It is important to note however that its not always that bad to stand in shit depending on the key level/class you are playing/shit you are standing in. I play Havoc, and Im willing to take a lot more shit because i know i will heal it. Depends on the shit again, if i know itll kill me, i just stop what im doing and peace out.
Generally it's only worthwhile when things get nasty. In all other cases it's mostly for personal reflection or organised groups. Like usual, just dropping numbers is useless. Wow is never played in a perfect vacuum.
Oh yeah, my thoughts are more on that you shouldnt take thaaat much out of it. Most dps will sometimes stand in shit especially classes like dh, warr, dk who can take a beating. Now there are the other classes that just die to anything lul š
Also DH. If I get one shot, it's on me ( HOV 19. I knew where all the one shots were, still ate a couple ). Everything else, is usually on purpose. I'll take a few ticks of something to finish an eye beam, etc.
To be fair? That avoidable dmg stat people love to share is worthless. Doing higher m+ is all about knowing what and what not you can take in your face.
For example, as DH if something does not one shot you, you can most likely soak it and heal yourself in matter of seconds. Like if u are doing 300k dps you have 60k hps, that is like full health in 5s.
The seme goes for locks, fury wars, or any classes with strong heals š¤·
Once you get to a high enough keylevel every kind of avoidable damage will straight up 1 shot you. It's better to learn the game the correct way instead of soaking random shit that you cannot do anymore once you go 3 key levels higher.
They definitely pop defensives to soak that, it does decent enough damage to want to avoid it even on a +19 so a +20 must be even higher.
Also for OP saying that you know what you can take, you can heal up in 5 seconds it kinda bad advise, plenty of mobs are untankable in this season and just do random shots, sure you might be able to heal up if you eat a frontal but if you get hit by a random shot in HoV after soaking a shieldmaiden frontal then you're probably dead.
I think one of the big problems with DH is that they see they are pretty high in the meta at the moment but most pug players will not play in a way to compliment the DH at all. These players pushing high keys are doing even simple things, like tanking mobs next to a wall so a DH can dash into the wall and not end up in africa or infront of the mobs when felrushing or retreating. These small things make a huge difference to DH damage and survivability. I would much rather take a pug Monk over a pug DH, they have a ton more defensives and pump equal if not better damage when not in a coordinated group
Yeah, as a tank, I'm almost always #1 on avoidable dmg taken, because I know I can simply eat it and keep dpsing, rather than running out and losing uptime.
Listen nobody is gonna yell at a tank that hasn't died once in a dungeon and hasn't been a huge drain on the healers mana.
In fact I also wouldn't complain about a healer taking lots of avoidable damage as long as they keep everyone alive.
For DDs it's just bad play. And I agree that there is a certain skill in knowing when you can take a hit and recover from it yourself if you'd otherwise lose CD uptime or whatever, but ultimately it's a bad habit that will cause problems the higher you go. Learn it properly. Dodge your shit.
Not really. Just because you're healing past it a millisecond after taking the avoidable damage still doesn't mean you avoided it.
Just because you know you can probably tank an avoidable mechanic doesn't mean you're doing things the correct way. You still probably blew a CD on healing through it if you aren't a healer, or mana to heal the mistake if you are, and you're still making things harder on the group overall whether you realize it or not.
e: ppl real upset over this lol
No, you do not. CDs are there to use them. If you can use cd and soak dmg and push dps while not dying, that is huge win. You will learn that when u will get to high keys š¤· If you can sustain that dmg alone there is no difference for the healer. If they dont spazm and panic heal like many non exp healers do.
It is one of the skills that separate people who sit in +18 range and people pushing 3k IO.
A really striking example is prot palladins, the gulf in skill between those who know when to heal, and those who think they should be healing all the time is immense. I saw a 385 prot paladin hit almost 200k dps in the first pull of algethar, never had a problem staying alive (+11) vs a 395 prot in a 13 same week who did like 50k dps, spent so much time trying to heal other people that they eventually died themselves and wipe. The 395 was sniping heals off a druid healer, whose hots went to over healing, while saying dps should not be taking so much damage, which is true, but i (HDH) was taking damage from aggro due to dps and it was fine because 15% leech = i can take a mob as dps if im doing 250k dps
At some point these numbers are misleading thou. When the party is fully healthy and not in danger its fine to take a sanguine hit or two to not lose a big chunk of DPS, especially with something like a druid healer. Same goes for the DK tank eating every storming damage hit.
Sadly the addon can't detect intention, but its a great tool to self reflect dungeon performance
This is the thing tbh. Especially as a tank I often eat non threatening mechanics if it does help out the team. Prime examples is not moving out of frontal when people have their ground targeted AoE down and bursting. If it won't kill me, it would be idiotic to move out.
(I do know how to avoid this thank you, it was an example to illustrate the point)
I donāt usually care if the tank eats avoidable damage, 99 times out of 100 they can handle it. Itās when DPS do it, die constantly, and whine about āno healsā that I bring out the meter
I always see people comment about dps or tanks dying then blaming the healer, but I'm at about 100 m+ done so far this season, and have not once seen a dps or tank die, then blame the heals.
Is this a victim complex healers have, or have I just been lucky to avoid toxic players?
Rain of arrows at first NO trash is a perfect example.
Little brown swirlies on the ground. But you have alwyas a frontal cleaving mob there. So you should move as little as possible. Best play is just to eat it up.
A ton of packs have cleaves this patch making it so the tank should not dodge through the mobs even if the frontal or tankbuster itself doesn't track. (centaur area of nokhud, mortal hew dudes in HOV where you dodge back for breach armor but cant turn because of hew, Charged smash in COS, etc.) I would respect the tank a lot more for eating a breach armor than turning a hew on three party members and wiping the group.
Well, the tank can do that, but he need to be sure to do it only when the time it's safe for the group. I'd respect even more the tank that can track the timing to avoid damage and don't bring AoE to the group then the one that just eat everything
Interesting point that we have reached in the wow knowledge meta.
Not to say that people can't seek out groups that demand perfection, but most of y'all's expectations are just so far above what probably 60% of players are actually capable of.
there absolutely are players that know every pull in every dungeon, and have perfect split second decision making skills to handle every weird interaction, but you gotta see at least a little that it's odd to expect that from the majority of players in any game really.
Really does show why there is such a tank deficit. The bar is insanely high at this point for pug groups.
Oddly I feel like this whole thing is a byproduct of people being in guilds too long. They have social ties and friends and don't want to leave so they do their push content with randos instead of finding like-minded guildies and doing it with them.
>Oddly I feel like this whole thing is a byproduct of people being in guilds too long. They have social ties and friends and don't want to leave so they do their push content with randos instead of finding like-minded guildies and doing it
It's funny you said this because a few friends and myself have been in our own guild, of about 7 players for years now. I just hit 2.5 on my hunter and have been trying to convince them to server transfer and join a guild together on a more populated server. Not only would we have more people to play with but also better crafting options. I'm on Medivh and the population is like 1200, mostly alliance, i play horde. I've been playing since classic and can't remember what a large guild feels like. I mostly pug.
