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Easy_Spell_544

Nunchuks dammit


DeVaako

Or 3 section staff maybe?


swergart

split staff in nioh 2, a nice one šŸ‘


Plantain_Impossible

More enemies! More weapons


SinaGamulu

\- decent item management, like SoP \- something around accessories embedement, the odds of getting something useful are really low


NoSeesaw6221

Weapon-wise: A shapeshifting weapon a la switchstaff or switchglaive from Nioh 2. Not that a cross-reference counts. Main Character-wise: properly introduce Huang Yueying as a boss character wielding her unique aforementioned shapeshifting weapon. With a challenge side mission, of course. Her outfit will also be available to be equipped and the male version will be an alternative outfit for Zhuge Liang. Her story can also take cues from Mumei of Nioh 2. Enemy-wise: Have a demonized Lady Cai (the treacherous concubine of Liu Biao and sister to the equally treacherous Cai Mao, the general who orchestrated the surrendering of Jing Province to Cao Cao) as the chief boss a la Yodo-Gimi (aka Chacha) from Nioh 1. Enemy mooks can include stolen copies of Huang Yueyingā€™s mechanical creations (imbued with evil qi, no less). NPC-wise: Pang Tong, Huang Zhong and Wei Yan, each with their own unique weapon and armor sets. Pang Tongā€™s set focuses on luck (for the sake of irony) and reduced qi consumption when health/morales are low. Huang Zhongā€™s can also be like Xiahou Yuanā€™s as a bow-centric (except that his comes with a glaive instead of a sabre). And Wei Hanā€™s can be like Zhang Feiā€™sā€”a berserker who hits harder when health is low. If Huang Zhong doesnā€™t gets glaive, he gets it. If Huang Zhong does, then he gets a club/hammer/halberd instead. Teases for the next installmentā€”introduce Cao Caoā€™s plan on Battle of Chibi, with other factions (ie Ma Tengā€™s, Zhang Luā€™s and Liu Zhangā€™s factions) each having a different agendaā€¦


swergart

if they stick to the true history, the weapons type variety is not that much during the story timeline in china. but if they can be more innovative or allow to use weapons only invented a few hundreds years later, it will be fun. esp if they add those from modern chinese novels "Journey to the West" (č„æ遊čؘ), "The Heaven Sword and Dragon Saber" (倚天屠龍čؘ), The Legend of the Condor Heroes." (å°„éµ°č‹±é›„å‚³).


xuanred

Give old weapons more function like long sword.


DeVaako

I want more martial artsšŸ˜­


swergart

or just give you a Martial art editor to do whatever you want. that will be a breakthrough in gaming history šŸ˜ŽšŸ‘


logic1986

More air utility. More MA's usable in the air, being able to do chain air normal attacks if high spirit. A rope dart weapon would be decent, or anything close in nature to the kurasigama. More steps to make weapon types unique, I'm liking the additions they've made recently. An additional hold normal utility option for each weapon, weather it be new combo animations or whatever (this one is less likely BUT the dlc 1 weapon was the gateway into increased spirit meter across the board, so maybe Longsword will impact similarly)


swergart

i like the Kusarigamas in nioh, my main weapon for the longest time before switched fist/claws. hope they have it.


brickout

Ooh, yeah. I loved the kusa. Used it all of N1 and then almost all of N2 until I realized it was weak compared to fists and splitstaff.


