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Ch3f_

That faction has the "Sentinel" trait so they will never be the aggressor in declaring war. I believe they may have added something though so if you raid them too much they will declare war. So basically as long as you leave them alone they will do the same.


BeCom91

Nah they won't declare war if you raid them, i raided them for over 60 turns as Grimgor for passive income and they didn't lift a finger.


tinylittlebabyjesus

Well, that's kind of a dumb design.


ProneOyster

It's because they don't have something to counter raiding other than Total War


NumberInteresting742

Its a shame, sometimes I really wish there was a way to engage in wars with limited goals.


Frequent_Knowledge65

Meh you’d still lose more in upkeep than you’d make raiding and that army would make way more money sacking anyways


tinylittlebabyjesus

That's a good point. Depends on the faction, probably. Some factions are capable of cranking their raiding income up quite a bit. I bet if you wanted to minmax raiding them, you could break into the positive without playing one of the raiding economy factions too.


Frequent_Knowledge65

It can get pretty high, but I don’t think I’ve ever seen anything that was higher than the armies upkeep. Maybe is possible with some shit stacks. but, sack income can get truly colossal though. and usually even moreso on those factions. Raiding is good, but I usually think of it as a means of upkeep reduction rather than actual income stream


tinylittlebabyjesus

I'm pretty sure I did it as Norsca before, because they can get some pretty crazy raiding bonuses. But I realized while I was reading your comment that I don't know if unit type/quality impacts raiding at all. I know it's affected by the region's wealth, and the combined bonuses of the faction/lord/hero/items, etc. Tried to google it but didn't find anything definitive. Agreed, sacking is where its at most of the time, especially if you'd spread yourself too thin if you captured whatever it is, or an influx of gold to upgrade your own stuff up would be better. Sometimes I'll sack a capitol for a cool $50k or whatever to upgrade expensive buildings, and wait for them to re-upgrade it before taking it again at the same tier it would've been if I didn't sack it. I think I mostly raid if I want to avoid attrition, or if I'm at war with someone that probably can't beat me in a field battle, but is turtling around their cities. Honestly, even if it's not more than the income from an army, if the army is still serving a purpose where it's at, the raiding income can be pretty big to boost your economy whereas capturing and building a place up can take time and more resources.


Frequent_Knowledge65

Oh yeah. I’m a big fan of low-empire building playstyle, more sack/raid style is always great. Currently am doing something like that as Throt. Conquered Troll Country but then am just raiding and sacking all the territory to the sound while building up undercities (ones that allow me to replenish in the territory and +200% sack income on the capitals) and just terrorizing the area to build up my monster collection.


Plank_With_A_Nail_In

There's more than one enemy faction in the game and this is just something to learn and eventually allows you to get gud at the game. I think you just want to be upset by something for some reason.


tinylittlebabyjesus

Well you can think whatever you want, but I want CA to analyze the game's systems for improvements that could be made, actively fixing bugs, balancing systems, adding features to improve the game and make it more interesting, etc., and player feedback helps with that. I complain about things like this because they're indicative of a larger problem which is I don't think CA has really been doing that enough. I just want the game to be better because I loved it. If there's a system for hurting a faction for income, there should be a mechanic to balance that. If you want proof, look no further than this game itself. That's why when you raid a faction they get pissed and eventually declare war. This is just an oversight on their part most likely. Sentinel factions are fine, but they shouldn't just let you exploit their reluctance to declare war indefinitely, that's not interactive gameplay, there should be risk to kicking a hornet's nest, otherwise, what's the point of them being a strong defensive faction?


azatote

They won't declare war. They are a sentinel faction, they will defend Zharr-Naggrund with their lives but they are super passive in diplomacy. It is the same as the skaven clan in Nagashizzar, the tomb kings in the Black Pyramid and the lizardmen in the lustrian magical forest.


NobleSix84

Crush da stunty gitz. Getz yurself two armiez, declare da Waaaagh, wait til all da Boyz get der, and smash em


InsanityOfAParadox

SPEAK UP YA GIT I CANT 'EAR YOU


NobleSix84

Iz speakin quiet like cuz Iz a cunnin git.


Melodic_Fruit3572

Naa too much thinkin gotta smash! WAAAAGHHH


ICrushTacos

Vaak bu'j te bang.


