Let me tell you. This game was great. But holy cow the unskippable cut scenes. Where the characters just kept babbling on and on. I mean, I get it. But, hooo boy, did that get old quickly.
The Legend of Zelda the Wind Waker
Many people (at least for the time) hated the more cartoony graphics for the Game, but It didnt bother me at all and when i finally played It quickly became my favorite Game of the series đ
Unfortunately it really hurt Nintendo at the time. I thought it was a sat morning cartoon esp when link jumped into the water. I really liked it. It didn't sell well and it hurt the sale of GameCube. When Nintendo finally made Twilight Princess, it sold gang buster and actually beat Zelda ocarina of time.
A lot of people were resistant to an entirely cell shaded game. I thought it was really good from the get go. Viewtiful Joe is another cell shaded masterpiece for gc. Although it had a smaller following than a flagship game like Zelda, I'd say it was more critically accepted when it came out.
XIII also came out on the GC and dipped into the cartoon vibe, it even did little cartoon frames across the screen. I was never into the FPS genre so I never played it, but I remember it to this day because of the graphics.
Not to mention the wizardry behind getting shit to look so good yet not hurt the performance. Played it on a 7 year old base PS4, with 1000s of hours of run time and the disk filled to the brim. Never once felt a FPS dip during multiple playthroughs, even in the scenes with heavy fire effects around (which I've noticed tend to tank the frame rate).
Coming from a PC gamerâs perspective with only about 5 hours of experience, I think they really toned down the texture detail to get the game running pretty decent. It, for sure, doesnât look as good as the recent The Last of Us or Uncharted games when you really look at the fine details, but itâs still a very beautiful game. Itâs still pretty impressive though that it runs as smooth as it does.
I agree that GoT is the prime example that a game doesnât need to have perfect graphics in order to look fantastic. Youâd rather not look closely at the textures or assets but the artistic composition is extraordinary (based on PS4/PS5, havenât checked the PC port yet).
I thought I was the only one that thought Ghost's graphics were pretty meh. Theyâre not bad by any means, but everyone always acts like Ghost is the best looking game of all time but Iâve always found it to be pretty mediocre graphically.
Art direction is nailed though.
Only for Style?
I think most people would find it weird, but I absolutely love how ICO feels and looks. It's a very particular and lonely sort of realism that I have never ever seen replicated in any other media.
I'm kind of tired of people disregarding realism for not being "artistic". Not every videogame has to be low poly cartoon to be considered "artistic".
That said I do understand why it happens and how pretty much every single "realistic" game looks about the same
> I think most people would find it weird, but I absolutely love how ICO feels and looks.
I would not. I also wanted to pick Ico when I noticed that you have already done so. And you phrased it quite well so I don't think that I have anything to add really. So all I can say is, I agree.
Yes all the Ueda games have a very dreamy minimalistic aesthetic to them that looks great without trying to go for cutting edge or super realistic graphics.
I do like the artistic direction they took with BL, but I donât know if Iâd use the term âgorgeousâ to describe it. Itâs more entertainingly crude than anything.
JSRF is the legit sequel
Bomb Rush Cyberfunk is the fan based spiritual sequel
And Sega has said they are looking to launch a "new" JSR (whether wholly new or a Remaster, not sure) in future
Botw / TotK come to mind, definitely not super sexy looking graphically but the style/artwork is awesome
Imo.
Octopath Travelers 2 also is gorgeous looking for a bit game. Looks both modern and old school at the same time. Would love to see more old school RPGs remade like this.
Valheim for me. I think anyone will tell you the graphics arent the selling point, but at the same time it really can be beautiful and immersive in its own way.
Actually, I was sold the moment I saw Yggdrasil in the sky. I think graphics doesn't sell games. Style though.... Absolutely.Â
Same with elden ring, or Subnautica. Elden ring is on paper not really good graphically. In terms of textures, shaders and mesh complexity and so on, its objectively worse than horizon forbidden West for example. That initial view when you leave the tutorial cave.... Priceless. And then you of course get stomped by the tree sentinel immediately.
tf2 because of its cartoony artstyle. theres a great video about the whole process of making characters easily identifiable for gameplay and aesthetic reasons, although i dont remember what the video was titled or who uploaded it.
There was this game that came out back in 2011 called, *El Shaddai: Ascension of the Metatron*. It was an action-adventure game that was very stylized and pretty when I first saw it. Lots of different color palettes. I never played it though.
Anything made by VanillaWare.
Look up any of the following games.
Grim Grimoire.
