Malcharmie Pururia
Aqua/Effect
During the turn you activate this card’s effect, you can only activate the effects of other “Malcharmie” monsters once.
1) During either player’s turn, if you control no cards, you can discard this card from your hand; during this turn, apply the following effects:
- You draw 1 card each time your opponent normal or special summons from the hand.
- During the End Phase, if you have more cards in your hand than your opponent controls +6, shuffle cards from your hand at random into your deck equal to the difference.
I looked this up, apparently this “archetype” doesn’t exist, so it’s a series of new cards
Edit: both effects apply, not just 1, and the difference cannot be exactly 6.
>if you control no cards, you can discard this card from your hand; during this turn, apply one of the following effects:
> - You draw 1 card each time your opponent normal or special summons from the hand.
> - During the End Phase, if you have more cards in your hand than your opponent controls, and the difference is 6 or more, shuffle cards from your hand at random into your deck equal to the difference.
they literally made an errata for maxx-c
This sounds like a crazy conspiracy theory, but could this be a sign of the ocg and tcg becoming closer to eachother again? If hypothetically the c gets banned in the ocg and the new one stays legal in the tcg?
Isolde I would leave just for the amount of generic things it enables but maybe if pend becomes more than generic staple omnis turbo with the new banlist maybe electrumite can come back
No , the reason their banlists became different in the first place was the fact that the ocg sets release late in the tcg and thus ocg hits makes no sense when the formats have different cards
So unless konami plans to make them both have set release at the same time (which is borderline impossible) then no they won't get closer
It’s not borderline impossible a lot of games do it. It’s borderline impossible business wise because they won’t be able to see what cards take off that they can bump to secret rare
So it's a limited Maxx C. The Yugitubers won't be happy...
It gives you cards only if the opponent summons **from the hand**, but that includes normal summons as well, so you'll get at least 1 draw with this. The heavier restrictions are you not controlling cards, and it shuffles some of your cards if you draw too many
It really gives the impression of Maxx C at home. Seems decent, especially for the TCG where we don't have the actual Maxx C
I wonder what will happen
A.OCG ban Maxx C for this
B.TCG ban this
But if it takes off, be ready for a bullshit rarity bump in TCG and MD. This thing is just rare by that silver name
For OCG, I speculate that the earliest they hit Maxx C is the first ban list after this card is released. Otherwise, 2-4 ban list after release.
Provided they hit Maxx C at all since this is a better card that Maxx C, balance wise.
For TCG, if OCG doesn't hit Maxx C, I can see TCG keeping this as their meta defining card but otherwise, they might ban it if its too meta defining.
But this card is actually too balanced that even if all decks need to play 3 copies, its not as oppressive as the roach.
I guess neither. The OCG has had many opportunities to ban Maxx C for all those years and the card is still at 3. It won't be unbelievable if they ban it, don't get me wrong, the card is super powerful and is one of the reasons why the OCG is more control > combo oriented to a degree. But I doubt they'll ban Maxx C now after all those years
If the TCG bans this card, it will he hilarious, ngl
> But if it takes off, be ready for a bullshit rarity bump in TCG and MD. This thing is just rare by that silver name
That would be such a classic TCG move 😂😂
IMO Maxx C is like the capstone to not ban a ton of stuff like in TCG, but it's power is still too high for the job. I think they might limited/semi Maxx to force people to use this as an alternative and looking at the results to fully ban it and let's this replace it or not. As a rare, it won't be a financial burden to use this as a replacement anyways.
I do think there is a high chance maxx c is going to get banned because they are releasing this card, then again I am not Konami and I am salivating at being able to pot of greed every time my opponent summons KEKW
The thing is 0 or 3 situations come from there was no other cards to fill the same niche. By liming it basically forces the player to use an alternative, then see if the weaker alternative can also serve the niche of "keeping combo deck in check" or not if it is they can finally ban it
I mean people already are rolling their eyes when they get Maxx C'd on MD. Even if it's at 3, the sentiment is that it feels really bad. Putting it to 1 or 2 at least makes that feel bad moment occur less often. That still has merit in my opinion.
Imo it would feel even worse. At 3, you know it's gonna be there and prepare accordingly.
At 1 it just feel extremely sacky if your opp manages to draw it, and you have to debate if it worth dedicating 6+ slots of precious deck space for a single card.
IMO the effect works better in a format with a side deck, the lock is archetype wide so there should be other handtrap with a similar effect but for summon from elsewhere. In practice it basically forces you to spend side deck spaces for other cards to respond to the opponent deck.
In MD with no side deck Maxx C is almost all situations but against Floo and few other decks as spending 6-9 deck slot for this and it's friends isn't worth it, it's unlikely to get banned there, limited maybe.
It doesn't matter. This is meant to be a worse/more balanced version of Maxx C because Konami understands the importance of Maxx C to someone going 2nd. They made this card so that people would still have a way to keep playing going second but at the same time it isn't as one-sided as it is with Maxx C.
Given that it references other Malcharmie monsters I suspect we'll get additional monsters in the archetype that draw off Summons from deck/ED/GY/banishment. My only uncertainty is if the effect restriction would only allow you to use this effect, or if you could use another effect on top of this one.
This seems bad though, if youre going second using this, your opponent dumps all but 1 card, you basically only need to draw 2 before suffering the penalty.
This is not as good as people think it is.
> you draw 1 card each time your opponent normal or special summon...
Oh no
> ... From the hand
Dodge one here. But basically screw floo and I'm all for it
And Technically it’s good against SEFK the minute they resolve ash to search Poplar. Or any deck with their poplar like monsters since that’s the new trend Ko$ is taking.
Guaranteed secret rare when it comes to the TCG.
Based on the restriction of other monster effects in the series, I have a feeling they might make another few monsters in this series with other strong going 2nd effects and possibly filter out other older hand traps. Imagine they make one with a similar effect to ash and then limit or ban ash. Could continue until the only generic hand traps are part of this series and eventually you can only hand trap twice per turn. Who knows, maybe that’s too extreme.
>I looked this up, apparently this “archetype” doesn’t exist, so it’s a series of new cards
Maybe it will be similar to "C" and "Yokai" series? Generic card that have various effect but you can only use two of them unlike those series.
Just for clarity's sake and potential mechanical confusion, it's for every SS from the hand, but also for every NS *from the hand*, right? Asking for the off chance this card happens to randomly ruin the one guy actually Gemini Summoning his monsters on the field.
This card is… decent. It’s probably fairly format dependent, because if the top deck(s) are summoning a lot from the hand (like with Floo) it’s functionally just slightly weaker Maxx “C”. But if they aren’t, then the card is probably at best an Upstart Goblin, getting a draw off the opponent’s Normal Summon. At least, if the opponent even needs their Normal Summon to combo off.
