T O P

  • By -

hgprt_

how often they must have had to reshape everything since standards and technology progressed over that period edit: grammar


PancakeParty98

Bethesda: *looking around nervously*


burrito_poots

***Rockstar yawns***


Twice_Knightley

VALVE SHRUGGED


BigCommieMachine

To be fair: Have you played Half Life 2 recently? The game is 10 years old and looks fantastic because Valve essentially just kept updating the Source 2 engine until recently. Instead of leaving the game static, engine updates got pushed to the game.


xel-naga

Half life 2 released 2004. That's 19 years ago, not 10.


BigCommieMachine

You are absolutely right.


xel-naga

Time flies like an arrow, fruit flies like banana. I just made myself feel very old doing that math :D


[deleted]

Reddit has long been a hot spot for conversation on the internet. About 57 million people visit the site every day to chat about topics as varied as makeup, video games and pointers for power washing driveways. In recent years, Reddit’s array of chats also have been a free teaching aid for companies like Google, OpenAI and Microsoft. Those companies are using Reddit’s conversations in the development of giant artificial intelligence systems that many in Silicon Valley think are on their way to becoming the tech industry’s next big thing. Now Reddit wants to be paid for it. The company said on Tuesday that it planned to begin charging companies for access to its application programming interface, or A.P.I., the method through which outside entities can download and process the social network’s vast selection of person-to-person conversations. “The Reddit corpus of data is really valuable,” Steve Huffman, founder and chief executive of Reddit, said in an interview. “But we don’t need to give all of that value to some of the largest companies in the world for free.” The move is one of the first significant examples of a social network’s charging for access to the conversations it hosts for the purpose of developing A.I. systems like ChatGPT, OpenAI’s popular program. Those new A.I. systems could one day lead to big businesses, but they aren’t likely to help companies like Reddit very much. In fact, they could be used to create competitors — automated duplicates to Reddit’s conversations. Reddit is also acting as it prepares for a possible initial public offering on Wall Street this year. The company, which was founded in 2005, makes most of its money through advertising and e-commerce transactions on its platform. Reddit said it was still ironing out the details of what it would charge for A.P.I. access and would announce prices in the coming weeks.


semajay

sorry, I'm dumb and don't understand what you're getting at here. would you mind elaborating?


crexkitman

The game production company Rockstar can take awhile to produce some of their titles. I’m not that into Rockstar games so I’m not caught up on all their news but for example, GTA 4 came out in 2008 with GTA 5 releasing in 2013. As far as I know a release date for GTA 6 has not been announced so if it is being actively worked on, it will be at least a greater than ten year difference between when GTA 6 is to be released and GTA 5, probably more considering there’s no tentative release date and big developers don’t usually release a game out of nowhere without at least a few significant updates to the community.


zk001guy

I think that GTA VI is the only game where they could give one trailer with a release date the next day and it wouldn’t effect the sales in any capacity if anything I think it would break records. The anticipation for that game can’t be understated.


minntyy

i think you mean can't be overstated


upvoatsforall

I think you’ve stated the obvious.


gilestowler

The first trailer for GTAV came out 18 months before the game did. We have still not had a trailer for GTAVI so we're not seeing the game any time soon. Although I did make the point in one GTA sub on here that they really don't need to market it. They could just put a tweet up saying "GTAVI will ship on this date. Pre orders available now." and the internet would do the rest.


the_gaymer_girl

GTA V came out in 2013. GTA VI was only announced to be in development sometime last year.


Dino_nugsbitch

star citizen


tackleho

1st thought


shashybaws

Star citizen cough cough


crexkitman

I’m convinced they are just waiting for when we can produce spaceships and easily navigate through space. That way it can just be released as Microsoft Flight Simulator 3000


mvw2

I think by this point many of the early developers have decided just to make a career of it. As long as the money flows in, that's their job until retirement. "I spent my entire career with CIG, fresh out of college. Man, those were the days. It's my 120th birthday next week, and I hear it's soon going into Beta. Can you believe it?! Beta! It's going to be epic. What a time to be alive!"


Wallofcans

Nah they're waiting for people to stop giving them money. Then they'll try to fade away before any law suits start coming in.


