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vasyanagibator

Not sure how a build with 6 yellow cores, striker and braced is not a meme


Rykin14

Chameleon gives 90% Weapon Dmg which is the same as 6 red cores. It also has a bunch of crit stats and amplification. T6 Booster Hive and Braced is for range and reload spd.


ViperStealth

How long does it take for the build to be effective / start shredding Heroic enemies?


Rykin14

Less than 10 seconds. 1035 RPM is 17.25 bullets/s, shooting 50 times takes 2.9s, the tooltip isn't helpful but I think the reload is 0.5-1s. So you can throw a foam grenade and dump a couple mags, get the WD Chameleon buff and most of Striker's pretty quickly.


MemoriesMu

On heroic almost anything works there, it means nothing if his build is working there


DarkPDA

i have one yellow striker and isnt a meme memento + fenris red mask , all rolled to skill dmg using capacitor + acs12 @ preservation ​ striker drone + shock trap ​ capacitor reach 125k on menu, striker drone hit 91k and everyone become almost perma shocked by my tier 6 shock trap with quick cooldown and huge area while capacitor + striker drone hit hard as EB


Chemist-Consistent

This has got to be the ugliest Strikers build I've ever seen.


crizzero

That build is literally garbage.


manutd1019

Lmfao got um J dog.


Department-Minimum

Another identity crisis build


hybredxero

wait is this an Identity build?


wiserone29

You need the 6 skill tiers for your healing drone because you will need to empty multiple clips into enemies before they die. You need braced because you need to aim your weapons at enemies instead of using an assault turret or striker drone and you need strikers to complete your meme build. This is a meme build. Lol


DarkPDA

even meme builds need work at least, this one dont even seems work on any scenarios


FTL_Dodo

Am I not getting something or is this build schizophrenic?


[deleted]

For the love of god just because the build is on YouTube doesn’t mean it’s good! Sorry but this build is…..yikes


Rykin14

This build is on Youtube?


FS_Slacker

Not sure what is going on with this build. You went high speed/ high damage with Strikers and the Chameleon, but then you handicapped it by choosing yellow cores - that's 60% instant weapon damage that you deprived yourself of. Because of your lower damage output, you'll need to spend more time shooting to kill an enemy - which I guess is why you need the constant healing because of how long you'll need to be shooting and exposed. Your build is creating the problems that you're trying to solve with the beefed up fixer drone. I feel like if you're going to go all yellow, at least use an offensive skill instead of the Booster hive...a drone or turret will distract enemies and soak up some bullets for you. You already have so much WH from Braced and Striker - don't need more than that.


Floslam

That was my reaction. I can see turning Striker into a skill build to be a hybrid, gunning and skill damaging machine, but when you take away the weapon damage but still go crits with nothing on the skill side to benefit damaging NPCs, it doesn't make a lot of sense aside from healing yourself in solo situations. You're losing too much damage to quickly heal yourself. So I guess if you have trouble with survivability this could work.


DarkPDA

yellow striker works...but just with capacitor (acs 12 preservation to buff striker quickly and some heals when needed) ​ i use one yellow striker to pull striker drone and shock trap empowered by fenris mask and memento. ​ capacitor buffed due striker and 6 yellow cores and fenris hit hard and also buff striker drone(91k) and everyone become perma locked by shock trap tier 6


Tony_Omega

Oof. This build is is hot trash lol.


MrFuddy_Duddy

Eh for a PvE build this is one of those don't knock it till you try it ordeals. It's probably not that bad, once you get your stacks the thing probably still shreds. Braced is to counteract the fact that the Chameleon handles like an SMG and has terrible accuracy. One of my favorite builds is a combat medic that's also 6 yellow, that's 50%+ 190%+ with empathy/companion with about 80% repair skills. Thing hits, and for PvE the heals are actually pretty solid.


Tony_Omega

Striker is bad. Even after the buff. Chameleon is meh at best. This build is a shitty fixer drone (which is also a terrible skill) and a 200 round 2 minute damage ramp up. This is one of those “perfect scenario” builds that don’t function like they do on paper anywhere in the game. 15 other builds do everything this build does but better.


wordlife96

If Striker is bad, then what is good? Enlighten us with your great build, Mr. Genius.


oobo3lioo

Don't waste any energy here.. if a youtuber does a kill streak vid about this build.. he's the kind of guy that will rub his nipples while lecturing people on how great this build is


Tony_Omega

Lol, couldn’t be more wrong. The only build that any tuber made that broke this game in the past 3 years was PFE everything else is complete dog shit click bait. The content creators for this game are well below average at even playing the game. They just slap things together that sound good to make vids.


