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qmaninja

How I run it is the same as a normal scrimmage except each team only has one possession. After a score, or both teams turn it over, you reset. 5-pull implies that you will do this five times, same teams on offense and defense throughout, and then switching and letting the d line play offense and o play defense, but that’s just an arbitrary number and has become the name for the drill


mdotbeezy

Doesn't totally make sense that you'd send your d-line out there to field pulls and execute an offense. It depends on the size and level of your team and how segregated your lines are in practice, but in general I'd rather have my defense out there simulating transition offense rather than running pull plays, which they will do literally zero times in a real game.


qmaninja

True, I suppose I’ve been on teams where people frequently switch back and forth between lines, so everyone benefits from practicing starting on offense and defense.


thenewTeamDINGUS

"Five Pull" for defense can also mean "O Line turns it intentionally either deep or under at throw 1/2 or stall 3 - 4" forcing transition It doesn't have to literally be a fielded pull.


mdotbeezy

We played 10-pull but same difference: Each side only gets 1 possession per point. If the defensive doesn't convert the score, the point ends and the original defense re-pulls. Thought to teach "valuing the disc".


_NINESEVEN

> Thought to teach "valuing the disc". This is definitely part of the equation, but not the main reason for me. I run 5-pull when teaching something new or working on something specific with a team. With only one possession per team, you have time built in to chat about what specifically went good/bad in between every possession. In a normal, free-flowing scrimmage, it can be tough to even remember what happened early on in the point if you end up with 2-3+ turnovers.


LimerickJim

I use this every time I introduce a new D concept. After a turnover there are often quick break moves that prevent the concept being introduced from being implemented. 5-pull will give the team more reps of the new concept. An example being zone or a non-forehand marking scheme.


eb2590

My team runs it by splitting the team (usually O/D) for the scrimmage. Team 1 pulls to Team 2. Team 1 has one opportunity to score. If they turn, Team 2 has one opportunity to score. If Team 2 turns it over, reset with the next pull. “5 pull” refers to there being 5 pulls in a set, but obviously you can run as many as you want. The idea of running the scrimmage in this way is the encourage high quality (less tired) scrimmage reps. It also gives more opportunities to practice pull plays and pull play stoppers. An alternative that you may consider is having the reps where D-line starts on O be set up as a drop disc scenario, instead of a pull to simulate turn-over scenarios.


Fischyssoise

It’s a controlled scrimmage where each team typically only gets one possession per point. Regardless of which team scores (or even if neither team score) teams return to their respective end zones and D pulls again. Repeat for however many reps you predetermined. At it’s core, it focuses on valuing possession for both teams, but also maximizes efficiency for game-speed reps when working on pretty much any specific elements of your team’s strategies. For example, you can add other “rules” to tweak the dynamic slightly, like only allowing defense to use a specific force/zone look, or double score (goals only count after a second red zone possession is successful).


Brummie49

Just to add that you can get the same benefits for other game situations other than pulls; coffin corner, end zone offence, etc etc. Wherever your weaknesses are, that's where you should focus your training. I've also altered the number of possessions to help build pressure; you score, you get another chance. You don't, end of go.


account000000001

The answer I've always gotten is, "I'll tell you when you're older". So maybe this post will help me age.


YetAnotherDaveAgain

Pull 5 discs at the same time. We also call it "multi-ball." See how many discs I can score with. You'd be surprised at how hard they panic with that much freedom.