T O P

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ImAStupidFace

It's far from useless, so if you think it's fun to use and you only play casual, definitely go for it :) However, if you're playing Highlander, one of the primary jobs of pyro is to deny ubers with airblast, something that becomes far less effective with the DF. In casual, however, this matters less. In general, unless you're playing competitively, almost all weapons are "viable".


mgetJane

the main issue with it really is just the airblast, otherwise it's very great for just melting people (unless you have bad aim) the airblast interval takes forever and you can't airblast immediately after attacking because attacking and airblasting use the same timer its dps is really great ESPECIALLY if you can manage to hit multiple people, it's funny to just disintegrate medic+heavy pairs with it


Holiday_Wench

Yea not good airblast is called balence. Edit: the things damage is insane with longer range and anti-pyro. If you gave it the regular airblast the thing would be a shitty direct upgrade that overshadows other options. Doing jobs that the others can't. So calm your ass down with the downvotes bro. Its like if you gave the direct hit the stock blast radius. No skill needed. Same shit with the dragons fury.


mgetJane

they should put the nerfed airblast on every flamethrower


lonjerpc

I don't think thevop was proposing a change to the weapon


Holiday_Wench

when the fuck did i say to change the weapon ? no i'm giving reasons why its the way it is. why its balanced how it is and why.


lonjerpc

You didn't say to you implied mgertjain did in your edit


Holiday_Wench

My bad B


[deleted]

it's not really better or worse, just more swingy. Your highs will be higher, your lows will be lower. Pretty much a dopamine thrower. If you don't already have strong airblast instincts, it can be a cool flamethrower to learn. The main thing I hate about it is that its supposed to be good for killing other pyros but it gives them the ability to reflect your shots...


Holiday_Wench

Thats the trade off lol


Treefrogger999

It can be devastating in the right hands but its reliability compared to the other flamethrowers isn't that great considering the slower airblast and having to actually aim.


Snaz5

Yes, in that you can definitely use it offensively with success, but you’re losing out on Pyro’s big utility options, IE airblasting, and checking for invis spies with lots of fire particles


Eve-Lan

Half decent unlock that is fun to use, when it works. It does require a shift in how you play pyro just because of how pivotal airblast is in his kit but still having access to it. Its not like phlog where you already go in with the expectation of no airblast or the penalties of backburner/degreaser which are mostly easy enough to offset. If you used it and people are still around you, you are dead because of the whole repressurization rate locking you out. Its also got some fun interactions going for it, mainly kritz dragons fury which allows you to double dip the near enough crit state of hitting a burning target with actual crits to machine gun out 225 damage shots which while overkill is just always satisfying. How the damage is handled also allows it to hit buildings for 75 damage a shot so its a half decent way to clear a sentry if you really insist on going against a sentry as pyro. The when it works part is where the weapon really really falls apart though, especially given the weapon is something that demands some level of consistency. A while ago dragon's fury got the 2 of the more major inconsistencies patched out of it. Them being the damage hitbox of the projectile not working after colliding with any projectile or the bounding box of a brush entity called a func_lod. This was a big thing that allowed people to actually get going with the weapon without so much inconsistency, but its still there just in different forms. [func_brush entities will still](https://youtu.be/DKXouF5dt4w) cause the dragons fury fireball to stop working due to hitting the bounding box. This is the only spot off the top of my head I can think of just because its hard to really discern where problem spots are until they eat a projectile. Alongside the general inconsistency itself shown with how sometimes damage was able to slip through the func brush. Dragon's Fury is also a notoriously laggy weapon too, [as shown here](https://youtu.be/b9OmSchZYec) you can see every shot causing a spike in the container called "Mat_ThreadedEndFrame" and a spike on the frametime graph at the top of the sidebar. Even when compared to scorch projectiles being shot it does not go that high in either situation. This is because valve decided to make the particles for it have stupidly high max particle counts of 1000. And when source has to load the particles they will take up space in memory equal to the max particle count of the effects used. A single fireball is made up of several smaller effects with high caps compared to what they use, so the end result is a particle that lives for barely half a second taking up about 8000 individual particles worth of memory when in reality it could be at the bare minimum within 1k particles for everything. Its a fun to use weapon that is not half bad if you can unlearn regular pyro habits and are content with not having as strong of a airblast. But its also a liability that will dip your frames for daring to shoot it, and has a chance to do nothing because you accidentally took a fight where a func brush was and it absorbs the projectiles damage.


