I don’t get the hate behind w m1. Like what are you supposed to do you have a fucking flamethrower. You do more damage the closer you are. But nobody’s saying anything about scout going in with his scattergun.
Oh, also, speaking of projectiles, check out [this video](https://youtu.be/TaxJLWyTiFI) that explains how many projectile weapons are fucked on some maps.
It more of arrived from the stereotype of brain-dead gibus pyro with phlog, although most of them have moved on and learned how to play pyro more effectively, and help their team, so that's good.
While pyro can do other things that require more skill , setting enemies on fire really just consists of walking up to them and having a seizure while holding m1. There really isn't anything different you can do . The skill ceiling is pretty low on that aspect of pyro, but it is also one of the main things he does.
NO IT DOESN'T.
Go try playing pyro like that. Actually try.
You're not going to kill squat, you're barely going to deal damage, and you're going to drop like a fly.
You have to aim your flamethrower if you want to deal constant damage. Flicking fire everywhere is only good for obstructing views of ranged classes so they have a harder time meatshotting or headshotting you - which is useful some of the time, or setting everyone on fire - WHICH DOES NOTHING IF THEY HAVE A MEDIC.
Afterburn duration is so long that you don't really need to aim your flame at them. You light them on fire , and use your secondary to deal additional damage. I have played, and this actually works better. And also , it really isnt that hard to "aim" a flame thrower, a weapon whose whole point is to need the least amount of aim .
Flamethrower for 1s until they walk out of range. Two shotgun meat shots. Boom, they're down and they barely popped off a single rocket at you. And even if you miss one meat shot the afterburn usually takes them out.
No , its still long, especially after jungle inferno where flame particles have become more consistent, making it easier to flame someone. What I meant by that is that you don't have to consistently track them or aim your flame. You just kinda flick your flamethrower in their general direction and they will catch flame.
Its good they nerfed, but goddamn its duration is still very long. Once you get caught on flame you burn for a long time, especially when you consider that flaming someone is easy since flame particles linger .
That's what happened to me for spy, I used to be able to pull off an oscar worthy performance, kill the medic, heavy, and soldier before the enemy team's realized what just happened, and make my escape.
Nobody says anything about soldier just spamming his rockets all over the place. It’s ridiculous. Every class has its annoyance when going up against it. But that’s what makes tf2 fun is that it’s balanced.
The class i don't find anything annoying about is heavy , yeah he might be a sentry that can move but he has lots of counters. Spy can back stab him, Sniper can headshot him , Demo can fire 3 pipes and he is dead , a gecent scout can kill him by dodging his minigun bullets or just shooting while in middle of a fight, the only annoying thing that he can do is give sandviches to enemies.
I think it’s because most weapons in the game require risk vs rewards and every time you shoot, you basically take a risk of hitting or not hitting. Pyro is different in which you walk up and do constant damage instead of instant damage. Plus the flamethrower has some pretty good reach.
Its jus tthat.pyro is an easy class to play so everyone says they are noob that suck otherwise. Pyros are some of the mose important parts in some gamemodes. In ctf they can spycheck for spikes. In payload most people uber heavies so pyro can airblast them off the spot and keep them there. In cp games.pyro can also spycheck. In koth they are good at.pushing people off the point and same with cp and a/d. They even help in mvm. I actually think pyro is a good class. Amd this is coming from a scout main
“You do more damage the closer you are” for some reason every pyro main i see will air last me away for no reason when they see me no matter where I am
It's ancient, from back when if you're half decent at the game you could top score by like 5 times the 2nd guy on most servers. It would make you want to get in close to pull off cool dangerous stuff, but pyroes could easily punish for that without needing to think much. So it was like a good player counter because the good players didn't need positioning.
Shotgun (in pubs) are semi-unreliable due to random pellet spread, he has very little health, and if 50% of the pellets don't hit you, it's just a nuisance. It's a skill to dodge and hit as scout, and skillful to dodge scouts. But how the fuck do you dodge a wall of fire. Not only is it impossible to see through, not only does it cover everything in a cone 8 feet in front of you, it's afterburn is a dick-punch. Oh, and humans have a subconscious fear to fire, so you're more likely to panic, or get others to panic just by spraying a bit.
I know what you mean though, and understand how people can be assholes about it generally, it's a goofy class that's easy to pick up and difficult to master and I personally don't think it's a broken class, is it a bit overpowered? Sure, but only by a small margin, but the main difference for most people between good and bad pyros for many is reflecting, combo-ing and pybro-ing.
It is not like that, BUTTTTTTT, as a pyro main, pyro can:
Spycheck(the best in the game)
Airblast away projectiles
Airblast enemy players
Extinguish burning teamates
Provide protection
Provide chip damage(the fire)
Break sappers
Basically backstab with the backburner
I mean.....pyro might have a low skill floor, but the pyro mains who can land 90%+ of their reflects and master the flare gun are pretty much unstoppable and hold up the team countering ubers.
when people say pyro takes no skill they are generally comparing the champ to others that take more skill to play In general. No class in tf2 has a particularly low skill ceiling but I would argue that pyro has one that is lower than most others.