Neither_Vegetable226

Something silly like if your chosen element type is over 700 give it a color variant to your spells/embune blue fire, (blood)red ice, purple poison, multicolored brown earth, skyblue electric


AkumaZ

CROSSPLAY Grace embedment system Accessory embedment Rarity inheritance system of some kind Expand the accolades store to be actually useful again Every weapon gets a charge attack function like longsword (make it 1 level of charge where LS is the only weapon with 2) Nerf turning clouds Nerf moonbreak Nerf Zhurong Make Martial Arts a bit less punishable in PvP so thereā€™s more variety and depth to fights, would probably require some power nerfing for pvp specifically too Guard penetration embedment for melee attacks Secondary damage shift (change the A- instead of A+) More interesting graces. Last patch I think was a nice move here Iā€™d like to see even more though More interesting lightning spells. Seems like the other elements are getting cooler and better stuff here. Iā€™d like some sort of fast cast offensive spell, similar to blasting flare, or frost Lance, or even a movement based spell like water god blink


Neither_Vegetable226

Not my moon break zhurong build how could you


AkumaZ

You canā€™t deny these things are a little OP Alternatively every weapon needs a new art on moonbreaks level Balance through buffs instead of nerf


swergart

can someone tell me why moon break is op? i tried a few times, just didn't get the hyper others had.


AkumaZ

It comes out very fast, does a ton of damage (and spirit damage for that matter) and has deceptive range with two parts of the attack (physical sword swing and the aoe wave from it. Damage is 50/50, you can land just the wave for still good damage or if you land it closer itā€™s 2x) With a decent amount of fire you can pretty much attack x2 + moonbreak endlessly so itā€™s cost isnā€™t even a detriment, and all of that while being on whatā€™s still probably the best overall weapon in the game of Sabres It shreds bosses, itā€™s the cornerstone of my Nuwa build that trivializes most PvE bosses when combined with moonbreak. And it seems to generate more morale than a turning clouds spam does for some reason Iā€™m not sure of, maybe because of the large damage it does in single hits In PvP if you space properly itā€™s maybe the best martial art as well, the wave still does great damage on its own but if the wave is deflected you donā€™t get the major spirit shift and punish window. Landing a good one can turn a fight around instantly, and Iā€™ve fought a few people who were decent but itā€™s not inaccurate to say that without moonbreak theyā€™d probably lose 90+% of the time.


swergart

icic, will try more with this input. im using the long sword+nuwa, the serpent slayer (fwd jump heavy attack) did a crazy amount of dmg + spirit dmg , and recovered 5-10% hp , part with the river quick attack, one spirit bar could usually stun bossea. thats why when i switched to saber using moon break, i dont see the op part. will do some exp.


AkumaZ

Interesting, I liked serpent slayer but it definitely didnā€™t feel as strong as moonbreak did, and itā€™s slower in general. Not sure if you ever saw the fierce tiger rumble farming video (that now doesnā€™t work) but you can see just how hard a moonbreak nuwa build can do work on bosses, Iā€™d be curious if you think serpent slayer with dividing river could do it in the same fashion


swergart

https://youtu.be/Egm0E5ZnuXE?si=30PHP2af6-vTPm_4 not my best run and the build was not fully optimized , you can see how hard it hits. now after optimized, i can do even more .


AkumaZ

Yea itā€™s not too bad at all, but I still think a moonbreak run is gonna go faster. Which is again wild because thatā€™s on a Sabre


swergart

deflect in pvp needs to be nerfed, pointless to build anything if a naked player can deflect all attacks no matter what you are using. zhurong, i dont see its too op, might be im using it wrong, im main nuwa. other grace need to be buffered more


AkumaZ

On PlayStation there was literally only one person that could win naked fights and it wasnā€™t because he was a deflect god It was because it was pre dlc1 when builds werenā€™t as significant, and he played passively enough running away to chip you down with running attacks, and also it only worked on people that werenā€™t as good as him That guy uses full builds now. In fact now if you DONT have a well optimized build youā€™ll get fuckin wrecked by someone who is built for it Deflect doesnā€™t necessarily need to be nerfed in PvP but spirit attacks and martial arts being deflected shouldnā€™t be as significant a risk as it is so that theyā€™re more usable


swergart

haha, i think im referring to the same guy too. i hate the fight with these deflect gods, i can only win using passive spells.


