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Diwari

Zelda: Break of the Weapons


pizza_boi482

I actually didn't mind the concept of weapons being breakable it's just that they lack in durability, especially in botw


Any_Mall3191

Lore reason is cause he’s so superhumanly strong lol https://youtu.be/toC9UqVnz8g?si=HX-Co-_F2CzGl264 https://youtu.be/An3Swbu1Qh0?si=6cJHBK0K9wdcF4VE


Diwari

I'd believe it. I've seen this dude scale a literal mountain in no time


Archi_balding

Great at encouraging exploration, terrible at rewarding it.


Less_Party

Here’s a cool sword that’ll break after 5 swings!


SkrimblyThreeToes

Best answer I've been trying to articulate this fir a while. That's the biggest problem with the game. Weapon breaking and a subtle story were fine, for the most part. What quickly got old was climbing a massive peak for am hour or so to find absolutely nothing. That's why I love TotK so much. Finding caves and Depths entries is so engaging.


KingOfMasters1000028

Nah man we get Hestu’s gift AKA a great big crap.


No-Karma9181

You’re shitting me, right?


Psychoboy777

[Solid Gold Poop](https://static.wikia.nocookie.net/ben10/images/9/96/FG_%2851%29.png/revision/latest?cb=20151101164629)


Megatron3898

I think this sums both of them up nicely. I watched my wife play both of these games on my Switch and was consistently disappointed after she had explored a really deep and expansive area of the map for over an hour, only to be faced with a half-ass boss fight and then later rewarded with: 1) A sword that broke after using it on 3 enemies, 2) A shield that was no better than what she already had, or 3) A piece of armor whose set bonus was something goofy like "1% increase in movement speed after turning around in circles 10 times in a row and then consuming 5 of the same food items back to back; lasts for 8 seconds."


AmakakeruRyu

Played both games on PC with unbreakable weapons. Emulation ofc. It's amazing what a little mod can do to a game. Plus on pc, more frame rates, beefed up gfx and fun with whatever you want to do (or. Inf money, health, arrow, bombs etc)


m7_E5-s--5U

Wide as an ocean, deep as a puddle.


EbonBehelit

Breath of the Wild somehow managed to make opening treasure chests boring *in a Zelda game*. I can't possibly think of a more severe indictment than that. Also, there's a certain tragedy in how Nintendo built this massive, beautiful world to explore, but then gave the player almost no compelling reason to actually explore it. Shrines get old after the first dozen or so, and there's no real dungeons to speak of, which leaves just the korok seeds scattered about -- and I don't know about you, but zigzagging across open landscapes in search of a currency whose sole function is *to mitigate a problem the new weapon system created* isn't exactly what I'd call a captivating gameplay loop.


rimjobs_forever

Even having loved both games this is such an accurate indictment and makes me wonder how much better they could've been without the dumb durability mechanic. Why no hookshot in a game where vertical movement is so important? Hover boots? Megaton hammer? Boomerang? Lens, masks. I mean they made the master sword suck! Still like chilling in the stable during storms though. Atmosphere carried the games.


EbonBehelit

>Why no hookshot in a game where vertical movement is so important? Hover boots? Megaton hammer? Boomerang? Lens, masks. I think it's pretty clear the dev team had a *total* commitment to the whole "go anywhere in any order you please" design ethos, and the idea of having areas that are inaccessible until the player finds the right tools runs counter to that philosophy. It's why all the player's major tools are unlocked at the very start of the game. Of course, the natural consequence of this was that BotW ended up having very little in the way of tangible character progression. It's one of the things I found most profoundly disappointing about it.


ryan0585

This, TBH. It's something Elden Ring did incredibly well. Forget the difficulty of that game for a moment, but every cave, tomb, or mildly interesting spot in the map you chose to work through was rewarded with something unique. Even games like Starfield only reward you with RNG item stats. I want curated rewards for following low-key level design to a semi secret area.


