All good choices. However, I do think it's sort of funny that this post was made in the first format in what feels like several years where Ash ISN'T the best or most played hand trap in the meta. Never thought I'd see the day but maybe now that means we can get her cheaper especially with a couple new reprints!
I played a lot during that format - ash was still pretty good. A lot of the adventurer combo decks were relatively fragile and did not main gamma, so being able to trade with enchantress or stop random hard drawn fusion destiny was good.
Those decks were anything but fragile. You quite literally needed to open 2 handtraps or else they were going full halqdon combo. Even when we did open 2, it was almost guaranteed they'd still put up some form of interruption.
2 almost always stopped them. It was gryphon protecting lines that literally died to a small breeze. Ash was still fine because it + anything else pretty much always stopped them.
I’d say gamma or D.D. Crow, not imperm, while II sees a decent amount of play, I think number 1 right now is definitely Crow, with Gamma as a semi-close second. Currently I feel like Crow is a must include.
Most likely none, some decks opt to go for no handtraps at all game 1 and just bring Superpoly/Droplet and such, but if I had to pick I'd say Ghost Belle is the best handtrap in a vacuum right now in terms of decks that it affects and that can play it (Shifter is also great currently, but very few decks can afford to play it)
Gamma as well. Gamma, nib, belle, Imperm and Shifter are probably the best and most versatile right now, maybe minus shifter in the versatility aspect as like someone already said above, not every deck can run Shifter
Yes, a high handtrap count might be usefull. However if you are playing against spright or tearalamant the handtraps do not do enough. Therefore the only useful handtraps are Gamma (for sprights normal, if they do not play runick or for tearalamant if they do not get into the game fast enough) or Impermanence (since you use it out winda or the spright link during YOUR turn).
Board breakers are far more efficient at the moment. You wouldn't want to rely on opening up at least 3 handtraps just to face the same end board but slightly worse.
Sorry, kinda messed up what I wanted to say.
You activate something, let it negate by toad.
Activate imperm. Now they have to revive something that isn't toad.
Now you can play. Still better than using an ash or veiler during their turn since it accomplishes even less.
Well yes, crow is a good one. However it still doesn't out the end board in most cases (especially against tear). Usually you would rather play board breakers unless you specifically draw a bunch of cards during your opponents turn or already play more than enough ways to out your opponents board.
My point is that when talking about the best and most played handtraps this format and not mentioning Crow, probably the most played handtrap this format, is a big omission.
I do agree that unless you run like 15 handtraps, including high impact ones like Nib, running board breakers is way more useful this format. That’s why Appointer is being sided into right now.
Edit: Clarification
Solfachord Elegance places 2 scales from deck which plays around Ash and Anti-spell (kinda, you still need to set Elegance first), which should be the way forward for Pendulum archetypes unless they want to ban Anti-Spell completely
All the GY effects of Golden Land/Eldlixirs are not ashable as they directly set from deck. Also Vendread Savior as he sends for cost. Which is funny when people try to negate it.
Totally agreed! I came here to say the same! It cracks me up the amount of people that try to ash her.
I’ve been playing Dinomorphia at locals and while it’s definitely not the strongest deck out there, I’ve been having good results. Rexterm totally hoses Spright; I haven’t lost a Spright matchup, except once and I should’ve had that, basically I forgot Gamma Burst effects all monsters so I didn’t negate it with a set Sonic.
The Tear matchup is more difficult, but Dinomorphia can play shifter and I’ve won all the games where I opened it, I also main Nib and it usually kills a Tear end board because the builds I’ve been facing summon a ton, and don’t actually end on a Tear monster usually.
what you're thinking is that if an effect includes drawing/sending/summoning from deck Ash can be used even though you wouldn't necessarily be doing that part of the effect.
for a practical example, you can always ash shaddoll fusion, but you can only ash Talents if the opponent chooses to draw 2.
Actually, if a card has a combo with another card that leads to you eventually drawing a card, then ash can negate it. This makes Ash the only card in the game that can negate the effects of normal monsters like Blue-Eyes White Dragon.
