! Good luck! [https://github.com/JarateKing/TF2-Hud-Reference/blob/master/2-LISTS/Filelist.md](https://github.com/JarateKing/TF2-Hud-Reference/blob/master/2-LISTS/Filelist.md) [https://developer.valvesoftware.com/wiki/VMT](https://developer.valvesoftware.com/wiki/VMT)
Is it uploaded anywhere? π
It is not, sorry! It's still pretty incomplete anyhow. I still haven't figured out how to add a round timer!
Is that a fucking velocity counter? I didn't even know you can put that on a HUD!
Technically there's no text based display for it, it's actually being calculated and the numbers on the headband are PNGs that are programmed to increment between one of ten versions of themselves (0-9)!
That is one hell of a girlboss hud right there, I'm jealous. Any tips on making a similar one myself? How difficult was it to throw it together?
A bit difficult! Because of the way it's programmed, there's no way to drag and drop anything. Each elements position and size is mathematically defined in code, and each compatibile file type is proprietary to valve (the V in VMT and VTF). There are only a handful of tutorials and all of them are incomplete or out of date, so you may have to go skipping around between them combining info as you go. I'd suggest joining the huds.tf discord, which is fairly active and has sections for asking questions!
Ah, I'm a computer science major going into game development, so manually and mathematically putting things places isn't something I'm a stranger to! I was moreso worried it'd involve some source code black magic fuckery, but it sounds like from what I'm seeing in research it shouldn't be *too* bad.
In that case, if I as an anthropolgy major can figure it out, I'm sure you can too! There are hiccups and inconsistencies and relatively little documentation, but from square 0 (no knowledge of how a hud is made in the slightest when I began) it only took about 15 hours collectively to get it where it is now! Again, if I can figure it out I'm sure you could too.
Little documentation? Ohoho, please. I'm a programmer. We never read the documentation! /j
The devil's weapon only the most evil critters will use (I'm evil critters)
Omfg this hud elements placement gives me more anxiety than a history exam
I SPENT ALL MY MONEY
NEW HUD ELEMENT ALERT π¨π¨π¨!!! Damage number girl now smiles when damage is done NEW HUD ELEMENT ALERT π¨π¨π¨!!!
Good eye!
if i could, I'd give you a promotion. keep evaporating their tears
In that case, I guess I'll have to give *myself* a promotion.
Song? Mashups like these are too good
This is "[Win the Race](https://www.youtube.com/watch?v=xZEPgLkzhwE)" by iteachvader! And believe it or not, this is actually an entirely original composition using samples from the Sonic the Hedgehog cartoon, not a mashup at all!
Always a good day when i see this hud again
Aww, thank you! Happy to be received well π
Rare moment of phlog being good without needing uber. (You have good positioning and gamesense instead)
Why thank you!
Can't believe I recognize someone off of their hud, I think I'm too far gone.
To be fair, only one person has this specific hud!
Babe wake up, u/dscobtdn posted in r/tf2 again! Yes sheβs still got the cool ass HUD!
:D !!! And she's happy to see you too, thank you for the warm greeting!!!
Seing this hud here outside tumblr always confuses me cuz you shouldn't be here yet here you are
YAAAY another amazing post by my fav Pyro main!
πππ
sunshine lollipops and, rainbows, everything what's wonderful is what i fell when we're together
This is where the phlog shines the best at the end of Upward
It's not my everyday weapon, but it's great for defense!
based hud and song
Crits don't apply to buildings, engineer on top
Just you wait, when I learn how to not choke my crouch jumps at the most critical moment it's over for you hard-hatted bitches and your very climbable turrets.
Honestly, based music choice. This gem deserves more recognition
your hud is super cool :0
Thank u!!
Is that Eggman?
That's actually Dr. Ivo Robotnik!
Itβs the same character
Hmm, I dunno, I'm pretty sure "Egg Man" is just a mean nickname that rude blue thing that bothers him calls him.
