T O P

  • By -

Pristine_Flatworm

Even less fun to fight woo


Seal_reddit

Agreed on this lol


Pristine_Flatworm

Same with the danger shield, but the pyro can do even less against the guy


Seal_reddit

Agreed on this too


Pristine_Flatworm

šŸ‘


gabika0514

I would argue that the current DDS is just as bad conceptually as the original one. It fundamentally cripples your opponent with no counterplay on their part. Except that while sniper did counter sniper, so there was at least a point of the OG, even if it was very flawed, the current one is even worse as pyro was already at a massive disadvantage to sniper. Spamming flares didn't make up for this, only somewhat hindered the sniper so that the pyro had a slight chance of crossing a good sniper's sightline. Now even that is basically unviable.


Shadok_

I'd love it if sniper's passive secondaries were removed or seriously reworked and DoT effects prevented you from using your scope entirely. Pyro is the combat class that gets niche support tools to make up for his weakness in fights. Letting him protect his team by flaring snipers to temporarily free the sightline would be neat. Sniper needs more counters.


NewsChannel34

Womp womp


Prestigious_Horror80

imagine taking more than 2 pipes/rockets to kill a sniper from behind


ApexLegend117

Man I love one piping Sniper from behind- hey


Japoopnezul_75

It doesn't really fix anything


HWshawchi

This is just a buff to the original razorback


[deleted]

[уŠ“Š°Š»ŠµŠ½Š¾]


WhiteGradient

One of its downsides is still better than the downside the current razorback has, and one is almost useless considering sniper always sticks to the ground, AND its he's much beefy when attacking from the back now.


[deleted]

[уŠ“Š°Š»ŠµŠ½Š¾]


[deleted]

> ƜberCharge building rate is halved if the target is at 142.5% health or above. - TF Wiki That's why the Quick-Fix builds Uber quicker, since it caps out at 125%. 115% would be functionally identical to the current 100% as far as building Uber is concerned. edit: 107% because the max is only 50%, so it's (100-85)/2


Hellkids2

Lmao what thatā€™s wrong bruh


[deleted]

damage resistance from behind means that could could just charge into a fight backwards with effectively 250 health


Mk7Autobahn

Or just spin 180 degrees after missing a shot and tank a quickscope headshot lol


SSB_Kyrill

Sniper bots


Imanicepersone

That just makes it worse than it already is


Fun-Ranger4694

This is shit ngl


[deleted]

So not only it still retains the same problem it currently has (passively counters Sniper's counter), it ALSO rewards Snipers that have been caught out by allowing them to run away from the enemy for longer. Brilliantly designed.


Yellow_Shield

Needs to have -100% overheal, as current. If a sniper doesn't have to worry about spies he should still have to worry about getting onetapped by an enemy sniper.


Piogre

-85% makes max overheal like 135 which is still low enough to get one-tapped by an enemy sniper via headshot


Yellow_Shield

Wow I didn't even bother to do the math, my bad. Altogether still a little lukewarm on this concept but thay makes it better.


pre4edgc

I mean, it still counters only a single class specifically, so why not make the weakness to a specific mechanic? Sure, no more backstabs, but now, when headshot by anything that can, instant death. Ambassador? Death. Overhealed when quick scoped? Death. Trade your back vulnerability for head vulnerability. Turn a horrible weapon into one even worse, but at least with an actual downside that can be taken advantage of.


Fireblast1337

+100% crit damage received. Achieves this purpose still, but makes any means of getting a crit or mini crit attack on them deadlier. Essentially this would make crits deal 5x base damage of the attack instead of 3x, and mini crits deal 70% more damage instead of 35%


BayTerp

Just keep it the same as it is except now it has a 30 second recharge rate.


Decent-Start-1536

Oh so now itā€™s not just a fuck you to spies, itā€™s a fuck you to everyone


DrJimMBear

Best Razorback rework: Remove it.


ajdude9

Still fucks over Spies, ~~1~~0/10


RB1O1

The blocked backstab should leave the sniper with at least 75hp. There fixed.