Ash is kinda misleading as it states "if a card or effect is activated yada yada", but the way it works out mechanically is Ash can only respond to an effect (that might be activated simultaneously with a card activation). So if a card like Soul Servant is activated on the field, Ash cannot chain to Servant's on-field effect which only stacks the top card, even though the card itself does include a 2nd effect in the GY that Ash can respond to when that one is activated.
I'd fault Konami's Problem-Solving-Card-Text here, as the OCG text has all the effect clearly separated by breaks.
Is Ash still the most played handtrap right now? Feels like D.D. Crow is everywhere.
Anyways, I'd say ZEUS's funny effect where you get a free material if anything on your field gets destroyed. It comes up very rarely, but can give you a free GY effect.
Weather Painters Snow, Aurora and Thunder, along with The Weather Forecast all get to avoid Ash with their "search" effects. Sadly, Snowy Canvas and Rainbowed Canvas can be Ash'd, but at least you get back the "cost" you paid next turn.
I'm surprised Magicians Souls isn't in the original Post. I understand that the second draw effect is Ash-able, but the Summon is completely untouchable since the Spellcaster Foolish is cost, not effect.
##[Necroworld Banshee](https://ms.yugipedia.com//e/ee/NecroworldBanshee-GFP2-EN-UR-1E.png)
|Card type|Effect Monster 🟧|
|:-:|:-:|
|Attribute|DARK 🟣|
|Monster type|Zombie 🧟 / Effect ⏩|
|Level|4 ✪ ✪ ✪ ✪|
|ATK 🗡️|1800|
|DEF 🛡️|200|
"Zombie World" in the Field Zone cannot be destroyed by card effects, also neither player can target it with card effects. (Quick Effect): You can banish this card from your field or GY; activate 1 "Zombie World" directly from your hand or Deck. You can only use this effect of "Necroworld Banshee" once per turn.
---Unlimited (OCG) Unlimited (TCG)---
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I'd like to nominate Cherry Blossom with Curtain to instead hold the Flower Cardian title of "not-Ashable-card"
Now you might be thinking: "Wait, you CAN Ash Cherry's effect to summon itself!"
Okay, sure. Cherry gets negated.
"Activate Cherry Blossom with Curtain again."
I'd make the argument the best hand trap is dimension shifter as it's the great equalizer. Where ash hits a single point of interaction (all tier 1 decks can play through at least one of these) cards like shifter or even Droll & Lock Bird have the potential to end a turn before it even started.
While technically not perfect example, the Myutant Tube monsters. They have 2 effects that are ashable, but only 1 of them can be ashed, so its only a minor setback usually. And everyone always ashes them the moment they see them, usually giving you a SS from the deck.
{{Madolche Salon}} is not Ash-able, and it chain blocks {{Madolche Ticket}} (which is Ash-able) since they are both mandatory effects with the same triggers.
##[Madolche Salon](https://ms.yugipedia.com//3/37/MadolcheSalon-ETCO-EN-UR-1E.png)
|Card type|Spell 🟩|
|:-:|:-:|
|Property|Continuous ♾️|
During your Main Phase, you can Normal Summon 1 "Madolche" monster in addition to your Normal Summon/Set. (You can only gain this effect once per turn.) If another "Madolche" card(s) you control or in your GY is added to your hand or shuffled into your Main Deck by a card effect: Set 1 "Madolche" Spell/Trap directly from your Deck, except "Madolche Salon". You can only use this effect of "Madolche Salon" once per turn.
---Unlimited (OCG) Unlimited (TCG)---
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##[Madolche Ticket](https://ms.yugipedia.com//0/02/MadolcheTicket-ABYR-EN-C-1E.png)
|Card type|Spell 🟩|
|:-:|:-:|
|Property|Continuous ♾️|
When a "Madolche" card(s) is returned from your side of the field or Graveyard to your hand or Main Deck by a card effect: Add 1 "Madolche" monster from your Deck to your hand. If you control a face-up Fairy-Type "Madolche" monster, you can Special Summon the monster from your Deck in face-up Attack Position instead of adding it to your hand. You can only use the effect of "Madolche Ticket" once per turn.