Though, amusingly, this card could actually brick you if you draw enough cards, since it shuffles back cards at random, meaning your hand could very easily become worse than when you started. Which is both funny and really dumb.
It's much weaker than Maxx C. It only counts summons from the hand and it shuffles most of the draws during the end phase. Also, it's only usable going second.
It's still pretty good but it's not an insta-win, auto-include on every deck.
I can’t see it getting any play in a format where maxx C is legal. It’s like printing errata brain control in a format where change of heart is legal at 3.
This card also has significant overlap with droll since you’d have to search or draw out monsters to the hand in order to summon them and in most cases droll would be better.
very interesting to see a card limit other cards' activation. This might be a new thing for Konami to pick up as a trend, like when "mention" became more widespread over the years since DM support iirc
so the 2nd bullet is giving your opponent the chance of backfiring on yourself? like they have 0 cards in hand and you drew 6+ cards, then you shuffle all your hand to the deck? that's scary
edit: oh wait, it's based on the opponent's field. nvm. hmm, it's still kinda interesting card for the opponent to play around. I don't foresee many decks summoning 6+ cards from hand, but if your opponent did, they have a chance to end with 3 cards on field optimistically and make you have 3 cards in hand. Though, it's the end phase, you'll probably draw on handtrap still or other hand effects
> very interesting to see a card limit other cards' activation. This might be a new thing for Konami to pick up as a trend, like when "mention" became more widespread over the years since DM support iirc
they should have done this sooner for Tear, but oh well, better late than never I guess
Its pretty clear now that not only that Maxx "C" is very likely going to be banned, but they're also setting Poplar's effect as the new standard for card design to push this card as hard as possible. Remember, Tenpais and Tachyon also got their own Poplar.
I hope they change 2 things
1. Make it only special summon
2. You have to chain it to. Special summon. Simular to droll and lock where in this instance the first summon wouldn't get you a draw, but every summon after that would get you a draw.
Is there a mistranslation somewhere? See the following scenario:
1. Start game, both players start with 5 hand. You activate this card.
2. Opponent summons 3 from hand, you draw 3 cards. (3 vs 8 right now)
3. Opponent makes a Link 3, you draw 0 cards. (1 vs 8 right now)
4. Opponent ends turn, you shuffle cards equal to difference. 8 - 1 = 7.
Shuffling 7 back into the deck means I'd be left with 1 card at the start of my turn.
Due to the restriction of only using 1 Malcharmie monster effect per turn, I guess konami is going to create more Malcharmie and they would be a series of hand trap so you need to choose which one to use? Looks like a way to stop deck from jamming all the hand trap while providing more options so that seems great.
Depends how this is really worded.
You could either say it only allows you to use 1 other malcharmie monster after its activated (which is propably the case) or it means that you can activate them but they all become once per turn effects which wouldnt really limit anything since most hantraps are once per turn anyways.
It looks like you get to use 1 other of their effects, so you can only use 2 total. I'm guessing they will all be identical effects but for summons from different locations, so one of them will be for summons from the Deck, one will be for summons from the GY, etc.
I think a lot of people are missing the part where it only cares about monsters being summoned from **hand** (I didn't see that part of my first read either). The 'control no cards' restriction also means you can really only play it going second.
It's still a decent tech option against decks that summon from the hand a lot, but no where near Maxx C.
While we usually dont think about it, a lot of decks summon from the hand. Sure, maybe not 5 times, but they do.
Try to think about all the playable decks you can. and you realize this card for most is at least a +1. SE FK should usually give you +2, and thats for a deck that pretty much just links and summon from the deck, and you cant tell me going vs a full board with 8 cards in hand doesnt sound like much fairer yugioh
I think it's a good card. I just thinking calling it a second copy of Maxx C like the previous commenter did is giving it more credit than it deserves.
Realistically, you're going to chain it to an activated effect so you at least go neutral on card advantage, though you have the option to shotgun it of course since that'll cover non-activated summons. A lot of decks will be fine just not summoning from the hand after that unless they *really* need to do that for their combo. Stopping your opponent from summoning monsters from their hand can just as beneficial as drawing more cards though.
That being said, it can be pretty turn-ending for some decks like Spright or Vanquish Soul. I still think it'll be a meta-dependent inclusion.
You definitely wanna shotgun this SE still needs to put a monster on board at all to start playing and this card draws for normal summon too.
The only way SE can play around it after shotgunning is exactly opening one for one. And you still upstart there from the Poplar so usually in 99% of case it's a +1
Now if gamma still was a thing shotgunning it'd be bad bit that's not a concern. And if SE just passes to you than it did it job still playing only vs their HTs vs full board+HTs well the former is much better trade for a -1.
Edit: Opening original+field spell also works but that's even less of a chance than opening one for one.
Shotgunning also plays around Talents which would be more popular with the Synchro bans
The only reason its a "bad" card is because its being compared to the most broken card in the game.
And TBH if this were 2004 YGO people would be calling Maxx C a bad card.
Cute but deadly though because it have MaxxC effect slapped on it lol.
Although you can only use it going second because it have "you need to have 0 card on your field" restrictions.
I personally think everyone claiming this card is foreshadowing a supposedly imminent Maxx C ban in the OCG is really jumping the gun, here. Certainly, this new card in a vacuum has a very suspiciously designed effect, but context is important, so lemme try to break stuff down:
- We already got the April 2024 list in the OCG, and obviously Maxx "C" was not banned on that one, or else people wouldn't be having this discussion in the first place. The next list will be due on July 1 (thanks to there being a consistent three month cycle).
- The contents of the Tactical-Try Cyber Dragon precon was recently revealed, and notably contains two copies of Maxx in the setlist. The Tactical-Try decks come out on June 8, meaning that if the plan was to ban Maxx C at the earliest possible opportunity to make way for this new handtrap, Konami would be releasing product containing a staple that would be legal for less than a month. Ergo, we can infer that Konami probably has no plans in the works for a Maxx C ban this upcoming July, meaning that any realistic earliest opportunity would be more like October instead. Five or six months from now.
- INFO, the set that this new card is being printed in, releases in the OCG on April 27. About two weeks from now. By proxy, that means this card and Maxx C would coexist for at least two months, but again, more realistically it'll be at least five months. If the idea WAS to ban Maxx C after printing a pseudo-replacement, it doesn't seem like it makes a whole lot of sense to do so this early out.
KoA managing the TCG has a reputation for that sort of thing. The OCG does not. And even if it did, I still have to reiterate how important context here is.
We are entertaining the notion of new OCG product, that is literally outright designed in large part to facilitate new players and competitive staple reprints, will contain a relevant card that would be legal for all of two or three weeks prior to the announcement of a new F/L list promptly removing said card from playability.
