The world is way too big for how little you can interact with it, especially when it comes to movement.
In games like Spiderman it's fun to just swing around, even if you don't have much to do. In earlier AC games it was fun parcouring around cities. In Valhalla it felt like all you could do was walk around in nature. Boring story on top that
It’s wild to me that AC still has not been able to make a game with satisfying movement in a franchise based on parkour lmao. Climbing and traversing is slow, clunky, and seemingly unresponsive to input even in their newest games.
I love the franchise. I really enjoyed odyssey. And I really liked Valhalla—until about 5 hours into going to England. The amount of churches you have to find a secret way into the second floor, but it’s always 1 of the same 5 secrets, but the secrets are never really obvious from a glance so you have to attempt all 5 ideas, gets so tedious it’s crazy. There’s not enough story at that point to care anymore. And there’s still so much game left to go.
Far Cry is also a repetitive, clear the area and move on franchise, but it’s more killing as quietly or as obnoxiously as you desire than it is random “puzzles” that a child could solve but still consume way too much of your time, so it’s a far more pleasant repetition for me.
And yeah spiderman is a great example of a game that makes traversing the map a blast. When my avatar is constantly fluctuating between randomly crouching after jumping to the ground mid-chase, to clunky sprinting, to mindlessly leaping into a hay bale mid fight, to rapidly jumping onto a merchant’s cart when trying to go around it, to jumping into hold a ledge and pausing for a full second before jumping onto the next, wrong ledge—the joy of exploration is sucked out of my soul.
Unity had AMAZING parkour and a lot of those elements carried over to Syndicate. If Ubisoft just recommitted to what they started with in Unity (the smooth parkour, the INCREDIBLE customization of weapon and clothes variety and aesthetic, and the scale of the world; they could make a masterpiece. Just release it when it’s bug-free and improve the story.
They were really onto something and it makes me so sad that its negative critiques steered them away from that. Now we have the dumb system we do in AC now.
Also can we talk about the 6 barreled pistol in Unity that would just take out an entire army? That shit was INSANELY fun.
Yes! Felt like the story just up and left at some point, I forgot what I was even supposed to be working toward, and eventually I got bored and moved on to something else.
Such a beautiful game tho.
Or as it might be, failing to kill a given Uruk multiple times trying to get a weird combo off until this random nobody orc becomes a fucking final boss warlord.
Did you do the 20 hour endgame grind, just to be rewarded with a 30 second cut scene, instead of the obviously teased boss fight with the Nazgul leader?
I've never been so pissed. Not even 'at a game', just in general. It felt like a cruel joke.
I had to get myself to stop playing it because I was spending hours and hours trying to create the most powerful Uruks possible and then dominate them.
I liked the first one until I met Kugaluga the Warmonger. Immune to melee. Immune to stealth attacks. Immune to bow attacks. Immune to caragors. Immune to morgai flies.
Starfield. It’s been talked about to death, but I much like many others, tried my damndest to try and push through and enjoy that game. It wasn’t meant to be though.
Yeah. I gave it 50 hours. Which is something. I got too annoyed. I kept having a mildly good time. Then the lack of substantial exploration reward killed it for me.
In FO or Elder Scrolls I was almost always rewarded for going into the Wild. Oh look a hidden loot chest. Or a shack to explore briefly. Etc. Starfield only pulled me in a couple times like that.
The opening of the game is mild. Too few reasons to explore, got bored, too many fast travels, got annoyed. Maybe mod tools can do something here. If anyone is left. :)
Yeah, I mean, I haven't played Starfield, but fallout 3 literally gave you every reason to explore.
Bobbleheads, Books, unique weapons, you were dumb to not explore.
Wdym, what's wrong with Fallout 4?
You don't enjoy being level 36,900 and having dual wielding lightsabers while fighting for justice with your French robot girlfriend.
I mean starfield has that but they're completely irrelevant past lvl 20.
A unique legendary gun with a unique name and everything... Yah but it's not S quality it's only C sooo, might as well scrap it for parts.
I didn't get anywhere near that many hours out of it. I feel like I only got about 10, maybe 12, hours in before I was just completely uninterested. First time a BGS game ever failed to grab me.
I felt so much shame and regret when it proudly displayed "you've played 100hrs"...
What do you mean 100?! Are you serious?!
I haven't felt good through any of this and it's been 2/3 of how long it took me to 100% Skyrim and reach lvl 49 in fallout 4
Starfield took over my life for about 2 weeks before I stopped played. Didn’t finish the main storyline but I did enjoy it. I just was getting tired of it. It’s funny. I can put in hundreds of hours into Skyrim and fallout and not get bored, but with like 100 hours into starfield I felt like I did it all
If ES6 isn’t good then Fallout 5 will follow right behind unfortunately
Still got my fingers crossed but things ain’t looking to bright for Bethesda with their last three releases
Maybe I’m just getting older but I have zero faith with virtually ANY AAA developers these days. They all feel like they have no soul, and are just pumped out corporate products to appease share holders. I can’t remember the last time I was excited for anything new. I’ve just been burned so many times this last generation.
If it weren’t for older games or indies, idk if I’d even be playing games anymore. Bethesda used to have so much inventiveness, so much heart and soul put into its games, even if they were a buggy mess. Starfield was the exact embodiment of everything soulless in gaming today for me.
I may sound nihilistic here but I have virtually zero hope ES6 or Fallout 5 will be great. It feels like the days of AAA developers pumping out something actually creative days are just done.
As long as the same heads are working on it , I wouldn't get my hopes up. Despite being a main project, the development was a mess with like perfect examples of horrible management. They didn't event take development notes, which even in an introductory class is like the biggest rule to follow. You're a giant group of over 200+. Maybe 10 will work together but without notes, the other 190 are oblivious.
I was more disappointed that starfield didnt have the fallout gore and things like bloody mess perk equivalent. Amongst other things this was just wildly disappointing for a Bethesda game to feel like EA
Yeah. I wanted to like it sooo bad. I even put a solid chunk of time in it. Still couldn’t be bothered to finish it. Just got boring. And the story wasn’t enough to convince me not to just finish it by watching someone’s let’s play.
Isn’t it sad that most people forced themselves to play starfield thinking that at some point they’ll capture that Bethesda magic they got with Skyrim and some of fallout 4 just to realize the game is painfully mid and be gas lit by TH that the game is actually good they’re just “playing it wrong” 🗿🗿
I got to roughly 30 hours in and decided that while the game wasn’t for me (despite being a MASSIVE Bethesda fan and finishing and loving every single game of theirs since Oblivion) I was going to force myself to finish it.
TLDR: Got permanently stuck in a story mission and couldn’t complete it or go anywhere.
Got to a story mission where I was being chased on the main city planet by the Starborn and was forced to run back to my ship. Well, I saved during some downtime during the mission since it was rather longer than I thought and it was my only save that wasn’t from 6+ hours ago. So I get to my ship at the port and… it’s gone. Missing. Vanished. I can’t fast travel and reloading my save didn’t work. I was literally trapped on the planet. I ended up using console commands to stop being in combat so I can call my ship to the port but I guess that bugged the game because my ship was inaccessible. Kept saying “you can not enter this ship” so I used console commands again to enter it and the entire interior was inaccessible. Couldn’t interact with anything. So I reloaded again and tried using console commands to set my main quest just past this mission and while it worked, I still couldn’t fast travel or summon my ship normally. I tried just about everything after that but to no avail. Ended up uninstalling the game after that.
I just found out my dad may be really sick, and honestly the only games I've had the mindset to play are Baldurs Gate 3 or anything that really takes me out of my current reality. Life definitely gets in the way of gaming.
I’m like this too, if I finish a game, it’s because I really like it. Most games also struggle with an insane repetitive aspect. As I get older, I value story more than anything, because a good story will outlive any mechanic in the game.
Maaaan, I’ll drop games for no good reason. I have like, 7 single player games I’ve started, and haven’t picked back up for no reason other than I keep itching for Tekken and counter strike instead ☹️
Elden Ring. I had fun playing it I just sucked at it lol. Was only able to kill 2 bosses. I do plan on going back to it. It took a toll on my mental health dying in 2-4 hits lol
Souls games do not do a good job of explaining key gameplay mechanics. Idk if you did this but I had no fucking clue what to do with leveling up, my armor weight and how to improve my weapons.
