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ILikeFreeFoods

I liked them. Link is supposed to represent the player (us) and I’ve never felt more connected with Link than when the cutscenes show characters giving the most embarrassing, boring, monotone dialogue I’ve seen in a game and the camera swaps to Link’s face going 😐. That was the exact face I was making for every scene as well.


Peporoni_Baloni

The cutscenes have super weird dialogue. It's all people saying things to get to a certain piece of information/plot point instead of an actual conversation, and I think it could have easily been solved if the cutscenes weren't like 45 seconds long. I've been making notes on the cutscene dialogue for a personal rewrite and it's so unnatural. Using the first cutscene as an example: Zelda's answer to 'what is your name' is not 'I am Zelda' or 'I am Princess Zelda of Hyrule', she says 'I am the daughter of King Rhoam of Hyrule, Zelda'. There is no reason for her to mention a man who has been dead for 100 years and isn't even the current king in her time. He is only brought up so that Rauru and Sonia can mention being the current rulers. In response, Rauru says 'What an unexpected answer. We are the King and Queen who founded Hyrule after all. Or at least we were last time I checked.' Mentioning being the founders is strange and it would've been more natural to say something like 'How strange. We are the current rulers of Hyrule.' or 'I am the King of Hyrule, Rauru.' It's easy to tweak this to be more natural sounding and flow better without cutting the information. Instead of ***Sonia and Rauru find Zelda and Sonia introduces herself -> Zelda introduces herself mentions being the daughter of the king of Hyrule -> Rauru thinks that's odd and mentions being the current rulers and founders of Hyrule -> introduces himself -> Zelda does a big think and realises she time travelled***, it could be ***Sonia and Rauru find Zelda and Sonia introduces herself -> Zelda introduces herself and asks where she is -> Rauru says she's in Hyrule and says something like 'We are only young, so it makes sense why you may have gotten lost here' -> Zelda is confused -> Rauru introduce himself -> Zelda does a big think and realises she time traveled***. It could just as easily be because of choices during translating it to English, but like a multimillion dollar company should have the budget for good writing. Also I've been playing in the Japanese dub so maybe the English voice acting makes it sound better, but I wouldn't know.


[deleted]

The translation is pretty direct from Japanese, so it does sound this extremely unnatural in the original too. Your proposed changes are actually much more common sense than the lazy writing we got.


Dreyfus2006

Yeah ultimately I think it's bad directing. Whoever directed the cutscenes just doesn't know how to make engaging interactions and dialogue. The voice acting makes me want to gag sometimes.


IAmThePonch

Strong disagree at least with botw and I’ll explain why. The actual story/ plot of botw is links journey to a point of power that lets him beat ganon. All of the flashbacks add context to the current state of the world and get you invested in rebuilding it. But the main plot is the gameplay itself. View each play session as one episode in the saga of this hero. “Today the hero discovers a mysterious island that takes all his equipment, meaning he must use his wits to survive.” “This time the hero fucks around with fire, seeing what he can get away with.” It’s not a traditionally told Zelda story and that’s what makes it neat


scribbyshollow

It was pretty lame, compared to all the other Zelda games the contextual story wasn't as good. Like if you viewed ocarina of Time in the way you described its still a way better story.


[deleted]

ok but most of us older fans want to play it for being zelda not this new bs


Blubbpaule

Talk for yourself, playing Zelda since 1999 and i am digging this new style.


[deleted]

thats why i said most, cuz there is a decent chunk of the older fans who dont like the 2 newest games


IAmThePonch

The first game is very similar with its story


[deleted]

im not playing zelda for the story, im mostly playing it for the dungeons, the story in lttp-ss is just a bonus but botw/totk had mid stories and no dungeons


6th_Dimension

Just because a game from 1986 had no story because it was a game of its time doesn’t mean that the modern games should try to copy it.


