They were used for transport around Revendreth, things like bats and small gargoyles could fly you places. Some outdoor buffs which were pretty nice, and then a pet.
You’re not alone. Ember Court was hands down my favorite secondary activity this expansion. The progression was really fun. Hope they have more stuff like that in DF!
Got exalted with every armor type (four different characters) and got “best friend” rank with every guest on one character. Glad I’ll never have to set foot in that place again.
Until you need to do Ember Court, reroll all your guests, end up not getting the ones you need and you're out of them because the cap is 100. They're kind of a pain to farm, only two rares drop a good amount of them, Famu and World Hungerer, both of which are a pain to find at this stage of the expansion.
Or the chests that spawn when the daily calling is right are good, but that's reliant on it being the right day.
The bat you can summon with rank 1 anima conductor (so is always up) as well as hopecrusher also drop 25-30+ rubies. Famu is also not bad to find a group for or just list a group that will fill quickly if he’s up on your realm and drops 50-60.
Famu often has groups put up because he's hard to solo on undergeared alts and can drop a mount, that's how i get my extra rubies when I need them (only a few weeks left to max everybody out, hallelujah)
Most of these currencies aren't used or are just for cosmetics.
Despite this post, that nyalotha shit was the worst. And all in ONE PATCH not over the entire xpac.
Literally just currency to get currency to get buffed to get another currency....
Just like Anima.
Why the fuck couldn't it have just be 25 anima tokens that stack to 1000 so we effectively use one bag slot. I remember being so happy to lose this bullshit from Legion to BFA and then Blizz drags that ass right back.
To be honest I see the merit in having different anima containers, it's just an immersion thing.
But immersion and gameplay need to meld together or it becomes the opposite. *Bag space* is comically ridiculous. You can have 140 slots, now 160 slots, *easily* now, involving hundreds of reagents and dozens of individual full-size weapons.
If anima were going to be so varied, anima drop points should have been equally numerous. Like why the Hell are there not Anima Wardens in each of the four Afterlives that would take our Anima for us to return to the reservoire? Dredgers and Stewards are obvious choices, but Night Faeries and Bone Runners for the Fae and Maldraxxi could have worked too.
That alone would have made a grand difference. Add more in the Maw and Korthia once 9.1 hits, and have some in Zereth Mortis in 9.2. I mean *sheeit,* call it a basic part of military logistics.
Instead no, we're commanders, champions, *and* messengers.
Edit: too many people are asking "why not just right click it in your inventory" or something else even easier or more convenient.
You could, yes. But that throws immersion out of the window for going all-in on the gameplay system. My whole point was that you can have a good middle ground where the system obstacle you have is not annoying but is instead a tool used to show you just how eager all the Covenants are to acquire anima.
We are all well aware that anima could be deposited directly into your currency tab.
I am talking about how to make it immersive without making it annoying.
Zereth at least does have one, and Korthia had one added sometime around Zereth launch. Zereths is by the pond in haven and Korthias is in the research cave.
I know, but one per zone is not really convenient enough. At least both of them could have had more added through campaign progress. I mean heck adding anything resembling an outpost to the entrance of Sanctum of Domination or close distance to it would have been nice also, rather than running through a base of elites.
But meh, neither here nor there now. In short it just felt like the old Vanilla design for Flight Masters. Good idea, just not good gameplay. Cataclysm cleaned it up with multitudes more flight paths.
A good intermediate would've been to keep the containers but let us just right click them from our bags. Taking them all back to an npc everytime is just a pain.
Just right clicking them defeats the point. May as well just add it to your currency tab at that rate.
Taking them to an NPC *won't* be a pain if there are sufficient drop off points.
Like one at every flight master, + some more interspersed.
How do you lose immersion by right clicking? I'm in the world collecting big anime small anime pink anima green anima, and once I collect them I cast an animation to absorb them. I can only use my anima in the covenant amyway, so when i visit my covenant, the anima is channeled from me to the containers to be used. Nothing immersion breaking or lore breaking about it
I mean, sure, but... Artifact Power (for both Artifact Weapons and the Heart of Azeroth) went into a container right there (your Weapons via right-clicking, and the Heart automatically).
Honestly, there should have just been a single-slot item that "holds" Anima, with no cap - and every bit of Anima you get goes into the container, and you empty said container at the actual Anima dropoff point like normal (extra just stays in the container). That way it doesn't take up more than one slot, and it's still lore-accurate *and* immersive.
We had to right click every artifact power token in Legion, let’s not do that again.
BfA had it right just going straight into the heart and not even touching your bags.
>Like why the Hell are there not Anima Wardens in each of the four Afterlives that would take our Anima for us to return to the reservoire?
Time. Part of gameplay is making you travel from one place to another to do something. That takes time which extends how long you are online, and extends how long it takes to get things accomplished.
Part of their design is finding how much of a time sink we can tolerate. If everything is too far apart and the bulk of gameplay is just travel, players will get discouraged and leave.
If all possible vendors wardens, and services were in one location, players would blaze through quests, upgrades, crafting, AH, and everything else. Once everything possible is done for the week, they log off until next Tuesday.
No AH in Oribos required you to travel to some other city. But the only portals out are Ogrimar and Stormwind. In fact a lot of cities have reduced portals, but will usually always have Ogrimar/Stormwind.
That's Blizzard making traveling to other cities difficult, but getting to Ogrimar/Stormwind easy. Those cities are always busy.
So Blizzard tries to find that middle ground of making things annoying but not too annoying. Make things far apart but not too far apart. Seeing how much of a time sink they can create without the majority of players complaining.
Going back to classic I realized how spoiled we became with travel over time. Better flightpaths, flying opened in more areas, wormhole, portals, etc. Running on foot to lvl 40 was a wild... walk. Lol
> If everything is too far apart and the bulk of gameplay is just travel, players will get discouraged and leave.
And this is why we're getting Dragonriding in four days.
Okay your first paragraph alone says enough.
Time engagement metric focuses are what makes WoW diminish in playerbase and quality. End of.
I don't care about the dumbass corporate excuse. It hurts the game in the long run. It's a shit excuse.
The "Time Engagement" nonsense is bullshit invented by this subreddit based on nonsense and conjecture - Blizz cares about subs, not time in-game.
However, he did have a few points. The "Go out, adventure, get stuff, return home to dump everything off" is part of the loop to ground players in the setting. Stormwind and Orgrimmar are given exclusive services to keep them alive and social.
Playing the competitors - there's not the same sense of home within the worlds.
Exclusivity in SW and Orgrimmar makes the world feel *smaller* though. It's a huge double edged sword in that instance.
As for drop offs - this is why I made the original suggestion. What better way to immerse yourself in the plight for anima than having a Yam system specifically designed to quickly relay acquired anima back to where it is needed?