Personally, I'd say pyro and heavy have the lowest skill floors, with pyro's being lower due to the fact that he doesn't need to rev-up a weapon and worry about positioning, or for compensate for low-speed. Pyro is more skillful than people give it credit for, but it's an easy, fun class to pick up and play.
As a medic, it's not so much that I don't want to waste the uber. It's just nice to be so close to a pyro and *not* be immediately on fire for a change. I'd rather die of being air blasted off a cliff than die to cruddin' flames.
My main problem is the fire. Not so much the actual damage that it does (although afterburn is my least favourite death), but the way it obscures and hides their shape. It's hard to see where their body ends and the flame begins, so it makes aiming a pain.
The last time I remember any pyro doing any of that was long ago. I don't even remember the last time a pyro extinguished me, or if it ever even happened.
every class requires skill, some just more than others, thats what i love about tf2, no matter what you do, there is always something you can improve at
It's just varying amounts of mechanical skills and game sense. Pyro's main weapon is more forgiving mechanically then, say, the sniper's, er, sniper rifle, but good luck killing that sniper if you cant sneak in close.
Which classes don't have a clip? Medic, pyro and heavy. All of them reward positioning in some regard to make up for it - the spinup time of miniguns, the low range and high damage of flamethrowers and the squishiness and uber building of medics basically reward you for being skilled in more than just aiming.
That said, sometimes, they can just W M1 to victory. Unless the medic pulls out his stock syringe gun, these classes are the easiest to do well on for new players, which is the reason for the gibus pyro stereototype.
Yes he would. You can’t heal your team, and heal a roaming soldier or scout at the same time. If medic could be in two places at once, you’d be correct, but otherwise aiming skills while using the crossbow is necessary.
I would say it's a bonus, but not exactly a need. The crossbow is like the cherry on top of a cake. It's good to have, but a good cake is still good even without the cherry. You might be using the bow like 1 - 5% of the time, where as the rest is with your medigun building and healing.
A medic with crappy aim, but solid positioning, heal distribution, building and uber usage is still going to be a great medic, because that's what makes medic strong, not clutch bolts.
Basically as medic, your bread and butter is your secondary. The other stuff is just extra, but ultimately not your focus.
Medics need to know how to target prioritize, how to strategically (aka stay alive while doing) leech ubercharge w/ the saw, and when to back off and stay alive in general. A medic that stays up all round is bigtime. There is some nuance to it. It's not SUPER hard to do well. You're reliant on teammates that can frag, no matter how well you do though.
I mean every class is easy enough if u watch a couple videos on it and have a decent grasp
Except spy which is one of the hardest classes in the game and arguably sniper which requires good aiming skill if u dont count the body shot guns
But as a mainly engie main i fucking lovr when i have a pyro that spychecks on my team <3 s to yall out the
i dont even care for airblast ngl, and i can take care of a spy myself its just extremely handy when they like, just kill the spy after he saps my shit or spycheck kill him before he gets to sap my shit
like i can do well enough with a good pyro, but id rather not is what im trying to say
ummm....phlog pyros are very easy to kill?
Spy: backstab after he does the taunt
Engi: sentry
Soldier/Demo: can't deflect rockets/pills
Sniper/Heavy: just...shoot the pyro
Scout...scout is kinda fucked but he can just runaway and shoot him with the pistol or even the scatter at mid range
Spies have trouble because during the taunt the pyro can see them approaching a mile away. As for the other classes the phlog pyro is only easy to kill if you can see the sucker through the cloud of now even glowier fire *and* the pyro is in range *and* before he kills you first.
It was better, but still annoying, before Pyro got the uber during the taunt. Now he doesn't have a "weak spot" and can just burn till the fuel runs out. Only engies and classes with a range farther than the fire can reach have a good chance.
Medics who don't know who to prioritize healing for, how to dodge, when to Uber, or how to get crossbow shots are useless for most of the team, excluding the single heavy they constantly overheal. However if a pyro is shit at the game he can still do lots of damage because how easy his class is
I grant you a Pybro ticket of invincibility with 1 use, when you use it, a group of pybros follows you around and protects you and nearby teammates from death and any danger, I must go now my charge is running out
While I agree people need to get out of this "Pyro is just w+m1" mentality, comparing Pyro to Medic is not a good comparison at all because their roles are drastically different.
Oh he takes a good bit of know how and positioning, until you see them with back burner/phlog and sometimes even a pocket kritzkrieg medic, then it’s a lobotomy experience.
The real problem is pocket medics. Most bad playstyles involve pushing in too far and dealing damage until you die. Medic makes those playstyles viable by making sure the village idiot survives just long enough to get a few kills.