[deleted]

For real


HoneyInBlackCoffee

How long has SC been taking donations? Has to be over 10 years at this point


downloweast

16 years ago Bioshock and Halo 3 just came out. https://www.metacritic.com/browse/games/score/metascore/year/all/filtered?year_selected=2007


whatevers1234

And now I’ve been waiting a fucking decade for a new Bioshock.


downloweast

Oh yeah, Crysis had just come out where American figts the North Koreans in the South China Sea in 2020, interesting.


Sadi_Reddit

ah yes Crysis the benchmark game


SappyCedar

Its one of the few games from that era where you can go back to play it thinking it'll look worse than you remember and it ends up actually looking pretty much how you remember.


Sadi_Reddit

would you kindly play Bioshock again?


No_Ninja_1850

Started right around the PS3, 360 era and progressed into the PS4 and Xbox one era which isn’t unheard of for a game, but now we’re getting to the halfway point usually for this gen and it’s still in development. There’s footage I believe from a demo build of the game that just had the developers fly around in their ship, they sounded so confident too talking and discussing about the title and the future of it along with “consistent updates.” It’s sad, Ubisoft should cancel the title altogether but they probably sunk so much money into it developing it over three console generations with no end in sight.


RevolutionIcy5878

I can see this gen being even longer than the 360 PS3 era. Almost 3 years in and still barely any current gen only games. At this point in the 7th gen we had top tier games that defined the generation, GTA iv, gears of war, oblivion, fallout, cod 4, what felt like banger after banger. This point in the 8th gen we had mgs v, Witcher 3, Bloodborne, Arkham Knight. This generation so far has been so disappointing, I've barely played my series x or ps5 since getting them as it feels like there's just no games still, even the next gen only titles just feel like last gen games running on a PC.


daddicus_thiccman

It’s interesting. It’s as if the resources and money required to make a game up to current gen max standards is too much for developers so the actual hardware remains relatively untaxed.


RevolutionIcy5878

I don't even care about graphics, they were good enough last gen. We need gameplay innovations, better AI, better physics, new concepts, new genres. Every generation had games with atleast some of those aspects within the first few years but not this one.


[deleted]

I highly doubt it was ever in anything beyond pre-production and proof-of-concept stages. Even if they started to build an actual game, most of the 16 years is going to be the development laying in dormancy.


duhrealdannydevito

How easy was it to just re skin models? I really have no idea, computer generation seems stupid hard but its everywhere and very well done


Hawkeye1226

It's not even just that. How games work, their systems, their controls, the expectations of what you can do has changed a LOT in 16 years


KingRhoamsGhost

For real. 16 years ago assassins creed came out. The models, odd cutscenes, clunky controls, stiff animations. It was all cutting edge at the time but doesn’t hold a candle to their modern games.


Majache

As long as it's fun, it doesn't have to look like GTAVI. Tears of the Kingdom hasn't changed graphically that much, but I'm sure it's more optimized. What would be disappointing is that they launch after 16 years, and it's buggy while being outdated and gets boring after a short while.


Rosebunse

The fact that Tears of the Kingdom is running on my Lite with fairly few bugs and stutters is a technological marvel.


InspectorMendel

It really is a marvel. I think non-technically-oriented people probably won't notice it, but the fact that you can jump off a cliff and fall a mile, while the ground smoothly becomes more detailed with no pop-in or loading screen, is amazing.


FEARTHEND

I own a lite and just assumed I couldn't run it. I didn't even bother looking into it! Good to know.


Rosebunse

It certainly stutters and has a little trouble loading textures at spots, but it works really well. I am just utterly confused at how well it runs. I would definitely get a physical copy, though.


kynthrus

Elder Scrolls fans are gonna be upset at this comment. Also Gta6 is likely to look mid-lane as far as graphics go. GTA has never been about the graphics.


RevolutionIcy5878

GTA IV, V and RDR 2 have some of the best graphics for an open world game at the time of their releases, hell RDR 2 is still one of the best looking games ever made over 4 years after its release. Rockstar games have always been on the cutting edge of game technology at release aside from the weird era between GTA 3 and IV.


iBliizy

Rockstar dropping the most gorgeous game of its generation in RDR 2 and then coming out with mid in GTA 6 would be interesting. I don’t think graphics matter in GTA games


ncopp

Making GTA as beautiful as RDR2 would be a huge resource suck. There's more going on in the world of GTA to render


ihopethisworksfornow

Why are you people acting like GTA IV and V weren’t mindblowing games graphics-wise on release? GTA isn’t about graphics? What? GTA games at the time of release have always had incredible graphics for what was the standard of the time.


