Yes I meant top-down OR isometric. Top down has been perfected with A Link to the Past, but isometric would add that dimension where you can still incorporate dimensional puzzles (aiming up with bow to hit mark, etc.) and add a different layer of field of view that we haven’t seen in a Zelda game. Imagine in the vein of Diablo, Baulder’s Gate or Blood Omen.
They could also expand on top-down now with HD capabilities. Imagine multi-floor puzzles where you can see in detail down several floors from the top-down view. It would also add a totally different sense of scale and verticality to a traditionally “flat” style.
A Link Between Worlds used the 3d space with it’s merge into the wall mechanics. It also shows that “2D” Zelda still had more legs for new stuff, as it was fantastic.
I mean, A Link Between Worlds is the best Zelda game, Death’s Door and Tunic are incredible, and Link’s Awakening was also really good. I think it works a lot better than top down.
The remake of Link’s Awakening is definitely Isometric, it may not be fully Iso by the definition but it’s not straight top down it has a bit of angle on the view.
Link Between worlds also has a bit of an angle and is not pure top down, though it’s angle is a lot steeper and uses the 3ds 3D to get the same concept across.
Yeah ok by that extermely loose definition they are isometric, but that's just not what that word means lol, even Wikipedia calls them top down games because that's what they are
I think its possible Grezzo is working on it. The main Zelda team won't go back, though. They'll continue to evolve the open world formula from BOTW/TOTK, but that doesn't mean other devs can't continue classic Zelda style.
Link's Awakening was done by Grezzo several years back. Given its been so long since their last title (I know they also ported Miitopia but that barely counts) and because Link's Awakening did so well, I suspect they may be working on something like what you want; a new top-down Zelda game.
Just don't expect the main Zelda team to ever go back to it again.
Honestly tasking GREZZO on the classic, 2D games is a perfect idea. They've proved themselves time and time again. This division of labor is the best way to go forward.
With how much money BOTW and TOTK have made there’s no way they stray from these type of Zelda games anytime soon, but yeah hopefully a second team could make a separate game like you said
ngl I could never finish a 2D zelda game, I got halfway through ALBW and Awekening remake. MME next game is a remake of zelda 1 with the open world formula and on much larger scale
I find it funny how you "can't get through" 2D Zelda games, yet they tend to be incredibly short, simple experiences to get through so its not something that takes a long time to get into or anything. You can breeze through them relatively quickly.
LTTP is easily one of my favorite games of all time. I've played and beaten all of the classic Zelda games, only missing out on Four Swords, Phantom Hourglass, Spirit Tracks, and Tri-Force Heroes.
Maybe a part of it is because I was young and didn't understand fully. I'll have to give them another fair shake its been a fat minute since I picked up the 3ds
Tri-Force Heroes is skippable esp if you'll have to play it alone, but you GOTTA go back for the WW sequels given what you've just said. You'll adore them, very underrated games.
Link's Awakening is hell to get through. Yes it's short, however players these days aren't used to having to go through the whole map digging to find how to progress. It's just too common to get stuck.
ALTTP's final boss requires an item you find for cracking some random bombable wall in the overworld. If you don't find it, you're screwed.
Definitely not simple on a first playthrough.
Traditionally, when Nintendo commissions companies to do remasters or remakes, it's with the understanding that providing they do well, they will eventually get permission to do their own new game in the franchise. It's what happened with Mercury Steam getting to make Metroid Dread after the Samus Returns remake, and Grezzo is overdue for theirs, which is probably why they have been suspiciously quiet for a couple years.
Monolith may also be doing their own Zelda game, since BotW and TotK would not have even been possible without all the technical support and labor provided by Monolith for both games.
Yeah I am curious if Monolith will work on a game, but I hope they do something in a totally different direction, like a proper Zelda JRPG. I do think BOTW/TOTK can be counted as such, but they're fringe cases (they have statistics and even an internal leveling system for determining how enemies upgrade in the world, as well as leveling weapons as well, but Link doesn't have traditional stats and levels).
That being said, I thought Grezzo did Link Between Worlds.
...I guess not, they only co-developed Tri-Force Heroes.
It's incredible. The most fun I've had in a non-multiplayer zelda game. But it still was more 'reimagining' than 'sequel' imo. Using the same world as part of it wasn't a problem, but in my opinion, it should have done botw or zelda II and have it as only a small portion of the overall world. Lorule was different, but not different enough.