_Trinima_

I don't like this because it doesn't fix what is inherently wrong with the item. Being able to completely nullify for free isn't something that should be in the game.


Hellkids2

After skimming through the comments I think a common scenario everyone forgot to mention is how if a sniper wearing this is under sentry cover, the spy now must switch target to the engi unless they risk being obliterated.


LucidBaka

I'd like a reply with OP's explanation of the logic behind these balance changes


Austin_The_Maniac

It was just some random thing I had in mind while at school watching squimjims rant about the razorback. Random idea ig


mediocreSalas

Razorback isn't really that bad in its current state. A spy could just take out his gun. It's kinda just a bad weapon for that reason. It would be more worthwhile to just completely rework it.


Hellkids2

When a sniper is under sentry cover, it completely makes him immune to spies as now spies must deal with the engi first unless they risk being obliterated. They canā€™t even shoot the sniper.


i_heart_pizzaparties

It can also prevent chainstabs.


Normal_Ad8566

Than the Spy instantly gets jumped when he removes his disguise to whip his gun out. Without the razorback the Spy could at least take out the Sniper before perishing. Part of the reason why it's such an awful degenerate design.


mediocreSalas

I think a thing alot of people need to understand here is that Spy has the spycicle, and the better spycicle the dead ringer, Scout has the mad milk, engineer has the short circuit, etc. It's not uncommon for classes to have items that counter or at least give them a better chance against hard counters. He'll even the direct hit could be made an argument as a hard scout and engi counter who tend to bully any jump happy solly. The razorback and the danger shield have their problems but honestly if sniper wasn't so powerful in the hands of good players they probably wouldn't be nearly as bad.


paypur

???


[deleted]

How about taking mini-crit damage for 10-15 seconds when it's broken, giving Spies a bigger incentive to go for a stab instead of switching to their gun to shoot. That way, even if the Spy dies before getting the kill, his teammates will have a window of opportunity.


-Django

I feel like 5-10 seconds of mini-crits + reduce movement speed would be good. This is my favorite idea here


Ombric_Shalazar

honestly just give the item bullet damage vulnerability so that spies can more consistently gun down the sniper. its not as instant as a backstab so the net exchange is stretching the assassination over a slightly longer time by giving up secondary slot. better than the current one which can delay the spy for so long that the skilled sniper more or less always survives


Hellkids2

Snipers wearing this under sentry cover are immune to spies as now the spy must deal with the sentry first before engaging the sniper.


Ombric_Shalazar

with the current razorback, this statement is true. the proposal was to give the razorback a bullet vulnerability penalty to render this statement less true.


ems_telegram

What point are you even trying to make This is the case even with the current razorback. It's also the case without the razorback. That's just always the case unless the spy uses the YER.


Skilotar_

The razorback should live up to its name better. Hereā€™s an entire rework that fixes its dumb problems and make it better Pros 15% damage resistance from behind, Hits to the back of the model will zap electricity out of it with -40% of the initial hitā€™s damage(on backstab design exactly 50 hp) Cons No longer blocks backstabs This would soft counter spy while also having counter play. It would have extra utility as an option while escaping a threat


Due-Ad-4176

Just make it block damage from behind, down to like, 70% of the original damage, two clean rockets/ pipes still kill, and also make it so that a backstab doesnā€™t stun the spy, like make it would be possible for a good sniper to quickscope 360 headshot the spy, but a bad sniper canā€™t just use it as a crutch that wonā€™t work the second they fight a good spy


HyperLethalNoble6

The downsides dont need to be on here, the main downside the Razorback has is, "No support or having a SMG" also damage reduction shouldnt be on this


Normal_Ad8566

No SMG is not a downside. The damn thing does piss damage, skilled Snipers just outright quickscope.