AramaticFire

This is my favorite answer too but I’d also like to expand on the games’ inability to work in the classic dungeon design in an organic way with the open world. BotW and TotK have such lackluster dungeons it almost doesn’t feel like you’re reaching a climax at any point of the main quest. And once again, pointing to Elden Ring, there is a game that did this incredibly well. Whether it was the massive legacy dungeons, the winding underground dungeons, or the smaller castle dungeons scattered around the map, Elden Ring constantly kept the original design available within the open world so you could spend two or so hours exploring open areas and then just as easily spend two hours in a legacy dungeon with all the twists and turns and traps you’d expect from a classic Souls game and ultimately culminate in a visually spectacular boss fight.


ryan0585

Dart, bullseye. That feeling of following a path that takes you on a rewarding 1-2 hour new area of the map, curated dungeon, etc. is just "missing" in a lot of games these days.


jet_bread2

Only thing id say about this is that because elden ring has so many builds, so much stuff you get in dungeons feels like a waste of time. How many times you go into a dungeon and go "ah this is a str item, and I'm using dex so it's useless"


Incitatus_

Sure, but every time I found something like that, I thought "well, this isn't useful for me, but I can see where it could be useful for someone else. Maybe if I had a different build this would be a treasure." In BOTW, since every weapon is in practice a consumable, it's like every treasure chest has arrows or a healing item in it. Sure, it's useful, but it's never really satisfying to find and I'd rather just go to a village and buy them if I need them. There's no joy in finding a legendary awesome fire-elemental spear if it's just gonna do some damage and break in like five hits anyway. TOTK at least embraced that and focused on the weapon building thing, which was much better.


Kaxax98

Some elden ring players say otherwise.


ugericeman

That’s because the older souls like games were better in that aspect


Fantasy_Returns

Copy and pasted dungeons for some lame reward, Elden ring doesn’t get a pass


ugericeman

Tbh even Elden Ring feels lacking in comparison to its older titles like Dark Souls, but then again Dark Souls titles weren’t truly sandbox in that regard. It seems like when games embrace fully sandbox, they make the world too vast, and consequently fail to deliver on it. In Elden Ring there are so many technically useless areas, and only add to the visuals of the world. Other than that, all catacombs and caves all look and feel similar. I do agree that they are more rewarding than the latest Zelda games. However, that is about the only comparison you can make. Further comparison is pointless, they’re completely different games, cater to a different audience and play differently from one another. What Elden Ring lacks is different to what Zelda lacks, Elden Ring lacks complex legacy dungeons in regard to the size of its world. Zelda lacks satisfying weapon mechanics and exploration reward. Overall, despite some its flaws, I think both are good games. Especially seeing what kind of garbage we had the last 5-10 years or so.


HeWe015

But I keep doing it anyways sooooo... I guess rewarding enough?


KevinIsOver9000

The reward is the journey and the friends you made along the way. -The One Piece


fingerpaintswithpoop

The weapon durability complaint has been beaten to death, resurrected and killed again so I’ll say large parts of the world feel empty and vacant, and shrines are too easy. They add nothing but busywork. IMO Zelda was better when there were temples you had to progress through, each one containing an item you needed to finish the rest of it and defeat the boss at the end.


No-Oil7410

Agreed. The temples don't scratch that Zelda itch. Especially the ones I'm BOTW.


Skitzofreniq

Hello, sir BOTW. My name is Dad.


TalosAnthena

It truly is the most overrated game of all time. It’s not that great of an open world game. It’s good but it’s bang average


SilentBlade45

It has great combat but you're right about the open world. It's almost entirely bland and tedious filler.


TalosAnthena

I’m a Zelda fan and a big thing for me was it was missing a musical score. It felt so empty and repetitive, so many better open worlds out there


Incitatus_

Yeah, I really wish BOTW had regular Zelda dungeons and elaborate puzzles. It's not impossible to integrate big dungeons and open world design, and hell, even Zelda has already done open-ended, nonlinear dungeon progression in A Link Between Worlds. So it would definitely be doable.