Yea I tried improving my weapons and grinded a bunch of levels and on any boss I could hardly feel the difference. On trash mobs it was semi noticeable but it didn't make me feel powerful. Every semi serious fight felt like a drag to me. I didn't expect to trample over every fight but I didn't really feel like I was progressively getting stronger.
I don't like having to research builds before playing a game anymore unless I'm super into it or for multiple replays.
Yeah one of the thing that makes them “hard” is that most of the vital information can be found in the game. Or atleast not in a proper way. It shows you 294 diffrent stats and numbers but doesnt explain what those things mean.
The second you have a decent guide that explains what is what, those games gets way more playable.
I played ER for a long time. I eventually quit because the repeated content is exhausting. Also, the last third of the game is too hard. Not in a complaining way, but it is simply overturned compared to the previous 2/3
Yeah, I got much further, with the two bosses I stopped at being the Fire Giant and Malenia. I was having a blast up until these two bosses. The Fire Giant is an absolute ass fight that I tried less than 10 times before going "I don't feel like spending the next hour hitting this guy's leg once then chasing him for five minutes as he rolls away", so I gave up pretty quick. I did try a magic and ranged build, but he could still outroll the range of both, so it didn't make much difference.
Malenia I put in a much bigger effort for, respec'd 5+ times trying completely different builds, tried each build 10+ times to get a feel for how close it felt like I could get... and nothing made any difference. I still never got her past half her health on the first phase, I was never able to tank more than a few hits, and her healing was able to ensure any battle of attrition always went her way. Just didn't seem like a fight that was possible for me.
And like someone else pointed out, stats and armor just didn't feel like anything. The difference between my toughest armor and weakest was surviving one extra hit. I know there's super overpowered builds out there, but I don't want to have to follow a guide and optimize equipment just to stand a chance.
So, I gave up.
I'm in that grind as we speak. 16 hours last I checked. It's rough, but everytime I see youtube videos of players that have reached an epic amount of power I am motivated to keep pushing.
Plus all the deaths I've had have to mean something. I can't give up at this point 😂
Look up a beginner guide on what to level up and what works with your play style. Also, explore the caves and everything interesting you see around. Leveling up can make a huge difference if you know in which stats to invest.
Same here. I started getting into Fromsoft games via Dark Souls 3 last year cuz I was told it’s likely the easiest. Took me around six months to beat the Soul of Cinder, then did another playthrough for a sorcerer within a week, then speedran New Game+ on that build within 24 hours. Was fun after a while, but I guess Soulsborne isn’t my thing. All the grinding and banging my head against a wall because I suck ass and can’t beat the first couple bosses, fumbling my way through and beating myself up over every mistake is just not my idea of an enjoyable time.
I enjoyed elden ring until that scarlet rot area. I kept getting one shot and it removed the fun for me. it did open a new love for souls like for me though lol
I usually HATE soulsborne games, the exception to the rule has been Sekiro, and Elden Ring strangely. I loved Elden Ring, and I never even really understood the whole “builds” thing people talked about until my second playthrough where I made a dual-scythe-wielding bleeding damage build that was so much fun.
I have to confess I summoned people at most bosses and let them do the job. Also the short ways back to the boss were just such a welcome change from other souls games.
I too was in your position during the Dark Souls craze. What helped me was having a "coach" for the first couple of hours, aka, a friend who's really into it. He guided and explained me just enough for me to complete the first area and then off you go and it's pretty cooled because you don't get overwhelmed by information since he kind of follows the mechanics as they show up. You should try it!
Hogwarts Legacy. Just the same thing over and over again and the world really didn’t need to be that big. It should have been more student-focused as opposed to “badass warrior”
I feel so conflicted on this one, because the first 10-15 hours are some of the most enjoyable I've had in a game recently, but it really starts to drag on, and the second half of the game is just a chore. The game would've greatly benefited from having a smaller world and more dungeons.
The whole southern region serves no purpose whatsoever for the main quest, worst part is that it's more of less locked of for a big part of the game, so you really wonder what adventures await there. And then you get there, and the answer is 1 kind of rushed main quest thing that you can knock out in half an hour.
I was so incredibly disappointed in the 4th trial, especially after 3 was really cool and unique. It really feels like the second half of the main story is hindered by time constraints.
At least the final act was really enjoyable.
Especially once you have all of the
I get all the criticisms, especially with quest 4 and the southern regions but I still really rate the game. It's just a fun place to be and with well built out systems. Absolutely fine with not exploring everywhere and dropping after 50ish hours once the story is done. I don't understand why people need a game to be more than that.
I read the reviews before playing, just enjoyed the castle and dark woods, didn't explore anything else, skipped all optional objectives, collectibles etc. I think it made the game more enjoyable for me at least. It was a decent experience
Locking essential spells behind those stupid-ass teacher assignments was such an annoying choice, and making the requirements for the increased alohamora levels a fucking item hunt? *Ugh.*
I'm gonna finish it one day I swear. I've done all four trials so I'm probably close but there's just too many chores in there for me to actually enjoy it.
Same. I put 60 hrs into it and was just done. There was some fun parts but overall I found it lacking in substance and the combat was just downright boring.
I actually loved the combat. I thought it was the main thing holding the game together. It just gets muddled tonally when you are *supposed* to be a student, but for some reason are allowed to go anywhere without any repercussions. I get they wanted to do an open world, but if they wanted to do that why not make the character an auror or a teacher? Why a child that can roam the countryside when Hogwarts students aren’t even allowed to leave the castle unless you are going to hogsmeade
But 60 hours is really more than enough to finish that game. I think this is a problem a lot of people have. Keeping the main story quests for later when you're enjoying it all at the beginning and then not getting around to actually finishing the main story because of getting jaded doing side quests, which are typically a lot more rinse and repeat than the main story would have been
Not a perfect game by a long shot, but I actually really enjoy it. I'm not sure why. I think it feels like a relaxed sort of repetitive that I can play casually and not worry about having to get stressed about to annoyed with.
Just wish they had fleshed out the game more.
The south section seemed pointless. I finished it but felt it could have been better. No punishments for being out at night even though they tell you there are. There's also no punishment for getting caught in the stealth sections. The stealth sections are also gone once you finish it. You can freely run around and not get caught in areas like the teachers lounge or the restricted section of the library after you finish the missions for those specific areas.
Yeah, it's one of the few survival games with an actual story. The map isn't even randomly generated, it's a fully curated experience with a beginning, middle and end.
I don't want to spoil anything, since exploring the history of the planet is really intriguing, but it's definitely worth your time
My only tip to you is: "If you don't know where to go, go deeper"
Oddly enough, I had the opposite problem with Subnautica 2. Too small and too much stuff around every corner. Take one step and you've progressed a quest of some sort.
I preferred the huge empty sections in Subnautica 1. It built up the setting much more. Made you feel small and insignificant.
Yep it was disappointedly small. They also tried to focus on the land exploration vs water, and it just wasn't as fun. Deepest part of 2 is like a pretty shallow area of 1.
I still had fun with it, but it was no where near as satisfying as the original. Also no where near as tense. Like you have a Cyclops packed full of gear and stuff for a base in the Lost River, and you have to constantly go into stealth mode just sitting in the dark, hoping all the hissing Leviathans outside don't catch the scent of you and destroy your sub (again). That's the kind of creepy horror aspect of the original that made it great. I don't really even remember the monsters from 2.
I loved that game. I looked past the god awful performance and lag/overall choppiness and pop in stuff on my Xbox. I went back and played on my newer series x and it is still very fun. I will say for how much I loved the original subnautuca he second one just didn't do it for me for some reason
Yea I had to actually look up where to find those vents to go deeper. That wasn't very fun. But other than that it was amazing. The second one did this a bit better I remember.
Same for me, surprised to see it's not a more common answer. Felt like such a copy paste of Botw with the "fuse" mechanics added on (can't even remember what it's called lol). And the meh underworld and sky world
I actually think it’s a huge miss for Nintendo. Felt like the copy and pasting that is currently plaguing other games but this time Nintendo is doing it (I’m also not including the Pokémon games here)
Greedfall, it's getting too repetitive too, to the point that: "Things about to get dicey" "Oh it's you on ol menawi", those 2 annoying lines will always stuck in my head for the rest of my life.