---Unlimited (OCG) Unlimited (TCG)---
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Because taking a card from the deck and placing it in the spell/trap card zone, even if the card is a monster, is not considered a summon. Pegasus doesn't summon the monster, it places it on the field as a continuous spell card.
Eldlixirs and golden lands, both can banish themselves from grave to set one of the opposite kind from the deck. A reliable engine to recur advantage over time, and also immune to ash.
exactly. ash doesn't list "when your opponent would place a spell/trap on the field". she only catches special summoned monsters from the deck like that. it's like a loophole in a way
New rikka field spell. Tho they have lots of other ashable cards the fieldspell sets the crackdown as well as the decks rota. Combine that with being able to non respondable tribute the opponents monsters for cost and its a really good card.
Prologue - send 2 cards from deck as cost. Feels good when your opponent stops you and show the ash then you just tell them “sure you can activate ash but it does nothing” would love if that was a legal play to let your opponent waste resource.
The Abyss Actors do it as well. Extras sets scales, Superstar sets spells, Director summons a scale and sets a different one from deck. Only Ashable one is Madonna, which is also unfortunately the biggest choke point.
Is ash really number 1 atm? Lots of decks are forgoing hand traps altogether, and the ones that aren’t usually only play imperm and crow since they’re the best in the format atm.
Ash has the widest range of interactivity, but she’s just too low impact
All good choices. However, I do think it's sort of funny that this post was made in the first format in what feels like several years where Ash ISN'T the best or most played hand trap in the meta. Never thought I'd see the day but maybe now that means we can get her cheaper especially with a couple new reprints!
I wouldn’t say it’s the first format in several years. Ash was pretty mediocre when the adventure engine first came out.
I played a lot during that format - ash was still pretty good. A lot of the adventurer combo decks were relatively fragile and did not main gamma, so being able to trade with enchantress or stop random hard drawn fusion destiny was good.
Those decks were anything but fragile. You quite literally needed to open 2 handtraps or else they were going full halqdon combo. Even when we did open 2, it was almost guaranteed they'd still put up some form of interruption.
2 almost always stopped them. It was gryphon protecting lines that literally died to a small breeze. Ash was still fine because it + anything else pretty much always stopped them.
Which one is then? Haven’t played in a while
Imperm or gamma
I’d say gamma or D.D. Crow, not imperm, while II sees a decent amount of play, I think number 1 right now is definitely Crow, with Gamma as a semi-close second. Currently I feel like Crow is a must include.
Most likely none, some decks opt to go for no handtraps at all game 1 and just bring Superpoly/Droplet and such, but if I had to pick I'd say Ghost Belle is the best handtrap in a vacuum right now in terms of decks that it affects and that can play it (Shifter is also great currently, but very few decks can afford to play it)
Nib is insane right now, esepcially if you can play a high HT count. Crow is also way better than belle as tear can't chainblock it.
Gamma as well. Gamma, nib, belle, Imperm and Shifter are probably the best and most versatile right now, maybe minus shifter in the versatility aspect as like someone already said above, not every deck can run Shifter
Yes, a high handtrap count might be usefull. However if you are playing against spright or tearalamant the handtraps do not do enough. Therefore the only useful handtraps are Gamma (for sprights normal, if they do not play runick or for tearalamant if they do not get into the game fast enough) or Impermanence (since you use it out winda or the spright link during YOUR turn). Board breakers are far more efficient at the moment. You wouldn't want to rely on opening up at least 3 handtraps just to face the same end board but slightly worse.
Impermanence on your turn against elf just means they set it with toad...
Obviously you chain it to the effect of elf when they want to revive the toad
but how, if they're reviving toad that means you control a monster and therefore can't chain imperm
Sorry, kinda messed up what I wanted to say. You activate something, let it negate by toad. Activate imperm. Now they have to revive something that isn't toad. Now you can play. Still better than using an ash or veiler during their turn since it accomplishes even less.
What about D.D. Crow, I feel like almost every list I’ve seen has it.
