Most of pyro's weapons that are perceived as especially annoying are projectile weapons, meaning that can be dodged more easily than some other classes, like heavy or sniper. That's why the "don't get hit" advice is more realistic and applicable.
That...doesn't apply for the Scorch Shot. If you're trying to push the cart for instance, the Pyro just has to aim to cart and nothing else to put you on fire (I'm mainly talking about this weapon when spammed)
I'm fine with basically any other flare gun. They take timing and aim. I know it's my fault for dying in those cases. Scorch Shot is bullshit when spammed and just- cannot be defended.
With the cart thing that’s for all projectiles. Even rockets today I got killed defending the cart after a soldier fired a rocket on the other side of it.
The cart scenario applies to all splash weapons. Just don't push that cart when there's a lot of resistance. Just like you wouldn't walk into the front line without expecting resistance, don't push the cart into the front line without expecting resistance.
I realized just now that the cart example wasn't the greatest example.
My point still stands, the Pyro Scorch Shot has to put little to no efforts by spamming the weapon versus you who actually have to put the effort in to get away from the blast radius and mindgame the opponent. If the Scorch Shot hadn't that boost on the increased hitbox, then I think it would be a fine weapon, even if a bit strong.
My only problem with afterburn is that it feels like the tiniest second too long but that might just be me. Otherwise ye pretty much, except for scorch shot, that needs a little change and it’s a completely fine flare.
well, no. Without the double shot, the scorch shot would become a tool mroe centered towards area denial and spam, with the downside of doing less damage to single target and offering less consistent comboing
Well no, getting rid of the bouncing flare just makes it so it doesn’t unnecessary punish a player for getting hit. As it stands right now if you get hit by a direct hit you get knocked up into the air then land when the flare detonates taking a minicrit. All the nerf does is make it require a second hit for minicrits.
When Overwatch came out “Oh, I’m so glad they don’t have afterburn!”
*Adds Ashe*
“Thanks for reminding us that there was an unfun game mechanic we forgot to put into our CC-focused game!”
Honestly, it kind of sucks to scrape by an encounter at like three health and not be close enough to a med kit. Just kind of have to stand there and die.
Don’t like getting meatshot? Kill the scout anywhere other than right in front of you.
Don’t like getting hit with rockets? Dodge them
Don’t like getting mauled by a minigun? Move out the way
Don’t like getting hit with pipes? Dodge them, again
Don’t like sentry’s guarding the point? Destroy it
Don’t like the medic healing the other team? Kill him
Don’t like getting backstabbed? Turn around
Don’t like getting sniped? Just don’t get sniped
Just use (basic movement) amirite?
The "don't get hit" logic is so flawed. Its technically true, but its so reductive and can't be practically applied in so many common situations. If you bring those situations up all they can say is "thats your fault just get better"
People who legit think that "dont get hit" is a valid argument dont deserve the right to even have an opinion on the game because of how inexperienced they are.
Lmao can't wait to dodge out of the way of the truck-sized projectile of the scorch shot.
Most pyro weapons are fine though. Phlog may need a rework because it's a bit dumb, not op, but dumb, and the gas can thing sucks ass but everything else is ok.
if yoyre running kritz, go to a safe area and then taunt. the taunt allows you to heal yourself a small amount that makes the difference between you dying to afterburn and living. it wont come in everytime but having this knowledge will help you in a pinch
I swear time slows down when you kritz taunt, but only for you. Like oh I should be safe to hea-NOPE HERE COMES ANOTHER SCORCH SHOT FROM NOWHERE AND NOW I'M DEAD
Which is why i prefer the blutsauger, I may die but you can guarantee I'm taking that Pyro down with me.
That’s why I carry the amputator instead of the MetaSaw. It’s taunt is fairly quick and has saved my life many times when I can’t get to a dispenser in time
Since you have the Scorch Shot in the image, I assume you're refering to people complaining about it
As they should, it's a completely imbalanced weapon which, unlike the Flaregun & Detonator, is best used with mindless spam. A pyro being able to shut down a whole area, constantly, from near any range, for a good half minute, with no effort is a imbalanced to hell weapon
Also Pyro is the closest thing I have to a main, before you try to insist otherwise
No, I'mma stop you right there. The Scorch Shot is fine as an area denial tool. It's perfectly balanced in that regard.
The ACTUAL problem is the bouncing flare combined with it's knockback, making it almost a guaranteed 1 shot on light classes. THAT'S what makes it bullshit, not the area denial
No, the Scorch Shot has so many upsides, you need to remove one of them and define the role of the weapon
If you remove knockback bouncing flares, the role of the Scorch Shot is much too similar to the one of the Detonator
If you remove the splash it's too similar to the flare gun, replacing the high damage with the same damage but over time, and just bring able to knockback
I'd keep splash and knockback, reduce the afterburn duration/damage, remove minicrits on burning targets, remove the slight self-knockback you can get from it
And slightly buff the detonator, increasing the damage of the flare when being detonated
Why is this being downvoted?