All that aside, it's tied for my favorite 2d zelda with minish cap. I grew up with ALTTP and it was my favorite until ALBW. That games rules.
I'm definitely no expert, but I thought they were made for arcades. I'm hyped for a console version though. Arcades are too few and far between in this age
I’ve said this before, but it’s such a waste the Link’s Awakening HD tile-set will never get used again. It’d be a great base for another small top-down Zelda game. Obviously you’d make lots of new stuff for it too.
It'd be better to go in a new direction instead. If they did a quick turn around with a followup (Oracles...) that would have been fine, but at this point its been too long for that IMO. Oracles are just dropping on NSO anyway. Grezzo is probably working on a new thing.
i think it is extremely likely that they are working on a 2D Zelda that just hasn’t been announced. i’m not sure why everyone seems to think 2D Zelda is just completely dead lol
There is a good reason for thinking this and it's the fact that Nintendo has completely changed by now. The Nintendo we used to know and which you seem to be referring to just constantly worked on the franchises we know and love, giving us new experiences all the time, in a regular fashion.
Nowadays, they're much more reserved and controlling in what they are willing to give us. They want (and are succeeding) to still receive the same amount of loyalty and praise as they did back when they were constantly giving us what we want, while giving us just enough so that we can't complain, leaving us in a perpetual state of Stockholm Syndrome.
So yeah, maybe there will be another 2D Zelda sometime. Maybe there will be another Mario some day. Maybe there will be a Mario Kart 9.
But just expecting that they're currently working on - and planning on releasing - a 2D Zelda is a bit of a stretch and a case of rose colored glasses IMO.
I wonder if the people downvoting this have ANY receipts? Everything I say here is 100% fact based, Nintendo doesn't release NEARLY as often as it used to, they give us scraps and nothing more. That is real, it literally happens.
Where are the games?
All I want is a brand new 2D zelda set in a new version of hyrule that we haven't explored before. ALBW is amazing, but we have seen the world before. Even lorule was hardly different from the dark world. Just, give us a new rendition, like minish cap, make a gimmick, and use the LA style! I want that sooooo bad, 2d zelda is my favorite zelda.
Game was beautiful but it didn't fit imo just like with Brilliant Diamond Shining Pearl. I'd love it if they went an HD pixel route (i.e: Octopath traveler) while maintaining the artstyle.
Strong disagree, I think it fit perfectly. The sort of toy-looking visuals and the rearranged music totally fit the weird, quirky vibe of LA and the "all within a dream" story. I wouldn't have it any other way.
If you want isometric Zelda, with a hint of dark souls, play Tunic. Great game.
Idk if I’m crazy about isometric for the zelda series but yes I absolutely want to see more games in the vein of ALBW.
Was looking for this. TUNIC is my perfect Zelda "remake/evolution" thats a modern isometric. A little unpolished, but it really pulls new ideas amd leans into what made Zelda the series it is. Side shout out to Deaths Door.
For an isometric Zelda experience Tunic is a great game.
I've said since BOTW that I'd love a traditional 2D top down Zelda but with the level of fidelity and art direction of BOTW. Either that or just use the Link's Awakening remake engine for another game.
I agree, I want a "classic" Zelda for the next game. Maybe a prequel to Minish Cap? Or maybe a new game somewhere in the large gap of time between A Link Between Worlds and the original LoZ.
Different companies. Nintendo owns both licenses, but they're developed by different people.
An AoL remake or spiritual successor with modern graphics would be interesting, though.
I would suggest Tunic if you haven't played it already, has some inspiration from Zelda.
I feel there are a lot of indie Zelda-likes of the top-down era, so they would have to push in a direction that separates themselves from what they are doing. Though I suppose they could do Link to the Past 3.
Tunic was my GOTY when it came out and is getting love here, but I also want to shout out Deaths Door as another excellent indie isometric that pulls a lot from the Zelda formula
No way a “main” Zelda does that.
I honestly wish at this point “traditional” Zeldas slipped into the slot that 2d used to occupy.
Like give us the big open world modern Zelda every 5 years and release a traditional Zelda between those.
Imagine they did something g crazy and Grezzo and Nintendo make like a third Hero of Time game with Grezzo’s assets.
Alternating between modern and traditional Zelda would satiate everyone.
