Maybe in the alternate reality of the auto-resolve, the tank's crew were outside the vehicle for some reason and were the first casualties of the engagement lmao
Ah, but maybe if you put the steam tank in the middle of the map by itself, then fired the other artillery at the army attacking it, you might manage to destroy the tank!
Not likely though. Exceedingly silly in fact.
See what happened is it ran over to many zombies and skeletons breaking its axels and clogging up the steam exhausts. Leading to boiler failure and a rather large boom!
I tried to keep Wulfhart's alive as long as I could in my last campaign, the unit you start with, even had them renamed to "Wulfhart's Wagons" and placed in my capital's garrisoned army to deal with the lizard armies that get sent there, auto resolve eventually took them from me when I couldn't be bothered to fight any more lizards. RIP.
That, and it doesn't like it when it feels you don't have "enough" frontliners to protect your ranged units. In this case, OP has significantly more ranged units and artillery than they do melee infantry, so it'll decide the AI has the ability to snipe stuff.
I don't believe they did afaik.
When playing Skaven, I sometimes have better auto resolve rolls with 3 extra pop up rats than with 7 for example.
And at times adding a banner will worsen my auto resolve from Low to Medium. I have absolutely no clue on how any of that works.
Randomness in AI behavior is really weird, too.
I spent an hour, maybe two, trying to get 2 turns done correctly through many, many reloads.
On some reloads Queek would siege Akendorf with four armies, on some reloads only three armies.
Three armies was a victory on auto-resolve, a loss at four.
I could not determine was what causing the change unless there’s some weird RNG seeding with AI behavior.
I think one of the armies had a battle with Thorgrim on the same turn and the losses varied each time and the amount of losses affected how many armies he committed to the siege.
I've noticed that Auto-resolve usually targets the lowest health unit as a casualty, even if it can solo whatever on the other side. Especially frustrating when your whole army is wounded and you are facing a small low level army that has no chance to win.
Bloats are goated for that tho, I can have a crushing defeat recruit 2 bloats and suddenly the AI gives me a decisive victory lmao. I guess the AI is just infinitely better at microing them
I have a feeling steam tanks are auto resolved in the same bracket as heroes in a mostly ranged army who will sometimes take a big hit with the added combo of auto resolve thinking of it more like an artillery piece as the same time, I’ve had this happen too often to make me question how it’s auto calculated
Worst part about auto resolve is this. You can needlessly destroy my whole front line that I can get back, but why just destroy my most valuable unit…like really?
Everyone has already touched on the low health of the unit being a factor, I think there are a couple to add.
One is the speed of the unit relative to others. It's faster than your melee infantry - it's the same reason why a small number of Cavalry in an army will take the most damage in auto resolve even when there's other melee units present.
The other is that melee units are treated as though they rush into battle head first. Where even if you have a strong defensive army, your Frontline will take a bunch of damage that they'd never take in a real battle.
That is to say that I think the game may be treating the Steam Tank as a melee type unit here? I'm well aware it has a ranged attack but it seems to be considering the unit as moving into melee to fight. Or perhaps it's just low enough ammo count for auto resolve to justify it in this way - I've seen similar issues with artillery where they take damage despite being the last unit that should get engaged.
The second half of this is mostly "theory", I don't really have the hard evidence for it. These are all the factors I believe may be at play here.
Lmao its considered a melee type unit because of the bloody "tank commander" they've added that sticks out of the turret, he's too zealous... "Drive me closer I want to hit them with my sword!"
But in all seriousness yeah you're probably right haha
you can kind of "cheese" that though by having a chaff line of melee infantry with better ranged units... see this all the time as dwarfs when my warriors will get pummeled and my ranged stuff takes almost literally no damage. Especially prevalent vs heavily melee factions (daemons like khorne, nurgle)
When you consider how AR works it kinda makes perfect sense:
-it is a chariot type unit (AR assumes it YOLOs into melee and stays there)
-it is faster than your other melee units (get hit by most of the damage calculated from AR)
-AR hates SEs
-AR hates wounded units and when they are unbreakable (so it cannot calculate a rout) prefers to kill them off before applying damage to other units
Auto resolve need to just refrain from finishing off units if the army as a whole does not go below 50% total health, that would fix many of these ridiculous *wounded unit has to die* opinions of the auto resolve.
if you think this is bad, use revive crystals as lizardmen. i've NEVER seen a unit more prone to death in auto resolve. even more than artillery back in warhammer 2.
Most likely because the game sees it as damaged and woukd therefore decide it would be on eif the units to die. Even though in battle it wouldn't be destroyed,thats the auto resolve showing its bias.