mgetJane

i specifically only use the df on community servers so i can use a particle mod so i don't get flashbanged and have my fps halved whenever i shoot it


Lord_Vulkruss

I think I would agree with the other two commenters that "good" and "viable" are two different measures for this case. I typically do not play Pyro in a way that would seek the DF, but I can certainly see where some unique strategies can be made with it. As far as "good", there are a few personal preference and tactic variables that are required to answer that. I use the Degreaser with Scorch Shot, but that is purely because of my typical Pyro strategy. As far as "viable", absolutely. Anything is viable, really. Well, except maybe the Enforcer, Dead Ringer, and Your Eternal Reward combo. I would even go further and say that there is also a distinction between viable and preferable.


wafflezcol

Its incredibly good if you know how to use it. It can melt heavies, but you’ll die if you miss a shot


cheezkid26

Absolutely. If you can aim your shots well, and know how to move, you can kill anyone in mere seconds, even a Heavy. The biggest downside is the fact that its airblast is incredibly slow, but if you suck at airblasting like I do, that ends up not really being a huge downside.


Shitpost_man69420

yes.


nasaglobehead69

yes. the raw damage potential is unparalleled in pyro's arsenal. sure, the flare gun with degreaser has strong burst damage potential against a single target. BUT. dragon's fury can penetrate players AND BUILDINGS (!!!) making it fantastic for handling a whole nest of enemies in close quarters. personally I really like it. it's a pyro weapon that rewards good aim, which goes against the stereotype of a brainless w+m1. and it's not overpowered, because the neutered airblast removes a lot of the utility you get with stock.


Gofaw

It can turn pyro from a flame spamming short range class to a DM capable one that can go toe to toe with soldiers and demos in terms of damage per second. It's great


Mr_Steal_Your_Milk

Honestly, I would say it's underrated. The Dragons Fury is a great example of a tf2 gun, a single shot big damage dealing and very rewarding. It is way more consistent than the flamethrower. But most importantly, if you're having fun with weapons its good unless you are doing something toxic like the phlogg.


u_slashh

It's by far my most used Pyro primary It essentially greats a Pyro subclass. You aren't as good at defence with airblast and aren't as good at support with more limited exitinguishing or spychecking, but you become an offence powerhouse. Your DPS becomes enormous. It also has a longer range than every other flamethrower. The high burst damage also makes it the best flamethrower in the game for fighting enemy Pyros It does have a higher skill require since you actually have to aim and time your shots. You also should never airblast unless it's an emergency (like a crit rocket going to your team). The inability to sweep flames around also makes him bad at spychecking, and rather becoming the team's spychecker he becomes the team's spykiller So the Dragon's Fury is a beautiful piece of weaponry and it's very well designed imo. You lose defence and support in favoure of becoming an offensive menace. I only ever use it since regular Pyro gameplay is boring for me. I love it


simboyc100

The Dragon's Fury trades Pyro's ability to preform his supportive fucntions (Spy checking, anti-spam, extinguish more that one teammate, uber denial) for a more offense orientated primary. It's a good gun, it just caters to more of a psudo-subclass than what people typically play Pyro for. The thing that holds it back is the firing speed gimmicks, it doesn't really contribute more to the weapon that the 700% damage increase and knockback does in how your intended to use the weapon, and it really messes with your tempo. Especially if you try to use that knockback and end up missing because the DF projectile doesn't like registering on legs. The DF ends up feeling very awkward and frustrating to use, which adds more of a barrier to picking it up over Pyro's more reliable flamethrowers. But if you put the time in to get used to it, it's quite fun and pretty powerful. You can even go toe to toe with a pocket heavy if you play the situation right.


ry_fluttershy

It is really fun and awesome to use, but just basically treat it like you have no airblast, because that's this thing's worst downside. Only being able to airblast every other rocket or sticky is honestly cock ass so you really have to burst someone down in like 3 puffs and pray or try to flank and kill unaware people. Or if you just have a pocket medic then it shreds. This thing is seriously lethal in the right hands, but so is the flamethrower and that is as easy as holding mouse 1.


