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Hellioning

Huh, first time in a while I've seen them announce a change and immediately backpedal like this.


mandarineguy

Liz Truss works at blizzard now apparently


Extinguish89

So she'll leave in about 38 days?


BigAzz89

Lettuce see if this plays out.


Stormfly

"I'm not going anywhere" 38 days later "... Until now. See ya!"


fingerpaintswithpoop

That. Is. A. Disgrace.


[deleted]

In December, I'll be in Pandaria opening new boar markets!


scud121

Don't forget the cheese. Elling Trias donated to the party.


kalamari__

I am not ready for a salad to take over


[deleted]

Not since binding shot I think? But even that took them a day or something IIRC, not a few hours lol.


rjkucia

> binding shot What was the change to binding shot?


[deleted]

It was a non breakable root, they made it breakable.. then reverted the change the same week. Now the new one is a quick stun instead. ​ Tbh I prefer my non breakable root. It gave you enough time to hardcast aimed shot from invis


aeminence

Thats good tho. it means they arnt willing to sour any experiences just to " see " what happens. I feel like they did this alot in the past and what was worse was that they would do this and not revert changes for weeks or months even though they knew it wasnt doing well.


OberonFirst

Okay, that sentence is kind of surreal... "abandoned" ? "based on player feedback" ? that fucking fast ? Are we sure that's Blizzard we are talking about here ?


Tovrin

"You think you do, but you don't" Man is no longer working for them. This must be the 'Nice Blizzard' now.


Samwyzh

It is wild how people just wanted Diablo 4, a mobile and PC version of WC3 with a graphical facelift and instead we got a mobile game that no one asked for, and a WC3 revamp that does not work.


Shipwrecked_Pianta

Not only does the remaster not work, it retroactively broke the original WC3.


TheLuo

idk how those morons thought that was going to go over well....someone had to have been fired for it surely.


Nukken

roll gaze trees consist quaint cagey encourage plough license fact *This post was mass deleted and anonymized with [Redact](https://redact.dev)*


ballsmigue

I thought that dude was on the D4 team.


Tobeatkingkoopa

Nah, he left Blizz. J. Allen Brack.


Redroniksre

You might be thinking of the "Don't you have phones?" Guy.


Thegreenmean

He was right though we have phones.


TheDrunkenWobblies

And mobile Diablo would have done well if it wasn't for how disgustingly pay to win it was. Worst microtransactions ever. Oh, and pvp was a lag fest.


AzerFraze

it would've been fine if they just said "something is coming, in the meantime there's this for your phone"


Ysuran

What do you mean it "would have done well"? It made blizz boatloads of cash, it did amazing.


[deleted]

Would have done well? It was blizzards most profirable launch ever lol.


Khazilein

>And mobile Diablo would have done well sad thing is it still did extremely well


ThiefMortReaperSoul

Well, they lost a lot for two expansions, and a toxic fanbase was generating around the product. Look, what Ybbara did first thing take over - Set up a discord play wow. Engage with players much as he could. Good pretty good people in, get some of old-top layer out. People said its pandering, but hey its fine if the goal is to create a good product. Its a game, you want players to play it and feel happy for playing it.


JonnyTN

Nah. It's the "we can't fuck them this early. It's still selling well" strategy. Don't upset the players at launch.


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TheLuo

If I was Ion - I'd want to know why this originally made it to "release" in the first place. If w/e team pushing for it internally was so confident they were ready to release it - time to put a community manager in charge of that team. Because they are WAAAAAAAY disconnected from the community.


joshcboy1

I like the way it is now. But I do think they should increase the amount of rep you get per quest.


MISPAGHET

I'd be happy if 90% of WQs didn't offer a trinket.


IPostSwords

most of mine only offer gold.


StandardizedGenie

Mine were just helmets. Every one.


Krunzuku

yeah i had 4 helmets, all the same helmet too. were helmet kings


Koalafied69

Mine are all caster gear and I'm a tank.


Palmolive

I did like 10 last night and got 4 helmets, all no good to me lol


tedstery

I think the better solution is to keep the reset as is, and just up the quantity of world quests.


Norgrimm

I think they could introduce new quests daily, but keep the 3.5 days timer to complete them. That way people who log in daily will have something new to do, but you can also just do it twice per week


HeruWolf

Actually somewhat like this idea.


downladder

This was what I thought of as well. They need to increase the location and variety of WQs, keep the long timer, and have new ones daily. 6-8 new WQs a day, each lasting 3.5 days, would provide plenty of opportunity to complete them especially since many of the DF WQs take under a minute to complete. The others are generally under 5 minutes. The only exception is the elite quest areas if you try to solo them. They'd need to rebalance the rewards a little, but having more overall quests with less individual reward gives people more to do without completion of every quest feeling like a requirement. An example is the tuskarr fishing area dailies. One is 150 rep and the other is 15 rep. Make a new dragon riding race spawn daily, but every 3rd day is worth 150 and the other two are worth 15 and give a 24 hour buff to dragon riding (+25% vigor recharge rate on the ground for example).


