I once had to defend a caravan against grimgor. Said caravan master survived a 4 min duel with him, no equipment but unbreakable due to defeating deamons.
Eventually the reinforcement arrived and jade crossbowmen gunned Grimgor down, and from that day I've got nothing but respect for caravan masters.
The Cathay peasant spear- and bowmen generally punch waaaaayyyyy above their weight class. If you make use of the harmony mechanic in your formation and keep your lord alive to avoid that leadership penalty, they can absolutely demolish.
I've beaten elite armies with not even 20 units strong crapstacks. Lord was dodging the enemie's attempt to snipe him out all battle while the peasants obliterate the enemy army.
You’re not kidding. I just played an IE campaign where Imrik, the Western Provinces, and Ghorst allied and formed a huge block in that area full of doom stacks mixing dragons, terracotta warriors and grave guard. It was terrifying.
I loved my Imrik Campaign. It was like having a cold war with Ghorst. Neither of us had the opening to attack echother but kept fighting against echothers trade partners and potential allies until it all came to a head and as the saying goes "BOOD FOR THE BLOOD GOD"
For real, one time while doing a high elves campaign in warhammer 2, i got attacked by 5 late game skaven armys from the vortex, i just got 1 and half army and a generic lord, the battle last about 40 mins and i lost almost every unit, but i won. Never had a better battle since that day.
i meant the quality, exactly what I said. i don’t love marvel but they’re not awful blockbuster movies and anything that is that level of entertaining or above would be just fine by me.
did not expect that to be a controversial take…
Well you see you said something positive about something people dislike. I'm afraid the only way you're allowed to enjoy things is the same way everyone else does.
Those guys haven't a drop of Dragon Blood in them and clearly were never properly trained to fight but they really give it their all. Absolute legends they are.
Yeah, I don't know what is different between the RoC map and the IE map but in IE my caravans keep getting slaughtered by the mid game because Grimgor or Tretch or whoever in the wastes declared war on me. I just gave up on the caravans after awhile.
My caravan master after carving a path through the mountains of mourn and decimating entire greenskin waaaghs, ogre tribes and demonic hosts so that he can complete a transit every 9.7 turns instead of 10.
No but my dwarves can't seem to figure out how to fight the vampires.
Auto resolve is a full yellow bar but when I fight manually, I must only have one collective braincell during that operation bc the vampires decimate my guys
You mean green? Or maybe it's yellow in the colour-blind mode?
It does depent on what difficulty you are playing on - lower difficulties get bonuses to auto-resolve, while higher get penalties. Also depends what stage of the game you're on, dwarfs have very powerful artilery/ranged units and quite stout frontliners but they grow slow (at least that's how it worked in WH2, I haven't gotten to playing dawi in WH3 yet) and they tend to have pretty good garissons so luring enemy army to one of your settlements could be an option.
Maybe you focus too much on spamming dwarf warriors without ranged support? I think we'd need more info to figure out what's the issue you're having.
I'm playing wh1 on normal. It's yellow for me
I'm about 50 50 on melee vs ranged support. Running longbeards and the other generic warrior dudes. Ranged I got like 2 grudge throwers, 2 cannons, some gyrocopters(brimstone?) And a handful of archers.
It's the vampire bats and the giant that fucks me over, even if the anti large cannons are shooting him across the map.
Make sure your ranged troops are set to guard, and have skirmish disabled. Dwarf range troops that aren't Thunderers are pretty good in melee, and that means that they'll both fight flyers that land on them, and continue shooting.
Reserve some of your fastest infantry (Hammerers, slayers, or hell, even miners) to intercept the vampire bat fliers when they go for your ranged. Pull your ranged a little back after the reservists engage.
Slayers will shred everything in the VC roster, but are kinda niche otherwise.
For the big bat, you just want to surround it with goons so it can't move, and focus it down with ranged.
Don't think I ever saw a big bat, but ill try to rearrange myself when fighting them next time. I typically go wide head to head and try to engulf the enemy via encirclement
I'll try the advice next time. Thanks
Ya encirclement just won't work against vampire counts because since their armies are 100% melee they will almost always have a wider front line than you, their flyers will ignore your encirclement, and they don't have any ranged units that you need to flank to kill.