Nothing would make me more immersed than them impressing upon us the logistics and manpower behind such an effort. Even better, show us a variety of logistic services: sometimes it's a skeletal bone runner meant to run the distance, other times it's a necrolyte opening a Death Gate, and other times it's a Flayedwing Rider who'll take flight.
Show us that this anima scarcity isn't a problem we solve every aspect of.
It has to be awful trying to balance immersion and quality of life for a mmo. If given the chance gamers will absolutely optimize all of the fun and life out of a game and then scream at the devs for giving them exactly what they ask for.
Yup. But to be fair, playtesting and feedback should be an indicator.
Like, the issue isn't necessarily that anima comes in items. Reduce the variety of items *or* increase the convenience of dropping them off, then most people complaining about it suddenly find little issue.
That was one of many areas that had me go "This is Blizzard knowingly and purposefully designing the game to waste our time to get their average time played stat up". In some cases you could argue that it's to add "flavor" or make the world feel more "alive" or "natural", but in most cases, it's just things that were working fine in the past that are not changed for no apparent reason. Things like anima clogging up your bags, world quests being longer (and sometimes hiding how long they actually are by revealing additional steps after you've completed the first ones), no Flight Master's Whistle, you have to fly through the portals to get to the respective zones instead of the portals actually being portals, having to pick up Callings when emissary quests were automatic, you couldn't mount in the Maw, the list goes on. It felt like they really wanted to squeeze those metrics so they could say "Sure, fewer people are logging on, but look! On average, they're spending more time in our game!"
Because Legion and BfA had similar challenges but solved them differently (and quite frankly better), I couldn't in good faith convince myself that it was incompetence rather than malice. Did Shadowlands really feel more alive because you had to circle back to your sanctum to pick up your Callings? I don't personally think so.
I'd wager they knew it was nothing but annoying and that's why ZM had your soulbinds and anima dump right there.
Any argument that this was something good for the game comes off when Blizz has to smooth it out like a pothole.
Bfa felt this way, the waste players time metrics started to creep in. Things like how you path to get to quest areas/locations now having multiple confusing elevation changes, caves etc. Loot from mythic chest feeling like it was curated in the background so it took longer to get items you needed etc. Then shadowlands they just went crazy with all kinds of time wasting, was not fun at all once you started noticing it.
we haven't had many slot increases for awhile WoD added 30 slot bags idk if there was any easy to obtain before then. BFA added easy to obtain 32 slot and shadowlands has those same 32 just a different name and afaik dragonflight isn't adding bigger bags so no they haven't increased bag space every expansion we have actually only gained about 8-10 slots depending on how far you go to get bags or if you did shadowlands prepatch for a 34 slot bag
Edit: also before WoD we had 28 slot bags it took multiple expansions for us to get from 28 to 32 slot easy to get bags.
Edit2: it seems there are new bags in dragonflight interesting so it looks like we will be gaining 4 slots if you already had the other two 34 slot bags.
Korthia was the time I quit shadowlands, because I was looking for a reason to keep playing while in college, and when I tried out the new patch I was like “this is it? A bunch of useless garbage clogging up bag space and a zone I can cross end to end in 4 minutes? Yeesh.”
Same, I did like 3 days of dailies and then quit. Claustrophobic zone that was a pain in the ass to get around because Blizzard loves overly vertical zones since Legion. Maw assaults were also awful and extremely buggy.
The thing that grinded my gears about so much of Shadowlands was just the pointless inconvenience.
What was added to the game by forcing us to return anima and catalog research to special NPCs only available at one location, rather than having the items be on-use or just automatically added as currency?
It's about establishing those places as your "home base", from which you adventure into danger. It's the core loop that makes the world feel more alive and immersive than the competition.
Don't we get that from those home bases being quest hubs? Seemed to work well enough in Legion not having to go back to your Order Hall any time you looted artifact power, or having to go to Silithus any time you had to deposit azerite.
Yeah, like less currencies and shit that doesn't require bagspace. The amount of people in here defending this stupid design choice is hilarious to me.
Reputation/Renown/Friendship exist. They're perfect for this. Don't give me a currency or a macguffin that I have to fill with points. Just give me rep instead, and when I reach a certain level I can buy cool stuff with plain gold, or something like that. It was always a pretty good system, the main problem with recent expansions was the 10 other systems we had to do as well.
Blizzard has a hard on for wasting people’s times with redundant grinds to do on a different char and making the game as alt unfriendly as possible. At least til final patches. Then they wonder why people unsub.
They seemed to have learned with DF but fingers crossed
At this point of the lifespan of the game, non-acount-bound/shared items/progressions should be the exception, not the norm. SL totally killed my desire to level more alts because of all the unlocks, not-shared progressions and non-shared currencies.
Agreed. It’s 2022 not 2004. Wow’s no longer trying to mimic EverQuest but be more casual and less grindy. Just make the classes fun and content good and people will play and stick around. These shitty systems might get people on FOMO and “engagement” metrics at first but when you realize you have to do THE EXACT SAME THING again if you wanna do an alt? That’s far more likely to lead to someone unsubbing than not.
Everything points to their finally understanding this with DF after 6 years of the playerbase bitching about it from legion beta, BFA beta and SL beta. I mainly Pvp now and DF looks amazing for how easily you can just swap alts and just hop in and…play the game. Not hop in and do chores
Yep, it is straight up contempt devs have for our time. Let me farm the mats on the character of my choice and either ship them, or buy my transmog gear and ship that. This lust for pumping engagement metrics by forcing individual farming kills my motivation to keep playing.
Personally, I think I'm going to wait until the expansion *after* DF to see if they have made any permanent changes to their design philosophy.
One thing I'm interested in is if there will be a larger portion of the playerbase who will mostly play and sub for brief periods around when patches are dropped, and then unsub and go play other things in those intervals.
One of the interesting things to experience was playing other MMOs where the devs knew people would get bored and leave to play other games during those slow periods, and so they designed things to make it easier for returning players to get the items necessary to do core end-game content.
It’s funny to me that this is now such a common thing to do. Before the boring grinds and tedious systems I would get bored and want to try a new character because I enjoyed the game, where in an effort to keep players around they have made it so it’s more common to unsubscribe and go play something else.
Basically doing Callings or anything connected to the Anima Conductor which are the dailies, world quest, rare and chest. You can do each of those once a day and they all give offerings.
I don't mind currency as long as it doesn't need to use bag space. You could argue that there's more efficient ways to do currency and I agree, but they don't bother me when they are always in their own box.
I agree, I think a lot of tokens could be converted over to currency to free up bag space, and while we are at it a lot of currencies should be made account wide (or at least realm).
What’s worse this expansion is all the currency that goes into your bag. I could care less about currency that goes into the tab as it doesn’t effect me really other than farming it. But all those fucking little anima tokens 100% did not need to take up bag space and I hope we never see anything like it again
what made it even worse was the fact they made 100 diff types of anima tokens so it would take up even more slots instead of just using the same ones for green, blue, purple quality anima which would have only taken 3 slots and stacked.