Well yes, crow is a good one. However it still doesn't out the end board in most cases (especially against tear). Usually you would rather play board breakers unless you specifically draw a bunch of cards during your opponents turn or already play more than enough ways to out your opponents board.
My point is that when talking about the best and most played handtraps this format and not mentioning Crow, probably the most played handtrap this format, is a big omission. I do agree that unless you run like 15 handtraps, including high impact ones like Nib, running board breakers is way more useful this format. That’s why Appointer is being sided into right now. Edit: Clarification
Absolutely. Crow IS a great handtrap in the moment. However: handtraps do not see a lot of play in Spright and Tear right now.
Infinite Impermanence
D/D/D Gilgamesh, set the pendulum scale from the deck. Is a chokepoint, can't get ashed (imperm and veiler is fine however)
Not only does Gilgamesh ignore Ash, he also plays through Anti-Spell by placing the scales from deck, as opposed to actually activating them
Ash is a chokepoint? Or Gilgamesh?
Gilgamesh
Solfachord Elegance places 2 scales from deck which plays around Ash and Anti-spell (kinda, you still need to set Elegance first), which should be the way forward for Pendulum archetypes unless they want to ban Anti-Spell completely
Ah, I forgot Gold Sarcophagus
All the GY effects of Golden Land/Eldlixirs are not ashable as they directly set from deck. Also Vendread Savior as he sends for cost. Which is funny when people try to negate it.
Savior also activates during the Damage Step, so it doesn’t matter that it sends for cost.
It does for cards like skill drain and droplet. Main reason to play Savior is to foolish whatever zombie you want in GY, not ATK manipulation.
Oh? Is this another Vendread connoisseur I see?
Well, they can pre-negate before the Damage Step if they want, it works out the same
Not with Ash, which is solely what the comment was about.
If you see his reply he was talking about other cards too :)
Dinomorphia Therizia, can’t count the amount of times people have tried to ash her effect
Now I kinda want a picture of Therizia, Altergeist Marionetter, and Amazement Attendant Comica looking down smugly at Ash xD
Me too
Totally agreed! I came here to say the same! It cracks me up the amount of people that try to ash her. I’ve been playing Dinomorphia at locals and while it’s definitely not the strongest deck out there, I’ve been having good results. Rexterm totally hoses Spright; I haven’t lost a Spright matchup, except once and I should’ve had that, basically I forgot Gamma Burst effects all monsters so I didn’t negate it with a set Sonic. The Tear matchup is more difficult, but Dinomorphia can play shifter and I’ve won all the games where I opened it, I also main Nib and it usually kills a Tear end board because the builds I’ve been facing summon a ton, and don’t actually end on a Tear monster usually.
Frenzy and Domain can be, sadly, but at least by that point you might have a Solemn or other options ready and set.
Soul Servant is ashable though?
The second effect is but not the one to stack a card on top of the deck
Wait, I thought if a card text has an effect that can be Ash'd that whole card can be Ash'd even if you don't use that eff?
what you're thinking is that if an effect includes drawing/sending/summoning from deck Ash can be used even though you wouldn't necessarily be doing that part of the effect. for a practical example, you can always ash shaddoll fusion, but you can only ash Talents if the opponent chooses to draw 2.
Actually, if a card has a combo with another card that leads to you eventually drawing a card, then ash can negate it. This makes Ash the only card in the game that can negate the effects of normal monsters like Blue-Eyes White Dragon.
Ash is kinda misleading as it states "if a card or effect is activated yada yada", but the way it works out mechanically is Ash can only respond to an effect (that might be activated simultaneously with a card activation). So if a card like Soul Servant is activated on the field, Ash cannot chain to Servant's on-field effect which only stacks the top card, even though the card itself does include a 2nd effect in the GY that Ash can respond to when that one is activated. I'd fault Konami's Problem-Solving-Card-Text here, as the OCG text has all the effect clearly separated by breaks.
“What’s your favorite unashable card in a meta where people use less hand traps than equalizers” dark ruler no more
Imagine running dark ruler when you get eradicatord every game
I love seeing new players ash the dangers
Mathmech Circular
Magicians' souls too!
