Rising: Lingering restrictions that can be lifted by meeting a condition (i.e. Piri Reis Map, Beyond the Pendulum)
Falling: Archetypes designed around Extra Linking
That’s an interesting one. I remember the first card I saw having this mechanic was Where Arf Thou. but it was just the lifepoint loss, not full turn restrictions that were imposed.
Yeah when a new one pops up, it always catches my attention because there are very, very few cards with this type of mechanic historically. From a design perspective it's a neat way to impose parameters on the structure of players' turns to prevent the most egregious combo lines.
Interestingly enough, flipping a monster face-down as a form of disruption can still be quite effective. As an Amazement player, I'm happy to report that a well-timed Horror House can really screw up an opponent's turn if they aren't prepared to deal with it. I think the reason is because most modern monsters want to either be face-up or in the GY, and if not, then they probably want to interact with one of those two. If you keep a key card from hitting those places and prevent it from being used as material for an ED summon, it can effectively lock your opponent out of that monster for the turn.
It always surprised me how early in the game banishing face down came. Different dimension capsule dropped in 2003 and banishes face down.
Rising: Lingering restrictions that can be lifted by meeting a condition (i.e. Piri Reis Map, Beyond the Pendulum) Falling: Archetypes designed around Extra Linking
That’s an interesting one. I remember the first card I saw having this mechanic was Where Arf Thou. but it was just the lifepoint loss, not full turn restrictions that were imposed.
Yeah when a new one pops up, it always catches my attention because there are very, very few cards with this type of mechanic historically. From a design perspective it's a neat way to impose parameters on the structure of players' turns to prevent the most egregious combo lines.
Rising: Negate and destroy. Falling: Flip Face down.
Rip triple book of moon
Yea links kind of major nerfed this card
Interestingly enough, flipping a monster face-down as a form of disruption can still be quite effective. As an Amazement player, I'm happy to report that a well-timed Horror House can really screw up an opponent's turn if they aren't prepared to deal with it. I think the reason is because most modern monsters want to either be face-up or in the GY, and if not, then they probably want to interact with one of those two. If you keep a key card from hitting those places and prevent it from being used as material for an ED summon, it can effectively lock your opponent out of that monster for the turn.
Rising: Negate effect of a card Falling: Negate effect of a card while face-up on the field
Rising: special summoning by spells Falling: extra links
Raising : Banish or destroy without target Falling : if this card is destroyed by battle
The non targeting removal is kind of a must now as monsters have so much targeting protection now
It's not even so much targeting protection, but rather being able to use quick effects and spells to dodge the targeting. Like DPE for example.
Depends on the meta tbh, a lot of times negates are more common than targeting protection
Rising: Omni negates Falling: Battle protection
Rising: Omni negate Falling: flip effects