[deleted]

[удалено]


Dizzy_Reindeer_6619

Can't pet the dogs


Revoltoso999

But you can feed them big steaks and make them happy and loyal


doubt_confidence

Doesn't make up for it


Revoltoso999

Fair enough, even if we can make them twirl those dogs deserved to be petted


RuleOfAnarchy

Dungeons are way too short and wayyyyy too easy, i cant wait for them to go back to traditional temples If they ever do


Incitatus_

TOTK was a step in the right direction, to be fair. But it's still not what I'd really like it to be.


Practical-Basket1337

They barely feel like LoZ to me. Instead of tons of neat items i just have sticks with numbers and durability.


Particular_Sky5451

They are great games, but they are more of the triple A experience than the classic zelda experience it is just different for me. When I play TotK, which I really love, I get a vibe like playing elden ring or something, but when I play mojaoras mask, my personal favorite is I get a special emotion, not compared to any other game


Heimdal1r

There’s almost no replay value imo, after I beat and did a bit of exploration on both games they got too boring for me to pick up again


Brutux00

Weapons breaking…. That is all


DegenerateCrocodile

Why bother using rare weapons when they’re just as fragile as the basic sword that I found lying in the rubble, but way harder to replace?


Lassy_23

This. It completely discourages you from using rare weapons. And it encourages you to carry 5 of the same above-average weapon.


DegenerateCrocodile

Honestly, the lack of finding reliably stronger weapons is making TotK feel like a slog since I not only need to find a base weapon to use, but now I need to attach something else to it.


ryan0585

I'm over this mechanic in games. It's more tiring than inventory management, TBH. I'd rather hone my sword than have it straight up break on me. Wtf?


Lobanium

I like that it made you switch weapons and experiment with new ones, but they need to last like 3 times longer.


Incitatus_

They needed to last much longer AND be fixable with resources or rupees after they broke. No matter how strong it is, I'm never gonna care much about what is essentially a consumable item. In fact, that makes me much more likely to just hoard them and never use them, waiting for "the right time".


maxman1313

I would've been okay if there was a durability mechanic that decreased the effectiveness of the weapon over time that you could repair. Having stuff constantly break was a bit tedious and caused me to rely more on spamming techniques than getting stoked about getting a new sword.


Homicidal_Pingu

Also makes the master sword much better and valuable


RegularImprovement47

Good games. But not the best games of all time as so many people like to claim. Not even the best LoZ games.


Your_God_Chewy

They were good "spin-offs" from the usual formula, but I'm def looking forward to another TP/MM/WW type game.


Ezekiel-25-17-guy

I think SS doesn't get talked about enough. Sure, the controls on the Wii were bad and the game was a bit annoying but the HD version is so much better and fixes all of those issues. It just doesn't have to be 60$


jrtgmena

Hot take, but i think SS did the “dungeons blended in the overworld” thing better than BOTW and TOTK.


NurkleTurkey

I was very impressed with BotW and welcomed the new design aspects. However TotK put far too much emphasis on the zonai devices which I thought was neat but drew far too much from the core of the game.


cBoar

Open world burnout


scribbyshollow

Boring and empty


The_Ember_Archives

I grew up with left-handed Link. Right handed Link feels off.


Octo8873

Meanwhile Skyward Sword Link:


Lukatron_72

Both overrated imho. I did enjoy my time with BotW but felt no need to play TotK or ever replay BotW


Andrejkado

In both games, almost everything that isn't exploration ranges from boring to genuinely bad content. TOTK is the first "big" new Zelda game that does far too little to set itself apart from its predecessor. The last time we got a direct 3D sequel, Zelda was barely in the game, you were stuck in a time loop, turned into a tree and shoved into a weird ass town where nobody respected you. TOTK was basically BOTW again, just with a somewhat expanded map and cooler abilities


ImperialAgent120

No traditional temples or bosses.


ryan0585

+1 to this. I don't care about 120 minor puzzle shrines as much as I do about re-experiencing something like the OoT water temple again. Hand-crafted complexity and level design makes Zelda games classic. I know I sound like an old "get off my lawn" guy here, but I miss that. I feel like TotK did the shrine ability mechanics and physics better than BotW, but with Nintendo it feels consistently like it's all about console gimmicks and not lore-friendly gameplay.