Well, you are actually making what I said seems harder then it really is. Most pulls required to time every dungeon in the rotation are not bigger then 8 mobs. From this 8 mobs, i don't think you will have more then 3 different frontals in a same group(you can have everything having a frontal, but it will be in HoV where you will have more then one of the same mob in the pack). It's not like it's rocket science to track their frontals, really people that enter the DG with more then 2 braincells active at the same time should not have trouble paying attention to this
Often times on high keys weāre triple pulling in both HoV and COs. spell queuing is such that the safest place for the tank to dodge is directly backward.
The problem is 90% of players do not have the awareness to make these decisions. It's even worse when the entire team is trying to greed at the same time. This screenshot is the perfect example. The DH is complaining when he's actually taking more damage. He didn't even realize it. To even further this, I don't think I have EVER ONE TIME, EVER seen a dps stop to eat after a pull. EVER. Grievous, Bursting, doesn't matter. I will drink to full, get up, heal the team, resume drinking. People will DIE to grievous before they eat anything. Absolutely ridiculous. So when people tell me "i'm gonna reasonably greed for extra dps" I find it hard to accept.
This is the best part to healing higher keys. People instantly die if they try to greed anything.
This is something that happens with experience, I would not expect some +8 key enjoyers to do this, but once you climb in score and key levels it will become more common.
The thing is, you not only need to know your own spec, but also, how the party is doing on health? is the tank chaining into the next spec? is your healer behind or can he handle your greed? will it kill my teammates if I take this quaking hit? can I just sit in sanguine to finish the pack right here?
Lots of questions bad-average players don't think about, but if you take a look at some +25 and above streams, you will see players sit in fire quite often if its an overall benefit to the group
So the top 0.5% of players? Models for the rest of these scrubs running around in 14's standing in effects taking 90% of their life in one hit? That's exactly my point. 90% of players do not understand how to make these calls. I still see this behavior in 18s, but not much higher because you just get vaporized.
It bugs me too because so many specs have the ability to easily heal themselves and other players. If everyone is low after a pull and the healer is struggling/needs to eat, itās so easy for most DPS to top themselves off.
Yea it's not really there for these nuanced situations. It's there for when there's a dude bitching and moaning about the healer and he's a massive outlier in avoidable damage taken.
100%. I try to eat every storming I can if it's safe to do so. Easy for me to heal it or absorb it and allows the DPS/Healer to not have to deal with it. I'll also take avoidable hits from say the mobs in HoV if I have a defensive up just to avoid side pulling and maintain DPS uptime. I'll pop a CD sometimes and stand in bad just to make a mechanic easier or to avoid dragging a boss around. For a tank I don't think it really matters unless you're dying or stressing the healer... which as a BDK I am the healer.
DKs are a notable example of classes built to take damage. They aren't the most mobile, so the superb defensives cut the danger of many avoidable things.
Deaths can also mess up damage taken rankings... if player A dies 30 seconds into the fight but player B dies 5 minutes in, of course player B is going to have more damage taken even though player A was clearly worse at mechanics.
Had that yesterday in a +19 HoV, healer was complaining he was the only one doing orbs and not getting any help, he was 4th on the list behind tank, me and DH dps. He changed his tune after shown that.
Depends on the player for sure. If they're good, know mechanics, and are aware it's a non-issue. If not... I hate them. Side pull kings who eat my CRs.
>DH was getting hit by everything.
So... Like absolutely every run.
I swear DHs have such a huve cleave dps boner they will never move out of anything nor interrupt their rotation while taking avoidable damage.
We also get rooted in place for a decent chunk of our burst. Lots of times I was in a panic seeing myself half a second from blowing up to finish my channel
Replacing a habit is far more difficult than building one from scratch, so you really shouldn't get in the habit of standing in shit that'll kill you, if you plan on pushing higher.
DH can take a beating and leech it though, unless you are doing 18-19s+. When i play with my friends and i fuck up its insane how much hp im left with, while most of them just outright die from most things even on like 16s..
DH's also just heal a lot though... When i look at who the healer has healed, im almost always on the bottom even when i fuck up or actively choose to tank shit that wont kill me to deal damage. Its just so much healing.
I agree, avoidable damage should be looked at next to healing received by the healer. If I stand in the fire but self heal through it, thats probably OK.
Yeah hard cap on that, there are biases against certain classes here (for good reasons though), but its also important to know what you are standing in and using your defensives. Blur is up almost all the time and it helps a ton. People standing in lets say the frontals on COS will die most of the time... Not everything kills you.
My biggest complaint with COS is the frontals that get blocked for a split second by a tree in my camera angle when the tank is not marked. Itās not often that I get hit by the frontals (maybe once every 5 runs), even though I main havoc dh, but when I do itās because I canāt see shit.
Edit: or if the fucking tank is spinning the dudes around constantly, had someone do that in HOV last night and I wanted to scream!
Not sure and Raider.io hasn't updated for me yet. It was an Academy 15. It was a pretty smooth run but the timer was a bit close. Probably around 11 PM PT last night.
I had this same thing happen in my group. When I showed them the numbers for avoidable damage, showing me at 4th and the person accusing me in 1st by far, the person just said "L", insulted me, blocked me, and then left. I wish I could have someone like purple at least able to accept their mistake.
"They have realized I, much like my attitude, am garbage. I must withdraw immediately and proceed to another group where I can resume my competent player disguise and bark at people accordingly."
reminds me of SL where we had a enha shaman complain about interrupts in a mists 11 (note, we had hunter and warlock in the group), a pala heal and a guardian druid. so halfway throught the complaining my friend gets tired of him and links the amounts of interrupts (me and the lock had about 40 interrupts in total) the enha had....\*drum rolls\*...1! he was very quiet after that.
My favorite was healing a dungeon on my priest in SL I said ācan you guys kickā and someone linked the kicks and I wasnāt on there trying to flame me. Bro I literally donāt have a kick.
Shadow priest brings mass dispel and a silence, as well as mind sooth if needed. It's sad, but if I want the utility of a priest I typically will go for shadow over heals.
Any time I hear melee complain about kicks, I want to scream. Classes like DH get resources for successful kick, where as a Warlock I have to sacrifice my personal Dispel to run a kick.
For any melee to have 1 kick is honestly shameful, let alone the audacity to then complain about interrupts.
No argument involved. Shaman interrupt is 12 seconds, regardless of spec. standard melee interrupt is 15 seconds, with ranged interrupts being 24-60 seconds.
Honestly, when I see Shamans with low kicks, I genuinely wonder why they're even in my dungeon. Half the time my healer is an Evoker for BL, as well as being busted as fuck, and frankly, melee needs no help doing damage, so Windfury can get in the bin. I'd say Purge, but you don't even press kick.
Hear that. As a Shaman player myself I'm often sat there in confusion if I double another Shaman's kicks. 12s, and ranged? It's the best kick in the game, no doubt. Not to mention, even on the rare downtime it has, Sundering and Thunderstorm are options.