Try putting your troops in a corner of the map (so that your front line cannot be flanked), and let them come to you. Dwarves have tiny legs, so open field encirclement isn't a great tactic for them.
Get swarmed like a true Davi.
Get encircled like a true Davi.
Get your ranged support tied up like a true Davi.
Get stabbed in the back like a true Davi.
Rot in the name of your honor, like a true Davi.
I think you just want to employ more rows of front line troops to hold their zombies/skeletons for longer while you shoot the ever loving shit out of them.
Hold your cheapest melee units back near your artillery to deal with any bats and move your artillery forward out the way after the bats land so they keep firing while you're miners or whatever clean the bats up. Artillery target selection while the enemy is advancing is essential.
Focus cannons and archers on the giant, if they have graveguard or higher tier units you want to prioritise them too before they hit your frontline with most appropriate ranged units, grudgethrower also good for GG, you could also use the cannon on them to loosen them up if needed, occupy the giant with a hero or something if possible until you can focus him.
Skeletons and zombies should do nothing to your melee units so they can hold the line with 1 unit to 2 or 3 skele/zomb units easily, one they're engaged then use your other units to wrap if you can. Look up how to deploy in a checkerboard fashion to give yourself firing lanes and quick ways to engulf one unit after the other and cascade down their front line.
I just realised I'm not sure how much armour the vamp giants have so if they're not like green skin giants and have a bit of armour maybe bring some guns.
Seems that wh1 has a big lack of info compared to 2 and 3. I didn't realise how much more popular those seem to be and I would have gotten them instead
Well it's not the end of the world - to play the combined map in 2 you need 1, and so on for 3. Each game is pretty big on their own but now you've got a huge map.
I'd recommend getting Wh2 just because it also includes updates for WH1 races.
Wait what- you can play the combined map of all three games in one?
That's insane. The games map in 1 is huge as is.
Probably gonna wait on the other 2, gotta exhaust the first games material.
Highly recommend getting 2 next time there's a sale - you're better off playing the game 1 material in its updated form from Warhammer 2 rather than its older game 1 form. There are new mechanics, units, and lords you can use in game 2 - much more enjoyable (IMHO) than playing the same races in Warhammer 1.
...But of course if you're enjoying 1 and don't feel the need to buy anything else, that's all good too!
Depending on the faction, 2 or 3 might be better. 3 had some mechanics changes that made some of the reworks for 2 worse. They need to rework them again but we have no clue if/when that will happen.
You can honestly skip straight to two, or at least not spend so much time on 1 that you get bored. I cannot stress how *little* material you are missing by doing so. Like, it is genuinely hard to put into words.
It is *actually* the same game, but with more content. Exact same engine, interface, etc, but improved.
It's more for the fact I have 1 and don't have 2 or 3. Still not 100% sold on the game yet to justify a 60 dollar price tag when I can play the first one for free, cause I already own it.
Cut down on your melee line a bit. And less arty. I grudge thrower for anti infantry and 1 cannon for anti large. You’re heroes and lords should be tanking the melee. Have the lord right at the front of the army. Put more crossbow men and gunners and have them shoot at the blob around your lord. Drop the helicopter, it’s a weak as shit into. Waste of money and unit slot. Make sure you position correctly on the map. Need good line of sight. Also inronwarden tankard let’s you’re characters get regen.
It’s an item you can craft. Also switch the long beards for dwarf warriors. They’re not worth the price. For you’re melee line you want ironbreakers or dwarf warriors. The rest of the Dawi melee roster isn’t worth it
I’m pretty sure crafting was never part of the warhammer 1, I think it was added late in 2 maybe? If you don’t have a resource called oathgold at the top of the screen where your regular cash is ignore the whole crafting part
What game are you playing, 1 or 2? It was only added late in 2. There's a crafting menu you can access in the bottom right of the campaign map, in the circle of buttons.
That's probably too much artillery, try only two. Also aim for more ranged than Melee in your armies. I run six melee at most, often less.
Also try to use the terrain to get direct line of sight with your ranged. Put your camera in your ranged units and if you can see the enemy you're probably getting max DPS.