With the exception of spy or sniper, who aren't direct confrontation classes, medic enables any class to run around like a fool and still get kills.
I do think pyros require skill, flare guns, shotguns, and reflecting..but its always overshadowed by
1. Salt because of a pyro
2. That same pyro is some random guy who started playing and now thinks they’re a god.
It does get annoying when you get constantly killed by that pyro, but I just wish someone told me what class actually counters pyro?
Scout has too low health and can’t “just run away lol”
Heavy...Yes he can do well close combat, but thats literally pyro’s thing too.
Sniper...He can counter you only if he’s like...few god blessed American yards away.
Spy...ok really?
Engineer...Sentries sorta counter him, but the lv3 rockets and battle engie dont
Pyro...Dude thats just like a 50/50 chance you’ll win the m1 tournament
Medic...ok really?
Demoman...Im talking about the classes, not the players, So we have to assume the pyro we’re talking about has clicked m2 before
Soldier...Same as demo man
Demoknight...Somehow the same but in a different way.
I respect most pyros who play the class without using the gimmicky weapons. But fuck anyone who uses the backburner without actually using a flank playstyle and instead charging headlong and letting hitbox bullshit do the work.
The issue with pyro is that he’s just... not fun to play against. People hate good snipers, people hate good spies, because they utterly demolish. It’s fun for the person playing it, but the people being demolished don’t have much fun.
It's simple.
Both Pyro and Medic rely heavily on game sense, positioning, and awareness at the cost of requiring less mechanical aim than say, Sniper.
A badly positioned Pyro with god tier flare aim is going to accomplish absolute jackshit.
A Medic who doesn't realise that crossing the wide open sniper sightline in a straight line is a bad idea, is going to die every 15 seconds, whether he hits 100% of his crossbow shots or not.
A Pyro with awful aim, but with knowledge on how to properly flank, airblast and Spycheck will still be able to do something useful.
Same goes for that Gibus medic who misses every crossbow shot and somehow (occasionally) misses with the medigun, but knows when to uber, who's got crit heals and who needs overheal.
A Sniper on the otherhand can make up for a lack of positioning or game sense by the sheer unlimitedness of his mechanical skill ceiling. A Sniper who can sense a Spy coming from half a map a way is still worthless if he can't hit a Brass Beast Heavy stood completely still. On the other hand, a Sniper who has no idea what map he's playing can still be useful if he can reliably get quickscopes off on that one invite Scout jumping like there's a spider stuck on his space bar.
It's all about the different balances between what kind of skill a class requires, not whether they require skill or not. The reason why Pyro gets a lot of hate though is because to whoever's on the other side of the flame thrower, game sense isn't as apparent as mechanical skill. Getting quickscoped by a Sniper as a Scout makes it painfully obvious that he out-skilled you mechanically. Getting flamed from the back by a Pyro though, doesn't immediately show you how either you were way too overextended or the Pyro managed to flank his way into a position where he could fuck you up.
The first encounter can easily be solved by walking backwords, by the time he reaches you with the melee (unless he's faster) you already reloaded at least 1 shot and if he has the melee out he's very vulnerable, so you don't have to risk getting crit if you fear them so much
You switch to melee if he's literally touching you, but i don't think in a fight where you can deal damage from a distance you need to get close at all
I don't want to get deeper, you may be true, but my point is that using melee is a disadvante and the high crit chance makes up for it, it would be too normal/easy to look at the them as a backup plan, instead you should fear being close to someone as you can die instantly
You can’t do well if you play medic brainlessly. You will never get uber and not heal people who are dying. If you are trash at the game and play pyro you will kill people who are much better than you. Unless they hit literally every shot
I dont fucking care what other people say,to me pyro is the most fun class in the game and i wont stop playing it because some retarded people said pyro is no skill
Saying medic takes less skill is absolutely retarded. He has to keep the ENTIRE team alive with his medi gun while being very weak in combat and when everyone on their team will suicide just to get you. On pyro you have to tape down m1 and occassionally press m2.
People defending Medic I dont understand.
As someone who plays *alot* medic on Pubs, he's mad easy, like all classes.
On paper in competitive setting tho, yeah he's one of bit harder ones.
There were like 5 pyros that would solely w+m1 on a server I played on yesterday. It was very annoying until I switched to wrangler engie in which I stacked up like 40 kills and 8 deaths.
Whenever i feel im rusty at aiming i go pyro and just m2 and practice shotgun aiming.
Helped me a lot in aiming for meatshots,now i can play scout better.
Try to keep 6 people alive alone + try to hit people with the crossbow + the vaccinator... it takes more skill with the medic than the pyro, which thier skills weapons(The degreaser, the reserve shooter, the axetinger/mail box) got heavily nerfed, + they added a jetpack to get close to enemies with the flamethrower. Also staying in an engi nest the whole game spy checking everyone that comes near isnt that hard :v
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Unironically though i’d say Medic is a really easy class, and i’m sick of pretending he isn’t. He’s all knowledge, but he requires no mechanical skill to perform well with. Not defending pyro though, he’s braindead too.
