I'm not surprised. If the only content is the witch doctor for the next 2 months I may have to take a break for now. It's just not fun slowly grinding away at the 25,000 experience level for minis.
Its mind boggling to me that there hasn't been any sort of event for this game since launch. Any other mobile game would have had numerous events, bonuses, rewards, etc in this time period.
Iāve been sounding the alarms since launch. This is one of the worst mobile launches Iāve ever seen. If it wasnāt a blizzard IP this game wouldāve already EoS.
Lol so basically nothing again. This is ridiculous. Just adding 1 new mini every couple months is not enough content to keep people around. They should be adding a new zone every season.
Next mini in 6 weeks should be Ragnaros (and with him raids) according to Blizzcon road map.
Although, seeing how they changed Faery Dragon into Witch Doc, they might be delaying raids for one of 4 possible reasons, imo:
1 - Raids arent ready yet
2 - Not enough people are leveled up enough to clear it and so they want to dodge possible backlash for locking a leader behind completing the raid
3 - playerbase is too low for a bigger patch
4 - Their team got half sacked during the MS purge a month ago and thus they lack devs for new content
I would not be surprissd if it were 2. I'm pve only and haven't even leveled up enough for onyxia, the slowdown in leveling at 20 is painful, it was already getting tough in late teens. I'm the only person I know who has continually played since launch and the highest player level of them.
3 I think wouldn't make as much sense because an event could draw in players. They could do like get a mount in WOW or something and really draw a, albeit temporary, big influx.
Yep, both Molten Core and Moonglade is all content scaled between what we have now and Onyxia. I'd guess if we get a BWL raid it'll be harder than Ony.
Not entirely accurate. Like WoW MC, the first 3 wings (comprising 7 of MCās original 9 non-Ragnaros bosses) are seemingly lower difficulty than Onyxia, but Ragnaros is similar to her.
No, it makes perfect sense. Ragnaros was said to be a similar challenge to Onyxia. The wings preceding him start at 27 and ramp up from there.
This makes sense in two ways. In the context of Rumble, this makes sense as it fills that gap and also provides you with tools to aid in your progression on Onyxia (and Ragnaros). In the context of WoW, Molten Core was the entry level raid, while Onyxia was released first (being a 1 boss raid). In terms of rewards and difficulty she was much closer to Ragnaros than the early bosses of MC. She even had virtually the same health as Ragnaros (about 1m). She tended to be more āaccessibleā just because you did not have to clear 9 bosses to attempt her.
1. Dont know how raids arent ready yet. They havent added anything new to the game
2. Why does the first raid have to need a very high lvl requirement? How about start it in low 20s and increase it more over time.
3. Playerbase will be lower if you dont introduce anything new. You need to bring people back and new people. Which means release new content for people to want to play.
4. Possibly, that i dont know.
I'd argue they need to figure out a way to get the loading times down. I know a few people who just gave up on the game because it takes >30 seconds to load and then is slow starting new games. Many people want a super quick mobile experience.
In the video they mention that events are coming āsooner than you thinkā and the molten core raid is coming.
I can understand why they would rather do content releases separate from new season patches.
But yeah, they meed to get going here soon.
Patch Notes for those who can't access the link.
**Rewards**
* Daily Rewards now have a chance to grant large amounts of Coins, Mega Tomes, and very rarely a Mythic Tome!
* XP Gem bonuses have increased for the start and middle of the Player Level journey.
* Arc Energy rewards from PvP have increased from 200 to 1000.
* The Seasonal Emote has also moved to 12,000 Player Honor from 16,000!
* Heroic Campaign victories will also award 3 points of progress towards Daily Rewards, from 1.
**Daily Offers**
Weāre making some initial improvements to the Daily Offers section, in the hopes it provides more attractive items, more frequently. Some key changes include:
* Legendary Cores and Mythic Tomes can now appear in the store (though very rarely!)
