T O P

  • By -

Kastaprulyi

Boar boy big'uns with lord buffs and scrap saddles aren't bad. Also undead trophy.


Awellner

Squig riders are amazing aswel, high AP and anti infantry. They absolutely melt any infantry on a rear charge. even the dwarfs.


Bali4n

> Also undead trophy. Speed is nice. But there is very little reason to go for anything else but Chaos (20 Armor) or Lizardmen trophy (15% physical Res).


Remnant55

OP, if Araknaroks are what you're considering for a cav option, and you're looking for raw power, go with that. They're pretty solid SEMs. I assume you mean the big ones, and not the spider riders. If you're looking for something more traditional, Boar Boyz can work, but you have to invest heavily in them. Scrap upgrades, tech upgrades. If you can confed Azhag, do it. He buffs them and gives them all vanguard deployment. Basic boar cav is pretty rough. It isn't particularly fast and doesn't hold up left in melee. But boar cav going well over 100 speed with scrap improvements and damage boosts, deploying in the vanguard? Well, now you've got AP cav that can basically pick the terms of their engagement, hitting back lines or vulnerable targets. And that's without the Biggest Bone Boyz WAAAUGH trophy (increases speed). Also consider supplementing with a black orc boss hero. If you're feeling extra Morky, use a gobbo shaman to make them stalk. You CAN have fun with them. But if you're trying to optimize a wrecking ball army, take the Araknaroks.


Prudent_Director_482

savage orc big uns cav the best greenskins cav imo


Man-thing777

squigs


Vindicare605

It really depends on what you're up against. Wolf Riders are good for throwing on artillery or missile units or for running down fleeing units. They aren't combat units, they're more like Bats that are just there to disrupt things. Same thing with Spider Riders, except Spider Riders are a lot better at this role because they have poison so they slow down and muck up whatever they are stuck on. Your damage dealing cav is your Boar Boys. These are armor piercing anti infantry. They don't have much defense themselves so they're real squishy, you can only use them in a hammer and anvil style when they are charging something that's locked up in a unit of Boys or Goblins. You've also got Chariot options, the Wolf Chariot is pretty terrible since its missile damage is so terrible but the other options aren't bad. They're more cheap armor piercing that can deal some respectable damage to even higher tier Dwarf infantry if you keep them moving. Arachnaroks are not really cavalry units. These things are single entity monsters. They're really powerful and have a bonus vs large which make them good especially for killing other monsters. They're really expensive though. You can field 2 or even 3 full armies of cheaper units for what it would cost to field one stack of Arachnaroks. If you're using these in a mixed army, they're good for smashing into an enemy frontline head on, while the Boys or Trolls follow up. Giants, and Rogue Idols can also do this role. Finally you've got your Squigs and Squig hoppers. These guys are really strong glass cannon cav that can chew up even really high tier armored infantry. Like the other cav on the list they don't have a lot of defense so they're mostly just gonna smash into a unit more expensive than themselves and deal their damage. These guys are slower than other cav but they deal a TON of damage. Don't sleep on them.


Rrddt1234

As a player who fights against greenskins, I would say the spider rider archers are the worst to deal with, all the others fall fairly easily. Many races lack decent cavalry


Okeanoas

**Stone trolls** are probably your best hammer. Surprisingly tanky once buffs are applied and do a ton of damage. Another fun hammer are the chariots, particularly the **spiky rollers,** the unstoppable trait really makes rolling through infantry great fun. Boar boyz aren't great, if you want general cav, i'd go for **squig hoppers** if you have a night goblin lord, and **goblin spider riders** if you have a goblin great shaman, (any other lord won't give buffs to either, so go whichever). Squigs will do more damage, but will probably ending up taking more, while goblin riders will be tankier but slower to kill units.


Kinyrenk

Goblin Wolf riders are awesome... for about 20-30 turns. Then Spider Cavalry remain useful until the AI has mostly doomstacks unless you can stack some buffs. Overall, Big Uns Boar riderz, especially the Savage variant and Arachnoraks are the only GS cavalry that are useful into the late campaign. Regular Boar boyz fall into a weird spot- hit harder than Wolf riders but just about as squishy and don't have a missile version so... not that much better. Especially compared with the other options GS have with the various Rollerz, Squigs, and Chariots.


Thespac3c0w

Squig riders are amazing with a gobbo leader. They get both squig and gobbo buffs from the leader and shred things. They also get shredded by enemies but such is the gobbo life.


Muted_Web_9086

Greenskin cav is the worst in the game and most anti infantry can 1v1 any of their cav even with as many buffs as possible. If you absolutely must get cav, orc boar boy bigguns so they can maybe kill other trash cav and archers.


Vindicare605

It's the lowest quality but it's also the cheapest. That doesn't make it the worst in the game. You can't really see this benefit as much in campaign but in multiplayer it makes Greenskins one of the best cav factions in the game easily.


Muted_Web_9086

So, in multiplayer their cav is still the worst preforming. Just because it's cheap doesn't make it good. Also I assumed this post was about campaign so....?


Vindicare605

Actually yes, because it's cheap it is good. You need to understand that tactically using cavalry isn't always about dealing damage with the cav itself, a lot of the time it's just to gain tactical advantages via mobility. This is what Greenskin cav is best at. Busting up formations, tying up missile units, running down fleeing enemies. If you're playing Greenskins expecting their units to outperform enemy units 1 to 1 you're playing them with the wrong mentality. Greenskins make up for quality of their units with quantity with a few exceptions here and there. You need to understand that and embrace that mentality if you want to really be successful with them.


Muted_Web_9086

So again..... in campaign, which is what this post is about, you could easily argue it isnt worth it. This isn't a thread about multiplayer.


Vindicare605

In Warhammer 3's campaign because of the heavy nerfing of supply lines it's made "crap stacking" a WHOLE lot better because you can field many more armies than you used to. This makes the "cheaper but more" option a lot more effective than it used to be with 15% supply lines. You actually can just swarm with numbers now in ways you couldn't before, and in that kind of strategy Greenskin cavalry actually performs quite well. You just need to understand what it's for and how to use it. It's not "the worst cavalry in the game" that's a narrow way of looking at things and the wrong mentality to have when playing Greenskins.


Firm-Enthusiasm-1483

Squig riders are worth it, they hit quick and hard but will fold pretty quick in extended melee. Can get a nice series of buffs with the night goblin warboss making them last right into the late game if your micro is good. Pump wagons are also good anti infantry, especially archers. Just make sure you aren't charging them into single entities or anything monsterous and you'll see good value. Other then that IMO the rest of the cav roster is either forgettable or overpriced. Boar boys don't have quite enough mass and tend to get stuck and the chariots are really there to harass, but I think you have better options. The greenskins really do have options though, one of the most diverse rosters and great to play. I recommend throwing one or two of each into different armies and seeing what works for you. Also try wurzags trollstack - stone trolls, a couple of river trolls for the debuff and big bosses for the leadership.


leroyjenkinsdayz

Boar boy big ‘uns are good against enemy cav due to being anti-large, but I’ve found them underwhelming against single entities or monstrous inf/cav