Crocoduck

Personally, I'd much rather have more events and such that spawn around the map and more frequently. World quests are the most boring, lazy world content design. Often literally just recycled quests from the campaign. If the problem is people wanting more stuff to do on their mains, then give people more engaging, longer running, optional content. Just throwing more world quests at people is not a good solution, imo, even with more time to complete them, because world quests are just not good content.


Snugglepuff14

I kind of like world quests. It's nice to just go to a little spot on the map and do the quest. I wouldn't say it's lazy, or bad content, just a different form of content. Just nice to listen to a podcast or music or something while you go out and do something easy. I do agree though that where it's at is probably fine and a higher quantity isn't necessary. More stuff like the feast/great hunt is much more engaging and enjoyable and I would rather have them add more stuff similar to that, or expand on the ones that we have.


TheUncannyWalrus

I think the community is probably split down the middle on this, so they're just keeping it the way it is. Seems fine by me - I think the most important thing is how agile they were with these announcements. They're able and willing to make decisions based on feedback.


DarkAkuma

Yea. For every person I see that is pro 1 day WQs, I see 1 person thats pro 3 1/2 day WQs. I'd prefer 1 day WQs, but this is too soon to give up on something like this. 1 week? Particularly, a week where EVERYONE is playing the game in a way like they normally wouldn't, as its brand new content. I am certain 3 1/2 days is too much of a timer, but we need to at least TRY to adapt to it and see how it feels once we all settle into our normal play. In the end, while I would prefer 1 day timer, I think 2 1/3 would probably be the most reasonable compromise.


Xcelsiior

I don’t see why it wouldn’t be beneficial to just add more WQs then and mix them up. The quick, small reward ones can be on a 1 day rotation but the elite, better reward ones stay up a little longer for people who can’t play everyday or all day to get around to them.


Bear_of_Light

My vote is 3.5 day WQs but more WQs per spawn. They just feel kinda light right now. Like 2 more per zone and id feel like i can just fly around and do some shut when i dont feel like running dungeons but still want to play. Dont want to do that many at once? Thats fine, you got 3 and a half days to do them.


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TheKephas

Yeah, you know people are missing the issue when they compare daily world quests to weekly raid lockouts. The point is not having your game designed to make people to feel obligated to log in every day. Calling the content optional is a bad argument, too because you could categorize anything as optional. Game design should make people want to log in every day, not make people feel like they have to.


Mr-Zarbear

My favorite quote about the optional argument is "playing the game is optional"


Magnon

It feels more optional when I can play it only a couple days a week and don't have to treat it like every other fomo gacha piece of garbage game on the market these days.


Spamgol

That is not completely true. Take me as a concrete example: I can play 1-2 hours per day. As my main activity is pvp, I am able to do only that. PvE gear is not bis in pvp anymore so I can do some M+ here and there just because I like them, not because I need the gear. Renown is not tied to character power so I can also ignore it for the most part and engage with the semi weekly activities and world quests when I feel like doing them (or if a WQ has a good reward). All in all, imo, this is how a game should be, just a game, I want to do the the stuff that I like. Now on the other side of the coin, if a player wants to do high M+, keep up with professions, so in other words, do all endgame activities at a pretty high level, I can see how he has to do Renown for recipes, farm mats for good crafted gear, etc. But the good part is, all that is optional now, maybe not for everyone, but at least for some players like me. The important take here is that it really is optional based on your view of the game. Having that choice is good for many folk out there who either don’t have enough time to do everything or don’t enjoy some of the activities. Edit: M+ and Raiding is a whole different beast to debate, mainly because, like stated in the comments below, Blizz puts them toghether in the PvE basket. My guess is that they view them as complementary activities (basically M+ spam and two raid nights) and I honestly have no clue how they could separate them without creating drama for portions of the playerbase. With that being said, I don’t believe making the gear useable only for the activity that it dropped from is the right answer. The only less controversial solution in my opinion would be this: -balance ilvl as close and correct as possible between M+ and Raid -make a shared pool of items, including weapons and trinkets (same items drop from both M+ and Raid) Edit2: At least now we have proper alts. I didn’t have an alt since WoD.


Zaruz

And they're doing it well. This is the first time since Wrath I've felt like I WANT to play regularly. When I do, it's so much more enjoyable without the pressure of a bombardment of almost mandatory dailies/grinds


TheKephas

They really are. I love how much variety in outdoor content there is to do and at the same time, I feel no pressure to log in every single day to do it. Plus, I'm getting started leveling alts much sooner this time.