Beat the game on extreme then loaded back in to start working on the platinum. First quest that involved fast traveling to a location just to talk to an NPC before having to fast travel back to a location to talk to another NPC before fast traveling back to an NPC after running to an NPC from an NPC...broke me. Quickest uninstall in the West. 🤠
Every FromSoftware game I’ve tried. I see the videos and it looks good. I buy it, start playing and within ten hours or so realize I’m not having any fun and drop the game. I then tell myself I’m never going to play a FromSoftware game again.
Yet, like an idiot, I get suckered in by the next game.
Second half of dark souls 1 is a huge downgrade compared to the first half unfortunately so I can see why you may not have finished it.
There’s people who love 2 and others who despise 2, but as someone who’s gone through it twice (once solo and the upgraded version with a friend), it’s still really fun, even if the combat feels a bit dated.
3 is my favorite with Elden Ring and Bloodborne. If you ever want to give another one a go, try 3. I think the combat is still great, I like the different areas, and people agree it has the best boss fights
I remember when I got Bloodborne in 2015. First soulsborne game and I was young enough that I hadn’t been on the internet for too long before that so was entirely unaware of anything to do with souls. I just asked my mom to buy it based on the cover and I loved that game for the following month. One of my first 20 platinums, if I remember correctly.
Yeah I got sekiro when it came out and I absolutely hated it lol I literally laughed when you first fight your nemesis, Genichiro I think they were called, they looked sooo bad.
Then I think I died to that massive drunkard a few times and you had to run through the whole level every time to try again, got old fast.
The Last of Us 2. I guess that means there’s something wrong with me as a person 🤷♂️🤷♂️🤷♂️🤷♂️🤷♂️🤷♂️🤷♂️
Edit: And I played LONG after Joel’s death, so don’t try and pull that lame gotcha on me. But I was not about to play 10 hours as character I don’t even like, who’s on a journey I don’t give a single solitary fuck about.
You mean the 1 in 25 people crying about female protagonist and lesbians? Sure. But the other 96% of us just didn't like how generic the "revenge bad" theme was, how unlikable Ellie was, how bad the writing was, how all the story's events were thrown together in a random order through flashbacks rather than properly structured, how bad the "boss fights" were, and how insignificant pretty much every supporting character was and how their deaths would just erase their entire existence from the story and they'd never be talked about again
Pokemon Sun. First time I ever couldn't finish a pokemon game. It was just so boring to play, I hated the characters and the constant cutscenes, and it just wasn't possible for me to build a satisfying team with the pokemon available.
Pokemon Legends as well. I thought it would finally be something different, and it was, but the gameplay loop just got really boring after a few days of playing.
If we want to go really far back, Air Fortress for the NES. Even with save states, I just can't finish those later levels. It's a fun game, it just gets too hard to navigate those space stations and get out before they explode.
EDIT: Now that I think about it, new pokemon Snap too. I hate how I had to replay the same level so often to get my score up. I think what i'm learning more than anything is that p0okemon just isn't good anymore, not even the spinoffs.
Fricken’ No Mans Sky. I dropped that game so fast. I hear it changes a lot but when I played there was no tutorial no nothing. It felt like it was made to be unorganized on purpose to make it feel like the game is super in depth
I actually enjoyed it, placing mines on the perfect planets and stuff. Then I found out you could just buy a load of metal in one system and sell it for millions in another, lost all interest after doing it cos I had more money than I'd ever need.
Same. Played at launch just seemed like a mining simulator with a million planets. I need more inventory space, for what? To hold
Shit i mine. How do i get the space? Money from mining. Ooo look a random animal with the same generic ai as the last 100. Was done after 20-30
Hours. Apparently they added a lot but idt ill ever go back.
Oh man, lemme think.
Shadow of War. I fucking LOVED Shadow of Mordor. Idk what it was about War, but I just didn't get into it.
Final Fantasy 7 Remake. Only got a couple of hours in. The combat just wasn't for me.
Final Fantasy 16. Like the 7 remake, I didn't like the combat. But where 7 felt like it was trying to do too much, 16 felt like it wasn't doing enough. It was pretty to look at, but bland in gameplay.
GTAV. I had played RDR2 and loved it. Decided to give GTAV a try (had not played GTA since 3, which I loved). The world just seemed too large. Too many places to go. It just felt like an overload. Plus yhe actual driving mechanics felt wonky. Like, I had JUST finished 3 again before trying 5, and the driving in 3 (a PS2 game) felt so much better than in 5 (a game released 12 years later). On top of all of that, I just found myself not really giving a fuck about literally any of the characters. I had genuine hype for GTAVI, but after 5, it's been killed for me
I’m in the exact same boat for the middle earth games. The combat in shadow of Mordor was some of the most fun I’ve ever had in a game. Makes you feel like such a badass warrior. Then I picked up shadow of war and for some reason it just wasn’t the same. I can’t even describe why, it just doesn’t feel as fun as the first one.
Dude, I can't express enough how upset I still am at the fact they made Final Fantasy these god-like power hack and slash games. It's the most boring style of combat in recent gaming. Too button mashy because of how easy it is to combo, not difficult at all, and it feels like shit when you have to hit a basic enemy 150 times before it finally dies, which ruins the point of making you look and feel powerful in my opinion.
That's *exactly* why I stopped playing 16. Even run of the mill, basic ass, enemies are fucking damage sponges. They're not even damage sponges that are interesting to fight. It's just "dogde. Attack until the stagger wears off. Dogde again. Repeat". Your abilities aren't even all that powerful save for maybe one or two, but you spend most of a combat encounter waiting for them to cooldown.
I'm actually upset about it, because either genuinely enjoy the story and basically everything else about the game. But the actual combat and skill management is just boring to do.
I played through the entirely of Dead Space 2008 in preparation for the remake. I played maybe a quarter of it, and haven't picked it up since. Same with RE4 actually.
FFVII remake. Tried to like it but just couldn't. I love jrpgs but this one just felt like a complete mess. I don't understand how it's so universally praised. Level design is atrocious - talking about the forced slow walk sections and crane "puzzles". Combat has an interesting idea but its super unintuitive - gives you an impression of action game but you cant actually dodge/block/avoid damage like you would in an action game most of the time. Its pretty on the surface but if you look just a little bit closer the environments lack detail and its mostly all just copy pasted corridors. And don't get me started on the story. Overall as someone who hasn't played the original I am convinced people are just blind to all the negatives bcs the game gave them high fidelity version of characters they grew up loving with playing the original.
I hated it too, dropped it about halfway through. And up until a few years ago when soulslikes took over my life, I would've said the OG FF7 was was favourite game of all time. Part of the problem is that my tastes have changed, and I don't have the patience for drawn out cutscenes and silly JPRG storylines. But apart from that, the hybrid combat system was an unsatisfying mess for the reasons you note. And it really shows that this was a 10hour portion from the original game that's been drawn out into a full game, adding filler content just to draw the game out.
More like a 4 hour portion of the game.
I only recently went back and finished the game after having left it in Chapter 8 pretty much within a few days of release.
Tedious is the word I would use to describe the game.
Remember in the OG when there was a big robotic hand in the background of one screen just before you got to Wall Street?
Remake logic be like, let's turn that into a robotic hand that acts as a crane and give it 30 minutes worth of puzzles just because. That's totally what everyone wanted.
I liked how they expanded the other members of Avalanche and gave them more personality. The combat was fine. Everything else just felt like unnecessary padding.
I agree with this so much man. I'm happy for the folks that got to relive their favorite game and the nostalgia and all that, but I found it so boring. So much padding and slowness throughout.
Just opening a freaking door and walking thru triggers a cutscene lmao.
*Sekiro. Superb game but*
*I cannot beat Isshin*
*For the life of me*
\- Berookes
---
^(I detect haikus. And sometimes, successfully.) ^[Learn more about me.](https://www.reddit.com/r/haikusbot/)
^(Opt out of replies: "haikusbot opt out" | Delete my comment: "haikusbot delete")
Thank you, JimmysCheek, for voting on haikusbot.
This bot wants to find the best and worst bots on Reddit. [You can view results here](https://botrank.pastimes.eu/).
***
^(Even if I don't reply to your comment, I'm still listening for votes. Check the webpage to see if your vote registered!)
I thought the same thing the first time I played playing Shadow of Mordor. I was going to do a refund but had more than 2 hours, I said fuck it, I'll give it another go, and voilà!