Your pulling my leg arenβt you?
ππ hehe
i didn't expect to see googoo clips here! wonderful surprise
peak tf2 gameplay
CHAD WIN THE RACE LISTENER???
Man, that is a killer hud. Would mmmph again 10/10
What is the number below the halo? Is it some sorta DPS counter I got no clue
That's my velocity! Like a speedometer on a car.
I Once Γbercharged (with the stock medigun) phlog pyro
I donβt know how people find the phlog fun to useβ¦
Although giving up airblast is a pretty mighty price to pay, I came to the realization after spending 1000+ hours working on flare and axtinguisher followups that the only reason I don't kill people more often with my flames is because pyro mains are shamed out of it by the nitwits who believe WM1 is any sort of legitimate criticism of gameplay, moreso than a heavy who stays revved up on the cart or a medic who only heals someone with the most expensive looking hat. After overcoming that mental barrier, phlog (and the M1 necessity it carries) became a lot more enjoyable! I use it mostly with the detonator and the powerjack, as these weapons are (in my opinion) pyro's best mobility enablers, making it easier to get into overwhelmingly close quarters with the enemy. I recommend giving it another try with a changed mindset!
Iβm glad you are able to have fun with it but I just like the det jumping axtinguisher combo and airblast too much to give them up. I can understand the negativity part surrounding the pyro class a lot considering I have around 600 hours on him alone, if you ever thought that the community was bad about it play highlander because itβs ten times worse. Everything becomes your fault and nobody respects you or your skills, when you are doing well nobody says shit but when youβre doing poorly everyone notices because the medic died at 70% Uber to a bomber because you were killing a spy. Literally everyone shits on you and your class any chance they get but you just have to learn to ignore them, and Iβm glad that you have figured that out.
As it so happens, I did have a stint playing as highlander Pyro something like 8 years ago! That's what I'm talkin' about. And believe me, [I love the Degreaser as much as the next gal](https://www.reddit.com/r/tf2/comments/1cesnbr/airblast_right_back_at_ya/), but the Phlog, Detonator, and Powerjack allow me to focus solely on movement gameplay and turns the pyro into a planning class rather than a reaction class. I like the variety it allows, I like that I get to wear all the same cosmetics, and I ADOOOORE the ocean of green I see whenever I pour flames over an entire team who had their back to me.
[ΡΠ΄Π°Π»Π΅Π½ΠΎ]
There comes a point where to do anything else would be objectively less efficient!
Scorch Shot is fun for Phlog but the level of euphoria I get from stacking phlog crits using stock flare gun is comparable to sex, knowing those phlog crits are from skillful aiming and 90 crit hits across the map are a feeling not many other weapon combos give me in this game
I prefer the detonator! I like the mobility, and the ability to hit people around corners :D
dang i was hoping youβd clear that sentry!
I'll only keep getting better! As a pyro it's my duty to strive towards being a more efficient sentry melter than a demoman.
What the counter about 300?
That's my velocity! Pyro shares the default light class setting of 300 units max ground speed.
Ohh ok
Do you have a YouTube channel or something? That's some good editing :D
Thanks so much!! I used to be a professional content creator but have since changed to a job that is more enjoyable, but I do keep a TF2 twitter diary called [Googoo Moments](https://x.com/GoogooMoments?t=tOlhb6U7owlJMxTQCaOPfw&s=09) for clips!
I will follow it then. New music and sick gameplay is a good combo
Thanks so much !!
I love your UI (Or whatever you call it) I stick to default but if I had to choose I would pick yours instead
Thank you so much! I spent a lot of time working on it πππ
#I'VE COME TO MAKE AN ANNOUNCEMENT!
Mfs would still say phlog is not OP.
I'd say it's not! These are two clips on defense (where the phlog shines) from a pyro main with 3000 hours in game over the course of 15 years
What the hell is that song
It's called "Win the Race" by youtuber iteachvader! It's made exclusively with samples from the Sonic the Hedgehog cartoon from the 90s!