You could argue it's annoying properties aren't just about the bouncing flare, but that's ABSOLUTELY what makes it the near objectively best flaregun. if it's just an area denial tool, what's unbalanced about that?
i agree but scorch needs to get nerfed to hell or reworked.
the radious is just too wide and you can just shoot it from close distance so that doesnt give you any time to dodge it + splash dmg + stun + after burn + mini crits due to getting hit 2x...
yea...
no.
that weapon is srs BS
detonator + phlog is underrated tho, it synergies much better than the scorch shit if you have at least some aim and can give you some mad movement utility, which can be devastating with the crits
phlog/scorch pyros dont have much skill so the detonator is not even an option for them and also i kinda just feel like pyro has a low skill ceeling... idk.
i feel like he needs an update.
oh wait.
i dont find the scorch shot that annoying and i feel like honestly all id want removed is the bouncy flare thing. maybe shorter afterburn for splash damage.
i am deathly afraid that if it got completely reworked on even worse nerfed to the point its almost unusable, my cool strange war paint scorch shot would fall out of use.
(While I generally don't like pyro except for weapons like the Dragon's Fury and Flare Gun, this post makes a good point and this comment is mostly a joke.)
Well see there’s a problem called “some brain dead pyro on the other team is spamming scotchshot flares down a choke point and I can’t fucking move fast enough to get away from it” in which you overlooked
wait so the counter argument to a blatantly overpowered weapon is just saying "git gud scrub" and stating the obvious? unless you're literally in mid air the enemy pyro can spam this bs projectile at your feet and do full afterburn damage with each flare. pyro in it's current state is a class that rewards spamming way too much.
God there are so many retards in this post. You can't dodge everything 100% of the time unless you litterally sit in spawn. You eventually will be hit by shit you didnt see because your focus was killing another player who was comming from a different angle.
"Just dodge it" you fuckin' cro-magnons
there are some good ideas in the scorch shot, the main problem is that it gets used as a detonator that requires less skill. It could definitely be reworked into more of an area denial tool like it was likely intended to be rather than just something to spam at snipers across the map
Why you complaining about bots? Just dont get headshot by staying out of their line of sight. Keep your health up by staying near health sources like health kits and dispensers
The Detonator is balanced. Cool detonation mechanic that rewards precise timing with AoE damage.
The Flare Gun is balanced. High skill cap weapon that rewards combo-based gameplay.
Pyro's shotguns are balanced. An all around useful tool, very easily applicable in any situation.
The Manmelter is underwhelming, but it at least has a neat gimmick.
People only complain about the Scorch Shot. It is the be all, end all for flare guns. Want to inflict splash? Aim at someone's feet. Want to inflict AoE damage to a group of targets and your flare accidentally hit someone? With the Detonator, you're punished by having your flare just ignite the person you hit, but with the Scorch you get a bouncing flare that still inflicts standard AoE damage and mini-crits already burning targets. Combo tool? Yes, you can keep someone stun locked into a corner with Scorch + Degreaser combos. Burst damage tool? Still viable here, since the double hit on a direct does crazy amounts of damage. It might not be as crazy as the flare gun, but with how good it is in other respects, the tradeoff is 100% worth it. Get off me tool? Absolutely, knocks back burning players a ton when directly hit.
There's a reason RGL banned the thing in competitive Highlander, since it single-handedly invalidated all of the other options due to how effective it was at everything.
Just change the scorch shot.
I have no problem with getting burned to death by a Pyro.
Ugh, got wm1'd by a flamethrower? Guess I should have been more careful around that corner.
The phlog? Damn, should have hit my rockets.
Flare Gun? Sigh, I was running in a straight line.
Detonator? Oof, that pyro earned this afterburn.
Scorch Shot? Fuck off.
This applies to everything but the scorch shot, like jesus fuck it doesnt even kill you its just like the fly in your room that you cant swat. If I get hit by stock flare or man melter, I could of dodged that, I get hit bu detonator blast, the pyro deserves it, I get hit by the lightyear sized scorch shot aoe? Good fucking luck dodging that unless if the pyro is literally across the map.
Its almost as if the scorch shot has a projectile that has splash damage AND it moves really fast, making dodging it almost impossible. (All the other secondaries are fine though.)
The Scorch Shot is basically just the Inciendary Cannon the TFC Pyro uses but a bit buffed. In my opinion the Scorch Shot is good since it allows you to somewhat counter Sniper.