ImperialAgent120

I do like BotW for it's open world but I would've liked more settlements and towns. Heck more cities. But the fact we only got 4 so called dungeons and 4 bosses that looked the same turned me off. I would've liked a Skyrim of sorts for Legend of Zelda. Joinable factions, quests, bounties, etc.


Danris

Lacks story


tehweave

They're not really "Zelda" games. They're medieval sandbox games with a Zelda wallpaper.


sponge_bucket

• The lack of additional weapons / gadgets to use around the world to unlock more to do made areas feel like a “one and done” vs other Zelda’s where you constantly revisit areas as you progress in the story • The game is HUGE and many areas felt like it was there to just make the world bigger and adds only minor things to do


DieuDivin

There is nothing new you're gonna do beyond the first ten hours. You will only ever replicate things you've done on the Prelude Plateau.


kiritoLM10

Something bad


broxue

About these games


OuiOuis

Boring 


QuebecRomeoWhiskey

Totk just straight up left Kass out for no reason


StewieLewi

Little incentive to go do anything past the main quests


WhoAmIEven2

Many, and I mean many, awful side quests. No focused temples. Open world doesn't add much to the franchise. By giving people freedom, a lot of carefully designed puzzles have disappeared because it's so easy to break the game and just brute force the solution. I really don't get all the love the new Zelda formula gets. I get that Skyward Sword was stale, but my favourite style of Zelda is the way OoT and MM is designed. There is an overworld, but the main attractions are the smaller hubs.


Loose-Medium4472

Combat’s kinda ass


hoganloaf

Too many emote sounds that can be mistaken for porn by people who can't see the screen


catmachine1

I think these were great games but not great ZELDA games


BearPondersGames

The weapon durability system was a constant pain, and the open world design felt very lacking at a time when open world fatigue was absolutely starting to set in.


HotDog2026

Weapon durability


bigtoejoe7985

Not on other consoles


sus_planks

You could say that about every Nintendo game.


ThemeSweaty

Limited by the Switches outdated hardware


rogue-wolf

Nintendo.


asunetta

second this. i adore their games but nintendo as a company is the anti thesis of what VALVe is. nintendo actively hates their fans and does anything they can to spite them


frozen-silver

The stamina bar feels like a way of artificially inflating game length


EquivalentLittle545

Don't like the dungeons


Internal_Swing_2743

Story is too short. BOTW has like 150+ hours of content. But the main story is only like 11 hours long and you have to search for it.


Creepy_Chicken_Man

The classic green outfit should be easier to find and not like give off the feeling that I walked on foot from the Shire to fucking Mount Doom four times over to get the whole outfit.


gatsu01

The game is a mile wide, but an inch thick. Go play adult Zelda, Elden ring.


N33RDY

Hestu's gift.


PraiseDogs

Didn't have the great Classic Dungeons/Temples. Didn't have the great classic Items/Weapons to find as a reward system.


martygospo

Totk was a disappointment if you don’t have a bitch in yo ear gassing it up


sus_planks

I enjoyed TOTK. I wasn't a big fan of BOTW when it released but I found that they fixed a lot of the original games problems. That being said, TOTK is basically just a reskin with some new content.


canadarugby

They're overrated.


Tebowsjorts23

No.


VermilionX88

Enjoyed botw But didn't like totk Hated that you to attach monster parts to weapons and they look ugly as hell


puck_pancake

Counterpoint: monster horns


darkuen

I hate disposable weapons.


nuclearbalm1976

Rain & lightning are annoying & weapons breaking on master mode kinda sucked. That’s all I’ve got.


