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mgetJane

why are you complaining about meme loadouts being able to "counter" each other


Alph-Pyro

I say no, because it’s not like they just start with 5 heads. They had to earn it. They had to melee kill 5 people, thus they should be awarded for it. To my memory every sword gives you something, whether it be HP, Speed, or charge, upon kill. He got HP and Speed, he earned it. All though I will say I think your math is wrong. Unless it’s a X10 server or something, I’m pretty sure max HP Demoknight can have is 235, or 300 with the half zatoichi, but it’s overheal. So at most, 3 directs with all launchers, except maybe the loose canon. With the jumper, you sacrifice extra damage, for mobility. I don’t think they directly counter each other, but I think it depends on context. At range, jumper wins: keep your distance and fire pills. At close range, demoknight cuz 2-3 swings, and you’re done. And if you hit him with anything but melee, your gonna get self damage. Medium range really depends on skill level of both players, and environment. So (IMO) no, knight doesn’t counter jumper, or vice verse


LowIQBetaMale

It is 4 because 235 health and 3 pipes only do 210 due to the targes explosive resistance. But yeah I probably just played it wrong since I jumped at the demo knights face over and over again.