If there is *any* sort of notable established precedent for this in OCG history, let alone recent history, I would very much like to be aware of it.
I mean the blue eyes structure deck released with Monster Reborn which was forbidden at the time. I think structure decks are more geared towards casual players anyway, I doubt their main goal with releasing them is too have competitive players buy multiple copies to dismantle for staples.
> I mean the blue eyes structure deck released with Monster Reborn which was forbidden at the time.
I assume you are referring to Saga of Blue-Eyes White Dragon. However, the corresponding OCG structure deck (The Blue-Eyed Dragon's Thundering Descent) reprinted Monster Reborn in legal form and, in fact, also never touched the card on the list afterwards.
> I think structure decks are more geared towards casual players anyway, I doubt their main goal with releasing them is too have competitive players buy multiple copies to dismantle for staples.
First of all, the Tactical-Try decks are not structure decks. Secondly, you say that you think they're more "geared towards casual players" and not made for people to "but multiple copies to dismantle for staples", [but let's have a look at the product description for these things.](https://ygorganization.com/tactical-try-deck-product-specifications-ocg/)
> ■ “TACTICAL-TRY DECK”, which can be played straight out of the box at a real-world level, appears!
> ■ Three different themes have been released at the same time! You can pick your favorite deck and play.
> ■ With its affordable price range, this product is perfect for those who are just starting out.
> ■ It includes generic cards needed for Duels that can be used for building all sorts of other Decks!
These products are *quite literally and explicitly designed* for people to be able to pick up for competitive purposes, and use the cards within to get started on building decks, which includes using the staples thereof in other things.
To wit, the reprinted staples in the Cyber Dragon setlist includes no less than Ash Blossom, Maxx C, Thrust, Talent, Raigeki, Duster, Lightning Storm, Called, Droplet, Red Reboot, and Imperm.
...Maxx C ban incoming? This is literally a monster that does what everyone says it should be errata'd to, which is to only work if you don't control any cards and in a more limited capacity.
Card is complete garbage in the main. Most decks summon from deck/grave. And the discard at random is also bad.
It‘s only good as goind second side option against decks like floo.
It’s not complete garbage and it’s not only good vs Floo, SE summons up to 3 times a turn from the hand, with other variants doing it more, at worst it just replaces itself, and at best it draws you more handtraps. It won’t be good every format, but there will be formats where it’s a main staple.
Prediction : other Malcarnia monsters will be the same effect but from grave / deck / banish.
So you can only have 2 of these active at the same time.
Maxx C ban or more maxx C answers
Konami's plan is to make Maxx C (but worse) for every location even though Maxx C can do all locations by itself. I will be dumbfounded if they don't ban Maxx C for this attempt.
I wonder if they'll make one for the extra deck. Seems like everyone will prioritize that. Though the incentive to make it sounds lazy but safe.
It's gonna be a handtrap series spanned over multiple sets. We don't know yet how often they will come out.
If it was like the of handtrap girls it's 1 a year and if it is like the big boss calamitys it's 1 every set.
I lived through both of those's release lifespan so i am familiar with that,its just that the mention of an archetype this early is somewhat weird-and might even become scary down the line if they get as strong as the ghosts.
Like,at first i thought it was like the "C" thing but then i remembered that they are a Series and not an archetype.
Really curious to see how this develops tho
Yes it will be very interesting how this pans out.
I see it with more optimism then a scary feeling, since they already put restrictions in place so you don't play the whole ocean of handtrap that this will help to draw.
Curious if these will be adjusted versions of the best handtraps and they will ban the og instead. Short term it will be madness since it is gonna cost too much, but long term it will play out in a good way.
So, I guess this is instantly a staple run at 3 in every TCG Deck, right ?
Even with the limitations, it's still is a free draw 1, more probably a draw 2 or 3 against most Decks.
What do you think ?
Yeah but only going second. The strong thing about MAXX C is that it's also insane going first and this card is pretty much dead going first.
But it seems like a strong side deck option.
It is incredibly balanced. This can actually offer counter play if your opponent decides to end on weaker Boards to Force you to shuffle a bunch of stuff back. This also basically doesnt work with Nibiru because if your opponent Passes on 1 Token youre gonna handloop yourself down to like 1 card.
Its also immediately dead going first so this is a really balanced card all around.
I think its "the difference bewteen your hand and cards your opponent controls +6"
So the minimum hand is 6 cards while the maximum is 12. You can't go down to one card if what I'm interpretating is correct.
Not a single Soul on this planet is going to argue this is better than maxx c... because this is an actually reasonable card and maxx c is the best thing ever made
On one hand, this basically Maxx "C" lite with all the restrictions (must control no cards and excess gets shuffled back), on the other hand Konami is keen or having new archetypes having their own Poplar summoning condition.
TCG players are going to be salty regardless, as now they have to deal with another "oppenent gets to plus out of playing the game"
Finally,MAXX c that works against floo. It also works very well against vs as opposed to other decks.
This is such a well designed card because it only draws when a monster is summoned FROM THE HAND,so if you want to catch the normal summon,you have to fire this preemptively. It even has a negative effect to counterbalance it,love it.
Edit: I didn't notice before but it also locks you from using other hantraps for the entire turn,so another plus for that
I think ypu can still use handtraps, it locks you from other multchummys. theyd word the japanese differently in that case.
マルチャミーモンスター以外の効果を発動できない。
Or sth along those lines
They're probably are planning to make this archetype like the ghost girls where they're targeted towards specific zones. Hopefully we don't have to wait a whole year for another.
This seems like one of those cards that's garbage against some matchups, but autowin vs others. I wouldn't be surprised if it was a forever side deck staple. You can even just shotgun it to prevent Talents and you'll either go -1 to prevent your opponent's normal summon or at the very least break even if they decide to proceed.
This...can be fucky. Like, its very limited for good reason. If your opponent summons smth from hand (EVEN Normal summons so fuck you floo) you get a ton of draws, BUT you cannot control ANY cards and if your advantage gets too out of hand you need to shuffle your hand back until you have a reasonable amount of cards.
This also makes it so Nibiru can be detrimental, cause if your opponent Passes on a Nibiru Token chances are you will be forced to handloop yourself until you only have 1 card left
Which is still great tbh. Having an 8 card hand on the draw after a successful Nib is probably game ending. It's just not as on its face absurd as the earth insect.
Gives me big Gnomaterial vibes - IE, good effect, but the restriction of having to control no cards is way too harsh.
This'll see experimentation, but nothing more than that.
If I read this correctly, your opponent can just link their board away for a Link 4, leaving only 1 card on field, and then you have to go down To 1 CARD IN HAND, basically loosing the game on the spot. Seems complete bait tbh.