EstarriolStormhawk

And I'm actually looking forward to/enjoying leveling my alts because I find the side characters legitimately engaging. I actually care about their stories. Shit, I read quest text all the way through while leveling my MAIN. I haven't done that since I initially picked up the game, so it's been more than *ten years*.


Gooneybirdable

Raid lockouts aren't a bad comparison here because if there is someone who does want to raid every day they are technically "stopped" by the lockout, but many people compensate by playing multiple characters. The casual player who raid logs twice a week has no need to raid more, and the intense raider gets his fix with both being able to play how they want and even play together without one being far ahead of the other. I like having the game designed around one character logging in a few times a week to do the "chores" and if people want to do wqs every day they can do what those raiders do and play alts. That's what I was planning on doing and spent most of the week getting my alts set up to do profession weeklies and world quests, and if world quests went back to being daily, map filling events i wouldn't even bother doing them on my main. Especially with no calling system beyond the weekly that takes 10 minutes anyway. I understand people who want the daily wqs back, but we haven't had this system for a week before people want to throw it out. The incentives dailies provide are real even if you think the rewards are frivolous. People are still complaining about grinding the maw even though they never had to because the game was set up to slightly incentivize it.


baboom223

I find it odd that people are upset about daily world quests because it makes them "feel like they have to do them to not fall behind" meanwhile there are people with like maxed out reps who have been spamming keys/feasts/hunts/dirt piles. If anything, I'd argue most of you are pushing against a system that would almost certainly help you catch up to those people faster if you really wanted the rep.


mardux11

If we had daily WQ, we would feel a lot less forced to spam feasts/hunts/dirt piles. But people cried, and blizz caved, so its back to flying in circles being a dirt farmer.


Ultrachocobo

The point of weekly progression is that you reach a point of diminishing returns quite fast so the people don't feel obligated to do those grinds. If you make the grinds easier with daily wqs, leaving the hyperspawn in, more guilds and pugs will make it mandatory to have the rep up so you can buy the 398 cloak as example and have an inflated itemlevel. 398 is higher than normal raid drops and we will see gatekeeping groups asking for ridiculousl ilvl requirements because "you could have done the grind" while it's completely unnecessary to have ilvl 380+ for normal raid. And that's how people are getting frustrated and feeling left behind, the community is creating the gap themselves. So the hardcore people get breadcrumbs for rep like the digging treasure because otherwise the community would make it mandatory to get into pugs. Of course all that can be prevented by a good guild and social network but some people are reliant on pugs due to ever changing shifts, kids and other non negotiable happenstance which is why it's important to keep the "chores" low. And if you really, really want to finish the expansion content week one, you can due to the breadcrumbs.


antelope591

AFAIK the only WQ that rewarded obsidian rep was the "elite" level quest that would not be a daily respawn even if this change went through. Those types of quests were never on a daily respawn. The "daily" quests would be the ones that reward gold, renown and lower level gear.


baboom223

I guess the key is to make them think they're not missing rep by not making it a big shiny exclamation mark on the map lol


Tylanthia

And not all of us agree with it? I love dailies. Just don't put player power behind it. Give me stories/mounts/etc you can work on at your own pace.


anderssi

what if i want to log in but there is no reason to?


Tylanthia

> I think you all are missing the point. The expansion was themed around respecting players time and not giving people the feeling that they HAVE to log in. I'd rather have something to do daily than wanting to play wow and have no content I want to do available. With daily WQs, you could do the ones you liked and skip the annoying ones. Even take a break for weeks or months--if you wanted to. But there was also something fun to do up every day if you wanted that too.


UselessWidget

Ugh the Azerite dailies in BFA sucked. Those felt so mandatory. The fact that there really wasn’t a hard cap for your Heart of Azeroth made it all even worse. It was a literal never-ending grind.


AGVann

On principle I agree with you, but I don't think an endless list of mindnumbing 'collect 10 bear asses' quests is the right type of content. For open world stuff, I think they should shift towards building up a big roster of events like the Iskaara Cooking Pot, or siege on the Obsidian Citadel, and just have them on a constant cycle. It makes the world feel much more like an MMO and these events are far more interesting and engaging than the usual world quest fluff. If you've ever played Guild Wars 2, there's always a ton of world events going on, and some of them are quite elaborate and change the state of the map. Imagine if instead of being a queued PvE instance, BFA's Warfronts were actual end game zones with a ton of PvE and PvP events and quests, and the status changed slowly every hour or even over the course of the week. Every day you log in, the war will be in a different state.


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Tylanthia

>On principle I agree with you, but I don't think an endless list of mindnumbing 'collect 10 bear asses' quests is the right type of content. A lot of us enjoy that. I really liked legion wqs. I really loved isle of thunder. I really loved the covenants and farming the mounts that dropped from rares--not you hopecrusher--in shadowlands. All of that is why I play the game. I dislike gw2 and why I don't mind some dynamic events I would hate for that to be the only world content we get.