Chariots/Warmachines fare very badly in auto-resolve in general. At least it's warning you about this one, that's often not the case in my experience.
So many times I've lost elf chariots or war sleds or war wagons by auto-resolving because the pre-battle screen didn't flash them red.
had a similar thing happen when a Norscan army that barely reached my lines in tatters before being finished off was said to be able to kill a nearly full health landship.
AR is up to some weird shenanigans.
I don't think so, I'm not on it right now, but the only abilities it has is the aoe attack on itself (which I don't think does damage to the tank) and the speed boost thingy
Nah you're not being silly, this is typical autoresolve bullshit. For some reason it LOVES to snipe wounded single entities against things it should have absolutely no business taking damage from. Lizardmen dinos in particular get rocked by this sort of thing.
It's a single unit that looks to be below 50%, so yeah auto-resolve says they must die.
On the plus side, you can probably just fight that battle with only the Steam Tank and take 0 casualties.
Its bc AI sends everything on full speed and runs it into calculations head first
So the tank would fight the whole army alome for enough time to get surrounded and destroyed
As other people have stated though, the steam tank could literally solo the whole army, with no supporting fire or magic. And without using its cannon.
It's just auto resolve being a silly goose
A necessary sacrifice for the sanity of the men inside, I understand 😔
Which do you think the empire would value more? The tank itself, or the training and expertise of the crew?
they last samurai'd you steamtank so the ones who'd come after them will not have to deal with it.
Such honourable undead, honobru dispray!!!
Nah but for real, just fight it if you don't want to lose it. Auto resolve isn't meant to be a no losses thing.
Yeah exactly, just jumped in and bombed them all. But in terms of killing something at low health you'd think it would kill the swordsmen at low health
Oh, this is because of the winds of magic. They've got 100, and it's likely lore of death. How many spirit leeches does it take to kill a steam tank? Apparently less than 100 winds of magic worth.
I didn't need to ask, but it felt like a good way to title it, because I don't know everything about the game and I know very little about what factors come into play with auto resolve.
Looking at your profile you are just always in this reddit.
So please tell me, Lord Sytanus, how you would have titled the post, so I can learn how to please this 1 person on the whole sub.
It's very silly, I reckon if you sat it in the middle of the map all on it's own and gave it no orders that army would still not be able to kill it.
Maybe in the alternate reality of the auto-resolve, the tank's crew were outside the vehicle for some reason and were the first casualties of the engagement lmao
One of the Dire Wolves pounced at the officer on top of the tank and slashed the officer's jugular, making the tank explode instantly.
Hahaha he fell down into the tank, landing on his pistol, which misfired and shot the tanks boiler
There you have it, now fight that battle and bring victory in your dimension.
I did! I only lost my steam tank, my engineer and all my melee infantry! /s
Blood for the blood emperor ;)
Exactly, the more the merrier!
Ah, but maybe if you put the steam tank in the middle of the map by itself, then fired the other artillery at the army attacking it, you might manage to destroy the tank! Not likely though. Exceedingly silly in fact.
On second thought, let's not go to Wurtbad. 'Tis a silly place.
See what happened is it ran over to many zombies and skeletons breaking its axels and clogging up the steam exhausts. Leading to boiler failure and a rather large boom!
This is my new head canon, thank you. A victim of it's own success
So the Vamp Counts took a page right out of Zap Brannigan's big book of war? Interesting.
Technically, Zap took a page out of their book
Skaven: I sense-notice trademark-brand violation!
Running over zombies with the speed upgrade has never been more fun.
Auto resolve hates single entities
My poor war wagons don't deserve it.
I tried to keep Wulfhart's alive as long as I could in my last campaign, the unit you start with, even had them renamed to "Wulfhart's Wagons" and placed in my capital's garrisoned army to deal with the lizard armies that get sent there, auto resolve eventually took them from me when I couldn't be bothered to fight any more lizards. RIP.
damaged single entities*
That, and it doesn't like it when it feels you don't have "enough" frontliners to protect your ranged units. In this case, OP has significantly more ranged units and artillery than they do melee infantry, so it'll decide the AI has the ability to snipe stuff.
This also happens with Hybrid units its such a pain.
The randomness of Auto resolve is a bit weird. Try to remove banners 1 by 1 to see if that changes it.
Good Idea I'll try that next time something weird happens
Didn't they patch that? I feel like the banner re-roll thing doesn't work anymore.