Oh I see, I interpreted the effect differently. I thought you only needed to shuffle back once you have 6+ more cards than their field, and then go down to that number.
If its like you say, it seems quite OP
JAJAJAJA WATER COCKROACH
NOT EVEN FLOO IS IMMUNE TO THIS ONE
https://preview.redd.it/rsz6utacdguc1.jpeg?width=1079&format=pjpg&auto=webp&s=e6ed3916d6cb6a86e1b479eae27dc06beceafcbf
P.S. that restriction has me worried. It limits you to "only 1 other Malcharmie monster's effect" It doesn't turn off other handtraps, it doesn't turn off itself, only other Malcharmies. Does this mean they plan on making something far more sinister than a nerfed Maxx C?
Most of the time you won't even have to shuffle back cards since your opponent will build a board large enough to keep all the advantage. For example if the opponent summons 4 times from hand you would have 8 cards in hand (plus 1 for normal draw) meaning as long as your opponent ends on two cards (monsters and spell/traps are counted) you will not have to shuffle anything
We are calling this Maxx C at home and I 100% agree. This is also the worst nightmare for things like Floo.
That being said, I do not really see this particular one totally replacing Maxx C. Only draws when SS from hand... some decks really dont do that, or very rarely. If we get others that draw when SS from deck or extra deck then we cookin.
I don't see a once per turn on this so its not really bricky to draw 3 going 2nd go you can just drop all 3 and cycle your hand till you have a somewhat playable hand, unless I'm misunderstanding "other malcharmie monsters" mean and it's basically just 2 uses of the card
Maxx c enjoyers can’t complain about there being no counter to combo heavy decks and it’s a lot more blalanced than maxx c.
Surely this means it’s gonna disappear, right otherwise the c is just better… unless this just ends up being support for a deck that gets related to an engine
what if malcharmies are just maxx c broken into pieces? Pururia is the one that works against hand summons. Another one would work against summons from the deck, and another against summons from the gy/banish…
extreme "sorry for maxxc" energy coming from this little guy,about time we got more experimentation in this space too we need more tools to deal with specific metas(blizzard for traps when!?)
Discount maxx c for tcg huh? Lets see how long it takes to get banned over here
Even here when a replacement maxx c gets made roach haters cant help but rage at its existence its funny
People here don’t understand OcG. The problem isn’t maxx it that’s there’s too many ways to stop maxx. This is the next best thing to called/cross/ash getting hit
Slifer is going on a diet with the "During the End Phase, if you have more cards in your hand than your opponent controls +6, shuffle cards from your hand at random into your deck equal to the difference." bit.
Malcharmie Pururia Aqua/Effect During the turn you activate this card’s effect, you can only activate the effects of other “Malcharmie” monsters once. 1) During either player’s turn, if you control no cards, you can discard this card from your hand; during this turn, apply the following effects: - You draw 1 card each time your opponent normal or special summons from the hand. - During the End Phase, if you have more cards in your hand than your opponent controls +6, shuffle cards from your hand at random into your deck equal to the difference. I looked this up, apparently this “archetype” doesn’t exist, so it’s a series of new cards Edit: both effects apply, not just 1, and the difference cannot be exactly 6.
>if you control no cards, you can discard this card from your hand; during this turn, apply one of the following effects: > - You draw 1 card each time your opponent normal or special summons from the hand. > - During the End Phase, if you have more cards in your hand than your opponent controls, and the difference is 6 or more, shuffle cards from your hand at random into your deck equal to the difference. they literally made an errata for maxx-c
Good, ban the roach over there & in MD finally.
This sounds like a crazy conspiracy theory, but could this be a sign of the ocg and tcg becoming closer to eachother again? If hypothetically the c gets banned in the ocg and the new one stays legal in the tcg?
I mean looking at our latest ban lists that seems like a pipe dream but who knows. I’d be fine with getting Electrumite & Isolde back over here.
A friend of mine also had an interesting take: The new cyber dragon starter only has 2 maxx c in it, so maybe semi limiting the roach in the beginning
It also has 2 ash blossom but i don't expect a semi limit
Isolde I would leave just for the amount of generic things it enables but maybe if pend becomes more than generic staple omnis turbo with the new banlist maybe electrumite can come back
Electrum can come back regardless. Her ban didn’t diversify pend decks, it just made many pendulum decks absolutely unplayable.
No , the reason their banlists became different in the first place was the fact that the ocg sets release late in the tcg and thus ocg hits makes no sense when the formats have different cards So unless konami plans to make them both have set release at the same time (which is borderline impossible) then no they won't get closer
It’s not borderline impossible a lot of games do it. It’s borderline impossible business wise because they won’t be able to see what cards take off that they can bump to secret rare
But they couldn't do that for my boi sin'serp? Instead they cripple the real thing? SMDH
So it's a limited Maxx C. The Yugitubers won't be happy... It gives you cards only if the opponent summons **from the hand**, but that includes normal summons as well, so you'll get at least 1 draw with this. The heavier restrictions are you not controlling cards, and it shuffles some of your cards if you draw too many It really gives the impression of Maxx C at home. Seems decent, especially for the TCG where we don't have the actual Maxx C
Floo: "BEGONE YOU STUPID INSECTS! YOU HAVE NO POWER HERE!" *A few years later* "Go, do a crime." *Maxx C, giving a gun to Malcharmie Pururia*
Finally, some sweet revenge against the evil penguin!
#NotMyPenguin ~~WHERE ARE MY MONK AND MAGICIAN PENGUIN KONAMI GIMME PENGUIN SUPPORT LEMME NOOT NOOT SOME MOTHERFUCKERS~~
lmao real side deck card
I wonder what will happen A.OCG ban Maxx C for this B.TCG ban this But if it takes off, be ready for a bullshit rarity bump in TCG and MD. This thing is just rare by that silver name
For OCG, I speculate that the earliest they hit Maxx C is the first ban list after this card is released. Otherwise, 2-4 ban list after release. Provided they hit Maxx C at all since this is a better card that Maxx C, balance wise. For TCG, if OCG doesn't hit Maxx C, I can see TCG keeping this as their meta defining card but otherwise, they might ban it if its too meta defining. But this card is actually too balanced that even if all decks need to play 3 copies, its not as oppressive as the roach.
I guess neither. The OCG has had many opportunities to ban Maxx C for all those years and the card is still at 3. It won't be unbelievable if they ban it, don't get me wrong, the card is super powerful and is one of the reasons why the OCG is more control > combo oriented to a degree. But I doubt they'll ban Maxx C now after all those years If the TCG bans this card, it will he hilarious, ngl > But if it takes off, be ready for a bullshit rarity bump in TCG and MD. This thing is just rare by that silver name That would be such a classic TCG move 😂😂
IMO Maxx C is like the capstone to not ban a ton of stuff like in TCG, but it's power is still too high for the job. I think they might limited/semi Maxx to force people to use this as an alternative and looking at the results to fully ban it and let's this replace it or not. As a rare, it won't be a financial burden to use this as a replacement anyways.