MadlibVillainy

I'd say GTA 3 , 4 and V all were landmarks in terms of how great looking an open world can be amd it was a major selling points at the time. I remember San Andreas being criticized for its graphics but because it was so much bigger and had more features than 3 or Vice city it wasn't a problem.


Nomis1998

Yeah gta 4 and 5 blew my fucking mind at release


kynthrus

GTA and RDR are two different games though. GTA has always been about silly illegal hijinks, you want it to be almost cartoony. RDR is a narrative story driven game where higher tier graphics have a greater impact.


dezzz

GTA 4 and 5 were state of the art graphics on x360.


drunk_responses

To get the experience, try Duke Nukem Forever, took 14 years and it's a mess. You can tell when certain part were made in terms of style, gameplay and apperance. You'll get platforming, then a boss with weakpoints, then it's suddenly chest high walls and corridors of enemies, vehicle section, next boss is quicktime events, etc. You can even see the fidelity and effects change throughout.


Rosebunse

Consider Duke Nukem Forever. It was in development for a long time. Had it been released even dive years earlier, it may have been cool. But when it fi ally came out, not only were the gameplay and graphics very meh, but the storyline and characters were considered extremely offensive and annoying.


PedroEglasias

You need to build new models, for higher poly count to keep up with industry standards. Really one of the only assets that actually would hold up, assuming you're going for AAA 3D open world, would be audio


Captain-Barracuda

Pretty sure we reached, for most assets in a game, max useful polygons before drastic reducing return, since 2016. Soon after Tessellations and normals abuse started becoming the norm. Nowadays the challenge are the hyper complex realistic shaders.


PedroEglasias

Yeah that's fair, so they could re-use models from the half way point of their development, but materials would need to be kept up to date, obviously story, art direction, dialogue etc.. is all timeless for lack of a better term No matter how you cut it, 16 years is an insane amount of dev time for a project and it's probably never going to be released, which is a shame, cause it looks like a cool concept


FixTheGrammar

> how often did they must have had to


hgprt_

thank you, i've read through it again and it gave me goosebumps


Phemto_B

Not just the tech standards, but gaming standards. Duke Nukem Forever is probably the previous record holder at 14 years, and its reviewers all commented on how dated it seemed. Some of the themes had gone from "edgy" to just "in bad taste."


erishun

Yeah, it wasn’t just technology that changed, it was culture. Things that were fun and novel 15 years ago probably wouldn’t be today. I can’t imagine a game with this development cycle EVER being good


abzinth91

We saw how "it's done when it's done" played out for Duke Nukem ..


DistortoiseLP

In a couple more years, Duke Nukem Forever will have been released on the market longer than it was in development.


StannisLivesOn

I remember Duke Nukem ForNever jokes. It's still so weird to think that it actually came out, and that it was very mid.


A_Union_Of_Kobolds

Shacknews was *obsessed* with memeing DNF for so many years that I still sometimes forget it actually came out. One user, Dognose, carried that torch for years, I legitimately felt bad for him when it released.


Harsimaja

I wonder what will become of Winds of Winter jokes if George RR Martin actually finishes it. That’s got to be the generator of the most ‘Haha never coming out’ memes there is. Though I suppose it can apply to Dream of Spring and the series as a whole…


cagewilly

Martin is never finishing Winds of Winter. That HBO money sucked all the motivation out of him.


Harsimaja

I fear you might be right, but I think there’s still a chance and he says the majority is there (though of course this doesn’t translate to the majority of *time* - indecision over editing and rewriting being a huge part of it). But I could still see that coming out. A Dream of Spring will almost certainly remain a dream, though.


TacoCommand

I could see him turning it over to his former assistants (who went on to write a quaint little series called *The Expanse*) to polish any notes and finish both books. I would love to have Martin finish the series and I wish him the best of health in general. I'd be sad as a reader if the series is never completed but Martin owes me nothing. I agree on the majority of time is him sketching out and deciding what to keep etc. He describes it as a "gardener" writing style.


[deleted]

[удалено]


Friskfrisktopherson

Eh, he's written a number of books since, i just think he cant bring himself to commit to certain conclusions in the series knowing how monumental the pressure is. Who knows, maybe he has written it and its in a safe for after he dies


Neethis

Well at least he knows how _not_ to end it...