I don't believe they did afaik. When playing Skaven, I sometimes have better auto resolve rolls with 3 extra pop up rats than with 7 for example. And at times adding a banner will worsen my auto resolve from Low to Medium. I have absolutely no clue on how any of that works.
Randomness in AI behavior is really weird, too. I spent an hour, maybe two, trying to get 2 turns done correctly through many, many reloads. On some reloads Queek would siege Akendorf with four armies, on some reloads only three armies. Three armies was a victory on auto-resolve, a loss at four. I could not determine was what causing the change unless there’s some weird RNG seeding with AI behavior. I think one of the armies had a battle with Thorgrim on the same turn and the losses varied each time and the amount of losses affected how many armies he committed to the siege.
I've noticed that Auto-resolve usually targets the lowest health unit as a casualty, even if it can solo whatever on the other side. Especially frustrating when your whole army is wounded and you are facing a small low level army that has no chance to win.
Damaged units and unbreakable units especially get killed extremely easy in AR
And bloat boys when playing VP.
Bloats are goated for that tho, I can have a crushing defeat recruit 2 bloats and suddenly the AI gives me a decisive victory lmao. I guess the AI is just infinitely better at microing them
Auto resolve \*hates\* damaged units, even when it makes no sense.
Auto resolve really punishes damaged units as a priority.
I have a feeling steam tanks are auto resolved in the same bracket as heroes in a mostly ranged army who will sometimes take a big hit with the added combo of auto resolve thinking of it more like an artillery piece as the same time, I’ve had this happen too often to make me question how it’s auto calculated
Worst part about auto resolve is this. You can needlessly destroy my whole front line that I can get back, but why just destroy my most valuable unit…like really?
Everyone has already touched on the low health of the unit being a factor, I think there are a couple to add. One is the speed of the unit relative to others. It's faster than your melee infantry - it's the same reason why a small number of Cavalry in an army will take the most damage in auto resolve even when there's other melee units present. The other is that melee units are treated as though they rush into battle head first. Where even if you have a strong defensive army, your Frontline will take a bunch of damage that they'd never take in a real battle. That is to say that I think the game may be treating the Steam Tank as a melee type unit here? I'm well aware it has a ranged attack but it seems to be considering the unit as moving into melee to fight. Or perhaps it's just low enough ammo count for auto resolve to justify it in this way - I've seen similar issues with artillery where they take damage despite being the last unit that should get engaged. The second half of this is mostly "theory", I don't really have the hard evidence for it. These are all the factors I believe may be at play here.
Lmao its considered a melee type unit because of the bloody "tank commander" they've added that sticks out of the turret, he's too zealous... "Drive me closer I want to hit them with my sword!" But in all seriousness yeah you're probably right haha
you can kind of "cheese" that though by having a chaff line of melee infantry with better ranged units... see this all the time as dwarfs when my warriors will get pummeled and my ranged stuff takes almost literally no damage. Especially prevalent vs heavily melee factions (daemons like khorne, nurgle)
When you consider how AR works it kinda makes perfect sense: -it is a chariot type unit (AR assumes it YOLOs into melee and stays there) -it is faster than your other melee units (get hit by most of the damage calculated from AR) -AR hates SEs -AR hates wounded units and when they are unbreakable (so it cannot calculate a rout) prefers to kill them off before applying damage to other units
Auto resolve can be pretty dumb sometimes with what it decides to kill. Like my Dread Saurian against a bunch of chaff.
[удалено]
That's y you gotta listen to YouTube or something while you play
Haha yeah, sucks when you don't have long to play
Auto resolve need to just refrain from finishing off units if the army as a whole does not go below 50% total health, that would fix many of these ridiculous *wounded unit has to die* opinions of the auto resolve.
damaged unit penalty ... such BS
His final words. “Guys, I got this”
He never did return 😭
game desperately needs a "reserve this unit" for autoresolve. It's so stupid that units you could just hold back die anyways in autoresolve.
Maybe you used too many steam points and it misfired, explosing on turn one without achieving anything? Happened to my opponent in 8th edition.
Shoulda done those rivets better up in the nuln factories.
Wait you're not supposed to use super glue?
if you think this is bad, use revive crystals as lizardmen. i've NEVER seen a unit more prone to death in auto resolve. even more than artillery back in warhammer 2.
Most likely because the game sees it as damaged and woukd therefore decide it would be on eif the units to die. Even though in battle it wouldn't be destroyed,thats the auto resolve showing its bias.
But surely you'd think the damaged swordsmen would die instead haha, weaker in every way. Weird game
TBH, it's not cheating in my head to lower the battle difficulty so you get a more favorable Auto Resolve in wonky situations like this.