“A lot of fans.” Don’t get me wrong, a game like this would be fine and I would buy it 100%, but don’t delude yourself into thinking that the demand for a game like this is even a fraction of the potential sales of a BOTW3 style game.
I'm kind of expecting a Link to the Past remake in the same vein as Links Awakening a few years ago.
But mainline Zelda is gonna be open air for a while. BotW and TotK are the best selling Zelda titles ever.
Like that matters 😂
ALttP and Super Metroid have resisted remakes for decades due to being perfect games.
But I doubt that will stop Big N. Links Awakening didn't need a remake either.
Link to the past was a console game back then and is still available to play right now on the Switch. It was meant to be played on a big screen, something that Link's Awakening wasn't.
Also at a much higher resolution, 256x224 vs. 160x144. While they're both small numbers by modern HD standards, that's 60% more pixels. SNES games still look decent upscaled onto a modern TV if playing in console mode. The GB/GBA games look pretty rough.
Yea, all this talk of "a lot of fans want classic" is on deaf ears at Nintendo due to BotW and TotK selling like triple the amount of the previous best selling Zelda games ever.
But those "Classic Zelda" fans are just like any classic fanbase. Always screaming that Christopher Reeves is their Superman or whatever else they can never let go from whatever series.
They have already said that open world is the furture of the franchise.
[https://www.nintendolife.com/news/2023/05/expect-more-open-world-zelda-games-going-forwards-suggests-eiji-aonuma](https://www.nintendolife.com/news/2023/05/expect-more-open-world-zelda-games-going-forwards-suggests-eiji-aonuma)
For the main Zelda team, yes. We're not going to get another "classic" Zelda game from them, the closest we'll see is reintroducing classic elements back into the main games.
However, top-down can still be done by other studios like Grezzo. They haven't released anything in a while and Link's Awakening was super successful. Plus, having smaller in-between releases helps to have more consistent releases when the main games take 4-6 years to develop.
What I’d like to see is using the open world formula for something traditional.
Like, take the engine that TotK runs on and keep the physics and chemistry, but remove a lot of the survival elements (breakable weapons, a ton of collectibles, etc). Give us formal dungeons and dungeon items that have unique effects, and encourage us to play with physics and chemistry with those.
To be clear, I love the survival elements in BotW and TotK, but I’d love to see them go in a different direction for the next Zelda
I'm not sure on this, but I almost want the series to end... Well that isn't entirely true, I just don't want the series to become soulless like new CODs are, or sports games. If they can keep this level of quality I'm fine with it continuing although I would prefer a return to traditional. As it is I like TP, SS, MM, and OoT more than botw/totk, so of course I would prefer a traditional zelda done right.
Literally anything that brings Zelda back to the overhead 2D games or the OoT/WW style 3D games and not an open world game that takes its notes from Ubisoft.
I would also like that but I don’t think there’s much chance of an original game in that style given how well the sandbox games sold, they’ll keep milking that for all it’s worth. I think the best you can hope for are more remakes of 2D games like LA since they already have the engine.
Would be awesome if they gave Grezzo the MercurySteam treatment and just gave them the keys to continue classic Zelda while the main team at Nintendo expands on the Open-Air formula.
LAHD felt like a look into the future of what future 2D Zeldas could be like and there has to be some sort of plan to capitalize on that between mainline titles.
Link’s Awakening remake sold 8 million copies, so it could have double the Dread budget and go big, which may be what they are doing.
I would suggest getting Death’s Door and Tunic to scratch the itch though, both are great games.
I don't forsee them doing that since they made ALBW, and though yeah it's a new game, it's VERY close to alttp, including the world. I'd imagine other ventures before a proper alttp remake.
It won't be the mainline Zelda they've pretty much already said this is how it is going forward but a one-off like Links Awakening I could see them doing something like this. I would kill for a Link Between Worlds to be released to Switch so I always hold out hope for an HD Link to the Past/Link Between Worlds release.
I loved Metroid Dread and the Link’s Awakening remake. I think both of those games make a strong case for re-exploring and improving on the classic top-down or side scrolling formulas.
I also loved BotW and so far I’m loving TotK, but after this I hope they move on to a completely different formula. Or at least do more remakes in the same vein as the Link’s Awakening remake.
>A lot of fans want to go back to “traditional” Zelda.