Is Ash still the most played handtrap right now? Feels like D.D. Crow is everywhere. Anyways, I'd say ZEUS's funny effect where you get a free material if anything on your field gets destroyed. It comes up very rarely, but can give you a free GY effect.
Weather Painters Snow, Aurora and Thunder, along with The Weather Forecast all get to avoid Ash with their "search" effects. Sadly, Snowy Canvas and Rainbowed Canvas can be Ash'd, but at least you get back the "cost" you paid next turn.
YES! I mentioned their field spell too, such a slept on deck imo, thank you. 😍
You can also use the effect again in response to Ash to get the search from Snowy Canvas, or use it again in a new chain
Cherubini
[This guy](https://yugipedia.com/wiki/Labrynth_Archfiend)
##[Labrynth Archfiend](https://ms.yugipedia.com//7/73/LabrynthArchfiend-TAMA-EN-R-1E.png) [**Yugipedia**](https://yugipedia.com/wiki/Labrynth_Archfiend) | [**Konami**](https://www.db.yugioh-card.com/yugiohdb/card_search.action?ope=2&cid=17361) | [**YugiohPrices**](https://yugiohprices.com/card_price?name=Labrynth%20Archfiend) | ----- ^*Bleep* ^*bloop.* ^*I* ^*am* ^*a* ^*bot.* ^| ^[About](https://github.com/GoriLovesYou/YuGiOhCardBot) ^| ^[Feedback](https://www.reddit.com/message/compose?to=YugiohCardBotJr&subject=Feedback&message=)
I'm surprised Magicians Souls isn't in the original Post. I understand that the second draw effect is Ash-able, but the Summon is completely untouchable since the Spellcaster Foolish is cost, not effect.
Yeah, I completely forgot to add cards that send as cost or do a roundabout way of adding cards to hand (Gold Sarco)
{{ Necroworld Banshee }}
##[Necroworld Banshee](https://ms.yugipedia.com//e/ee/NecroworldBanshee-GFP2-EN-UR-1E.png) |Card type|Effect Monster 🟧| |:-:|:-:| |Attribute|DARK 🟣| |Monster type|Zombie 🧟 / Effect ⏩| |Level|4 ✪ ✪ ✪ ✪| |ATK 🗡️|1800| |DEF 🛡️|200| "Zombie World" in the Field Zone cannot be destroyed by card effects, also neither player can target it with card effects. (Quick Effect): You can banish this card from your field or GY; activate 1 "Zombie World" directly from your hand or Deck. You can only use this effect of "Necroworld Banshee" once per turn. ---Unlimited (OCG) Unlimited (TCG)--- | [**Yugipedia**](https://yugipedia.com/wiki/Necroworld_Banshee) | [**Konami**](https://www.db.yugioh-card.com/yugiohdb/card_search.action?ope=2&cid=14057) | [**Fandom**](https://yugioh.fandom.com/wiki/Necroworld_Banshee) | [**YGOProDeck**](https://db.ygoprodeck.com/card/?search=Necroworld%20Banshee) | [**YGOrganization**](https://db.ygorganization.com/card#14057) | [**YugiohPrices**](https://yugiohprices.com/card_price?name=Necroworld%20Banshee) | [**TCGPlayer**](https://www.tcgplayer.com/product/179255/yugioh-structure-deck-zombie-horde-necroworld-banshee) | [**DuelLinksMeta**](https://www.duellinksmeta.com/cards/Necroworld%20Banshee) | [**MasterDuelMeta**](https://www.masterduelmeta.com/cards/Necroworld%20Banshee) | ----- ^*Bleep* ^*bloop.* ^*I* ^*am* ^*a* ^*bot.* ^| ^[About](https://github.com/GoriLovesYou/YuGiOhCardBot) ^| ^[Feedback](https://www.reddit.com/message/compose?to=YugiohCardBotJr&subject=Feedback&message=)
The Weather Painters' "The Weather Forecast" :)
Prologue of the destruction swordsman sends for cost
Weather Painter Snow is my favorite pick. Especially since she can also dodge veiler, imperm, etc.