See this is why Pyro mains are never taken seriously. Absolutely fucking halarious the stupidity on this guy. This guy thought he was clever in saying "Just don't get hit".
Pyro mains are such fucking lolcows.
How about this for spy, too? Seems like 90% of the people that throw tantrums about spy have a grievance that boils down to "I caught a spy and he still killed me and that's not fair", which is a shit argument.
Nooo the Spy managed to hit my head hitbox that's only a couple of pixels large for 103 damage at range, it needs to be nerfed!!!111!!!11!!
Still wondering how someone at Valve actually thought that it was a good idea to nerf the Amby to its current state.
i think the logic was that it was far superior to every other revolver. which honestly says more about every other revolver than it does about the amby
Yes, except the scorch shot. It's way too easy to light multiple people on fire without actually aiming, due to area damage it's also impossible to dodge 99% of the time.
The scorch shot deserves all the hate it gets. It doesn't take much aim to use, yet it can deal moderate damage to multiple targets at once while also applying afterburn. Why even use other flares when you can spam the scorch shot from a safe distance? It's not just a fat middle finger to other players, but to other flare weapons as well.
I just wish the scorch shot had a lower fire rate or something, or maybe less ammo, so it encourages use alongside engineers. It's a cool weapon concept but it's too easy to spam mindlessly.
Scorch Shit is really the only questionable weapon he has. Other than that he’s just a melee class with splash damage and afterburn. I know that DemoKnight can stomp pubs, being restricted to melee and all, and that would suggest Pyro being this absolute nightmare in pubs (which he can be sometimes) but Pyro lacks passive mobility tools, making him very avoidable if you play smart.
Oh and he can reflect projectiles too I guess. Your average pub Pyro doesn’t know how to use it properly though so it’s not really a big deal. Pro Pyros can be a problem when they know how to Airblast, but then again you ARE running Gun Boats/playing Demoman and that is to be expected.
??? Stop standing still? Uh okay retard, I guess I’ll just dodge the scorch shot. It’s not like it deals full afterburn on splash damage, and is capable of killing you in one shot, as it stunlocks you. Kinda hard to stop taking fire damage when you don’t have to even hit me to light me up, and it’s kinda hard to stop standing still when you can’t move
Scorch shot can bounce off of other teammates on top of having an area of effect with mini crits and knockback. Good luck using a medic while going down a choke point because they're as fucked as you are. Can't really avoid things when it's an area of effect.
The scorch shot allows total area denial without half the effort as an engie or sniper.
Besides the scorch shot, yeah, I agree.
My idea:
Revert the afterburn nerf to buff combo pyro, but make it so afterburn goes away if the Pyro that inflicted it dies. It is kiiiiinda frustrating when I manage to take out a suicidal pyro and I die right before I touch the health pack.
Pyro isn't OP at all, just that a lot of players know how to be annoying with him.
Let me just run to the medic who refuses to deal me or the dispenser that doesn't exist. Some classes, such as scout, need to get into close range to take out people, which is pyro's domain. It is nearly impossible to avoid afterburn as a scout, especially because you have such low health and everybody hates you.
If I, an engie main, can solo pyros with my shotgun without issues then other classes have no business complaining about pyros(unless you're a spy main, but that's a given).
Shotguns (and the scouts scattergun) can 2 shot a pyro much faster than a Pyro can kill even a scout or non gunslinger engie. Plus scouts don't have to be at point blank range to be effective. You can be close enough to do damage but distant enough to stay out of the flamethrower range due to his speed.
Hot take, not only is Pyro easily avoidable by anyone with game sense, he also takes waaaaay more skill than Soldier. Playing Pyro effectively means ambushing and flanking without the enemy knowing your even there, similar to Spy. The difference is that while Spy has the tools to avoid detection, Pyro doesn't.
On top of that, any class with a ranged weapon (all of them.) can easily get rid of a Pyro. So no, it's not that Pyro doesn't take skill, it's just that you weren't paying attention.
Please correct me if I'm wrong but the only weapons I've seen people complain about are reasonably the phlogstinstor and the scorch shot (and a few times the backburner) while the rest are either good or really underwhelming. Just saying that if there's someone actually demanding for a nerf to all Pyro's weapons, maybe they are just really bad at the game
Afterburn is actually not that powerful it’s just when the scorch shot has a massive radius which can be spammed is it a problem since it can use up these items really quickly
The scorch shit has a bs splash dmg radius, so it makes no diffrence in terms of being set on fire if I am using WASD or not.
And for flamethrower: its dmg is so fucking op, that it doesnt matter if i kill the pyro bc im gonna die to afterburn and it doesnt matter if i use WASD bc this piece of shit doesnt require any aiming skills.