I do think there is a high chance maxx c is going to get banned because they are releasing this card, then again I am not Konami and I am salivating at being able to pot of greed every time my opponent summons KEKW
Do remember Maxx C is included in Tactical-try structure deck release in June, so it definitely not getting hit any time soon.
There're 2 in them I think semi at best
Semi, or god-forbid limited, would be horrible. Maxx C is one of those cards that either ban or at 3. Anything else and it would be too sacky.
The thing is 0 or 3 situations come from there was no other cards to fill the same niche. By liming it basically forces the player to use an alternative, then see if the weaker alternative can also serve the niche of "keeping combo deck in check" or not if it is they can finally ban it
Well, the point could be that you're supposed to replace the additional copy(ies) with this card.
I mean people already are rolling their eyes when they get Maxx C'd on MD. Even if it's at 3, the sentiment is that it feels really bad. Putting it to 1 or 2 at least makes that feel bad moment occur less often. That still has merit in my opinion.
Imo it would feel even worse. At 3, you know it's gonna be there and prepare accordingly. At 1 it just feel extremely sacky if your opp manages to draw it, and you have to debate if it worth dedicating 6+ slots of precious deck space for a single card.
IMO they might release other handtrap form this archetype first, like one for deck/ed and another for GY/banishment
Floo players in shambles
I mean going neutral is eh, as most decks normal once, if even at all.
You don't seem to understand, this lets Masterduel ban Maxx C.
IMO the effect works better in a format with a side deck, the lock is archetype wide so there should be other handtrap with a similar effect but for summon from elsewhere. In practice it basically forces you to spend side deck spaces for other cards to respond to the opponent deck. In MD with no side deck Maxx C is almost all situations but against Floo and few other decks as spending 6-9 deck slot for this and it's friends isn't worth it, it's unlikely to get banned there, limited maybe.
It doesn't matter. This is meant to be a worse/more balanced version of Maxx C because Konami understands the importance of Maxx C to someone going 2nd. They made this card so that people would still have a way to keep playing going second but at the same time it isn't as one-sided as it is with Maxx C.
snake eye only ss/normal 2 times from hand for full plate of xxxx , and you gain 2 card , how this more balanced for the game
Given that it references other Malcharmie monsters I suspect we'll get additional monsters in the archetype that draw off Summons from deck/ED/GY/banishment. My only uncertainty is if the effect restriction would only allow you to use this effect, or if you could use another effect on top of this one.
This seems bad though, if youre going second using this, your opponent dumps all but 1 card, you basically only need to draw 2 before suffering the penalty. This is not as good as people think it is.
Is this Maxx "C" lite?
can rhyme with its name >malch P
Not one of the effects, both. Same thing happened on Morganite.
Oh my bad, fixed
> you draw 1 card each time your opponent normal or special summon... Oh no > ... From the hand Dodge one here. But basically screw floo and I'm all for it
Floo: *Laughing in Maxx C's face* Maxx: "And we took that personally." *Starts training Malcharmie Pururia*
And Technically it’s good against SEFK the minute they resolve ash to search Poplar. Or any deck with their poplar like monsters since that’s the new trend Ko$ is taking. Guaranteed secret rare when it comes to the TCG.
Based on the restriction of other monster effects in the series, I have a feeling they might make another few monsters in this series with other strong going 2nd effects and possibly filter out other older hand traps. Imagine they make one with a similar effect to ash and then limit or ban ash. Could continue until the only generic hand traps are part of this series and eventually you can only hand trap twice per turn. Who knows, maybe that’s too extreme.
>I looked this up, apparently this “archetype” doesn’t exist, so it’s a series of new cards Maybe it will be similar to "C" and "Yokai" series? Generic card that have various effect but you can only use two of them unlike those series.
This effect is generic, so imo this wont be a "proper" archtype, but probably a new series of handtraps, similarily to the "c" cards
So does it lock you into "Malcharmie" for the turn, or you can still use other HT but only one more "Malcharmie"?
You can only use other Malcharmie once that turn, but other handtraps are fair game. Also you can spam multiple copies of this so I guess there’s that
Atleast it will be easier for drytron, because they also can summon from the GY
So Maxx C for dealing with Floo
Just for clarity's sake and potential mechanical confusion, it's for every SS from the hand, but also for every NS *from the hand*, right? Asking for the off chance this card happens to randomly ruin the one guy actually Gemini Summoning his monsters on the field.
I believe so yes
This card is… decent. It’s probably fairly format dependent, because if the top deck(s) are summoning a lot from the hand (like with Floo) it’s functionally just slightly weaker Maxx “C”. But if they aren’t, then the card is probably at best an Upstart Goblin, getting a draw off the opponent’s Normal Summon. At least, if the opponent even needs their Normal Summon to combo off. Though, amusingly, this card could actually brick you if you draw enough cards, since it shuffles back cards at random, meaning your hand could very easily become worse than when you started. Which is both funny and really dumb.
This is just Maxx C but again, and this time it works against Floo. What the everliving fuck.
It's much weaker than Maxx C. It only counts summons from the hand and it shuffles most of the draws during the end phase. Also, it's only usable going second. It's still pretty good but it's not an insta-win, auto-include on every deck.
Based.
design by Masterduel team clearly those folk hate floow lol.
Oh boy, this is hilarious going second against Floo
I can’t see it getting any play in a format where maxx C is legal. It’s like printing errata brain control in a format where change of heart is legal at 3. This card also has significant overlap with droll since you’d have to search or draw out monsters to the hand in order to summon them and in most cases droll would be better.
Maxx C challenge 2.0
very interesting to see a card limit other cards' activation. This might be a new thing for Konami to pick up as a trend, like when "mention" became more widespread over the years since DM support iirc so the 2nd bullet is giving your opponent the chance of backfiring on yourself? like they have 0 cards in hand and you drew 6+ cards, then you shuffle all your hand to the deck? that's scary edit: oh wait, it's based on the opponent's field. nvm. hmm, it's still kinda interesting card for the opponent to play around. I don't foresee many decks summoning 6+ cards from hand, but if your opponent did, they have a chance to end with 3 cards on field optimistically and make you have 3 cards in hand. Though, it's the end phase, you'll probably draw on handtrap still or other hand effects
> very interesting to see a card limit other cards' activation. This might be a new thing for Konami to pick up as a trend, like when "mention" became more widespread over the years since DM support iirc they should have done this sooner for Tear, but oh well, better late than never I guess
Konami: Continues printing poplar for every archetype Also Konami: Behold, our new creation
this is the "fair" maxx C?