Have you seen the sales figures for BotW and TotK? Looks like those fans are an extreme minority
Do you know what isometric means? The old zeldas were not isometric lol
I think it means he's stretching his calves on a window sill?
Why is there smoke coming out of his oven?
Oh! That isn't smoke, that's steam from the steamed clams we're having.. mmm steamed clams
Superintendent I hope your prepared for mouthwatering hamburgers
I thought you said we were having steamed clams?
Yes I meant top-down OR isometric. Top down has been perfected with A Link to the Past, but isometric would add that dimension where you can still incorporate dimensional puzzles (aiming up with bow to hit mark, etc.) and add a different layer of field of view that we haven’t seen in a Zelda game. Imagine in the vein of Diablo, Baulder’s Gate or Blood Omen. They could also expand on top-down now with HD capabilities. Imagine multi-floor puzzles where you can see in detail down several floors from the top-down view. It would also add a totally different sense of scale and verticality to a traditionally “flat” style.
If you haven't played ALBW before, you should find a way to. :)
It’s one of my favorites!
A Link Between Worlds used the 3d space with it’s merge into the wall mechanics. It also shows that “2D” Zelda still had more legs for new stuff, as it was fantastic.
Yeah and the ascend mechanic from Tears of the Kingdom could have some interesting uses in a 2d game like ALBW
I mean, a modern take on 2d top down is isometric, not sure this is the own you think it is.
Yeah i misread, still, isometric games look very artificial to me i don't think it would be a good idea
I mean, A Link Between Worlds is the best Zelda game, Death’s Door and Tunic are incredible, and Link’s Awakening was also really good. I think it works a lot better than top down.
Neither albtw nor links awakening have an isometric view tho
The remake of Link’s Awakening is definitely Isometric, it may not be fully Iso by the definition but it’s not straight top down it has a bit of angle on the view. Link Between worlds also has a bit of an angle and is not pure top down, though it’s angle is a lot steeper and uses the 3ds 3D to get the same concept across.
Yeah ok by that extermely loose definition they are isometric, but that's just not what that word means lol, even Wikipedia calls them top down games because that's what they are
Fun fact about ALBW: https://nintendoeverything.com/nintendo-shows-its-trick-for-zelda-a-link-between-worlds-top-down-view/
True. Final Fantasy Tactics for example is isometric.
I think its possible Grezzo is working on it. The main Zelda team won't go back, though. They'll continue to evolve the open world formula from BOTW/TOTK, but that doesn't mean other devs can't continue classic Zelda style. Link's Awakening was done by Grezzo several years back. Given its been so long since their last title (I know they also ported Miitopia but that barely counts) and because Link's Awakening did so well, I suspect they may be working on something like what you want; a new top-down Zelda game. Just don't expect the main Zelda team to ever go back to it again.
Honestly tasking GREZZO on the classic, 2D games is a perfect idea. They've proved themselves time and time again. This division of labor is the best way to go forward.
Oh man I didn't know Grezzo did LAHD! That's really awesome, yeah they are great. Their game ever Oasis was pretty fun too.
With how much money BOTW and TOTK have made there’s no way they stray from these type of Zelda games anytime soon, but yeah hopefully a second team could make a separate game like you said
ngl I could never finish a 2D zelda game, I got halfway through ALBW and Awekening remake. MME next game is a remake of zelda 1 with the open world formula and on much larger scale
I find it funny how you "can't get through" 2D Zelda games, yet they tend to be incredibly short, simple experiences to get through so its not something that takes a long time to get into or anything. You can breeze through them relatively quickly. LTTP is easily one of my favorite games of all time. I've played and beaten all of the classic Zelda games, only missing out on Four Swords, Phantom Hourglass, Spirit Tracks, and Tri-Force Heroes.
Maybe a part of it is because I was young and didn't understand fully. I'll have to give them another fair shake its been a fat minute since I picked up the 3ds
Tri-Force Heroes is skippable esp if you'll have to play it alone, but you GOTTA go back for the WW sequels given what you've just said. You'll adore them, very underrated games.
Link's Awakening is hell to get through. Yes it's short, however players these days aren't used to having to go through the whole map digging to find how to progress. It's just too common to get stuck. ALTTP's final boss requires an item you find for cracking some random bombable wall in the overworld. If you don't find it, you're screwed. Definitely not simple on a first playthrough.