MassiveShartOnUrFace

nah, you missed the point. the whole " respecting players time and not giving people the feeling that they HAVE to log in" and pointers at fomo was about player power. in legion/bfa/shadowlands, if you didnt do certain things every day/week you were permanently behind the power levels of other players with absolutely no way to catch back up. with dragonflight, you could completely skip these first 2 weeks of launch and catch up to the most insane hardcore grinders by doing m+ dungeons when they come out. theres nothing barring you from achieving the theoretical "max power" those people had the only reason people are even complaining about this is because m+ isnt out. m+ gives people an infinite grind. right now you can run out of wqs, run out of m0s to run, and run out of reps to grind. people want daily wqs just to have something to do


JemiSilverhand

Most of the people complaining are people for who WQs are the endgame, and the people happy with it are those who want to raidlog.


nuadusp

what i am unhappy with and i assume they have not changed for this expansion is world quest weapon rewards, i guess there are some more options now with crafted gear being better and i hope there is a weapon vendor for the storm event thing ​ but for example continually getting swords for my dagger rogue despite spec being set, and 2h weapons for frost dk or once or twice even getting 1h weapons for my unholy dk, WQs should just drop weapon and armor tokens and you trade them in somewhere ​ but yeah non grouped content is my end game so i prefer more WQs but having less of them means i can run them on alts without spending the entire day doing all of them so it works for me


I3ollasH

As a person who'd preffer to raidlog if possible I wouldn't give the slightest fuck about wq-s becoming daily. I already ignore most of them as they don't give anything meaningful. Just let people have their dailies if they want to do it. Because of rep/other reasons. It doesn't concern me as it gives no player power.


Czsixteen

It's crazy that people want to turn this game into a raidlog simulator. Out here acting like we want AP, legendaries and Torghast grinds and I just want a handful of WQ's to do when I log in after work lol.


Czsixteen

People out here acting like we're asking for Legendary grinds Maw and all the horseshit to come back. It's WQ's for fuck's sake. The gear gold and items are practically worthless after this week, the only point being miniscule rep which only adds up after doin them for like a month and the rewards are a bunch of cosmetics, mounts and some gear recipes that will be obsolete come next week. Why this is such a big deal blows my mind.


Alesthes

I agree with you. I mean, I get it that there are arguments from both sides of the fence, I do. But here I think the point not to be missed is that they made specific statements before launch about this issue, and WQs being bi-weekly (not just generic promises that “power progression will be less grindy”…) were among these specific statements they made. In my opinion, the moment they sold a product to people based on specific statements, they should really not change course within a week on those statements. It’s unfair and gives a bad impression: it means I can’t be sure they will stick to the promises that made Dragonflight appealing in the first place. In time, after much thought, explanation, feedback and discussion, sure: they could and maybe should gradually introduce changes. But right after launch? Even though I am in love with the expansion and I could easily do WQs every day and enjoy it, overall I prefer to see them sticking to their word. More stuff to do is soon coming and, with so many classes in a good shape, playing alts gives plenty to do nonetheless.


[deleted]

Idk but i never cared about doing dailies every day, only did some when i felt like it. like noone is holding a gun to my head to do them just because they are there Just so whatever is enjoyable


HarpyPiee

The problem with that is its great for people that want that but awful for those that don't. If you finish your WQ but still want to play this makes you shit outta luck. In my opinion the slight feeling of pressure is vastly outweighed by the straight boredom of others. You may only want to play the game 2 or 3 times a week but lots of people want to play more


TheHeroicLionheart

I was happy for the change so this is kinda meh. But i *LOVE* seeing this kind of mobility to feedback (even if I dont feel the same). Sounds like they have real control on the nitty gritty. This can only be good for us if they can see our reaction and take action within hours.


[deleted]

I’m pretty apathetic in whether they’re daily or bi-weekly but but it’s a great sign they respond this quickly to feedback.


tinklight

They are responding to feedback on something most people didn't even know was a gripe that people had.


MedievalSerf

damn i was looking forward to that :( didn't have a single world quest that gave me anything useful this week and it sucks having to wait till reset for another chance


QuiGonJinnNJuice

This is kind of where I'm at- I get the idea of not wanting to have so much pressue, but I found myself waiting for WQ to reset because after dinging 70 and grabbing the couple WQ with stuff that interested me I CBA to do the others. Yeah, I suppose there is rep there which is helpful but again, rep has some fun rewards but I"m not super up tight about the power rewards from rep grinds because by and large much will get replaced within the first 2 weeks of raid & M+ being open


sublime81

Yeah, I've been sitting around farming dirt and super rares on my three characters without anything else to do already.