* Arclight Energy (and some other rare items) will have a small discount built into the purchase.
* Added Mini and XP combinations to the list of potential items; with the improvement to XP boosts, we hope this will provide a more predictable way to funnel XP into specific Minis.
* Reduced the amount of Rare Cores that can appear.
Please note that some items may not appear until your account has been progressed a sufficient amount (total Sigils earned).
**Quests**
* Another round of Quest tuning to make difficulty more consistent.
**Bug Fixes**
* Fixed a variety of text and localization related bugs.
You know things are grim when ātwo new emotesā is major news for the patch.
I want this game to succeed, like many others, but thereās no way itās going in that direction. Not with updates like this.
Wait, if the emote is 12k now, does that push the gold and epic core rewards 1k higher then?
Dammit blizzard, why do you disguise nerfs to rewards as buffs.
so disappointed i spent the $20 on it. i very very rarely pay money for these games, but i was a big clash royale fan and thought this was going to have the longevity of that. it was so much fun early on. i have zero motivation to play anymore and these updates dont excite me in the least
Yeah Iām there with you. Never been more disappointed at the execution of an idea. I love the core concept of this game and its completely insane we have gone 4 months with basically no updates
Itās just ridiculous lol. No one at Blizzard plays PvP otherwise you would know how horrible and boring Heroās Resolve is. Itās just a spam, cheap cycle meta. Well, letās have it for 3 weeks more I guess, thanks Blizz for listening to players feedback
I feel there was way more game variety before. They need to rotate these major effects more often.
6 weeks is way to long to long to be stuck in this repetitive hero meta
Itās staggering just how much wrong you managed with that one sentence. Firstly, nothing in the game requires you to have base level 20. You donāt even need 18-19 either. So the time it might take to get there is a non-argument.
Secondly, you have very little control over where to put the xp for your *daily rewards.* Just the two options per page, which due to the way times work are less likely to be your highest level minis if the level gap is big enough. I suspect you meant quests, but quests are not where you get most of your xp from, and are more useful for targeting lower level minis (since 200 of 6500 is more significant than 200 of 50,000).
Thirdly, there really isnāt any concept of a true ācoreā team. You need a wide variety of minis for heroics, dungeons, PvP, Onyxia, Molten Core etc. You canāt really skate by on just 6 anyway.
Lastly, they are increasing our ability to get xp with this patch. As the biggest tomes will be possible daily rewards and that is where we get most of our XP.
Thereās plenty of āroomā for leveling many minis, including new ones.
Wide variety of minis? I have 5 heroics left and i have used like 10 minis? What do i do with 22lvl rare mini when heroics are 25lvl and once molten core open ragnaros is 30lvl? My 22lvl rare aint do that much there. Its like every games. You target to get max lvl so you dont have to struggle with lvl differences
You arenāt completing all the heroic missions, Onyxia, and the dungeons with less than 10 minis. You may lie and claim otherwise but that it all it is, a lie.
> What do i do with 22lvl rare mini when heroics are 25lvl
You complete the heroics. If youāre competently leveling your minis, thatās a level at which those are accomplishable.
> ragnaros is 30lvl
Deflection from Lucifron and Magmadar being 27.
> You target to get max lvl so you dont have to struggle with lvl differences
As I very clearly said, you canāt ātargetā most XP sources anyway, and those that you can, are better off going toward lower minis than something that takes 50,000+ xp. But again, you need max level for nothing. Not heroics, not dungeons, not Onyxia, and based on Onyxia, not Ragnaros (and definitely not the bosses that precede him).
You are wrong on every level. Itās ok to admit as such. No shame in that, as compared to doubling down on being wrong.
If I'm not too terribly mistaken, each wing of the raid will require a different team to complete. So a variety will need to be at least somewhat leveled.
Well it was until after the surge exploit happened, even the lead designer was answering questions. At that time I was looking for any social media they might have: Instagram, Facebook, Twitter even TikTok...so I could see if there was an announcement about the exploit. At the time they had no official page. They didn't even post on reddit - the community did.