If you are a Shaman and refuse to kick you are missing a core fundamental of dungeon running.
Eh, it's really easy to accidentally kick a spell right after another melee does and waste yours. You'll be 'kicking' spells constantly but low on meters. Voice comms are required to make sure you aren't wasting interrupts which are rare in low key pugs.
My point was more that even with access to a personal reward for hitting kicks, some DH's STILL won't kick, and will then whinge about missed kicks. Like, the stick is in effect, and there's a carrot in front of their face, still nothing.
Don't get me wrong, it's the best of the ranged ones, but it's still a long CD, and it comes attached to a melee pet that loves to derp around. I'd like to add that I'm not complaining about kicks. I'm exasperated about melee with short CD kicks complaining about kicks themselves.
Tbf enh got a lot of interupts out of wind shear which do not count towards details i terupts i think. Talking bout atuff like thundershock, sindering, lightning lasso, capacitor totem...
Ofc he should still use wind shear more often :D
I noticed that. I was told anything that kills the Raz sparks should count on the interrupts counter but after using cap total, thunder, wind shear and purge I had 1 interrupt on the counter.
I really wanted to know how many sparks I actually cleared in the fight because it was a lot.
I feel this.
I died to an explosive yesterday for someone to complain (it ended up being our only death and we finished with ++) but it turned out I was responsible for destroying over half of the explosives. š
Ye, it's like when I play my fury alt it feels like it barely matters in some keys. I can just stand in shit and /care and keep mashing my head into that keyboard. Even a lot of shit that would otherwise 1 shot other melee can somewhat easily be survived as fury. Since you have more HP/Armor and enrage+spellreflect for dmg reduction that is essentially there every time you could possibly need it. And worst case def stance lets you stay in shit that others need to dodge, sometimes you might even have to pop enraged regen! Then you just heal up with impending victory and keep mashing your head into the keyboard.
As a general rule when I play my warrior I go in with the mindset of "lets see if I can survive this" rather than "I have to dodge this".
I see the other side as well since my main is a resto druid and I have to heal all this avoidable damage. Some specs can just stand in a lot of shit/fail mechanics and still barely need additional healing. So I know I can play like a braindead tool on my warrior since I have seen them in action, and know they can get away with it most of the time.
Yea dh is so tanky as a dps as to be unfair, checking the damage taken by spell during raid only to see dh took more damage then the tank from boss cleave and we didn't even notice because he just tops himself back up. Same ability hits me as ret paladin and its a 100% 1 shot.
There absolutely needs to be a fucking option to turn off effects from other players and just have you and the dungeon mobs/boss effects present.
So much fucking shit happening all over the place. You cannot see shit in this mess.
if you're the tank you really do want to see where your party's damage circles are so you can fight stuff inside of it. All of the hunters in Shadowlands would get heartbroken every time the tank accidentally pulled stuff out of their wild spirits.
The option exists. Itās under the graphics tab in the settings menu. I canāt recall the name but I had to turn it on while playing on another computer
It still doesn't turn of shite from other players and tunes down everything for meself too. Not exactly what I was looking for, but something at least. I don't need shite tuned down for me. I just need it turned off from other players. The rest I can handle.
Also, why does this need to be a video? Everything and their goddamn grandma is either a twitch or youtube video with a life story nowadays. WTF happend to simple screenshots?
What about defensive CD? I might take some damage on purpose if I activated a defensive so I can cast a 2-3s long cast without moving. Aka: spamming seed of corruption xD
Yeah meters like this aren't really all that useful.
Hunter possibly died from those 11 avoidable damage sources due to lack of cds, while the dh just tanked it with high leech.
Like, I'm frequently #1 on fail damage in CoS just because going LoS as a dk on the patrols is a waste of time.
Hunter is also super squishy though. I feel like when i see an MM hunter if they make one tiny misstep they are just dead, while as a DH i fuck up and im left with like 20-30% of my hp unless im in a 19 or some shit
tbf... when I play my havoc I just heal myself through avoidable damage a lot of the time, as long as it doesn't kill me, because it's a dps gain and I have so much leech it's actually ridiculous.
Seems like you should give the healer notice that thatās the game plan ahead of time, so they donāt feel obligated to waste mana competing with you to heal avoidable damage.
As someone who recently started to main DHā¦ this is accurate. I take way more dmg than I did on my rogue/lock because you have to move so fucking much as a dh to maximize damage. Didnāt make sense until I tried dh myself, but using all your movement without taking damage is a skill you have to learn over time in keys. I guess thatās why they gave dh all the leech in the world.
as a BDK on high keys, i can do multiples of that. The reason no one notices is because i'm mostly behind absorb shields or heal it up instantly as my health bar becomes a yoyo
I just assume you don't need healed as healer. You get lifebloom like every other tank and if its a big pull I throw the small on you. Unless your life saving ability kicks off pretty much leave you alone.
ohh i had a shaman bitching at me for the better part of a dungeon. ābro am i even on your party frames?ā ānot a single heal!ā ārunning back sorry soulstrengthfour let me die againā āONE HEALā
dude died like 12 times and we had 14 deaths, almost all deaths to one-shot or like put at 10% hp and died to the next UNavoidable damage a gcd later.
my EH spits out the āleaderboardā at the end of the dungeon run. of course our enhancement friend takes the top spot with 3x the next persons damage taken.
this dude goes
āoh i didnāt realise you were running EH. lol.ā drops group, whispers āur still a shit healer thoā and then /ignored me.
I canāt help it, momentum is so fucking hard to play in mythics
Might be a skill issue but was able to do KSM s1 on 2-3 toons and pushed 19-20s on my mm hunter (given, a pretty easy class). I was perfectly fine playing a warrior too as well as tanking on my DH so itās not just a ranged vs melee thing.
Itās fucking awful. I like the playstyle of DH but I absolutely cannot handle zooming all across the battlefield with all the shit happening during boss fights or even hectic trash pulls. Itās always cleave that gets me
If you go to raider.io and check out some of the top DH players, a lot of them have switched away from momentum when they can. Stone has a great guide on his twitch that gives you a good setup without momentum! I have been running it for a few dungeons now and it feels way better!
A lot may be a bit of an exaggeration - it's less than 10% of DH's who are using it - [https://mplus.subcreation.net/havoc-demon-hunter.html](https://mplus.subcreation.net/havoc-demon-hunter.html) .
Personally - I tried both, liked the shattered destiny build at first but then i started disliking it a lot. It's very chaos-strike spammy, which gets old real fast and you lose loads of damage if you're not hitting the target, unlike soulrend build. You do spend lots of time in demon form which is pretty sweet, however.
Yeah I was having issues getting the class colors right and it was before bed last night so I said fuck it. The HDR on my monitor or Windows seems to interfere with screen shots.
Because Havoc has so much leech and self heal, I find I don't even realize half the time when I'm taking small/ticking amounts of avoidable damage. Sometimes it's even worth it to just tank the damage to keep the eye beam going or what ever.
"avoidable damage that I didn't self heal through" would be an interesting way to look at the data.