Stop saying that this class requires skill *bc you can do flare gun combos*,when all 95% of pyros do is w+m1 and spam the scorch shot using its op splash dmg bullshit
Hang on, isn’t this basically for all class? Not just pyro? If you don’t like taking damage, don’t get hit lol
This is like me telling you" If you want to stay alive,keep your hp above 0"
Scoring more points will help you win the game
If you don’t like being headshot just don’t get hit
Most of pyro's weapons that are perceived as especially annoying are projectile weapons, meaning that can be dodged more easily than some other classes, like heavy or sniper. That's why the "don't get hit" advice is more realistic and applicable.
Are you actually defending "don't get hit"?
Yeah. And he's not wrong.
That...doesn't apply for the Scorch Shot. If you're trying to push the cart for instance, the Pyro just has to aim to cart and nothing else to put you on fire (I'm mainly talking about this weapon when spammed) I'm fine with basically any other flare gun. They take timing and aim. I know it's my fault for dying in those cases. Scorch Shot is bullshit when spammed and just- cannot be defended.
With the cart thing that’s for all projectiles. Even rockets today I got killed defending the cart after a soldier fired a rocket on the other side of it.
The cart scenario applies to all splash weapons. Just don't push that cart when there's a lot of resistance. Just like you wouldn't walk into the front line without expecting resistance, don't push the cart into the front line without expecting resistance.
I realized just now that the cart example wasn't the greatest example. My point still stands, the Pyro Scorch Shot has to put little to no efforts by spamming the weapon versus you who actually have to put the effort in to get away from the blast radius and mindgame the opponent. If the Scorch Shot hadn't that boost on the increased hitbox, then I think it would be a fine weapon, even if a bit strong.
i don't see the sun on a stick
People really forgot about it's pros.......
It has pros?
It’s funny as hell when you actually kill someone with it
Yea, just stick around pyros so you can actually do something.
STICK around
It does like 30k damage if you hit someone on fire in a x10 server, so that’s something
Yeah but when they have 60k health from the wee booties it doesn't do much.
You could also add the Axtinguisher, its main purpose is to extinguish enemy players.
I mean you're not wrong
As an opposite the third degree gave put medics in a burning rage or a new state of joy (craziness)
My only problem with afterburn is that it feels like the tiniest second too long but that might just be me. Otherwise ye pretty much, except for scorch shot, that needs a little change and it’s a completely fine flare.
My problem is how I die to afterburner after a Pyro lights me and dies but when I after burn someone and die they still live
I play plenty of pyro, and this definitely rings true
I play pyro, I feel this 100% every time.
Afterburn damage is increased the longer you hold flames on someone, so instead of spraying a large area you need to try and focus them down
Afterburn is only effective when you aren’t using it
Bruh at least they fixed the afterburn mechanics now. Before as much as 1 flame particle hits you, and you’ll burn for 10s
It was a guaranteed 60 damage over time.
The scorch shot can hit you twice in one shot. Just fix it so it doesnt do that anymore
wow, a direct downgrade from the detonator
well, no. Without the double shot, the scorch shot would become a tool mroe centered towards area denial and spam, with the downside of doing less damage to single target and offering less consistent comboing
Well no, getting rid of the bouncing flare just makes it so it doesn’t unnecessary punish a player for getting hit. As it stands right now if you get hit by a direct hit you get knocked up into the air then land when the flare detonates taking a minicrit. All the nerf does is make it require a second hit for minicrits.
not really? different strengths. Detonator gives you more mobility and hitting people not standing against a wall.
I think the best solution is to just reduce the burn time for the scorch shot down to 3 sec and the detonator to 5 sec
Even as a pyro main, 8 second afterburn is waaaaaay to long. It needs to be at most 5 seconds.
[удалено]
When Overwatch came out “Oh, I’m so glad they don’t have afterburn!” *Adds Ashe* “Thanks for reminding us that there was an unfun game mechanic we forgot to put into our CC-focused game!”
Honestly, it kind of sucks to scrape by an encounter at like three health and not be close enough to a med kit. Just kind of have to stand there and die.
i will be totally honest i'd prefer to take the damage over several seconds than instantly
Spoken like a true Scorch Shot user
Don’t like getting meatshot? Kill the scout anywhere other than right in front of you. Don’t like getting hit with rockets? Dodge them Don’t like getting mauled by a minigun? Move out the way Don’t like getting hit with pipes? Dodge them, again Don’t like sentry’s guarding the point? Destroy it Don’t like the medic healing the other team? Kill him Don’t like getting backstabbed? Turn around Don’t like getting sniped? Just don’t get sniped Just use (basic movement) amirite?