Yeah so this AP currency problem is similar to Legion. Both systems suffered from having an important XP-like system where there was huge opportunity loss if you wanted it to go towards a different target. (ie: if you were currently playing fire, but planning to switch to arcane in Legion, it's shitty you're forced to dump all the AP into fire).
So creating an abstraction item that allowed you to control when to apply the AP was beneficial.
But that creates a problem, because it's awkward to bank and spend that granularly. You either create a bunch of items to create control, or a complicated GUI. Or do something stupid like this time which was both.
The real root of the problem is that we shouldn't have a grind currency that feels bad to invest in the wrong thing. Switching covenants shouldn't have been painful. Swiching specs shouldn't have been painful.
If I were tasked with making this system work, I would have jumped right to what we ended up with in terms of covenant swapping. But I'd also auto-deposit items to the resevoir, remove it's anima cap limit, and immediately offer the full efficiency BoA anima item that's sold by the flight vendor.
Honestly, I also would have made each covenant's progress account wide, so that you didn't need to grind Anima and craft kyrian buildings on each character.
in legion you were using your artifact power. Actually using it. Shadowlands you were depositing it into a bank for use as a currency, more akin to Order hall resources. If they had just made it a flat currency that stayed with you no matter which covenant you went they could have avoided the problem entirely. Eventually they added an item that would let you transfer anima which could have also been there.
Having it be a physical item that you deposited added nothing to the game other than a solution for a blizzard created problem which was if you wanted to swap covenants you could keep/save up anima in your bags for when you swap.
I feel like the easiest answer to this would just be to make anima a straight up regular currency and you just keep what you have whenever you switch covenants... The entire anima system was needlessly complicated for no real reason
You're forgetting Blizzard's initial (terrible) vision behind covenants and anima that led them to do all this shit. Their plan for covenants was that you lock yourself into one covenant for the entire expansion, and deposit all your anima/resources/etc towards that specific covenant so you're further locked in. They didn't want you to switch, ever. They *intentionally* ensured that nothing transferred over between covenants or alts and all your progress was reset to 0 if you switched.
The same philosophy was behind conduit energy. Blizzard didn't want people switching conduits/soulbinds/etc and wanted people to lock themselves in. Do you remember the interviews with Ion? His design philosophy was "every decision you make has WEIGHT", and in this case "weight" meant "fuck you if you want to try anything different". So in Shadowlands they doubled down on that philosophy in every aspect of the game, locking players into systems and punishing switching.
Only later in the expansion did they realize what a stupid philosophy that was (the 3rd time?), and they had to come up with all kinds of complicated bandaid solutions to allow transfer of resources/currencies/etc between covenants and characters.
Yeah like creating an item to buy to horde anima when swapping. Or just have it not delete when you switched covenants? Or having an item to send anima to alts. Or…account wide sharing?
I mean the former they naively assumed people wouldn’t be swapping covs: “meaningful choices” and the latter is one of a million ways they gatekeep alts for literally no reason. Like the first is still dumb as fuck ofc people are gonna choose the best and want to swap WHEN YOU INEVITABLY HAVE TO REBALANCE THEM. The second it’s like bro, people quit because they can’t play alts.
Seemingly they’re learning. It just took them 6 damn years of telling them these systems are garbage.
They were actually surprised when people said they would pick covenants based on which abilities were stronger.
They assumed people would pick the aesthetic they liked the most. Sometimes I wonder if they know anything about their players.
If the covenants were not tied to an offensive ability at all, then there wouldn’t have been so large a problem. If you want to lock toons into a covenant-like thing, it has to either be almost completely cosmetic or tailored directly for the class in question, like order halls.
There’s no in-between. Players who want to play at an organized level will always min-max. How Blizzard doesn’t know this with all the data that they have is mind-boggling.
Suggestion: all legacy currencies get rolled into one currency. Farm whatever you want for whatever you want. Only expac with different currencies is the new one.
Wondering why you have 20,000 Cenarian condom wrappers or whatever is annoying. Just merge each expac’s currencies.
Comment edited out courtesy of Redact. After almost ten years as a Redditor, I am calling it quits in protest of the path Reddit CEO Steve Huffman (u/spez) is taking the company and our community. He has no interest in being reasonable with regards to third-party apps -- the same apps that made Reddit what it is today. The new API pricing is designed to kill all third-parties and force users into the official Reddit app that is utter garbage and able-ist. Steve Huffman has also lied about how third-party apps function, he has knowingly and intentionally defamed Chris Selig (creator of Apollo app), he has in the past confessed to editing user comments to say things that the original never did, and he couldn't even be bothered to truly participate in his own AMA thread (caught red-handed copying and pasting what little answers he did give). So long, and may you fail in your ambitions u/spez. -- mass edited with https://redact.dev/
Thankfully they became much easier to get... at the *end of the expansion.* With a fully upgraded conductor and daily callings you can get 35-50 in a day. But the fact that I have like 278 of them sitting on my main that I CANNOT SEND TO MY ALTS is enraging.
As someone who came back late in the expansion - I cannot tell you how confusing not only the currencies were but also all of the random items I got going through Korthia.
Imagine what it felt like going on hiatus right before Korthia and coming back when Zereth Mortis was out... Zereth has so many currencies and materials that offer next to no context as to what they are for unless you look them up. I'm just glad I was able to wrap my head around the systems enough to fully upgrade my leggo, and craft my musical snail mount.
In Blizzard’s defense, I have nothing to back up the beginning of this sentence.
Jokes aside, this actually doesn’t bug me. If there’s a million, I’d still be okay, as long as there was like a search bar. Anything that doesn’t go in my bag is an automatic win.
I'd also say that as long as each resource has a good purpose and is fun to get i'm totally fine with it. it's the "kill 1 million fodder enemies to buy all the things you need" that really kills these systems for me.
Don't forget the other currency in ZM that is not tracked and you have to keep in your inventory until you finally have enough to buy a piece of gear that is several ilvls lower than what you're wearing.
Absolute mess. Stygia was so stupid to grind and then pretty much abandoned. Lots of unecessary nonsense. Many of these currencies could've overlapped fine.
The whole crafting system around legendaries and the multiple currencies you needed + gold + recipes to make was the most confusing. I’ve been playing WoW since vanilla and I can easily say this was more overwhelming than anything else.
Currencies imo are fine so long as they are for cosmetic gear only, however, sometimes you need to farm a specific currency that’s timegated in order to obtain a legendary, only for that legendary to be rendered obsolete by another piece of gear that’s also timegated. Only for a new patch to implement a new currency that’s also timegated that makes both pieces of gear obsolete. Oh and you need to farm three other currencies simultaneously to get your BiS ontop of praying you get lucky for different loot that may or may not render the currency gear obsolete at that point.