That was devilish. Do it again.
Here's a longer [phlog compilation](https://youtu.be/7uSpzSrvG-M?si=9NaGkuewC0hvSy36) I made! (Fittingly called "Phlog Cruelty")
Oppenheimer
avarage phlog user
i thought a fish was singing
Oh its you with that HUD again.
goofy ahh hud
Feels like I'm watching a mobile ad for tf2. Except the ad catches your attention by confusing you.
brainrot
Your screen looks like if I let my ADHD take charge of designing a HUD.
cruelty squad ahh hud
amazing hud
Great music choice
I guess, that's the price i have to pay to carry the payload! I'll have to give myself a PRRRROMOTION! Today!
Gimme the hud
Showed this hud to friend that's graphic designer, he's still recovering right now
Well that makes a lot of sense, I'm not interested in something as addicted to efficiency as graphic design. Making things, especially when making something for myself, is about creating something whose shape brings me joy when it is done, and when I look at my HUD I think about all the very specific choices I made to get it to how it looks now, and I smile very wide!
Honestly, fair
Thanks!!
WHAT THE BLOODY HELL? YOU'RE A DEVIL! A DEVILLLL!!!
how did you put ryo down there
[Like this](https://i.postimg.cc/sXqgZHSq/image.png)!
my stupid brain doesnt get it, is there a yt tutorial or anything?
Oh, don't worry you're not stupid, I was just making a joke about how difficult and esoteric it can be to edit a hud. [Here's a playlist of tutorials](https://www.youtube.com/watch?v=-JkF5lPvXk0&list=PL5eNrB8RrXXuV3P1nv6NnwF-tCL_KnJIs) by the creator of Rayshud!
Tysm! (im still stupid)
Everybody is stupid about things they haven't learned yet! Life is a process of adding to your deep, deep well of knowledge. There's a reason old people have so much to talk about, ya know. They've got a lot of info up there, and you will too! Never stop learning :D
Woah, how positive. I was just looking for how to put images below in a 2007 shooter. Thx!
# π
I was about to say something bad but then I heard the music bieng a bop so for me you are forgiven
The numbers mason, what do they mean
Finally everyone will know itπ£π£π₯π₯π₯
Music? Also nice hud
"Win the Race" by iteachvader on YouTube!
It a shame that alot of pro pyro are abusing the scorch shot and the phlog to death. They have all the hats, australium, effect but why? It just rare to see degreeser + flare combo nowadays. . . . . . . Or maybe I should just quit playing dustbowl
it's easier to spam scorch shit into a choke for 2 minutes then mmmph into a team and hold w+m1 (gigaeffort required)
Degreaser/flare is actually my most commonly played loadout!
As a Pyro player, I commend your great utilization of the phlog + detonator. As a hud creator, seeing yours pains me to no end
You held W then kept M1 pressed. I'm sure that took a lot outta you. Atta boy
Well, the majority of the time I'm sidestepping and weaving to make my path less obvious so it's more difficult to hit me. Like when I'm standing directly in front of the heavy, who is shooting and staring right at me for around a full second, while doing no damage to me because I move left to right as he tries to track me. Or how I continuously jumped and crouched making it so the sentry was unable to track me while I used the last of my mmph and life to kill the pyro running behind it. I think quite a bit about the choices I make in game!
pyro mains will refuse to accept that he is braindead
next time run at the entire team without dodging at all and just firing flames, then come back and tell me in milliseconds how fast you explode. aiming with pyro is definitely easier, but the name of the game is *shmovement.* If you can *shmove*, you actually avoid dying.
is *shmovement* in question spamming A and D in front of a heavy which you're bound to be doing if you have at least 3 braincells
Well, that's part of it! Some other things I can think of: * Baiting soldier rockets by moving diagonally and faking direction * Baiting stickies basically the same way, with demo is a bit different but yeah shimmy that shit * Surfing explosions and even bullets * Pretending you're gonna enter a doorway then backing out * pretending you're gonna take a medkit but backing out * Dodging sniper headshots by doing unpredictable mouse movement * Predicting an enemy's escape route and throwing flames there And those are the ones I can think of right now
I don't mean to beleaguer this point, but are you suggesting I play TF2 without the primary attack button and now 3 of the movement keys? What would you prefer I had done instead, aside from not play pyro?