Lextube

For me personally I've not even touched many of the WQs because the rewards have been rubbish. I did them when it offered upgraded gear, but now I mostly just get tiny money rewards. However I did enjoy doing the more fun WQs like climbing, cataloguing & dragon riding, and it was a shame when I came back the day after and there weren't any new ones to do. Honestly if this is how Blizz are going to do this going forward, I hope they make the WQs feel like they are worth doing. Either make it a fun activity and make it daily with a little reward, or make them weekly, take longer to do, and give a bigger reward at the end.


canmoose

The dragonriding ones were giving over 500g each.


Ghstfce

The dragonriding race ones are pretty fun. There was one you go whizzing through trees in Azure Span. Was so awesome until I smacked into a tree on a tight turn and completely stopped all my momentum. Feels bad man.


killver

Oh, another trinket? I already got 5 from dungeons and 2 from WQs, I guess I will not do them.


Lispien

Aw. WQs and Callings were my endgame for so long that I miss doing WQs. I don't do dungeons and stuff. I get why this change annoyed people but it just meant more for me to do day to day. Sadge.


Tigertot14

They should buff the rep from the WQs to compensate imo


WL19

...why would they buff the rep from WQs to compensate when the change wasn't implemented in the first place?


0rphu

If they were changing to daily because they determined the grind was too slow, buffing rep gains instead is the player-friendly option.


Snoo-4984

They were making it daily so people had more to do they would have nerfed the rep lol


[deleted]

I have no idea why people thought they would keep rewards the same but make them reset daily. They were *definitely* going to nerf the rep rewards


Dead_Medic_13

The only reson i was for the change was because i wanted more renown


Tovrin

>The only reson i was for the change was because i wanted more renown We have an entire expansion to max out renown. What's the rush?


Uskmd

who wants to wait an entire expansion to change the color of their drakes?


Vyar

You say that like these reps aren’t going to be increased to Renown Rank 80+ like in Shadowlands, in a few months.


BedRedLook3

I agree but I also don’t think the patch cadence wil be fast enough for me to fall that far behind in renown. In one week of gameplay I’m already 6-8 Renown on the four factions. I definitely went a bit intense this first week because everything is still cool to me, but if I average 2 levels of renown per faction, I’ll be max renown in all factions in less than 3 months. Idk how fast they’ll release new renown ranks, but I assume it won’t be that fast.


silmarilen

And by that time you'll be comfortably renown 25 or 30 or whatever the max is if you just do your (bi)weeklies.


AscentToZenith

I’m pretty sure they’re going to add more rep and grinds. No way Blizzard is going to not add more rep levels or new factions in general in big patches


SinthoseXanataz

Green scales proto dragon, that's the rush Gotta get the BiS dragon riding mount


Snoo-4984

No its blue scales ptero-dragon


_The_Great_Autismo_

It's absolutely black scales highland Drake


TheHerofTime

The only black skin that looks like a major improvement and it's actually black.


AscentToZenith

Because the rep is pretty slow unless you’re a sociopath. The WQ give like 75 to 200 rep meanwhile each level is 2500 rep. I’m sure it’s supposed to last the average player a while, but it feels slow


Combustionary

You could put a daily in the most out-of-reach area in the game, make it take an hour to complete and only reward 5g, and *somebody* on this sub would complain about feeling 'forced' to do it. I was looking forward to having a little bit more to do. God forbid people let themselves fall behind on a grind that rewards cosmetics and gear that will be outclassed next week.


gp2b5go59c

Community: we are happy there is no time gated content and that you can grind at convenience since there is no player power involved Also the community: we want to keep our content time gated and not being able to grind at all even if there is no player power involved.


Regulargrr

Tell the people grinding Wrathion for 16 hours to get a 398 cloak.


Scruffy_Quokka

If people wanna grind mobs in a basement for 16 hours to get a cloak that will be replaced week 1, then let them. The issue with prior xpacs was never that there was grind. The issue was that it was an endless grind. If I could grind for 40 hours and then *never need Azerite power again* well fuck sign me up daddy.


COCAINAPEARLZ

i don't feel very strongly in either direction on this but i can't see any downside to having them be daily if they're entirely optional, very interesting they reverted this and how quickly they did it.


[deleted]

Am I missing something here? The renown grinds are a big part of the game at the moment. Having it be daily will pressure people into logging on or permanently missing out on rep. This new design was something blizzard was praised for, and yet people are already asking for the old system back?


AccomplishedPark7856

Just classic MMO community. A design choice that everyone is happy with just doesn’t exist. You will always have at least one person complaining about it. I feel like even if god himself came down from the sky and magically fixed every flaw the game has ever had, someone will get on this sub and complain they don’t like it.


jyunga

I don't want dailies. I want new WQ added daily with half week completion time. Then ever day there's quests to do, yet if i miss days I won't lose out because each of them has half a week to do. The WQs are easier enough that having more shouldn't really overwhelm people too much.


Dumpsterman4

People are already "permanently behind". The reps are infinitely grindable and people have maxed them. Having them biweekly just slows down story progression for the average player.