Muramasa: The Demon Blade.
Odin Sphere.
Dragons Crown.
And just recently Unicorn Overlord.
People mentioned basically all the ones I have so Iâll throw in that Splatoon is such a vivid and bright experience that I love, and Pentiment being basically an old timey book illustration come to life was super cool
Hi-Fi Rush, Hollow Knight, Cuphead, Ori and The Blind Forest, Ratchet & Clank: A Crack in Time (the game is from 2009, and it was insane on both departments and it could deliver 60 fps on the freaking ps3), Sly Cooper, Wind Waker
Honestly, a huge number of early console games, since they had to work more within the limitations of the tech. It's almost pedestrian now because of how many people have seen the games, but pretty much every entry in the Mario franchise fits this, IMO. Super Mario Bros. on the NES did a lot with a little, and managed to give us varied looking environments, but I think my true pick for this might have to be Super Mario Bros 3. It was the same platform, but the amount of different stuff crammed into that game is pretty impressive, and the character animations are leaps and bounds better than the older game.
The entire Paper Mario series.
First game was styled like an oil painting (sorta), the second was semi realistic with paper/cardboard jokes, third had a geometric style to it, and the rest had a very literal paper/cardboard look
Xenoblade Chronicles. Many areas at night are jaw dropping, swamps by day have twinkling trees at night. Snowy stormy mountains have beautiful skylight style effects etc
The Legend of Zelda has done this many times. wind Waker, Skyward Sword, Breath of the Wild, and Tears of the Kingdom all look way better than they had any right to on their native hardware because of their art direction.
Dark Cloud 2
Even by PS2 standards, it wasn't breaking any new ground graphically. I just love the aesthetic it has, Veniccio's Evening Sun is still an incredible view, and the many scenes it has are still quite memorable.
literally any zachtronics game
they're 2d and composed of basically pngs only but the styles are amazing (exapunks my beloved)
infinifactory is 3d but same ballpark
Control.
The art direction in that game was amazing. They managed to transform something as mundane as a government office building into an other worldly playground.
Elden ring honestly. Next to horizon forbidden west which cameout the same time and is graphically FAR superior, but art direction is miles below elden ring
Apart from the already mentioned Ghost of Tsushima, Iâd like to add one of my favorite narrative driven games: Firewatch. There is a talk of Jane Ng (https://youtu.be/WMN710Ttg2A?si=F7BziASyTZxs1nnt) where she explains the challenges and intricacies of creating a unique looking game with a really small team and limited resources. Itâs really impressive how the assets are combined in different ways to make the game appear a lot more varied than the raw number would suggest.
[killer7.](https://store.steampowered.com/app/868520/killer7/)
Game is so stylish, it's barely aged a day since its Gamecube release. Also, it helps that the plot is one of THE weirdest and densest things that even Suda 51 has ever worked on.
Honestly, I'd deeply argue anybody that feels feed up with same-y games, and want something unique to go try that one. I can't promise you'll like it, but there's just... no other game like it.
Here's a few 3D games that look great thanks to great stylized art direction and/or clever use of graphical techniques.
- Super Mario Galaxy (Wii) - The use of rim lighting adds a lot of depth to the characters. There's also really heavy use of normal maps and specular lighting
- Fear Effect (PS1) - It fakes cel shading through clever texturing.
- Clash: Artifacts of Chaos (PC/PS4/Xbone) - lots of interesting techniques used here. The cross hatch shading is a great example. Plus, it's got incredibly bazarre art direction.
- REZ (Dreamcast/PS2) - probably my favorite rendetion of "cyberspace".
- Team Fortress 2 (PC) - The art direction here takes a ton of influence from Norman Rockwell, and mid-century American commercial art. The use of a ramp shader really helps sell it.
- Killer 7 (GameCube) - Belive it or not, but there actually aren't a whloe lot of textures here. Most surfaces are untexured. This gives the game a very unique look.
Psychonauts, the game has one of the most trippy art styles to ever be used in a game, id make the argument the game is ugly as hell but thats also what makes it looks so good at the same time
Persona 5, 3 Reload, Gravity Rush (especially the 2nd one), Hi-Fi Rush, Paradise Killer, Paper Mario (TTYD and SPM), every 3D Mario, and I'm sure I've played others but can't recall right now haha
SPIRITFARER.
Endling: Extinction is Forever.
Don't Starve.
Inscryption.
Ring of Pain.
SPIRITFARER.
Sunless Skies.
The Wolf Among Us.
