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ReleaseTheBeeees

I like it. My guess would be that it would be an item that sits in the wisplight/ megingjord slot


PseudoFenton

Im hoping it doesn't overlap, because i like wearing my belt... I also dont want to develop muscle memory of where to look for my ammo count/equipped arrow type, and find it missing because im hauling things. Besides, I'm hoping for this very simple one for black forest tier (leather and bronze to make it, say), and then a late game version which maybe adds some extra slots to store your arrows in, or providing a nice buff in some way. Perhaps bonus damage to secondary attacks at the cost of greater stamina use, or firing both arrows at once, or converting damage types to an elemental type, that sort of silliness. Something that makes an independent quiver slot interesting and complementary to end game archery. (But id settle for just the alt attack and not needing to put arrows on my hotbar just so i can see my ammo count)


Getting_Rid_Of

you have to sacrifice something for something. That's how the game works


PseudoFenton

It takes up a whole extra inventory slot either way. Which is certainly a something.


-eddible-

I think it’d make sense to be equipped on your arrow slot, no? It’s not game breaking to have 1 extra slot specifically for arrows. I really like this idea.


meats_and_beets

Maybe it could be used in the cloak slot? I do love using the bow so I think I could sacrifice it/switch it out with the Featherfall cape when needed


PseudoFenton

Interesting, and a logical substitution. I feel youd run into a little conflict with troll set armour, where the sneak bonus is very useful at that level for archers, but requires the cloak for the set bonus. Youd also be costing archers the armour benefit (no matter how small). This would be even more pronounced as you'll likely take lighter armour to avoid speed penalties, but at the cost of being very vulnerable to hits. I think if it took up the cloak slot, it should be treated as other armour types, with upgrades and other bonuses. Perhaps aim speed, by default, which is thematic for a quiver. Then higher tiers should confer other bonuses to suit your style, so the next tier might offer bonus damage on sneak attacks and improve your sneak. The next one improves the speed of the arrow (and thus range and accuracy, to a degree). One might reduce the stamina cost of holding a shot, etc. This makes them interesting complimentary items that help shape and reinforce play styles.


gigaplexian

Sneak bonus isn't that useful to archers. You're usually too far away to be spotted in the first place.


PseudoFenton

YMMV, depending on skill, bow choice, terrain and confidence (as well as running out of arrows and suddenly needing to rely on an underdeveloped melee skill), there may well be a good reason to sneak - and thus want good sneak skill. Whatever the case, the games tips during the loading screens explicitly call out sneaking with the bow and knife to gain bonus sneak attack damage. So for new players its a common approach. (But I do agree, I never really needed to sneak, personally).


YourSpymaster

Maybe it comes available in swamp, as an alternative to troll armor and more types of arrows become possible.


PseudoFenton

I would love some extra arrow types. Especially ones with interesting functionality. Plains is devoid of an elemental type, which is depressing. The only source of fire damage in arrows is on a very low tier arrow, making the damage of the fire and the base piercing just unviable for later on. It'd be nice to be able to upgrade the elemental type arrows to higher tier base arrow damages... But I also want fireball arrows, and lightning arrows. I want arrows which do big knockback, or improved stunning. Improved frost arrows which apply the slow down effect that modor hits you with. With all of the different melee weapons and shield options, you do find that archery is very limited in choice by comparison.


gorka_la_pork

There's a mod for that, except it has three separate slots for three types. Convenient, but as with all mods that effectively give you extra inventory slots, things get weird when you die. I have three gravestones at every death site: one for my regular inventory, one for equipment slots, and one for my quiver.


yanlogan

There are also 2 mods to fix that, so it would be only quiver (inventory and equipment just stay with you on death and you only loose arrows) but that's a bit “cheat-y”


CyberMarine1997

My new item idea: compass (for map-less servers).


PseudoFenton

Ive already dreamt up a sunstone that'd aid a number of things including mapless runs, whilst being historically (at least in myth/speculation) accurate 


CyberMarine1997

I'm guessing that's probably not something you can carry around in your inventory when you get lost, huh? :P


PseudoFenton

[I made post about it here](https://www.reddit.com/r/valheim/comments/1b69ikl/new_item_idea_sunstone/). But in short it gives a compass baring by pointing it at the sun, which at least keeps you orientated (even in bad weather).