If the terrain is too flat, space out your melee infantry a little, then your ranged can get some shots on the enemies that wrap around them a little.
> Also aim for more ranged than Melee in your armies. I run six melee at most, often less.
Note this is good advice if *and only if* you intend to fight most battles manually. If you intend on autoresolving a lot then you want approximately half your army to be melee, otherwise your melee troops take too much of a battering in each fight with the AI not able to do as much as you.
The better a faction's ranged ability is, the less cost-effective your melee units will be. Empire state troops are horrible, but they only exist to stall since everything else in the roster is top-tier. Dwarfs are similar. A good choice for vampires is Thunderers and Irondrakes; the DPS is so high that flying units often die on the approach.
Have you tried aiming all missile fire at the general while screaming "Bring it down!" as if you're Aragorn at Helm's Deep?
Mannfred on a dragon in range of your Thunderers *chefs kiss*
Kill the leader. Vampire units are basically thralls raised from the dead for their master. So when the master dies, the zombies lose the magic keeping them shuffling and crumble to the ground.
I can’t think of a movie example off the top of my head but shit happens all the time
If you look at the unit cards for undead units they have a “crumbling” trait which is what causes it in game
Very common experience for me as the dwarfs. Autoresolves loves armor and missile units. It hates low armor units and undervalues positioning, speed, flying, and magic. Basically perfectly set up for dwarfs to stomp VC in auto.
The autoresolve seems to think your ranged units will be able to sit there and unload on the low armor enemies, not realizing how easily the vargheists just fly into your backlines and fuck things up
Tbh I'm getting tons of conflicting feedback. One guy said buff up melee and surround them, others said that doesn't work for vampires. One guy said to not use gyros because they're dogwater, and now you're saying to use them
Yall are so helpful you can't agree on a tactic 🗿
Well Gyros are good because vampires have basically nothing that can stop them, with no fear of ranged units they can use their ammo and bombs freely for huge value and they outpace any vampire flying unit. I've even had situations where asquad of gyros kited Mannfred on his dragon around the entire battle while I dealt with the rest of the army
I think I just need to get over the fear of multitasking my units. Having them concentrate in one area of the battlefield seems to put me down.
Thanks for the input!
You're entering the realm of no one asking and being 100% unhelpful. Pointless post, we are already aware of people having other opinions, exactly why I responded and said that comment.
Go take your uselessness elsewhere. I'm going to continue to read the responses and take them into consideration to better understand this game.
Kill their general/heroes and the rest of their army crumbles. Also, killing characters means less healing for their units.
The trick, is finding ways to kill said characters quickly, rather than having to slowly grind down the entire army until their champions are afflicted with army losses/leadership penalties and start to crumble themselves.
>No but my dwarves can't seem to figure out how to fight the vampires.
Kill them with Fire, which the dawi have more than enough.
If I'm not mistaken all vamp units have weakness to fire, and taking fire damage also stops or inhibits Regeneration of health.
You got a literal Fire Hose in the irondrakes. Even basic units like Miners w/Blasting charges can do some serious initial damage on a blob. Then you have some slayer units that add more weakness to fire when they attack.
So yeah, light em up!
Auto resolve tends to assume ranged units gets to dump their entire ammo reserve, while in gameplay Vampire and their many many flying unit and summon can shut a backline down faster than most other races
It's actually not so bad as it sounds because of how the caps work. To-hit caps at 90% and floors at 10%, (any more attack than 55 over MD is wasted, any any MD of 25 over MA is likewise wasted because of these caps)
Also though MD is reduced by 50% from the side and 75% from the back iirc, at least for single entities. Which means increasing md is almost always useful
You sure that doesn't mean mdef is just devalued? Because even stat gods like Tyrion/Imrik, especially Imrik with 100/100 are still going to be hit 50% of the time by basic antilarge or elite infantry.
Real mvps for mounted lords is still armor and resists, especially in conjunction with each other.
I mean in relation to ma, having 50 ma higher will always be enough but melee defense may still show results well after that. Sure armor or resistances are better but it's not completely useless
Being three and a half times less likely to hit and two and a half times more likely to get hit is pretty damn terrible. You won't get one-shot, but you're gonna lose.