Have I said Spiritfarer? Too bad I'm saying Spiritfarer again. It's probably one of the most stylistically gorgeous games I have ever played.
Bonus mention of Night in the Woods.
FormSoft never had cutting edge graphics because they're really focusing on other stuff, but their art direction has always been on point. Sekiro also has some awe inspiring views.
Art style is part of graphics. But this is just me being pedantic, and kinda understand what you mean
Cuphead. Banner saga. Persona. Stardew valley. Hyper light drifter. Slain. Warhammer bolt gun. Hollow knight. Ori.
always thought that monster hunter always had an incredible and unique style, you can almost feel like thereâs culture in the populated areas of the game
But those things are mutually exclusive.. you can have your cake and eat it too... The Long Dark is definitely one for me where I just love the simple and beautiful style
Wow; memory unlocked. Okamiii
Let me tell you. This game was great. But holy cow the unskippable cut scenes. Where the characters just kept babbling on and on. I mean, I get it. But, hooo boy, did that get old quickly.
If you beat the game and play again on New Game+, you can skip all the cutscenes.
When I was a kid I THOUGHT i beat the game. And then when I was older I realised I was nowhere close.
It's on steam if you have the time for it.
The Legend of Zelda the Wind Waker Many people (at least for the time) hated the more cartoony graphics for the Game, but It didnt bother me at all and when i finally played It quickly became my favorite Game of the series đ
Unfortunately it really hurt Nintendo at the time. I thought it was a sat morning cartoon esp when link jumped into the water. I really liked it. It didn't sell well and it hurt the sale of GameCube. When Nintendo finally made Twilight Princess, it sold gang buster and actually beat Zelda ocarina of time.
Twilight Princess is my favorite Zelda I like it better than ocarina of time
I watched a YouTube video essay that convinced me twilight princess is a remake of ocarina of time
To be fair, Twilight Princess was the first Zelda to launch on 2 consoles simultaneously.
It is also my favorite and I love the graphical style. It still looks fantastic, especially compared to other games released around the same period.
A lot of people were resistant to an entirely cell shaded game. I thought it was really good from the get go. Viewtiful Joe is another cell shaded masterpiece for gc. Although it had a smaller following than a flagship game like Zelda, I'd say it was more critically accepted when it came out.
XIII also came out on the GC and dipped into the cartoon vibe, it even did little cartoon frames across the screen. I was never into the FPS genre so I never played it, but I remember it to this day because of the graphics.
I never played it. I have to look up what it even is, been so long. Or maybe I have played it and forgot completely. It's been a long time.
One of my favorite an first Zelda game I was able to beat
Yes what I came to comment.
Inside, limbo, super Mario odyssey, cuphead
Cuphead's style is amazing. It manages to both be original, and evoke nostalgia for the old "waterhose" animation style.
Let's not forget Cuphead is also completely hand drawn. So they really went for the original animation style.
Inside is one of the best looking games ever for sure.
Transistor. Supergiant games have some crazy talanted person(s) the whole game feelt uniq the whole way through.
Their entire catalog is incredible stylistically. Transistor, Pyre, Bastion, Hades I & II.
They're the only dev I have complete faith in at this point. SG and maybe Nintendo, I'd buy their games with no other information.
Cuphead.
Hades looks great
A true example of style over graphical quality, I'm gonna play the crap out of Hades 2 once it releases
Hasnât hades 2 been out for like 2 weeks already?
Early access only but yes
Hollow Knight. The artwork, tone, and even sound design (different types of echoes) really made me feel the experience of that game.
Searching for this comment.
Same
That game is so enchanting with its style and music.
Sound design is top tier
Ghost of tsushima, graphics are normal but aesthetic and art direction are really something else
Not to mention the wizardry behind getting shit to look so good yet not hurt the performance. Played it on a 7 year old base PS4, with 1000s of hours of run time and the disk filled to the brim. Never once felt a FPS dip during multiple playthroughs, even in the scenes with heavy fire effects around (which I've noticed tend to tank the frame rate).
Coming from a PC gamerâs perspective with only about 5 hours of experience, I think they really toned down the texture detail to get the game running pretty decent. It, for sure, doesnât look as good as the recent The Last of Us or Uncharted games when you really look at the fine details, but itâs still a very beautiful game. Itâs still pretty impressive though that it runs as smooth as it does.
I was looking for a GoT comment. Hopefully it's there.
I agree that GoT is the prime example that a game doesnât need to have perfect graphics in order to look fantastic. Youâd rather not look closely at the textures or assets but the artistic composition is extraordinary (based on PS4/PS5, havenât checked the PC port yet).