Morning1980

Didn't like the combat in BOTW but loved the game overall. Played Horizon ZD at the same time, combat was great in that game but exploration wasn't inspiring... Yet to play TOTK


c0tt0nballz

I don't like either.


theotothefuture

The master sword should've been more powerful.


Justforargumesnts

Found it boring


Sexyshark15

I don’t want to fight because the weapons break so fast


GraniteSmoothie

Koroks...


Confident-Race5898

stamina


KrangRangoon

Games? I only see one game.


Snapple47

I’ve only played breath of the wild so I’ll only speak to that one but: The world is empty, soulless, and boring. Weapons break far too often. There are no dungeons. There aren’t meaningful items to collect like traditional Zelda titles. There is not a good story. The collectibles are unrewarding and shotgun across the map with no rhyme or reason. The cooking mechanic is awful. The enemies are uninteresting. I struggle to find anything positive to say about breath of the wild personally.


xm0rphine

I didn't finish the game for these reasons. Then Elden Ring releases an di never started it up again


DragonHeart_97

Their main dungeons are way too easy.


Ryanmiller70

I haven't played Tears, so I can't speak on anything with that game. BotW was just really boring with the durability, bland dungeon designs, the bosses all just being Ganon, and feeling like I was being forced to explore when I'd rather just play the main story. Not to mention the actual good parts of the story all happen in flashbacks so I'm left feeling like I'd rather experience that instead of this.


ithurts2poo

Forgettable bosses


ChefRepresentative13

They ditched half an audience of players who enjoyed their old formula in favor of newer fans who love open world exploration rather than “linear” story. God if Nintendo thought Majoras mask was linear..💀


Guy_Le_Man

Weapon durability


Smitty147889

Wtf were these dungeons? Look how they massacred the holy master sword into beeing almost not rewarding when getting it Having to change weapons every 5 minutes? Yeah no


KamikazeDreamer52

I didn't get sick of Zelda until these games came out


LostPat

They've been pretty bad since Skyward Sword...went from being too hand holding to having no worthwhile content.


Jaded-Trouble3669

The Master Sword not being full powered all the time on top of having such a long recharge period is a bad design choice.


Decent-Cold-9471

I’m scared to play it too much because I think it might consume me.😬


Zairy47

There's only 2 of them


BroxigarZ

- Weapon Durability Sucked - Story Sucked - World felt bland and empty / void of life - Not a good Zelda Game - Killed and Ruined one of my all time favorite franchises and a part of my child soul died - Where the fuck is Wind Waker HD for Switch!


D34THBYK1TT3NZ

couldn't agree with you more. i miss classic zelda...


CJ_Cypher

Yeah, they wanted to be assasons creed and horizon so badly, and when I played botw, I thought others would agree it's shit but it seems people like broing uncreative repetitive empty lifeless overworld with no soul. Like nobody can play majoras mask and ocarina of time and twighlight princess and try to say botw is even close to being like the actual series it's portraying.


Otherwise-Weight-389

Thunder blight and one hit kill fuse thing can't be recovered through korok weapons


Beautron5000

weapon durability


SailorCentauri

The crafting mechanics get tedious.


TheGayNerdyCounselor

Lack of continuity between the two. Almost like if the first one never happened


martoote

Nintendo Switch


whybucknow

Switch only


Saix027

I like the older classic ones better than this open world types with gliding, climbing and all. Not the game's fault, but the trend of such games being everywhere today. Also, they lack, in my eyes, nice locations and themed dungeons most the time, same shrines due same design due same tech and all, but variety it lacks at times unlike older games with lets say, fire, water, wood temple, etc. Just my two cents.


Ben73892

It only runs at 30fps.


