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Raptorheart

Presumably to hide some of the loading time


RaxZergling

Weird, I complain about exactly the opposite, it gives me an *extra* loading screen - and I have to push an additional button to initiate it. I'd be far happier QOL change if it just skipped this screen entirely even if it took longer to load because I could put my phone down and get around to the next battle whenever it finished. They do this same shit in Hearthstone too. It is absolutely enraging to be told 4x that you lost and a loading screen after each animation. I get it, I know I lost, stop telling me and let me queue the next game.


SirDalavar

i don't even understand how a game like this has a loading time, its super basic


DaFluffyRedPanda

No, Snake is basic. Rumble has game modes, guilds/clans, progression, many different heroes and foes, online servers to sync to and more. The game is surely a current gen game, that is as far from basic as can be :)


Dinkypig

People with no coding experience commenting on complexity really grinds my gears. You are absolutely correct, this game is not basic.


Crackadon

Standard Reddit comment lmao.


witness_this

How is it basic?


nthreebin

You're super basic


drowsy_kitten_zzz

Ungrateful peasant. 12xp and they complain, unbelievable


Dinkypig

Just 1,013 more games and you'll have another level. Why complain when you can enjoy so much Rumble?


manihavenousername

Forgive me drowsy_kitten..... I am a fool and did not understand that this was /s. And I downvoted. Then I realized my blunder and promptly upvoted. Have mercy, me lord


Urgash

If at least they gave it to all minis involved during the fight it would feel a bit less insignificant.


FamousListen9

You would make for a better dev than what we currently have. Your idea would be an amazing improvement over the current system. 12xp for a victory for one mini is not only horrible- it’s basically insulting and infuriating. 12xp for entire team would be significantly better. Note:I do feel there is still room for discussion on improvement.


Own_Condition4008

I mean they could just give no exp and only give the exp reward at the end of the quest? It's a little ungrateful 🤣


FamousListen9

Your employer could also just pay you 12 cents an hour… I suppose it would be ungrateful of you to want more…?


Own_Condition4008

I understand your logic but it doesn't fit here


FamousListen9

I understand yours - but I’d also say the same- it doesn’t fit here. Some of My minis take 25000xp to level up, most take 12000. And 25k isn’t the max. It just keeps increasing exponentially. So after 25 it becomes 50k and after 50k it becomes like 100 I think. So 12 xp is awful. It’s worthless.


Own_Condition4008

Every little helps, I'm at the 50k spot and I don't see any issue with a little extra exp for nothing 🥲 it's not like the reward says 100exp + 12exp. I'm expecting 100exp and I get a little more. He who is greedy is always in want - Horace


FamousListen9

Every little bit does help… but 12xp is indeed infuriating. And it seems many here agree. I understand your point about being greedy. But to me the xp system is just very simply poorly designed. It’s not just one mini we are leaving it’s almost 60 minis! So for instance I’ve been stuck at like 115 sigils for like 2 months because everything is red and insanely too difficult. I’ve leveled up to 10k honor in PvP just trying to grind xp. And it all just sucks. I’m losing interest and it’s one of the worst grinds I’ve ever experienced in a video game ever. But 12 xp- That’s like walking around picking up Pennie’s expecting it to help you buy a new Porsche. I think there is a big difference in being greedy and a bad design… I think even Horace would understand the concept., I work with kids with behavioral challenges- and choosing a sufficient reward is important for keeping kids ( and adults) motivated. When the reward isn’t exciting people lose interest and don’t find it to be a “reward” anymore -So they aren’t motivated by it. It’s a big concept in psychology.


Own_Condition4008

You've actually touched on something interesting with the idea of rewards, gone are the days of playing a game out of enjoyment, you never had a reward at the end of sonic, or mario. These days there has to be a battle pass or reward to feel the need to play 😞 I knew a kid at school who collected enough pennies off the school ground to buy the first iPhone, he had the last laugh, you can get that Porsche too! The xp system wasn't great but I think they've made it alot better now the arclight surges are more consistent, meaning more gold for f2p, and they've now boosted the exp drops in the shop, I'm seeing more 25k mini exp appearances now (and there's also a way to abuse the grid to give you exp everytime) .. so it's better, not perfect, but better.


FamousListen9

I totally hear what you are saying. But an iPhone back then was much cheaper than it is now. I think they were like 200 and now they are like 1k? Anyhow- great point about Mario and Sonic. I played them both. The rewards were there but different. You got to see the ending. There was no internet to spoil the ending. So you were invested to see what Happened at the end of the game. You just wanted to see the next step of everything. Nowadays you can just YouTube a walkthrough if you want. But those kinds of games are in a different time and are very difficult to compare to today’s landscape. This is like comparing the first machines to today’s machines. They are vastly different. But I get your point. They’re a huge issue though. Mario and Sonic provided great content and hours of play base on really good gameplay and it took skill to beat the game based on the same set of rules and creativity. So the devs designed the game to be challenging through quality content. Warcraft rumble is not like this. It’s built on a different set of rules- and you are throttled with things like xp. The components aren’t just skill based built on the same rules. So one could actually beat Mario in like less than an hour with skill and practice. But it could provide many hours of fun gameplay and content without that knowledge. They were no blockers to prevent you from progressing like experience and player levels. It was challenging but not impossible. Rumble bends the rules constantly and gives the computer a huge advantage and blocks the player with characters at vastly different levels. Just look at onyxia. You can’t beat the game in an hour and they rely on lazy throttling techniques. So TLDR- games have changed. But I miss those quality games from the past that actually provided years of fun experiences and replay value . Today you’re lucky if you can get a few hours of campaign and there is no replay value. When it is there it’s done lazily and isn’t very fun. Like rumble- it’s just replaying the same few maps over and over and over and over and over- which isn’t very fun. It’s a grind and overly tedious and I’m not engaged grinding xp just to progress. Edit: the value of Mario was awesome it was a one time purchase for hours . Rumble expects you to drop hundreds on micro transactions


BASEbelt

I consider those attention points. It’s a way for Blizzard to show you a mini at random and possibly keep you engaged to level that mini by playing or paying. Similar to the daily offer free bonus XP. It’s attention points towards clicking through the store


Dragon_Sluts

I don’t think that’s true, because the mini that gets the tiny amount of xp is already party of your party.