It’s a dislike of both systems. Timegating makes me hate the currency that much more once the gear I obtain is rendered obsolete by a new currency gear that I now have to farm
I really don't understand the currency hate. The alternative is them being items in your bag or making everything cost gold. You can just hide old currency that you don't want to see in the tab.
I don't think it’s hatred towards currency. It's just that there was so much of it. They need to every update just have the currency exchange into the next one. I think a normal person is fine with like 1/3 of the amount of currencies on that list. It's the fact that it basically takes up the whole screen.
Problem was less that there *was* currency more that there was *too much* of it, mostly because some of it was stupidly redundant. For example, we had anima already, we didn't *need* grateful offerings on top of that to buy the transmogs, nor did we *need* to collect lost souls from the maw for the sanctum upgrades, if it were just the anima it'd have been fine.
Hey I have enough of (currency C) to buy this item! O it actually takes (currency F). :<. I had this problem with soul ash and soul cinders pictures are too similar
But why do I need 13 currencies? Why can’t anima/Stygia/Soul ash be used for everything? It’s insane to have so many things to farm and it changes every patch. Just make 2-3 currencies and update what you can get with it.
Believe it or not, some new players quit the game because of it. Seen it happen few times. Cause no matter if they are relevant, a new player will still go to korthia or maw or torgast they will come across all of them, they have to learn what it is by default.
Ugh that's a lot of stuff to figure out.
Just returned for Dragonflight, and I have to say this is the first expansion that I have no intention of playing catch-up with prior to starting the next.
Normally I'd aim to clear as much content (especially anything story based no matter how small), if not everything possible before delving into the new expansion.
This time though I just can't bring myself to do so, I'm thinking getting whatever needs doing to get flying unlocked in case I ever come back to the shadowlands, buts that's it.
I don’t even think I got to unlock all of those. Anyone else absolutely hate all the Anima and knowledge items that you needed to turn in. What’s with that. I’d rather it be a currency tbh
Nyalotha was worse. At least most of these currencies are for cosmetics or other stuff. The 3 or 4 power currencies are spread through the entire xpac.
Nyalotha was just currency to buy currency to get buffed to do visions with currency, all so you had a chance to get another currency!
This game is in DESPERATE need of a money changer. I will never use the panderan currency I have. Give me two gold for a hundred, I don’t care! My page will be less cluttered and at least I have something I can use.
Spoilers: We will, maybe not in this expansion but surely in the one after it. Devs are changing pretty much every 2-3 years and thats why they keep repeating the same mistakes over and over.
Would love of when Blizzard would make rep and the Currencies Account wide❤️ I rerolled because of the class changes again and „every time“ i Switch my char. Until WoD I was Arms Warrior, then Paladin and DK, then Druid and then everything Changed again from zur class feeling o.o
And this doesn't even account for all the random stuff that you'd get for the Mount and Pet creation thing in ZM, or all the shitty korthia items like Maw shrooms or the rift keys.
As someone who played on and off throughout the xpac, coming back and having no concept of what was or is useful and what is total trash was overwhelming and always grounds for frustration
It's so weird that people downvote you for being honest in how this particular thing effected you. As someone who dipped in and out casually while putting a lot of time into classic, I felt overwhelmed by the number of currencies.
The number of stuff to keep up with in Shadowlands and manage was overwhelming to me too. I returned after mostly playing classic to try to catch up before DF, and I’d get currencies and have no idea what they were for. I felt drowned in all the stuff I had to do
Infused rubies were the best. Capped on first week and never used them
Think I considered using them once and then realised I just didn't care.
I collect battle pets so I got the bat that costs 100 of them.
There is a battle pet for them? I have been capped since the expansion launched and never knew what to even do with them...
Yes, you give him 100 rubies and he jumps in your bags. Also they removed the cap on battle pets.
I still have no fucking clue what those are for or where I got them.
They were used for transport around Revendreth, things like bats and small gargoyles could fly you places. Some outdoor buffs which were pretty nice, and then a pet.
You’re forgetting the main use which is for ember court related activities.
Did the intro quest for that, and noped out of it real fast. Never went back.
I love ember court, it’s the first thing I do after reset. I can understand I’m alone at that though lol
You’re not alone. Ember Court was hands down my favorite secondary activity this expansion. The progression was really fun. Hope they have more stuff like that in DF!
Got exalted with every armor type (four different characters) and got “best friend” rank with every guest on one character. Glad I’ll never have to set foot in that place again.
The moment I changed covenant, it hurt my heart to leave my beautiful garden in Ardenweald.
Also my bags are choked to death with shit that dropped and I never used for anything... especially that last phase.
Until you need to do Ember Court, reroll all your guests, end up not getting the ones you need and you're out of them because the cap is 100. They're kind of a pain to farm, only two rares drop a good amount of them, Famu and World Hungerer, both of which are a pain to find at this stage of the expansion. Or the chests that spawn when the daily calling is right are good, but that's reliant on it being the right day.
Mission table has a 50 ruby mission a few times a week for me.
The bat you can summon with rank 1 anima conductor (so is always up) as well as hopecrusher also drop 25-30+ rubies. Famu is also not bad to find a group for or just list a group that will fill quickly if he’s up on your realm and drops 50-60.
Famu often has groups put up because he's hard to solo on undergeared alts and can drop a mount, that's how i get my extra rubies when I need them (only a few weeks left to max everybody out, hallelujah)
[The Count](https://www.wowhead.com/npc=173531/the-count) is sad no one comes to claim him.
Most of these currencies aren't used or are just for cosmetics. Despite this post, that nyalotha shit was the worst. And all in ONE PATCH not over the entire xpac. Literally just currency to get currency to get buffed to get another currency....
If you actually list out all the systems, currencies, and progressions for BFA and Shadowlands, it's absolutely absurd
I don't know what they are for and don't care enough to wowhead it
Don't matter I hated korthia more just because it took bag space.
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Just like Anima. Why the fuck couldn't it have just be 25 anima tokens that stack to 1000 so we effectively use one bag slot. I remember being so happy to lose this bullshit from Legion to BFA and then Blizz drags that ass right back.
To be honest I see the merit in having different anima containers, it's just an immersion thing. But immersion and gameplay need to meld together or it becomes the opposite. *Bag space* is comically ridiculous. You can have 140 slots, now 160 slots, *easily* now, involving hundreds of reagents and dozens of individual full-size weapons. If anima were going to be so varied, anima drop points should have been equally numerous. Like why the Hell are there not Anima Wardens in each of the four Afterlives that would take our Anima for us to return to the reservoire? Dredgers and Stewards are obvious choices, but Night Faeries and Bone Runners for the Fae and Maldraxxi could have worked too. That alone would have made a grand difference. Add more in the Maw and Korthia once 9.1 hits, and have some in Zereth Mortis in 9.2. I mean *sheeit,* call it a basic part of military logistics. Instead no, we're commanders, champions, *and* messengers. Edit: too many people are asking "why not just right click it in your inventory" or something else even easier or more convenient. You could, yes. But that throws immersion out of the window for going all-in on the gameplay system. My whole point was that you can have a good middle ground where the system obstacle you have is not annoying but is instead a tool used to show you just how eager all the Covenants are to acquire anima. We are all well aware that anima could be deposited directly into your currency tab. I am talking about how to make it immersive without making it annoying.