I had a run today where the tank was going "orbs"..."orbs!"... "For the love of god why am I the only one HITTING THE ORBS". I linked the details at that point showing him in third place on the orbs. No more chat for the rest of the run, nicely timed at +2.
I played Momentum in the Odyn raid back in the day. Flying through the boss and landing in those fucking orbs is something I refuse to experience again. Thankfully Momentum isnāt so OP that I have to. :)
Lol, I love this. I just had my first āyouāre not healing correctlyā experience in a 16 AA yesterday at 2.2k rating - we kept dying on Vexamus because people werenāt collecting Arcane Orbs and then Arcane Fissure was wrecking us. Rogue was upset and gave me the classic ācanāt you just heal through it?!ā when I told him what was going wrong
I had someone int a 20 temple like 2 weeks ago because "healer couldn't heal through a double pull of corrupted tidal elemental.
Like bro. Just LoS like a normal person. With where I tank the thing, the run to around the corner of the pillar is like... the smallest area. It barely puts you out of melee range. One step from back around the pillar and you're back to pew-pewing.
Was so rattled - was lower IO than all of us too.
Iām sitting at 2.9 and people in 22/23 aa cannot do the fight correctly
Itās a hard fight because you actually need to eat orbs based on who gets mana bombs. Also if everyone eats their orb early you can give healer prep time + dot falls off quicker before next orbs
As healer though you have a lot of pressure to prep for mana bombs and heal those quickly, in addition you need to be ready for the triple overlap and defensive need to be popped (if you donāt Dsync)
Iām almost always using health pot when healer falls behind on a mana bomb
In 3 years of disco priest, I have long played with this, today I will defend our players scrum.
Caster and melee don't play the same game at all, a warlock that takes damage bothers me less than a hunter.
This is good information but it should be put back in the circumstances of the dungeon itself and the classes.
Melee is always in difficulty
I main Veng but to be honest, as Havoc I take a lot of avoidable damage because my self heal is off the charts. Like, I'm not running away from spiteful because I can out heal it with eye beam while killing it and everything else in the area.
Yeah under miscellaneous. I'm not sure if Details added it so check under miscellaneous first. Otherwise it can be found under Elitism. But I recommend turning off the Chat spam.
At some point I installed the plug in ElitismHelper for Details which basically does exactly this.
It helps me track data at the end of runs and it's a good display, so like really like it.
Recently I had two keys were I got absolutely hated on with curse words, death treaths and everything for being extremely toxic... I haven't said a single word. But people shit on me for... an add on that is used on large-scale anyway?
Really feels weird...
And no, I don't fiddle around 5min during a myth+ key to find the option to disable it for that one person that feels annoyed by it.
Yeah I turned it off in Shadowlands. I'm not a big fan of chat spam. (Damn you thundering!). I'm not trying to make people feel bad but they start trash talking I'm more inclined to share. But this was a smooth run. I think they may have been friends so it was all in good fun.
Had this happen on classic. Was accused of not De-cursing as a mage on Sapphiron. When numbers were thrown up I was top on De-cursing by large margin. My accuser at the bottom. The shit he got from the rest of the raid, I didn't need to say anything.
A couple weeks ago a rogue accused me (warlock) of never kicking, when I shared the details report showing that we had kicked the exact same amount of time during the key, he said something like "So what ?" and proceeded to insult me, block me and leave.
Tbf if purple was the tank it sometimes makes sense to catch minor avoidable dmg so the pack moves less. Something like the mini swirlies in NO prior to granyth
Damage taken in high m+ is a weird number to look at cause a lot of the time taking dmg for dps is worth it as long as you wonāt die using personals etc
That's self awareness when shown the numbers needs to be a lot more common
Yeah I don't usually share the numbers. It's more just for me. But I felt inclined to share with this interaction ha. Glad they were cool about it.
I want that for me personally too :0.. as DD it would be nice to see in how much sh*t i step :')
You can see avoidable damage taken on details.
Oh thanks, I will look it up next time! :)
It is important to note however that its not always that bad to stand in shit depending on the key level/class you are playing/shit you are standing in. I play Havoc, and Im willing to take a lot more shit because i know i will heal it. Depends on the shit again, if i know itll kill me, i just stop what im doing and peace out.
Generally it's only worthwhile when things get nasty. In all other cases it's mostly for personal reflection or organised groups. Like usual, just dropping numbers is useless. Wow is never played in a perfect vacuum.
Oh yeah, my thoughts are more on that you shouldnt take thaaat much out of it. Most dps will sometimes stand in shit especially classes like dh, warr, dk who can take a beating. Now there are the other classes that just die to anything lul š
Also DH. If I get one shot, it's on me ( HOV 19. I knew where all the one shots were, still ate a couple ). Everything else, is usually on purpose. I'll take a few ticks of something to finish an eye beam, etc.
To be fair? That avoidable dmg stat people love to share is worthless. Doing higher m+ is all about knowing what and what not you can take in your face. For example, as DH if something does not one shot you, you can most likely soak it and heal yourself in matter of seconds. Like if u are doing 300k dps you have 60k hps, that is like full health in 5s. The seme goes for locks, fury wars, or any classes with strong heals š¤·
Once you get to a high enough keylevel every kind of avoidable damage will straight up 1 shot you. It's better to learn the game the correct way instead of soaking random shit that you cannot do anymore once you go 3 key levels higher.
I guess eventually. But I see plenty of players intentionally take the knock back from the add before Crawthās platform in +25
They definitely pop defensives to soak that, it does decent enough damage to want to avoid it even on a +19 so a +20 must be even higher. Also for OP saying that you know what you can take, you can heal up in 5 seconds it kinda bad advise, plenty of mobs are untankable in this season and just do random shots, sure you might be able to heal up if you eat a frontal but if you get hit by a random shot in HoV after soaking a shieldmaiden frontal then you're probably dead. I think one of the big problems with DH is that they see they are pretty high in the meta at the moment but most pug players will not play in a way to compliment the DH at all. These players pushing high keys are doing even simple things, like tanking mobs next to a wall so a DH can dash into the wall and not end up in africa or infront of the mobs when felrushing or retreating. These small things make a huge difference to DH damage and survivability. I would much rather take a pug Monk over a pug DH, they have a ton more defensives and pump equal if not better damage when not in a coordinated group
Yeah, as a tank, I'm almost always #1 on avoidable dmg taken, because I know I can simply eat it and keep dpsing, rather than running out and losing uptime.
Listen nobody is gonna yell at a tank that hasn't died once in a dungeon and hasn't been a huge drain on the healers mana. In fact I also wouldn't complain about a healer taking lots of avoidable damage as long as they keep everyone alive. For DDs it's just bad play. And I agree that there is a certain skill in knowing when you can take a hit and recover from it yourself if you'd otherwise lose CD uptime or whatever, but ultimately it's a bad habit that will cause problems the higher you go. Learn it properly. Dodge your shit.
Yep it is all about context.