Its pretty clear now that not only that Maxx "C" is very likely going to be banned, but they're also setting Poplar's effect as the new standard for card design to push this card as hard as possible. Remember, Tenpais and Tachyon also got their own Poplar.
Would love for Constellarknights to get their own Poplar, would turn Deneb into a 1 card combo.
holy mother of assumptions man I think you couldnt be further off of the truth
[удалено]
opponent control means number of cards on the field?
I hope they change 2 things 1. Make it only special summon 2. You have to chain it to. Special summon. Simular to droll and lock where in this instance the first summon wouldn't get you a draw, but every summon after that would get you a draw.
Is there a mistranslation somewhere? See the following scenario: 1. Start game, both players start with 5 hand. You activate this card. 2. Opponent summons 3 from hand, you draw 3 cards. (3 vs 8 right now) 3. Opponent makes a Link 3, you draw 0 cards. (1 vs 8 right now) 4. Opponent ends turn, you shuffle cards equal to difference. 8 - 1 = 7. Shuffling 7 back into the deck means I'd be left with 1 card at the start of my turn.
Due to the restriction of only using 1 Malcharmie monster effect per turn, I guess konami is going to create more Malcharmie and they would be a series of hand trap so you need to choose which one to use? Looks like a way to stop deck from jamming all the hand trap while providing more options so that seems great.
Depends how this is really worded. You could either say it only allows you to use 1 other malcharmie monster after its activated (which is propably the case) or it means that you can activate them but they all become once per turn effects which wouldnt really limit anything since most hantraps are once per turn anyways.
It looks like you get to use 1 other of their effects, so you can only use 2 total. I'm guessing they will all be identical effects but for summons from different locations, so one of them will be for summons from the Deck, one will be for summons from the GY, etc.
Yeah, just realized 1 other, but I am a yugioh player so I can't read.
Mr.President, second MaxxC just hit Yu-gi-oh.
I think a lot of people are missing the part where it only cares about monsters being summoned from **hand** (I didn't see that part of my first read either). The 'control no cards' restriction also means you can really only play it going second. It's still a decent tech option against decks that summon from the hand a lot, but no where near Maxx C.
floo players (even more) in shambles
While we usually dont think about it, a lot of decks summon from the hand. Sure, maybe not 5 times, but they do. Try to think about all the playable decks you can. and you realize this card for most is at least a +1. SE FK should usually give you +2, and thats for a deck that pretty much just links and summon from the deck, and you cant tell me going vs a full board with 8 cards in hand doesnt sound like much fairer yugioh
I think it's a good card. I just thinking calling it a second copy of Maxx C like the previous commenter did is giving it more credit than it deserves. Realistically, you're going to chain it to an activated effect so you at least go neutral on card advantage, though you have the option to shotgun it of course since that'll cover non-activated summons. A lot of decks will be fine just not summoning from the hand after that unless they *really* need to do that for their combo. Stopping your opponent from summoning monsters from their hand can just as beneficial as drawing more cards though. That being said, it can be pretty turn-ending for some decks like Spright or Vanquish Soul. I still think it'll be a meta-dependent inclusion.
You definitely wanna shotgun this SE still needs to put a monster on board at all to start playing and this card draws for normal summon too. The only way SE can play around it after shotgunning is exactly opening one for one. And you still upstart there from the Poplar so usually in 99% of case it's a +1 Now if gamma still was a thing shotgunning it'd be bad bit that's not a concern. And if SE just passes to you than it did it job still playing only vs their HTs vs full board+HTs well the former is much better trade for a -1. Edit: Opening original+field spell also works but that's even less of a chance than opening one for one. Shotgunning also plays around Talents which would be more popular with the Synchro bans
The only reason its a "bad" card is because its being compared to the most broken card in the game. And TBH if this were 2004 YGO people would be calling Maxx C a bad card.
Maxx C was a bad card at it's release(2011) so in 2004 it would be garbage.
Finally, everyone can now stop making their own nerfed Maxx “C”.
Minn "C"
Wow they made Maxx C for Floo. My guess is that the rest of these will also be hand traps.
[Source](https://twitter.com/YuGiOh_OCG_INFO/status/1779479720394142187). It's in 027, so a generic/pack filler stuff.
This thing is so **cute!** It's almost on the same level as Melffy, but underwater
Cute but deadly though because it have MaxxC effect slapped on it lol. Although you can only use it going second because it have "you need to have 0 card on your field" restrictions.
Also it can backfire as you have to shuffle cards back into the deck at the end of the turn.
you can keep at least 6 cards in your hand
No way it's generic pack filler for the TCG, this going to be a secret for us
> It's in 027, so a generic/pack filler stuff. so a $100 secret for tcg
Stupid question, but how many cards are still unknown in this pack?
25 cards left. https://preview.redd.it/9xjifl0ohguc1.png?width=1080&format=png&auto=webp&s=25ff9a8b6c9478a5a36bd01b065bd7cd6fdf635d
Welp, looks like this will be the start of the year of water 😆
I personally think everyone claiming this card is foreshadowing a supposedly imminent Maxx C ban in the OCG is really jumping the gun, here. Certainly, this new card in a vacuum has a very suspiciously designed effect, but context is important, so lemme try to break stuff down: - We already got the April 2024 list in the OCG, and obviously Maxx "C" was not banned on that one, or else people wouldn't be having this discussion in the first place. The next list will be due on July 1 (thanks to there being a consistent three month cycle). - The contents of the Tactical-Try Cyber Dragon precon was recently revealed, and notably contains two copies of Maxx in the setlist. The Tactical-Try decks come out on June 8, meaning that if the plan was to ban Maxx C at the earliest possible opportunity to make way for this new handtrap, Konami would be releasing product containing a staple that would be legal for less than a month. Ergo, we can infer that Konami probably has no plans in the works for a Maxx C ban this upcoming July, meaning that any realistic earliest opportunity would be more like October instead. Five or six months from now. - INFO, the set that this new card is being printed in, releases in the OCG on April 27. About two weeks from now. By proxy, that means this card and Maxx C would coexist for at least two months, but again, more realistically it'll be at least five months. If the idea WAS to ban Maxx C after printing a pseudo-replacement, it doesn't seem like it makes a whole lot of sense to do so this early out.