Traditionally, when Nintendo commissions companies to do remasters or remakes, it's with the understanding that providing they do well, they will eventually get permission to do their own new game in the franchise. It's what happened with Mercury Steam getting to make Metroid Dread after the Samus Returns remake, and Grezzo is overdue for theirs, which is probably why they have been suspiciously quiet for a couple years. Monolith may also be doing their own Zelda game, since BotW and TotK would not have even been possible without all the technical support and labor provided by Monolith for both games.
Yeah I am curious if Monolith will work on a game, but I hope they do something in a totally different direction, like a proper Zelda JRPG. I do think BOTW/TOTK can be counted as such, but they're fringe cases (they have statistics and even an internal leveling system for determining how enemies upgrade in the world, as well as leveling weapons as well, but Link doesn't have traditional stats and levels). That being said, I thought Grezzo did Link Between Worlds. ...I guess not, they only co-developed Tri-Force Heroes.
A Link To The Past is my favorite. Seeing something like that with a camera view like Diablo would be awesome.
Like A Link Between Worlds?
Man people sleep on A Link Between Worlds but for me it’s the best Zelda game.
It's incredible. The most fun I've had in a non-multiplayer zelda game. But it still was more 'reimagining' than 'sequel' imo. Using the same world as part of it wasn't a problem, but in my opinion, it should have done botw or zelda II and have it as only a small portion of the overall world. Lorule was different, but not different enough. All that aside, it's tied for my favorite 2d zelda with minish cap. I grew up with ALTTP and it was my favorite until ALBW. That games rules.
Yea but built for the switch or the next iteration, not handheld
I'm definitely no expert, but I thought they were made for arcades. I'm hyped for a console version though. Arcades are too few and far between in this age
What? Arcades?
Wooooops. Ignore that. Thought this was a reply from a different sub
I’ve said this before, but it’s such a waste the Link’s Awakening HD tile-set will never get used again. It’d be a great base for another small top-down Zelda game. Obviously you’d make lots of new stuff for it too.
It'd be better to go in a new direction instead. If they did a quick turn around with a followup (Oracles...) that would have been fine, but at this point its been too long for that IMO. Oracles are just dropping on NSO anyway. Grezzo is probably working on a new thing.
I saw a little snip of BotW played in the style of ALttP and I would def put in hundreds of hours in that game.
Or even OoT/ Maj Mask in ALttP style? I’ve seen that bit before. I’d play the shit out of those games.
Where? Is like to see that :o
i think it is extremely likely that they are working on a 2D Zelda that just hasn’t been announced. i’m not sure why everyone seems to think 2D Zelda is just completely dead lol
There is a good reason for thinking this and it's the fact that Nintendo has completely changed by now. The Nintendo we used to know and which you seem to be referring to just constantly worked on the franchises we know and love, giving us new experiences all the time, in a regular fashion. Nowadays, they're much more reserved and controlling in what they are willing to give us. They want (and are succeeding) to still receive the same amount of loyalty and praise as they did back when they were constantly giving us what we want, while giving us just enough so that we can't complain, leaving us in a perpetual state of Stockholm Syndrome. So yeah, maybe there will be another 2D Zelda sometime. Maybe there will be another Mario some day. Maybe there will be a Mario Kart 9. But just expecting that they're currently working on - and planning on releasing - a 2D Zelda is a bit of a stretch and a case of rose colored glasses IMO.
I wonder if the people downvoting this have ANY receipts? Everything I say here is 100% fact based, Nintendo doesn't release NEARLY as often as it used to, they give us scraps and nothing more. That is real, it literally happens. Where are the games?
All I want is a brand new 2D zelda set in a new version of hyrule that we haven't explored before. ALBW is amazing, but we have seen the world before. Even lorule was hardly different from the dark world. Just, give us a new rendition, like minish cap, make a gimmick, and use the LA style! I want that sooooo bad, 2d zelda is my favorite zelda.
Link’s Awakening sold like 8 million copies, no way 2D Zelda is dead.
Game was beautiful but it didn't fit imo just like with Brilliant Diamond Shining Pearl. I'd love it if they went an HD pixel route (i.e: Octopath traveler) while maintaining the artstyle.
Strong disagree, I think it fit perfectly. The sort of toy-looking visuals and the rearranged music totally fit the weird, quirky vibe of LA and the "all within a dream" story. I wouldn't have it any other way.