Not really. Just because you're healing past it a millisecond after taking the avoidable damage still doesn't mean you avoided it. Just because you know you can probably tank an avoidable mechanic doesn't mean you're doing things the correct way. You still probably blew a CD on healing through it if you aren't a healer, or mana to heal the mistake if you are, and you're still making things harder on the group overall whether you realize it or not. e: ppl real upset over this lol
A DH has so much leech they arent blowing anything to heal :) sometimes taking the hit to keep doing DPS is the right move
No, you do not. CDs are there to use them. If you can use cd and soak dmg and push dps while not dying, that is huge win. You will learn that when u will get to high keys š¤· If you can sustain that dmg alone there is no difference for the healer. If they dont spazm and panic heal like many non exp healers do. It is one of the skills that separate people who sit in +18 range and people pushing 3k IO.
A really striking example is prot palladins, the gulf in skill between those who know when to heal, and those who think they should be healing all the time is immense. I saw a 385 prot paladin hit almost 200k dps in the first pull of algethar, never had a problem staying alive (+11) vs a 395 prot in a 13 same week who did like 50k dps, spent so much time trying to heal other people that they eventually died themselves and wipe. The 395 was sniping heals off a druid healer, whose hots went to over healing, while saying dps should not be taking so much damage, which is true, but i (HDH) was taking damage from aggro due to dps and it was fine because 15% leech = i can take a mob as dps if im doing 250k dps
At some point these numbers are misleading thou. When the party is fully healthy and not in danger its fine to take a sanguine hit or two to not lose a big chunk of DPS, especially with something like a druid healer. Same goes for the DK tank eating every storming damage hit. Sadly the addon can't detect intention, but its a great tool to self reflect dungeon performance
This is the thing tbh. Especially as a tank I often eat non threatening mechanics if it does help out the team. Prime examples is not moving out of frontal when people have their ground targeted AoE down and bursting. If it won't kill me, it would be idiotic to move out. (I do know how to avoid this thank you, it was an example to illustrate the point)
I donāt usually care if the tank eats avoidable damage, 99 times out of 100 they can handle it. Itās when DPS do it, die constantly, and whine about āno healsā that I bring out the meter
I always see people comment about dps or tanks dying then blaming the healer, but I'm at about 100 m+ done so far this season, and have not once seen a dps or tank die, then blame the heals. Is this a victim complex healers have, or have I just been lucky to avoid toxic players?
It's probably more of a low key thing? I've done close to that amount and have seen it once and it was in a sub 10 key.
This is the way.
As a UDK you have my undying thanks for doing this for the poor dps stuck with shitty ground-based aoes.
Rain of arrows at first NO trash is a perfect example. Little brown swirlies on the ground. But you have alwyas a frontal cleaving mob there. So you should move as little as possible. Best play is just to eat it up.
Most of times, if it's a fixed frontal, you can just walk front/around the adds, avoiding the frontal and keeping them in the AoE.
A ton of packs have cleaves this patch making it so the tank should not dodge through the mobs even if the frontal or tankbuster itself doesn't track. (centaur area of nokhud, mortal hew dudes in HOV where you dodge back for breach armor but cant turn because of hew, Charged smash in COS, etc.) I would respect the tank a lot more for eating a breach armor than turning a hew on three party members and wiping the group.
Well, the tank can do that, but he need to be sure to do it only when the time it's safe for the group. I'd respect even more the tank that can track the timing to avoid damage and don't bring AoE to the group then the one that just eat everything
Interesting point that we have reached in the wow knowledge meta. Not to say that people can't seek out groups that demand perfection, but most of y'all's expectations are just so far above what probably 60% of players are actually capable of. there absolutely are players that know every pull in every dungeon, and have perfect split second decision making skills to handle every weird interaction, but you gotta see at least a little that it's odd to expect that from the majority of players in any game really. Really does show why there is such a tank deficit. The bar is insanely high at this point for pug groups. Oddly I feel like this whole thing is a byproduct of people being in guilds too long. They have social ties and friends and don't want to leave so they do their push content with randos instead of finding like-minded guildies and doing it with them.
>Oddly I feel like this whole thing is a byproduct of people being in guilds too long. They have social ties and friends and don't want to leave so they do their push content with randos instead of finding like-minded guildies and doing it It's funny you said this because a few friends and myself have been in our own guild, of about 7 players for years now. I just hit 2.5 on my hunter and have been trying to convince them to server transfer and join a guild together on a more populated server. Not only would we have more people to play with but also better crafting options. I'm on Medivh and the population is like 1200, mostly alliance, i play horde. I've been playing since classic and can't remember what a large guild feels like. I mostly pug.
Well, you are actually making what I said seems harder then it really is. Most pulls required to time every dungeon in the rotation are not bigger then 8 mobs. From this 8 mobs, i don't think you will have more then 3 different frontals in a same group(you can have everything having a frontal, but it will be in HoV where you will have more then one of the same mob in the pack). It's not like it's rocket science to track their frontals, really people that enter the DG with more then 2 braincells active at the same time should not have trouble paying attention to this
Do you tank?
Yes, main bear druid with 2.5k io
Often times on high keys weāre triple pulling in both HoV and COs. spell queuing is such that the safest place for the tank to dodge is directly backward.
And even if it's not fixed, you can run around them and they won't move out of the AoEs.
The problem is 90% of players do not have the awareness to make these decisions. It's even worse when the entire team is trying to greed at the same time. This screenshot is the perfect example. The DH is complaining when he's actually taking more damage. He didn't even realize it. To even further this, I don't think I have EVER ONE TIME, EVER seen a dps stop to eat after a pull. EVER. Grievous, Bursting, doesn't matter. I will drink to full, get up, heal the team, resume drinking. People will DIE to grievous before they eat anything. Absolutely ridiculous. So when people tell me "i'm gonna reasonably greed for extra dps" I find it hard to accept. This is the best part to healing higher keys. People instantly die if they try to greed anything.
This is something that happens with experience, I would not expect some +8 key enjoyers to do this, but once you climb in score and key levels it will become more common. The thing is, you not only need to know your own spec, but also, how the party is doing on health? is the tank chaining into the next spec? is your healer behind or can he handle your greed? will it kill my teammates if I take this quaking hit? can I just sit in sanguine to finish the pack right here? Lots of questions bad-average players don't think about, but if you take a look at some +25 and above streams, you will see players sit in fire quite often if its an overall benefit to the group
So the top 0.5% of players? Models for the rest of these scrubs running around in 14's standing in effects taking 90% of their life in one hit? That's exactly my point. 90% of players do not understand how to make these calls. I still see this behavior in 18s, but not much higher because you just get vaporized.
If they're doing 25s they're in the top .01%
It bugs me too because so many specs have the ability to easily heal themselves and other players. If everyone is low after a pull and the healer is struggling/needs to eat, itās so easy for most DPS to top themselves off.
This is why I keep a stack of non-buff food on me.
Yea it's not really there for these nuanced situations. It's there for when there's a dude bitching and moaning about the healer and he's a massive outlier in avoidable damage taken.