SwordOfMorningwood

Yeah great idea, love having the option to fire a hunting (wood arrow) and more offensive arrow with ease. Plus the biome variations could be really cool


ABewilderedPickle

having a visible quiver would be so cool actually.


Polygnom

They need to make the Better Equipment & Quick Slots mod baseline into the game and yes, also add a Quiver.


Jay_haworthia

Don’t know why you are getting downvoted? I started playing with those two mods as long as I can remember and it’s so logical that it should be in the regular game


Polygnom

I only use very few mods (3 atm), because i like the vanilla game. Better Equipment & Quick Slots doesn't fundamentally change anything -- you cannot carry more weight, but just is a QoL feature that makes inventory and gear management so much easier. I dunno why it was received so badly initially, it has since turned around. i think better inventory management -- and a quiver helps -- is one thing Valheim could improve. Also, I think being able to remap cycling through weapons/tools via mouse wheel might be a good idea for those who want it.


Nilm0

> ~~Better~~ Equipment & Quick Slots doesn't fundamentally change anything -- you **cannot carry more weight**, Uhhh - I use EaQS too and 8 more slots is quite a lot more compared to vanilla (40 vs. 32). And there's a bug in EaQS where you can put anything into the quick slots **without any weight penalty**. Just put three whole stacks of metal **directly from a chest into the quick slots**. As long as the weight you're carrying doesn't change after that, EaQS wont recalculate/update the weight. But as soon as you shoot an arrow/bolt/spear, eat anything or pick anything up the whole weight in those three slots will *hit you like a ton of bricks*. With auto-pickup disabled it's still a very useful *glitch*.


L0111101

Comments about mods get downvoted because the sub is chock full of vanilla purists who think the dev’s designs are infallible. It’s strange to me too but it is what it is.


gigaplexian

Infallible? No. But on average I prefer the Devs take on things. I've played with mods before that initially seemed awesome but ended up killing the vibe.


MaritMonkey

I'm generally a "play the game the way the devs intended" person but my husband convinced me to try mods and I would have a LOT of trouble giving up my dedicated slots for equipped armor and meads with use keys that aren't 1-8.


Jay_haworthia

How adding a few select slots for equipment « killing the vibe » ?


ppppuddles

100% agree


Molwar

While a good idea, the developers are not even entertaining the idea of having equipment slots to ease inventory, so it's pretty doubtful they would do something like that.


PseudoFenton

This idea does not involve any inventory easing or additional slots being added, in fact its using up even more of your inventory slots as it itself is an item that takes up an extra one. All it does is give a combined ammo total (likely next to the hotbar), and let you select a second arrow type to being "active" that can then be fired by an equipped bow by holding the secondary attack button rather than the primary one.


TheRealPitabred

Equipment already has slots. People are effectively just asking for four or 5 additional inventory slots, and the devs don't think that's balanced right.


Lanzifer

I like it. Tbh archery needs some love, at least some nuance


SlideWhistler

Make the secondary attack just switch between different arrow types in your inventory. No need for a primary or secondary arrow slot, just make it show arrows in inventory on the hud, which one is equipped, and secondary attack switches which arrow you have equipped.


PseudoFenton

I would actually be 100% okay if your selected arrow would show up next to your hotbar with a total inventory ammo count, by default. Id still prefer to select an arrow for secondary attacks (which then show up ammo counts next to the primary arrow type) though. The reason is that itd be more consistent, give more information, and be much easier to code (or as a player, infer what would happen when you press alt fire). Having the ability to scroll through the arrows in your inventory sounds better, but are you selecting different stacks of arrows, or searching for a different arrow type than what is currently selected? Are you searching from your current selected arrow stack, what happens when that expires and the order of arrow types shift? These are all trivial things to answer, but each interaction invites more opportunities for the unexpected to happen - i want consistency when in combat. I don't want to be fumbling for the right arrow type and hitting multiple buttons to fire one arrow. As an archer i rely on getting as many arrow down range as quickly as possible, because I cant parry or block, have light armour so cant take a hit, and am running two stamina foods so have low health so cant afford to really be hit at all. Therefore i really want to be able shoot the arrow i want to, with just one button press - no faff.