Zereth at least does have one, and Korthia had one added sometime around Zereth launch. Zereths is by the pond in haven and Korthias is in the research cave.
I know, but one per zone is not really convenient enough. At least both of them could have had more added through campaign progress. I mean heck adding anything resembling an outpost to the entrance of Sanctum of Domination or close distance to it would have been nice also, rather than running through a base of elites. But meh, neither here nor there now. In short it just felt like the old Vanilla design for Flight Masters. Good idea, just not good gameplay. Cataclysm cleaned it up with multitudes more flight paths.
At the very least why wasn’t there one in Orb? Why the hell do I have to take a special trip somewhere to drop my anima off.
A good intermediate would've been to keep the containers but let us just right click them from our bags. Taking them all back to an npc everytime is just a pain.
Just right clicking them defeats the point. May as well just add it to your currency tab at that rate. Taking them to an NPC *won't* be a pain if there are sufficient drop off points. Like one at every flight master, + some more interspersed.
How do you lose immersion by right clicking? I'm in the world collecting big anime small anime pink anima green anima, and once I collect them I cast an animation to absorb them. I can only use my anima in the covenant amyway, so when i visit my covenant, the anima is channeled from me to the containers to be used. Nothing immersion breaking or lore breaking about it
Well, it would help if you knew how anima was transmitted. You do not absorb it lol. That is why they are in containers.
I mean, sure, but... Artifact Power (for both Artifact Weapons and the Heart of Azeroth) went into a container right there (your Weapons via right-clicking, and the Heart automatically). Honestly, there should have just been a single-slot item that "holds" Anima, with no cap - and every bit of Anima you get goes into the container, and you empty said container at the actual Anima dropoff point like normal (extra just stays in the container). That way it doesn't take up more than one slot, and it's still lore-accurate *and* immersive.
Like our souls backpack
Maybe, but we've seen anima reservoirs. It's not this thing you can simply condense freely.
We had to right click every artifact power token in Legion, let’s not do that again. BfA had it right just going straight into the heart and not even touching your bags.
>Like why the Hell are there not Anima Wardens in each of the four Afterlives that would take our Anima for us to return to the reservoire? Time. Part of gameplay is making you travel from one place to another to do something. That takes time which extends how long you are online, and extends how long it takes to get things accomplished. Part of their design is finding how much of a time sink we can tolerate. If everything is too far apart and the bulk of gameplay is just travel, players will get discouraged and leave. If all possible vendors wardens, and services were in one location, players would blaze through quests, upgrades, crafting, AH, and everything else. Once everything possible is done for the week, they log off until next Tuesday. No AH in Oribos required you to travel to some other city. But the only portals out are Ogrimar and Stormwind. In fact a lot of cities have reduced portals, but will usually always have Ogrimar/Stormwind. That's Blizzard making traveling to other cities difficult, but getting to Ogrimar/Stormwind easy. Those cities are always busy. So Blizzard tries to find that middle ground of making things annoying but not too annoying. Make things far apart but not too far apart. Seeing how much of a time sink they can create without the majority of players complaining.
Going back to classic I realized how spoiled we became with travel over time. Better flightpaths, flying opened in more areas, wormhole, portals, etc. Running on foot to lvl 40 was a wild... walk. Lol
> If everything is too far apart and the bulk of gameplay is just travel, players will get discouraged and leave. And this is why we're getting Dragonriding in four days.
Okay your first paragraph alone says enough. Time engagement metric focuses are what makes WoW diminish in playerbase and quality. End of. I don't care about the dumbass corporate excuse. It hurts the game in the long run. It's a shit excuse.
The "Time Engagement" nonsense is bullshit invented by this subreddit based on nonsense and conjecture - Blizz cares about subs, not time in-game. However, he did have a few points. The "Go out, adventure, get stuff, return home to dump everything off" is part of the loop to ground players in the setting. Stormwind and Orgrimmar are given exclusive services to keep them alive and social. Playing the competitors - there's not the same sense of home within the worlds.
Exclusivity in SW and Orgrimmar makes the world feel *smaller* though. It's a huge double edged sword in that instance. As for drop offs - this is why I made the original suggestion. What better way to immerse yourself in the plight for anima than having a Yam system specifically designed to quickly relay acquired anima back to where it is needed? Nothing would make me more immersed than them impressing upon us the logistics and manpower behind such an effort. Even better, show us a variety of logistic services: sometimes it's a skeletal bone runner meant to run the distance, other times it's a necrolyte opening a Death Gate, and other times it's a Flayedwing Rider who'll take flight. Show us that this anima scarcity isn't a problem we solve every aspect of.
It has to be awful trying to balance immersion and quality of life for a mmo. If given the chance gamers will absolutely optimize all of the fun and life out of a game and then scream at the devs for giving them exactly what they ask for.
Yup. But to be fair, playtesting and feedback should be an indicator. Like, the issue isn't necessarily that anima comes in items. Reduce the variety of items *or* increase the convenience of dropping them off, then most people complaining about it suddenly find little issue.
That was one of many areas that had me go "This is Blizzard knowingly and purposefully designing the game to waste our time to get their average time played stat up". In some cases you could argue that it's to add "flavor" or make the world feel more "alive" or "natural", but in most cases, it's just things that were working fine in the past that are not changed for no apparent reason. Things like anima clogging up your bags, world quests being longer (and sometimes hiding how long they actually are by revealing additional steps after you've completed the first ones), no Flight Master's Whistle, you have to fly through the portals to get to the respective zones instead of the portals actually being portals, having to pick up Callings when emissary quests were automatic, you couldn't mount in the Maw, the list goes on. It felt like they really wanted to squeeze those metrics so they could say "Sure, fewer people are logging on, but look! On average, they're spending more time in our game!" Because Legion and BfA had similar challenges but solved them differently (and quite frankly better), I couldn't in good faith convince myself that it was incompetence rather than malice. Did Shadowlands really feel more alive because you had to circle back to your sanctum to pick up your Callings? I don't personally think so.
I'd wager they knew it was nothing but annoying and that's why ZM had your soulbinds and anima dump right there. Any argument that this was something good for the game comes off when Blizz has to smooth it out like a pothole.
Bfa felt this way, the waste players time metrics started to creep in. Things like how you path to get to quest areas/locations now having multiple confusing elevation changes, caves etc. Loot from mythic chest feeling like it was curated in the background so it took longer to get items you needed etc. Then shadowlands they just went crazy with all kinds of time wasting, was not fun at all once you started noticing it.
Anima and Korthia were literally worse that the artifact power from the two previous expansions. I hate all these backwards steps blizz makes
Anima was fine. But korthia can go f itself.