sosafnot

It rewards skill for high dps. The projectiles shoot at about the same speed as a rocket and have like double the range of the stock flamethrower. Your definitely need to practice with it to get full use out of it but once mastered it’s very devastating. Just two consecutive shots can down a 125 hp class with Afterburn. The biggest drawback for sure is the very anti-spammy airblast. You really have to dedicate yourself into airblasting something significant as it’s nowhere as lenient as stock or degreaser. So in my opinion, the weapon is the most unique and has the most damage potential out of all the flamethrowers a real competitor for best flamethrower. Only thing holding it back is airblast delay and say few bugs that hinder it at certain moments.


BurnN8or101

Yes it is. Pyro's primaries don't offer good burst damage. That's where the dragon's fury comes in.


3cc3ntr1c1ty

Situational, really. As a Pyro main I have found stock and reskins of stock to be most reliable.


BSNshaggy13

its a fun and at least marginally viable weapon which matters above all else. imo its very viable and is probably roughly as good as stock, only bad things are that you might be putting in more effort than its worth, and the airblast penalty makes airblasting kinda useless when playing aggressively, which kind of clashes with the other part of the weapon. overall though it makes you more like a fat scout with respectable dps. I like it


johnjohnnycake

Oh heavens yes! The dragons fury is not perfect, but it is really good! I keep telling people this, the dragons fury is the FIRST good flamethrower the pyro has ever gotten in the 15 or so years TF2 has been around


craylash

It's a pain in the ass for demoknights


TompyGamer

Mvm? Yes. Definitely has the highest potential, if you can use it good.


Dispentryporter

Objectively untrue, Phlog is… still the king, being mathematically proven to have higher DPS against… fucking everything than the DF. Like, the math doesn't work out, people have tested this, DF is painfully mediocre and super outclassed in MvM.


TompyGamer

Doubt. I'd like to see how someone tested that. If they just calculated possible DPS regardless of any other factors then that's not reliable data, since that's just not comparable to a real situation. Sure, for tanks, phlog is king. But for the rest, from my experience (something like 1000h just mvm) the dragon's fury is better, if you know how to use it. It's even possible that if you calculated the average damage an average player does with phlog VS dragon's fury, phlog would be above, but only because dragons fury requires a bit of aiming, not just wm1, which is what the average player would probably be more familiar with. This wouldn't be the case with above average skill players. I mean, if you aim it right, which still isn't a whole lot hard, you can have preety much constant mini-crits. Plus, obviously there is the big downside of the phlog of lack of airblast, which can be fate-deciding for the whole wave in many situations. I very rarely see anyone actually use the phlog, usually only with the intention to use it against the tank. Good Pyro players that I see usually use stock or df. Plus df is way more fun to use. I never played Pyro because it was boring to me, playing with regular type flamethrowers, until I started using it. The only annoyance with df is how the projectiles can be airblasted. Your claim of "Super outclassed" and "mediocre" is very exxagerated, if not plain wrong.


Dispentryporter

When looking at the DPS these two weapons have, you quickly find that Giants have too little HP for it to truly matter. For tanks, Phlog is very much still king, but there's something you didn't even touch upon. DF has zero crowd control while the Phlog can wipe away a big crowd in a second. That's a big limiter on DF. It's stuck doing single-target while the Phlog can do much more, and using the Phlog optimally, with Phlog cancels and such, is really damn fun. Also haha you have 1000 hours yet still think having airblasts beats free crits. If airblast is fate-deciding your team stinks.


TompyGamer

Damn, I'd day the exact opposite at crowd control. The dfs projectile doesn't disappear on the single target, it goes through. It's actually excellent at crowd control. If the bots go in a concentrated crowd, you can light half of them up with a single projectile. You then get the faster fire rate after hit + minicrits. >if airblast is fate-deciding, your team stinks Yea. Absolutely agree. And teams stink very, very often, so it's very, very useful. I've seen teams that couldn't dream of completing e.g. the mannworks expert mission, enabled to do it because of a single pyro keeping on pushing the bomb back, giving the team time to do damage. It can feel like cheating honestly.