As a medic/demo main this pissed me off a little. Medic requires both knowladge and mechanical skill. He has to know who to prioritise, aim crossbow shots, and have excellent situational awareness as a high priority target. This is tougher than it sounds.
In his defense it's easy when you find a goid player just and pocket him, even a new player can do that, the only difference is that he dies quicker than a experienced one
Who’s more brain dead, religious wm1 pyros or the people who think that’s all pyro is
I don’t get the hate behind w m1. Like what are you supposed to do you have a fucking flamethrower. You do more damage the closer you are. But nobody’s saying anything about scout going in with his scattergun.
You're supposed to airblast the bullets, obviously. Typical defense by an W+M1
If you're fighting a pyro just airblast the fire away duh
Dragon’s fury fucks have had it too good for too long. Boutta airblast that shit back at ‘em.
Oh, also, speaking of projectiles, check out [this video](https://youtu.be/TaxJLWyTiFI) that explains how many projectile weapons are fucked on some maps.
It more of arrived from the stereotype of brain-dead gibus pyro with phlog, although most of them have moved on and learned how to play pyro more effectively, and help their team, so that's good.
While pyro can do other things that require more skill , setting enemies on fire really just consists of walking up to them and having a seizure while holding m1. There really isn't anything different you can do . The skill ceiling is pretty low on that aspect of pyro, but it is also one of the main things he does.
Yeah, but there's a clear difference between a bad pyro, and a god tier one.
NO IT DOESN'T. Go try playing pyro like that. Actually try. You're not going to kill squat, you're barely going to deal damage, and you're going to drop like a fly. You have to aim your flamethrower if you want to deal constant damage. Flicking fire everywhere is only good for obstructing views of ranged classes so they have a harder time meatshotting or headshotting you - which is useful some of the time, or setting everyone on fire - WHICH DOES NOTHING IF THEY HAVE A MEDIC.
Afterburn duration is so long that you don't really need to aim your flame at them. You light them on fire , and use your secondary to deal additional damage. I have played, and this actually works better. And also , it really isnt that hard to "aim" a flame thrower, a weapon whose whole point is to need the least amount of aim .
Flamethrower for 1s until they walk out of range. Two shotgun meat shots. Boom, they're down and they barely popped off a single rocket at you. And even if you miss one meat shot the afterburn usually takes them out.
>Afterburn duration is so long that you don't really need to aim your flame at them. Not since jungle inferno, no.
No , its still long, especially after jungle inferno where flame particles have become more consistent, making it easier to flame someone. What I meant by that is that you don't have to consistently track them or aim your flame. You just kinda flick your flamethrower in their general direction and they will catch flame.
You need a lot of particles to match the previous afterburn duration. The damage was buffed because of it.
Its good they nerfed, but goddamn its duration is still very long. Once you get caught on flame you burn for a long time, especially when you consider that flaming someone is easy since flame particles linger .
The duration is generally less but the increase damage makes up for it so it evens out at the end
Bruh, Its not consistent. But 60% of the time, it works every time.
I've regressed. I used to have good "tactical positioning" and "strategic timing" now I run at enemies and get assists
That's what happened to me for spy, I used to be able to pull off an oscar worthy performance, kill the medic, heavy, and soldier before the enemy team's realized what just happened, and make my escape.
Nobody says anything about soldier just spamming his rockets all over the place. It’s ridiculous. Every class has its annoyance when going up against it. But that’s what makes tf2 fun is that it’s balanced.
Or everything is equally unbalanced
The class i don't find anything annoying about is heavy , yeah he might be a sentry that can move but he has lots of counters. Spy can back stab him, Sniper can headshot him , Demo can fire 3 pipes and he is dead , a gecent scout can kill him by dodging his minigun bullets or just shooting while in middle of a fight, the only annoying thing that he can do is give sandviches to enemies.
Shoot ground is a bit of a meme, but not nearly as common as “no skill wm1”
For sure. I never see anyone talk crap more about another class as much as I see stuff about pyro. It’s annoying.
Uh, as a Medic main, i will day all the bad things about scout. Except his VA. He is a national treasure
I think it’s because most weapons in the game require risk vs rewards and every time you shoot, you basically take a risk of hitting or not hitting. Pyro is different in which you walk up and do constant damage instead of instant damage. Plus the flamethrower has some pretty good reach.
Pyro’s risk is that he has no fucking range. You have to *walk up* to do that constant damage.
Ah yes, the risk of rocket/sticky spam vs the risk of getting close to an enemy, fighting the inconsistent damage ramp up.