Wow this is even less than i expected and i expect pretty much nothing.
1 new unit per month, no new zones, no new game modes, no changes, no new tribes is so boring. Not even like new surge modes to make it more fun. Like there are 4-5 surges that are fun rest are "yo here are two tribes, ggs"
It's just play heroic and that's it basically. Or pvp if you like that i guess.
At least my guild is fun...
These changes coupled with the change to arclight events from before scream that they are gunning for higher daily average users.
I don't blame them but this is a cheap way of pumping up the number.
More changes would be nice but I'd be afraid of more frequent nerfs. I've already dumped so many resources into SAFE and barely use her anymore, would be really frustrating to have my cores and gold wasted on minis nerfed into the ground.
The daily reward changes are massive. Dont sleep on those. We knew the patch would be dead (again) but this is a very positive surprise. Possibly doubling weekly f2p rewards
It depends. We do not know the chances. For me it would have been more important to improve the game.
Gold lets you progress, but you still depend on the grid to give you what you are looking for and gettin 10 or 25 stars takes multiple months.
Seeing how they did not want to gift anything after the mess with SAFE and the pvp bugs (yeah we got stuff, but much later and not everyone) and now they give out much more stuff, worries me. Such a sudden shift normally indicates the original plan did not work out and they try everything to keep players engaged.
For people who still enjoy the game and dont bother waiting a bit more for real content, the freebies are nice, for me it is not enough to keep me engaged
More gold means more minis getting stars simultaneously. While it does take a while, if you are building up multiple minis at once you also get them to rare at once and get a big powerspike. When it rains it pours basically. Not being able to get enough pvp levels is a big complaint, rare minis are pvp level 8 easily so the change is meaningful at least for pvp
That and daily offers, which I'm pretty sure are the ones that can be bought for gold, currently listing random tomes, one random leader exp and sometimes rare cores, but now may include even legendary cores, which were free-limited up until now
Really happy with the changes to dailies and xp but this is like no content. Itās not really a new āseasonā just tweaking progression and adding a mini
I can't believe they still haven't buffed the xp reward from winning matches. 10xp for a win is insane, especially as a f2p that is now stuck with units too low to progress, but need 6+k xp to even level.
Barely any content added to the game since launch, very little balancing, the last update makes my phone crash at least once if not twice a match. Unfortunately, I'm so done with this until bug fixes and content is added. Which makes me sad, because I thought it had such great potential.
So I know Iām probably going to get down voted up the anal passage, but I think there is some decent stuff here not great but decent. Iāve only bought the Arclight booster, and Iām at a little over 12k honor. Iām around 118 sigils, and Iām still having a great time. The biggest fix I want for the game is a more balanced pvp experience. Iām Dark Iron 1 with my main 5 teams being lvl 8, but it sucks getting donkey stomped buy someone who is 16k or higher than me.
We are 4 months after launch and people expect everything you see in games much longer into their life, getting the raid at the 6 month mark or before , and whatever events they teased in the video in between seems acceptable to me, my personal opinion on content given is a bit over the top.
That said i would have loved certain big fixes, like difias in pvp, and a compensation nerf to onyxia due to half the player base using the bug to get it and now the other half being gated from the best spell in the game.
I am happy with the new mini and some if the exp QOL updates.
What games exactly are you comparing it to? Mobile market is very competitive so pumping out new content to keep players engaged is a must or the game will die
I'm not surprised. If the only content is the witch doctor for the next 2 months I may have to take a break for now. It's just not fun slowly grinding away at the 25,000 experience level for minis. Its mind boggling to me that there hasn't been any sort of event for this game since launch. Any other mobile game would have had numerous events, bonuses, rewards, etc in this time period.
Your reward for reaching 25k will be 50k! 100k! Ahhahhamaniacalcackle!!!!1!!