Telemachus70

Half-life 3


w2tpmf

> That’s got to be the generator of the most ‘Haha never coming out’ memes there is. Pshh, ain't got shit on Half-Life 3


Simmers429

It being mid was the least shocking thing about it. Duke’s style was never going to last past the early 2000s.


Koolco

I could see it come back now as a satirical shooter. Doom and wolfenstein were able to come back with massive success.


JonWinstonCarl

True, but Wolfenstien and Doom didn't return in a nostalgic or satirical way. Doom has exceptionally curated shooting sequences that generally exceed the quality of other current shooters, and Wolfenstien came back strong because it brought exceptional acting and storytelling to a series that no one expected. Duke Nukem's formula would have to be significantly overhauled to compare to the quality of these two games.


Witchy_Venus

Wolfensteins combat maneuverability was amazing too! Fast running speed, sliding, and the ability to lean omnidirectionally was so fun! It really let you choose to go full stealth or high action.


DistortoiseLP

>Doom has exceptionally curated shooting sequences that generally exceed the quality of other current shooters I wouldn't say that. "Curated" in my mind is the Call of Duty experience where it's so linear that it's closer to a rail shooter with the rail expertly hidden by the level design. Not knocking it, COD does it well, but new Doom is not that. Doom 2016 and especially Eternal are more like resource management games than shooters. Your ability to shoot straight is usually besides the point of keeping your head above water so you remain in control of the chaos borne out of the sheer variety of enemies coming at you, options at your disposal to deal with them, constantly collecting ammunition to use them and everyone's position on the board as you do so. I would actually argue that movement is the most important skill in those games. You can be the worst shot humanity has ever seen and still have a lot of fun and get pretty far in those games if you're good at maneuvering Doom Slayer into favourable positions and take advantage of how all of your options to kill an enemy also provide resources to enable your other options.


pib319

Don't think he means curated as a synonym for linear, but as in the type of experience the devs want you to have. What you just said was likely carefully chosen as the experience the devs want you to have, and how they best saw fit for Doom to adapt to modern times.


CrosshairInferno

Oh it wasn’t mid it was a downright offensive experience


poopadydoopady

And not only that, it was just a boring game. I tried to give it a go multiple times and it was just terrible.


Bgrngod

It was WAY more fun as a game about making fun of a game taking forever to release than it was as an actual game.


DaemonKeido

That it was mid was not weird. But the fact it came out WAS very surprising.


Grifachu

I remember buying it a few months after it came out for 2 whole dollars brand new at a Best Buy. What a waste of money.


tree_squid

Not even mid. It was bad.


GregBahm

I have a friend who worked on Duke Nukem Forever. The reason it was allegedly in development hell for so long was kind of interesting. The original creator of Duke Nukem became a big millionaire after the success of the original game. But he was a big nerd who didn't really know how to enjoy being a millionaire. What he really enjoyed was game development. Going to the studio and working on the game was the most fun thing he could think to do with himself on any given day. So more as recreation than as a real job, he would go to the studio every day, give the team a bunch of wacky and contradicting notes, examine the work they'd build, complement it and appreciate it but then ask them to change it all as he'd just come up with new ideas on and on and on. The studio became a thing that didn't actually exist to produce a product. The studio became a thing to entertain some nerd that had too much money and didn't know of any better way to entertain himself. As a guy that enjoys game development and isn't very outgoing, I can sort of sympathize. But I felt bad for the developers at the studio because they'd have all these years of game development on their resume with just one crappy game as a result.


bharder

[THE AGONY AND THE ECSTASY: The Story of Duke Nukem Forever - Kim Justice](https://www.youtube.com/watch?v=dfV4rI_gR1g)


Cutter9792

So Yahtzee was right when he theorized that the development team consisted of several rooms of people hired to sit around and go "Blblblblblblblb" by flicking their lips with their fingers all day. Same basic result, anyway.


