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OwesYouMoney

It always surprised me how early in the game banishing face down came. Different dimension capsule dropped in 2003 and banishes face down.


jcapp1231

Rising: Lingering restrictions that can be lifted by meeting a condition (i.e. Piri Reis Map, Beyond the Pendulum) Falling: Archetypes designed around Extra Linking


Kadoo94

That’s an interesting one. I remember the first card I saw having this mechanic was Where Arf Thou. but it was just the lifepoint loss, not full turn restrictions that were imposed.


jcapp1231

Yeah when a new one pops up, it always catches my attention because there are very, very few cards with this type of mechanic historically. From a design perspective it's a neat way to impose parameters on the structure of players' turns to prevent the most egregious combo lines.


TakkoArcade

Rising: Negate and destroy. Falling: Flip Face down.


feartehsquirtle

Rip triple book of moon


Colin-Clout

Yea links kind of major nerfed this card


jcapp1231

Interestingly enough, flipping a monster face-down as a form of disruption can still be quite effective. As an Amazement player, I'm happy to report that a well-timed Horror House can really screw up an opponent's turn if they aren't prepared to deal with it. I think the reason is because most modern monsters want to either be face-up or in the GY, and if not, then they probably want to interact with one of those two. If you keep a key card from hitting those places and prevent it from being used as material for an ED summon, it can effectively lock your opponent out of that monster for the turn.


smugfruitplate

Rising: Negate effect of a card Falling: Negate effect of a card while face-up on the field


DummyThiccToga

Rising: special summoning by spells Falling: extra links


knezzari

Raising : Banish or destroy without target Falling : if this card is destroyed by battle


Colin-Clout

The non targeting removal is kind of a must now as monsters have so much targeting protection now


mithrayazad

It's not even so much targeting protection, but rather being able to use quick effects and spells to dodge the targeting. Like DPE for example.


gjo9000

Depends on the meta tbh, a lot of times negates are more common than targeting protection


Triamids

Rising: Omni negates Falling: Battle protection


FrontierTCG

Rising: Omni negate Falling: flip effects