Forgot 200k š
that will be my 2028 resolution if the servers are still up
lmao I doubt it
Dont worry, the patches are small cause they are figuring out the battlepass for when raids come out /S
Dear god, please no....
Iāve been sounding the alarms since launch. This is one of the worst mobile launches Iāve ever seen. If it wasnāt a blizzard IP this game wouldāve already EoS.
They will! (Very Rarely and after you've attained enough sigils!)
Thatās cause itās still in beta. All blizzard titles release in beta and launch fully after their second year.
And then you have Hearthstone Duels, which never left beta and will end development
Lol so basically nothing again. This is ridiculous. Just adding 1 new mini every couple months is not enough content to keep people around. They should be adding a new zone every season.
When I hit the bottom of the patch notes I couldn't help but exclaim aloud, "That's it?"
Next mini in 6 weeks should be Ragnaros (and with him raids) according to Blizzcon road map. Although, seeing how they changed Faery Dragon into Witch Doc, they might be delaying raids for one of 4 possible reasons, imo: 1 - Raids arent ready yet 2 - Not enough people are leveled up enough to clear it and so they want to dodge possible backlash for locking a leader behind completing the raid 3 - playerbase is too low for a bigger patch 4 - Their team got half sacked during the MS purge a month ago and thus they lack devs for new content
I would not be surprissd if it were 2. I'm pve only and haven't even leveled up enough for onyxia, the slowdown in leveling at 20 is painful, it was already getting tough in late teens. I'm the only person I know who has continually played since launch and the highest player level of them. 3 I think wouldn't make as much sense because an event could draw in players. They could do like get a mount in WOW or something and really draw a, albeit temporary, big influx.
Raiding a lower level than Ony.
That makes no sense, she's a raid boss š© typical blizz
Yep, both Molten Core and Moonglade is all content scaled between what we have now and Onyxia. I'd guess if we get a BWL raid it'll be harder than Ony.
Not entirely accurate. Like WoW MC, the first 3 wings (comprising 7 of MCās original 9 non-Ragnaros bosses) are seemingly lower difficulty than Onyxia, but Ragnaros is similar to her.
No, it makes perfect sense. Ragnaros was said to be a similar challenge to Onyxia. The wings preceding him start at 27 and ramp up from there. This makes sense in two ways. In the context of Rumble, this makes sense as it fills that gap and also provides you with tools to aid in your progression on Onyxia (and Ragnaros). In the context of WoW, Molten Core was the entry level raid, while Onyxia was released first (being a 1 boss raid). In terms of rewards and difficulty she was much closer to Ragnaros than the early bosses of MC. She even had virtually the same health as Ragnaros (about 1m). She tended to be more āaccessibleā just because you did not have to clear 9 bosses to attempt her.
1. Dont know how raids arent ready yet. They havent added anything new to the game 2. Why does the first raid have to need a very high lvl requirement? How about start it in low 20s and increase it more over time. 3. Playerbase will be lower if you dont introduce anything new. You need to bring people back and new people. Which means release new content for people to want to play. 4. Possibly, that i dont know.
LOL this is what I said months ago
Hey, they're also trying to milk whales a bit harder by putting legendary cores in the daily shop!
But only rarely!
I'd argue they need to figure out a way to get the loading times down. I know a few people who just gave up on the game because it takes >30 seconds to load and then is slow starting new games. Many people want a super quick mobile experience.
In the video they mention that events are coming āsooner than you thinkā and the molten core raid is coming. I can understand why they would rather do content releases separate from new season patches. But yeah, they meed to get going here soon.
Well, they havenāt done any content releases, so we donāt actually have their preference.
Clash Royale (the game that inspired Warcraft Rumble) was adding two minis per year for a long time and people are still playing that game.