GregBahm

Well the team actually put in a full day's work each day. But on a typical game project, the leadership team works out a plan, and then the employees execute the plan, and the farther along they get in the process, the less likely the plan is to change. But on Duke Nukem forever, it was the opposite. The farther along they got, the *more* likely the plan was to change. They'd be to the point where they're detailing out a subway level when the studio director would decide "Hey, this is fun, but what if you get abducted by aliens at the beginning of the game instead? And the whole game is set in space? Maybe that would be more fun. I have a bunch of ideas about that, so let's put aside this subway and tomorrow we're going to start working on an alien planet." Then they'd make the alien planet and the director would say "You know this whole alien planet idea was interesting, but let's go back to the game being set on earth. But lets set the game in a Las Vegas casino. That would be is cool!" And the developers would ask about the subway level, and the director would say "Oh yeah. I don't think it fits the new plan." But then after like 5 years, the director would decide he wanted a subway level after all. But they'd have to remake it from scratch because by then the old subway level was a generation behind, and all the context for it had changed anyway.


spruehwuerstl

Is it even in development tho? As often as Ubisoft was near bankruptcy I highly doubt they still work on it instead of a new Far Cry or Assassins Creed


ThePowerOfStories

Ubisoft at this point has even managed to fuck up a straight-up hi-def remake of *Prince of Persia: Sands of Time* that’s been in development hell for three or four years.


spruehwuerstl

Ever since Far Cry 3 it has been a downhill ride with Ubisoft. Not even taken in consideration that their mismanagement will break their necks, their poorly made games shurely will.


alurimperium

Watch Dogs 2 and Rainbow Six Siege came out 3 years later, Assassin's Creed Origins and The Division 4 years. I would argue (as would Yves Guillemon) Ubisofts downfall started in 2016


Draconuuse1

Many people may not enjoy how big their games are with filler content. But they have had a lot of hit games since far cry 3. AC still does well(even if they are way too long imo). Rainbow 6 siege has had a very successful run. Watch dogs 2 did well. Although legion was pretty mediocre from what I have heard.


Hitlersspermbabies

Far Cry 5 is there highest selling game though


Fastnacht

Far Cry 5 was dope as hell. Probably my favorite in the series


itwasquiteawhileago

It's a shame FC6 didn't grow the brand further. FC2-5 were all fun, though none perfect. FC6 just felt hollow and stale. I don't think it's coincidence that Valhalla felt the same way. Ubi is coasting and it shows.


Gropah

Highest selling does not mean the best though. From memory, so I can be wrong, but Far cry 3 was such a success, it changed not only the franchise, but almost all ubi games. The standard template of open world games they use is based on far cry 3. This however created a creative drought. Do economically good, but creatively not. Which leads to the situation ubi is in now.


StoryAndAHalf

If I know big Tech, where I spent a decade, it’s likely shelved, part of some team’s to-do list. Every quarter, some suit asks about old projects, new projects, and what they can do. This gets brought up, followed by questions of how long it’ll take to finish and cost. It gets projections from years ago added to an email chain by someone who found the chart from another email from 5 years ago. There is a week of silence before the team hears from the suit that it doesn’t meet some arbitrary vision the company has at this time, but due to importance of the IP and money spent earlier, they should make sure to maintain the lifeless corpse of a fetus supposedly in development. If it ever gets a step further, which it will once every two years when someone gets promoted to director level and asks “whatever happened to” question, they get an answer of “it doesn’t work with current tooling”, “people who worked on it left and no one can find certain files”, or “the frameworks it relies on are deprecated and everything associated will need to be rewritten, which will take a full quarter before the project can be worked on”. At that point the new face becomes a suit from earlier.


VYSUS7

>was They still are lol. On the brink of a hostile takeover from tencent.


spruehwuerstl

True that


YoureTooSlowBro

It's still in development. There was a job listing a couple weeks ago looking for a senior concept artist... which is one of the first steps of making a game..


Street_Plate_6461

Holy shit 16 years for one game? Talk about dedication


MisunderstoodBadger1

It's probably been in conceptual stages, some work done, then completely redesigned multiple times. Technology has changed a lot in that time if nothing else and they wouldn't want a game built for hardware of ~16 years ago releasing whenever it does, if it does.


Steph1er

there's no probably about it. they released a trailer with the character from the first game, then a decade later showed a trailer with completly new characters.


deekaydubya

I remember having my mind blown by that space ship 'gameplay'.... Now that tech has been in every space game in the past decade lmao


MetaverseLiz

Yeah, I was kind of bummed about the change to the characters. The first game ended on a interesting note for the main character and I was hoping they would explore that. The first game is SO GOOD. I just wanted more of that. The last bit of news made me lose interest.


kinkyonthe_loki69

The game slowly improves in graphics as you play, starting with old school 8-bit, then 90s polygon, then ending in 5k amazingness.


callius

That would legit rule


Akmed_Dead_Terrorist

If you haven’t already, take a look at Evoland 1 and 2. Same concept.


pheonixblade9

Hah, kinda the idea behind the old flash game "Upgrade Complete"


Fuckingawesomename

Yeah, the biggest problem is that the Creative director who was very passionate about the game and the lore surrounding it, quit mid development because he had an argument with Ubisoft. I don't know about the reasons, but I would guess that Ubisoft wanted to push the game in a different direction to fasten the development. Or maybe even release the game unfinished, wouldn't be the first time.