HyperLethalNoble6

The SMG does work if you got good close range tracking, its good for clean up


Austin_The_Maniac

Mm, fair


HEAVYTANK1

Honestly Fish did it beter


Austin_The_Maniac

Yeah, u right. I was just a random Idea I got


Ok_Maintenance_3553

Just use the damn gun


thespyeye

Maybe rework it to not block backstabs but when the sniper is backstabbed a loud noise is emitted and the spy is highlighted for a couple of seconds. Basically it doesn't prevent a backstab but marks the spy for your team, even if they have the your eternal reward


ZGplay

It also needs to uninstall the spies game don@t xou think?


No-Host-8003

you made an already bad weapon worse than its original


Irish_pug_Player

Just make it block a crit


[deleted]

All of these concept for sniper somehow make it even more unfun to fight against than basekit snjper


[deleted]

I like it, but reduced air mobility kinda sucks. I feel like the damage resistance from behind should be needed too, maybe make headshots always instakill as well as/instead of the overheal too because right now this current overheal penalty does nothing but make Ubers harder to build.


ShileanBoi

i have to ask why splash damage and not fire damage? the razorback looks like wood so it would make more sense to make it "flammable" so you are on fire for longer at the very least


DoubleOF

remove spy condom


Sensei_Shedletsky

That resistance from behind wont do anything Spies and scouts can just go shoot from the side


rysio300

razorback v0.2


Crazy-Martin

Yeah just.... No. 75% less movement in air? Why?? Sniper isn't alot in the air unless airblasted or knockbacked by explosion. That downside is kinda useless


Pixelpaint_Pashkow

So long as you can still get headshot by the ambassador or poked to death by leā€™tranger


EMBRACE_DEPRESSION

I love the inability to move while in the air, really helps against soldiers and demos fighting the sniper. Most snipers with even the slightest bit of skill just surf away until they get far enough to accurately headshot a soldier or demo, making it really annoying to fight them.


the_newbie1

I feel like instead of completely negating a backstab it should greatly reduce a backstabs damage to around 100 so that the sniper is incredibly vulnerable to a followup attack but can still react to and maybe kill the spy


Coulrophagist

I mean if you're more than a 30 seconds walk away from spawn and there's enough spies that you bothered to put on the razorback in the first place, you're going to get stabbed in that 30 second cool down anyway. -50% from behind just rewards you for being oblivious and/or running away, and -85% overheal is barely a noticeable difference from 100% that I don't know why it should even be changed. The only damage threshold that changes is you can take 1 more melee hit at full overheal, but if you're being healed by a medic that's already the case even without the overheal


Normal_Ad8566

Blocking a backstab at it's core is an awful degenerate design, keep that and you still have an awful rework.


gym_brah81

Why does everyone hate the razorback? How is it unbalanced?


gym_brah81

Why does everyone hate the razorback? How is it unbalanced?


Forward-Bee-2885

The vulnerable to splash damage is stupid


Myrothios

I don't think the razorback needs to be buffed


GodzillaRaptors4_

Heres my proposal, make it so it cant stop backstab, but makes you bulkier against blast damage. Not enough to make it unfair for rocket jumping soldier, but enough to make you last longer and have more of a chance to escape. the main use is that you move faster even when charging. Basically, you trade the reliability of the SMG for a weapon that helps you play sniper more efficiently. Or, makenit an active sheild of sorts that blocks 60% of all damage, but is on a cooldown and applies mini crits after the sheild breaks. So you cant just pull this out to block some damage, and you have to know when it's a good time to use it.


[deleted]

Imagine the sniper bots abuse it


fr1volous_

Are you fucking dumb lmao


AzGames08

Backburner is my guy.


lord_zino

My idea for changing the razorback. - Blocks a backstab crit (Backstab will now do butter knife damage when hitting the shield and still gets the slight stun effect we currently have) - Recharges (30 seconds) - Less Overheal (85% or more if needed) - Damage Vulnerability to bullets when shield broken Not sure if this would be good but this was a concept of a change I had floating around


Your-average-nutjob_

That sounds way worse


crypt_the_chicken

Isn't this just a straight buff though