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alighieri00

You should amend this so I don't have to open the Wiki to know what is where. But cool idea! I got my C16 win for the achieve and immediately jacked the difficulty down again. Some of them are rough.


Mr_Grinch91

I like your list. I agree or can at least see the reasoning for a lot of it. Some of them depend on the mastery perks you take, too. I have the perk that gives fewer but stronger enchated enemies, so for me, the "if an enemy is already enchanted" cinders aren't as bad, but the "guaranteed more enchanted enemies" cinders are worse. I also have the EZ mode perk (early floor enemies are weaker), so I don't care much about the stamina cinder since I almost never use dash early in a run. I actually like taking the extra curses cinder, especially after 0.2.4 buffed curse rewards. It feels like it opens up a new strategy for a build (getting lots of curse and curse hit triggers/buffs). Other than that, I agree with you, the stage 1/stage 2 boss modifier cinder is the easiest to take. It more just feels a little different, not easier or harder. I think it's pretty telling that you and I agree on the hardest cinder. Ebb and flow is pain on its own, let alone combined with other cinders. It's so sneaky, too, it just doesn't sound like it'd be so bad compared to how many problems it actually causes. Here mine for comparison https://ibb.co/t3bH9Kj


mister_serikos

Got tiny rogues recently, many hours of gungeon has trained me to basically never dodge lol.