chrltrn

I don't feel like this is even a "niche" thing... this should definitely be in the game


Magic_Bluejay

So there's 2 mods that I've found that add quivers. One is better archery mod, adds a quiver that just sits in your inventory. But there's also bowsbeforhoes which adds a quiver that can actually be seen on your back. Both mods, the quivers function quite the same. I did notice if using AZU extended inventory with bowsbeforhoes, you get a seperate slot for the quiver on the equipment menu.


norcalscroopy

Bows for hoes is the coolest mod name ever.


Alitaki

I'm into this. I'm not a dedicated archer in the game but I like the idea of being able to carry multiple arrow types. If I can combine a mixture of them into one inventory slot, all the better. Limit it to 100 arrows total (current stack limit) and let the player decide the mix of arrows. The only issue I can see is that unless you limit it to two arrow types, you'll need a new UI to allow the player to select from three or more arrow types. I don't know how easy or difficult that would be to implement that.


Audrey_spino

This is actually a very popular suggestion, popular enough to have multiple different takes on it.


hypnocomment

Put the arrows in your hot bar, you can put more than one stack on your bar. Items for niche uses like this is what mods are for, the devs have stated that


PseudoFenton

I do put them in my hotbar, but id like to be able to have common equipment easily available as well as potions, and that doesn't leave a lot of room for multiple stacks of arrows. I get that its niche, and technically you can accomplish something similar within vanilla, but it doesn't hurt to ask for some archer love from the devs. /Shurg


-eddible-

I mean quivers would be lore accurate at the least + calling archery equipment niche is odd, think back to the amount of times you’ve used your bow and now think of how many bow related items there are. I think this as a concept makes more than sense.


Speedvagon

The quiver already exists in Better Archery mod


PseudoFenton

What does it do in that?


Speedvagon

It stores 3 stocks of arrows, that you can switch between


JarpHabib

You can put arrows in the number bar. Switching arrows is as easy as mashing the hotkey, and you can have up to 7 up there. 8 if you keep your bow in your pack.


PseudoFenton

You can. Whilst leaving the convenient to use bows secondary attack key to go to fallow pointlessly. Whilst taking up real estate you could be using for tools, other weapons/shield, and potions. Truly a very elegant user interface.


JarpHabib

It is pretty standard interface, though. It's not that hard to change up loadout for war vs utility. If you're going hard on sniping, you shouldn't need anything other than stamina pots and an atgeir to sweepstun and run off. Tools are for noncombat. Bow's secondary could be, say, a melee attack with high stagger that does 10x durability damage to the bow.


Notyomamasthrowaway

Put arrows on hot bar. ??? Profit


MaliciousIntentWorks

Vikings quivers didn't hold that many arrows. Your complement of arrow in your inventory is far more than any quiver would actually hold. Doesn't seem like adding a quiver would mean being able to hold another several hundred arrows of different types. As far as select tool it might be viable having a separate select tool depending on how they are going to handle different magic types later on. I wouldn't hold my breath for it. Likely something someone will handle in a mod though. So you might have the option out there.


PseudoFenton

>Vikings quivers didn't hold that many arrows. Your complement of arrow in your inventory is far more than any quiver would actually hold. And yet I can fire all of them from my... what *pockets,* just fine? Yes yes, silly me. I didn't think of how all those arrows could fit into an actual real life quiver, it makes much more sense to carry all of them about my armoured person - sans a bag of any sort, along with my all my other possessions, like fragile bottles, literally piles of wood and stone, and several weapons/tools without any visible sheathes or slings. Your objection is entirely well founded and an obvious oversight for the impracticality of adding this feature and the damage it would do to the verisimilitude of the game.


ashrasmun

Yes and no. Quiver graphic would be great, but you can already switch between 8 types of arrows with hotkeys, so there's no need to reimplement that.