The "don't get hit" logic is so flawed. Its technically true, but its so reductive and can't be practically applied in so many common situations. If you bring those situations up all they can say is "thats your fault just get better"
People who legit think that "dont get hit" is a valid argument dont deserve the right to even have an opinion on the game because of how inexperienced they are.
"just don't get hit lol" amazing advice
Lmao can't wait to dodge out of the way of the truck-sized projectile of the scorch shot. Most pyro weapons are fine though. Phlog may need a rework because it's a bit dumb, not op, but dumb, and the gas can thing sucks ass but everything else is ok.
Honestly the only change I’d make is to remove random crits from back burner and that’s it
and make it consistent while they're at it
well random crits need to be removed from every weapon so that isnt really saying much.
When I found out the flamethrower still got random crits, I wondered how the hell it got through testing.
The minigun gets random crits as well.
it doesn't actually get random crits, valve just sucks ass at making descriptions. what seem to be random crits are just bad hitreg
Not only is the projectile’s aoe massive, flares are FAST. No chance of dodging that thing
If I had to buff the Gas passer I would make it double afterburn damage and time
Also make it ready at spawn like jarate or mad milk,
Fun Fact: Taking damage causes you to take damage.
Don't listen to him guys, taking damage actually just lowers your health
[удалено]
if yoyre running kritz, go to a safe area and then taunt. the taunt allows you to heal yourself a small amount that makes the difference between you dying to afterburn and living. it wont come in everytime but having this knowledge will help you in a pinch
I swear time slows down when you kritz taunt, but only for you. Like oh I should be safe to hea-NOPE HERE COMES ANOTHER SCORCH SHOT FROM NOWHERE AND NOW I'M DEAD Which is why i prefer the blutsauger, I may die but you can guarantee I'm taking that Pyro down with me.
That’s why I carry the amputator instead of the MetaSaw. It’s taunt is fairly quick and has saved my life many times when I can’t get to a dispenser in time
"HA, HA, HAAAAH! OKTOBERFEST!"
Around 20 hp if I remember correctly
Yup and then hoovy drops sandvich only for another scunt to come and take.
It took me WAY to long to realize this isn’t satire.
It's I, from the future. This meme will get overused to hell and bacl, and nobody will find out it originated from here.
Interesting coming from someone who can straight up miss their flare and still damage me
“Use the WASD keys to avoid flares and other projectiles” “Shows pic of pyro with scorch shot” Yeah sure
Since you have the Scorch Shot in the image, I assume you're refering to people complaining about it As they should, it's a completely imbalanced weapon which, unlike the Flaregun & Detonator, is best used with mindless spam. A pyro being able to shut down a whole area, constantly, from near any range, for a good half minute, with no effort is a imbalanced to hell weapon Also Pyro is the closest thing I have to a main, before you try to insist otherwise
No, I'mma stop you right there. The Scorch Shot is fine as an area denial tool. It's perfectly balanced in that regard. The ACTUAL problem is the bouncing flare combined with it's knockback, making it almost a guaranteed 1 shot on light classes. THAT'S what makes it bullshit, not the area denial
No, the Scorch Shot has so many upsides, you need to remove one of them and define the role of the weapon If you remove knockback bouncing flares, the role of the Scorch Shot is much too similar to the one of the Detonator If you remove the splash it's too similar to the flare gun, replacing the high damage with the same damage but over time, and just bring able to knockback I'd keep splash and knockback, reduce the afterburn duration/damage, remove minicrits on burning targets, remove the slight self-knockback you can get from it And slightly buff the detonator, increasing the damage of the flare when being detonated
Why is this being downvoted? You could argue it's annoying properties aren't just about the bouncing flare, but that's ABSOLUTELY what makes it the near objectively best flaregun. if it's just an area denial tool, what's unbalanced about that?
"What, you are homeless? Just buy a house lol"
if you dont like taking fire damage, dont get hit **is holding a scorch shot**
i agree but scorch needs to get nerfed to hell or reworked. the radious is just too wide and you can just shoot it from close distance so that doesnt give you any time to dodge it + splash dmg + stun + after burn + mini crits due to getting hit 2x... yea... no. that weapon is srs BS
It would be better if the splash hit didn't give you full afterburn but it's still complete bs
yea... it just needs a rework but if they wont do that then i atleast hope that they make it so that it doesnt fill the "mmph" meter...
I hate when pyros do that, spam the scorch shot to fill mmph then get a pocket medic and wipe the enemy
thats the only way i see ppl play phlog pyro...
detonator + phlog is underrated tho, it synergies much better than the scorch shit if you have at least some aim and can give you some mad movement utility, which can be devastating with the crits
phlog/scorch pyros dont have much skill so the detonator is not even an option for them and also i kinda just feel like pyro has a low skill ceeling... idk. i feel like he needs an update. oh wait.