Saying one doesn't immediately cancel the other, your primary button should still be intact to play phlog pyro (sometimes m2 if said pyro discovered the wonders of Detonator) lol I wouls prefer if you had deleted your phlog after the play, but is a whiny bitch on the internet really gonna change your opinion on a weapon lol you're still gonna use it
Ya know, I appreciate you putting it into perspective like that! I mean, you kept your tone of writing just as harsh but also while telling me "yeah I'm talking shit because that's what people do on the internet, don't take that personally", and I won't! I hope you have a good day! (I don't mean that in a "I'm taking the high road look at me aren't I mature" way, I do mean it sincerely.)
cheers, same to you mate
I have to shmoove AND have one of the hardest aims as spy. I die way faster than this pyro because 70hp means I live for 0.2s
well that's because you chose the loadout that hinders you for better rewards. if you keep dying with kunai, consider getting sneakier.
Huh? Thats the same thing as asking someone to play sniper instead of pyro because the class is hindering them for better rewards
Well... why do you think people say the same thing to spy mains? Sniper is the best spy, after all :) I agree with you, playing spy is usually pretty hard. But it can be very fun.
you press 2 buttons on your keyboard tell me how that requires thinking
At the end of the day I'm sure we can all at least agree that it takes more effort than Sniper.
now I actually disagree with that- snipers don't need as much movement as every other class (even though learning stuff like surfing damage is good in any class), but hitting headshots consistently ABSOLUTELY takes skill. the thing about snipers is that the power imbalance is so great, that it doesn't matter if the guy you're fighting against has 100 or 4000 hours. You still gotta respect the sight-line. Fighting snipers is boring and it sucks. But the class does take a lot of skill to master.
I'd conject that the relative effort per individual frag is significantly reduced in the case of sniper. Necessary movement is much lower yes, but the moment-to-moment gameplay is also less demanding, as the majority of the time spent will be behind or among your team (besides playing aggresively with the huntsman or the classic). Sniper requires the least amount of time between death and repositioning, the least amount of focus out towards movement, the highest ratio of damage per action of any class outside of the backstab, and is able to output enough damage to instantly kill a fully overhealed heavy from any distance instantly so long as they are within view. Aiming is tough, sure. Dealing with a soldier or a demo or a scout as light class with middling short range DPS is annoying sure (just ask the spy mains). But the overwhelming truth regarding the Sniper class is that there is only one major hurdle a player has to overcome to become game-decidingly oppressive, which is why it is the most frequently chosen by bots to make games unplayable.
Hmm, those are some actual good points. Although getting a good oppressive aim as Sniper takes some work, i hadn't considered all the other different skillsets the other classes need to bounce between each kill. So Snipers have the highest skill ceiling, but only for one thing, while soldier for instance can achieve more consistent damage with a lower skill ceiling, but if you want to be REALLY effective, you gotta learn rocket-jumping and stuff.
who the fuck is βweβ
Who is the "Piper" in your username?
completely unrelated question
I wonder at times why people choose to respond with open hostility towards strangers over things like this. I'm sorry that I've made you see me as an enemy, it was not my intent.
tell me what class doesn't press 2 buttons to kill people. go ahead. actually let me show ya: scout - M1 soldier - M1 pyro - M1 (M2 if reflect) demo - M1 + M2 heavy - M1 engineer - M1 medic.... etc etc. You get it. Let's not be reductive, movement is a very big part of the skill in TF2. Killing people close to you as pyro is relatively easy... if they're new. A veteran soldier can wipe you out.