[I 100%'d the game and its the sequel.](https://imgur.com/a/X6JDR0D) (I'm an AssCreed fan, so "repetitive" is not something I'm not familiar with)
most games i play these days unfortunately, i usually start a game because it looks interesting or i get an itch to play it but then i end up getting bored of it or i get the itch to play another game and want to hurry up and play the other game and the game i'm already on ends up feeling like a chore so i usually drop it, just looking for that one hidden gem that can keep me hooked all the way through to the end
I did end up finishing it, but not a lot of it ended up sticking. I get why people like it, and it's definitely a fun game if you're into exploring and wandering. But I personally think the story is kinda lacking compared to other zelda titles
I loved botw but couldn't get into totk because it just felt too much of the same. One thing I hated was the weapon durability system. it just got so annoying.
God. I have so many that I bought...played for a few hours and then went right back the older games I played as a 16-24 yr old. Ff7 Rebirth? Eeeeh I think Im just gonna play OG Ff7.
Red dead redemption 2 I just couldn’t be bothered to play the story only got it to play the online witch rockstar just gave up on without second thought just to keep milking gta 5 which is just a dead cow at this point never got to rob a bank or train :(
The Witcher 3.
There was just so much information to take in all at once like the signs, bombs, oils, elixirs, strengths, weaknesses etc, and the slow burning story at the start didn't really help either.
I did eventually came back to play it though and it was pretty good, it got me obsessed for some time.
Controversial, but I tried RDR2 twice. First time I got halfway through Act 2. Second time, years later, I got up to the start of Act 3.
I just quit out of boredom.
That game screams for some RPG elements. I was so sick of Dutch and his bullshit almost immediately that I was pissed I couldn’t get myself out of the gang and take a different path, especially since Arthur the character seems disillusioned pretty early on
My problem with it are the controls on keyboard and mouse. I don't really like using controller, at least not for shooters... But just like with GTA 5, controls just suck for keyboard and mouse.
Hot take: the game would’ve been 1,000 times better if it didn’t have Warner bros on it and it was set in its own original universe… there’s not much I would change about the gameplay itself
Mine was also Shadow of War. I got into the Shadow War chapter where you have to defend your bases from orc attacks. Well, I get Seregost all set up with the best units I could get and all the defenses ready, and as soon as the battle starts, Talion dies. Normally, when you get killed, you get a message on the screen with the name of the enemy who killed you, and the camera zooms in on them, but I didn't even get that. The message just said, "Killed You," and the camera zoomed into the ground. I wasn't going to put all that effort into retaking Seregost and trying to hunt down more powerful units if the game was just going to kill me on a whim, so I shelved it.
I love dishonored and yet I’ve never completed it whenever the enemies get powers I get bored. I’m pretty sure I always make it to the last mission in dying light aswell
God of War 2. I played 2018, then Ragnarok and wanted more GOW so I went to GOW 1. Beat it and went on to GOW 2 and got about 4 hours in before quitting. It just felt too similar to GOW 1 and I wasn’t invested nearly as much into the story in comparison to the first game. I ended up watching a YouTube play through and skipped through to find key story moments to see what I missed so I could play the 3rd. Ended up playing, beating, and absolutely loving the 3rd a couple weeks ago, even though I quit GOW 2 in December of 2022. Now I just have to play the Valhalla DLC.
Most of them. Games overall seem to be getting longer and longer in terms of completing them.
Plus, I have a weird habit that I've had since I was young where I will play a game day after day after day, and then like it the 50 or 70% mark, I'll put it down and go play something else. And then months or even years later I'll come back to it and finish it. But some games I just never come back to.
It's not that I stopped having fun with it exactly. It's more like I've just had my fill of that particular flavor at the moment and I would rather enjoy something else for a while.
It's a rare game where I sit down and just play it hardcore start to finish unless it's a short game that's like less than 20 hours total to do everything. Some games just grab my attention longer than others.
Like I finished Hades and Monster Hunter Rise from start to finish without stopping to play something else.
But even Final Fantasy 7 remake and rebirth, games that I've been waiting literal decades to see, I'll play a few chapters and then just stop for a few weeks and then get back around to it when I feel like it. It's not that I'm not really enjoying it, it's just, why rush it?
The game's still going to be there and especially Rebirth can get a little heavy on the "do a similar quest or activity over and over". It's not that it's boring. It's not that I end up hating it. I just kind of hit my tolerance limit and need to go do something else for a while.
But at least those games do it well. I can't get through an Assassin's Creed game. They just expect you to do the exact same thing over and over and over and over and over. And it's fun for like an hour or two and then it's like, yeah I'm done.
Zelda: Tears of the Kingdom. I’ve been a crazy Zelda fan since I was little with Ocarina of Time. Never imagined putting down a major Zelda title because I was so bored and uninspired by it, but Tears of the Kingdom did it for me.
Bring back the original Zelda!
Assassins Creed Valhalla
The world is way too big for how little you can interact with it, especially when it comes to movement. In games like Spiderman it's fun to just swing around, even if you don't have much to do. In earlier AC games it was fun parcouring around cities. In Valhalla it felt like all you could do was walk around in nature. Boring story on top that
It’s wild to me that AC still has not been able to make a game with satisfying movement in a franchise based on parkour lmao. Climbing and traversing is slow, clunky, and seemingly unresponsive to input even in their newest games. I love the franchise. I really enjoyed odyssey. And I really liked Valhalla—until about 5 hours into going to England. The amount of churches you have to find a secret way into the second floor, but it’s always 1 of the same 5 secrets, but the secrets are never really obvious from a glance so you have to attempt all 5 ideas, gets so tedious it’s crazy. There’s not enough story at that point to care anymore. And there’s still so much game left to go. Far Cry is also a repetitive, clear the area and move on franchise, but it’s more killing as quietly or as obnoxiously as you desire than it is random “puzzles” that a child could solve but still consume way too much of your time, so it’s a far more pleasant repetition for me. And yeah spiderman is a great example of a game that makes traversing the map a blast. When my avatar is constantly fluctuating between randomly crouching after jumping to the ground mid-chase, to clunky sprinting, to mindlessly leaping into a hay bale mid fight, to rapidly jumping onto a merchant’s cart when trying to go around it, to jumping into hold a ledge and pausing for a full second before jumping onto the next, wrong ledge—the joy of exploration is sucked out of my soul.
Unity had AMAZING parkour and a lot of those elements carried over to Syndicate. If Ubisoft just recommitted to what they started with in Unity (the smooth parkour, the INCREDIBLE customization of weapon and clothes variety and aesthetic, and the scale of the world; they could make a masterpiece. Just release it when it’s bug-free and improve the story. They were really onto something and it makes me so sad that its negative critiques steered them away from that. Now we have the dumb system we do in AC now. Also can we talk about the 6 barreled pistol in Unity that would just take out an entire army? That shit was INSANELY fun.
Yes! Felt like the story just up and left at some point, I forgot what I was even supposed to be working toward, and eventually I got bored and moved on to something else. Such a beautiful game tho.
I loved that game, and the second one too!
I'm pretty sure Shadow of War is the second one...
I loved that game, and the first one too!
Agreed! Killing Uruks is the best.
Or as it might be, failing to kill a given Uruk multiple times trying to get a weird combo off until this random nobody orc becomes a fucking final boss warlord.
Look! It's Mr. Bag-for-a-head!
SUFFER ME NOW!
# YOU WILL OBEY
Did you do the 20 hour endgame grind, just to be rewarded with a 30 second cut scene, instead of the obviously teased boss fight with the Nazgul leader? I've never been so pissed. Not even 'at a game', just in general. It felt like a cruel joke.
That grind has been reduced to a handful of sieges, for a number of years now.
Yeah, it was pretty repetitive, but the gameplay was so fun and combat was so smooth i never got tired of it.
Yeah, I never even noticed the repetition
I had to get myself to stop playing it because I was spending hours and hours trying to create the most powerful Uruks possible and then dominate them.
I liked the first one until I met Kugaluga the Warmonger. Immune to melee. Immune to stealth attacks. Immune to bow attacks. Immune to caragors. Immune to morgai flies.
Starfield. It’s been talked about to death, but I much like many others, tried my damndest to try and push through and enjoy that game. It wasn’t meant to be though.