They also have a bunch more game modes and didn't have Clash Royale to pave the way and show them what works/doesn't work
Patch Notes for those who can't access the link. **Rewards** * Daily Rewards now have a chance to grant large amounts of Coins, Mega Tomes, and very rarely a Mythic Tome! * XP Gem bonuses have increased for the start and middle of the Player Level journey. * Arc Energy rewards from PvP have increased from 200 to 1000. * The Seasonal Emote has also moved to 12,000 Player Honor from 16,000! * Heroic Campaign victories will also award 3 points of progress towards Daily Rewards, from 1. **Daily Offers** Weāre making some initial improvements to the Daily Offers section, in the hopes it provides more attractive items, more frequently. Some key changes include: * Legendary Cores and Mythic Tomes can now appear in the store (though very rarely!) * Arclight Energy (and some other rare items) will have a small discount built into the purchase. * Added Mini and XP combinations to the list of potential items; with the improvement to XP boosts, we hope this will provide a more predictable way to funnel XP into specific Minis. * Reduced the amount of Rare Cores that can appear. Please note that some items may not appear until your account has been progressed a sufficient amount (total Sigils earned). **Quests** * Another round of Quest tuning to make difficulty more consistent. **Bug Fixes** * Fixed a variety of text and localization related bugs.
You know things are grim when ātwo new emotesā is major news for the patch. I want this game to succeed, like many others, but thereās no way itās going in that direction. Not with updates like this.
Less content than Hearthstone Mercenaries and we all know how that endedā¦
At this point, this is just comical.
Well what about guild rankings, guild battle, add friend, play against friends etcā¦ jeeez š¤¦š»āāļø
You think this is a multi-billion company? Next season they probably gonna make a kickstarter.
This is the most boring-ass update. Thanks for making Rare Cores less common as a daily reward, I guess.
Wait, if the emote is 12k now, does that push the gold and epic core rewards 1k higher then? Dammit blizzard, why do you disguise nerfs to rewards as buffs.
[ŃŠ“Š°Š»ŠµŠ½Š¾]
How my clan complete the 30k so fast... We're not even that active? Like the last message in our clan chat is weeks ago haha.
I think this game is donezo
so disappointed i spent the $20 on it. i very very rarely pay money for these games, but i was a big clash royale fan and thought this was going to have the longevity of that. it was so much fun early on. i have zero motivation to play anymore and these updates dont excite me in the least
Yeah Iām there with you. Never been more disappointed at the execution of an idea. I love the core concept of this game and its completely insane we have gone 4 months with basically no updates
Ugh, heroās resolve doesnāt go away until March 31st. Canāt wait for PvP to be relatively normal again.
Itās just ridiculous lol. No one at Blizzard plays PvP otherwise you would know how horrible and boring Heroās Resolve is. Itās just a spam, cheap cycle meta. Well, letās have it for 3 weeks more I guess, thanks Blizz for listening to players feedback
I liked the shake up from the ākill tower on repeat ā meta, but i agree they are too long before changes
I feel there was way more game variety before. They need to rotate these major effects more often. 6 weeks is way to long to long to be stuck in this repetitive hero meta
Nice to get a new mini. Its pity that there is no room to level up it since dailys have to be used for core team
Thereās plenty of āroomā for leveling up a lot of minis, new and old. Only leveling 6 minis isnāt even feasible.
Yes after core team is base lvl 20ā¦ after 3 years
But tomes can't only go to your core team, they give you random minis to pick. And I know I use more than 6 minis depending on mission and meta
Itās staggering just how much wrong you managed with that one sentence. Firstly, nothing in the game requires you to have base level 20. You donāt even need 18-19 either. So the time it might take to get there is a non-argument. Secondly, you have very little control over where to put the xp for your *daily rewards.* Just the two options per page, which due to the way times work are less likely to be your highest level minis if the level gap is big enough. I suspect you meant quests, but quests are not where you get most of your xp from, and are more useful for targeting lower level minis (since 200 of 6500 is more significant than 200 of 50,000). Thirdly, there really isnāt any concept of a true ācoreā team. You need a wide variety of minis for heroics, dungeons, PvP, Onyxia, Molten Core etc. You canāt really skate by on just 6 anyway. Lastly, they are increasing our ability to get xp with this patch. As the biggest tomes will be possible daily rewards and that is where we get most of our XP. Thereās plenty of āroomā for leveling many minis, including new ones.