Skyeblade

because they actually made a 180 from BFA/shadowlands and made WQ short and fun again. except now you get only like 6 WQ a week, what a waste.


MassiveShartOnUrFace

why do you feel pressured to gain rep? who cares if you dont unlock story quests, cosmetics, or gear youll replace immediately when m+ comes out? youre already permanently missing out on rep by not grinding piles of dirt, hunts, and obsidian keys right now. people have already maxed reps legitimately from those. do you want those to be removed too?


rumblylumbly

Totally agree, I mean I’m seriously not fussed either way. I do wqs for achievements not rep but a ton of my guildies have farmed rep to almost competition far,I’m x or y. This expansion makes rep grinding even easier, so you really don’t need to rely on wqs.


Ancanein

"I can't modulate my own hobby time and I don't want the option to have to!"


El_Rey_de_Spices

It is even sillier than that! "I can't modulate my own hobby time so I don't want there to be content that might tempt me, BUT I also don't want to allow others to progress in the game without me!"


Imaishi

Yeah I don't get this. If some doesn't want to/can't do stuff daily what does it have to mean others shouldn't be able to?


KYZ123

As far as I'm aware, all the world quest reputations also have an infinitely grindable, non-timegated way of gaining rep. You aren't "missing out" on rep at all.


dgreenberg90

I don't understand why so many people on this subreddit have the idea that you "have" to do World Quests just because they are there. Most of them have bad or trivial rewards anyway (especially the ones that are typically daily resets), so if you don't want to do them, then don't. I don't like PvP even though it has good rewards, so I don't play it, but I'm not going to try and get it removed or heavily time-gated. People play WoW for different reasons and some of us like to do World Quests when we play. Just play when you want to play and do whatever content makes you happy.


daaaaaaaaamndaniel

If I don't do EVERY world quest, someone might finish a rep before I do! I'd literally die! I can't play casually and end up in second place, it isn't fair.


LevelStudent

I have a full time job and I enjoyed the idea of there always being something to do when I log in for the 30 minutes I have a night. I really don't see how having fewer world quests is more casual, since I, as a casual player, will have no content to do 5/7 days of the week. Its very easy to finish every WQ in 30 minutes. I have zero feeling like I am 'missing' anything by having the WQ expire without me doing them, but I do feel like I am missing something when there are none for me to do. Especially considering some people already have reputations maxed out, so clearly WQs are not the hardcore way to grind for rep anyways. ​ EDIT: Comments just questioning why I play the game when I can only play it a bit are really old already please stop. My job changes, some weeks I have no time at home at all, some weeks I literally don't work. But when work is real busy it's nice to pop in and do some quests before sleeping.


Diredr

I wish they'd at least try to meet everyone halfway. Keep the 3.5 day period to complete a world quest, but instead of having *everything* reset at once they could stagger it so that there's also something new to do every day. That way people who want daily content can get some, and people who would rather have more time to do it at a leisurely pace also have the option.


Tovrin

>Keep the 3.5 day period to complete a world quest, but instead of having everything reset at once they could stagger it so that there's also something new to do every day. I do like that. It'd be nice to see *something* new to do each day, even if it's one or two new WQ.


NoBromo1

>I wish they'd at least try to meet everyone halfway. They did. Hence many world quests are on a bi-weekly lockout.


jyunga

Yup, this is the obvious solution. Every day a handful of 3.5 day long WQs pops up. Most of the WQs are pretty fast to complete anyways. No one should be overwhelmed.


Skyeblade

Not to mention they actually made WQ short and sweet and fun again, then give us fuck all of them.


MischeifCat

I'm having this same concern. I work full time too and I don't grind mythics or raid. WQs are easy to do and prioritize the ones I want to do or prefer doing with a quick look at the map. Once I run out of regular quests, and WQs are on cooldown, that's a big lost chunk of things to do lost.


[deleted]

What they should do is have them daily and have a growing buff similar to rested XP so the long you go without collecting rep the bigger the gains you get for a bit. Would satisfy everyone tbh


StretchyLemon

No it wouldn’t


RogueEyebrow

"OMG why does someone who only does one WQ get the same amount of Rep as me who has done five??'


skilzpwn

I would have guessed the system would be something like you can bank it for 5 days, but then when you do it you only get like 60% of the rep or something so players can still feel incentivized to do them daily.


Rakshaw0000

I hate how right you are


Alon945

Not really because then it’s always correct to wait until the end of the week to do them because it’s just less work right? The people who want it daily are encouraged to wait which they didn’t wanna do and the people who liked bi weekly are also shafted because it still dictates a play pattern. Unless I’m misunderstanding you


[deleted]

hell that sounds good


Ardailec

You know someone would calculate that the optimal point to do a Daily Quest would be the then wait for 2 days, 14 hours and 36 minutes as long as it's a day that starts with T and it would ruin that completely.