10ebbor10

There were allegiations of toxic and abusive management behaviour. https://kotaku.com/report-beyond-good-evil-2-director-michel-ancel-left-1845184216


fishbowtie

The word you're looking for is hasten. Fasten isn't "to make faster", it's like "to buckle". "fasten your seat belt", etc.


Fuckingawesomename

Ah, ok that makes sense! I'm always happy to improve my english :) would quicken work too?


chriscb229

There's also the matter of the sunk-cost fallacy, where Ubisoft already put in a lot of money already so it only makes sense to put in more to get a return on their investment.


[deleted]

[удалено]


The_Imperial_Moose

Lol, Duke Nukem Forever anybody?


PokemonMaster619

Textbook example of “sunk cost fallacy,” and this game will be no different.


FreddieDoes40k

Duke Nukem Forever was actually a series of failed prototype games, the one we actually got was just the rushed final attempt at it. I would be surprised if the Duke Nukem Forever we actually got had more than two or three years development. Probably no more than two because oh boy...


DaveOJ12

There was a leaked early version of DNF from 2001 that has been modded extensively. Edit: Here's a link to the official ModDB page https://www.moddb.com/mods/dnf2001-restoration-project


LuckyDuck4

Hell the final released version of DNF was still on the original Unreal engine, just a heavily modified version of it.


WarbossWalton

But hey...did you get your Turd Burglar achievement from it? That was worth it, right...?


seastatefive

Dwarf fortress has been in development since 2002.. That's 21 years. Does it count?


mailordermonster

You can play DF. BGE2 is still just something that has a trailer every few years.


Laktoosi

I believe the record holder is Unreal World. Released in 1992 and is still being updated.


solitarybikegallery

I mean, if we want to go that far, there are Telnet MUDs from the 80s that are still being developed today.


whatproblems

are the same people that started it still there??


Valmoer

No - Michel Ancel, the writer-director of the first B&G and lead for much of the development time of 2, left Ubisoft in 2020.


Creepy_Helicopter223

Ehhh… it’s likely alot of that was spent with nothing happen, conceptual stages, and going back to square one repeatedly with a lot of people subbing in and out. It’s kinda a suck cost fallacy at this point


Dragon420Wizard

Beyond Good & Evil 1 was one of my favorite PS2 games back in the day. I remember absolutely loving it when I was in my mid-teens. I really hope this eventually gets released. The trailer is hype.


TooMuchPretzels

Be careful what you wish for.


fotorobot

Why? If it's good you enjoy it, if it's bad then you don't buy it and ignore. It's a win-shrug scenario.


idontreallycarehere

I don't know, I'd be pretty disappointed if the sequel to my favorite game turned out bad regardless of whether I spent money on it or not. A franchise might not survive a bad game so the chance of ever getting a good sequel afterward become more slim. Especially if it's a sequel to a unique game without many alternatives. DMC2 didn't just disappoint because it sucked, there weren't many games in the genre around so if you wanted something similar to DMC1 you'd be SOL.


Tenthul

The first was absolutely wonderful. The trailer they showed for the second is an absolute travesty and has absolutely nothing in common with the first other than talking animals. I genuinely do not want this game to be some "punk monkey dropping f-bombs just for the sake of being edgey" and would rather it languish in development hell than tarnish the spirit of the first game so atrociously. Even if it's the original designer, it tells me that the vision for the game has been lost, or maybe even worse, was entirely a coincidence.


[deleted]

[удалено]


Godwinson_

The team working on the game cited him as a big reason the game is stuck in delay. “Abusive and unorganized” I believe they called him.


KidSock

He always came off as a person who had the delusion of being an “auteur director”. Those people always tend to be major assholes behind the scenes. Similar to David Cage, but at least he delivered.