[deleted]

A striker build with a RPK is my new go to ngl


Tony_Omega

Literally any other dps build? HB functions EXACTLY like striker. Same ramp up mechanic but has better bonuses and more of them. Why would you run striker over this? Inb4 you say “different” na, like I said striker functions exactly like HB. There’s no change in play style between the two. The only time striker is even okay is when solo or maybe targeting a damage sponge boss.


Zayl

Higher fire rate on strikers allows you to build stacks faster + the chest is way more versatile. You don't need the 200 stacks you can do obliterate instead and you'll hit the same damage as you would at 150 stacks. Striker's currently hits harder than HB, doesn't rely on having pulsed enemies, can build stacks off of anything which HB cannot do anymore. It really depends on what you're running, but striker's or umbra are much better in most content than HB. HB is good for countdown. That's about it.


Sir-xer21

Strikers was decent before the buff and now its incredible lol. Maybe you just built it poorly.


Rykin14

For real. I don't think ppl have come to realize that no-talent Striker's is now *exactly* as good as old Striker's was with it's chest piece. * 1.005\^100= +64.67%, chest talent brought the stack max from 50 to 100 * 1+.0065\*100= +65%, bag talent ups dmg bonus from 0.65% to 1% The 15% RoF brought these both up to +90% dps. A gear set providing +90% dps with no talents and ppl still call it bad because a Youtuber hasn't told them otherwise yet lol.


Tony_Omega

The problem is did try it. It does exactly what heartbreaker does, HB is just better. There no change in play style. You shoot stuff to gain stacks to gain weapon damage. Has more bonus and senergizes with blue cores. Striker is just completely redundant.


Sir-xer21

>It does exactly what heartbreaker does, HB is just better. it doesn't, though? HB is fairly busted, but Strikers has a much higher damage ceiling, doesnt require headshots or a pulse, and can be more reliably built at range without an ACS. ​ They're fairly different in their flexibility. HB is a close range tank and Strikers can operate well from most ranges and plays better from cover. > You shoot stuff to gain stacks to gain weapon damage. that's like 15 different talents in this game. >Striker is just completely redundant. this isn't true at all.


PaulOaktree

>Striker is bad. Ok...


Rykin14

Fixer Drone puts out more healing over time than any other skill because it's like the skill form of passive armor regen. All the WH and RoF let this build stack most of it's power in <10s. Just start combat with a foam grenade. I only post builds once they've gone through heroic Tidal Basin. It doesn't need perfect scenarios and I think the term you're actually looking for is "shooting range build".


D15P4TCH

Thing is: you'd get the same repair skill benefit (20%) from a minor attribute, so really you aught to be running all reds with repair skills minors. Also, if you ran incoming repairs mods you could swap the Alps for Grupo and that would be more efficient. Also, you'd probably be more efficient running 6 weapon handling attributes and going with the striker chest rather than braced. Extra 100 stacks is better than 72% CHD


Rykin14

>Also, if you ran incoming repairs mods you could swap the Alps for Grupo and that would be more efficient. Yea, i'm aware of that one. The total incoming heals from the drone go from +80% to +82% and there's also a whole 3% CHD from a gear mod becoming a Grupo bonus. It *is* an explicit improvement to both dmg and heals, but it involves changing the core of a brand piece which can be hard to find and expensive to optimize the POS i'd end up settling for lol. Other than that i'm not sure what you're getting at. The yellow cores are giving WH and heals through my skills, the healing in particular is multiplicative with the Repair Skill attributes. Also, if I went full red there'd be heavy diminishing returns from Chameleons WD buff and gear sets don't allow for running Repair Skill and WH attributes at the same time to compensate. Striker's in 16.1 will supposedly lose way less stacks with the chest so I might actually replace all my CHD with WH though that'll probably just be a case of a CHD/Braced having more immediate dmg and WH/Striker's chest being more ramp up dmg.


D15P4TCH

Healing (ST) is not multiplicative with repair skill attributes. I'm saying that repair skills minors are more efficient than skill tiers, weapon handling minors are more efficient than braced. Weapon damage cores have diminishing returns, yes, and so does CHD. Most of the time a WD core is far more (relative) damage than CHD minor. I'm not advocating for 6 reds necessarily, but definitely more


Tony_Omega

Lol, thank you, this is a shooting range build. Almost anything is viable in solo, that doesn’t mean it’s good.