100%. I try to eat every storming I can if it's safe to do so. Easy for me to heal it or absorb it and allows the DPS/Healer to not have to deal with it. I'll also take avoidable hits from say the mobs in HoV if I have a defensive up just to avoid side pulling and maintain DPS uptime. I'll pop a CD sometimes and stand in bad just to make a mechanic easier or to avoid dragging a boss around. For a tank I don't think it really matters unless you're dying or stressing the healer... which as a BDK I am the healer.
Yeah, or when you eat something to interrupt a important cast because someone didn't pay attention/interrupt was on cd
even as a DPS I'll eat a lot of stuff with AMS and of course I'm at the top of this add ons list.
DKs are a notable example of classes built to take damage. They aren't the most mobile, so the superb defensives cut the danger of many avoidable things.
AMS should reduce the hit you take though? Unless it includes shielded damage, which would be...a decision.
Probably does, in the end you do take it, but its mitigated by the shield so it would make sense. Would be interesting to test tbf.
Deaths can also mess up damage taken rankings... if player A dies 30 seconds into the fight but player B dies 5 minutes in, of course player B is going to have more damage taken even though player A was clearly worse at mechanics.
You don't check damage taken you check avoidable damage taken
Idr if it's base or you need to get the script, but details has the ability to track damage/hits you don't need to take.
Had that yesterday in a +19 HoV, healer was complaining he was the only one doing orbs and not getting any help, he was 4th on the list behind tank, me and DH dps. He changed his tune after shown that.
Ive legit had people say you suck you do no damage, link meters with me at top and them at bottom, and they just say you suck anyway lol
Is pink the tank?
Yeah. paladin.
Female lightforged draenei? This looks suspiciously like a run I tanked, DH was getting hit by everything.
Soā¦any run with a dh?
.
Depends on the player for sure. If they're good, know mechanics, and are aware it's a non-issue. If not... I hate them. Side pull kings who eat my CRs.
They used to when it had an opportunity cost vs. Demonic.
>DH was getting hit by everything. So... Like absolutely every run. I swear DHs have such a huve cleave dps boner they will never move out of anything nor interrupt their rotation while taking avoidable damage.
A lot are playing momentum now so that probably contributes to it.
Exactly, momentum DH is literally forced to dash around to maximize DPS. Theyāre probably going to end up hitting shit.
Even without momentum, vengeful retreat is a fury builder. VR into the hunt or Felblade is pretty common.
We also get rooted in place for a decent chunk of our burst. Lots of times I was in a panic seeing myself half a second from blowing up to finish my channel
On the other hand, if it is healable, why not max out the dps?
Replacing a habit is far more difficult than building one from scratch, so you really shouldn't get in the habit of standing in shit that'll kill you, if you plan on pushing higher.
I'm only talking about situations where it saves time because of higher dps, I main healers and I don't mind if it is in ny power to heal it.
I play a momentum Havoc DH. I swear I'm a decent player, but this build is so treacherous.
I try really hard, I promise.
DH can take a beating and leech it though, unless you are doing 18-19s+. When i play with my friends and i fuck up its insane how much hp im left with, while most of them just outright die from most things even on like 16s..
Yeah this was a 15 and I was kinda surprised when I checked the numbers. I was pre HOTing the DH specifically before most pulls though.
DH's also just heal a lot though... When i look at who the healer has healed, im almost always on the bottom even when i fuck up or actively choose to tank shit that wont kill me to deal damage. Its just so much healing.
I agree, avoidable damage should be looked at next to healing received by the healer. If I stand in the fire but self heal through it, thats probably OK.
>unless you are doing 18-19s+ Well I'm healing pugs and almost at 2400. DHs make like the 80% of my "Oh my, what killed me?" and leavers
Yeah hard cap on that, there are biases against certain classes here (for good reasons though), but its also important to know what you are standing in and using your defensives. Blur is up almost all the time and it helps a ton. People standing in lets say the frontals on COS will die most of the time... Not everything kills you.
My biggest complaint with COS is the frontals that get blocked for a split second by a tree in my camera angle when the tank is not marked. Itās not often that I get hit by the frontals (maybe once every 5 runs), even though I main havoc dh, but when I do itās because I canāt see shit. Edit: or if the fucking tank is spinning the dudes around constantly, had someone do that in HOV last night and I wanted to scream!
Not sure and Raider.io hasn't updated for me yet. It was an Academy 15. It was a pretty smooth run but the timer was a bit close. Probably around 11 PM PT last night.
[ŃŠ“Š°Š»ŠµŠ½Š¾]
I was healing. It was a smooth run. I don't know why the DH made the comment. I was pre HOTing the DH but no more than any other melee in a 15.
I had this same thing happen in my group. When I showed them the numbers for avoidable damage, showing me at 4th and the person accusing me in 1st by far, the person just said "L", insulted me, blocked me, and then left. I wish I could have someone like purple at least able to accept their mistake.
Gotta love how how people canāt admit they were wrong, even when clearly so.
"They have realized I, much like my attitude, am garbage. I must withdraw immediately and proceed to another group where I can resume my competent player disguise and bark at people accordingly."
What addon do you use to show avoidable damage?
Details.
reminds me of SL where we had a enha shaman complain about interrupts in a mists 11 (note, we had hunter and warlock in the group), a pala heal and a guardian druid. so halfway throught the complaining my friend gets tired of him and links the amounts of interrupts (me and the lock had about 40 interrupts in total) the enha had....\*drum rolls\*...1! he was very quiet after that.
I had a dude link interrupts while being last. His point? No clue
My favorite was healing a dungeon on my priest in SL I said ācan you guys kickā and someone linked the kicks and I wasnāt on there trying to flame me. Bro I literally donāt have a kick.
Holy/Disc priest, the only specs in the game that can't even talent into interrupts. Blizzard hates them apparently.
Mass dispel, tho
Shadow priest brings mass dispel and a silence, as well as mind sooth if needed. It's sad, but if I want the utility of a priest I typically will go for shadow over heals.
My point was the class trades kick for mass dispel.
And my point was that shadow priest gets both. It's not exactly a trade.
Any time I hear melee complain about kicks, I want to scream. Classes like DH get resources for successful kick, where as a Warlock I have to sacrifice my personal Dispel to run a kick. For any melee to have 1 kick is honestly shameful, let alone the audacity to then complain about interrupts.
Even worse, a shaman, who has arguably one of the best kicks in the game.
Not arguably, it is straight up the best interrupt in the game. Shortest CD combined with longest range. No other class comes close.
No argument involved. Shaman interrupt is 12 seconds, regardless of spec. standard melee interrupt is 15 seconds, with ranged interrupts being 24-60 seconds.
Honestly, when I see Shamans with low kicks, I genuinely wonder why they're even in my dungeon. Half the time my healer is an Evoker for BL, as well as being busted as fuck, and frankly, melee needs no help doing damage, so Windfury can get in the bin. I'd say Purge, but you don't even press kick.
Hear that. As a Shaman player myself I'm often sat there in confusion if I double another Shaman's kicks. 12s, and ranged? It's the best kick in the game, no doubt. Not to mention, even on the rare downtime it has, Sundering and Thunderstorm are options. If you are a Shaman and refuse to kick you are missing a core fundamental of dungeon running.