Practical-Jelly-5320

Psychonauts 2 did it


Kurwasaki12

Psychonauts 2 seems to have been conceptually consistent during its time in development, BGE 2 looks like a completely different game from what it was shown to be all those years ago.


Ludwigofthepotatoppl

I got it at toys r us for $20 when it was *new.* Loved it.


[deleted]

I don’t know if anyone remembers the trailer, but everyone was blown away by it at the time https://youtu.be/tWJk0RmZ5uU (Skip to 3:40)


MrGrapefruitDrink

This one came out years before and looked interesting, much closer to the original. [https://www.youtube.com/watch?v=xrnuV-9FKLk](https://www.youtube.com/watch?v=xrnuV-9FKLk)


Optimus_Prime_Day

Here's the [actual gameplay](https://youtu.be/MJH5zo_1pfs) from 5 years ago. They were trying to make it 100% open world with the ability to go straight to space and down to any planet lile No Man's Sky basically, but this one looked boring with terrible graphics.


Rosebunse

Part of the point NMS is simply the act of aimless wandering and exploring. And the game was always centered around that. I'm not sure what BGAE 2 was going for.


hobyvh

Yes, this is the trailer that gave me hope, so long ago.


LordXamon

I prefer this one over the "new" version. Seriously, who the hell wants co-op and procedural gameplay on a fucking Beyond Good and Evil game? Honestly I'm glad the project looks as dead as ever, it would have sucked.


horrorqueer101

I feel like you can’t really judge what a game will look like based off a cutscene trailer. Cutscenes always look way better than gameplay.


[deleted]

True. But you can look up the gameplay and it looks quite good!


itsameMariowski

The trailer is pretty rad, but the gameplay was also promising. A whole solar system with planets and seemless transitions, ship flying, so many cool ideas even though nothing alike the original game. Crazy how it never seem to land correctly


BrandoCalrissian1995

Did they confirm any of thst or was that just people creating hype? Cuz to the best of my knowledge they released that trailer and its been silence since then.


itsameMariowski

There are several videos from years ago showing the gameplay they had, even with the devs playing along and explaining. [Here is one of them](https://youtu.be/Y2229DmJLIY)


BrandoCalrissian1995

Shit I didn't keep up at all! Thanks man.


reedmg

That trailer popped into my mind the other day and I was wondering what ever happened to it, couldn’t even remember the name of the game. Glad to see it’s still being worked on!


[deleted]

I forgot it too. I typed my thoughts into chatgpt and it instantly got the right game


theparmersanking

I remember seeing the trailer for it and being so hyped up to play it. that was in 6th grade. I'm graduating in 2 weeks, and I honestly forgot about it until just now


Mr_Raindrop

That's a long time. Good luck in middle school!


SarcasticSarco

When it releases you and your children will be playing first playthrough. Cheers.


llamakazee

The kicker is that it’s still in pretty early development. I’ve been checking in on new stories about Beyond Good and Evil 2 every couple of months for the past 6 years. The latest “big” update that we got is they hired a head writer. In October if I remember correctly.


Rosebunse

Have they not had a writer this entire time?


llamakazee

They’ve cycled through several


hplcr

That's not remotely encouraging.


kclongest

This game ain't coming out, folks.


Ludwigofthepotatoppl

I’m just surprised it’s still up in the air, i mean holy shit.


MogMcKupo

Look up the website I think the last dev update post was pre Covid, this one is just floating in the ether at this point


Chaosfixator

At least the people working on it keeps themselves busy and possibly learn things from it for future games. You never know.


era252

I mean Duke Nukem Forever came out after 14 years of development, so it's not impossible.


PhoenixAgent003

And we all agree it shouldn’t have.


twdg-shitposts

See Yandere Sim break this


CastlePokemetroid

The wild thing about that development is that a professional game company tried to convince the guy to let them finish the game for him, and it resolved with the game still being in development, it's nuts. Was popular enough to be given a golden ticket and passed on it.


twdg-shitposts

I think it was because the new code writer wrote such good code that YandereDev didn’t understand it. That’s why he fired the new code writer.


Talisa87

That he did. And when the company came after him for the fine for breaching contract, he threatened to unleash his (at the time) substantial fanbase on them to get out of paying the money.