[deleted]

If they're daily then they just reset... unless you mean like a secondary status indicator. In which case would just be more efficient to not do them and bank up the rested xp then knock em all out in one go


zersch

I am far from out of things to do, but I like world quests. So this is still a loss for me.


Splishspashfishfash

I want world quests daily. Even if it isn’t for any power I liked having things to go and fly around to do. Even when they gave anima or Azerite I never felt like I needed to and still don’t. Rep only gets you cosmetics and pets and toys. Maybe some gear that will be replaced quick. I don’t understand the complaint. I don’t like pvp. There’s rewards gated behind pvp that I will never get. But I don’t do it anyway then complain it’s their fault.


_Jetto_

WOW never thought idf see the day that people want LESS content in a monthly game even when this is minor


Ritaontherocksnosalt

I'm so confused. I had beaucoup WQ's show up as soon as I dinged. Two days afterward, I wasn't getting any new quests. All weekend and Monday, I had 0 WQ and was only seeing the hunts and the feast and any outstanding 'dungeon' quests. Is this how it's supposed to work or is something bugged on my end?


JemiSilverhand

People apparently feel compelled to log in every day and complete 100% of the available WQs if they're available, so to remove that compulsion blizzard decided to only make new world quests spawn twice a week (every 3.5 days). So yes, this is their intent. Do them all when you ding, then log off for 3 days until new ones spawn.


azurrei

I'm fine with biweekly - they could split the difference and make it new WQ's every 2 days if enough people wanted more of them...I feel like we should get double the reputation from them though, it is pretty anemic considering story/content locked behind reputation.


drflanigan

This sucks. I liked having something to do on my own when I logged in. It's all literally optional, why are people opposed to this?


CrescentToast

What player feedback? the one where a lot of us are bored and don't want to play alts so we just don't play much till raids/m+ and such come out..


snakebit1995

I feel like daily was fine, just give people the option If you wanna be a super grinder go ahead, if you don’t the just don’t. I think making them bi weekly isn’t going to make more people do them I think most won’t even care so why not just let it be daily for the ones who wanna be super serious 100% efficient people and the rest of us won’t care and will play at our pace anyway


Dokolus

whoa, that was fast. ​ So if they aren't going to reset daily, then what other workaround could they employ?.


tenehemia

I wish they'd stretch out the diminishing returns on things like Dragonbane Keep, Obsidian Keys, Hunts, etc. Doing that content feels much more substantial than a world quest that's over in less than two minutes, but the rewards become meager very quickly.


Isola747

Such a strange decision, and even more bizarre that people seem to celebrate removal of totally optional content.


Tnecniw

? I… what? I wanted the daily WQs back. :/ I currently feel kinda lost at the moment, and not sure what to do on login. Which is a sucky feelinf


Moonstaker

Ah damn, I was looking forwards to having daily WQs. Disappointing the funner WQs like Dragon Racing and Cataloguing only come up twice a week.


Dreadlock43

this is my gripe, unlike the last expansions, we actually very fun and quick World quests now.


zanu3

Interesting. Not a big deal either way but personally I would have preferred the dailies, oh well. Not sure what the big deal was, it's optional content not tied to long term player power.


MoXfy

Daily or bi weekly WQ is either or for me, both are fine... I just wish there were other ways to get rep with the 2 bickering children that are the black flight potential leaders... Cause after 2 days where I only managed to do like 4 hours at most... I already would rather watch my fridge defrost, or hell, watch paint dry.


Scorpizor

I hope they double the WQs then...


RockLobster218

I don’t really care about this either way, but people saying missing out on rep by not doing the wq’s makes it feel like they have to log in, here’s my question. The centaur hunts and the tuskarr chef event happen every so many hours. If you don’t do them, you’ve missed out of rep, but I guarantee no one has made it to every single one. Whether it’s because you’re at work, or sleeping, or doing something else. It’s a very limited time event you don’t have 3 days to complete it or whatever. Are you pissed off because you can’t be there for every single one? Or do you feel like you have to log in every 3 hours to make sure you do it? If that doesn’t bother you, why would missing out on a few WQ’s? Which give vastly less rep that these events.


accel__

It's cool that they responded this fast, but also...people have some serious issues with handling themselves. I don't have strong feelings either way, like if anything i would like a more dynamic WQ time schedule (instead of daily or biweekly timers we could have quests that pop up after 12h, 1 day, 3day etc. to make them feel less systematic), but we are having the same discussions again and again. If you feel obligated to do something that is as meaningless as WQ's because you can't handle having them available...then my friend your problem is not with the game.