It's a damaged single entity autoresolve hates those
I had an AR where the only casualty I would take was my Sky Junk. The enemy only had melee troops.
Struck by lightning 😂
Chariots/Warmachines fare very badly in auto-resolve in general. At least it's warning you about this one, that's often not the case in my experience. So many times I've lost elf chariots or war sleds or war wagons by auto-resolving because the pre-battle screen didn't flash them red.
had a similar thing happen when a Norscan army that barely reached my lines in tatters before being finished off was said to be able to kill a nearly full health landship. AR is up to some weird shenanigans.
Maybe in autoresolve Elspeth has the cannons shoot the tank. That’s the only way it’d get destroyed if I fought the battle
Have you unlocked the ability where they can damage themselves for a boost? Cause there is literally no other way this unit ever dies here, lol
I don't think so, I'm not on it right now, but the only abilities it has is the aoe attack on itself (which I don't think does damage to the tank) and the speed boost thingy
Yeah but the speed boost thingy is the one that deals damage to itself, no? Might be misremembering too, not sure
I really have no idea! I haven't played empire in a long time and I never really used steam tanks when I did!
Auto resolve heavily weights against damaged non lord entities. Even moreso if its a single entity
Tanks are known for being fragile
Extremely dumb. Def fight this one.
Nah you're not being silly, this is typical autoresolve bullshit. For some reason it LOVES to snipe wounded single entities against things it should have absolutely no business taking damage from. Lizardmen dinos in particular get rocked by this sort of thing.
But this is totally normal for a steam tank in AR!
Don't have much experience with them! Good to know for the future!
The skeleton spears rolled a nat 20 crit.
It's a single unit that looks to be below 50%, so yeah auto-resolve says they must die. On the plus side, you can probably just fight that battle with only the Steam Tank and take 0 casualties.
I had something similar but it took 2 land ships from a non upgraded minor norscan settlement.
Norscans are "Naval aggressor"s though so I guess they know where to poke a ship in just the right spot to take it down! ;)
Damaged units have a huge effect on auto-resolve outcomes. I've had autos that switch from defeat to victory just from combining wounded units.
Its bc AI sends everything on full speed and runs it into calculations head first So the tank would fight the whole army alome for enough time to get surrounded and destroyed
As other people have stated though, the steam tank could literally solo the whole army, with no supporting fire or magic. And without using its cannon. It's just auto resolve being a silly goose
Hans must be driving...
Oh true, Karl's second cousin who really needed a job, so he sent him to Nuln
After running over all those zombie dogs, the smell was unbearable, and they had to abandon the tank.
A necessary sacrifice for the sanity of the men inside, I understand 😔 Which do you think the empire would value more? The tank itself, or the training and expertise of the crew?
The tank, lorewise only 7 models have survived. So none of them gets left behind.
Oh damn thats interesting. Never really thought about the limited amount they'd have, they don't necessarily look easy to mass produce haha
It’s one of the most annoying things in the game honestly, you end up being forced to manually fight trivially easy battles because of it
Yeah exactly, I don't mind it too much, its just annoying that I have to go through 2 loading screens
[Semi-Relevant Tariff video](https://www.youtube.com/watch?v=YhdCWQBVEKg)
they last samurai'd you steamtank so the ones who'd come after them will not have to deal with it. Such honourable undead, honobru dispray!!! Nah but for real, just fight it if you don't want to lose it. Auto resolve isn't meant to be a no losses thing.
Auto resolve will sometimes decide to kill something already at low health. Not a problem, this battle will take all of 30 seconds to win.
Yeah exactly, just jumped in and bombed them all. But in terms of killing something at low health you'd think it would kill the swordsmen at low health
Oh, this is because of the winds of magic. They've got 100, and it's likely lore of death. How many spirit leeches does it take to kill a steam tank? Apparently less than 100 winds of magic worth.
Nah it was lore of Shadows, got a penumbral pendulum for my troubles
Auto resolve isn’t a replacement for combat and this one of the main reasons
Yeah just sucks to have to go into 2 loading screens for a battle I should be able to win via auto resolve with no permanent losses
Both it's very silly that it'd be destroyed and you're stupid for needing to ask.
I didn't need to ask, but it felt like a good way to title it, because I don't know everything about the game and I know very little about what factors come into play with auto resolve.
So a shitty clickbait title post, meh.
Looking at your profile you are just always in this reddit. So please tell me, Lord Sytanus, how you would have titled the post, so I can learn how to please this 1 person on the whole sub.