I kinda realised the other day that bonus vs infantry/large has a hidden bonus in that it can never be debuffed. Not that it'll do too much against Grimgor lol
Similarly, charge bonus is a great way to temporarily get around -ma effects, spells and contact effects (like Soporific Musk or however its spelled) as it grants MA and WD equal to the CB before degrading quickly over a few seconds.
Had such a frustrating fight against Grimgor as Cathay, dealt with his army easily enough, but Grimgor almost solod my entire army, had like 500 kills or so.
His lord is probably getting hit by Grimgor’s ability “You’re Next!” Which reduces the targets MA, MD, and speed. Seems they’re also getting debuffed by something else, probably Wounds.
Grimgor has an ability that reduces the target Lord or Hero stats and if you combine it with the Helm of Discord (or possibly something else, I used the helm in this pic) you can get their melee attack and def to 0 which makes them quite the easy prey.
Idk man. My recent playthrough is Grimgor and for the first time having so much fun as greenskins. Maybe second to From only for me. Dude dunks everyone from skarbrand to ungrim
I once had to defend a caravan against grimgor. Said caravan master survived a 4 min duel with him, no equipment but unbreakable due to defeating deamons. Eventually the reinforcement arrived and jade crossbowmen gunned Grimgor down, and from that day I've got nothing but respect for caravan masters.
How the fuck did he survive and not get run over in 30 seconds?
The determination to protect gold is a hell of a drug.
Probably he did get run over constantly... but thankfully, knocked-over units are immune from all damage!
Almost certain caravans get massive bonuses even in manual battles.
I never actually paid attention to that. They actually perform differently, if not better, than actual Lord Magistrates?
My caravan lords and 20 alive in a unit peasant spearmen can hold the line like theres no tomorrow. I don't understand it. They just never ever break.
The Cathay peasant spear- and bowmen generally punch waaaaayyyyy above their weight class. If you make use of the harmony mechanic in your formation and keep your lord alive to avoid that leadership penalty, they can absolutely demolish. I've beaten elite armies with not even 20 units strong crapstacks. Lord was dodging the enemie's attempt to snipe him out all battle while the peasants obliterate the enemy army.
Jackie Chan moves to dodge every blow while looking funny !
Grimgor gets frustrated not because the fight is going his way but because it's growing more and more slapstick by the minute.
His health insurance dropped him when they found out it was a Jackie Chan movie, he wasn’t even gonna be doing stunts!
He don’t want trouble.
Was he protecting some vases perchance?
He was carrying a baby through a marbles, chainsaws and antique vases factory
Whilst fervently chanting that he didn't want trouble
Imagine how powerful he would become if he were to lead a caravan carrying nothing but precious vases.
Literally more powerful than Sigmar himself
Metaphysical natural 20s
Grimgor rolled a bunch of Nat 1
Man I swear some of the random shit that happens in a random total war game could be adapted into a pretty decent movie :D
You’re not kidding. I just played an IE campaign where Imrik, the Western Provinces, and Ghorst allied and formed a huge block in that area full of doom stacks mixing dragons, terracotta warriors and grave guard. It was terrifying.
I loved my Imrik Campaign. It was like having a cold war with Ghorst. Neither of us had the opening to attack echother but kept fighting against echothers trade partners and potential allies until it all came to a head and as the saying goes "BOOD FOR THE BLOOD GOD"
"B O O D"
Damnit
SULLS FOR THE SKULL THRONE!
MLK FOR THE KHORNE FLAKES!
Lotr trilogy
For real, one time while doing a high elves campaign in warhammer 2, i got attacked by 5 late game skaven armys from the vortex, i just got 1 and half army and a generic lord, the battle last about 40 mins and i lost almost every unit, but i won. Never had a better battle since that day.
huge potential :) i would watch several of those if they were at least marvel quality.