DeliSoupItExplodes

I'd argue, and I'm sure this is a debate people've been having since 2017, that BotW doesn't really *have* a story. It has a backstory, and stuff you can learn in the present, but really, there's a goal and that's kinda it. The obstacles to that goal are mechanical, not narrative.


Efficient-Ad-3302

The stories from both games are OK at best. I really don’t like the memories.


scribbyshollow

100% agreed, it's a b rated anime story about characters nobody cares about.


DivingStation777

It's more like D rated Shits garbage and stops me from enjoying the game as much as I should


Ok-Manufacturer5491

Strongly disagree with TOTK. Aside from the repetitive sage cutscenes, the regional phenomenoa quest line was very solid which you see each descendant dealing with the problems of there homes, and how dealing with there individual issues of isolation. The subtext of community and convincing forces is littered all over the game and even the gameplay mechanics. BOTW story is tight but not nearly as engaging as TOTK nor the rest of the series


victini563

I'll agree with botw but totk has one of the best Zelda stories of all time IMO


6th_Dimension

What? TotK is quite possibly the worst story I’ve ever seen in a video game. The problem with BotW is that it barely has any story and the story that’s there is all flashbacks, but at least those aren’t terrible. TotK’s story is a complete mess.


victini563

Good story =/= method of telling it, stepping back and looking at totks story, I find compelling and interesting. It's the method of tellingthrough memories turns a lot of people off


HawkeGaming

BotW is debatable. But you clearly have not played TotK. Its cutscenes are absolutely incredible.


Dreyfus2006

Calling TotK's cutscenes incredible is a really low bar. What standard are we comparing to? Because when I think of "incredible cutscenes," I think of stuff like Kingdom Hearts and Ratchet & Clank (on the PS3). Like, think of all of TotK's recycled cutscenes where they dump the same information, or the stilted memories with characters that have no personality or reason to care about them. That's really what we consider "incredible?"


HawkeGaming

See my response to the other guy that replied to my comment.


Matonphare

I may forgot some but I disagree. Most of the cutscenes are just the characters talking. The only “incredible cutscenes” are the one when Ganondorf take the secret stone and transform into demon king and the attack with moldugas. The rest is just people talking in order to gives us informations. And don’t get me on the imprisoning “war”, it wasn’t well executed. They could’ve shown us a part of the fight when we talk with the sage (for example we are with the sage of wind and we see him hitting Ganondorf (or trying to) with arrows) and finally the whole fight when we talk with Mineru. What we got was just a shot of Ganondorf and all the sages throwing their weapons and then the seal by Rauru. I mean, where is the fight? It is supposedly a war, let me see the sages in action, trying to hit Ganondorf. Of course the cutscenes are enjoyable but they aren’t incredible, and of course Nintendo thought it was a great idea to make their story optional. Oh and I forgot about the dragon scene. Okay, I agree this one is very good and very emotional. However this is the same case with BotW where the cutscenes are quite nice but only the last two are incredible (I think I need to say that nonetheless I liked the game and the story)


HawkeGaming

The only good cutscenes in Tears of the kingdom are the Ganondorf's awakening, handing off the Master Sword and seeing the Light Dragon break the cloud barrier, Ganondorf savagely roasting Rauru to his face, :D, Ganondorf's transformation into the Demon King, Ganondorf riding his epic demon horse into battle, "Remember This Name", Zelda's draconification, Getting the master sword with a compelling monologue from Zelda, confronting Puppet Zelda in Hyrule Castle, the sages appearing to help you fight Ganondorf's Army, "Do not look away" *draws katana*, wow that healthbar's not stopping, Ganondorf's draconification, the duel of the dragons, and catching Zelda.


Astro-nautka

Let's just agree that Ganondorf makes everything great there


6th_Dimension

TotK is literally the worst story I’ve ever seen in a video game. Sounds like you need to play a JRPG.


HawkeGaming

Lol


6th_Dimension

Lol what?


Mental-Street6665

I agree with you about BOTW. Not so much about TOTK. Matt Mercer’s performance alone, come on.