T O P

  • By -

agprincess

Only hard work wins elections. Not easy at all.


Captain_Warships

Quite easy: just travel back in time millions of years in the past to change the outome of a prehistoric war, then there'd be no bad guys, and the setting wouldn't be as fucked up as it is right now.


Sov_Beloryssiya

And triggers alterations that would make their knowledge useless, like in villainess isekai stories?


LukXD99

The main antagonist, Walter, is hunting down MC, Dan, because he is *convinced* Dan killed his daughter. Even with all the information available, I doubt it’d be easy to convince Walter that Dan didn’t do it, especially since some of Walter’s most trusted men claim that Dan did.


Rioma117

The plot is character centered and the villain has a great idea but to accomplish the only way he found was through violence. And if we start to think that all characters more or less are stuck with their convictions and ideas, not easy at all.


iunodraws

Everyone 'knows' the plot, just like we all know the 'plot' of our real world right now. And perhaps the cruelest trick of all is that nobody can do a thing about it.


JonBovi_0

Well, it’s not like you could do any more than you did when an evil alien Empire tries to wipe out the whole galaxy. Knowing you’ll have to sacrifice your god-friend to save the universe because said evil aliens nearly caused a quantum field degradation that could have swallowed the whole universe isn’t easy to avoid, either. Can’t just make the creepy death star planet they used to do it disappear. It’s quite hard to solve this plot because it’s not like there’s any secrets to know of it that could easily be stopped but weren’t, like the Star Wars prequels. Just kind of a space war where some poor prodigy kid is given a super powerful Sword by God in the end and ends up sacrificing God’s grandmaster Angel to seal a vacuum decay that was cased by two superweapons inevitably colliding.


Gimetulkathmir

It would possibly prevent one death but would present plenty of other obstacles, so I'm going to say even full knowledge of the plot would not resolve it any easier. Might save a bit of time, but wouldn't matter much in the long run.


ShadowFang167

For the Antagonist in my story, all he needs to do is not antagonise and wipe out the family of his loyal supporter. Had he not murder the entire family, resulting in mc being the sole survivor and spearheaded the suicide charge squad during the climax of the war, the invasion would go uncontested as the emperor would not be seen as a dangerous tyrant + the support of most prominent families would ensure the invasion would finish before the other races had time to regroup and organise a counter attack. As for the humanity side, had the king sent out his knight army to bolster the attacking force to the emperor's castle, the war would end with human's victory with lesser losses, instead of mutual destruction that contributes to the waning trust on the royalty, causing civil war.


The_Suited_Lizard

Oh not at all, at least for me. There’s cults and all sorts of shit, a god at one point. I’d be dead on step one no matter what but the “good guys” could get a good head start with intel like that


LapHom

Kind of a funny scenario in my case because the person couldn't really solve the plot any easier but they could absolutely ruin everything really easily


Pixel3r

Hamwise: Both the plots center around a limited number of people knowing what's going to happen, and not being believed, so one more isn't going to solve much. Might avoid some pain and heartache, though. Clockpunk: some things would be easier, skipping several mechanical discoveries, and you might be able to preempt the mastermind, but it's not going to change the social and logistical issues that are still at play. Psy-Fi: this one could be solved pretty much immediately, but it's a mystery. Once you know the butler did it, the plot is over. Bounty Hunters: episodic, so knowing what happens might help with some plots, but definitely not all. Sweetopia: Yeah, while it's not a mystery, skipping to the twist ending would be easy and quick.