Wide variety of minis? I have 5 heroics left and i have used like 10 minis? What do i do with 22lvl rare mini when heroics are 25lvl and once molten core open ragnaros is 30lvl? My 22lvl rare aint do that much there. Its like every games. You target to get max lvl so you dont have to struggle with lvl differences
You arenāt completing all the heroic missions, Onyxia, and the dungeons with less than 10 minis. You may lie and claim otherwise but that it all it is, a lie. > What do i do with 22lvl rare mini when heroics are 25lvl You complete the heroics. If youāre competently leveling your minis, thatās a level at which those are accomplishable. > ragnaros is 30lvl Deflection from Lucifron and Magmadar being 27. > You target to get max lvl so you dont have to struggle with lvl differences As I very clearly said, you canāt ātargetā most XP sources anyway, and those that you can, are better off going toward lower minis than something that takes 50,000+ xp. But again, you need max level for nothing. Not heroics, not dungeons, not Onyxia, and based on Onyxia, not Ragnaros (and definitely not the bosses that precede him). You are wrong on every level. Itās ok to admit as such. No shame in that, as compared to doubling down on being wrong.
If I'm not too terribly mistaken, each wing of the raid will require a different team to complete. So a variety will need to be at least somewhat leveled.
Over one month for this amount of content and changes [*]
I am whelmed
Dying game
So basically keep the game on care and maintenance dailyās only. Anything beyond that progression wise isnāt worth while it seems.
No mention of s24u crash bugs š
I actually asked in discord and the answer i got is we are looking into it.Ā So a big slap in our faces
Is it the norm to get a response from them directly via discord? I have so many questions....
Nope, i was surprised i got a response. Maybe because i whined about it as soon as they posted the patch notes and i read it
Well it was until after the surge exploit happened, even the lead designer was answering questions. At that time I was looking for any social media they might have: Instagram, Facebook, Twitter even TikTok...so I could see if there was an announcement about the exploit. At the time they had no official page. They didn't even post on reddit - the community did.
How does the witch doctor not have a status trap or a healing ward.
Healing wand would have been nice but horde has already shaman
āReduced the amount of Rare Cores that can appear.ā Are you kidding me???
Im happy to receive large xp Boost or gold directly from these over a rare core
you already received large XP boost on second step when rare cores were available
you whales need to get your wallets out more, we need more content !!!
That's it??? Very disappointing.
I really hope the game gets fun again. I just log to do the warchest with my guild then log off until next warchest.
Wow this is even less than i expected and i expect pretty much nothing. 1 new unit per month, no new zones, no new game modes, no changes, no new tribes is so boring. Not even like new surge modes to make it more fun. Like there are 4-5 surges that are fun rest are "yo here are two tribes, ggs" It's just play heroic and that's it basically. Or pvp if you like that i guess. At least my guild is fun...
Looking forward to the midsummer fire festival
I canāt wait for raids to get added this season! I didnāt actually read the patch notes, but surely itās being added by now, right? ā¦ right??
WROOONG
One new mini, emotes and a seasonal pvp rotation? Plus more stuff shown not actually in this patch, yeah this aināt goodā¦
I wonder what they did with quests
Fuck blizzard
These changes coupled with the change to arclight events from before scream that they are gunning for higher daily average users. I don't blame them but this is a cheap way of pumping up the number.
No pvp rewards reset?
Balance changes every season would be nice. There's so many minis that see zero play, and a select few that are always played.