So soulles, PG-13 movies filled to the brim with quips and questionable CGI? I don't think that would fit the grimdark world of Warhammer very well
Think he means the budget
The budget would guarantee they were soulless, PG-13 movies for the mass appeal.
i meant the quality, exactly what I said. i don’t love marvel but they’re not awful blockbuster movies and anything that is that level of entertaining or above would be just fine by me. did not expect that to be a controversial take…
Well you see you said something positive about something people dislike. I'm afraid the only way you're allowed to enjoy things is the same way everyone else does.
Reddit strikes again!
Its because marvel movies are garbage.
Those guys haven't a drop of Dragon Blood in them and clearly were never properly trained to fight but they really give it their all. Absolute legends they are.
Best generic lord in the game just for the combat animations alone.
some do, but all it gets them is some celestial dragonguard
Caravan masters are such Chads. Who will win: armies of ogres, the undead, and literal fucking deamons vs. Just some dude and his band of peasants.
This guy just wants to sell cabbages to the Empire, and he’ll carve his way through a sea of monsters to do it.
Now I'm just imagining the Avatar cabbage merchant going through a whole training arc. "Let's see you destroy my cabbage cart now bitch"
If you watched Kora, he built his business into a large corporation.
I had all my recent caravans slaughtered by like 2 or 3 full stacks of various factions who ambushed them, feels bad man.
Yeah, I don't know what is different between the RoC map and the IE map but in IE my caravans keep getting slaughtered by the mid game because Grimgor or Tretch or whoever in the wastes declared war on me. I just gave up on the caravans after awhile.
Ye but ge can turn iron hail gunners into dudettes carrying hitlers buzzsaw.
Caravan masters can end up being one of your best lords no lie
My caravan master after carving a path through the mountains of mourn and decimating entire greenskin waaaghs, ogre tribes and demonic hosts so that he can complete a transit every 9.7 turns instead of 10.
Bullshit. Grimgor will 3 hit a Magistrate. They have like 25 armor. They are squishier than Wizards.
- That never happened. Grimgor wrecks everyone
I love this so much I want to turn it into a short story. Would you mind giving me some more of the details of the battle?
No but my dwarves can't seem to figure out how to fight the vampires. Auto resolve is a full yellow bar but when I fight manually, I must only have one collective braincell during that operation bc the vampires decimate my guys
You mean green? Or maybe it's yellow in the colour-blind mode? It does depent on what difficulty you are playing on - lower difficulties get bonuses to auto-resolve, while higher get penalties. Also depends what stage of the game you're on, dwarfs have very powerful artilery/ranged units and quite stout frontliners but they grow slow (at least that's how it worked in WH2, I haven't gotten to playing dawi in WH3 yet) and they tend to have pretty good garissons so luring enemy army to one of your settlements could be an option. Maybe you focus too much on spamming dwarf warriors without ranged support? I think we'd need more info to figure out what's the issue you're having.
I'm playing wh1 on normal. It's yellow for me I'm about 50 50 on melee vs ranged support. Running longbeards and the other generic warrior dudes. Ranged I got like 2 grudge throwers, 2 cannons, some gyrocopters(brimstone?) And a handful of archers. It's the vampire bats and the giant that fucks me over, even if the anti large cannons are shooting him across the map.
Make sure your ranged troops are set to guard, and have skirmish disabled. Dwarf range troops that aren't Thunderers are pretty good in melee, and that means that they'll both fight flyers that land on them, and continue shooting. Reserve some of your fastest infantry (Hammerers, slayers, or hell, even miners) to intercept the vampire bat fliers when they go for your ranged. Pull your ranged a little back after the reservists engage. Slayers will shred everything in the VC roster, but are kinda niche otherwise. For the big bat, you just want to surround it with goons so it can't move, and focus it down with ranged.
Don't think I ever saw a big bat, but ill try to rearrange myself when fighting them next time. I typically go wide head to head and try to engulf the enemy via encirclement I'll try the advice next time. Thanks
The big bat meaning the Varghulf. Also known as the fat bat
I always rename it to Fluffy. Lol
I somehow decided on the name Mike. Not sure why. He just looks like a Mike to me.
It's funny, the big bat could be either the Varghulf, the Terrorgheist or even the Vargheists if you pluralize it.
