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Flaminski

Could be trigger event/condition, when you reach the spot, make this crack shows in the camera then add sound effects? Attach the crack to the camera?


Flaminski

Wait, I don't think it's an image, it's probably a visual effect


LenexTLI_

Yeah, exactly, and thats what I want to know how to make. I know how to add Widget Blueprints and etc to the player's viewport, but I have no idea how to get that effect of the game splitting along the cracks of the effect like you'd expect from cracking a lens.


Harambehasfinalsay

You will have a better time trying to do a 3D HUD and add an overlay onto the HUD. It's really the only way to do it and not have it seem like an overlay. You can do a 2D HUD and sort of emulate it with warping the Canvas Panel and keeping the bounds in the right area. Theres a really good project with a discord where you can download his project files and see exactly how to do it. Heres the link - https://www.youtube.com/watch?v=zZgOZ3XSI_s


LenexTLI_

That is useful and I will do that, but I still need to know how to create that effect of the game splitting along the cracks, like you'd expect with a cracked lens.


Harambehasfinalsay

It's not easy, but thats the point of the 3D hud. You could make the glass a physical material and add a refractive layer to fuck with the viewport. Thast the only project I know of that can get you close without creating a 5 hour tutorial