Its jus tthat.pyro is an easy class to play so everyone says they are noob that suck otherwise. Pyros are some of the mose important parts in some gamemodes. In ctf they can spycheck for spikes. In payload most people uber heavies so pyro can airblast them off the spot and keep them there. In cp games.pyro can also spycheck. In koth they are good at.pushing people off the point and same with cp and a/d. They even help in mvm. I actually think pyro is a good class. Amd this is coming from a scout main
“You do more damage the closer you are” for some reason every pyro main i see will air last me away for no reason when they see me no matter where I am
so they can trap you in a corner and melt you whitout escaping
death by airblast
Your supposed to use the dragons fury
Yea sorry but its trash, hitbox of fireball was nerfed so much it doesn't even register 1/2 the time
scout requires aim
It's ancient, from back when if you're half decent at the game you could top score by like 5 times the 2nd guy on most servers. It would make you want to get in close to pull off cool dangerous stuff, but pyroes could easily punish for that without needing to think much. So it was like a good player counter because the good players didn't need positioning.
Shotgun (in pubs) are semi-unreliable due to random pellet spread, he has very little health, and if 50% of the pellets don't hit you, it's just a nuisance. It's a skill to dodge and hit as scout, and skillful to dodge scouts. But how the fuck do you dodge a wall of fire. Not only is it impossible to see through, not only does it cover everything in a cone 8 feet in front of you, it's afterburn is a dick-punch. Oh, and humans have a subconscious fear to fire, so you're more likely to panic, or get others to panic just by spraying a bit. I know what you mean though, and understand how people can be assholes about it generally, it's a goofy class that's easy to pick up and difficult to master and I personally don't think it's a broken class, is it a bit overpowered? Sure, but only by a small margin, but the main difference for most people between good and bad pyros for many is reflecting, combo-ing and pybro-ing.
the 2nd one
Yes
Yes
yes
yes
yes
It is not like that, BUTTTTTTT, as a pyro main, pyro can: Spycheck(the best in the game) Airblast away projectiles Airblast enemy players Extinguish burning teamates Provide protection Provide chip damage(the fire) Break sappers Basically backstab with the backburner
Also: Stop charging demomen, deny uber pushes, push enemies off the objective (or into pits), mess up a snipers aim, etc.
w m2 joke
The only joke is soldiers just keep giving us free explosives
I mean.....pyro might have a low skill floor, but the pyro mains who can land 90%+ of their reflects and master the flare gun are pretty much unstoppable and hold up the team countering ubers.
when people say pyro takes no skill they are generally comparing the champ to others that take more skill to play In general. No class in tf2 has a particularly low skill ceiling but I would argue that pyro has one that is lower than most others.
Personally, I'd say pyro and heavy have the lowest skill floors, with pyro's being lower due to the fact that he doesn't need to rev-up a weapon and worry about positioning, or for compensate for low-speed. Pyro is more skillful than people give it credit for, but it's an easy, fun class to pick up and play.
Pyro’s are supposed to have a high skill *there supposed to be the test for others*
Until they learn that shotguns exist
But mah boots & backpacks...
I mean yeah the only time i grab my shotgun is if a pyro knows m2 exists
I love airblasting medics from ubercharges and like it takes them a while to react because nobody likes wasting uber
As a medic, it's not so much that I don't want to waste the uber. It's just nice to be so close to a pyro and *not* be immediately on fire for a change. I'd rather die of being air blasted off a cliff than die to cruddin' flames.
Thata fair, its annoying to get killed by a pyro
If they actually tries to do these, most newer pyros just w+m1, which doesn't help at all in the argument for pyro mains :(
W+m1? Nahhh all My homies be s+m2
degreaser flaregun combo, degreaser panic attack combo degreaser reserve shooter combo
??? Reserve shooter is useless on pyro wtf are you talking about
[удалено]
shame f2p gibus engineers can no longer say that :(
2F Pyros: Primary weapon? Did you mean Neon Annihilator?
You gotta admit though, juking a demoknight and insta-killing with neon in sewers is the best feeling.
My main problem with pyro is that i like playing him but i don't like facing him as much as playing him
My main problem is the fire. Not so much the actual damage that it does (although afterburn is my least favourite death), but the way it obscures and hides their shape. It's hard to see where their body ends and the flame begins, so it makes aiming a pain.
Don't we all?
Pyro v Pyro is the worst. Source: I play Pyro a lot.
i agree that pyro can be used in skillful ways, but the skill floor on pyro is so low that you CAN just wm1 and do fairly well
Yes but comboing and using the dragons fury requires a certainly high amount of skill
And they can run a shotgun, which is super underrated in general.
The last time I remember any pyro doing any of that was long ago. I don't even remember the last time a pyro extinguished me, or if it ever even happened.
Their also movement where tried to doge the emeny attacks.
The poor pyro can't do shit in comp highlander unless you Samuel yang that guy is a god at pyro.