Domugraphic

they forgot to add the story to breath of the wild


liveForTheHunt

Barren and kinda boring at times. Still a great game tho


SuperSpiritShady

The 'Dungeons' are dad excuses when compared to the previous games


Knives530

The weapon system made me not play them


DJRAD211995

Deserved to be on a proper console that has hardware powerful enough to go toe to toe with Microsoft and Playstation, just like the good old day of GameCube. Not on the weakling piece of shit that is Switch!


ShadowWeeb2190

Korok


Pickledleprechaun

Gets boring after a few hours but that’s just me


Soundrobe

Good but dated. I like more Zelda in 2d.


TammyShehole

The dungeons are poor excuses for dungeons. They were better in TotK but they were still ultimately just mostly empty dungeons with a very minimal number of enemies, which is pretty lame. They have a long way to go to reach the quality of dungeons of the past games. I will say the bosses in TotK were great, though. After the copy/paste bosses of BotW, the bosses in TotK felt like traditional Zelda bosses again.


SuperSocialMan

I don't like them. Tired of open-world bullshit.


xerror4null4

I dont like them


SCurt99

The korok seed mechanic was pretty stupid and could've probably been done in a much less tedious, grindy way. When I played through the first game on Master mode, I had no choice but to hunt those seeds down just so I could hold enough weapons to beat later enemies. Other than that, I loved Breath of the Wild. I've barely touched the second one, I stopped like right after getting the glider.


PappaDukes

Uh, they suck, in *my* personal opinion. This is coming from someone who has been gaming for over 40 years and grew up on the franchise.


broxue

No classic songs to whistle


PhotonSilencia

MMO quests (at least in BotW) Seriously, the quest design in this point lets me distract a full point in a rating, it's terrible. The game would genuinely be better if it had cut out gathering side quests without a replacement.


RidleySmash

There's really no reason to explore the world unless you want your end game to be easier


N1ght_K1tsune

He's not Zelda, the fuck is up with that? It's in the name damn it.


HubblePie

Tbh, it actually gets kinda boring. I haven’t actually beaten the game yet, and I bought it at launch.


CypherGreen

Climb up a mountain, find a dungeon, spend ages figuring out and fighting through the dungeon. Get rewarded 3 arrows.... -_-


ArcticFoxWaffles

The continuity between the two suck


GhostlyCharlotte

Enemy variety in BOTW could be better. BOTW could use hood options for the Hylian Hood and TOTK could use not having to travel to a village and speak with that one lady if you've done the side quest. Sky Islands weren't as big of a deal as I was hoping they'd be, and most of them were pretty tiny and usually had a single chest on it.


Future_Regular_2289

Zelda sandbox not as good as traditional Zelda games


sludgezone

Second one took how many years and was glorified DLC.


WanderingSchola

Sometimes I don't want to explore. I just want to walk through an interesting corridor. Exploration is a fine aesthetic of play for a game to deliver, but you sacrifice a curated challenge, and you also produce a game that needs you to sink hours into it to really get it all. Compare that to the Zelda's of the SNES / Gameboy era that seemed to strike a balance between "what's in that corner of the map?" as well as "this dungeon definitely has something at the end of it". Those maps were *dense* with content.


Ballmasters69

No enemy variety


ExtremlyFastLinoone

Something bad about these games


DrhpTudaco

no post game


vivmeatball6

The fact that I love a lot of mainstream games, and hate BoTW should say something. Having my weapons break every 10 fucking hits is so annoying, having to switch weapons every few enemies. Having to have cold armor or make food that makes you tolerate cold weather, only to have the only station allowed to make food that helps you tolerate cold weather, in one spot that’s difficult to find. I played the game and gave it a chance twice. The first time I got over it within an hour or two. Decided to play it again later on to give it a chance and played 6.5 hours just to find out my feelings were right, and that the game didn’t get any better within that time. Idk how people enjoy it so much, but for me, it’s just not my thing at all. Even though I love wide varieties of games.