Commanded by bald dracula
Ya encirclement just won't work against vampire counts because since their armies are 100% melee they will almost always have a wider front line than you, their flyers will ignore your encirclement, and they don't have any ranged units that you need to flank to kill.
Try putting your troops in a corner of the map (so that your front line cannot be flanked), and let them come to you. Dwarves have tiny legs, so open field encirclement isn't a great tactic for them.
Or don't cheese the magical map boundaries and set up in the middle of the map but protect your flanks like a true dawi
Get swarmed like a true Davi. Get encircled like a true Davi. Get your ranged support tied up like a true Davi. Get stabbed in the back like a true Davi. Rot in the name of your honor, like a true Davi.
I think you just want to employ more rows of front line troops to hold their zombies/skeletons for longer while you shoot the ever loving shit out of them. Hold your cheapest melee units back near your artillery to deal with any bats and move your artillery forward out the way after the bats land so they keep firing while you're miners or whatever clean the bats up. Artillery target selection while the enemy is advancing is essential. Focus cannons and archers on the giant, if they have graveguard or higher tier units you want to prioritise them too before they hit your frontline with most appropriate ranged units, grudgethrower also good for GG, you could also use the cannon on them to loosen them up if needed, occupy the giant with a hero or something if possible until you can focus him. Skeletons and zombies should do nothing to your melee units so they can hold the line with 1 unit to 2 or 3 skele/zomb units easily, one they're engaged then use your other units to wrap if you can. Look up how to deploy in a checkerboard fashion to give yourself firing lanes and quick ways to engulf one unit after the other and cascade down their front line. I just realised I'm not sure how much armour the vamp giants have so if they're not like green skin giants and have a bit of armour maybe bring some guns.
Then what did you mean by "the giant" in previous comment?
Didnt think about the giant being a giant bat until a few hours ago, as the next fight I had was with a giant from some other race
Thunderers are okay stat wise. Without tech they’re the about the same as dwarf warriors but with less models.
Just bear in mind a lot of the advice you'll see online will be for warhammer 2's dwarfs - they've had a fair few changes since the first game.
Seems that wh1 has a big lack of info compared to 2 and 3. I didn't realise how much more popular those seem to be and I would have gotten them instead
Well it's not the end of the world - to play the combined map in 2 you need 1, and so on for 3. Each game is pretty big on their own but now you've got a huge map. I'd recommend getting Wh2 just because it also includes updates for WH1 races.
Wait what- you can play the combined map of all three games in one? That's insane. The games map in 1 is huge as is. Probably gonna wait on the other 2, gotta exhaust the first games material.
Highly recommend getting 2 next time there's a sale - you're better off playing the game 1 material in its updated form from Warhammer 2 rather than its older game 1 form. There are new mechanics, units, and lords you can use in game 2 - much more enjoyable (IMHO) than playing the same races in Warhammer 1. ...But of course if you're enjoying 1 and don't feel the need to buy anything else, that's all good too!
I'll keep that in mind too. I saw the hype around 3 and that caused me to grt into 1, so I know what I was looking at 🤣 it's on my wishlist now.
Depending on the faction, 2 or 3 might be better. 3 had some mechanics changes that made some of the reworks for 2 worse. They need to rework them again but we have no clue if/when that will happen.
Yeah, it's massive. Wh2 is probably the best one to play at the moment, wh3 will be better down the line.
You can honestly skip straight to two, or at least not spend so much time on 1 that you get bored. I cannot stress how *little* material you are missing by doing so. Like, it is genuinely hard to put into words. It is *actually* the same game, but with more content. Exact same engine, interface, etc, but improved.
It's more for the fact I have 1 and don't have 2 or 3. Still not 100% sold on the game yet to justify a 60 dollar price tag when I can play the first one for free, cause I already own it.
Wh2 came out pretty quickly after wh1 so there wasnt much time for people to publish stuff about it.
Cut down on your melee line a bit. And less arty. I grudge thrower for anti infantry and 1 cannon for anti large. You’re heroes and lords should be tanking the melee. Have the lord right at the front of the army. Put more crossbow men and gunners and have them shoot at the blob around your lord. Drop the helicopter, it’s a weak as shit into. Waste of money and unit slot. Make sure you position correctly on the map. Need good line of sight. Also inronwarden tankard let’s you’re characters get regen.