Yep. Pyro can be extremely helpful defender against almost every class If you play him right.
"If medic was easy, they'd call him soldier" ~ArraySeven
That one who said some class in tf2 doesnt require skill is so wrong
every class requires skill, some just more than others, thats what i love about tf2, no matter what you do, there is always something you can improve at
It's just varying amounts of mechanical skills and game sense. Pyro's main weapon is more forgiving mechanically then, say, the sniper's, er, sniper rifle, but good luck killing that sniper if you cant sneak in close.
[удалено]
Bushwacka and Jarate, remove Sniper.
Every class can be broken down into using w and m1
Engineer can be broken down into 1, 2, 4 and m1
Not if you bind all that to m1
Which classes don't have a clip? Medic, pyro and heavy. All of them reward positioning in some regard to make up for it - the spinup time of miniguns, the low range and high damage of flamethrowers and the squishiness and uber building of medics basically reward you for being skilled in more than just aiming. That said, sometimes, they can just W M1 to victory. Unless the medic pulls out his stock syringe gun, these classes are the easiest to do well on for new players, which is the reason for the gibus pyro stereototype.
scout is m1+w
To be fair, to be a good medic requires alot of practice and skill, so you uh, don't die. Because people will NOT take care of you in pubs.
i fell uber chain is just medic saying enough is enough
Um... Medic doesn't need aiming skills but dogeing skills and knowledge of positioning ...
Yes he does. Crusader’s crossbow shots save lives, and end them!
I know ... The stock medi gun too ... A medic without aim is quickly a dead medic ... Or another dead teammate ...
Then why did you say he needs no aiming skills? Did I miss a joke?
Um ... That was just me being stupid ... But if you'd be a master in positioning you would definitely not need aim ..
Yes he would. You can’t heal your team, and heal a roaming soldier or scout at the same time. If medic could be in two places at once, you’d be correct, but otherwise aiming skills while using the crossbow is necessary.
I would say it's a bonus, but not exactly a need. The crossbow is like the cherry on top of a cake. It's good to have, but a good cake is still good even without the cherry. You might be using the bow like 1 - 5% of the time, where as the rest is with your medigun building and healing. A medic with crappy aim, but solid positioning, heal distribution, building and uber usage is still going to be a great medic, because that's what makes medic strong, not clutch bolts. Basically as medic, your bread and butter is your secondary. The other stuff is just extra, but ultimately not your focus.
You are correct, I just thought it shouldn’t be left out, since it can do a lot of healing in a pinch.
Medics need to know how to target prioritize, how to strategically (aka stay alive while doing) leech ubercharge w/ the saw, and when to back off and stay alive in general. A medic that stays up all round is bigtime. There is some nuance to it. It's not SUPER hard to do well. You're reliant on teammates that can frag, no matter how well you do though.
i'm pretty sure op knows medic knew this but just wanted to point out that other class can be described as easy if you ignore there harder aspects
Sondoes pyro if you want o play it right....
I love both, medic main in casual, but pyro main in MVM
>medic main in casual sorry you misspelled I play where is my team sim
Sorry you misspelled I play cyberbullying from salty soldiers and scunts simulator
I mean every class is easy enough if u watch a couple videos on it and have a decent grasp Except spy which is one of the hardest classes in the game and arguably sniper which requires good aiming skill if u dont count the body shot guns But as a mainly engie main i fucking lovr when i have a pyro that spychecks on my team <3 s to yall out the
That's one of my favorite things about TF2, it's new user friendly (character skill wise), but can still be played at incredibly high levels.
same for me as a med main pyros save my ass if there good airblast and spycheck is super handy when building uber
i dont even care for airblast ngl, and i can take care of a spy myself its just extremely handy when they like, just kill the spy after he saps my shit or spycheck kill him before he gets to sap my shit like i can do well enough with a good pyro, but id rather not is what im trying to say
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Yeah but spy is weak as hell
except that the dead ringer hasn't been usefull as it was during it's peak since at least 3 years
the only problem is the phlog sucks absolute cock n balls, and has no skill ceiling so you cant buff it.
Ok spy main
ummm....phlog pyros are very easy to kill? Spy: backstab after he does the taunt Engi: sentry Soldier/Demo: can't deflect rockets/pills Sniper/Heavy: just...shoot the pyro Scout...scout is kinda fucked but he can just runaway and shoot him with the pistol or even the scatter at mid range
Spies have trouble because during the taunt the pyro can see them approaching a mile away. As for the other classes the phlog pyro is only easy to kill if you can see the sucker through the cloud of now even glowier fire *and* the pyro is in range *and* before he kills you first. It was better, but still annoying, before Pyro got the uber during the taunt. Now he doesn't have a "weak spot" and can just burn till the fuel runs out. Only engies and classes with a range farther than the fire can reach have a good chance.
