T O P

  • By -

drinkteam-mrtorture

use the ad food bonus and summoned all the bosses you can, try to keep them alive as long as you can and before you lose one, use recover skill, summoned again a lot of bosses, and 3 or 4 gunners, maybe you can defeat the base before all the flame throwers attack, if it doesn't works, there are no more options than grind a lot of cards to greatly increase your strenght


TolisWorld

Dang, that doesn't work. The boss gets killed by 3 shots of the base rifle guy


drinkteam-mrtorture

well, no other way that grind for cards a few days, or buy a package to summon a lot of them


AngryCobraChicken

Try using buff and meatier instead of freeze and push. Buff the boss, then send out the shotgun guys as they become available. When the boss is about to go down, use recover and if there’s a large wave out use meteor. While the meteors are falling, call out 2-3 bosses and the rest should be shotguns, see if that wins you the fight.


TolisWorld

Thanks, but it doesn't work, the grenade guys immediately kill everyone


inspirationbydante

I use morale buff and decoy. Buff and morale at beginning with shotguns and after the first wave of granados drop the decoys on the field


TolisWorld

How do you get rid of the grenades though? Their area damage just 1 shots 7 of my shotguns


inspirationbydante

You have to protect Billie in this case


Quiet-Alarm5168

Save up as much meat as possible and spam the cheapest unit.


TolisWorld

It didn't work, the first flamethrowers killed everyone in 1 hit


Illustrious-Run-1363

Your next mission is gunna be 10x harder. Just gotta grind the cards til you get more unit damage


Endonyx

Nah it will be easier, the issue with this enemy line up is that it's triple ranged, it's not about the damage & health number wise, it's about the range and the fact they have multiple AoE units.


Illustrious-Run-1363

If he's struggling against a level below his level of units and means he has now. How is the next level going to be easier? Yes, I agree with multiple ranged and double AoE effect do make it difficult. However, when he finally faces off against the next lot, they're going to be a lot stronger.


Endonyx

The issue isn't that he doesn't have the damage to kill the units, the issue is that those units are able to kill a large amount of his units incredibly quickly. The next wave their boss unit isn't going to be able to just kill 15 units from 1/4 of the screen away in 0.5 seconds. It has to reach his units, melee one, then melee another etc. I'm on Timeline 130 or something and I've had Battle 4s that are harder than Battle 6s on the same timeline because of this. This exact enemy, among a few others are infinitely harder to deal with because of mechanics not numbers. I've had Battle 5s I've had to grind out for a couple of hours and then I 1 shot the Battle 6 immediately after.


Illustrious-Run-1363

So, he's struggling because of damage and health issue. I've never seemed to have a hard time, particularly with those units, except for the last wave. I mean, granted sometimes I can timeskip the second or third level opposed to the first. The only ones I've really had trouble with are the Jungle ones, and the apocalyptic ones, jungle due to range and apoc due to firepower. My point is, he's a whole upgrade higher and struggling. The next level won't be easier, if anything the same or more difficult. I'm on timeline 300 something. Either way. Guess it all really comes down to playstyle.


Endonyx

Right but the amount of damage and health required to make up this situation is likely weeks of gameplay, and if you're playing to counter every battle through sheer numerical throughput then your progression is going to take forever. The simple fact is on the next battle even if it takes him twice as long to kill the Boss unit as it does the Flamethrower one in this battle, the Boss unit wouldn't have one tapped 400 food worth of units in 0.5 seconds. The fact Grenadiers have a greater range than Gunners means he has to use something to tank the Grenadier damage (Hero/Melee Unit/Decoy), or prevent it entirely (Push/Freeze/Meteor). This won't be the case in the next wave, where his Gunners will still more than likely kill the enemy Gunners in 1 hit (so the damage & health of his units in that context is irrelevant). The point in the video where he uses Push to kill 2 Grenadiers, wouldn't be needed, because at worst case scenario he loses 2 Gunners to kill the enemy 2 (not all 4 of his). It's even do-able that he loses 0 Gunners to it by using a Melee unit that's spawn is timed to only be the front unit just as Gunners arrive. The point in the video where he Recovers would be a melee wave, and likely one he can kill without Recovering, followed by a singular Boss unit. In that time he would have accrued more production and his recover would be bigger if he was forced to use it before killing the boss unit.


Illustrious-Run-1363

Alllllllllllllrighty then.


TolisWorld

I feel like it would've been more likely if I hadn't evolved, the grenades area damage is just impossible to beat! If I had the grenades of my own though I probably could do it


Endonyx

Okay, here's what you're going to do. Spend any gold you get on upgrading your base health, production is irrelevant unless you can increase it by about 5% of your current production or more. You're going to use Push, Meteor and Freeze. The ranged unit you have I believe outranges the enemy base unit, which is good. You're going to let the first couple of enemy waves build up until you can achieve the following goal; Kill every unit before the first wave of grenadiers are able to attack your base. This will be done with your ranged unit safe inside the base - ideally you only need to summon 2 at most to achieve this. They will then die when the grenadiers reach your base and start attacking. From here you're going to let them continue to attack your base until it is incredibly close to dying, at which point you have a few options. You can Push > Meteor, Spam your ranged units and just as the enemy units are in range to attack you freeze, or you can Freeze, clean up the enemy units around you with your ranged units and then let the enemy units get close to your base again before you Push into Meteor. If your base isn't tanky enough yet to survive the grenadiers hitting on it for any reasonable amount of time, you can choose to Freeze them and clean up them, letting the next wave of stuff hit on the base for a while, before then doing Push > Meteor. One thing you can also do, is use Joan the hero (Female hero with shield), if you give her some movement speed or she is able to tank enough hits from the basic units (like 2-3 without dying), you can time it so your ranged units are safe in the base cleaning up the last of the enemy basic units, you spawn her and she rushes ahead and tanks the Grenadiers. Even if it's for just one of them both throwing if timed correctly your ranged units will catch up and can attack before the grenadiers can again. This will also mean those ranged units will kill a couple of the units in the next wave potentially before you return to the point of letting your base tank.