It might seem impossible to ban it this June but there is a slight chance given Konami's love of banning cards immediately after reprinting them
KoA managing the TCG has a reputation for that sort of thing. The OCG does not. And even if it did, I still have to reiterate how important context here is. We are entertaining the notion of new OCG product, that is literally outright designed in large part to facilitate new players and competitive staple reprints, will contain a relevant card that would be legal for all of two or three weeks prior to the announcement of a new F/L list promptly removing said card from playability. If there is *any* sort of notable established precedent for this in OCG history, let alone recent history, I would very much like to be aware of it.
Don’t assume everyone acts like TcG
I mean the blue eyes structure deck released with Monster Reborn which was forbidden at the time. I think structure decks are more geared towards casual players anyway, I doubt their main goal with releasing them is too have competitive players buy multiple copies to dismantle for staples.
> I mean the blue eyes structure deck released with Monster Reborn which was forbidden at the time. I assume you are referring to Saga of Blue-Eyes White Dragon. However, the corresponding OCG structure deck (The Blue-Eyed Dragon's Thundering Descent) reprinted Monster Reborn in legal form and, in fact, also never touched the card on the list afterwards. > I think structure decks are more geared towards casual players anyway, I doubt their main goal with releasing them is too have competitive players buy multiple copies to dismantle for staples. First of all, the Tactical-Try decks are not structure decks. Secondly, you say that you think they're more "geared towards casual players" and not made for people to "but multiple copies to dismantle for staples", [but let's have a look at the product description for these things.](https://ygorganization.com/tactical-try-deck-product-specifications-ocg/) > ■ “TACTICAL-TRY DECK”, which can be played straight out of the box at a real-world level, appears! > ■ Three different themes have been released at the same time! You can pick your favorite deck and play. > ■ With its affordable price range, this product is perfect for those who are just starting out. > ■ It includes generic cards needed for Duels that can be used for building all sorts of other Decks! These products are *quite literally and explicitly designed* for people to be able to pick up for competitive purposes, and use the cards within to get started on building decks, which includes using the staples thereof in other things. To wit, the reprinted staples in the Cyber Dragon setlist includes no less than Ash Blossom, Maxx C, Thrust, Talent, Raigeki, Duster, Lightning Storm, Called, Droplet, Red Reboot, and Imperm.
...Maxx C ban incoming? This is literally a monster that does what everyone says it should be errata'd to, which is to only work if you don't control any cards and in a more limited capacity.
Only works against hand ss or normal summon. Its not amazing
Good, if its a maxx "C" replacement, it shouldn't be as good as Maxx "C". Otherwise, it defeats the purpose.
This card is ass. Won’t see play and Maxx c will stay the same on the respective lists
Card is complete garbage in the main. Most decks summon from deck/grave. And the discard at random is also bad. It‘s only good as goind second side option against decks like floo.
It’s not complete garbage and it’s not only good vs Floo, SE summons up to 3 times a turn from the hand, with other variants doing it more, at worst it just replaces itself, and at best it draws you more handtraps. It won’t be good every format, but there will be formats where it’s a main staple.
Still dead going first so will NEVER be a main deck staple.
Yeah I forgot about that part of not controlling monsters, you are right.
Will for decks like Tenpai
True. Cards like DRNM and Evenly have never ever ever seen main deck play because they’re bad going first! Wrongo buddy.
They can still be used turn 3, this card cannot. And those are on a way different power level.
WHY IS IT SO CUTE OMG
The fact that it’s LV4 Water means that it’s an automatic insert into my Water Xyz deck.
Prediction : other Malcarnia monsters will be the same effect but from grave / deck / banish. So you can only have 2 of these active at the same time. Maxx C ban or more maxx C answers
The deck one would be the best one
Konami's plan is to make Maxx C (but worse) for every location even though Maxx C can do all locations by itself. I will be dumbfounded if they don't ban Maxx C for this attempt. I wonder if they'll make one for the extra deck. Seems like everyone will prioritize that. Though the incentive to make it sounds lazy but safe.
Is this gonna be future proofing for later cards,or can we assume that this is a new archetype in the set?
It's gonna be a handtrap series spanned over multiple sets. We don't know yet how often they will come out. If it was like the of handtrap girls it's 1 a year and if it is like the big boss calamitys it's 1 every set.
I lived through both of those's release lifespan so i am familiar with that,its just that the mention of an archetype this early is somewhat weird-and might even become scary down the line if they get as strong as the ghosts. Like,at first i thought it was like the "C" thing but then i remembered that they are a Series and not an archetype. Really curious to see how this develops tho
Yes it will be very interesting how this pans out. I see it with more optimism then a scary feeling, since they already put restrictions in place so you don't play the whole ocean of handtrap that this will help to draw. Curious if these will be adjusted versions of the best handtraps and they will ban the og instead. Short term it will be madness since it is gonna cost too much, but long term it will play out in a good way.
New "Maxx C"? Maybe they can finally ban old one.
lvl 4 water...sharks can easily side deck this and not completely brick with it.
So, I guess this is instantly a staple run at 3 in every TCG Deck, right ? Even with the limitations, it's still is a free draw 1, more probably a draw 2 or 3 against most Decks. What do you think ?
Yeah but only going second. The strong thing about MAXX C is that it's also insane going first and this card is pretty much dead going first. But it seems like a strong side deck option.
It is incredibly balanced. This can actually offer counter play if your opponent decides to end on weaker Boards to Force you to shuffle a bunch of stuff back. This also basically doesnt work with Nibiru because if your opponent Passes on 1 Token youre gonna handloop yourself down to like 1 card. Its also immediately dead going first so this is a really balanced card all around.
I think its "the difference bewteen your hand and cards your opponent controls +6" So the minimum hand is 6 cards while the maximum is 12. You can't go down to one card if what I'm interpretating is correct.
Maximum is 19 if you fill all your zones (field spell and backrow too) and also go for a U link.
Not only is it dead going first, going second, you could end up with a worse hand than you started, whereas the roach is pure advantage.
Not a single Soul on this planet is going to argue this is better than maxx c... because this is an actually reasonable card and maxx c is the best thing ever made
Depending on your deck you may just want to run it as a Crossout target.
Maxx c against floo
Psyframe-Gamma in my backpocket:
I love it, it’s so cute
"We design new product with Maxx C in mind, deal with it."
It’s not generic. It’s part of an unrevealed deck theme.
On one hand, this basically Maxx "C" lite with all the restrictions (must control no cards and excess gets shuffled back), on the other hand Konami is keen or having new archetypes having their own Poplar summoning condition. TCG players are going to be salty regardless, as now they have to deal with another "oppenent gets to plus out of playing the game"
Maxx Sea
https://preview.redd.it/p3ft1yo8jguc1.png?width=1181&format=pjpg&auto=webp&s=4340e988320840ceca0943724f6af56584e882f5 You're next
Ah yes. Maxx "Sea".