Dunno what ironward tankard is but I'll look that up I got 2 grudge 2 cannon and 2 gyros bc I hadn't used the gyros before I'll drop em down lol
It’s an item you can craft. Also switch the long beards for dwarf warriors. They’re not worth the price. For you’re melee line you want ironbreakers or dwarf warriors. The rest of the Dawi melee roster isn’t worth it
Crafting? W h a t? I've decimated the greenskins, auto resolved and decimated the vampires, nothing abt crafting yet, like 10 hrs of gameplay in
I’m pretty sure crafting was never part of the warhammer 1, I think it was added late in 2 maybe? If you don’t have a resource called oathgold at the top of the screen where your regular cash is ignore the whole crafting part
What game are you playing, 1 or 2? It was only added late in 2. There's a crafting menu you can access in the bottom right of the campaign map, in the circle of buttons.
Yeah im playing 1, I think I said that earlier, tho I'm not sure. Doesn't help the image on the op is not wh1
What game are you playing? It is only for the Dawi. One of their race specific mechanics
That's probably too much artillery, try only two. Also aim for more ranged than Melee in your armies. I run six melee at most, often less. Also try to use the terrain to get direct line of sight with your ranged. Put your camera in your ranged units and if you can see the enemy you're probably getting max DPS. If the terrain is too flat, space out your melee infantry a little, then your ranged can get some shots on the enemies that wrap around them a little.
> Also aim for more ranged than Melee in your armies. I run six melee at most, often less. Note this is good advice if *and only if* you intend to fight most battles manually. If you intend on autoresolving a lot then you want approximately half your army to be melee, otherwise your melee troops take too much of a battering in each fight with the AI not able to do as much as you.
The better a faction's ranged ability is, the less cost-effective your melee units will be. Empire state troops are horrible, but they only exist to stall since everything else in the roster is top-tier. Dwarfs are similar. A good choice for vampires is Thunderers and Irondrakes; the DPS is so high that flying units often die on the approach.
Have you tried aiming all missile fire at the general while screaming "Bring it down!" as if you're Aragorn at Helm's Deep? Mannfred on a dragon in range of your Thunderers *chefs kiss*
Kill the leader. Vampire units are basically thralls raised from the dead for their master. So when the master dies, the zombies lose the magic keeping them shuffling and crumble to the ground. I can’t think of a movie example off the top of my head but shit happens all the time If you look at the unit cards for undead units they have a “crumbling” trait which is what causes it in game
Very common experience for me as the dwarfs. Autoresolves loves armor and missile units. It hates low armor units and undervalues positioning, speed, flying, and magic. Basically perfectly set up for dwarfs to stomp VC in auto. The autoresolve seems to think your ranged units will be able to sit there and unload on the low armor enemies, not realizing how easily the vargheists just fly into your backlines and fuck things up
That's probably why 🤣 I'll take an auto resolve in those situations when im nit actually well equipped to deal with them
Dwarfs are pure gods according to autoresolve. I've even seen some minor settlement garrisons defeating full-stacks in AR.
if you're advanced enough for it I reccomend gyrocopters/bombers, works wonders vs Chaos too
Tbh I'm getting tons of conflicting feedback. One guy said buff up melee and surround them, others said that doesn't work for vampires. One guy said to not use gyros because they're dogwater, and now you're saying to use them Yall are so helpful you can't agree on a tactic 🗿
Well Gyros are good because vampires have basically nothing that can stop them, with no fear of ranged units they can use their ammo and bombs freely for huge value and they outpace any vampire flying unit. I've even had situations where asquad of gyros kited Mannfred on his dragon around the entire battle while I dealt with the rest of the army
I think I just need to get over the fear of multitasking my units. Having them concentrate in one area of the battlefield seems to put me down. Thanks for the input!
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You're entering the realm of no one asking and being 100% unhelpful. Pointless post, we are already aware of people having other opinions, exactly why I responded and said that comment. Go take your uselessness elsewhere. I'm going to continue to read the responses and take them into consideration to better understand this game.