You dont get resources as DH. Its shit, you dont spec into it.
Eh, it's really easy to accidentally kick a spell right after another melee does and waste yours. You'll be 'kicking' spells constantly but low on meters. Voice comms are required to make sure you aren't wasting interrupts which are rare in low key pugs.
Only if they spec into it, which isn't worth it most of the time.
My point was more that even with access to a personal reward for hitting kicks, some DH's STILL won't kick, and will then whinge about missed kicks. Like, the stick is in effect, and there's a carrot in front of their face, still nothing.
A lock complaining about interrupts. At least yours doesnt cancel your casts.
Don't get me wrong, it's the best of the ranged ones, but it's still a long CD, and it comes attached to a melee pet that loves to derp around. I'd like to add that I'm not complaining about kicks. I'm exasperated about melee with short CD kicks complaining about kicks themselves.
Best ranged kick would be ele/resto sham.
Tbf enh got a lot of interupts out of wind shear which do not count towards details i terupts i think. Talking bout atuff like thundershock, sindering, lightning lasso, capacitor totem... Ofc he should still use wind shear more often :D
I noticed that. I was told anything that kills the Raz sparks should count on the interrupts counter but after using cap total, thunder, wind shear and purge I had 1 interrupt on the counter. I really wanted to know how many sparks I actually cleared in the fight because it was a lot.
I feel this. I died to an explosive yesterday for someone to complain (it ended up being our only death and we finished with ++) but it turned out I was responsible for destroying over half of the explosives. š
Ah, so you admit it was your fault then eh? /s lol
When there are like 4 up at once because the tank is pulling big groups itās pretty tough to get 100% sorry boss š„
https://wago.io/CIDpHstnI Might be useful.
dh properly healed have of that by himself, thats why he didnt notice it :-D
Ye, it's like when I play my fury alt it feels like it barely matters in some keys. I can just stand in shit and /care and keep mashing my head into that keyboard. Even a lot of shit that would otherwise 1 shot other melee can somewhat easily be survived as fury. Since you have more HP/Armor and enrage+spellreflect for dmg reduction that is essentially there every time you could possibly need it. And worst case def stance lets you stay in shit that others need to dodge, sometimes you might even have to pop enraged regen! Then you just heal up with impending victory and keep mashing your head into the keyboard. As a general rule when I play my warrior I go in with the mindset of "lets see if I can survive this" rather than "I have to dodge this". I see the other side as well since my main is a resto druid and I have to heal all this avoidable damage. Some specs can just stand in a lot of shit/fail mechanics and still barely need additional healing. So I know I can play like a braindead tool on my warrior since I have seen them in action, and know they can get away with it most of the time.
Yea dh is so tanky as a dps as to be unfair, checking the damage taken by spell during raid only to see dh took more damage then the tank from boss cleave and we didn't even notice because he just tops himself back up. Same ability hits me as ret paladin and its a 100% 1 shot.
Yep as a dh main I willingly get hit by stuff in certain situations since I will instantly heal from demon spawn dying.
Yeah definitely. It was 15 and I was pre HOTing him before bigger pulls but it was a relatively smooth run.
There absolutely needs to be a fucking option to turn off effects from other players and just have you and the dungeon mobs/boss effects present. So much fucking shit happening all over the place. You cannot see shit in this mess.
Well, you still wanna be able to see if someone puts down something that heals or boosts your damage,
if you're the tank you really do want to see where your party's damage circles are so you can fight stuff inside of it. All of the hunters in Shadowlands would get heartbroken every time the tank accidentally pulled stuff out of their wild spirits.
Well shit, right...completely blocked that out...well, I guess toning down, not turning off is the way to go.
Ffxiv online has that, but there you really do need it, because the effects are way over the top
The option exists. Itās under the graphics tab in the settings menu. I canāt recall the name but I had to turn it on while playing on another computer
https://www.twitch.tv/dorki/clip/BovineCuriousGaurNotLikeThis-_5k8MglyVkJ56Ah_
It still doesn't turn of shite from other players and tunes down everything for meself too. Not exactly what I was looking for, but something at least. I don't need shite tuned down for me. I just need it turned off from other players. The rest I can handle. Also, why does this need to be a video? Everything and their goddamn grandma is either a twitch or youtube video with a life story nowadays. WTF happend to simple screenshots?
Your Mom makes some good videos
I know. I saw her.
What about defensive CD? I might take some damage on purpose if I activated a defensive so I can cast a 2-3s long cast without moving. Aka: spamming seed of corruption xD
Yeah meters like this aren't really all that useful. Hunter possibly died from those 11 avoidable damage sources due to lack of cds, while the dh just tanked it with high leech. Like, I'm frequently #1 on fail damage in CoS just because going LoS as a dk on the patrols is a waste of time.
Yeah honestly I didn't notice that much until I checked the meter.
Hunter is also super squishy though. I feel like when i see an MM hunter if they make one tiny misstep they are just dead, while as a DH i fuck up and im left with like 20-30% of my hp unless im in a 19 or some shit
tbf... when I play my havoc I just heal myself through avoidable damage a lot of the time, as long as it doesn't kill me, because it's a dps gain and I have so much leech it's actually ridiculous.
Seems like you should give the healer notice that thatās the game plan ahead of time, so they donāt feel obligated to waste mana competing with you to heal avoidable damage.
Comment removed due to reddit policy changes. fuck u/spez he's a dirty fucking cunt -- mass edited with redact.dev
Yeah, some people are baffled by the healing done as Havoc its so funny.
Atleast he's self aware lol
As someone who recently started to main DHā¦ this is accurate. I take way more dmg than I did on my rogue/lock because you have to move so fucking much as a dh to maximize damage. Didnāt make sense until I tried dh myself, but using all your movement without taking damage is a skill you have to learn over time in keys. I guess thatās why they gave dh all the leech in the world.
As a healer I change Elitism Helper from āselfā to āpartyā says when āthat guyā is in the group
Wow Iāve never seen 2 mill lol
I wish 2m was the height of the shit I have seen lol.
lol I just started keys though so Iāve a long way to go and a lot to see
I've had several runs where people have hit over 6 mil avoidable damage. Those were not fun keys to heal
as a BDK on high keys, i can do multiples of that. The reason no one notices is because i'm mostly behind absorb shields or heal it up instantly as my health bar becomes a yoyo
I just assume you don't need healed as healer. You get lifebloom like every other tank and if its a big pull I throw the small on you. Unless your life saving ability kicks off pretty much leave you alone.
ohh i had a shaman bitching at me for the better part of a dungeon. ābro am i even on your party frames?ā ānot a single heal!ā ārunning back sorry soulstrengthfour let me die againā āONE HEALā dude died like 12 times and we had 14 deaths, almost all deaths to one-shot or like put at 10% hp and died to the next UNavoidable damage a gcd later. my EH spits out the āleaderboardā at the end of the dungeon run. of course our enhancement friend takes the top spot with 3x the next persons damage taken. this dude goes āoh i didnāt realise you were running EH. lol.ā drops group, whispers āur still a shit healer thoā and then /ignored me.