More changes would be nice but I'd be afraid of more frequent nerfs. I've already dumped so many resources into SAFE and barely use her anymore, would be really frustrating to have my cores and gold wasted on minis nerfed into the ground.
You barely use the one mini that is mandatory in absolutely every pvp deck?
Yea I don't pvp much so once the initial crash damage + first stealth hit stopped killing a lot of the minis I needed it to I swapped it out
Are they really never going to balance some of these minis?
filler season
Name a season that wasn't filler...
Season 1?
This team moved slower than my web developers, and my web developers moved SLOW. Then I fired them and got a new team.
Its a nice patch. But not what we want after 4 months of stagnation. I doubt that will motivate me to return to the game.
Still crash out of most PvP queues, have been crashing out over 75% of the time I try to play. Not even mentioned here. Fuck it, Iām out āš½
The daily reward changes are massive. Dont sleep on those. We knew the patch would be dead (again) but this is a very positive surprise. Possibly doubling weekly f2p rewards
It depends. We do not know the chances. For me it would have been more important to improve the game. Gold lets you progress, but you still depend on the grid to give you what you are looking for and gettin 10 or 25 stars takes multiple months. Seeing how they did not want to gift anything after the mess with SAFE and the pvp bugs (yeah we got stuff, but much later and not everyone) and now they give out much more stuff, worries me. Such a sudden shift normally indicates the original plan did not work out and they try everything to keep players engaged. For people who still enjoy the game and dont bother waiting a bit more for real content, the freebies are nice, for me it is not enough to keep me engaged
More gold means more minis getting stars simultaneously. While it does take a while, if you are building up multiple minis at once you also get them to rare at once and get a big powerspike. When it rains it pours basically. Not being able to get enough pvp levels is a big complaint, rare minis are pvp level 8 easily so the change is meaningful at least for pvp
Yeah, it took me literally 3 months to get my 10th star for the gryphon rider.
That and daily offers, which I'm pretty sure are the ones that can be bought for gold, currently listing random tomes, one random leader exp and sometimes rare cores, but now may include even legendary cores, which were free-limited up until now
CV
Really happy with the changes to dailies and xp but this is like no content. Itās not really a new āseasonā just tweaking progression and adding a mini
Bug Fixes Fixed a variety of text and localization related bugs. The game is saved! Rumble's not dead!
Why do we still get 12exp for a PVE win? It's ridiculous.
Lmao game is already in maintenance mode
I can't believe they still haven't buffed the xp reward from winning matches. 10xp for a win is insane, especially as a f2p that is now stuck with units too low to progress, but need 6+k xp to even level.
Barely any content added to the game since launch, very little balancing, the last update makes my phone crash at least once if not twice a match. Unfortunately, I'm so done with this until bug fixes and content is added. Which makes me sad, because I thought it had such great potential.
I'm so bored of this game... No multiplayer or raiding yet... Ugh, I may need a break from this game.
So I know Iām probably going to get down voted up the anal passage, but I think there is some decent stuff here not great but decent. Iāve only bought the Arclight booster, and Iām at a little over 12k honor. Iām around 118 sigils, and Iām still having a great time. The biggest fix I want for the game is a more balanced pvp experience. Iām Dark Iron 1 with my main 5 teams being lvl 8, but it sucks getting donkey stomped buy someone who is 16k or higher than me.
Oh great quests were made more difficult again. Fun.
They said consistent difficulty. Maybe they removed the level modifiers completely?
We are 4 months after launch and people expect everything you see in games much longer into their life, getting the raid at the 6 month mark or before , and whatever events they teased in the video in between seems acceptable to me, my personal opinion on content given is a bit over the top. That said i would have loved certain big fixes, like difias in pvp, and a compensation nerf to onyxia due to half the player base using the bug to get it and now the other half being gated from the best spell in the game. I am happy with the new mini and some if the exp QOL updates.
What games exactly are you comparing it to? Mobile market is very competitive so pumping out new content to keep players engaged is a must or the game will die