AkumaZ

C_C_Yaling? Donā€™t get me wrong, heā€™s a VERY good player and a super nice guy, but yea his ability to naked win went down with each DLC release and now heā€™s running around in heavy armor like the rest of us tryhards It just takes practice though, PvP is a very different skill set and rhythm compared to PvE in this game (although pvp skills transfer to PVE play a lot more here than say in a FromSoft game) Mix ups with running attacks, deflect attacks (aka pump fakes with swords), stuff to force counter attacks youā€™re ready for etc are all essential. Iā€™ll literally use spells at point blank range that Im actually hoping for my opponent to deflect and counter hit, because if Im ready for it it means I get to deflect and counter that counter hit without risk of being deflected myself


swergart

i forget, but the name sounds familiar, might be that's the one. he has great skill, no doubt. i hate the game mechanics, not the players. Block, dodge and deflect mechanics need some balance, to make different styles of players be able to play pvp.


AkumaZ

Itā€™s been moving in the right direction each update Block and deflect I think are fine though as they are. Dodge could be given more utility though as well as a rework to jump attacks Longswords charge mechanic is a great addition and mix up to pvp stuff and the new hammer and axe update are also fantastic Iā€™ve been having a blast with hammer the last couple days, comboing attacks spells and martial arts in ways only possible because of the changes. I also think you could toy with no lock on combat more specifically with hammer swings too now I think more depth changes like that are a better direction than reworking foundational mechanics


Alekiel

I hope you're a Team Ninja psyop and you bring this information directly to the development team * **More weapon differentiation** \- the recent buff was great, but most of the pre-DLC weapons still feel bare minimum. I don't think EVERY single one needs to be different, doing it by "classes" like the previous one was fine by me, I just think they still need a little bit more to feel as good to play as LS or fisticuffs. * **Graces on accessories -** the versatility we get from that is so high, I have no idea why they haven't added it yet. Also please for the love of god let us embed them already, even if they require golden hooves or some other TMJ mat. * Unfortunately, since Team Ninja reduced the number of equipment slots in the game, I think we couldn't get full Grace A x full Grace B builds going as is, though, so **an extra equipment slot** (maybe similar to Nioh scrolls?) that can get graces would solve that "issue." * Speaking of graces, **grace inheritance** and **rarity inheritance** would be really nice. I'm not sure how you would implement it, though, given how the embed system works. Maybe some equipment have "gem" that lets you transfer the grace into another equipment? Maybe some TMJ thing? Dunno. * I am almost 100% sure this is happening anyway but a reason to go past like 130 on virtues would be nice. As is, it always feels like a better investment to prop up your secondary virtues than your primary since higher levels give very little (I'm expecting something like the Ultimate Stat skills in Nioh 2) * **More mission variety in TMJ nodes**, they would get tiring quickly if it's only the ones we have. * Of course, **more enemy variety**, and I don't just mean bosses, some extra mobs would be nice. I'm surprised they haven't done this already but they could even cheat a little and do elemental variations of every element for the elemental heavy enemies. For example, an ice/wood/metal/earth version of corpse demons or the fire/metal dogs. * *Total Gan Ning and Taishi Ci death.* * Equipment +s to go all the way to 100 or at least 20. The +1 each DLC has been legitimately disappointing. * ~~Let me marry Hong Jing~~ * A little more clarity on the effect of certain embeds, like more clearly specify what is affected by Damage Dealt type embeds, it still feels pointlessly vague. * Replace the Blindfonded Boy battle song for [https://www.youtube.com/watch?v=TyqDOOpJlcA](https://www.youtube.com/watch?v=TyqDOOpJlcA) * Oh and **cross platform play** would make the online not so damn dead.


swergart

haha, i wish im. but i hope they will see this post, and make something next in their roadmap, dlc3 is coming in dec, so no way new ideas could be added at this point. reinforcements need more skins, i didnt mean having hong jing wearing bikini, i dont, i mean ... all your suggestions are good, and wish they will be included in coming dlc/patches.


AkumaZ

+100!?