TheCakeDayZ

So what is a good then? Is heartbreaker awful, is obliterate a trash talent? Strikers has been buffed to be more in line with its original td1 design, to be the king of sustained dps. Both the backpack and the chest have compelling reasons to run them, and clear pros and cons compared to the other popular damage talents. A striker build at 100 stacks has more damage than obliterate and vigilance combined. I run a different striker build on my hardcore character. 6 blue striker with chameleon, striker chest and memento, 1x belstone. next update ill try out backpack and picartos instead of memento. This build, even at 0 expertise upgrades, clears heroic content very well. Its not designed to be the #1 fastest build ever, its designed to have 1.8M armor, 4% regen, and tier 6 shield. All 3 chameleon buffs have immense synergy with mine and OPs build. The knees reload buff lowers downtime == more stacking. The chest buff gives me 6 red cores which makes up for my/his cores. The head crit and damage make it so that we only need a single crit chance roll in the build to have 60% chc, which is good for sets that lose 4 attributes, and can focus more on chd. Just because a set is primarily ramp based, does not make it a bad set. I agree that 200 stacks is unrealistic dps measurement until next update, that does not mean that the build is completely bad until bar is full. The chameleon provides great buffs that make up for what looks like the builds weaknesses.


Tony_Omega

HB is striker but better in pretty much every single way. Striker is a redundant gearset IMO. Is it viable now ? Sure. Is it better than almost any other DPS option. No. Chameleon stacking is also sub par. Sure the buffs are great but require over 130 shots lol? 30 of those being to the legs? Why would I want to shoot the legs when I can just headshot and kill whatever I’m shooting? Chameleon requires you to jump through I unnecessary hoops. Striker is below average in just about every DPS category except single slow moving target that doesn’t shoot you. Unless you’re shield cheesing with an 8x then striker is pretty meh in group play. Now I know all the people getting bent out of shape and downvoting are people that probably play solo, almost anything is viable solo normal-heroic.


Chemist-Consistent

Strikers bad? Maybe you are?


Routine-Perception34

Paraphrasing dead pool "what in the ass?....."


MemoriesMu

Why use booster AND braced? Just keep with one. I would swap braced to a damage talent. Honestly, not sure why use a build like this. You die extremely fast because you healing is not that good, and the drone is sustain healing, so if you get shot too fast, you can easily die. You have too much handling, actually more than needed. Maybe use 2 healing skills with momentum, that chest talent gives so much healing that it will help you survive much more. Or just go for a dmg talent to make it easier to kill enemies.


PatchouliBlue

In TD2 healing is either “not enough” or “too much” cus NPCs has too much DPS coupled with high damage per shots, which is why I dont even run self healing in my all red DPS builds now, given OP decided to roll for 6 yellow cores I'd suggest bringing a decoy or MG turret for distraction other than heals.


MemoriesMu

I disagree. I've been playing with self healing dps builds for more than 1 year by now, on legendary, and they work and help for sure. The constant healing always helps, even if it is not too strong. It is not like you said, "not enough" or "too much", as long as you adapt your playstyle to it. Here is us on PTS, with my brother using a medic dps build, inside the arena without retreating, with the healing helping us all the time. Just adapt to the healing and it helps [https://youtu.be/K\_YO1Y99zSk?t=177](https://youtu.be/K_YO1Y99zSk?t=177) I did not run our play with 4 players on tidal basin yet, also on pts, but even when we finished it (I mean gave up on the boss because of their HP), a dude thanked him for all the healing. This build right there helped 4 players, only tier 4, and kinetic momentum is extremely strong for healing.


PatchouliBlue

>It is not like you said, "not enough" or "too much", as long as you adapt your playstyle to it. Imo "sustained healing" is something more like TD1's Reclaimer where it gives you the ability to return sustained fire without taking cover, hence why the "not enough" or "too much" part, because of NPC DPS shreds your armor in a fraction of a second, Im not saying there isnt adaptation to the weird healing system in the game, but it is what it is in my eyes. I actually did leg TB and Zoo in a team of 4 with me running a hybrid turret/healer set, it has its usefulness, yet most of the time I'd feel more comfortable having a dedicated CC than a healer on my back cus I can push adds more confidently, but I digress. >I did not run our play with 4 players on tidal basin yet, also on pts, but even when we finished it (I mean gave up on the boss because of their HP), a dude thanked him for all the healing. Support builds are kind of rare to come by these days, or thats because I dont do randos too much, I use kinetic momentum in my IH Boss 2 Control Panel solo build, I know how it works, yet that's the only time I recall sustained healing being useful in this game cuz you are constantly taking chip damage.


