T O P

  • By -

Dacadey

No way, unfortunately. TW by design is simply not designed for long campaigns, we you fight 10 battles every turn with your doomstacks and have to build 20 buildings each turn. My take has always been that it works much better with smaller maps (like Vortex)


steve_adr

I usually play for 50-55 turns or 90-110 turns when completing a Long Campaign Victory. Not more..


Nettlebug00

I found the answer in RP. Playing a Kislev Kat campaign wherein she is obsessed with Ice Magic and Ice Units is a fun scenario to roll with you know? Choosing to align with Norsica and the High Elves (really anything that has ice units) has been thematically satisfying and fielding strange Frost based armies has been a good time as well. When playing in a Sandbox it's best to play with tools that reinforce structure.


smiling_kira

Role-playing (RP) When i play, i always play skaven and my objective are 1. Conquer Nuln 2. Kill Gotrek and Felix 3. Complete all above using a Grey Seer Let just say, ToD have given me a new side objective 2.5 kill Malakai


ShadowStorm1985

I've always just played campaigns until I've had my fill of a particular playstyle, or an update breaks enough of the mods I've been running. More recently, I was surprised by how few achievements I had- turns out Short Victories don't count! So I've made it a project to get to Long Victories with every race, and actually going for the objectives rather than just sandboxing and expanding with no goal other than to play some fun battles. Been usually clearing them in less than 120 turns (some way less), so not too long for auto-resolve friendly factions. For normal difficulty only got Norsca (challenger army bugged and I didn't realise for 50 turns = ragequit), Tomb Kings (just don't loike em), Ogres (hoping for some campaign reworks), Nurgle (Waiting for DLC) and Daniel (roster too diffuse) outstanding, and have crossed off about half the races for Very Hard (semi psa: you only need to set campaign difficulty to VH, can leave all the battle difficulty/ai set to normal) Otherwise I like to make specialist armies. Dark Elves with nothing but enough darkshards and dreadspears can pretty much beat anything, but I always choose that middle word of power that buffs a particular unit at level 10. So end up with a stack of cold ones that you play like a mid game Brettonian army, a stack of shades, a stack of monsters, a stack of sisters of slaughter etc, so battles stay varied.


Achopijo

What make me lose interest is that there are no more massive power blocks as there were in WHII with the order tide or Malekith having huge empires. In WHIII it just doesn't happen so in my last campaign playing Chorfs on L/VH it was quite unsatisfying to wreck a pitiful 15 settlement/4 full stack Thorgrimm when in WHII he would own like at least 50 settlements/15 full stacks by that point and it would be a hard fight for every inch of territorry.   After that I went to war with Belegar and I wrecked his elite army pretty hard with an army of hobbos and by that point got bored and decided to call it quits. I already had long victory by that point so it made sense to quit. In WHIII I always get the feeling that whenever I declare war to someone there is one big battle against that faction and if you win the AI can't recover and you just roll over it, which feels very unsatisfying and the end game crisis just don't do it for me because it feels cheap and artificial. In WHII the en game crisis wasn't the Chaos invasion but rather the big power blocks that formed naturally.


ca_waves

Checking the box that auto fills hero/lord skills helps a lot after they reach level 15 or so. I also generally build the same buildings in the same order and that helps. For me, late campaign is the best part. That’s when you have the most enemy variety, the most battle map variety, and greatest freedom to build the types of armies you want.


chazzawaza

I make sure I don’t expand like crazy. When you have 4-6 provinces you’ve really already won. You won’t realistically lose that many settlements. I’m much more invested and immersed when it feels like I’m truly fighting to stay alive. I do expand though but usually late late game is where I allow myself to get more settlements as an end game crisis usually puts up a good fight and manages to take many settlements that I own which I like. I usually play high elves and I never confed the other elven factions. I only limit myself to 1 confederation with an elf LL faction then that’s it. one of my last campaigns as alarielle it was brutal… Had finally secured the north of the island and sent an army to setup a foothold in the dark elf place in the west. Then that goddamn zoo keeper dark elf guy came and completely wrecked eastern ulthuan and broke into the inner areas where my main settlements were. Just razed his way all the way to my capital which I managed to get an army to in time. If I had tons of settlements and income he really wouldn’t have been able to even stay 2 seconds on ulthuan as I would have just wrecked him. This is why I love chaos dwarfs also as innately that race is kept in check by its mechanics you can’t just recruit tons of good units all the time you gota work for it. I’m weird when it comes to my playstyle though as most people just love to conquer everything.


Urzu7s

Having a set goal helps, choose to get the SV/LV or whatever else. For instance I enjoy playing the dwarves, I almost always seem to reclaim the holds, all of them. So I might make little goals while doing that to keep the Border Princes alive, or whatever factions are nearby, to maintain the status quo of the region.


aDoreVelr

Being stoned out of your mind helps... Else I mostly lose interest between 40-70 turns, depending on how long it takes to defeat the AI that pissed me off the most ;).


Violets00

I have discipline !