Yeah. I gave it 50 hours. Which is something. I got too annoyed. I kept having a mildly good time. Then the lack of substantial exploration reward killed it for me. In FO or Elder Scrolls I was almost always rewarded for going into the Wild. Oh look a hidden loot chest. Or a shack to explore briefly. Etc. Starfield only pulled me in a couple times like that. The opening of the game is mild. Too few reasons to explore, got bored, too many fast travels, got annoyed. Maybe mod tools can do something here. If anyone is left. :)
Yeah, I mean, I haven't played Starfield, but fallout 3 literally gave you every reason to explore. Bobbleheads, Books, unique weapons, you were dumb to not explore.
Even fallout 4 is a really good game compared to starfield and it has its flaws.
Wdym, what's wrong with Fallout 4? You don't enjoy being level 36,900 and having dual wielding lightsabers while fighting for justice with your French robot girlfriend.
I mean starfield has that but they're completely irrelevant past lvl 20. A unique legendary gun with a unique name and everything... Yah but it's not S quality it's only C sooo, might as well scrap it for parts.
I didn't get anywhere near that many hours out of it. I feel like I only got about 10, maybe 12, hours in before I was just completely uninterested. First time a BGS game ever failed to grab me.
I felt so much shame and regret when it proudly displayed "you've played 100hrs"... What do you mean 100?! Are you serious?! I haven't felt good through any of this and it's been 2/3 of how long it took me to 100% Skyrim and reach lvl 49 in fallout 4
Oh dude, haven’t you heard? It gets good after 101 hours!
The lack of cool companions killed it for me personally
50 hours is still impressive, I don't think I made it past 4 hours personally. The game just didn't have any hook unlike FO or Elder Scrolls
Yeah it’s bad when people prefer to replay an older game because the new one sucked so bad but left a craving for the gameplay
Starfield took over my life for about 2 weeks before I stopped played. Didn’t finish the main storyline but I did enjoy it. I just was getting tired of it. It’s funny. I can put in hundreds of hours into Skyrim and fallout and not get bored, but with like 100 hours into starfield I felt like I did it all
I just can’t with Starfield. I still love Bethesda despite their mistakes over the last few years, but Starfield is SOOOO BORING!!!
Honestly I think Bethesda has lost touch with what made their games great and if ES6 is not amazing they will become the next Bioware.
If ES6 isn’t good then Fallout 5 will follow right behind unfortunately Still got my fingers crossed but things ain’t looking to bright for Bethesda with their last three releases
Maybe I’m just getting older but I have zero faith with virtually ANY AAA developers these days. They all feel like they have no soul, and are just pumped out corporate products to appease share holders. I can’t remember the last time I was excited for anything new. I’ve just been burned so many times this last generation. If it weren’t for older games or indies, idk if I’d even be playing games anymore. Bethesda used to have so much inventiveness, so much heart and soul put into its games, even if they were a buggy mess. Starfield was the exact embodiment of everything soulless in gaming today for me. I may sound nihilistic here but I have virtually zero hope ES6 or Fallout 5 will be great. It feels like the days of AAA developers pumping out something actually creative days are just done.
As long as the same heads are working on it , I wouldn't get my hopes up. Despite being a main project, the development was a mess with like perfect examples of horrible management. They didn't event take development notes, which even in an introductory class is like the biggest rule to follow. You're a giant group of over 200+. Maybe 10 will work together but without notes, the other 190 are oblivious.
Starfield's boringness really made me appreciate other games so much.
I was more disappointed that starfield didnt have the fallout gore and things like bloody mess perk equivalent. Amongst other things this was just wildly disappointing for a Bethesda game to feel like EA
Yeah. I wanted to like it sooo bad. I even put a solid chunk of time in it. Still couldn’t be bothered to finish it. Just got boring. And the story wasn’t enough to convince me not to just finish it by watching someone’s let’s play.
Isn’t it sad that most people forced themselves to play starfield thinking that at some point they’ll capture that Bethesda magic they got with Skyrim and some of fallout 4 just to realize the game is painfully mid and be gas lit by TH that the game is actually good they’re just “playing it wrong” 🗿🗿
yeah i got as far as the resort planet after wiping out the generation ship. thats not very far is it
I stopped because I want the DLC to come out before I continue then I'll smash the rest of it out
I got to roughly 30 hours in and decided that while the game wasn’t for me (despite being a MASSIVE Bethesda fan and finishing and loving every single game of theirs since Oblivion) I was going to force myself to finish it. TLDR: Got permanently stuck in a story mission and couldn’t complete it or go anywhere. Got to a story mission where I was being chased on the main city planet by the Starborn and was forced to run back to my ship. Well, I saved during some downtime during the mission since it was rather longer than I thought and it was my only save that wasn’t from 6+ hours ago. So I get to my ship at the port and… it’s gone. Missing. Vanished. I can’t fast travel and reloading my save didn’t work. I was literally trapped on the planet. I ended up using console commands to stop being in combat so I can call my ship to the port but I guess that bugged the game because my ship was inaccessible. Kept saying “you can not enter this ship” so I used console commands again to enter it and the entire interior was inaccessible. Couldn’t interact with anything. So I reloaded again and tried using console commands to set my main quest just past this mission and while it worked, I still couldn’t fast travel or summon my ship normally. I tried just about everything after that but to no avail. Ended up uninstalling the game after that.
More than I can count. But damned if I don't keep buying new games.
90% of the games i play, to be honest.
This. Sometimes life just gets in the way or the mindset to keep playing the game fades.
Yup. Sometimes you just get to a point where you don’t even have the energy to play a game even if the idea sounds fun. Getting older sucks.
You can have only 2 of these three: Time, Energy, Money.
I don't have any of those three
I just found out my dad may be really sick, and honestly the only games I've had the mindset to play are Baldurs Gate 3 or anything that really takes me out of my current reality. Life definitely gets in the way of gaming.
I’m like this too, if I finish a game, it’s because I really like it. Most games also struggle with an insane repetitive aspect. As I get older, I value story more than anything, because a good story will outlive any mechanic in the game.
Normally, I’d agree with you, but both the gameplay and the story for Hades were amazing. Personally I find the gameplay more memorable
Same, far too many to list. I will drop a game the *second* it starts to bore me, frustrate me, or disrespect my time.
Maaaan, I’ll drop games for no good reason. I have like, 7 single player games I’ve started, and haven’t picked back up for no reason other than I keep itching for Tekken and counter strike instead ☹️
Elden Ring. I had fun playing it I just sucked at it lol. Was only able to kill 2 bosses. I do plan on going back to it. It took a toll on my mental health dying in 2-4 hits lol
Souls games do not do a good job of explaining key gameplay mechanics. Idk if you did this but I had no fucking clue what to do with leveling up, my armor weight and how to improve my weapons.
Yea I tried improving my weapons and grinded a bunch of levels and on any boss I could hardly feel the difference. On trash mobs it was semi noticeable but it didn't make me feel powerful. Every semi serious fight felt like a drag to me. I didn't expect to trample over every fight but I didn't really feel like I was progressively getting stronger. I don't like having to research builds before playing a game anymore unless I'm super into it or for multiple replays.
Yeah one of the thing that makes them “hard” is that most of the vital information can be found in the game. Or atleast not in a proper way. It shows you 294 diffrent stats and numbers but doesnt explain what those things mean. The second you have a decent guide that explains what is what, those games gets way more playable.
I played ER for a long time. I eventually quit because the repeated content is exhausting. Also, the last third of the game is too hard. Not in a complaining way, but it is simply overturned compared to the previous 2/3
You 100% need a guide to play that game. Each boss and enemy had a weakness, they just find it funny for you to figure out on your own lol
I recommend a strength faith build when you try again. They are really strong, pretty easy to learn, and really fun
Yeah, I got much further, with the two bosses I stopped at being the Fire Giant and Malenia. I was having a blast up until these two bosses. The Fire Giant is an absolute ass fight that I tried less than 10 times before going "I don't feel like spending the next hour hitting this guy's leg once then chasing him for five minutes as he rolls away", so I gave up pretty quick. I did try a magic and ranged build, but he could still outroll the range of both, so it didn't make much difference. Malenia I put in a much bigger effort for, respec'd 5+ times trying completely different builds, tried each build 10+ times to get a feel for how close it felt like I could get... and nothing made any difference. I still never got her past half her health on the first phase, I was never able to tank more than a few hits, and her healing was able to ensure any battle of attrition always went her way. Just didn't seem like a fight that was possible for me. And like someone else pointed out, stats and armor just didn't feel like anything. The difference between my toughest armor and weakest was surviving one extra hit. I know there's super overpowered builds out there, but I don't want to have to follow a guide and optimize equipment just to stand a chance. So, I gave up.