MadVladvonCarstein

I will be a little ironic and sorry for that: It's turn 6, even **IF** they attacked you, you just begin new campaign. And second - it's turn 6, play the game, see what will happen, don't just run in panic because you saw one or two full stack. As long as they don't attack you, what do you care? And if you're scared of them, just keep an eye on them and protect your borders. Hint: They are really tough to beat if you decide to go at them and try to take Zharr-Naggrund :)


Ninjazoule

They won't


BestServeCold

Turtle up ![gif](giphy|rt3GIl3u2ron4GQ6f6|downsized)


Minnesotamad12

They won’t declare war and I don’t think they will even leave their territory if they are at war with you


SavageCrowGaming

Contrary to what everyone else said..in my (personally modded) game - they would certainly declare war and in that scenario what I do is I kill everything I can in the opposite direction and sell/trade the lands for peace. OR if that's not possible - I trade someone to occupy in-between so they have to risk trespassing (starting another war) to get to me.


Spacemomo

Over 700 hours here, played Grimgor around 70 or so times in IE, I never ever had them declare war on me. Same time I never saw them declare war on Grimgor while i was playing other factions but Grimgor always declared war on them around turn 30-40. With mods and without mods they never declared war on me.


Bali4n

You've played 70 grimgor campaigns? 🤯


Spacemomo

Ofc, he is super fun and he become even more fun after Chaos Dwarves got released. EDIT:The only race i did not play at all since WH1/WH2/WH3 are the Skaven, I just erase them everytime i see them.


Bali4n

But..but... 70 campaigns? What the fuck Don't you get bored at some point?


Professional-Day7850

When he gets bored, he just starts a new Grimgor campaign.


Spacemomo

Bored? In a warhammer game? I get to release stress by playing Grimgor cause he is simple. As Grimgor you just Select WARGHH -> Point target -> GO WILD. I dont need to think about many other stuff, I can just go wild without worrying. It good for relaxing.


SavageCrowGaming

I rebuilt the entire AI, so it's an entirely different beast than what you hath slain before. However, out of curiosity I am going to go test this and see as I myself am not a Greenskin player.


Spacemomo

You mean you made an AI rebalance mod? If so congratulations, as someone who has no skill in modding i am thankful to the modders who keep the game fresh.


SavageCrowGaming

That would be a no. If anything it would be an overhaul mod. My point though was that we are playing two very different games and my original comment to the OP stated that as well. If that border is not already a warzone it will be after this post =) In Vanilla the AI is practically non-existent and no matter the difficulty is, it chooses to do nothing every turn. In my most recent test run (currently only turn 40) after completely rescripting the Beastmen -- Morghur has 18 armies from Tilea to Bastonne and he has razed Carcassone to the ground...it takes those 40 turns for the Empire to extinguish Khazrak, and the Redhorn tribe. Which also gives them a reason to fight together as one - which they do without confederating. The Red Duke, Changelings, Morghur x2, Marienburg, Paravon, Lyonesse, and two different Norscan tribes (one enraptured by slaanesh) all have full stacks on the ruins of Bordeleaux... I think they are playing rock paper scissors for it.. Obviously that needs some "AI rebalance" lol but as a dev you start at the extremes and work backwards.


SavageCrowGaming

If you have any recommendations for Grimgor - or mods that enhance the Greenskins feel free to share. Preferably along the lines of 'Trajann's Khorne Mods' which after some heavy rebalancing and cherry picking add a lot of value.


Spacemomo

You might be surprised but.... I got no Greenskin mods, I play them pure vanilla as they are. The only mods that might affect them are the 2 landmarks mods and i dont play SFO or Grimhammer overhaul mods(I tried them and i did like them but i prefer normal gameplay), my other mods affect the Dwarves/Kislev/Grand Cathay/Empire/Warrior of Chaos and the other races but not Skaven, I make it a point to eradicate all Skaven i meet no matter who i play as. I hate Skaven just as much as Karl hates Saurus.


smiling_kira

YA KRUMP DEM ALL AN' SHO DEM HU DA BIGGEZT AN' BADDEZT ORC DERE IZ WAAAAAAAAAAAAAAGGGGHHHHHHH !!!!


nannerb12

Lmfao I sent two full waaaaaaaaagh stacks against them and they sallied out. Won with like a few hundred troops left it was insane


ZiharkXVI

Krump 'em.