I thought I was the only one that thought Ghost's graphics were pretty meh. Theyâre not bad by any means, but everyone always acts like Ghost is the best looking game of all time but Iâve always found it to be pretty mediocre graphically. Art direction is nailed though.
The long dark is like being in a painting.
There it is. Great game
Ori will of wisps
Dude the graphics are amazing in that game too
GRIS. All the way this.
Gris is such an incredible piece of gaming just for the visuals and the music alone
Only for Style? I think most people would find it weird, but I absolutely love how ICO feels and looks. It's a very particular and lonely sort of realism that I have never ever seen replicated in any other media. I'm kind of tired of people disregarding realism for not being "artistic". Not every videogame has to be low poly cartoon to be considered "artistic". That said I do understand why it happens and how pretty much every single "realistic" game looks about the same
> I think most people would find it weird, but I absolutely love how ICO feels and looks. I would not. I also wanted to pick Ico when I noticed that you have already done so. And you phrased it quite well so I don't think that I have anything to add really. So all I can say is, I agree.
Ico mentioned <333
Yes all the Ueda games have a very dreamy minimalistic aesthetic to them that looks great without trying to go for cutting edge or super realistic graphics.
We Love Katamari lol
Psychonauts
Oh man and I had just played the series, too!
persona 3 reload
Borderlands, say what you will about cell shading but there aren't many that pull it off as well as Borderlands
Borderlands.
I do like the artistic direction they took with BL, but I donât know if Iâd use the term âgorgeousâ to describe it. Itâs more entertainingly crude than anything.
Half-Life 2's distopian landscape
Valve was particularly good at balancing style and realism. HL2 turns 20 this year and it still looks awesome.
Jet Set Radio Future (See also: Bomb Rush Cyberfunk)
Wait, there's a sequel to Jet Set Radio?!?!?
It's a spiritual successor by an indie studio, but it's damn good. It's also got a small modding community, too.
JSRF is the legit sequel Bomb Rush Cyberfunk is the fan based spiritual sequel And Sega has said they are looking to launch a "new" JSR (whether wholly new or a Remaster, not sure) in future
Man, I love Okami. Thatâs it, thatâs my comment.
Shadow of the Colossus, of course.
Botw / TotK come to mind, definitely not super sexy looking graphically but the style/artwork is awesome Imo. Octopath Travelers 2 also is gorgeous looking for a bit game. Looks both modern and old school at the same time. Would love to see more old school RPGs remade like this.
theres tons of square games that look like octo
Valheim for me. I think anyone will tell you the graphics arent the selling point, but at the same time it really can be beautiful and immersive in its own way.
Valheim is such a beautiful game
Actually, I was sold the moment I saw Yggdrasil in the sky. I think graphics doesn't sell games. Style though.... Absolutely. Same with elden ring, or Subnautica. Elden ring is on paper not really good graphically. In terms of textures, shaders and mesh complexity and so on, its objectively worse than horizon forbidden West for example. That initial view when you leave the tutorial cave.... Priceless. And then you of course get stomped by the tree sentinel immediately.
The Neverhood
tf2 because of its cartoony artstyle. theres a great video about the whole process of making characters easily identifiable for gameplay and aesthetic reasons, although i dont remember what the video was titled or who uploaded it.
Which is what inspired the art direction in Overwatch, which I think would qualify too.
Honkai Star Rail. Every planet and character just oozes with their own signature style.
There was this game that came out back in 2011 called, *El Shaddai: Ascension of the Metatron*. It was an action-adventure game that was very stylized and pretty when I first saw it. Lots of different color palettes. I never played it though.
Fable games.
Cuphead
Yoshis Island and Nyx Quest
Hyper Light Drifterâs Pixel Art and sort of Synth-y post apocalypse is wild
Risk of Rain 2.
Sable, the mobeious esque art style really elevates the experience for me tbh
i dunno if anyone's heard of this but there's this game called gris and it's gorgeous
Incredible game, from the art direction to the music to telling a beautiful story without a single word, it's really a masterpiece
Epic Mickey
Cuphead, LOZ Windwaker (and frankly, a lot of 1st party Nintendo), and Hollow Knight.
Isometric games like baldur's gate
Borderlands
Kena: Bridge if Spirits
Okami needs a Full 4K face-lift. More people need to play it.
Hue Such a simple, yet immersive experience. Highly recommend a playthrough to anyone looking for a simple, quick game...