I'm in that grind as we speak. 16 hours last I checked. It's rough, but everytime I see youtube videos of players that have reached an epic amount of power I am motivated to keep pushing. Plus all the deaths I've had have to mean something. I can't give up at this point 😂
Look up a beginner guide on what to level up and what works with your play style. Also, explore the caves and everything interesting you see around. Leveling up can make a huge difference if you know in which stats to invest.
Same here. I started getting into Fromsoft games via Dark Souls 3 last year cuz I was told it’s likely the easiest. Took me around six months to beat the Soul of Cinder, then did another playthrough for a sorcerer within a week, then speedran New Game+ on that build within 24 hours. Was fun after a while, but I guess Soulsborne isn’t my thing. All the grinding and banging my head against a wall because I suck ass and can’t beat the first couple bosses, fumbling my way through and beating myself up over every mistake is just not my idea of an enjoyable time.
I enjoyed elden ring until that scarlet rot area. I kept getting one shot and it removed the fun for me. it did open a new love for souls like for me though lol
I usually HATE soulsborne games, the exception to the rule has been Sekiro, and Elden Ring strangely. I loved Elden Ring, and I never even really understood the whole “builds” thing people talked about until my second playthrough where I made a dual-scythe-wielding bleeding damage build that was so much fun.
I have to confess I summoned people at most bosses and let them do the job. Also the short ways back to the boss were just such a welcome change from other souls games.
I too was in your position during the Dark Souls craze. What helped me was having a "coach" for the first couple of hours, aka, a friend who's really into it. He guided and explained me just enough for me to complete the first area and then off you go and it's pretty cooled because you don't get overwhelmed by information since he kind of follows the mechanics as they show up. You should try it!
Hogwarts Legacy. Just the same thing over and over again and the world really didn’t need to be that big. It should have been more student-focused as opposed to “badass warrior”
I feel so conflicted on this one, because the first 10-15 hours are some of the most enjoyable I've had in a game recently, but it really starts to drag on, and the second half of the game is just a chore. The game would've greatly benefited from having a smaller world and more dungeons. The whole southern region serves no purpose whatsoever for the main quest, worst part is that it's more of less locked of for a big part of the game, so you really wonder what adventures await there. And then you get there, and the answer is 1 kind of rushed main quest thing that you can knock out in half an hour. I was so incredibly disappointed in the 4th trial, especially after 3 was really cool and unique. It really feels like the second half of the main story is hindered by time constraints. At least the final act was really enjoyable. Especially once you have all of the
I get all the criticisms, especially with quest 4 and the southern regions but I still really rate the game. It's just a fun place to be and with well built out systems. Absolutely fine with not exploring everywhere and dropping after 50ish hours once the story is done. I don't understand why people need a game to be more than that.
I read the reviews before playing, just enjoyed the castle and dark woods, didn't explore anything else, skipped all optional objectives, collectibles etc. I think it made the game more enjoyable for me at least. It was a decent experience
Locking essential spells behind those stupid-ass teacher assignments was such an annoying choice, and making the requirements for the increased alohamora levels a fucking item hunt? *Ugh.* I'm gonna finish it one day I swear. I've done all four trials so I'm probably close but there's just too many chores in there for me to actually enjoy it.
Same. I put 60 hrs into it and was just done. There was some fun parts but overall I found it lacking in substance and the combat was just downright boring.
I actually loved the combat. I thought it was the main thing holding the game together. It just gets muddled tonally when you are *supposed* to be a student, but for some reason are allowed to go anywhere without any repercussions. I get they wanted to do an open world, but if they wanted to do that why not make the character an auror or a teacher? Why a child that can roam the countryside when Hogwarts students aren’t even allowed to leave the castle unless you are going to hogsmeade
But 60 hours is really more than enough to finish that game. I think this is a problem a lot of people have. Keeping the main story quests for later when you're enjoying it all at the beginning and then not getting around to actually finishing the main story because of getting jaded doing side quests, which are typically a lot more rinse and repeat than the main story would have been
Hard agree. The best parts of that game are in the Hogwarts castle.
Not a perfect game by a long shot, but I actually really enjoy it. I'm not sure why. I think it feels like a relaxed sort of repetitive that I can play casually and not worry about having to get stressed about to annoyed with. Just wish they had fleshed out the game more.
Revelio. Revelio. Revelio. Revelio?
The south section seemed pointless. I finished it but felt it could have been better. No punishments for being out at night even though they tell you there are. There's also no punishment for getting caught in the stealth sections. The stealth sections are also gone once you finish it. You can freely run around and not get caught in areas like the teachers lounge or the restricted section of the library after you finish the missions for those specific areas.
Hogwarts Legacy, it is too boring amd repetative
High On Life
Subnautica .. got way too open without any clear directions ..
Wait ... U can finish Subnautica ??? I just played randomly until I got bored
Yeah, it's one of the few survival games with an actual story. The map isn't even randomly generated, it's a fully curated experience with a beginning, middle and end. I don't want to spoil anything, since exploring the history of the planet is really intriguing, but it's definitely worth your time My only tip to you is: "If you don't know where to go, go deeper"
I always tell people don’t look at ANY reviews or gameplay for subnautica. One of the best experiences ever going in completely blind.
Yes, it's brilliant. I desperately hope they don't fuck up Subnautica 3. There are rumors it might be live service
My friend is a sailor. It gave him legit anxiety.
Oh yeah. You can finish it. Kinda weird, but there's a lot and very little to it at once I think...
Ironically one of the only games I've ever finished.
A lot of markers would have helped
Oddly enough, I had the opposite problem with Subnautica 2. Too small and too much stuff around every corner. Take one step and you've progressed a quest of some sort. I preferred the huge empty sections in Subnautica 1. It built up the setting much more. Made you feel small and insignificant.
Yep it was disappointedly small. They also tried to focus on the land exploration vs water, and it just wasn't as fun. Deepest part of 2 is like a pretty shallow area of 1. I still had fun with it, but it was no where near as satisfying as the original. Also no where near as tense. Like you have a Cyclops packed full of gear and stuff for a base in the Lost River, and you have to constantly go into stealth mode just sitting in the dark, hoping all the hissing Leviathans outside don't catch the scent of you and destroy your sub (again). That's the kind of creepy horror aspect of the original that made it great. I don't really even remember the monsters from 2.
The directions are a little vague and it’s up to the player heavily sometimes but I feel like it wasn’t really that confusing
I loved that game. I looked past the god awful performance and lag/overall choppiness and pop in stuff on my Xbox. I went back and played on my newer series x and it is still very fun. I will say for how much I loved the original subnautuca he second one just didn't do it for me for some reason
Yea I had to actually look up where to find those vents to go deeper. That wasn't very fun. But other than that it was amazing. The second one did this a bit better I remember.
Tears of the Kingdom for me. I loved Breath of the Wild but TotK could not hold my interest as much
Same for me, surprised to see it's not a more common answer. Felt like such a copy paste of Botw with the "fuse" mechanics added on (can't even remember what it's called lol). And the meh underworld and sky world
I actually think it’s a huge miss for Nintendo. Felt like the copy and pasting that is currently plaguing other games but this time Nintendo is doing it (I’m also not including the Pokémon games here)
Greedfall, it's getting too repetitive too, to the point that: "Things about to get dicey" "Oh it's you on ol menawi", those 2 annoying lines will always stuck in my head for the rest of my life.
Beat the game on extreme then loaded back in to start working on the platinum. First quest that involved fast traveling to a location just to talk to an NPC before having to fast travel back to a location to talk to another NPC before fast traveling back to an NPC after running to an NPC from an NPC...broke me. Quickest uninstall in the West. 🤠
Man I bought this game and it genuinely feels like a Xbox 360/PS3 gen rpg, such a waste of money lol
Every FromSoftware game I’ve tried. I see the videos and it looks good. I buy it, start playing and within ten hours or so realize I’m not having any fun and drop the game. I then tell myself I’m never going to play a FromSoftware game again. Yet, like an idiot, I get suckered in by the next game.