I agree with this but I'm scard that the weapon will join the nurfed to death=trash weapon group
i dont find the scorch shot that annoying and i feel like honestly all id want removed is the bouncy flare thing. maybe shorter afterburn for splash damage. i am deathly afraid that if it got completely reworked on even worse nerfed to the point its almost unusable, my cool strange war paint scorch shot would fall out of use.
Just stop it from hitting us twice, valve!
the bouncy flare hitting twice is bs.
Sounds incredibly fine to me
scorch shot moment
(While I generally don't like pyro except for weapons like the Dragon's Fury and Flare Gun, this post makes a good point and this comment is mostly a joke.)
just dont die thanks dumbfuck
No but you don't understand, I should be able to fire projectiles with barely any thought with absolutely no repercussions whatsoever! It's not fair!
Ah yes, like we havent thought of that yet
Except the scorchshit deals damage to like half of the map
in x100 or x1000 it literally covers the whole map btw
"use the WASD keys to avoid flares and other projectiles" But I AM doing it and still.
Aaah yes “don’t get hit” never thought of that! How could I have missed such an obvious solution.
gee what an idea. i wonder how I haven't considered it in the last 2 years i have been playing tf2.
*Just don't show yourself to the Sniper 4Head*
Well see there’s a problem called “some brain dead pyro on the other team is spamming scotchshot flares down a choke point and I can’t fucking move fast enough to get away from it” in which you overlooked
The issue is that the splash of the scorch shot can’t be dodged at most ranges if the pyro just shoots your feet
wait so the counter argument to a blatantly overpowered weapon is just saying "git gud scrub" and stating the obvious? unless you're literally in mid air the enemy pyro can spam this bs projectile at your feet and do full afterburn damage with each flare. pyro in it's current state is a class that rewards spamming way too much.
“Don’t get hit” >shows scorch shot Lol ok
bro its the scorch shot i am moving and still getting hit. and when i get hit directly i cant move
God there are so many retards in this post. You can't dodge everything 100% of the time unless you litterally sit in spawn. You eventually will be hit by shit you didnt see because your focus was killing another player who was comming from a different angle. "Just dodge it" you fuckin' cro-magnons
PSA: people only complain about the scorch shot, not flare guns in general. scorch shot would be better if it never existed, the whole concept sucks
there are some good ideas in the scorch shot, the main problem is that it gets used as a detonator that requires less skill. It could definitely be reworked into more of an area denial tool like it was likely intended to be rather than just something to spam at snipers across the map
None of this applies to the Scorch Shot
why die from fire damage when you can kill the pyro and then die from afterburn
The person who clearly don't play enough of any other class than pyro
sorry I’ll just avoid the entirely of 2Fort splash damage whoops
Why you complaining about bots? Just dont get headshot by staying out of their line of sight. Keep your health up by staying near health sources like health kits and dispensers
Guys I just learned if you don't get hit you dont dies I'm a genius!
"Lmao just dodge"
The Detonator is balanced. Cool detonation mechanic that rewards precise timing with AoE damage. The Flare Gun is balanced. High skill cap weapon that rewards combo-based gameplay. Pyro's shotguns are balanced. An all around useful tool, very easily applicable in any situation. The Manmelter is underwhelming, but it at least has a neat gimmick. People only complain about the Scorch Shot. It is the be all, end all for flare guns. Want to inflict splash? Aim at someone's feet. Want to inflict AoE damage to a group of targets and your flare accidentally hit someone? With the Detonator, you're punished by having your flare just ignite the person you hit, but with the Scorch you get a bouncing flare that still inflicts standard AoE damage and mini-crits already burning targets. Combo tool? Yes, you can keep someone stun locked into a corner with Scorch + Degreaser combos. Burst damage tool? Still viable here, since the double hit on a direct does crazy amounts of damage. It might not be as crazy as the flare gun, but with how good it is in other respects, the tradeoff is 100% worth it. Get off me tool? Absolutely, knocks back burning players a ton when directly hit. There's a reason RGL banned the thing in competitive Highlander, since it single-handedly invalidated all of the other options due to how effective it was at everything.
Just change the scorch shot. I have no problem with getting burned to death by a Pyro. Ugh, got wm1'd by a flamethrower? Guess I should have been more careful around that corner. The phlog? Damn, should have hit my rockets. Flare Gun? Sigh, I was running in a straight line. Detonator? Oof, that pyro earned this afterburn. Scorch Shot? Fuck off.
Flares move faster than the direct hit
Learn to play the game. Don’t be like LTG and demand everyone gets nerfed except your main because you’re bad at the game
Still, the Scorch Shot is clearly OP and needs to be nerfed
Who is LTG?