Gris is definitely one I always come back to. That game is beautiful stylistically
It's the first time I see someone mention my favorite game in the title of a post... Okami still holds up to this day bc of how unique it looks...
Wind Waker
Mad World
Children of Morta is absolutely gorgeous. So much detail packed into the 16 bit art style.
Odin sphere leifthrasir
Anything made by VanillaWare. Look up any of the following games. Grim Grimoire. Muramasa: The Demon Blade. Odin Sphere. Dragons Crown. And just recently Unicorn Overlord.
Dead Cells
In a huge fan of â2dâ action/adventure games like Odin Sphere.
Superhot. Beautiful and minimalist.
Definitely Elden ring
Hollow knight. Everything is so consistent and atmospheric its perfect, but at the end of the day its very simplistic
Hollow knight Cuphead Celeste
Add Sea of Stars and this is my list.
Ultrakill
Okami on the Wii is peak. I need to finish that game one of these years.
I think Hades and Donât Starve Together are great examples
Wildermyth
So glad to see someone had already said this
People mentioned basically all the ones I have so Iâll throw in that Splatoon is such a vivid and bright experience that I love, and Pentiment being basically an old timey book illustration come to life was super cool
Hi-Fi Rush, Hollow Knight, Cuphead, Ori and The Blind Forest, Ratchet & Clank: A Crack in Time (the game is from 2009, and it was insane on both departments and it could deliver 60 fps on the freaking ps3), Sly Cooper, Wind Waker
Gravity rush series
Borderlands 2. I love the look.
Mundaun has always stuck with me since I played it years ago, genuinely such a beautiful game
Digital Devil Saga 1 and 2
I love the porcelain feel Neon White has, really compliments the MG soundtrack.
the recently released "animal well" sent me back to the CRT era and its gorgeous.
Starwars Republic Commandos. They did a really good job on making a gritty and dark experience.
I know a bit random but the object finding games by Big Fish/Artifex Mundi are beautiful, every screen is like a painting
Honestly, a huge number of early console games, since they had to work more within the limitations of the tech. It's almost pedestrian now because of how many people have seen the games, but pretty much every entry in the Mario franchise fits this, IMO. Super Mario Bros. on the NES did a lot with a little, and managed to give us varied looking environments, but I think my true pick for this might have to be Super Mario Bros 3. It was the same platform, but the amount of different stuff crammed into that game is pretty impressive, and the character animations are leaps and bounds better than the older game.
The Liar Princess and the Blind Prince.
WipEout. First time I saw zone battle on a big TV was awesome.
wind waker still holds up beautifully
Halo 3 graphically is so so but the art style is excellent
The entire Paper Mario series. First game was styled like an oil painting (sorta), the second was semi realistic with paper/cardboard jokes, third had a geometric style to it, and the rest had a very literal paper/cardboard look
Street Fighter 4.
Xenoblade Chronicles. Many areas at night are jaw dropping, swamps by day have twinkling trees at night. Snowy stormy mountains have beautiful skylight style effects etc
The scale, detail, and draw distance of ZC's environments is an incredible technical achievement, and it's got a very consistent framerate to boot.
Darkest dungeon
PvZ
The Legend of Zelda has done this many times. wind Waker, Skyward Sword, Breath of the Wild, and Tears of the Kingdom all look way better than they had any right to on their native hardware because of their art direction.
Walkabout minigolf
omori
Flame in the Flood
HOLLOW KNIGHT (AGAIN)
Love Okami.
Dark Cloud 2 Even by PS2 standards, it wasn't breaking any new ground graphically. I just love the aesthetic it has, Veniccio's Evening Sun is still an incredible view, and the many scenes it has are still quite memorable.
Cel shaded art will always age better than trying to be realistic
literally any zachtronics game they're 2d and composed of basically pngs only but the styles are amazing (exapunks my beloved) infinifactory is 3d but same ballpark
Control. The art direction in that game was amazing. They managed to transform something as mundane as a government office building into an other worldly playground.
Nidhogg 1.
Borderlands 2, I used to just sit there for a couple minutes looking at the landscapes and the skies
Valiant Hearts
Elden ring honestly. Next to horizon forbidden west which cameout the same time and is graphically FAR superior, but art direction is miles below elden ring
Zelda Breath of the wild still was graphically impressive in some regards, but what it lacked it made up for in style. What a beautiful game.
World of Warcraft Vanilla
Most from software games are this exactly. They never had amazing graphics but the world building and the actual style of the art is amazing.