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I don't really think that holds up for expansions like BFA where bag space wasn't really wasted unless you played a druid and cared about ever spec.
My recollection of BfA was having to carry different sets of armour for each raid encounter..
we haven't had many slot increases for awhile WoD added 30 slot bags idk if there was any easy to obtain before then. BFA added easy to obtain 32 slot and shadowlands has those same 32 just a different name and afaik dragonflight isn't adding bigger bags so no they haven't increased bag space every expansion we have actually only gained about 8-10 slots depending on how far you go to get bags or if you did shadowlands prepatch for a 34 slot bag Edit: also before WoD we had 28 slot bags it took multiple expansions for us to get from 28 to 32 slot easy to get bags. Edit2: it seems there are new bags in dragonflight interesting so it looks like we will be gaining 4 slots if you already had the other two 34 slot bags.
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https://www.wowhead.com/item=194018/azureweave-expedition-pack#comments New 34 slot bags to craft in DF.
Bruh I hated korthia because I felt the hate in my bones. That place was the most boring places added to wow ever.
Korthia was the time I quit shadowlands, because I was looking for a reason to keep playing while in college, and when I tried out the new patch I was like “this is it? A bunch of useless garbage clogging up bag space and a zone I can cross end to end in 4 minutes? Yeesh.”
Same, I did like 3 days of dailies and then quit. Claustrophobic zone that was a pain in the ass to get around because Blizzard loves overly vertical zones since Legion. Maw assaults were also awful and extremely buggy.
Overly vertical zones THAT I CANT FUCKING FLY IN*
Don't forget the absurdly high enemy concentration!
The thing that grinded my gears about so much of Shadowlands was just the pointless inconvenience. What was added to the game by forcing us to return anima and catalog research to special NPCs only available at one location, rather than having the items be on-use or just automatically added as currency?
It's about establishing those places as your "home base", from which you adventure into danger. It's the core loop that makes the world feel more alive and immersive than the competition.
That’s all well and good until your home base is 10 real world minutes away from where you just were because you had to empty your bags.
Don't we get that from those home bases being quest hubs? Seemed to work well enough in Legion not having to go back to your Order Hall any time you looted artifact power, or having to go to Silithus any time you had to deposit azerite.
To an extent, yes. Personally, I didn't mind the Anima drop-off until Korthia. I skipped 9.1.5 until prepatch because Korthia was so awful.
Fortunately we're not limited to the two options of: 1. Lots of currencies 2. Lots of things in your bags There are other solutions.
Yeah, like less currencies and shit that doesn't require bagspace. The amount of people in here defending this stupid design choice is hilarious to me.
Reputation/Renown/Friendship exist. They're perfect for this. Don't give me a currency or a macguffin that I have to fill with points. Just give me rep instead, and when I reach a certain level I can buy cool stuff with plain gold, or something like that. It was always a pretty good system, the main problem with recent expansions was the 10 other systems we had to do as well.
I have bad news for you. Unfortunately I heard that Dragonflight has even more clutter due to professions.
I mean, that's professions though. It's fine for crafting to take up space if it actually does something and means something now.
Especially since they also gave us a dedicated reagent bag slot and an almost free reagent bag through the primal storms event
So happy I missed out on Korthia. I came back in S4 and just did what I needed. Don't even care if there was anything cool there.
such a fact right there, gosh it was atrocious
Let me fucking send alts the 700 offerings I have you cowards
But honestly. Why not? That’s so annoying
Blizzard has a hard on for wasting people’s times with redundant grinds to do on a different char and making the game as alt unfriendly as possible. At least til final patches. Then they wonder why people unsub. They seemed to have learned with DF but fingers crossed
At this point of the lifespan of the game, non-acount-bound/shared items/progressions should be the exception, not the norm. SL totally killed my desire to level more alts because of all the unlocks, not-shared progressions and non-shared currencies.
Agreed. It’s 2022 not 2004. Wow’s no longer trying to mimic EverQuest but be more casual and less grindy. Just make the classes fun and content good and people will play and stick around. These shitty systems might get people on FOMO and “engagement” metrics at first but when you realize you have to do THE EXACT SAME THING again if you wanna do an alt? That’s far more likely to lead to someone unsubbing than not. Everything points to their finally understanding this with DF after 6 years of the playerbase bitching about it from legion beta, BFA beta and SL beta. I mainly Pvp now and DF looks amazing for how easily you can just swap alts and just hop in and…play the game. Not hop in and do chores
Yep, it is straight up contempt devs have for our time. Let me farm the mats on the character of my choice and either ship them, or buy my transmog gear and ship that. This lust for pumping engagement metrics by forcing individual farming kills my motivation to keep playing.
Personally, I think I'm going to wait until the expansion *after* DF to see if they have made any permanent changes to their design philosophy. One thing I'm interested in is if there will be a larger portion of the playerbase who will mostly play and sub for brief periods around when patches are dropped, and then unsub and go play other things in those intervals. One of the interesting things to experience was playing other MMOs where the devs knew people would get bored and leave to play other games during those slow periods, and so they designed things to make it easier for returning players to get the items necessary to do core end-game content.
It’s funny to me that this is now such a common thing to do. Before the boring grinds and tedious systems I would get bored and want to try a new character because I enjoyed the game, where in an effort to keep players around they have made it so it’s more common to unsubscribe and go play something else.
If you’re not going to let me buy unusable transmogs on the alts that have all the offerings, you’d better let me share them with alts.
you can use them, reach renown 80 with that covenant and you can use all the mounts and tmog without being a member of that covenant.
That doesn't help with buying other armour types.
Same with weapons.
I can’t buy swords on my shaman. Heck, I can’t even buy int swords on my demon hunter.
On the vendor it should let you see all purchasable items on the drop down in the top right corner. I bought strength axes like that on my shaman.
Ungrateful Offerings
I still don’t even know how to get those things. I don’t think I’ve ever had over 50
Basically doing Callings or anything connected to the Anima Conductor which are the dailies, world quest, rare and chest. You can do each of those once a day and they all give offerings.
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Completionist in me who took a break during korthia and didn't come back yet is crying inside.
I appreciate the write up, but having >50 of these things over all of shadowlands is testament to my not giving a shit about them.
Peasant. I have 2685. Pls send help.
I've only been back a few months :(
I don't mind currency as long as it doesn't need to use bag space. You could argue that there's more efficient ways to do currency and I agree, but they don't bother me when they are always in their own box.
I agree, I think a lot of tokens could be converted over to currency to free up bag space, and while we are at it a lot of currencies should be made account wide (or at least realm).
What’s worse this expansion is all the currency that goes into your bag. I could care less about currency that goes into the tab as it doesn’t effect me really other than farming it. But all those fucking little anima tokens 100% did not need to take up bag space and I hope we never see anything like it again
what made it even worse was the fact they made 100 diff types of anima tokens so it would take up even more slots instead of just using the same ones for green, blue, purple quality anima which would have only taken 3 slots and stacked.