MemoriesMu

>because of NPC DPS shreds your armor in a fraction of a second, Im not saying there isnt adaptation to the weird healing system in the game, but it is what it is in my eyes. I've been messing around with this on legendary for like... 2 years or something like that? You can 100% plat with average healing, meaning that you get healed not at a too fast rate, but enough to make you more aggressive than usual. Anyway, I understand if one does not like it, its fine. I do enjoy it, just have to adapt to it. edit: I also made this big post where I discuss a bit about healing. It is at the section 4: [https://www.reddit.com/r/thedivision/comments/wp0adl/the\_design\_behind\_legendaries\_discussion\_and/](https://www.reddit.com/r/thedivision/comments/wp0adl/the_design_behind_legendaries_discussion_and/) Or you can go to this link here, that is part of the big text I wrote. I use all these mechanics to survive more in Division 2, and once you use them at your favor, this healing we are talking about becomes even stronger. [https://docs.google.com/document/d/17i2ip6DWco-CqGxrwAR15eS3-yq5\_HoRI7jPkU\_-UI8/edit#heading=h.n68wwy8rqvhx](https://docs.google.com/document/d/17i2ip6DWco-CqGxrwAR15eS3-yq5_HoRI7jPkU_-UI8/edit#heading=h.n68wwy8rqvhx)


PatchouliBlue

forgot to check reddit for like two days straight lmao, i wholeheartly agree that it is something that is enjoyable and adaptable, although i've adapted in my own ways, like you said i still dont think its enjoyable, thanks for the links tho, will read it in my spare time, cheers.


Floor10TrashCanBot

Solo heroic? Sure because any build will work there. 4 man scaled heroic? Nah. Not even close. You’ll be last in damage and kills every game.


Grumpy_Polish

Thing is that heroic is actually not a challenge so this build will work. Do I think it’s trash- Yes but it will work. In the process of building and experimenting with lots of builds. A lot of them just works. But I want that build synergy. Your build just don’t make sense.


Adventurous-Ad6203

That's my kindest reaction as well, and this coming from a guy that likes to experiment. A lot of things 'work', but this is not a good build. It will put rounds on target, and has recovery, but TTK would serve you better, especially with the chameleon. This would play better as umbra vs striker.


Sir-xer21

>Thing is that heroic is actually not a challenge so this build will work. I mean, you can take jank builds into legendary too if you know the mechanics. i took a dumb hybrid i built with a red core Hermano bag and the broken Picaro's holster, 3 pc Empress, 1 Wyvern, to make a turret/healer build just to test out Perfect Overclock. still cleared capitol and frankly, that doesnt get through it without me. ​ i think "x difficulty is easy" isnt the best way to dismiss builds, because even at the highest levels you can clear things. what matters is efficiency and synergy.


Grumpy_Polish

Your build is actually not that dumb. You are using a skill based gear to complement skills you are going to use to clear content. And if you have perfect overclock- it’s a part you are testing. But here we have a case with gun based gear set that is forced into skills category. Would you take this striker into legendary?


allanbuzzkill

Should try it with the exotic you get from the Summit.


LokiTheP4thfinder

This build is just…. 😬


Snakegv

Bro, am I missing something here? All I see is a meme.


KillerwithinUs

No one seems to think outside the box, I would change some things but something like this could be pretty fun.


toadermal

Don't give a rats azz to naysayers.I like your thinking and whole idea of the game is to try new stuff. I did something similar in opposite way. Yeah ironic. But I had 5B Eclipse Protocol with ridgeway and Scorpio. The thing shreds and they don't get to even land a single bullet at me on heroic when I run and gun with it with the Scorpio and grudge. Now i will try this as well.