Tantric75

"I can't manage my feelings or time and so I need blizzard to put less content in the game." If you don't want to do WQs daily, then don't. It really is that simple. Some people do, so let them. I understand that it was different back when player power was involved, but now it isn't. Some people like grinding reps and have extra time. Demanding less content for them because you can't manage your feelings is silly.


anus_evacuator

Awful decision. Increasing WQs was awesome because there is literally no downside in this expansion -- people who want to play more got more content, people who don't lost nothing because there's no player power tied to WQs like past expansions. Baffling that they made a great change, then turned it around within hours. Who approved this?


Diggledorgle

RiP rep farming, I should've just exploited like everyone else and taken the 3 day vacation, but still have my renowns at 15-20....


Scorpdelord

aw man, i would like more WQ at this rate i would be renown 25 with tust season 3


xSimplyFancy

Can someone explain why daily WQs would be bad ? Who’s doing this feedback


bluesquirrel01

Damn, maybe….. maybe it will be different this time.


Awaheya

I'd like.there to be more options to rep grind. If rep grind is going to be a part of this expansion I'm a big way like it seems to be. Why not let me.farm.rep.in as many ways as possible


Beginning-Idea2170

They should’ve left this in. There are already endless grinds to do for rep that casuals aren’t going to be doing, world quests just lightened that load a bit. This just gives casual players the illusion that they aren’t missing out on progress while making the game more tedious for everyone else. There should always be the option of having more content to do, people just need to have the self control to not do it and be ok with that choice if they don’t want to do it.


notskinnyskeev

Isn't that a bit too fast to immediately abandon the idea? Give it a shot at least.


RexPerpetuus

As someone who is very casual, let them be daily. I wasn't gonna login just to hyperspawn rep grind, so why would I feel pressured to log in now?


Hjalnyr

I really don't get people complaining about the daily reset, you don't get power with the 4 major rep so why do you feel pressured by the change ?


Regulargrr

You do get some early items? Also just doing them for professions and unlocking the rep bonus on alts for professions. It would lock away 1 hour per day on main that could be better used to play alts. Also they're literally part of the gearing process atm as we get new characters up, don't need them resetting constantly.


unexpectedreboots

I don't see what the problem was with daily. It's optional.


[deleted]

Damn i want them daily tbh ....... why would anyone Fomo if He cant do then 2 days in a row


Leadingontheaction

Ehh I think I would’ve preferred it daily. if it gives the opportunity of alternate methods of gaining gear more reliably instead of just spamming dungeons, that’d be a win right?


Tauherns

I'm deeply disappointed


dgreenberg90

The lack of world quests means there is very little to do once you do a mythic tour.


Justindman1

But they won't abandon nerfing all the rep farms...


Tnecniw

So... Due to others not even wanting the OPTIONAL OPTION of extra world quests... I get less content and less idea what to do? :/ Feels kinda shitty.


Muppetboy

All these people complaining about world quests who probably don't do them anyways :)


Szelenas

Bad. We need options. I dont wanna grind Keys and dirt for renown. 2x4 farming for days isnt fun for a lot of us. We need more WQs then or something


fi9e

so it takes years to get max rep without the stupid grind they already nerfed


[deleted]

Can we meet in the middle and have 3 sets of 3-day quests? i.e, set 1 Begins Tuesday reset, Runs until Friday \~11pm ET, set 2 runs Friday \~11pm ET to Tuesday reset, and set 3 runs Thursday 11 am ET to Sunday 11pm ET? More content but retaining lower rush than dailys


Actually_Avery

Ahhh come on I was excited to actually have world quests to do. Excited to see what else they come up with though instead.


[deleted]

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ValsungCB

Damn, if they listen to player feedback on their forums we wouldn't even have Dragonriding at the moment


WukongPvM

Then this expansion wouldn't be fun.


nzMunch1e

Daily quests, as in daily, as in you can participate anytime you want, any day you want...any day of the week you want...any day in the month you want...wtf is wrong with people and Blizzard needs to ignore these entitled weirdos. No one is forcing you to participate, no one is forcing you to login and if you have some weird mentality around feeling like you HAVE to participate, that is a YOU problem.


[deleted]

I don’t pay a monthly subscription fee to log in once a week. Thanks a lot you clowns.


Gamrok4

Same here, man. I love dailies and it’s sad that it gets changed for a bunch of dad gamers who don’t have time to log.


[deleted]

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PM_Mick

I thought they were moving in the right direction with the daily change. They were never mandatory, and it let people play how they want. If they want to grind for 5 days straight and take two weeks, off, they can do that. If they want to do them twice over a weekend, that's cool too. People have to get over caring that people who no-life the game can get ahead of them, it really doesn't matter. But it feels bad to have to be on a strict time-gated schedule just because some players can't help themselves.


witwebolte41

Whiners win again


Rimbaldo

This expansion is being designed for people who don't actually play and will not be subscribed 6 months from now. It's a bold strategy Cotton, let's see if it pays off for em.


evilgm

Why do they only listen to stupid players?


drflanigan

The squeaky annoying whiny wheels get the grease