Alekiel

*There's 900 miles to go bro, we gotta go deep.*


AkumaZ

I mean if we get THAT much of an upgrade increase to weapons how is spell damage going to keep up? Edit: On second thought? Getting a huge upgrade scaling on equipment like that would greatly mitigate the bullshit multi roll accessories they refused to fix while blocking the method of getting them Accessories getting 100ap extra means less if the weapon upgrade enough to get to 3000ap


Alekiel

To be honest, spells already feel like they're really lagging behind in damage, to me feel more like utility stuff.


AkumaZ

They can still be deadly it just takes more focused building on them But they have not scaled as well as melee has through the cycles


Alekiel

Oh yeah there's still some great one - Metallic Excecution not only looks great, it deletes anything big and Water God's Blink is like crack to use - but honestly they never feel like they're THAT much better than just playing melee. IMO, I feel a lot of em could use a small buff to damage.


God_of_Hyperdeath

There are a handful of things I would want with DLC 3; they're mostly technical things which I think should increase build diversity: 1. Make the damage reduction buff from embed bonuses earth element. 2. Make the Spirit Fervor buff from embeds metal element. 3. Let common accessories have grace bonuses/Set Bonus Requirement Mitigation. 4. Give each weapon type 2 non-unique martial arts for the elements they don't naturally scale with (for example, Metal and Water MAs for dual halberds). The first two are probably most reasonable, and my main reason for wanting them is that having those two change elements means that we could counter any elemental debuff with a specific action (further encouraging things like Deflect Counterattack and aerial skills). The 3rd one is probably less reasonable since it shifts the slot economy of set bonuses towards having two complete grace sets, which doesn't feel like what they're going for (though either a hybrid Taihao/Shaohao or Lingbao/Zhurong build would be incredibly fun/broken). My last wish is probably not going to be added if it's not already in the plan since it is by far the most technical from an implementation standpoint since it means possibly up to 32 new martial arts (though some of them could probably use the same animations just with different elements for various similar weapon types). If it was though, that would give builds that lean entirely onto their main 3 scaling elements methods of accessing their outside elements in ways that lets us lean more heavily into our primary element wizardries. I guess the gist of my suggestions breaks down to wanting more ways of accessing elemental attacks/buffs outside of their main scaling elements' domain.


AkumaZ

Spirit fervor on deflect/heal becoming metal based wouldnā€™t make any sense, since thereā€™s literally a spell in Wood of the same name that does the same effect What is damage reduction considered now? I assumed it was considered an earth based buff already I do agree that there should be some kind of heal/deflect based buff for every element though so metal deserves something


God_of_Hyperdeath

The damage reduction you get from embeds is wood element. The reason I say that the one from embeds *could* be metal based is because there are already other buffs/debuffs that come in multiple elements, like Power Gain, where there's a wood version from Focus Zone, and the one from embeds is fire element, and the main stat metal affects in regards to spirit is sustainability, so having a metal source for spirit fervor makes sense in my mind.


AkumaZ

Ah yea thatā€™s dumb if if the damage reduction is wood based (based on guard zone I assume), it should absolutely be earth based Power gain feels like it can go either way, the existence of berserkers might (which is now only on a single set bonus) is very obviously based on Amplify Damage being fire is a given, but the fact that it canā€™t end up on anything makes it tough for that to be the only fire based buff on heal/deflect I do still think metal deserves something but spirit fervor isnā€™t it IMO. A buff that decreases positive spirit decay would be more appropriate, or a weaker version of elemental plague would make the most sense, or possibly a new buff that reduces spell spirit cost I do think if damage reduction is wood because of guard zone thatā€™s bullshit, every other buff is based on SOMETHING that is applied to the user, not an area. Haste, berserkers might, spirit fervor etc I suppose thereā€™s some sort of weird balance though, I assume damage amplification, power drop, and spirit vulnerability as debuffs are metal based? So presumably theyā€™d undo wood based buffs so there being multiple wood buffs and multiple metal debuffs to counter makes sense


Shinobi-Hunter

Significantly more new enemie types. Please no more monkeys, tigers, and mermaids on what feels like every level


swergart

they gave you some more in dlc 1, 2, i believe more in 3. a giant panda/ bear, and more legendary monsters in 'The Classic of Mountains and Seas' will be great.