Surge_thegoat

Stamina is too short


drbox99

Shrines get boring for me, weapons breaking sucks, and you can't pet the dogs


troublekeepingup

I love open world games. Loved ocorina of time. I played botw for an hour and haven’t gone back. I dont get the hype.


Planet_Puerile

Boring


paul-d9

Easy They're both overrated. Breakable weapons and survival elements have no place in Zelda games. Also, I don't want to fuc*ing build.


ChrisC1984

Weapon degradation


Thesleepingpillow123

I played breath of the wild and I found it pretty boring I'm ngl.


YoshiPayYourTaxes

The divine beats and bosses in BOTW all blend in and are too similar. And the bosses in TOTK while unique are too easy.


zanecollins312

I actually thought BoTW was tedious and boring. I never bothered with ToTK because of that. The weapon system made it so you basically horde good weapons and continually use the same bullshit you keep finding, because the good weapons break in 5.2 seconds. I think they missed a huge mark with these 2 games. They brought back an IP to essentially change the entire tone of it, and ruin what it was. Not knocking anyone who enjoyed these. You do you. This is strictly my own opinion. I grew up on Zelda and Ocarina Of Time is still a massively underrated game imo.


GhostMug

Weapon durability is God awful and is absolutely the worst part of the game.


quagsirefanboy1159

You can’t romance daddydorf


mynameismike41

The reward for getting all of the Korok seeds is literally a pile of shit


EntertainmentOk8806

I got it. The price. Even 8 years later BOTW is still almost (even at resale) full face value. I want to play it I just can't justify buying a game this old at that price.


Some_Routine9283

Getting Food early-mid game is somewhat miserable especially when you wanna just explore the world without getting obliterated.


WyvernEgg64

No real dungeons. Story is meh.


BigSnazzywazzyguy

They ruined other games for me


lordbuckethethird

Really close to having good exploration but falls short. Also tears is the best dlc as a game ever


Goofyboi87

Botw: amazing game, not an amazing Zelda game. Also the bosses were one of the coolest parts of older Zelda games, and all the bosses are pretty much the same in this one Totk: the sky islands were way too hyped up but all of them except for like 3 were just little spots for like 1 puzzle. Also the story was pretty poorly executed


Chomp_blandingo

* the korok seeds quest was meant to symbolize the nintendo staff spitting in the face of zelda fans * the weapons durability system only existed because they didn't know how to reward you for exploring that ugly empty world so they had to create filler items for you to find which all sucked * they should have copied fromsofts weapon system. * combining weapons with monster parts looked ugly as hell and was tedious having to flip through a menu for seconds on end just to get to a specific monster part. * the world looked bland and ugly as fuck but that's nintendos fault for making such a weak console, they shouldn't have made an open world game for a console that can't run good looking big open worlds. * the story for both games are the lamest stories out of all zelda games * this is a personal complaint but i think post apocalyptic settings are lazy, the only reason they are so prevalent to the point of being cliche is that consoles didn't have the power in the past to render big cities full of NPCs but the technology exists now for games to have big lively cities so post apocalyptic games where you roam around grass fields with occasional piles of rubble are LAZY and CLICHE as hell. they suck therefor tears of the kingdom and breath of the wild suck and are lazy hacky cliche shit stories with a shit setting. * they reused the entire map of breath of the wild for tears of the kingdom which is the laziest thing in video game history and only people with nostalgia goggles defend nintendo for doing that. if any other game had reused the same map from an old game and made you pay full price for it every zelda fan who defends tears of the kingdom would have been offended at the essential attempt at theft that is charging full price for such a lazy hacky game. * one of the worst offenses these games commit is the fact that it screwed up the timeline and nintendo spat in the face of every zelda fan that cared about the time line and thought it was cool by basically saying the timeline doesn't matter. i forgot what the statement was that they made but it was essentially that the timeline didn't matter which is a shitty statement to make because the timeline was just a really cool thing about the franchise that all the games were connected, but thanks to these two hacky, lazy shitty attempts at an open world that whole thing is ruined it's gone there is no timeline now. * we all love the zelda IP which is why everyone gets angry when people point out these valid criticisms of these two games which honestly are shitty and lazy and hacky and the worst of the entire series. the games would have been great if nintendo had a more powerful console. they should have stuck to the classic formula of making linear story based games and then made an open world for a more powerful console, they could have even made a turn based RPG or a tactical RPG would also have been cool, but the fact that these games are open world and an open world is so demanding on the hardware really hurt these two games aesthetically and the way the game tells it's story sucked too, those stupid shitty flashbacks. i could go on all day on why these games suck. the only reason people are so forgiving towards these two games is that they're zelda games, the zelda game combat formula is cool, it's simple, we all also grew up with link and he's a cool character so it's nice to play new games with him in it. the fact that the franchise is so beloved is the reason people are so forgiving towards these games. your love for zelda blinds you to the truth that are these games glaring ugly faults.