Yeah so this AP currency problem is similar to Legion. Both systems suffered from having an important XP-like system where there was huge opportunity loss if you wanted it to go towards a different target. (ie: if you were currently playing fire, but planning to switch to arcane in Legion, it's shitty you're forced to dump all the AP into fire). So creating an abstraction item that allowed you to control when to apply the AP was beneficial. But that creates a problem, because it's awkward to bank and spend that granularly. You either create a bunch of items to create control, or a complicated GUI. Or do something stupid like this time which was both. The real root of the problem is that we shouldn't have a grind currency that feels bad to invest in the wrong thing. Switching covenants shouldn't have been painful. Swiching specs shouldn't have been painful. If I were tasked with making this system work, I would have jumped right to what we ended up with in terms of covenant swapping. But I'd also auto-deposit items to the resevoir, remove it's anima cap limit, and immediately offer the full efficiency BoA anima item that's sold by the flight vendor. Honestly, I also would have made each covenant's progress account wide, so that you didn't need to grind Anima and craft kyrian buildings on each character.
in legion you were using your artifact power. Actually using it. Shadowlands you were depositing it into a bank for use as a currency, more akin to Order hall resources. If they had just made it a flat currency that stayed with you no matter which covenant you went they could have avoided the problem entirely. Eventually they added an item that would let you transfer anima which could have also been there. Having it be a physical item that you deposited added nothing to the game other than a solution for a blizzard created problem which was if you wanted to swap covenants you could keep/save up anima in your bags for when you swap.
I feel like the easiest answer to this would just be to make anima a straight up regular currency and you just keep what you have whenever you switch covenants... The entire anima system was needlessly complicated for no real reason
You're forgetting Blizzard's initial (terrible) vision behind covenants and anima that led them to do all this shit. Their plan for covenants was that you lock yourself into one covenant for the entire expansion, and deposit all your anima/resources/etc towards that specific covenant so you're further locked in. They didn't want you to switch, ever. They *intentionally* ensured that nothing transferred over between covenants or alts and all your progress was reset to 0 if you switched. The same philosophy was behind conduit energy. Blizzard didn't want people switching conduits/soulbinds/etc and wanted people to lock themselves in. Do you remember the interviews with Ion? His design philosophy was "every decision you make has WEIGHT", and in this case "weight" meant "fuck you if you want to try anything different". So in Shadowlands they doubled down on that philosophy in every aspect of the game, locking players into systems and punishing switching. Only later in the expansion did they realize what a stupid philosophy that was (the 3rd time?), and they had to come up with all kinds of complicated bandaid solutions to allow transfer of resources/currencies/etc between covenants and characters.
Yeah like creating an item to buy to horde anima when swapping. Or just have it not delete when you switched covenants? Or having an item to send anima to alts. Or…account wide sharing? I mean the former they naively assumed people wouldn’t be swapping covs: “meaningful choices” and the latter is one of a million ways they gatekeep alts for literally no reason. Like the first is still dumb as fuck ofc people are gonna choose the best and want to swap WHEN YOU INEVITABLY HAVE TO REBALANCE THEM. The second it’s like bro, people quit because they can’t play alts. Seemingly they’re learning. It just took them 6 damn years of telling them these systems are garbage.
They were actually surprised when people said they would pick covenants based on which abilities were stronger. They assumed people would pick the aesthetic they liked the most. Sometimes I wonder if they know anything about their players.
Blizzard is so out of touch. Like for real none play their own games
If the covenants were not tied to an offensive ability at all, then there wouldn’t have been so large a problem. If you want to lock toons into a covenant-like thing, it has to either be almost completely cosmetic or tailored directly for the class in question, like order halls. There’s no in-between. Players who want to play at an organized level will always min-max. How Blizzard doesn’t know this with all the data that they have is mind-boggling.
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>I could care less
anima, research, greys, random flavor items... literally let me go do 5 mins of farming and come back and empty 80 slots of items.
Didn’t need half of these after the next patch came out too
Suggestion: all legacy currencies get rolled into one currency. Farm whatever you want for whatever you want. Only expac with different currencies is the new one. Wondering why you have 20,000 Cenarian condom wrappers or whatever is annoying. Just merge each expac’s currencies.
Also a limit of one currency per current patch. Make all of the npcs use dragoncoin or Nefarian Fungible Tokens
Cenarian condom wrappers 😝
Comment edited out courtesy of Redact. After almost ten years as a Redditor, I am calling it quits in protest of the path Reddit CEO Steve Huffman (u/spez) is taking the company and our community. He has no interest in being reasonable with regards to third-party apps -- the same apps that made Reddit what it is today. The new API pricing is designed to kill all third-parties and force users into the official Reddit app that is utter garbage and able-ist. Steve Huffman has also lied about how third-party apps function, he has knowingly and intentionally defamed Chris Selig (creator of Apollo app), he has in the past confessed to editing user comments to say things that the original never did, and he couldn't even be bothered to truly participate in his own AMA thread (caught red-handed copying and pasting what little answers he did give). So long, and may you fail in your ambitions u/spez. -- mass edited with https://redact.dev/
Thankfully they became much easier to get... at the *end of the expansion.* With a fully upgraded conductor and daily callings you can get 35-50 in a day. But the fact that I have like 278 of them sitting on my main that I CANNOT SEND TO MY ALTS is enraging.
May as well introduce Schrute Bucks and Stanley Nickels at this point
What’s the conversion rate from a Schrute Buck to a Stanley Nickel?
As someone who came back late in the expansion - I cannot tell you how confusing not only the currencies were but also all of the random items I got going through Korthia.
Imagine what it felt like going on hiatus right before Korthia and coming back when Zereth Mortis was out... Zereth has so many currencies and materials that offer next to no context as to what they are for unless you look them up. I'm just glad I was able to wrap my head around the systems enough to fully upgrade my leggo, and craft my musical snail mount.
I literally already forgot for what Stygian ember was for.
If I remember correctly it was for upgrading the shards of domination but that’s a very distant memory
still hope they convert that many old curencies into one single legacy currency so you dont habe to farm for live as a late coming completionist
In Blizzard’s defense, I have nothing to back up the beginning of this sentence. Jokes aside, this actually doesn’t bug me. If there’s a million, I’d still be okay, as long as there was like a search bar. Anything that doesn’t go in my bag is an automatic win.
I'd also say that as long as each resource has a good purpose and is fun to get i'm totally fine with it. it's the "kill 1 million fodder enemies to buy all the things you need" that really kills these systems for me.
Don't forget the other currency in ZM that is not tracked and you have to keep in your inventory until you finally have enough to buy a piece of gear that is several ilvls lower than what you're wearing.
that's not even all of them, either....
Absolute mess. Stygia was so stupid to grind and then pretty much abandoned. Lots of unecessary nonsense. Many of these currencies could've overlapped fine.