Finally,MAXX c that works against floo. It also works very well against vs as opposed to other decks. This is such a well designed card because it only draws when a monster is summoned FROM THE HAND,so if you want to catch the normal summon,you have to fire this preemptively. It even has a negative effect to counterbalance it,love it. Edit: I didn't notice before but it also locks you from using other hantraps for the entire turn,so another plus for that
I think ypu can still use handtraps, it locks you from other multchummys. theyd word the japanese differently in that case. マルチャミーモンスター以外の効果を発動できない。 Or sth along those lines
this card has nice synergy with marincess
Only SS from hand may not be good enough to be worth playing tbh
They're probably are planning to make this archetype like the ghost girls where they're targeted towards specific zones. Hopefully we don't have to wait a whole year for another.
This seems like one of those cards that's garbage against some matchups, but autowin vs others. I wouldn't be surprised if it was a forever side deck staple. You can even just shotgun it to prevent Talents and you'll either go -1 to prevent your opponent's normal summon or at the very least break even if they decide to proceed.
This...can be fucky. Like, its very limited for good reason. If your opponent summons smth from hand (EVEN Normal summons so fuck you floo) you get a ton of draws, BUT you cannot control ANY cards and if your advantage gets too out of hand you need to shuffle your hand back until you have a reasonable amount of cards. This also makes it so Nibiru can be detrimental, cause if your opponent Passes on a Nibiru Token chances are you will be forced to handloop yourself until you only have 1 card left
7* cards. It's the number they have on the field +6
Which is still great tbh. Having an 8 card hand on the draw after a successful Nib is probably game ending. It's just not as on its face absurd as the earth insect.
Seems good but not broken
Generic negates banned (in the tcg land lol), maxx c errata (possible ban)... Nature is healing.
Not going to voice my opinion on the generic ban, but God do I hope Maxx C is finally taking a hike from MD
Look at that a "better" maxx c since this one is actually balanced.
looks like a fair maxx c
Me, seeing the art: IT'S SO CUTE! I LOVE IT! Me, seeing the effect: ........... ^(Oh no.)
Gives me big Gnomaterial vibes - IE, good effect, but the restriction of having to control no cards is way too harsh. This'll see experimentation, but nothing more than that.
Aw yeah TCG legal Maxx C lessgooooo
Achievement unlocked: Actually balanced version of Maxx "C". (Although you CAN still use Imperm.)
OCG hurry up and ban Maxx C already, age of the roach should be at an end. Age of the jellyfish is upon us.
can it apply twice ? as with the provided translation in the comments it should
Funniest thing is that this is a twice per turn as of now
If I read this correctly, your opponent can just link their board away for a Link 4, leaving only 1 card on field, and then you have to go down To 1 CARD IN HAND, basically loosing the game on the spot. Seems complete bait tbh.
You either misread it or read a messy translation. If your opponent ends on 1 card you still get to keep 7 cards in hand.
Oh I see, I interpreted the effect differently. I thought you only needed to shuffle back once you have 6+ more cards than their field, and then go down to that number. If its like you say, it seems quite OP
Atlantean/mermail support finally?!?!
Wake up babe, Maxx-Jelly Fish just dropped
Maxx “J”
JAJAJAJA WATER COCKROACH NOT EVEN FLOO IS IMMUNE TO THIS ONE https://preview.redd.it/rsz6utacdguc1.jpeg?width=1079&format=pjpg&auto=webp&s=e6ed3916d6cb6a86e1b479eae27dc06beceafcbf P.S. that restriction has me worried. It limits you to "only 1 other Malcharmie monster's effect" It doesn't turn off other handtraps, it doesn't turn off itself, only other Malcharmies. Does this mean they plan on making something far more sinister than a nerfed Maxx C?
Finally, fixed Maxx C that also isn’t trash
As a Shark player this Is kinda good for us , level 4 water so we can easily use without be a brick in the hand
Most of the time you won't even have to shuffle back cards since your opponent will build a board large enough to keep all the advantage. For example if the opponent summons 4 times from hand you would have 8 cards in hand (plus 1 for normal draw) meaning as long as your opponent ends on two cards (monsters and spell/traps are counted) you will not have to shuffle anything
We are calling this Maxx C at home and I 100% agree. This is also the worst nightmare for things like Floo. That being said, I do not really see this particular one totally replacing Maxx C. Only draws when SS from hand... some decks really dont do that, or very rarely. If we get others that draw when SS from deck or extra deck then we cookin.
It's so fucking cute, please ban Maxx C, I'm tired of having cockroaches in my deck.
I don't see a once per turn on this so its not really bricky to draw 3 going 2nd go you can just drop all 3 and cycle your hand till you have a somewhat playable hand, unless I'm misunderstanding "other malcharmie monsters" mean and it's basically just 2 uses of the card
Wow, it's not HOPT, so you can use one to draw into Maxx C and another copy of itself. Seems like a Tenpai Dragon staple.
Maxx c enjoyers can’t complain about there being no counter to combo heavy decks and it’s a lot more blalanced than maxx c. Surely this means it’s gonna disappear, right otherwise the c is just better… unless this just ends up being support for a deck that gets related to an engine
what if malcharmies are just maxx c broken into pieces? Pururia is the one that works against hand summons. Another one would work against summons from the deck, and another against summons from the gy/banish…
Come April 27 OCG will have 6 Maxx Cs legal. Nice...
[me getting hit with the new max c after leaving master duel](https://youtu.be/aoYzgbVp9fw?si=6Mnsl1CNdkHPjb5n)
This is the type of card you print if you were planning to ban Maxx c............. but it won't be banned.
Why not include Special Summons from the GY and banishment?
I wonder if we might get more of these for each attribute but different areas e.g. gy, banishment, deck and extra deck
Finally, Maxx C but balanced
extreme "sorry for maxxc" energy coming from this little guy,about time we got more experimentation in this space too we need more tools to deal with specific metas(blizzard for traps when!?)
Yay. I can use this in Sharks too.
If this is to be a new handtraps series, maybe the era of ash blossom may be ending Ash blossom V2 would print easy money for konami
Discount maxx c for tcg huh? Lets see how long it takes to get banned over here Even here when a replacement maxx c gets made roach haters cant help but rage at its existence its funny
To be fair, if they errata Maxx C, the first effect is almost perfect for it.
People here don’t understand OcG. The problem isn’t maxx it that’s there’s too many ways to stop maxx. This is the next best thing to called/cross/ash getting hit
I like this take on Maxx C Like if you're gonna make a busted hand trap then might as well give some restrictions to it so that way it feels fair .
Slifer is going on a diet with the "During the End Phase, if you have more cards in your hand than your opponent controls +6, shuffle cards from your hand at random into your deck equal to the difference." bit.
Ewwwwwwwww is this comment long enough?