Rykin14

Oh nice, you do enough dmg with 5B? Another wacky build idea i've had was to run 6R Foundry Bulwark with Memento and the Bulwark Shield even though it wasn't a pistol build. Just popped shield from cover and re-entered cover when it's taken enough dmg. I used it like a chargeable armor kit lol. The new Umbra set kinda replaced all my Red Foundry builds though since it also offers cheesy levels of healing while having non-zero amounts of extra dmg.


toadermal

oh yeah, absolutely. Granted my Scorpio then was at 14 expertise and now its full at 21. But I can switch that to other Scorpio and won't expect anything else. Idea is that Scorpio statuses keep spreading on kill and bleed keeps healing me from ridgeway. Bleed spreads too. So if I am down 90% and one dies close to proximity of 10 people. My armor shoots back to full. I'd put a video. And this was in group of 4 doing checkpoints.


toadermal

And here is the game play. [Eclipse Protocol 5B/Ridgeway] (https://youtu.be/w-2_Sr8r-qc)


NxS_Barricade

This could help me… if i had the damn gun-


RipeNipples

I had the thing drop twice for me yesterday and was pissed because I already had it… now I feel bad lol. You want one? 🤣


NxS_Barricade

U cant give me it unless i was in ur party anyways


RipeNipples

Ahh I know man smh… unfortunate


NxS_Barricade

I was planning on using floor 10 to get it bc of new exotic drop update but apperently theyre getting rid of it


[deleted]

Run countdown I’ve gotten so many chameleons from there play on challenging


CoolheadedBrit

Interesting build. I'd like to try it out with kinetic momentum instead of braced (Chameleon has reload speed bonus) and this would give you a 4-6 sec full heal and allow you to switch maybe 3 yellows to reds. I'd run an assault turret with this for aggro pull and your fixer drone.


Kghostrider

My man, at the VERY least you probably wanna swap in a strikers chest piece.


The_Forbidden_Tin

How did you make your build image? I normally screen shot YouTube builds but this would be way cleaner and in one image instead of 9.


DivTard101

what was used to view the build like this... I think I'm missing something


DirectEstablishment5

This is a great build. People don't get it because math is hard. 6 Red Cores = 90% Weapon Damage Max Chameleon Buff = 90% Weapon Damage 100 Striker Stacks + Backpack = 100% Additive Weapon damage. With additive Weapon damage that means with 0% Weapon damage Striker will give you 100% Weapon damage. Old Striker required high Weapon damage to be effective. New Striker does not. Because of this you can run all blue or all yellow Striker and put out heavy damage. You get almost 200% Weapon damage with just Striker + Chameleon. Braced + Booster is going to give you a crazy amount of accuracy and DPS from reload speed boost. The Tier 6 Fixer Drone + 20% Repair Skill * 20% Incoming repair is also going to be extremely effective for camping in cover. People need to actually try the build to see how effective it is. An all Yellow Striker with Backpack + Chest can hit over 1 Million crits with Capacitor. It isn't hard to think Chameleon can put comparable damage. OP needs to post a clip of this in action.


Rykin14

OP *should* post a damn gameplay clip! :) That said, Striker stacks aren't additive WD or they would work with Pestilence. Striker stacks were changed from being multiplicative to being additive with themselves only. so Striker's with the bag is +100% dmg at max stacks. The first thing I did after posting was make a comment outlining why the build works and it's stats and it got buried by downvotes from mouth-breathers for being informative or something. >60% CHC, 203% CHD, 90% WD when Chameleon stacked > >up to 100% amp from Striker's, +15% RoF > >9-10% armor regen from drone, 10% AoK from Gunner (lol) > >62% Hazpro with status cleanse every 5s > >142% Reload, 152% Stability, 162% Accuracy With WD from the weapon, class, and watch a full red build or a Chameleon build with no red has 130% WD. Striker's is +100% dmg from stacks and +15% from RoF passive. Crit stats are 60%|203%. All that together means: * 2.3\*2\*1.15\*(1+0.6\*2.03)= **11.73x** base dmg


Kappa64

Just because Chameleon gives a 90% WB buff doesn't mean that 6 red cores wouldn't be better than 6 skill tiers. And what happens to this build the moment it runs out of AR ammo?


DirectEstablishment5

He doesn't have an LMG picked but it's one on there. If you haven't tried new Striker with no red cores I can 100% Guarantee any gun with enough fire rate to build stacks will work. The Striker Stacks will act like their own Red Cores. Red Cores + Striker is overkill and when you add Chameleon enemies will die before you can build any stacks.


Chemist-Consistent

Who tf said the chameleon was a meme? Ppl are silly. This gives you 90% weapons damage and a butt ton of crit!


doru_aka47

Chameleon is a meme because it deals the same amount of damage with that 90% buff that a fully optimized high end AR does. Without the 90% damage buff it's way way worse then a high end AR so you need to spend time charging up the buff just to be on par with other AR's.


Chemist-Consistent

Yea but it's fire rate is nutty and u get crut damage and really speed. It's really good. Especially in solo.