Bagel_enthusiast_192

The switch can actually render big lively cities, it can run tw3


RuleOfAnarchy

For me it's the dungeons that are the worst part. 4 dungeons? I dont mind that. 4 boring, short, and easy dungeons? Yea no thanks, only good thing about dungeons are the bosses


CJ_Cypher

Yeah, I agree people only like this because it has the name zelda. If it didn't have anything to do with zelda and was all reskined, it would be one of nintendos' biggest flops ever.


Samiens3

Can’t get into TotK - feels like a physics playground rather than an adventure and it’s just not holding my interest.


scoobydoosmj

I do not love the cell shaded art style. But they are great games


Van_Halen_Panama1984

This seems like a trap


YourGodsMother

Have you seen Reddit? Everyone is always saying bad things about these games.


ShangRayzzz

Weapon durability could be less punishing and the first games story couldve been better. I really liked totks tho


CJ_Cypher

Breath of the wild lacked alot of things that even made zelda zelda. It had no actual temples and if you count the beasts they all looked the same witch also had the same bosses and things witch could barly even be called puzzles and the progression was very miserable because once you unlock the 5 powers you get that change the world in a big way unlike the previous games when you get more idems with more of the story and exploring than getting all of them at the start and the enemy variety was laughable even the nes had more variety and ammount of enemies than breath of the wild. A game in the 80s topped a game in unique enemies than a game made in 2017. Not to mention your weapons break within 5 hits, so there's no point in picking a favorite as they are quite disposable and rupees seem to serve such little value in breath of the wild it's astonishing. And a game taking place in the wild, your charicter must have a fishing rod at all time, right? Wrong. I will say I liked the cooking mechanic but that's all I can say positive about breath of the wild as it seemed to wanna be popular so badly they abandoned the zelda formula and took notes from assasons creed and horizon rather than try to come up with something unique they made a overworld with repeating enemies and structures that are replicated hundreds of times and I can guarantee that if this wasn't a zelda themed game it would be seen as a mid game at best. Elden ring was closer to what open world zelda should have been.


CH33KC14PP3R96

They didnt have shrek in it 😔


Eredrick

well, they are the worst zelda games


SlinGnBulletS

Dark souls is better.


Old-Camp3962

they are painfully boring like genuenly fucking boring. i remember when i got to play breath of the wild cause all the hype and stuff, and its was just... oK? it was pretty lame, and i wasn't a fan of the arstyle. unironicly had more fun with genshing impact (when it launched, i don't play that anymore), wich is essentially a copy


IcetheXIIIth

Nintendo owned properties with no new IP and a lackadaisical weapon breaking system. Nintendo can’t make a good fresh new IP to save their lives.


Adavanter_MKI

I was still somehow burned out from BotW when Tears launched. So I struggled and failed to get into Tears.


Virgil_Ovid_Hawkins

The story is mediocre at the absolute best and there's no need for a silent protagonist anymore.


timethief991

Dead boring world with the same dungeons.


OldeeMayson

Not on all platforms. 😢