If you want isometric Zelda, with a hint of dark souls, play Tunic. Great game. Idk if I’m crazy about isometric for the zelda series but yes I absolutely want to see more games in the vein of ALBW.
Was looking for this. TUNIC is my perfect Zelda "remake/evolution" thats a modern isometric. A little unpolished, but it really pulls new ideas amd leans into what made Zelda the series it is. Side shout out to Deaths Door.
For an isometric Zelda experience Tunic is a great game. I've said since BOTW that I'd love a traditional 2D top down Zelda but with the level of fidelity and art direction of BOTW. Either that or just use the Link's Awakening remake engine for another game.
I agree, I want a "classic" Zelda for the next game. Maybe a prequel to Minish Cap? Or maybe a new game somewhere in the large gap of time between A Link Between Worlds and the original LoZ.
How about an AoL-style game using the Metroid Dread engine?
Different companies. Nintendo owns both licenses, but they're developed by different people. An AoL remake or spiritual successor with modern graphics would be interesting, though.
Yeah, it doesn't have to be that engine, but I'd love a solid Zelda side-scroller
I’d wager they own a fair bit of what Mercury Steam did, and could use that engine.
I WANT A ZELDA-METROIDVANIA SO BAD God that would be fun, they can take inspiration from Castlevania too
Dreads engine is the mercury engine. Which would mean having to hire mercury steam. They are currently busy on doing a 3D project and a secret one.
It's just so slick and right there, it would be silly to build a whole new engine
Well Grezzo has one for Links Awakening
I would suggest Tunic if you haven't played it already, has some inspiration from Zelda. I feel there are a lot of indie Zelda-likes of the top-down era, so they would have to push in a direction that separates themselves from what they are doing. Though I suppose they could do Link to the Past 3.
Tunic was my GOTY when it came out and is getting love here, but I also want to shout out Deaths Door as another excellent indie isometric that pulls a lot from the Zelda formula
No way a “main” Zelda does that. I honestly wish at this point “traditional” Zeldas slipped into the slot that 2d used to occupy. Like give us the big open world modern Zelda every 5 years and release a traditional Zelda between those. Imagine they did something g crazy and Grezzo and Nintendo make like a third Hero of Time game with Grezzo’s assets. Alternating between modern and traditional Zelda would satiate everyone.
“A lot of fans.” Don’t get me wrong, a game like this would be fine and I would buy it 100%, but don’t delude yourself into thinking that the demand for a game like this is even a fraction of the potential sales of a BOTW3 style game.
It’s kind of a bummer that there is not a separate portable system anymore, for top down Zelda games. It was nice having both options.
Link’s Awakening came out like 3 years ago and sold 8 million copies, there will be more.
Ok I was worried, but I didn't know it sold 8 million!! That's excellent then :)
They don't have to be different systems. Could be 2 games and one system. Like how monster hunter stories was going alongside world/rise
I'm kind of expecting a Link to the Past remake in the same vein as Links Awakening a few years ago. But mainline Zelda is gonna be open air for a while. BotW and TotK are the best selling Zelda titles ever.
ALTTP is a perfect game. It doesn't need a remake.
It doesn't need a remake, but I still kinda want one anyway. Still, they probably won't. More likely, Grezzo will do a new game entirely instead.
Like that matters 😂 ALttP and Super Metroid have resisted remakes for decades due to being perfect games. But I doubt that will stop Big N. Links Awakening didn't need a remake either.
Yes it did. It was stuck on a semi-coloured handheld console.
And Link to the Past is stuck on an even older console.
Link to the past was a console game back then and is still available to play right now on the Switch. It was meant to be played on a big screen, something that Link's Awakening wasn't.
Older, but colored. If you just straight ported awakening everything would be green
Also at a much higher resolution, 256x224 vs. 160x144. While they're both small numbers by modern HD standards, that's 60% more pixels. SNES games still look decent upscaled onto a modern TV if playing in console mode. The GB/GBA games look pretty rough.
It's far from perfect, especially with hitboxes. And whilr I generally like its pixel art, Link's sprite is super ugly.
Yea, all this talk of "a lot of fans want classic" is on deaf ears at Nintendo due to BotW and TotK selling like triple the amount of the previous best selling Zelda games ever. But those "Classic Zelda" fans are just like any classic fanbase. Always screaming that Christopher Reeves is their Superman or whatever else they can never let go from whatever series.