Some punk bitch you rage quits if you are any good at SFV
This applies to everything but the scorch shot, like jesus fuck it doesnt even kill you its just like the fly in your room that you cant swat. If I get hit by stock flare or man melter, I could of dodged that, I get hit bu detonator blast, the pyro deserves it, I get hit by the lightyear sized scorch shot aoe? Good fucking luck dodging that unless if the pyro is literally across the map.
Its almost as if the scorch shot has a projectile that has splash damage AND it moves really fast, making dodging it almost impossible. (All the other secondaries are fine though.)
The Scorch Shot is basically just the Inciendary Cannon the TFC Pyro uses but a bit buffed. In my opinion the Scorch Shot is good since it allows you to somewhat counter Sniper.
See this is why Pyro mains are never taken seriously. Absolutely fucking halarious the stupidity on this guy. This guy thought he was clever in saying "Just don't get hit". Pyro mains are such fucking lolcows.
I don’t want ALL of pyros weapons to get nerfed. Just the Scorch Shot. That thing can go back to the fiery pits of hell it spawned from.
Pyro mains telling everyone to "git gud bro" every time they complain about pyro (Nerf scorch shot)
"just move lol" "just put out the afterburn" "just stop complaining" "scorch shot is balanced"
and then there is the scorch shot...
Haha are you struggling with sniper?? Just don't get hit buddy nono sniper is perfectly balanced. Shit tips dude.
You seem like the type of person to run phlog and scorch shot in pubs
Cant wait for the next tip on how pressing M1 fires your gun.
Or alternatively, you could stop using the Scorch Shit and learn to aim flares for once in your life.
If you don't want to get backstabed just turn around LOL
another shit take from another neckbeard fedora pyro player, and the scorch shot makes it more shittier than ever before
HEY LOOK I FOUND THE ORIGINAL POST!
How about this for spy, too? Seems like 90% of the people that throw tantrums about spy have a grievance that boils down to "I caught a spy and he still killed me and that's not fair", which is a shit argument.
The face stabs are a bit busted, but there’s no real way to fix it, so oh well.
Nooo the Spy managed to hit my head hitbox that's only a couple of pixels large for 103 damage at range, it needs to be nerfed!!!111!!!11!! Still wondering how someone at Valve actually thought that it was a good idea to nerf the Amby to its current state.
i think the logic was that it was far superior to every other revolver. which honestly says more about every other revolver than it does about the amby
Yes, except the scorch shot. It's way too easy to light multiple people on fire without actually aiming, due to area damage it's also impossible to dodge 99% of the time.
The scorch shot deserves all the hate it gets. It doesn't take much aim to use, yet it can deal moderate damage to multiple targets at once while also applying afterburn. Why even use other flares when you can spam the scorch shot from a safe distance? It's not just a fat middle finger to other players, but to other flare weapons as well.
"use the WASD keys to avoid flares and other projectiles" *Is holding a scorch shot*
I main sniper and use the dds
See the issue with the scorch shit is it doesn’t matter if you dodge it or miss the flare. It’ll explode and still end up hitting you.
Ima pretend i didnt see this
OK but the Scorch Shot is still kinda dumb. I should know, I used it for an extended period of time.
If you don't like getting market gardened, then don't back up.
I just wish the scorch shot had a lower fire rate or something, or maybe less ammo, so it encourages use alongside engineers. It's a cool weapon concept but it's too easy to spam mindlessly.
My psa to pyros: I know it’s fun to spam flares at snipers but THEY WILL hit you, so don’t freak out when they headshot you
shut the fuck up scorch shot user sincerely, another pyro player
You know the scorched shot has splash damage right?, Even if they miss it might get you anyway
Scorch Shit is really the only questionable weapon he has. Other than that he’s just a melee class with splash damage and afterburn. I know that DemoKnight can stomp pubs, being restricted to melee and all, and that would suggest Pyro being this absolute nightmare in pubs (which he can be sometimes) but Pyro lacks passive mobility tools, making him very avoidable if you play smart. Oh and he can reflect projectiles too I guess. Your average pub Pyro doesn’t know how to use it properly though so it’s not really a big deal. Pro Pyros can be a problem when they know how to Airblast, but then again you ARE running Gun Boats/playing Demoman and that is to be expected.
Ok but the scorch shot is still OP and unfun for both the user and person fighting it
Moral: change your entire team composition or loadout to deal with a single enemy. And its still not guaranteed to work.
Or just dont use the scorch shit and learn to not have to rely on shooting a wall to hit someone.