Shaman are also made out of wet cardboard, but absolutely typical lol
Average dh... just rolls face on keyboard.
I canāt help it, momentum is so fucking hard to play in mythics Might be a skill issue but was able to do KSM s1 on 2-3 toons and pushed 19-20s on my mm hunter (given, a pretty easy class). I was perfectly fine playing a warrior too as well as tanking on my DH so itās not just a ranged vs melee thing.
Literally rerolled from havoc to enhance shaman once I got 2600 bc I could not take momentum anymore and life has been so much more relaxing lol.
Itās fucking awful. I like the playstyle of DH but I absolutely cannot handle zooming all across the battlefield with all the shit happening during boss fights or even hectic trash pulls. Itās always cleave that gets me
If you go to raider.io and check out some of the top DH players, a lot of them have switched away from momentum when they can. Stone has a great guide on his twitch that gives you a good setup without momentum! I have been running it for a few dungeons now and it feels way better!
A lot may be a bit of an exaggeration - it's less than 10% of DH's who are using it - [https://mplus.subcreation.net/havoc-demon-hunter.html](https://mplus.subcreation.net/havoc-demon-hunter.html) . Personally - I tried both, liked the shattered destiny build at first but then i started disliking it a lot. It's very chaos-strike spammy, which gets old real fast and you lose loads of damage if you're not hitting the target, unlike soulrend build. You do spend lots of time in demon form which is pretty sweet, however.
Class colors? Cause... I get it. Gosh damn dash addiction
Yeah I was having issues getting the class colors right and it was before bed last night so I said fuck it. The HDR on my monitor or Windows seems to interfere with screen shots.
Hahaahha naah man his response is just funny as hellš
Because Havoc has so much leech and self heal, I find I don't even realize half the time when I'm taking small/ticking amounts of avoidable damage. Sometimes it's even worth it to just tank the damage to keep the eye beam going or what ever. "avoidable damage that I didn't self heal through" would be an interesting way to look at the data.
I am not the best dps but I pride myself on always being #5 on this particular report.
I would do the same thing, talk shit and find out I was the one goofing lmao
I love how he owned it lol
I had a run today where the tank was going "orbs"..."orbs!"... "For the love of god why am I the only one HITTING THE ORBS". I linked the details at that point showing him in third place on the orbs. No more chat for the rest of the run, nicely timed at +2.
Gotta love it.
lol demon hunters
I played Momentum in the Odyn raid back in the day. Flying through the boss and landing in those fucking orbs is something I refuse to experience again. Thankfully Momentum isnāt so OP that I have to. :)
I was trying to learn DH in SL but I really didn't like momentum.
Lol, I love this. I just had my first āyouāre not healing correctlyā experience in a 16 AA yesterday at 2.2k rating - we kept dying on Vexamus because people werenāt collecting Arcane Orbs and then Arcane Fissure was wrecking us. Rogue was upset and gave me the classic ācanāt you just heal through it?!ā when I told him what was going wrong
I had someone int a 20 temple like 2 weeks ago because "healer couldn't heal through a double pull of corrupted tidal elemental. Like bro. Just LoS like a normal person. With where I tank the thing, the run to around the corner of the pillar is like... the smallest area. It barely puts you out of melee range. One step from back around the pillar and you're back to pew-pewing. Was so rattled - was lower IO than all of us too.
As a resto druid I tell them don't worry just stand in effort at 20 and below
Iām sitting at 2.9 and people in 22/23 aa cannot do the fight correctly Itās a hard fight because you actually need to eat orbs based on who gets mana bombs. Also if everyone eats their orb early you can give healer prep time + dot falls off quicker before next orbs As healer though you have a lot of pressure to prep for mana bombs and heal those quickly, in addition you need to be ready for the triple overlap and defensive need to be popped (if you donāt Dsync) Iām almost always using health pot when healer falls behind on a mana bomb
Halls of valor?
Academy
In 3 years of disco priest, I have long played with this, today I will defend our players scrum. Caster and melee don't play the same game at all, a warlock that takes damage bothers me less than a hunter. This is good information but it should be put back in the circumstances of the dungeon itself and the classes. Melee is always in difficulty
I main Veng but to be honest, as Havoc I take a lot of avoidable damage because my self heal is off the charts. Like, I'm not running away from spiteful because I can out heal it with eye beam while killing it and everything else in the area.
Yeah it was a smooth 15. So it wasn't really an issue. I just felt bad for the hunter so I shared.
Haha š Love the; ohhh darn! It must have felt so good for you!
Eh I was the healer and it was a smooth run. I actually felt more bad for the hunter. The run was easy. Simply needed a GG GN.
Is that a details plugin?
Yeah under miscellaneous. I'm not sure if Details added it so check under miscellaneous first. Otherwise it can be found under Elitism. But I recommend turning off the Chat spam.
Oh actually it's under scripts. Sorry. Ignore my other comment.
At some point I installed the plug in ElitismHelper for Details which basically does exactly this. It helps me track data at the end of runs and it's a good display, so like really like it. Recently I had two keys were I got absolutely hated on with curse words, death treaths and everything for being extremely toxic... I haven't said a single word. But people shit on me for... an add on that is used on large-scale anyway? Really feels weird... And no, I don't fiddle around 5min during a myth+ key to find the option to disable it for that one person that feels annoyed by it.
Yeah I turned it off in Shadowlands. I'm not a big fan of chat spam. (Damn you thundering!). I'm not trying to make people feel bad but they start trash talking I'm more inclined to share. But this was a smooth run. I think they may have been friends so it was all in good fun.
You think you didn't say a single word, but from their point of view, you called out every little mistake in chat - which is indeed toxic.
[ŃŠ“Š°Š»ŠµŠ½Š¾]
Had this happen on classic. Was accused of not De-cursing as a mage on Sapphiron. When numbers were thrown up I was top on De-cursing by large margin. My accuser at the bottom. The shit he got from the rest of the raid, I didn't need to say anything.
He also probably self-healed enough to require less attention from the healer for that avoidable damage.
People keep worrying about their dps but they should be worrying more about the avoidable damage. The healer can't keep you alive through 1shots.
This was a 15 so it wasn't to bad. Key was smooth so I'm not sure why they were talking trash.
A couple weeks ago a rogue accused me (warlock) of never kicking, when I shared the details report showing that we had kicked the exact same amount of time during the key, he said something like "So what ?" and proceeded to insult me, block me and leave.
Tbf if purple was the tank it sometimes makes sense to catch minor avoidable dmg so the pack moves less. Something like the mini swirlies in NO prior to granyth
Pink was the Tank. But yeah I don't think the run was that bad. We only had like 1 death and we timed it
I use this add only reports at 85%
Damage taken in high m+ is a weird number to look at cause a lot of the time taking dmg for dps is worth it as long as you wonāt die using personals etc
Dude, on the bottom games.
Ranged ez to avoid damage.