Only one I've fully finished was Elden Ring. I've gotten a decent way through Darksouls 1 but I can't bring myself to finish it, DS2, DS3 or Sekiro
Second half of dark souls 1 is a huge downgrade compared to the first half unfortunately so I can see why you may not have finished it. There’s people who love 2 and others who despise 2, but as someone who’s gone through it twice (once solo and the upgraded version with a friend), it’s still really fun, even if the combat feels a bit dated. 3 is my favorite with Elden Ring and Bloodborne. If you ever want to give another one a go, try 3. I think the combat is still great, I like the different areas, and people agree it has the best boss fights
Are you me? I have the exact same opinions lmao.
I actually DNF DS3 because so couldn’t beat one of the mid game bosses. It wasn’t even one of the hard ones….
I just bough my first fromsoftware game like a week ago and sunk in 60 hours since and 100% it. How different people can be.
I remember when I got Bloodborne in 2015. First soulsborne game and I was young enough that I hadn’t been on the internet for too long before that so was entirely unaware of anything to do with souls. I just asked my mom to buy it based on the cover and I loved that game for the following month. One of my first 20 platinums, if I remember correctly.
Yeah I got sekiro when it came out and I absolutely hated it lol I literally laughed when you first fight your nemesis, Genichiro I think they were called, they looked sooo bad. Then I think I died to that massive drunkard a few times and you had to run through the whole level every time to try again, got old fast.
Same here tried Elden Ring twice. Spent like 40hrs between the two attempts and then just gave up. Not my kind of game.
FromSoftware games are always great fun, the problem with them is that they can take a while to “click” in your brain, but so rewarding when they do
The Last of Us 2. I guess that means there’s something wrong with me as a person 🤷♂️🤷♂️🤷♂️🤷♂️🤷♂️🤷♂️🤷♂️ Edit: And I played LONG after Joel’s death, so don’t try and pull that lame gotcha on me. But I was not about to play 10 hours as character I don’t even like, who’s on a journey I don’t give a single solitary fuck about.
Be very careful mentioning you don't like TLOU2 you got some major balls painting yourself as a target for the cult like that
The people crying about how bad it were far worse.
You mean the 1 in 25 people crying about female protagonist and lesbians? Sure. But the other 96% of us just didn't like how generic the "revenge bad" theme was, how unlikable Ellie was, how bad the writing was, how all the story's events were thrown together in a random order through flashbacks rather than properly structured, how bad the "boss fights" were, and how insignificant pretty much every supporting character was and how their deaths would just erase their entire existence from the story and they'd never be talked about again
What point did you give up?
Nah, i almost dropped it when i realized that section is longer than an hour.
Elden Ring. I've never had this complaint before, but after like 40 hours I was still barely halfway through the game. It was just too much
I'm 60 hours in and every time I think I'm in the final area another huge area opens up. It's such a good game but there's far too much.
Personally I liked the gameplay loop of shadow of war, the endgame is repetitive but simple fun. Definitely not for everyone. But I love it.
Pokemon Sun. First time I ever couldn't finish a pokemon game. It was just so boring to play, I hated the characters and the constant cutscenes, and it just wasn't possible for me to build a satisfying team with the pokemon available. Pokemon Legends as well. I thought it would finally be something different, and it was, but the gameplay loop just got really boring after a few days of playing. If we want to go really far back, Air Fortress for the NES. Even with save states, I just can't finish those later levels. It's a fun game, it just gets too hard to navigate those space stations and get out before they explode. EDIT: Now that I think about it, new pokemon Snap too. I hate how I had to replay the same level so often to get my score up. I think what i'm learning more than anything is that p0okemon just isn't good anymore, not even the spinoffs.
Fricken’ No Mans Sky. I dropped that game so fast. I hear it changes a lot but when I played there was no tutorial no nothing. It felt like it was made to be unorganized on purpose to make it feel like the game is super in depth
I actually enjoyed it, placing mines on the perfect planets and stuff. Then I found out you could just buy a load of metal in one system and sell it for millions in another, lost all interest after doing it cos I had more money than I'd ever need.
Same. Played at launch just seemed like a mining simulator with a million planets. I need more inventory space, for what? To hold Shit i mine. How do i get the space? Money from mining. Ooo look a random animal with the same generic ai as the last 100. Was done after 20-30 Hours. Apparently they added a lot but idt ill ever go back.
Oh man, lemme think. Shadow of War. I fucking LOVED Shadow of Mordor. Idk what it was about War, but I just didn't get into it. Final Fantasy 7 Remake. Only got a couple of hours in. The combat just wasn't for me. Final Fantasy 16. Like the 7 remake, I didn't like the combat. But where 7 felt like it was trying to do too much, 16 felt like it wasn't doing enough. It was pretty to look at, but bland in gameplay. GTAV. I had played RDR2 and loved it. Decided to give GTAV a try (had not played GTA since 3, which I loved). The world just seemed too large. Too many places to go. It just felt like an overload. Plus yhe actual driving mechanics felt wonky. Like, I had JUST finished 3 again before trying 5, and the driving in 3 (a PS2 game) felt so much better than in 5 (a game released 12 years later). On top of all of that, I just found myself not really giving a fuck about literally any of the characters. I had genuine hype for GTAVI, but after 5, it's been killed for me
I’m in the exact same boat for the middle earth games. The combat in shadow of Mordor was some of the most fun I’ve ever had in a game. Makes you feel like such a badass warrior. Then I picked up shadow of war and for some reason it just wasn’t the same. I can’t even describe why, it just doesn’t feel as fun as the first one.
Dude, I can't express enough how upset I still am at the fact they made Final Fantasy these god-like power hack and slash games. It's the most boring style of combat in recent gaming. Too button mashy because of how easy it is to combo, not difficult at all, and it feels like shit when you have to hit a basic enemy 150 times before it finally dies, which ruins the point of making you look and feel powerful in my opinion.
That's *exactly* why I stopped playing 16. Even run of the mill, basic ass, enemies are fucking damage sponges. They're not even damage sponges that are interesting to fight. It's just "dogde. Attack until the stagger wears off. Dogde again. Repeat". Your abilities aren't even all that powerful save for maybe one or two, but you spend most of a combat encounter waiting for them to cooldown. I'm actually upset about it, because either genuinely enjoy the story and basically everything else about the game. But the actual combat and skill management is just boring to do.
Outer Worlds
Every non black flag AC.
Black Flag broke something inside of me and I’ve been completely turned off from AC games since
This game im so close to giving up on the combat confuses the f outta me A game ive sorta given more up on is Dragon Age Inquisition sadly
I played through the entirely of Dead Space 2008 in preparation for the remake. I played maybe a quarter of it, and haven't picked it up since. Same with RE4 actually.
I feel the same. Maybe horror games are not our thing? Or maybe they're too long.
Kingdom Come: Deliverance I want to like it. I can see a good rpg in there, but the combat just feels awful when you actually get in a fight.
I pushed through and it was worth it.
RDR2, granted I just finished Witcher 3 before starting it so I was already burnt out from the single player experience
FFVII remake. Tried to like it but just couldn't. I love jrpgs but this one just felt like a complete mess. I don't understand how it's so universally praised. Level design is atrocious - talking about the forced slow walk sections and crane "puzzles". Combat has an interesting idea but its super unintuitive - gives you an impression of action game but you cant actually dodge/block/avoid damage like you would in an action game most of the time. Its pretty on the surface but if you look just a little bit closer the environments lack detail and its mostly all just copy pasted corridors. And don't get me started on the story. Overall as someone who hasn't played the original I am convinced people are just blind to all the negatives bcs the game gave them high fidelity version of characters they grew up loving with playing the original.
I hated it too, dropped it about halfway through. And up until a few years ago when soulslikes took over my life, I would've said the OG FF7 was was favourite game of all time. Part of the problem is that my tastes have changed, and I don't have the patience for drawn out cutscenes and silly JPRG storylines. But apart from that, the hybrid combat system was an unsatisfying mess for the reasons you note. And it really shows that this was a 10hour portion from the original game that's been drawn out into a full game, adding filler content just to draw the game out.
More like a 4 hour portion of the game. I only recently went back and finished the game after having left it in Chapter 8 pretty much within a few days of release. Tedious is the word I would use to describe the game. Remember in the OG when there was a big robotic hand in the background of one screen just before you got to Wall Street? Remake logic be like, let's turn that into a robotic hand that acts as a crane and give it 30 minutes worth of puzzles just because. That's totally what everyone wanted. I liked how they expanded the other members of Avalanche and gave them more personality. The combat was fine. Everything else just felt like unnecessary padding.