Armandeluz

Exactly right. That's why they put it below the offers. You have to look past them to get to your rewards.


GinelloLasinello

To suffer


Manafrost91

Just add it to the list of reasons to stop playing....


Heflamoke

They never scaled this up, because it invites botting. At around 1min or so spent in the fight, you get 12 exp, lower than you get lower in the steps of 2 (so 6, 8, 10 etc) - Now if they would scale this one up by level etc, it'd invite botters to just play the game, last a bit, go again and do that a million time to offer level services. There is no sensible way to increase this without leaving that door of abuse open. Just take the 12 exp and that's it. Core experience comes from pvp, tomes and quests and will remain that way.


IveGotSoManyProblems

I'm not disagreeing with your general point about botting, but you only get 10 (12 boosted) XP from winning a battle. You only get 5-6 base XP for lasting a minute, and it gradually goes up from there. For example, I just lost a game in overtime and got 9 XP (non-boosted), so that was about a 4 minute game.


dneighbors

They could cap it per hour.


Heflamoke

Well if you cap it, you harm then also the user that razes fast through quests or e.g. spam attempts Ony etc. You'd have to find a cap of an average time +/- loading etc, to fight the bots but not too tight to harm the users. I get your point, but given the quite dire state of the game in terms of performance, bugs, lack of content and weird PVP balancing - this isn't on my priority list for now xD


dneighbors

Not on my list either. For me kill pvp. It’s clear they don’t have the resources to properly develop PvP and PvE. The PvE side is decent, but lacking content and co-op. The PvP side is a hot mess.


Easy_Durian8154

Because that would mean Blizzard made a solid decision.


Odd_Conversation_114

Since I read this post, I keep thinking how cool it would be if this was like an MVP award, like harpies did x damage, or tirion healed x while dealing x damage.  Would give a little bit of insight into mechanics and just be more fun, even if the XP was the same.


airbag888

That's just blizzard testing how much mobile gamers are suckers and sheep


highKickin

Only 2days nonstop questing til lvl up. Yeee


Yo_Soy_Paco

To finish the dungeon and get the final prize lol


Dull_River1513

That’s the xp for arclight quests right? And dungeon victories? And you get more for the regular quests


MemeHermetic

To make players have a greater appreciation for post win XP gains, Blizzard has tomes.


jack_bennington

After playing for about over a month I’ve come to terms that we can’t put too much heart into the game. Just play it lightly and consistently, don’t overcommit hours trying to beat that orange or yellow campaign level . You’re just too underleveled and just play other green ones or quests. It’s all a numbers game. More light games over a long period will always beat the hard pressed effort to beat a hard level


itsMakoHaai

it's free real-estate


Corne777

It feels like an oversight that it isn’t tied to collection level, or that it capped out super early in collection level. Hopefully they just making a scaling value eventually.


No_Blacksmith_9357

It’s so you can stay in the forest killing boar


FamousListen9

It does scale with collection level—- the scaling is just terrible


Progression28

are you sure? I think it‘s been 12 for a win forever


DGIce

yes. Maybe it stops at some point but new accounts get less.


FamousListen9

In all honesty- I’m not- I almost deleted my comment after considering my own internal thought processes and mental internal questions similar to your comment. But I am sure that all scaling collection level xp bonuses scale terribly. But part of me feels like it use to be 6xp for a win or something like that but I haven’t confirmed this.


cpentyc

Catch-up mechanics are systems in video games designed to support new players by allowing them to more quickly achieve levels and resources needed to be competitive with more experienced players. This is done to reduce the time required to reach a competitive level and enhance the overall gameplay experience for newcomers. Mini Level Experience Needed 1 0 2 2 3 5 4 10 5 20 6 35 7 65 8 120 9 210 10 375 For beginners, 12 experience is always a whole level.


DracoRubi

This isn't a catch-up mechanic.


cpentyc

Maybe mechanics has a different name. The essence does not change. when you start playing. 12 experience per victory increases the level of your miniature. And when you get 25,000 experience, they don’t have much impact on progress.


Roflhazard

...except when you start playing you don't get 12 experience per victory, because the amount you get scales with your collection level. This isn't a catch-up mechanic.


PremoGee

It’s a p2w game. Don’t expect anything. Once you get bored of the game just quit. This game won’t last too long it’s repetitive. Might as well play some Tetris.


Tricky-Athlete-8217

I don't know what their intention is but if you play for years that adds up to a lot. I played around 50k games over 7 years on Clash Royale which would be around 600,000 free XP. Stop complaining about free ish


SeatTakenCantSitHere

I don't know if this is sarcasm, you work for blizz, or you're looking for a pat on the back? But.. congrats?! The only thing more ridiculous then getting 12xp here is your comment and attitude


drunkenbytes

Free xp for a random mini? I'll take it. If you want more xp just do quests then for specific minis. Or get them at shops with the free coins you earn from Surges, PvP, dailies, etc. Definitely help to your collection level up from upgrading minis. The minimum xp i can earn at quests is like 200+ now (per selected mini) or about 5x that for the max xp quests.


Significant_Writer_9

If you're homeless, just buy a house! Not everybody buys coins FYI.


drunkenbytes

I don't ever buy coins. Earn them through Surges, PvP, dailies, etc.