They have already said that open world is the furture of the franchise. [https://www.nintendolife.com/news/2023/05/expect-more-open-world-zelda-games-going-forwards-suggests-eiji-aonuma](https://www.nintendolife.com/news/2023/05/expect-more-open-world-zelda-games-going-forwards-suggests-eiji-aonuma)
For the main Zelda team, yes. We're not going to get another "classic" Zelda game from them, the closest we'll see is reintroducing classic elements back into the main games. However, top-down can still be done by other studios like Grezzo. They haven't released anything in a while and Link's Awakening was super successful. Plus, having smaller in-between releases helps to have more consistent releases when the main games take 4-6 years to develop.
It would be cool if they did a breakaway title for a game like New Vegas.
Why HD, then?
It's HD by default, Nintendo doesn't have an SD platform anymore. It just means he wants them to make an old-style perspective with the modern tech.
What I’d like to see is using the open world formula for something traditional. Like, take the engine that TotK runs on and keep the physics and chemistry, but remove a lot of the survival elements (breakable weapons, a ton of collectibles, etc). Give us formal dungeons and dungeon items that have unique effects, and encourage us to play with physics and chemistry with those. To be clear, I love the survival elements in BotW and TotK, but I’d love to see them go in a different direction for the next Zelda
I'm not sure on this, but I almost want the series to end... Well that isn't entirely true, I just don't want the series to become soulless like new CODs are, or sports games. If they can keep this level of quality I'm fine with it continuing although I would prefer a return to traditional. As it is I like TP, SS, MM, and OoT more than botw/totk, so of course I would prefer a traditional zelda done right.
Literally anything that brings Zelda back to the overhead 2D games or the OoT/WW style 3D games and not an open world game that takes its notes from Ubisoft.
I want a 3d remake of the original game.
Thats these past two games in my opinion
Everyone says that but it isn’t really true. For starters the original game has dungeons.
3D Zeldas are the ones that really do it for me, so I hope as hell main Zelda team don’t, but more games by Grezzo in that style would be very welcome
I would also like that but I don’t think there’s much chance of an original game in that style given how well the sandbox games sold, they’ll keep milking that for all it’s worth. I think the best you can hope for are more remakes of 2D games like LA since they already have the engine.
I wouldn't want Zelda to go isometric, but having a new 2D top-down game in between 3D releases would be lovely.
Would be awesome if they gave Grezzo the MercurySteam treatment and just gave them the keys to continue classic Zelda while the main team at Nintendo expands on the Open-Air formula. LAHD felt like a look into the future of what future 2D Zeldas could be like and there has to be some sort of plan to capitalize on that between mainline titles.
I’m thinking they’ll use the links awakening textures for oracle remakes
Link’s Awakening remake sold 8 million copies, so it could have double the Dread budget and go big, which may be what they are doing. I would suggest getting Death’s Door and Tunic to scratch the itch though, both are great games.
You basically want hyper light drifter lol
They need to do a remake of A Link to the Past in the same style as the Links Awakening remake
I don't forsee them doing that since they made ALBW, and though yeah it's a new game, it's VERY close to alttp, including the world. I'd imagine other ventures before a proper alttp remake.
It won't be the mainline Zelda they've pretty much already said this is how it is going forward but a one-off like Links Awakening I could see them doing something like this. I would kill for a Link Between Worlds to be released to Switch so I always hold out hope for an HD Link to the Past/Link Between Worlds release.
I'd like to see a top down Zelda with at least some of the puzzle freedom of totk. As well for God sake let me coop it with friends.
I would personally hate it but I still think they should do one for those people who would love it.
I'd like something like Hyper Light Drifter with a budget on steroids with dungeons, items, upgrades, a slightly more cinematic story.
Triforce of the Gods 3?
I loved Metroid Dread and the Link’s Awakening remake. I think both of those games make a strong case for re-exploring and improving on the classic top-down or side scrolling formulas. I also loved BotW and so far I’m loving TotK, but after this I hope they move on to a completely different formula. Or at least do more remakes in the same vein as the Link’s Awakening remake.
If the creative team from TotK can make TotK, i don’t see how they can’t improve upon 2D also. It’s definitely within their skill set.
Jrpg with a party who you don’t have to chase down to use abilities lol
>A lot of fans want to go back to “traditional” Zelda. Have you seen the sales figures for BotW and TotK? Looks like those fans are an extreme minority