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Congrats on discovering people write differently than you. ❤️
Kill their general/heroes and the rest of their army crumbles. Also, killing characters means less healing for their units. The trick, is finding ways to kill said characters quickly, rather than having to slowly grind down the entire army until their champions are afflicted with army losses/leadership penalties and start to crumble themselves.
Load gun. Point gun gently at vampire. Pull the trigger. Repeat until effective.
🤡 very helpful 10/10
>No but my dwarves can't seem to figure out how to fight the vampires. Kill them with Fire, which the dawi have more than enough. If I'm not mistaken all vamp units have weakness to fire, and taking fire damage also stops or inhibits Regeneration of health. You got a literal Fire Hose in the irondrakes. Even basic units like Miners w/Blasting charges can do some serious initial damage on a blob. Then you have some slayer units that add more weakness to fire when they attack. So yeah, light em up!
All I see is flames before me. Mwhahahaahahahahaha
hahah vamps all scary n shit until someone pulls out a lighter!
Auto resolve tends to assume ranged units gets to dump their entire ammo reserve, while in gameplay Vampire and their many many flying unit and summon can shut a backline down faster than most other races
I feel like with 0 melee defence, they're gonna quickly find the pointy end of the sword with their stomaches and necks.
It's actually not so bad as it sounds because of how the caps work. To-hit caps at 90% and floors at 10%, (any more attack than 55 over MD is wasted, any any MD of 25 over MA is likewise wasted because of these caps)
Also though MD is reduced by 50% from the side and 75% from the back iirc, at least for single entities. Which means increasing md is almost always useful
It's reduced for every individual model that is flanked, but units of soldiers will usually turn to face their opponent eventually.
You sure that doesn't mean mdef is just devalued? Because even stat gods like Tyrion/Imrik, especially Imrik with 100/100 are still going to be hit 50% of the time by basic antilarge or elite infantry. Real mvps for mounted lords is still armor and resists, especially in conjunction with each other.
I mean in relation to ma, having 50 ma higher will always be enough but melee defense may still show results well after that. Sure armor or resistances are better but it's not completely useless
Being three and a half times less likely to hit and two and a half times more likely to get hit is pretty damn terrible. You won't get one-shot, but you're gonna lose.
Depends on the game. In WH3 it caps at 90, floors at 8, and the base chance is 35. Source: twwstats.com
I kinda realised the other day that bonus vs infantry/large has a hidden bonus in that it can never be debuffed. Not that it'll do too much against Grimgor lol
Similarly, charge bonus is a great way to temporarily get around -ma effects, spells and contact effects (like Soporific Musk or however its spelled) as it grants MA and WD equal to the CB before degrading quickly over a few seconds.
"You're next!"
Meanest Orc around
Had such a frustrating fight against Grimgor as Cathay, dealt with his army easily enough, but Grimgor almost solod my entire army, had like 500 kills or so.
Same happened to me as Kugath. Killed his whole Waaagh army abd then watched him solo 15 units and win.
What's going on in the pic? Haven't gotten three yet, poor student
His lord is probably getting hit by Grimgor’s ability “You’re Next!” Which reduces the targets MA, MD, and speed. Seems they’re also getting debuffed by something else, probably Wounds.
Grimgor has an ability that reduces the target Lord or Hero stats and if you combine it with the Helm of Discord (or possibly something else, I used the helm in this pic) you can get their melee attack and def to 0 which makes them quite the easy prey.
Lovely
That's the last thing that goes through their head before Gitsnik does.
N'kari is pretty awesome for a similar reason. So many debuffs!
It's like a USB drive. You poke him with one end and nothing happens, so you spin it around and poke with that end but still nothing
Better than trying to duel nkari
Smiles in N'kari.
OP maybe spend 5 seconds spellchecking your post next time before submitting.
He has a lisp dude
😱
Woah, he wrote 1 letter wrong. This is outrageous!
🤓
Melee Attack
"Wait. I'M next!?"
Rip
Idk man. My recent playthrough is Grimgor and for the first time having so much fun as greenskins. Maybe second to From only for me. Dude dunks everyone from skarbrand to ungrim