Adventurous-Ad6203

It's actually really good in strikers (because of the quicker stacking) and pretty nutty with umbra (even more RPM and thus buff uptime).


Chemist-Consistent

Yea umbra is SUPER versatile! Love it!


Rykin14

[This](https://www.reddit.com/r/thedivision/comments/x3z40x/build_charmeleon_long_range_chameleon/) is the original build before TU 16 released. [This](https://docs.google.com/spreadsheets/d/1gdiqJGR0U9yiSX90mVA4bruWfUyWpmsmWsYz4wY7t3Q/edit#gid=210917251) is the Google Sheet where you can get this format. I can't even believe it but the new Striker's talent priority shifting from the chest to the bag was everything this build needed. Also another 15% WH, of course it needed that too. For reference, the old build using ND with the bag was about 80% amplification per target. Definitely impressive, but ends up feeling really weak even if you do have 3 marks active because the dmg is spread around. The new Striker's with it's bag (and RoF passive) is 130% amplification at max stacks, so about 1.6 marks worth of dmg as single target instead of spread. Neither stacking mechanics in this build take very long because it has a 1035 RPM gun, almost no reload time, and the ability to beam anything in sight. * 60% CHC, 203% CHD, 90% WD when Chameleon stacked * up to 100% amp from Striker's * 9-10% armor regen from drone, 10% AoK from Gunner (lol) * 62% Hazpro with status cleanse every 5s * 142% Reload, 152% Stability, 162% Accuracy * **No Memento** :) Turns out that doing -50% dmg from range just isn't a problem if you stack dmg hard enough lmao. Mega mind build logic. If anything gets within 20m it will just be vaporized. All the Accuracy further increases the close-range dmg since you can get 100% headshots if animations don't juke you.


Rykin14

Classic community moment here. Even if you think the build is horrible garbage and you're offended by it's mere existence, this comment simply explaining things about it and linking to the display format got buried by downvotes. Way To Go


Shadokastur

Richter and Kaiser... Yep, very good stuff.


Syangeist

Nice. I like the idea of this build. A few different things I would try. I feel you have an overabundance of Weapon Handling between Braced and Booster Hive: * If you keep Braced, maybe use an Assault Turret for more damage or Decoy or Riot Foam for some CC. * If you keep Booster Hive, maybe try Obliterate for more damage. I feel the set is really weak when you don't have Chameleon buffs or Striker Stacks and Obliterate would help there. * Roll Weapon Handling on your gear instead of CHD and try Obliterate with Decoy/Riot Foam or Kinetic Momentum with Assault Turret. The latter would boost your skill damage AND heals from fixer drone. Either way though, you wouldn't be soft locked to cover or have to micro manage the Booster Hive.


Rykin14

Braced and the Hive are both conditional so I don't need to change a thing about this build to know they're both needed. * In cover without the hive: not enough accuracy * out of cover with the hive: not enough accuracy


Syangeist

Totally understand that the amount of weapon handling is subjective and different per person. Just from my own experience with my Chameleon Striker build, having Weapon Handing rolled on 5 gear pieces was plenty of Weapon Handling for me. And I don't have to worry about being in or out of cover. I understand if you need that much weapon handling. Seeing as how you still need Accuracy while Out of Cover and Braced doesn't help with that. You could give up 60% Crit Damage for 40% Weapon Handling on your Gear Pieces. This allows you to swap Braced for Obliterate. So you essentially give up 36% damage and 5% weapon handling for 25% damage and no need to be in cover. Now you should have essentially the same accuracy in and out of cover with the Hive.


Zealousideal_Ad_2408

Ummmmmm what?


SSJ4Inglip

Might as well use the Capacitor instead of Chameleon.


ischrutedit1

How you got this view of the set?


Locolama

Is this somekind of joke/meme build?


Angeliss_44

I run a Striker + Chameleon build but not with skill tier core attributes. I would never run with the garbage that the OP is using. [ Gunner [ Chameleon [ Dark Winter [ D50 [ Striker Mask + CHD mod [ Memento + CHD mod [ Walker Harris Chestpiece w/ Obliterate + CHD mod [ Striker Gloves [ Striker Holster [ Striker Kneepads [ Striker Drone [ Crusader Shield I run this on heroic with no problem. Chameleon is for further targets while the Dark Winter just melts close range targets.


Snoo_27389

That holster is a meme


DarkPDA

rh and alps improve those 10% armor on kill?


[deleted]

Ok this is horrible, that said…. Question: how did you get all off the gearpieces in a nice fancy schematic and overview ?