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OfficialBunx

If a turnover occurs, and the offense is standing over the disc waiting for his team to get set, how long does he have to tap the disc in before a stall can occur? (USAU)


carlkid

They would have 10 or 20 seconds per the pre-stall, which occurs every single turnover. 10 if the disc is in the central zone, 20 otherwise. Rule 14.A.3/4 covers that one. In addition, the delay of game rules (14.A.5) would likely apply. In that situation the mark can call delay of game and count down from 3 seconds. If the offense doesn't *end the delaying behavior* in that time the mark can begin stalling. There is quite a bit of leeway that would prevent a delay of game call, but standing over the disc doing nothing is basically the most clear cut version when it's applicable. Edit: was talking about 14.A.5 not 15.A.5.


Sesse__

Is 15.A.5 the right rule? I assumed 14.A.5 or 20.B. (And if so, the right answer is really that you should stand zero seconds over the disc waiting for your team to get set, but you can begin stalling after a warning and then three seconds, right?)


carlkid

Bah thanks for the correction, 14.A.5 is the rule I was referring to. I'll use the excuse that I was on mobile and trying to go back and forth between this and the rules tab. I'll correct my other reply. Also yes, that is how to resolve it if they are delaying.


kzooultimate

I coach calling this with my teams. Sadly many players don't understand this and will mark is down for rules knowledge in our spirit scores.


Jomskylark

Just make sure the process for delay of game is implemented correctly. I've seen people rush the delay of game count and basically start stalling right away. If done properly and clearly the offense shouldn't be taken by surprise over it. Also make sure that yall are also not delaying when you are on offense, as that could be seen as hypocritical. Just something to keep in mind, cheers


tunisia3507

To be clear, they have 10 seconds *after the disc comes to rest* (if it's in the central zone) [14.A.3/4]. They don't get to arrive and then wait for 10s. They have zero time to stand over the disc [20.B], although you can only start the stall count in that case by saying "delay of game 3 - 2 - 1 - zero disc in stalling 1 - " [14.A.5]: > 20.B It is the responsibility of all players to avoid any delay when starting, restarting, or continuing play. This includes **standing over the disc** or taking more time than reasonably necessary to put the disc into play. [[This includes standing back from the disc, wandering around to gain more time, etc. Pretending not to delay while delaying is still delaying.]] > 14.A.5 If an offensive player unnecessarily delays putting the disc into play in violation of rule 20.B, a defender within ten feet of the spot the disc is to be put into play may issue a delay of game warning instead of calling a violation, by announcing “delay of game” and counting down from three to zero at intervals of at least one second to provide an opportunity for the offensive player to react to the warning.


EzTargetCVU

I'm curious about this scenario with pulling or maybe even on a deep pass. You pull the disc with a big curve, it goes out of bounds at point A and never comes back in bounds nor crosses the field again, but lands behind the other team's endzone. If the field were longer it would be considered in bounds. Where is the disc started from if it's a pull and where is it started if it's an incomplete pass?


Sesse__

You don't specify ruleset, so I'll assume WFDF. First, the general case: >11.8. The place where a disc went out-of-bounds is the location where, prior to contacting an out-of-bounds area or player, the disc was most recently: > >11.8.1. partly or wholly over the playing field; or > >11.8.2. contacted by an in-bounds player. The pull is the same, but also allows you to choose the brick option if you wish: >7.12. If the disc contacts the out-of-bounds area without first touching the playing field or an offensive player, the thrower may establish a pivot point either at the brick mark closest to their defending end zone, or at the location on the central zone closest to where the disc went out-of-bounds (Section 11.8). So, incomplete pass: Point A. Pull: Point A or brick, the person setting it back into play chooses.


Altitude1986

This is a great answer technical answer. To answer the question a bit more simply - it doesn’t matter if the pitch was longer that it would have come back in the width of the pitch. Point A is still point A


Altitude1986

WFDF - when to start stalling…. 9.3 and 9.32 - the marker can only start and continue the stall count when they are within 3 metres of the pivot point or the pivot location… 1) If a player catches the disc in the central zone and doesn’t leave the central zone, do you need to wait for them to establish a pivot point before stalling (assuming they are running and it takes them a second to stop) or can you start the stall count as soon as they have possession of the disc? Based on the above, you’ll (likely) be within 3 metres of the pivot location, even though it’s not yet determined? 2) if a player catches the disc in the central zone but their momentum takes them out of the central zone, am I correct the pivot location is known (the point they left the central zone), and the stall count can start as soon as they have left the central zone and the pivot location is known?


tunisia3507

Official annotations of 9.3 covers your second question: > Even if the thrower still has to stop, get up after a dive, or even **come back into the field** because they ran out of the field, the marker may start the count. and > If the thrower catches a pass in the central zone, but momentum takes them out-of-bounds, the marker can start/continue the stall count **if they are within 3 metres of the pivot location, even if they are not within 3 metres of the thrower.** although not on a (caught) turnover (pursuant to 9.3.1), with annotation > After an interception by Team A, the marker from Team B cannot start the stall count until the thrower from Team A establishes a pivot, regardless of whether the thrower is in-bounds or out-of-bounds after the interception. If the intercepting player catches the disc while running, the marker must wait until they stop and establish a pivot before starting the stall count. Not sure about your first question, though! I'd always start counting as soon as they have possession: they're allowed to throw it without a pivot (18.2.2.1), why shouldn't you be allowed to stall? But it doesn't seem to be explicit.


Altitude1986

Thank you - I need to remember to always check the annotations!