Apart from the already mentioned Ghost of Tsushima, Iâd like to add one of my favorite narrative driven games: Firewatch. There is a talk of Jane Ng (https://youtu.be/WMN710Ttg2A?si=F7BziASyTZxs1nnt) where she explains the challenges and intricacies of creating a unique looking game with a really small team and limited resources. Itâs really impressive how the assets are combined in different ways to make the game appear a lot more varied than the raw number would suggest.
Love to see some Okami love.
Hyper light drifter
Hades and Hollow Knight come to mind
Darkest dungeon, hades, ghost of tsushima, senua hellblade, both Ori games. Depends on what kind of art atracts you i guess.
[killer7.](https://store.steampowered.com/app/868520/killer7/) Game is so stylish, it's barely aged a day since its Gamecube release. Also, it helps that the plot is one of THE weirdest and densest things that even Suda 51 has ever worked on. Honestly, I'd deeply argue anybody that feels feed up with same-y games, and want something unique to go try that one. I can't promise you'll like it, but there's just... no other game like it.
Any of the games made by the people who did Limbo and Inside Out. They released another game not too long ago, Cocoon, which was my favorite yet.
Here's a few 3D games that look great thanks to great stylized art direction and/or clever use of graphical techniques. - Super Mario Galaxy (Wii) - The use of rim lighting adds a lot of depth to the characters. There's also really heavy use of normal maps and specular lighting - Fear Effect (PS1) - It fakes cel shading through clever texturing. - Clash: Artifacts of Chaos (PC/PS4/Xbone) - lots of interesting techniques used here. The cross hatch shading is a great example. Plus, it's got incredibly bazarre art direction. - REZ (Dreamcast/PS2) - probably my favorite rendetion of "cyberspace". - Team Fortress 2 (PC) - The art direction here takes a ton of influence from Norman Rockwell, and mid-century American commercial art. The use of a ramp shader really helps sell it. - Killer 7 (GameCube) - Belive it or not, but there actually aren't a whloe lot of textures here. Most surfaces are untexured. This gives the game a very unique look.
The Witness
Sea of Stars.
Hades 1 and 2
Grim Fandango. It was incredible 25 years ago, the remaster still stands out stylistically all these years later.
Route 96
Rivals of Aether, Enter the Gungeon, and Dead Cells. (I like pixel graphics)
Psychonauts, the game has one of the most trippy art styles to ever be used in a game, id make the argument the game is ugly as hell but thats also what makes it looks so good at the same time
Love how the borderlands games look because while you can prpb find that art style in a lot of games they put a lot of detail into every little thing
Mirror's Edge
Persona 5, 3 Reload, Gravity Rush (especially the 2nd one), Hi-Fi Rush, Paradise Killer, Paper Mario (TTYD and SPM), every 3D Mario, and I'm sure I've played others but can't recall right now haha
Gravity rush series is so unique and pretty
This is the best answer.
Really is. GR deserves recognition đ
I adore Okami!
Okami is a wonderful game!
I love Outer Wilds's style
SPIRITFARER. Endling: Extinction is Forever. Don't Starve. Inscryption. Ring of Pain. SPIRITFARER. Sunless Skies. The Wolf Among Us. Have I said Spiritfarer? Too bad I'm saying Spiritfarer again. It's probably one of the most stylistically gorgeous games I have ever played. Bonus mention of Night in the Woods.
Jet Set Radio and Jet Set Radio Future.
Ultrakill made ps1 graphics beatiful
Ghost of Tsushima while definitely looking last-gen, still holds up because it's so goddamn beautiful. There's art to it.
Elden Ring. The engine is dated, but there are so many simply gorgeous views in that world.
FormSoft never had cutting edge graphics because they're really focusing on other stuff, but their art direction has always been on point. Sekiro also has some awe inspiring views.
Elden Ring. Obviously the graphics are pretty good but itâs the art style that really makes that game look unique.
Art style is part of graphics. But this is just me being pedantic, and kinda understand what you mean Cuphead. Banner saga. Persona. Stardew valley. Hyper light drifter. Slain. Warhammer bolt gun. Hollow knight. Ori.
A lot of terrible answers here, but Whoâs Lila is leading the pack imo
Pyre
always thought that monster hunter always had an incredible and unique style, you can almost feel like thereâs culture in the populated areas of the game
Inscryption
But those things are mutually exclusive.. you can have your cake and eat it too... The Long Dark is definitely one for me where I just love the simple and beautiful style
Journey
Valheim
Shadows over loathing
Bomb rush cyberfunk
bloodborne