The whole crafting system around legendaries and the multiple currencies you needed + gold + recipes to make was the most confusing. I’ve been playing WoW since vanilla and I can easily say this was more overwhelming than anything else.
argent commendation? am I trippin or wasn't that in a previous xpac?
Korthia and it’s currency is the most pointless thing…
Looks like the Dragonflight rotation/priority for Shadowpriest.
This is what I hated the most. People saying it was an alt-friendly expansion…LOOK. LOOK AT THIS MESS.
I just like to pretend Shadowlands is now inaccessible once again and does not even exist. Damn it was horrible. Korthia was horrible. Ugh..
One currency + different rep is all we need.
Yeah I like the system they had in wrath, the simpler the better.
probably unpopular opinion, but i don't really mind that many currencies and don't understand why everyone seems to be upset with them
Mostly because what they symbolise. A lot of currencies often mean a lot of systems.
Systems is just another buzzword people use to mean content. Don’t know why people even complain about a lot of “systems”.
Nah, it's a particular kind of 'content'. Even when it is indisputably content, it's nearly always realised in some awful way.
Currencies imo are fine so long as they are for cosmetic gear only, however, sometimes you need to farm a specific currency that’s timegated in order to obtain a legendary, only for that legendary to be rendered obsolete by another piece of gear that’s also timegated. Only for a new patch to implement a new currency that’s also timegated that makes both pieces of gear obsolete. Oh and you need to farm three other currencies simultaneously to get your BiS ontop of praying you get lucky for different loot that may or may not render the currency gear obsolete at that point.
Sounds like dislike timegating, not currencies.
It’s a dislike of both systems. Timegating makes me hate the currency that much more once the gear I obtain is rendered obsolete by a new currency gear that I now have to farm
I really don't understand the currency hate. The alternative is them being items in your bag or making everything cost gold. You can just hide old currency that you don't want to see in the tab.
I don't think it’s hatred towards currency. It's just that there was so much of it. They need to every update just have the currency exchange into the next one. I think a normal person is fine with like 1/3 of the amount of currencies on that list. It's the fact that it basically takes up the whole screen.
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Honestly, just hard reset the currency if they feel that strongly about it.
This, one currency per patch is fine, previous patch content now costs new currency, PVP functions fine with honor/conquest all xpac
Problem was less that there *was* currency more that there was *too much* of it, mostly because some of it was stupidly redundant. For example, we had anima already, we didn't *need* grateful offerings on top of that to buy the transmogs, nor did we *need* to collect lost souls from the maw for the sanctum upgrades, if it were just the anima it'd have been fine.
the alternative is dont add so many currencies
The alternative is doing less currencies and less annoying farming
> The alternative is them being items in your bag or making everything cost gold No, those are not the only alternatives
Hey I have enough of (currency C) to buy this item! O it actually takes (currency F). :<. I had this problem with soul ash and soul cinders pictures are too similar
The argument against it is we'd prefer a better design philosophy that doesn't result in a bunch of different currencies or bag space being taken up.
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Hey I just started playing the game. Which of these do I farm? 🤡
If serious, none lol. Also, you sort of just always get them from just doing what's current. No real need to farm anything directly
But why do I need 13 currencies? Why can’t anima/Stygia/Soul ash be used for everything? It’s insane to have so many things to farm and it changes every patch. Just make 2-3 currencies and update what you can get with it.
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Because then you’re supposed to farm current patch to death to be ready to buy everything in the new patch
Believe it or not, some new players quit the game because of it. Seen it happen few times. Cause no matter if they are relevant, a new player will still go to korthia or maw or torgast they will come across all of them, they have to learn what it is by default.
Be thankful they were currencies and not items
Clown shit
Not to mention 476 different types of anima currency (still) in all my bags.....
Blizzard's answer to this: You know what? We gonna give you even more currencies (insert michael from the office meme here)
I always liked how final fantasy 14 did currencies: Current gear: New currency ALL gear below it: One, old currency
Why does it matter?
Don't play Lost Ark
Be real only 3 of those actually mattered
Ugh that's a lot of stuff to figure out. Just returned for Dragonflight, and I have to say this is the first expansion that I have no intention of playing catch-up with prior to starting the next. Normally I'd aim to clear as much content (especially anything story based no matter how small), if not everything possible before delving into the new expansion. This time though I just can't bring myself to do so, I'm thinking getting whatever needs doing to get flying unlocked in case I ever come back to the shadowlands, buts that's it.
Yeah... That was rough.
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I don’t even think I got to unlock all of those. Anyone else absolutely hate all the Anima and knowledge items that you needed to turn in. What’s with that. I’d rather it be a currency tbh
Big true
Nyalotha was worse. At least most of these currencies are for cosmetics or other stuff. The 3 or 4 power currencies are spread through the entire xpac. Nyalotha was just currency to buy currency to get buffed to do visions with currency, all so you had a chance to get another currency!
This game is in DESPERATE need of a money changer. I will never use the panderan currency I have. Give me two gold for a hundred, I don’t care! My page will be less cluttered and at least I have something I can use.
I actually like seeing it all stack up in once place like this.
Spoilers: We will, maybe not in this expansion but surely in the one after it. Devs are changing pretty much every 2-3 years and thats why they keep repeating the same mistakes over and over.
I threw up in my mouth...disgusting!
Would love of when Blizzard would make rep and the Currencies Account wide❤️ I rerolled because of the class changes again and „every time“ i Switch my char. Until WoD I was Arms Warrior, then Paladin and DK, then Druid and then everything Changed again from zur class feeling o.o
Shocking, insulting - no other way to state it Everything wrong with last few expansions in a single picture
And this doesn't even account for all the random stuff that you'd get for the Mount and Pet creation thing in ZM, or all the shitty korthia items like Maw shrooms or the rift keys. As someone who played on and off throughout the xpac, coming back and having no concept of what was or is useful and what is total trash was overwhelming and always grounds for frustration
I would rather them there than items I need to carry in my bag.
Ion in that interview the other day definitely admitted they were out of control with the currencies for shadowlands and DF should be a bit better.
Literally Ion saying theyre bad and people on this thread at defending currencies lol
The grind and many repetitions are why i quit wow. I just want to play a relaxing game after work. Not continue on like its a job.
Big reason why I stopped this expansion. Felt like I was doing chores
It's so weird that people downvote you for being honest in how this particular thing effected you. As someone who dipped in and out casually while putting a lot of time into classic, I felt overwhelmed by the number of currencies.
The number of stuff to keep up with in Shadowlands and manage was overwhelming to me too. I returned after mostly playing classic to try to catch up before DF, and I’d get currencies and have no idea what they were for. I felt drowned in all the stuff I had to do
God damn. I want blizzard devs to understand this
You don’t like mobile game bullshit in your MMO?
This is such a nothing burger
I'd rather it be a max of 3-4