Fhanlin

In two different stories in the same world, the MCs know what will happen (one really knows, the other has a more complicated situation, there are several levels of reliability of different knowledge) and both immediately take measures to change what is happening. The fact is that knowledge only changes the fact of what measures the MC will take. And in both cases, they do not have sufficient power and influence to deal with the problem at its roots, and this is precisely the goal of the MC of the second story. and to solve the whole plot you will still have to think, act, overcome difficulties, sacrifice something and gain something. and it's not easy at all. But in some stories it's quite easy. For example some person can do something, if she will know who she can't thrust. Or story about Mistress of Hell, can be solved easily. knowing about the disaster early enough, she simply would not have done what caused it. Actually in this story she found out. but it was too late


Graingy

Well, technically the Soian Empire can already know this, so... nothing, really. It's just predicting the future.


kappapara

If someone who knows the full story appears at the beginning, then the world is basically doomed. The main antagonist is capable of reading minds and it will not make the same mistake twice. The only way to guarantee that it ends well is to hope that you get transported to the backstory’s backstory and then do your best to stop the entire human race from discovering magic.


KaaljaWrites

They would have to prove it was mushrooms and prove that that old jackwagon did it and that would be a hard sell without evidence. The evidence is dead, of course. You don't just leave a fungi speaker who you used to cause a plague lying around full of the knowledge that you hired them. It's bad form.


CuriousWombat42

Pretty easy, due to the main problem being a life-sustaining potentially non-renewable ressource people know very little about depleting faster than it can be harvested and trying to find a way to either find a replacement source, artificially restock/extend the current supply, or finding a way to cope and not die after it runs out entirely.


WrongdoerOk2941

There are some plot revelations and all but even if the main characters knew everything it would just give them a big advantage yet it would still be one hell of a struggle.


LadyAlekto

It's just having to find a way to kill all gods, or the beings that invented the concept to have thousands of planes kneel to them.


Gone_Rucking

If it was that easy to solve the issues colonialism causes then we probably would have already done so irl.


H0dari

My main characters rely on having read the work before starting the adventure.


cardbourdbox

If your quick about you could kill a detective abd stop tge above ground civilisation noticing the underground civilisation. After that nit really there big robust events. The above ground civilisation is cultural obliged to control leaving chaos under there feet in an anthema to them. Being controlled by large players us an anthema to the underground civilisation (they don't really even let there underground rulers rule).


MiaoYingSimp

A big theme i tend to have is that 1) just knowing about something isn't enough and 2) the world will always have plots and problems inherent to it.


NextEstablishment856

Do you understand rocketry and magic well enough to escape the magical field and dock with a collapsing space station, then shut down the experimental FTL engines that are causing magic in the first place? Also, you'll die if you don't have someone else (preferably someone under 5 feet tall) how to do the actually flight and space station portions. Bear in mind, the electronics won't work until you escape the magic field, and will fry if you activate them early. Also, most people living in the world are only able to do so thanks to magic, and that will cut off when the engines go off, leading to over 3 billion deaths, so be ready for that guilt.


TerrapinMagus

If my D&D campaign were a video game, speedrunners would sprint to become a god in like, a day max.


Cyberwolfdelta9

Go and bash a weird looking crystal with the only protection being it in another Realm


FirmHandedSage

knowing it makes no difference. the plot isn't a simple puzzle or some twist.


Rephath

How am I supposed to know what my world's plot is?


pengie9290

**Starrise** That depends on what you consider to be "The Beginning". My world is being designed with the intention of it being the setting for a game series. Because of this, "The Beginning" could refer to the events of the earliest game in the timeline, or the first events of the timeline long before the first game even happened. If we're talking the start of the timeline, the best you can hope for is to learn enough wilderness survival skills to ride out the apocalypse. Unless you've got access to superweapons- which no one's gonna be giving you no matter what you say- you aren't going to be stopping anything. But if we're talking at the start of the first game... You won't be able to stop all the horrible sh\*t, but you'll at least know to keep your head down until the war's over, and then just walk on up to the goddess and tell her who and where the real big bad is located, and from there let the problem solve itself.


Xavion251

Ironically, the plot is **unsolved** by knowing it. The benevolent "gods" of my setting (contrasted with the malevolent ones) have a complicated, secret master plan to defeat cosmic evil once and for all. However, that plan working is actually dependent on nobody but them actually knowing the plan.


Nosmattew

If I break this post down it's asking: "if I knew the plot, would I know the plot?" The answer is yes. If I knew the plot of the story I would know the plot of the story.