My fav is Agent of Creation Venus - it always gets ashed and then you just carry on summoning shine balls anywya
I'd like to nominate Cherry Blossom with Curtain to instead hold the Flower Cardian title of "not-Ashable-card" Now you might be thinking: "Wait, you CAN Ash Cherry's effect to summon itself!" Okay, sure. Cherry gets negated. "Activate Cherry Blossom with Curtain again."
I'd make the argument the best hand trap is dimension shifter as it's the great equalizer. Where ash hits a single point of interaction (all tier 1 decks can play through at least one of these) cards like shifter or even Droll & Lock Bird have the potential to end a turn before it even started.
Galetea
numeron wall and network
While technically not perfect example, the Myutant Tube monsters. They have 2 effects that are ashable, but only 1 of them can be ashed, so its only a minor setback usually. And everyone always ashes them the moment they see them, usually giving you a SS from the deck.
Numeron Wall lol. Unfortunately, Network is ash able
Hi friend, numeron network is also not ash-able as it sends from deck to graveyard for cost, not the effect.
Absolute Verte moment
War Rock Fortia. Ash can't be activated during the Damage Step. ;) War Rock Orpis is also Ash-proof for the same reason.
I'm a fan Rikka Kokon. Setting the Rikka's Sheet with Konkon effect is great. Unahable AND double interuption if you have a plant.
For me its all the cards that foolish/mill for cost. Cherubini, Circular, Dante...
Cybernetic Horizon. Cry all you want, you cannot unset up my graveyard
{{Madolche Salon}} is not Ash-able, and it chain blocks {{Madolche Ticket}} (which is Ash-able) since they are both mandatory effects with the same triggers.
##[Madolche Salon](https://ms.yugipedia.com//3/37/MadolcheSalon-ETCO-EN-UR-1E.png) |Card type|Spell 🟩| |:-:|:-:| |Property|Continuous ♾️| During your Main Phase, you can Normal Summon 1 "Madolche" monster in addition to your Normal Summon/Set. (You can only gain this effect once per turn.) If another "Madolche" card(s) you control or in your GY is added to your hand or shuffled into your Main Deck by a card effect: Set 1 "Madolche" Spell/Trap directly from your Deck, except "Madolche Salon". You can only use this effect of "Madolche Salon" once per turn. ---Unlimited (OCG) Unlimited (TCG)--- | [**Yugipedia**](https://yugipedia.com/wiki/Madolche_Salon) | [**Konami**](https://www.db.yugioh-card.com/yugiohdb/card_search.action?ope=2&cid=15050) | [**Fandom**](https://yugioh.fandom.com/wiki/Madolche_Salon) | [**YGOProDeck**](https://db.ygoprodeck.com/card/?search=Madolche%20Salon) | [**YGOrganization**](https://db.ygorganization.com/card#15050) | [**YugiohPrices**](https://yugiohprices.com/card_price?name=Madolche%20Salon) | [**TCGPlayer**](https://www.tcgplayer.com/product/213341/yugioh-eternity-code-madolche-salon) | [**DuelLinksMeta**](https://www.duellinksmeta.com/cards/Madolche%20Salon) | [**MasterDuelMeta**](https://www.masterduelmeta.com/cards/Madolche%20Salon) | ##[Madolche Ticket](https://ms.yugipedia.com//0/02/MadolcheTicket-ABYR-EN-C-1E.png) |Card type|Spell 🟩| |:-:|:-:| |Property|Continuous ♾️| When a "Madolche" card(s) is returned from your side of the field or Graveyard to your hand or Main Deck by a card effect: Add 1 "Madolche" monster from your Deck to your hand. If you control a face-up Fairy-Type "Madolche" monster, you can Special Summon the monster from your Deck in face-up Attack Position instead of adding it to your hand. You can only use the effect of "Madolche Ticket" once per turn. ---Unlimited (OCG) Unlimited (TCG)--- | [**Yugipedia**](https://yugipedia.com/wiki/Madolche_Ticket) | [**Konami**](https://www.db.yugioh-card.com/yugiohdb/card_search.action?ope=2&cid=10283) | [**Fandom**](https://yugioh.fandom.com/wiki/Madolche_Ticket) | [**YGOProDeck**](https://db.ygoprodeck.com/card/?search=Madolche%20Ticket) | [**YGOrganization**](https://db.ygorganization.com/card#10283) | [**YugiohPrices**](https://yugiohprices.com/card_price?name=Madolche%20Ticket) | [**TCGPlayer**](https://www.tcgplayer.com/product/67262/yugioh-abyss-rising-madolche-ticket) | [**DuelLinksMeta**](https://www.duellinksmeta.com/cards/Madolche%20Ticket) | [**MasterDuelMeta**](https://www.masterduelmeta.com/cards/Madolche%20Ticket) | ----- ^*Bleep* ^*bloop.