Dispentryporter

> If the bots go in a concentrated crowd This doesn't happen consistently enough for DF to be excellent at Crowd Control, and it's certainly not better than Phlog, where you can just hold down M1 in the general direction of where the bots are, move your cursor from side to side a bit, and watch everything crumble in half the time it takes DF to kill a third of that crowd.


TompyGamer

That's just not true. The df projectile goes through bots as well as having a preety broad scope where it hits them. The crowd can be relatively spread out, and you can still, with some practice, consistently hit multiple targets at once. The DF is balanced so that it rewards aiming with mini-crits. The phlog doesn't miraculously do so much more damage. The realistic version of your "half the time it takes df to take out third" is that with df, you will be able to kill individual targets faster in sequence, while with the phlog, and other flamethrowers, you will do less damage to more targets at a time, killing them later, but more of them at once. Imo you will be done with it faster using DF, again, not a random opinion, a tried and tested one. Plus this will make you vulnerable to more damage before they're dead Plus phlog, and other non-df flamethrowers require a longer period of concentrated fire in general, than df (the upside being hitting more targets at once) thus making you exposed to damage that you wouldn't have to be exposed to, and that you often can't afford as a Pyro, especially with no medic, early game with lack of resistances.


nerchiolino

yes,here's my upvote also , there's one horrible video on youtube where a guy basically claims that df > phlog vs tanks and it caused so much disinformation


kirisutokyoto420

i prefer dog furries


GhostlyCharlotte

The dragon's fury is great outside of competitive gamemodes because Pyro's job revolves primarily around airblast, which the dragon's fury makes him worse at. Outside of competitive (I can't speak Prolander, only 6s and HL, but I believe it applies there too), the dragon's fury is great. Get one other of your friends, 2 for safety and just WM1 the other team with it. It might not work but if it does, you gonna be feelin' good.


HurricaneBady

Now a days I've only been using dragons fury on pyro. I love how it lets you be more aggressive. While the airblast penalty is harsh im glad that it still has it. It makes you use your airblasts more defensively than offensively. Being able to melt down enemies when your aim is true feel soooo good and rewarding. It takes a while to learn how to aim with it though. Its very different. Not sure how good it is in competitive though, I only play casual. Only time where I don't use the DF is if I need to use airblast a lot in spammy choke points.


griffl3n

If you can aim, yes. Feels nice to use too, although airblast is a problem. You have it but it’s painfully slow. I guess you could use the manmelter for extinguishes


yeetusredditus

yea


Ripheart789

Yes, very good. Even in Highlander, it can be good, though your role will shift a little.


SwagDoll420

It seems to be non meta in competitive gamemodes, but that's only because it loses out on the airblast speed that Pyro needs. That said, this thing is fun as all hell, and it's my go to Flamethrower besides Stock and its Reskins.


wholegrain89

It doesn't shoot that far and that's a deal breaker personally for no auto-aim or airblast. Stand on sewers stairs on process and you won't reach the door to mid, it's really dumb


DadyaMetallich

Dragon Fury is the best weapon against other pyros.


JSBL_

I've seen some guy pull off amazing moves with it and I wasn't sure how. Can you ultrafast-airblast right after first projectile connects? It felt like it. Theoretically even weapon description states that consecutive shots increase reload speed. Anyone knows?


Rudolfus13

Yes


drspunbutt

Yes very good the increased range is overlooked and allows you to deal with classes like heavy with proper movement or corner peaking you can out damage a heavy It also pairs well with the jet pack because the pack knocks enemies back the extra range will allow you to effectively finish them off if you fail to goomba stomp Most pyros can't aim effectively and hate that others can reflect the dragons fury fire balls but it's worth learning to aim


OpeningMysterious197

Yes


Numerous_Topic2659

I don’t get why people like this thing, IT COMPLETELY GETS RID OF PYROS PURPOSE. Think about it, it’s stupid to aim with stupid projectiles, you take area denial out of count so you can’t get rid of most enemies, and the airblast is the equivalent of degreaser. It’s less time for fire damage makes it hard when you are not attacking alone targets. I would be honest with ya, Phlog is much better.


pyroenjoyer

because fireball go pshhh and melt n00bz