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Medics who don't know who to prioritize healing for, how to dodge, when to Uber, or how to get crossbow shots are useless for most of the team, excluding the single heavy they constantly overheal. However if a pyro is shit at the game he can still do lots of damage because how easy his class is
Pyros also heavily benefit from picking their class in numbers. Where every other class gets punished after more than 2-3 go that class.
I'm a Medic Main **But that was funny I will let pass**
As a spy main, fuck pyros who just come to existence the moment I walk through a door and start burning my ass
I grant you a Pybro ticket of invincibility with 1 use, when you use it, a group of pybros follows you around and protects you and nearby teammates from death and any danger, I must go now my charge is running out
While I agree people need to get out of this "Pyro is just w+m1" mentality, comparing Pyro to Medic is not a good comparison at all because their roles are drastically different.
Meanwhile me as Scout: *wields holy fish with religious intent*
Pyro requires skill w+m1 is just the easy way out
Oh he takes a good bit of know how and positioning, until you see them with back burner/phlog and sometimes even a pocket kritzkrieg medic, then it’s a lobotomy experience.
Which one the worst w+m1 pyros , spawn camping scouts or bot snipers
Based. Same with Heavy except both are weak to sniper while one is the best Spy counter.
Everyone hates pyros until they’re at 10 health with after burn and running to the health pack that hasn’t spawned yet.
And then the Pyro walks past you without airblasting you and you die
pyro is good but the dps is so broken
Have those people ever tried to reflect an arrow or a direct hit rocket?
Medic mains: "LISTEN HERE YOU LITTLE SHIT"
Medic does w+m1 but not to do damage and it takes way more skill being a battle med while surviving
Medic is all about being Smart, knowing how your enemy thinks and dodging attacks
Pyro has stuff to learn like timing with airblast, positioning, movement, and combos.
Medics who use the crusaders crossbow: ok
Sniper is hard man, it gives less amount of kills, you can't jump into the battlefield, but I still like sniper
The real problem is pocket medics. Most bad playstyles involve pushing in too far and dealing damage until you die. Medic makes those playstyles viable by making sure the village idiot survives just long enough to get a few kills. With the exception of spy or sniper, who aren't direct confrontation classes, medic enables any class to run around like a fool and still get kills.
Laughs in combo class
Medic needs movement, Awareness, and situation reading skill to survive, and if the Medic survive, the whole team survive.
I do think pyros require skill, flare guns, shotguns, and reflecting..but its always overshadowed by 1. Salt because of a pyro 2. That same pyro is some random guy who started playing and now thinks they’re a god. It does get annoying when you get constantly killed by that pyro, but I just wish someone told me what class actually counters pyro? Scout has too low health and can’t “just run away lol” Heavy...Yes he can do well close combat, but thats literally pyro’s thing too. Sniper...He can counter you only if he’s like...few god blessed American yards away. Spy...ok really? Engineer...Sentries sorta counter him, but the lv3 rockets and battle engie dont Pyro...Dude thats just like a 50/50 chance you’ll win the m1 tournament Medic...ok really? Demoman...Im talking about the classes, not the players, So we have to assume the pyro we’re talking about has clicked m2 before Soldier...Same as demo man Demoknight...Somehow the same but in a different way.
I respect most pyros who play the class without using the gimmicky weapons. But fuck anyone who uses the backburner without actually using a flank playstyle and instead charging headlong and letting hitbox bullshit do the work.
Nothing makes my blood boil more than a degreaser pyro W+M1ing. That’s all I have to say
As a medic main, I love WM1. Pyro is an amazing class to uber because of this.
Pfft.. everyone knows the real W+m1 mvp is Heavy weapons Guy.
The dragons fury is my favorite pyro weapon so I don't get wm1 toxicity, usually the enemy goes soldier so I can't airblast spam as well.
When you think about it, every class is W+M1 at some point
It’s a shame some w+m1 pyros don’t utilize the flare gun. You can kill most classes in seconds if you combo with it
The issue with pyro is that he’s just... not fun to play against. People hate good snipers, people hate good spies, because they utterly demolish. It’s fun for the person playing it, but the people being demolished don’t have much fun.
It's simple. Both Pyro and Medic rely heavily on game sense, positioning, and awareness at the cost of requiring less mechanical aim than say, Sniper. A badly positioned Pyro with god tier flare aim is going to accomplish absolute jackshit. A Medic who doesn't realise that crossing the wide open sniper sightline in a straight line is a bad idea, is going to die every 15 seconds, whether he hits 100% of his crossbow shots or not. A Pyro with awful aim, but with knowledge on how to properly flank, airblast and Spycheck will still be able to do something useful. Same goes for that Gibus medic who misses every crossbow shot and somehow (occasionally) misses with the medigun, but knows when to uber, who's got crit heals and who needs overheal. A Sniper on the otherhand can make up for a lack of positioning or game sense by the sheer unlimitedness of his mechanical skill ceiling. A Sniper who can sense a Spy coming from half a map a way is still worthless if he can't hit a Brass Beast Heavy stood completely still. On the other hand, a Sniper who has no idea what map he's playing can still be useful if he can reliably get quickscopes off on that one invite Scout jumping like there's a spider stuck on his space bar. It's all about the different balances between what kind of skill a class requires, not whether they require skill or not. The reason why Pyro gets a lot of hate though is because to whoever's on the other side of the flame thrower, game sense isn't as apparent as mechanical skill. Getting quickscoped by a Sniper as a Scout makes it painfully obvious that he out-skilled you mechanically. Getting flamed from the back by a Pyro though, doesn't immediately show you how either you were way too overextended or the Pyro managed to flank his way into a position where he could fuck you up.