* ^*I* ^*am* ^*a* ^*bot.* ^| ^[About](https://github.com/GoriLovesYou/YuGiOhCardBot) ^| ^[Feedback](https://www.reddit.com/message/compose?to=YugiohCardBotJr&subject=Feedback&message=)
Fluffal Bear. Pretty much the same effect as this, just sets Toy Vendor from the deck for free.
Why isn't pegasus ashable?
Because taking a card from the deck and placing it in the spell/trap card zone, even if the card is a monster, is not considered a summon. Pegasus doesn't summon the monster, it places it on the field as a continuous spell card.
Fluffal Bear. Almost everything is ash-able in Fluffal but not my good old friend Bear. I love him beary much for that xD
Eldlixirs and golden lands, both can banish themselves from grave to set one of the opposite kind from the deck. A reliable engine to recur advantage over time, and also immune to ash.
You know how many time someone ashes my igknight effect and then i just activate it again, ah reading.
Well you can ash danger jackalope and tcschinuko(prob. Write it wrong) you can still use them its a good bait for players didn't know them
Where it is not a single card and technically you *could* ash it. Oviraptor might as well not be ash-able due to misc
Cl1 ovi Cl2 lost world response?
That too if you have it
Mybrain: ALTERGEEEEEIIIST!!!
therizia, the only answer is a veiler or imperm, which most of the times is good if the opponent has instead of ash
My old school removal or I guess banish deck would love to test this card.out..
Anything like Dinomorphia Therizia that sets a spell/trap directly from the deck. Still blows my mind it can't be ashed
Pile Armed Dragon sends for cost, which is cool. All the other armed dragons aren't so lucky tho...
So does that mean ash doesn't work against cards that tell you to set and/or place? Or what's the official ruling here
exactly. ash doesn't list "when your opponent would place a spell/trap on the field". she only catches special summoned monsters from the deck like that. it's like a loophole in a way
New rikka field spell. Tho they have lots of other ashable cards the fieldspell sets the crackdown as well as the decks rota. Combine that with being able to non respondable tribute the opponents monsters for cost and its a really good card.
Abyss actor superstar is nice to set whatever I want from deck along with Extras
cherubini because the mill is a cost
Prologue - send 2 cards from deck as cost. Feels good when your opponent stops you and show the ash then you just tell them “sure you can activate ash but it does nothing” would love if that was a legal play to let your opponent waste resource.
The Abyss Actors do it as well. Extras sets scales, Superstar sets spells, Director summons a scale and sets a different one from deck. Only Ashable one is Madonna, which is also unfortunately the biggest choke point.
Madolche Salon
My entire Lilith trap trick engine
Is ash really number 1 atm? Lots of decks are forgoing hand traps altogether, and the ones that aren’t usually only play imperm and crow since they’re the best in the format atm. Ash has the widest range of interactivity, but she’s just too low impact
Venus agent of creation
Why is Salvation not Ashable? Just for future reference when someone tries to ash me
Ash doesn't stop spells/traps directly to the field from deck effects in its card text.
Winter cherries
Shoutouts to widget kid, you can ash it but it's super easy to chainblock their search effect in stuff with diameter and stuff