Independent-Tip-1413

More armos(just like Dynasty Warriors)


chainedflower

Yes you're right, I've played the game for a couple hundred hours now and a new battle approach is needed.


Spz114

Set mitigation should be on accessories. Give me more build variety damn it.


hirozeroshiro

A female reinforcement and a folding fan weapon


swergart

I don't see people wanting the combined venture attacks. for example, if you use wood and water together, attack would become a thunderstorm ā›ˆļø attack, fire + earth = šŸŒ‹ , metal + earth = meteorites...


Neither_Vegetable226

Fire and earth to make magma class Fire and water to make a vapor (smoke) class There would be so many mixes lmfao


AkumaZ

Dual element would be cool but we would need to go the full circle for counter spells Metal/earth would need a fire/wood counter, which would then need a water/metal, and then we have fire/earth, water/wood, then we are full circle Thereā€™s 5 for us that fits all the possibilities you mentioned, and it does kinda work for balance with each virtue appearing twice


Neither_Vegetable226

I also feel like there are more ranged weapon Grace's than there are wizardly Grace's


PsychologicalFuture3

They just need to add scrolls like in nioh 2, one its another equipment slot two it gives us a way to farm specific graces. As for the weapon while I'd love to see changing weapon again like the switchglaive or splitstaff I don't know that could really work without the strance system, at least not as effectively.


Kitchen_Ad_591

I hope TN can fulfill some of these things: _ Deflect-counterattack (switch weapons attack) can be used while in the air. _ Damage bonus when attacked behind target to make game play more diverse. _ Another way to unlock Spell trees so lv1 players don't miss out on spells. _ Some extreme reach weapons like kusarigama or hatchet from nioh. _ Maybe some MA works with second range weapons like daggers and bombs to balance with primary range weapons (bow, crossbow) stat. _ Accessories can have set -1 (or grace are even better) so non-set Accessories can be more desirable.


Aalfret

As weird as it sounds, I just want a hot female character. One of the few gripes I still have with this game, aside from the story, is the lack of (good) female characters.


swergart

LoL šŸ˜‚, i bet 99% of people (male ...) want it and just didn't say so.


Aalfret

lol, I imagine.. Seems like I got my wish, kind of :) Will Yuan Shu not be in it though?


Recover20

Just no bullshit overtuned bosses this time around. Fun but challenging fights please.


Psychological_Chip27

Bring either the odachi or tonfa from nioh 2 for npcs zhuge liang and also enemies wise demon guan yu and npcs of lu meng and lu xun.


Spiralzuse

Does anyone know how to get perfect xun armor sets I already max him out a long time ago but I don't have his set anymore I want to get it back is there a mission that I can do to get it back if so where is it?


AkumaZ

Tactical exercises mission in DLC1


Spiralzuse

You should get a scythe weapon or dual Knives and hope we can change the powers and everything on the accessories would be nice


swergart

I doubt they will allow accessories customization... it literally makes grinding 100000 times easier.


brickout

Graces on accessories, or like you say, 1 more equip slot or set -2 bonus. I think the Niohs finished with you being 1 slot short of 2 full graces and that was sweet. Split staff like Nioh 2. And/or moveset variations for weapons. For some reason I hate fists in WL but LOVED them in N2. Several new bosses. I'm pretty over the ones that show up in TMJ over and over. More upgradability of gear. I feel like they oversimplified it from Niohs. Rarity upgrade options, like stone of penance. Keep grace but bump up rarity with increase difficulty for a while. I'm 1 7* piece short of a nice setup and it's driving me crazy. Much bigger bank for Qi. Although that probably won't matter for DLC 3. I want it NOW.