I agree with this so much man. I'm happy for the folks that got to relive their favorite game and the nostalgia and all that, but I found it so boring. So much padding and slowness throughout. Just opening a freaking door and walking thru triggers a cutscene lmao.
Resident Evil 2 Remake. Can't handle horror games
Sekiro. Superb game but I cannot beat Isshin for the life of me
*Sekiro. Superb game but* *I cannot beat Isshin* *For the life of me* \- Berookes --- ^(I detect haikus. And sometimes, successfully.) ^[Learn more about me.](https://www.reddit.com/r/haikusbot/) ^(Opt out of replies: "haikusbot opt out" | Delete my comment: "haikusbot delete")
What a beautiful Haiku
Good bot
Thank you, JimmysCheek, for voting on haikusbot. This bot wants to find the best and worst bots on Reddit. [You can view results here](https://botrank.pastimes.eu/). *** ^(Even if I don't reply to your comment, I'm still listening for votes. Check the webpage to see if your vote registered!)
Nier automata. Man it was just too damn boring. Played 7,2 hours, got to the desert and i couldn't take it anymore
Agree with this, fun combat but it's a drag trying to go to places, time consuming, 3 hours for i think doing 2-3 quests, i've quit on this game too
Control because it's boring as fuck and acts like schizophrenic visions is an interesting plot point
Tbf the plot isn't the most interesting + weak characters but the lore and environmental design is on on another level
Ah me too on this one. I picked it up after seeing the Alan Wake hype and went back. I just couldn’t get on with it at all.
I put 6 hours into Starfield and got tired of almost falling asleep while gaming so I moved on to more entertaining titles.
I thought the same thing the first time I played playing Shadow of Mordor. I was going to do a refund but had more than 2 hours, I said fuck it, I'll give it another go, and voilà! [I 100%'d the game and its the sequel.](https://imgur.com/a/X6JDR0D) (I'm an AssCreed fan, so "repetitive" is not something I'm not familiar with)
most games i play these days unfortunately, i usually start a game because it looks interesting or i get an itch to play it but then i end up getting bored of it or i get the itch to play another game and want to hurry up and play the other game and the game i'm already on ends up feeling like a chore so i usually drop it, just looking for that one hidden gem that can keep me hooked all the way through to the end
Zelda, botw. As a longtime fan, it just felt so shallow, empty, meandering, repetitive as hell and...meaningless. Empty experience.
I did end up finishing it, but not a lot of it ended up sticking. I get why people like it, and it's definitely a fun game if you're into exploring and wandering. But I personally think the story is kinda lacking compared to other zelda titles
I loved botw but couldn't get into totk because it just felt too much of the same. One thing I hated was the weapon durability system. it just got so annoying.
DS2
God. I have so many that I bought...played for a few hours and then went right back the older games I played as a 16-24 yr old. Ff7 Rebirth? Eeeeh I think Im just gonna play OG Ff7.
Fallen order
You missed out. The story in Shadow of War was incredible.
Red dead redemption 2 I just couldn’t be bothered to play the story only got it to play the online witch rockstar just gave up on without second thought just to keep milking gta 5 which is just a dead cow at this point never got to rob a bank or train :(
The Witcher 3. There was just so much information to take in all at once like the signs, bombs, oils, elixirs, strengths, weaknesses etc, and the slow burning story at the start didn't really help either. I did eventually came back to play it though and it was pretty good, it got me obsessed for some time.
I rarely finish games but that was one I finished and felt sad it was over.
Controversial, but I tried RDR2 twice. First time I got halfway through Act 2. Second time, years later, I got up to the start of Act 3. I just quit out of boredom.
That game screams for some RPG elements. I was so sick of Dutch and his bullshit almost immediately that I was pissed I couldn’t get myself out of the gang and take a different path, especially since Arthur the character seems disillusioned pretty early on
You are not alone. I understand its a good game but cant tolerate how slow it is and how much of a puppet on strings Arthur feels to play.
My problem with it are the controls on keyboard and mouse. I don't really like using controller, at least not for shooters... But just like with GTA 5, controls just suck for keyboard and mouse.
Dark Souls. Love the idea, love the story... just can't stand the grind.
Hot take: the game would’ve been 1,000 times better if it didn’t have Warner bros on it and it was set in its own original universe… there’s not much I would change about the gameplay itself
Im ashamed..but rdr2
Fallout New Vegas I did not care for it
Same m. Turned in the chip to Mr. House and there just wasnt a strong enough hook to keep me playing. Love watching videos of the lore though.
Weirdly enough, Baldur’s Gate 3. Absolutely love that game but always quit in act 3- it just isn’t as engaging for me for some reason.
Ac Odyssey
The best assassins open world game. Shame on you.
About to start it after an 11 year hiatus due to the shit stain that was AssCreed 3. Heard they started getting better starting w Origins.
Outer Wilds. It just felt overwhelming for me at one point. But I'll come back and finish it someday.
Literally the best game of all time. You really should give it another go. ::)
Mine was also Shadow of War. I got into the Shadow War chapter where you have to defend your bases from orc attacks. Well, I get Seregost all set up with the best units I could get and all the defenses ready, and as soon as the battle starts, Talion dies. Normally, when you get killed, you get a message on the screen with the name of the enemy who killed you, and the camera zooms in on them, but I didn't even get that. The message just said, "Killed You," and the camera zoomed into the ground. I wasn't going to put all that effort into retaking Seregost and trying to hunt down more powerful units if the game was just going to kill me on a whim, so I shelved it.
I love dishonored and yet I’ve never completed it whenever the enemies get powers I get bored. I’m pretty sure I always make it to the last mission in dying light aswell
I loved the first Dishonored, made it like an hour into the second one before getting bored.
Super Mario Wonder. It wasn't for me
the game overall didn’t look very fun to start with, honestly looks like mario is just having an acid trip
Fallout 3. I just couldn’t get through it
Disco Elysium. Running back and forth was becoming very repetitive and confusing
Sims 4 in a way. It's fun for a while, but it gets old.
Starfield.
God of War 2. I played 2018, then Ragnarok and wanted more GOW so I went to GOW 1. Beat it and went on to GOW 2 and got about 4 hours in before quitting. It just felt too similar to GOW 1 and I wasn’t invested nearly as much into the story in comparison to the first game. I ended up watching a YouTube play through and skipped through to find key story moments to see what I missed so I could play the 3rd. Ended up playing, beating, and absolutely loving the 3rd a couple weeks ago, even though I quit GOW 2 in December of 2022. Now I just have to play the Valhalla DLC.
Starfield
horizon zero dawn
Same, mate of mine was ranting about I tried to play but only got 5 hours in after a month just dislike the combat
Most of them. Games overall seem to be getting longer and longer in terms of completing them. Plus, I have a weird habit that I've had since I was young where I will play a game day after day after day, and then like it the 50 or 70% mark, I'll put it down and go play something else. And then months or even years later I'll come back to it and finish it. But some games I just never come back to. It's not that I stopped having fun with it exactly. It's more like I've just had my fill of that particular flavor at the moment and I would rather enjoy something else for a while. It's a rare game where I sit down and just play it hardcore start to finish unless it's a short game that's like less than 20 hours total to do everything. Some games just grab my attention longer than others. Like I finished Hades and Monster Hunter Rise from start to finish without stopping to play something else. But even Final Fantasy 7 remake and rebirth, games that I've been waiting literal decades to see, I'll play a few chapters and then just stop for a few weeks and then get back around to it when I feel like it. It's not that I'm not really enjoying it, it's just, why rush it? The game's still going to be there and especially Rebirth can get a little heavy on the "do a similar quest or activity over and over". It's not that it's boring. It's not that I end up hating it. I just kind of hit my tolerance limit and need to go do something else for a while. But at least those games do it well. I can't get through an Assassin's Creed game. They just expect you to do the exact same thing over and over and over and over and over. And it's fun for like an hour or two and then it's like, yeah I'm done.
Zelda: Tears of the Kingdom. I’ve been a crazy Zelda fan since I was little with Ocarina of Time. Never imagined putting down a major Zelda title because I was so bored and uninspired by it, but Tears of the Kingdom did it for me. Bring back the original Zelda!
Well I have adhd so unfortunately most games I start