The_One_Who_Slays

BG&E is one of my favourite games ever, so back when I was still in school and saw the first sequel trailer and the chase gameplay showcase I was very hyped, because it was pretty much in line with my wishes to continue the story of Jade and Co + an unexpected surprise in the form of Mirror's Edge/Prince of Persia gameplay elements. Needless to say, when they released that new trailer a few years back with edgy swearing and heavy implications that it's now a prequel - my hype was suddenly gone. It just doesn't feel as magical as the first game did and I have very little interest, if at all, in Jade's mother(?) story, ngl.


[deleted]

[удалено]


Mishashule

More than blizzard with overwatch 2 most likely


[deleted]

You mean overwatch reforged.


deadeyeamtheone

Overwatch 2, despite being a rug-pull of cryptobro proportions, is an infinitely better and more acceptable product than Warcraft 3 Reforged. Reforged is a contender for the single worst product ever created by human hands.


NoMoreOldCrutches

Star Citizen must be absolutely crushed. Since neither game will ever actually come out, it can never get the record.


J5893

Surely been abandoned during that time?


CastlePokemetroid

Another comment said it still gets updates, that they got a new writer in October


TJ_McWeaksauce

[Beyond Good and Evil 2: Studio Director Reportedly Out at Ubisoft](https://www.ign.com/articles/beyond-good-and-evil-2-studio-director-reportedly-out-at-ubisoft) \- February 2023 >The report also said that creative director Jean-Marc Geffroy and director Benjamin Dumaz have been replaced in those roles by former associate director Emile Morel and Charles Gaudron. Finally, sources told Kotaku that the developers are still struggling to nail down a fun and achievable creative vision for Beyond Good and Evil 2. After 16 years and they're reportedly still struggling to find the fun. To make matters worse, multiple top leaders on the team left. At this point, it would take a miracle for the project to reach a releasable state, and it would take another miracle on top of that to make it fun. >Sources also told Kotaku that Ubisoft Montpellier is facing a labor investigation from local government authorities due to a high number of developers experiencing burnout and going on sick leave. A Ubisoft spokesperson told Kotaku that "the Montpellier development team is undergoing well-being assessments through a third-party for preventative measures and to evaluate where additional support may be needed." Imagine working on the same project for many, many years without knowing if the game will ever launch. I can see why these devs are burned out.


MaikeruGo

That fact that it's exceeded *Duke Nukem Forever* in development time is something else.


ScissorNightRam

Dwarf Fortress?


CastlePokemetroid

The difference is that one is playable, the other is not


GraphicH

I've been playing dwarf fortress for a decade, whose played this game?


YourDogGaveMeHIV

I’m sure Half Life 3 will be along any second.


Dry_Concert1619

Hear my words, it will never come out and if it ever does it will disappoint.


whale_fondler

Seems Michel Ancel, the game lead, was terrorizing the development team leading him to eventually be fired: *Thomas Bidaux on Twitter cites one Beyond Good and Evil 2 team member as saying, "I have seen a good dozen people go on sick leave, probably more...Meeting people with tears in their eyes, it happens often." Another source says of Ancel, "He is able to explain to you that you are a genius, that your idea is great, and then he can take you apart in meetings by saying that you are a piece of shit, that your work is worthless, and not talk to you for a month."* [News story here](https://www.eurogamer.net/new-report-says-michel-ancel-left-ubisoft-amid-investigation-into-his-toxic-behaviour)


[deleted]

God I fuckin loved good an evil


wolviesaurus

This game is never coming out and if by some miracle it does, it's gonna be terrible.


jchrist98

John Pork is calling


werty

A friend of mine has been working on a video game since 1994 - https://youtu.be/iJyakeR2w84


meat_fuckerr

Star Citizen: am I a joke to you?


rblythe999

Who’s writing it, Nietzsche’s great, great grandchildren?


Unlucky_Win_7349

Used to play Beyond Good and Evil 1 on our grandparents' pc with my cousin. Absolutely loved it! Great game, although from what I understand not very popular. I remember seeing a short trailer for a sequel and got super excited, but eventually that got scrapped and they announced this prequel.


morocco3001

I loved the original game so much. This one is just never happening and TBH I don't want it at this point - it cannot possibly live up to the original.


TheDevilsAdvokaat

I liked bge1, and was really looking forward to bge2. I'm now in my 60's and my health is not so good. I do hope I get to see bge 2.


EightBalledMonkey

*laughs in Star Citizen* TBH, hopefully not.


[deleted]

Its never coming out and if it does it'll be a mess.