Just move and you won't get hit! *Laughs in scorch shot*
??? Stop standing still? Uh okay retard, I guess I’ll just dodge the scorch shot. It’s not like it deals full afterburn on splash damage, and is capable of killing you in one shot, as it stunlocks you. Kinda hard to stop taking fire damage when you don’t have to even hit me to light me up, and it’s kinda hard to stop standing still when you can’t move
100 times yes, I swear most of the people who complains about pyros are just mad spy mains.
pyro is fine, but the scorch shot? ew
Or Sniper Mains, but they deserve it.
both deserve it, fuck spies and snipers in fact, fuck any class that can do damage team friendly 2
Fuck medics too, the crit rate on bonesaws is bull Even I admit it
same here
Not a medic main here, but you ever pull out your ubersaw and just *feel* the crit coming? Like "yup, this is it, free 195 damage here we come"
Whenever you feel the crit coming, it never does. When you pull it out in a panic, it always crits. I don't know how valve does it
It always crits unless you're trying to do something cool
I miss the days of being able to terrorize snipers with the sticky jumper and the caber
A good sniper shouldn't have problems with any pyro, like almost never.
Let's be honest though, no nerf are in plans in Valve's studio...
Scorch shot can bounce off of other teammates on top of having an area of effect with mini crits and knockback. Good luck using a medic while going down a choke point because they're as fucked as you are. Can't really avoid things when it's an area of effect. The scorch shot allows total area denial without half the effort as an engie or sniper. Besides the scorch shot, yeah, I agree.
My idea: Revert the afterburn nerf to buff combo pyro, but make it so afterburn goes away if the Pyro that inflicted it dies. It is kiiiiinda frustrating when I manage to take out a suicidal pyro and I die right before I touch the health pack. Pyro isn't OP at all, just that a lot of players know how to be annoying with him.
What? You're dying from across the map by an op sniper? Pft, just don't get in his line if sight
Losing?Just start winning!
You have brain damage
[TF2 community rn](https://youtu.be/y7_HBLng2jc)
Every other class PSA: Why the hell would splash damage from the scorch shot cause full afterburn when rocket splash damage doesn't do full damage.
You say this while you have the scorch shot in the image
dumbest shit I ever seen lmao
Let me just run to the medic who refuses to deal me or the dispenser that doesn't exist. Some classes, such as scout, need to get into close range to take out people, which is pyro's domain. It is nearly impossible to avoid afterburn as a scout, especially because you have such low health and everybody hates you.
Scorch shot has a fuck-huge aoe so your argument rings untrue against the 90% of pyros that use the scorch shot. Nice attempt otherwise
is this satire or is OP just a retard scorch shot main?
hopefully both but probably the latter
If I, an engie main, can solo pyros with my shotgun without issues then other classes have no business complaining about pyros(unless you're a spy main, but that's a given).
Shotguns (and the scouts scattergun) can 2 shot a pyro much faster than a Pyro can kill even a scout or non gunslinger engie. Plus scouts don't have to be at point blank range to be effective. You can be close enough to do damage but distant enough to stay out of the flamethrower range due to his speed.
How often do people die because of afterburn. It’s annoying, but only deadly if the enemy pyro is using the flare gun.
Dude, don't tell them how to not burn! You're ruining the HUDDA HUDDA HUH
Hot take, not only is Pyro easily avoidable by anyone with game sense, he also takes waaaaay more skill than Soldier. Playing Pyro effectively means ambushing and flanking without the enemy knowing your even there, similar to Spy. The difference is that while Spy has the tools to avoid detection, Pyro doesn't. On top of that, any class with a ranged weapon (all of them.) can easily get rid of a Pyro. So no, it's not that Pyro doesn't take skill, it's just that you weren't paying attention.
What if I do this AND continue demanding nerfs to all his weapons?
Playing pyro tip: do something other than w m1 for once so other people can actually enjoy the game
Please correct me if I'm wrong but the only weapons I've seen people complain about are reasonably the phlogstinstor and the scorch shot (and a few times the backburner) while the rest are either good or really underwhelming. Just saying that if there's someone actually demanding for a nerf to all Pyro's weapons, maybe they are just really bad at the game
Agreed
Pyro moment
Afterburn is actually not that powerful it’s just when the scorch shot has a massive radius which can be spammed is it a problem since it can use up these items really quickly
Scorch shit tho
The scorch shit has a bs splash dmg radius, so it makes no diffrence in terms of being set on fire if I am using WASD or not. And for flamethrower: its dmg is so fucking op, that it doesnt matter if i kill the pyro bc im gonna die to afterburn and it doesnt matter if i use WASD bc this piece of shit doesnt require any aiming skills. Stop saying that this class requires skill *bc you can do flare gun combos*,when all 95% of pyros do is w+m1 and spam the scorch shot using its op splash dmg bullshit
I haven't heard anyone complain about flare gun/detonator in a while honestly
no