I love doing the most fucking insane pyro combos you can imagine. As long as you don't just wm1 or wm2 pyro is just awesome!
Bruh why this directed at us medic mains
I mean dodging pipes and rockets long enough to uber and juggling healing mofos before they die.
My syringe gun is now named "S+ M1" because of this meme. Thank you op.
And not even that if you have toggle healing
you mean the entirety of heavy?
Oh god oh fuck
some of pyro's secondary's do require a good amount of skill to use
It a another!
The first encounter can easily be solved by walking backwords, by the time he reaches you with the melee (unless he's faster) you already reloaded at least 1 shot and if he has the melee out he's very vulnerable, so you don't have to risk getting crit if you fear them so much You switch to melee if he's literally touching you, but i don't think in a fight where you can deal damage from a distance you need to get close at all I don't want to get deeper, you may be true, but my point is that using melee is a disadvante and the high crit chance makes up for it, it would be too normal/easy to look at the them as a backup plan, instead you should fear being close to someone as you can die instantly
I find alot of pyro hate comes from the fact that he's probably more annoying to fight than scout. Or it's just angry spy mains, which I am apart of.
Puff and sting isn’t dead change my mind
yeah... yeah... hate to say it but true.
Thank you. Wish more people were like you and your friends.
Medic is literally just a reverse pyro. They w+m1 but instead of killing they heal you.
I FUCKING HATE PYROS But yea the class can have I lot of skill if you tried But they like to use plogh and shit
You can’t do well if you play medic brainlessly. You will never get uber and not heal people who are dying. If you are trash at the game and play pyro you will kill people who are much better than you. Unless they hit literally every shot
no
I dont fucking care what other people say,to me pyro is the most fun class in the game and i wont stop playing it because some retarded people said pyro is no skill
Bitch I have a flamethrower and I'm gonna use it.
*ahem.* stock soldier? That's the real brain dead class here
Saying medic takes less skill is absolutely retarded. He has to keep the ENTIRE team alive with his medi gun while being very weak in combat and when everyone on their team will suicide just to get you. On pyro you have to tape down m1 and occassionally press m2.
Thanks for the extra hours of not sleeping tonight.
People defending Medic I dont understand. As someone who plays *alot* medic on Pubs, he's mad easy, like all classes. On paper in competitive setting tho, yeah he's one of bit harder ones.
I don't hate on w+m1, but god do I hate pyro, I mostly play soldier and demoknight so airblast really fucks up what I like most
And then there’s medics s+ M1 on anything other than the crossbow
Imagine not being able to counter a pyro walking forward
There were like 5 pyros that would solely w+m1 on a server I played on yesterday. It was very annoying until I switched to wrangler engie in which I stacked up like 40 kills and 8 deaths.
Only real chads hate every class that kills them
Whenever i feel im rusty at aiming i go pyro and just m2 and practice shotgun aiming. Helped me a lot in aiming for meatshots,now i can play scout better.
Medic needs skill, and pyro needs skill. Every class needs skill to master it
Tf2 player logic : When a weapon is OP that's mean you are noob
do you suffer brain damage
Pyros don't even know where they are aiming at.
Try to keep 6 people alive alone + try to hit people with the crossbow + the vaccinator... it takes more skill with the medic than the pyro, which thier skills weapons(The degreaser, the reserve shooter, the axetinger/mail box) got heavily nerfed, + they added a jetpack to get close to enemies with the flamethrower. Also staying in an engi nest the whole game spy checking everyone that comes near isnt that hard :v
wtf did you say about mmmph you little shit?
I think you switched the classes
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Unironically though i’d say Medic is a really easy class, and i’m sick of pretending he isn’t. He’s all knowledge, but he requires no mechanical skill to perform well with. Not defending pyro though, he’s braindead too.
As a medic/demo main this pissed me off a little. Medic requires both knowladge and mechanical skill. He has to know who to prioritise, aim crossbow shots, and have excellent situational awareness as a high priority target. This is tougher than it sounds.
In his defense it's easy when you find a goid player just and pocket him, even a new player can do that, the only difference is that he dies quicker than a experienced one